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  • A TDD Journey: 4-Tests as Documentation; False Positive Results; Component Isolation

    In Test-Driven Development (TDD) , The writing of a unit test is done more to design and to document than to verifiy. By writing a unit test you close a number of feedback loops, and verifying the functionality of the code is just a minor one. everything you need to know about your class under test is embodied in a simple list of the names of the tests. Michael Sorens continues his introduction to TDD that is more of a journey in six parts, by discussing Tests as Documentation, False Positive Results and Component Isolation.

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  • Threads, événements et QObject, première partie sur les boucles événementielles, traduction par Vivien Duboué

    Le but de ce document n'est pas de vous enseigner la manière d'utiliser les threads, de faire des verrouillages appropriés, d'exploiter le parallélisme ou encore d'écrire des programmes extensibles : il y a de nombreux bons livres sur ce sujet ; par exemple, jetez un coup d'%u0153il sur la liste des lectures recommandées par la documentation. Ce petit article est plutôt voué à être un guide pour introduire les utilisateurs dans le monde des threads de Qt 4, afin d'éviter les écueils les plus récurrents et de les aider à développer des codes à la fois plus robustes et mieux structurés.

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  • Program Installer Not Detecting Internet

    - by KeithS
    Hello I am trying to install a program through the Ubuntu Software Center. Every time I click install I get a Message stating "failed to download package files, check your Internet connection". I have tried different software installs and get the same message. I do have an Internet connection (hence being able to write this), I have restarted the computer and have reset the Internet (twice) but still get the same message. Any Ideas??

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  • The Seven Sins against T-SQL Performance

    There are seven common antipatterns in T-SQL coding that make code perform badly, and three good habits which will generally ensure that your code runs fast. If you learn nothing else from this list of great advice from Grant, just keep in mind that you should 'write for the optimizer'. Compress live data by 73% Red Gate's SQL Storage Compress reduces the size of live SQL Server databases, saving you disk space and storage costs. Learn more.

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  • How to get the blocks seen by the player?

    - by m4tx
    I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the plane and to hide the invisible blocks. But I have a problem - how do I know which blocks at a time are visible to the player? And - if you know of other optimization methods for such a game, write what and how to use them in Ogre.

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  • SEO Basics - Keywords

    How to use keywords for a better search engine position? First, analyze carefully the keywords related to your website. Choose 2 or 3 keywords and write them down.

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  • Why my MainWindow doesn't get he focus?

    - by Roberto
    window = self.builder.get_object("main-window") print window.get_focus() print window.has_focus() print window.is_active() print window.has_toplevel_focus() Terminal output: <MainWindow object at 0x28c26e0 (Mainwindow at 0x26a1210)> False False False So I got the right answer on get_focus(), but when I ask is MainWindows has the focus, it is return with False. Why? I don't understand it. I would like to write a method to focus_changed, but I can't if it doesn't works.

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  • Connect a method for window destroy

    - by Roberto
    I have a main window with a Gtk Button named openDialog. If I click on this button another Window (addName) popups. I would like to write a method (or a function, don't know which is the right name in python) in my main window file, called printHi. I would like to run this printHi method (in my main window file), when addName window is destroyed. I tried something like this: def on_addName_destroy(): printHi() But it doesn't work. Any suggestion?

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  • openGL textures in bitmap mode

    - by evenex_code
    For reasons detailed here I need to texture a quad using a bitmap (as in, 1 bit per pixel, not an 8-bit pixmap). Right now I have a bitmap stored in an on-device buffer, and am mounting it like so: glBindBuffer(GL_PIXEL_UNPACK_BUFFER, BFR.G[(T+1)%2]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, W, H, 0, GL_COLOR_INDEX, GL_BITMAP, 0); The OpenGL spec has this to say about glTexImage2D: "If type is GL_BITMAP, the data is considered as a string of unsigned bytes (and format must be GL_COLOR_INDEX). Each data byte is treated as eight 1-bit elements..." Judging by the spec, each bit in my buffer should correspond to a single pixel. However, the following experiments show that, for whatever reason, it doesn't work as advertised: 1) When I build my texture, I write to the buffer in 32-bit chunks. From the wording of the spec, it is reasonable to assume that writing 0x00000001 for each value would result in a texture with 1-px-wide vertical bars with 31-wide spaces between them. However, it appears blank. 2) Next, I write with 0x000000FF. By my apparently flawed understanding of the bitmap mode, I would expect that this should produce 8-wide bars with 24-wide spaces between them. Instead, it produces a white 1-px-wide bar. 3) 0x55555555 = 1010101010101010101010101010101, therefore writing this value ought to create 1-wide vertical stripes with 1 pixel spacing. However, it creates a solid gray color. 4) Using my original 8-bit pixmap in GL_BITMAP mode produces the correct animation. I have reached the conclusion that, even in GL_BITMAP mode, the texturer is still interpreting 8-bits as 1 element, despite what the spec seems to suggest. The fact that I can generate a gray color (while I was expecting that I was working in two-tone), as well as the fact that my original 8-bit pixmap generates the correct picture, support this conclusion. Questions: 1) Am I missing some kind of prerequisite call (perhaps for setting a stride length or pack alignment or something) that will signal to the texturer to treat each byte as 8-elements, as it suggests in the spec? 2) Or does it simply not work because modern hardware does not support it? (I have read that GL_BITMAP mode was deprecated in 3.3, I am however forcing a 3.0 context.) 3) Am I better off unpacking the bitmap into a pixmap using a shader? This is a far more roundabout solution than I was hoping for but I suppose there is no such thing as a free lunch.

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  • Storage device manger regarding NTFS automount at boot time

    - by muneesh
    I am using storage device manager to auto-mount NTFS file system at boot time.But repeatedly, I am trying to uncheck the checkbox listed 'read only mode' in assistant option of storage device manager. I am not able to to auto-mount my NTFS partition in read/write mode. Please suggest a solution regarding this problem? Remember I am repeatedly trying to uncheck read only checkbox but not able to do that!

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  • How can I deal with the cargo-cult programming attitude?

    - by Aivar
    I have some computer science students in a compulsory introductory programming course who see programming language as a set of magic spells, which must be cast in order to achieve some effect (instead of seeing it as a flexible medium for expressing their idea of solution). They tend to copy-paste code from previous, similar-looking assignments without considering the essence of the problem. Can anyone recommend some exercises or analogies to make these students more confident that they can, and should, understand the structure and meaning of each piece of code they write?

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  • Where in the filesystem should I store shared data?

    - by misterben
    Where in the unix filesystem is the conventional location to save non-user specific data, for example data shared via nfs or ftp, or backups? I could obviously create and use any arbitrary folder (such as /home/shared, /data or /var/data), but I'm really wondering if there are any "best" or "common" practice guidelines. The Filesystem Hierarchy Standard doesn't specify a location for shared data. For backups, I tend to use /var/backups, but as several cronjobs write to it should it really be left for their use?

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  • How to mention your responsibilities if you are the only programmer in resume [closed]

    - by user105919
    I worked for a company for 1.5 years as web developer. As i was the only IT person in the company , i used to do all work by myself. Now i am applying for new job and i want to write all the sys admin stuff i used to do there. Now my main concern is that if the new employer call that old company then they will only say that he was web developer a sthey won't know the technical diff between sys admin and php coding. will the employer trust me or not

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  • Perform Routine Server Checks Using PowerShell

    Database administrators tend to perform a lot of routine checks, referred to as sanity checks, on a daily, weekly, and monthly basis. Rob Gravelle shows you how to write some PowerShell scripts to automate a couple of fairly common sanity checks. New! SQL Monitor 3.0 Red Gate's multi-server performance monitoring and alerting tool gets results from Day One.Simple to install and easy to use – download a free trial today.

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  • Five New Videos on ASP.NET MVC 2!

    Joe Stagner starts a new "ASP.NET MVC For the Rest of Us" video series with 3 videos showing how to write an MVC application, and Jon Galloway delivers quick hits on ASP.NET MVC 2 Areas and Render Action .

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  • Database Deployment Cribsheet

    As part of Simple-Talk's long-running Cribsheet series, they asked William Brewer to write a guide to deployment that described in general terms what is involved in the deployment of a database application, and the sort of issues you're likely to come up against. Top 5 hard-earned lessons of a DBAIn part one, read about ‘The Case of the Missing Index’ and learn from the experience of The DBA Team. Read now.

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  • SQL 2012 - MySemanticSearch Demo with Tag Clouds

    - by sqlartist
    Excellent demonstration of the new SQL Server 2012 Semantic Search feature available at http://mysemanticsearch.codeplex.com Just tried it out on a large Business Intelligence related Microsoft Word collection and also the health related DMOZ collection of html files discussed in my previous posts. I have included some screenshots below of each document collection. I have realised that the Tag Cloud may need to be a bit more configurable based on the results of any search term. Business Intelligence...(read more)

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  • Does OO, TDD, and Refactoring to Smaller Functions affect Speed of Code?

    - by Dennis
    In Computer Science field, I have noticed a notable shift in thinking when it comes to programming. The advice as it stands now is write smaller, more testable code refactor existing code into smaller and smaller chunks of code until most of your methods/functions are just a few lines long write functions that only do one thing (which makes them smaller again) This is a change compared to the "old" or "bad" code practices where you have methods spanning 2500 lines, and big classes doing everything. My question is this: when it call comes down to machine code, to 1s and 0s, to assembly instructions, should I be at all concerned that my class-separated code with variety of small-to-tiny functions generates too much extra overhead? While I am not exactly familiar with how OO code and function calls are handled in ASM in the end, I do have some idea. I assume that each extra function call, object call, or include call (in some languages), generate an extra set of instructions, thereby increasing code's volume and adding various overhead, without adding actual "useful" code. I also imagine that good optimizations can be done to ASM before it is actually ran on the hardware, but that optimization can only do so much too. Hence, my question -- how much overhead (in space and speed) does well-separated code (split up across hundreds of files, classes, and methods) actually introduce compared to having "one big method that contains everything", due to this overhead? UPDATE for clarity: I am assuming that adding more and more functions and more and more objects and classes in a code will result in more and more parameter passing between smaller code pieces. It was said somewhere (quote TBD) that up to 70% of all code is made up of ASM's MOV instruction - loading CPU registers with proper variables, not the actual computation being done. In my case, you load up CPU's time with PUSH/POP instructions to provide linkage and parameter passing between various pieces of code. The smaller you make your pieces of code, the more overhead "linkage" is required. I am concerned that this linkage adds to software bloat and slow-down and I am wondering if I should be concerned about this, and how much, if any at all, because current and future generations of programmers who are building software for the next century, will have to live with and consume software built using these practices. UPDATE: Multiple files I am writing new code now that is slowly replacing old code. In particular I've noted that one of the old classes was a ~3000 line file (as mentioned earlier). Now it is becoming a set of 15-20 files located across various directories, including test files and not including PHP framework I am using to bind some things together. More files are coming as well. When it comes to disk I/O, loading multiple files is slower than loading one large file. Of course not all files are loaded, they are loaded as needed, and disk caching and memory caching options exist, and yet still I believe that loading multiple files takes more processing than loading a single file into memory. I am adding that to my concern.

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  • Why has the accessor methods from the JavaBean specification become the standard for Java development?

    - by Dakotah North
    The JavaBeans Specification describes a JavaBean as A Java Bean is a reusable software component that can be manipulated visually in a builder tool Since the majority of the lines of code that are written seem to have nothing to do with being manipulated visually in a builder tool, why has the JavaBean specification been the "way" to write object oriented code? I would like to forgo the traditional getter/setter in favor of Fluent Interfaces all throughout the code, not just in builders but fear doing so since this is traditionally not the way way object oriented code is written in Java.

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  • When will the Unity Greeter begin to look like the propositions from the Design Team?

    - by Marcappuccino
    The Canonical Design Team gave a rather beautiful login screen mockup for the unity greeter. These designs, in my opinion far exceed the current UI that we have for Quantal (which I think is worse, apart from remote login), and I was led to beleive that these were the official guidelines for the greeter. Are there plans to implement these designs into the Unity Greeter? The proposal is here: https://docs.google.com/a/canonical.com/document/d/1ypvxcSmwNKKMZawit-0r6uLnbTxoA-XoyB0ZNCKNMSg/edit?pli=1 The mockups are here: https://docs.google.com/a/canonical.com/file/d/0BzP7juF4TDpQS3JCWmtHTmR6OVk/edit?pli=1

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  • What is the cloud?

    - by llaszews
    Everyone has their own definition cloud computing. This is a real conversation overheard at small cafe in NH between two general contractors: Contractor One: I can't get document I need because it is on my home PC. Contractor Two: You need cloud computing! Contractor One: What the hell is that? Contractor Two: You log into one computer and all your information for all your other computers is available. The NH live free or die definition of cloud computing!

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  • SQL SERVER GUID vs INT Your Opinion

    I think the title is clear what I am going to write in your post. This is age old problem and I want to compile the list stating advantages and disadvantages of using GUID and INT as a Primary Key or Clustered Index or Both (the usual case). Let me start a list by suggesting [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Search Engine Spiders

    Search Engine Spiders (SES) is a unique software used to locate the exact file or document from numerous Web pages. Often, when people speak about search engines (SE), they are actually referring to the World Wide Web (WWW) SE. However, before the advent of Web, many SE were already in existence to assisted people in finding required information.

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