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  • Architecture for dashbaord showing aggregated stats

    - by soulnafein
    I'm trying to find the best architecture for an application that shows a dashboard with aggregated stats that come from another one (e.g. number of sales in the last 12 months, current sales this month, a fairly complex score, performance of users over last 30 days, etc.) There is a fair bit of business logic that lives in Application 1 but the aggregated data gets saved in Application 2 (dashboard). What's the best way to create the aggregate data? 1) Pull data directly from Application 1 database and duplicate business logic for score calculation etc. 2) Push data from Application 1 to Application 2 somehow 3) Aggregate data in Application 1 on the fly and provide and api for Application 2 4) Other (probably) Please suggest solutions, Thanks.

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  • Deduping your redundancies

    - by nospam(at)example.com (Joerg Moellenkamp)
    Robin Harris of Storagemojo pointed to an interesting article about about deduplication and it's impact to the resiliency of your data against data corruption on ACM Queue. The problem in short: A considerable number of filesystems store important metadata at multiple locations. For example the ZFS rootblock is copied to three locations. Other filesystems have similar provisions to protect their metadata. However you can easily proof, that the rootblock pointer in the uberblock of ZFS for example is pointing to blocks with absolutely equal content in all three locatition (with zdb -uu and zdb -r). It has to be that way, because they are protected by the same checksum. A number of devices offer block level dedup, either as an option or as part of their inner workings. However when you store three identical blocks on them and the devices does block level dedup internally, the device may just deduplicated your redundant metadata to a block stored just once that is stored on the non-voilatile storage. When this block is corrupted, you have essentially three corrupted copies. Three hit with one bullet. This is indeed an interesting problem: A device doing deduplication doesn't know if a block is important or just a datablock. This is the reason why I like deduplication like it's done in ZFS. It's an integrated part and so important parts don't get deduplicated away. A disk accessed by a block level interface doesn't know anything about the importance of a block. A metadata block is nothing different to it's inner mechanism than a normal data block because there is no way to tell that this is important and that those redundancies aren't allowed to fall prey to some clever deduplication mechanism. Robin talks about this in regard of the Sandforce disk controllers who use a kind of dedup to reduce some of the nasty effects of writing data to flash, but the problem is much broader. However this is relevant whenever you are using a device with block level deduplication. It's just the point that you have to activate it for most implementation by command, whereas certain devices do this by default or by design and you don't know about it. However I'm not perfectly sure about that ? given that storage administration and server administration are often different groups with different business objectives I would ask your storage guys if they have activated dedup without telling somebody elase on their boxes in order to speak less often with the storage sales rep. The problem is even more interesting with ZFS. You may use ditto blocks to protect important data to store multiple copies of data in the pool to increase redundancy, even when your pool just consists out of one disk or just a striped set of disk. However when your device is doing dedup internally it may remove your redundancy before it hits the nonvolatile storage. You've won nothing. Just spend your disk quota on the the LUNs in the SAN and you make your disk admin happy because of the good dedup ratio However you can just fall in this specific "deduped ditto block"trap when your pool just consists out of a single device, because ZFS writes ditto blocks on different disks, when there is more than just one disk. Yet another reason why you should spend some extra-thought when putting your zpool on a single LUN, especially when the LUN is sliced and dices out of a large heap of storage devices by a storage controller. However I have one problem with the articles and their specific mention of ZFS: You can just hit by this problem when you are using the deduplicating device for the pool. However in the specifically mentioned case of SSD this isn't the usecase. Most implementations of SSD in conjunction with ZFS are hybrid storage pools and so rotating rust disk is used as pool and SSD are used as L2ARC/sZIL. And there it simply doesn't matter: When you really have to resort to the sZIL (your system went down, it doesn't matter of one block or several blocks are corrupt, you have to fail back to the last known good transaction group the device. On the other side, when a block in L2ARC is corrupt, you simply read it from the pool and in HSP implementations this is the already mentioned rust. In conjunction with ZFS this is more interesting when using a storage array, that is capable to do dedup and where you use LUNs for your pool. However as mentioned before, on those devices it's a user made decision to do so, and so it's less probable that you deduplicating your redundancies. Other filesystems lacking acapability similar to hybrid storage pools are more "haunted" by this problem of SSD using dedup-like mechanisms internally, because those filesystem really store the data on the the SSD instead of using it just as accelerating devices. However at the end Robin is correct: It's jet another point why protecting your data by creating redundancies by dispersing it several disks (by mirror or parity RAIDs) is really important. No dedup mechanism inside a device can dedup away your redundancy when you write it to a totally different and indepenent device.

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  • What are the Crappy Code Games - What are the challenges?

    - by simonsabin
    This is part of a series on the Crappy Code Games The background Who can enter? What are the challenges? What are the prizes? Why should I attend? Tips on how to win What are the challenges? There are 4 games that you can enter. Each one is to test a different aspect of SQL Server. The High Jump: Generate the highest I/O per second The 100 m dash: Cumulative highest number of I/O’s in 60 seconds The SSIS-athon: Load one billion row fact table in the shortest time The Marathon: Generate the highest...(read more)

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  • New! EBS CRM Service Request Templating Online

    - by Oracle_EBS
    In an effort to improve the user experience changes have been made to Service Request (SR) creation process using My Oracle Support (MOS). This change is now online for several high-use CRM products. We aimed to streamline the process by reducing the number of questions, making subsequent questions conditional on previous responses, reducing lists of problem categories, and recommending key documents/evidence which should be supplied to help the Support engineer progress the issue. The process is now divided into three steps: Problem - prompts for a summary of the issue, and what steps have to be performed to re-produce the issue More Information - users will see the biggest change, as they select the ‘Problem Type’, which then presents a series of suggested attachments to upload Severity/Contact - section records who to contact, by what means, and the degree of urgency for the issue. The products included are: · Incentive Compensation · Trade Management · Site Hub · Incentive Compensation Analytics for Oracle Data Integrator · TeleService · Install Base · Quoting · Sales · Field Service · Service Contracts

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  • Clouds, Clouds, Clouds Everywhere, Not a Drop of Rain!

    - by sxkumar
    At the recently concluded Oracle OpenWorld 2012, the center of discussion was clearly Cloud. Over the five action packed days, I got to meet a large number of customers and most of them had serious interest in all things cloud.  Public Cloud - particularly the Oracle Cloud - clearly got a lot of attention and interest. I think the use cases and the value proposition for public cloud is pretty straight forward. However, when it comes to private cloud, there were some interesting revelations.  Well, I shouldn’t really call them revelations since they are pretty consistent with what I have heard from customers at other conferences as well as during 1:1 interactions. While the interest in enterprise private cloud remains to be very high, only a handful of enterprises have truly embarked on a journey to create what the purists would call true private cloud - with capabilities such as self-service and chargeback/show back. For a large majority, today's reality is simply consolidation and virtualization - and they are quite far off from creating an agile, self-service and transparent IT infrastructure which is what the enterprise cloud is all about.  Even a handful of those who have actually implemented a close-to-real enterprise private cloud have taken an infrastructure centric approach and are seeing only limited business upside. Quite a few were frank enough to admit that chargeback and self-service isn’t something that they see an immediate need for.  This is in quite contrast to the picture being painted by all those surveys out there that show a large number of enterprises having already implemented an enterprise private cloud.  On the face of it, this seems quite contrary to the observations outlined above. So what exactly is the reality? Well, the reality is that there is undoubtedly a huge amount of interest among enterprises about transforming their legacy IT environment - which is often seen as too rigid, too fragmented, and ultimately too expensive - to something more agile, transparent and business-focused. At the same time however, there is a great deal of confusion among CIOs and architects about how to get there. This isn't very surprising given all the buzz and hype surrounding cloud computing. Every IT vendor claims to have the most unique solution and there isn't a single IT product out there that does not have a cloud angle to it. Add to this the chatter on the blogosphere, it will get even a sane mind spinning.  Consequently, most  enterprises are still struggling to fully understand the concept and value of enterprise private cloud.  Even among those who have chosen to move forward relatively early, quite a few have made their decisions more based on vendor influence/preferences rather than what their businesses actually need.  Clearly, there is a disconnect between the promise of the enterprise private cloud and the current adoption trends.  So what is the way forward?  I certainly do not claim to have all the answers. But here is a perspective that many cloud practitioners have found useful and thus worth sharing. To take a step back, the fundamental premise of the enterprise private cloud is IT transformation. It is the quest to create a more agile, transparent and efficient IT infrastructure that is driven more by business needs rather than constrained by operational and procedural inefficiencies. It is the new way of delivering and consuming IT services - where the IT organizations operate more like enablers of  strategic services rather than just being the gatekeepers of IT resources. In an enterprise private cloud environment, IT organizations are expected to empower the end users via self-service access/control and provide the business stakeholders a transparent view of how the resources are being used, what’s the cost of delivering a given service, how well are the customers being served, etc.  But the most important thing to note here is the enterprise private cloud is not just an IT project, rather it is a business initiative to create an IT setup that is more aligned with the needs of today's dynamic and highly competitive business environment. Surprised? You shouldn’t be. Just remember how the business users have been at the forefront of public cloud adoption within enterprises and private cloud is no exception.   Such a broad-based transformation makes cloud more than a technology initiative. It requires people (organizational) and process changes as well, and these changes are as critical as is the choice of right tools and technology. In my next blog,  I will share how essential it is for enterprise cloud technology to go hand-in hand with process re-engineering and organization changes to unlock true value of  enterprise cloud. I am sharing a short video from my session "Managing your private Cloud" at Oracle OpenWorld 2012. More videos from this session will be posted at the recently introduced Zero to Cloud resource page. Many other experts of Oracle enterprise private cloud solution will join me on this blog "Zero to Cloud"  and share best practices , deployment tips and information on how to plan, build, deploy, monitor, manage , meter and optimize the enterprise private cloud. We look forward to your feedback, suggestions and having an engaging conversion with you on this blog.

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  • Commenting/In-Code Documentation Styles

    - by Maxpm
    This might be a stupid question, but it's been in the back of my head for a while and I can't find a decent answer anywhere else. I have a teacher who says we should explicitly list each parameter with a description, even if there's only one. This leads to a lot of repetition: double MyFunction(const int MyParam); // Function: MyFunction // Summary: Does stuff with MyParam. // Input: int MyParam - The number to do stuff with. // Output: MyParam with stuff done to it. When writing in-code documentation, how detailed are you?

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  • Events and Presentations

    - by Enrique Lima
    There is a number of things going on this coming weekend, so this maybe pushing it … yet good to put it out there. June 2nd (tomorrow), presenting at SharePoint Saturday St. Louis.  The topic is SQL Server Health in a SharePoint environment. http://www.sharepointsaturday.org/stlouis/default.aspx I will be presenting the same topic at a joint session of the PASS group and SharePoint User Group in Evansville on July 17, 2012. http://evansville.sqlpass.org/ http://evansville.sharepointspace.com/default.aspx And then, July 28th I will be presenting at SharePoint Saturday New York City. The topic is Letting the Cards Speak: Agile Planning for SharePoint. http://www.sharepointsaturday.org/ny/default.aspx

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  • Unity Not loading after installing Nvidia proprietary drivers

    - by user108705
    I just got a new Nvidia GTX 650. The huge downside at this point is that whenever I use the open source driver, the computer is ridiculously slow. Whenever I use the proprietary drivers and restart, the desktop wallpaper will load and nothing more. I've tried restarting unity only to get a continuous rolling error. With the CCSM options, unity is enabled, yet nothing appears. Whenever I'm using proprietary drivers I get a microcode error which happens so quickly that I can't record the number.

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  • Service Territories White Paper - Setup and Configuration

    - by LuciaC
    If you use Oracle Teleservice then you are probably using Service Territories to route service requests to the right resources such as Call Center Agents, Field Service Technicians, Technical Support Groups etc.  Getting those routings to happen correctly and efficiently is key to delivering high-quality service, so having the correct territory setup is essential.  The Service development team have published a new White Paper to help you do just that!  The White Paper includes information to help with understanding the required setups: Service Territories - Locating and Sorting matching Territories, and Picking winning Territories How to use Rank and Number of Winners The different Access Types that can be setup Operating Unit and how to use it effectively How to setup and use Service Qualifiers The limitation of some Geographic Qualifiers and how to overcome the limitations How to use Web ADI to maintain Territories. Read Doc ID 1234593.1 to access the white paper.  There was also a recent webcast on Territory Setup and Matching Attributes, you can access the recording via Doc ID 1455786.1.

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  • booth multiplication algorithm

    - by grassPro
    Is booth algorithm for multiplication only for multiplying 2 negative numbers (-3 * -4) or one positive and one negative number (-3 * 4) ? Whenever i multiply 2 positive numbers using booth algorithm i get a wrong result. example : 5 * 4 A = 101 000 0 // binary of 5 is 101 S = 011 000 0 // 2's complement of 5 is 011 P = 000 100 0 // binary of 4 is 100 x = 3 y = 3 m = 5 -m = 2's complement of m r = 4 After right shift of P by 1 bit 0 000 100 After right shift of P by 1 bit 0 000 010 P+S = 011 001 0 After right shift by 1 bit 0 011 001 Discarding the LSB 001100 But that comes out to be the binary of 12 . It should have been 20(010100)

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  • Fixing a bug while working on a different part of the code base

    - by imgx64
    This happened at least once to me. I'm working on some part of the code base and find a small bug in a different part, and the bug stops me from completing what I'm currently trying to do. Fixing the bug could be as simple as changing a single statement. What do you do in that situation? Fix the bug and commit it together with your current work Save your current work elsewhere, fix the bug in a separate commit, then continue your work [1] Continue what you're supposed to do, commit the code (even if it breaks the build fails some tests), then fix the bug (and the build make tests pass) in a separate commit [1] In practice, this would mean: clone the original repository elsewhere, fix the bug, commit/push the changes, pull the commit to the repository you're working on, merge the changes, and continue your work. Edit: I changed number three to reflect what I really meant.

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  • How are vertex shader outs sent as inputs to the fragment shader?

    - by Jeffrey
    I'm learning some OpenGL 3.2 way of doing things and I think it's quite great, I'm actually understanding more of shaders and non-fixed pipeline in 1 week rather than those 2 years I tried to learn OpenGL fixed pipeline functions. But here's my question: From what I think I've understood the vertex shader is run for each vertexes in the VBO. But the fragments shader is run per each pixel (is that right?) which is a huge number compared to let's say 3 vertexes of a triangle. Now it seems that in the vertex shader the out variables (like colors and stuff) are passed 1 to 1 to the fragment shader. But let's say that I pass to the fragment shader the position of the vertex in the vertex shader. How is all executed? What vertex (A, B or C of the hipothetical triangle) is passed per each fragment and why?

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  • Is Adobe Flash 11.2 working with Nvidia hardware again in 12.04?

    - by Oranges
    I installed the newest Nvidia-Linux drivers version number 304.43 on 12.04 installation and all Flash Videos now show me "accelerated video rendering". Previous Nvidia drivers + Adobe Flash only rendered in software, at least since Adobe officially said they turned off "hardware acceleration" for Linux, because of unstable and unsecure drivers. Has this changed? Is hardware acceleration really back? Can anyone verify this as well? The Nvidia driver 304.43 patch notes said: Fixed a bug that caused VDPAU to hang when expanding the YouTube Flash Player. Hardware: Nvidia 8600M GT

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  • Could JQuery and similar tools be built into the browser install?

    - by Ozz
    After reading another question about JQuery and CDN's, is it feasible for tools like JQuery to "come with" the browser, thus reducing/eliminating the need for the first download from a CDN, or from your own host server. JQuery files specifically are pretty small, so you could easily have a number (all?) of the different versions as part of a browser install. Now fair enough, this would increase install footprint, download time for the browser itself. Then sites could check "local" first, before CDN (which then caches), before finally defaulting to downloading from the website server itself. If this is feasible, has it been done, and if not, why hasn't it be done?

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  • Material tiling and offset in unity

    - by Simran kaur
    Ambiguity: What exactly is the difference between Tiling the material and Offset of material? Need to do: I need the material to be repeated n times on the object where I need to set the value of n via script.How do I do it? It seems to happen through Tiling(tried via inspector) but again what is difference between mainTextureOffset and setTextureOffset? Tried: Following is the line of code that I tried to repeat the texture n number of times on an object(repeat across the width of object), but it does nothing significant that I can see.

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  • How to generate "language-safe" UUIDs?

    - by HappyDeveloper
    I always wanted to use randomly generated strings for my resources' IDs, so I could have shorter URLs like this: /user/4jz0k1 But I never did, because I was worried about the random string generation creating actual words, eg: /user/f*cker. This brings two problems: it might be confusing or even offensive for users, and it could mess with the SEO too. Then I thought all I had to do was to set up a fixed pattern like adding a number every 2 letters. I was very happy with my 'generate_safe_uuid' method, but then I realized it was only better for SEO, and worse for users, because it increased the ratio of actual words being generated, eg: /user/g4yd1ck5 Now I'm thinking I could create a method 'replace_numbers_with_letters', and check that it haven't formed any words against a dictionary or something. Any other ideas? ps. As I write this, I also realized that checking for words in more than one language (eg: english and french, spanish, etc) would be a mess, and I'm starting to love numbers-only IDs again.

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  • Shared Object Not saving the level Progress

    - by user3536228
    I am making a flash game in which i have a variable levelState that describes the current level in which user has entered I am using SharedObject to save the progress but it does not do so first i declred a clas level variable private var levelState:Number = 1; private var mySaveData:SharedObject = SharedObject.getLocal("levelSave"); in the Main function i am checking if it is a first run of the game like below if (mySaveData.data.levelsComplete == null) { mySaveData.data.levelsComplete = 1; } and in a function where the winning condition is checked so that levelState could be increased i am usin this sharedobject to hold the value of levelState if (/*winniing condition*/) levelState++; mySaveData.data.levelsComplete = levelState; mySaveData.flush(); setNewLevel(levelState); } but when i play the game clear a level and again run the game it does not start from that level it starts from beginning.

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  • Security Alert for CVE-2011-5035 Updated

    - by Eric P. Maurice
    Hi, this is Eric Maurice again.  Oracle has just updated the Security Alert for CVE-2011-5035 to announce the availability of additional fixes for products that were affected by this vulnerability through their use of the WebLogic Server and Oracle Container for J2EE components.  As explained in a previous blog entry, a number of programming language implementations and web servers were found vulnerable to hash table collision attacks.  This vulnerability is typically remotely exploitable without authentication, i.e., it may be exploited over a network without the need for a username and password.  If successfully exploited, malicious attackers can use this vulnerability to create denial of service conditions against the targeted system. A complete list of affected products and their versions, as well as instructions on how to obtain the fixes, are listed on the Security Alert Advisory.  Oracle highly recommends that customers apply these fixes as soon as possible.

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  • Better way to search for text in two columns

    - by David
    Here is the scenario. I am making a custom blogging software for my site. I am implementing a search feature. It's not very sophisticated - basically it just takes the search phrase entered and runs this query: $query="SELECT * FROM `blog` WHERE `title` LIKE '%$q%' OR `post` LIKE '%$q%'"; Which is meant to simply search the title and post body for the phrase entered. Is there a better way to do that, keeping in mind how long it would take to run the query on up to 100 rows, each with a post length of up to 1500 characters? I have considered using a LIMIT statement to (sometimes) restrict the number of rows that the query would examine. Good idea?

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  • Getting a job at Google/Microsoft companies [on hold]

    - by user2498079
    Alot of people say it is very hard to get a job at Google/Microsoft. Due to insufficient number of jobs, there is very tough competition for fresh graduates to get a job at the worthy company. I have read certain articles which encourage fresh graduates to have good projects (Programming projects), Focus on Accomplishments or have a good reputation on websites like this one. So my question is what kind of programming projects & accomplishments help in getting job at Google/Microsoft. There are alot of other factors like communication skills & leadership etc but this is not the main concern here. Regards

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  • Lining things up while using columns

    - by Charles
    I have a request that may not be possible. I'd like to line up the elements of a form so that the inputs all start at the same place: Name: [ ] Company: [ ] Some question with a long name: [ ] But my list is (somewhat) long and I would like to show them in multiple columns on screens that are wide enough. Ideally, I'd find a POSH method (table-free is semantically appropriate, I think) that works on a reasonable number of browsers. My current page uses a table. I tried CSS with columns: auto; -moz-column-count: auto; -moz-column-width: auto; -webkit-column-count: auto; -webkit-column-width: auto; but Firefox (at least) won't break a table across columns.

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  • Data architecture for event log metrics?

    - by elliot42
    My service has a large ongoing number of user events, and we would like to do things like "count occurrence of event type T since date D." We are trying to make two basic decisions: What to store? Storing every event vs. only storing aggregates (Event log style) log every event and count them later, vs. (Time-series style) store a single aggregated "count of event E for date D" for every day Where to store the data In a relational database (particularly MySQL) In a non-relational (NoSQL) database In flat log files (collected centrally over the network via syslog-ng) What is standard practice / where can I read more about comparing the different types of systems? Additional details: The total event stream is large, potentially hundreds of thousands of entries per day But our current need is only to count certain types of events within it We don't necessarily need real-time access to the raw data or aggregation results IMHO, "log all events to files, crawl them at a later time to filter and aggregate the stream" is a pretty standard UNIX Way, but my Rails-y compatriots seem to think that nothing is real unless it's in MySQL.

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  • Phantom activity on MySQL

    - by LoveMeSomeCode
    This is probably just my total lack of MySQL expertise, but is it typical to see lots of phantom activity on a MySQL instance via phpMyAdmin? I have a shared hosting plan through Lithium, and when I log in through the phpMyAdmin console and click on the 'Status' tab, it's showing crazy high numbers for queries. Within an hour of activating my account I had 1 million queries. At first I thought this was them setting things up, but the number is climbing constantly, averaging 170/second. I've got a support ticket in with Lithium, but I thought I'd ask here if this were a MySQL/shared host thing, because I had the same thing happen with a shared hosting plan through Joyent.

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  • C# Rendering Engine for Roguelike [closed]

    - by Haedrian
    I'm trying my hand at designing a roguelike, and I need a pretty simple 2D rendering engine that works with C# Its as simple as it gets, I want to be able to drop sprites somewhere on a grid, with some sort of menus/text on the side; that sort of thing. The (very complicated) game itself would be decoupled from the interface I've looked into a number of engines and they all seem to be very complicated/support much more things than I need. Right now I'm planning on making my own using either XNA or OpenTK - but I was wondering whether anyone has any suggestions for less-complicated rendering engines which might make my job easier. Thanks.

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  • Somes importants shorcuts of Blender does not work on Ubuntu

    - by Linko
    In Ubuntu (and Mint) some important shortcuts for Blender does not work. Alt + right click to select an edge loop (heavily used on all 3D softwares) doesn't work, a useless menu of Ubuntu pop up to ask if the application must be closed or minimize. Ctrl + Alt + 0 to define the current view as the view of the camera minimize the application. This shortcut of Ubuntu is useless, it's faster to click on the minimize icon. Ctrl + number to apply a subdivision surface level do nothing on Blender, it's one of the most used shortcut of Blender. For the moment I stay on Windows 7 just to use these 3 shortcuts.

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