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  • What technology should I concentrate on for mobile development? [closed]

    - by Rob2211
    Firstly, I have many years experience with C# & .NET and some with Java. But, rather than committing to Java and developing native applications for Andriod I have been researching cross-platform deployment technologies. Currently, the most powerful cross-platform technology seems to be Flash, using Adobe AIR to package software as native applications. But given Adobe's announcement that it will discontinue support for the Flash Player on mobile devices it seems foolish (at this late stage) to invest in Flash and ActionScript as a developer. There has been speculation that Microsoft are also planning their exit strategy for Silverlight in favour of HTML5. So, my questions are; What is the most appropriate technology to invest in and learn in order to build cross-platform mobile applications / games while future proofing my skills as a developer? Is HTML5 mature enough to fill the 'Flash void' and be used to start building cross-platform, rich, interactive, networked mobile applications / games now? N.B. For HTML5 read (HTML5/CSS3/JavaScript)

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  • Keyloggers and Virtualization

    - by paranoid
    Whilst pondering about security, and setting up different VM for certain online activities deemed more risky or requiring extra security (banking, or visiting untrusted websites, etc), I came to think about how such a setup (different VMs for different uses) would defend me against a keylogger. So, two questions then: 1: If a keylogger has been installed inside a VM, can it capture data outside its own VM? 2: The opposite, does a keylogger in a host capture strokes typed within a VM residing in that host? My bet would be No and Yes respectively, but I really have no idea. Anyone else does?

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  • listing of VM's created before libvirt installation or started by any other VM management tool

    - by Dr. Death
    if my VM's are not created using virt-manager or are created using any other tool, then virsh system list command does not give them in the list of running VM's however they are running perfectly on my KVM server. Is there a way to list these VM's in my system list anyhow? I have VM's managed by GKVM, AQEMU, libvirt etc. also some of the user start their VM's using the qemu command as follows: kvm "image name" -m "memory". this starts the VM and allow them to work perfectly. but I am not able to list all these VM's using the virsh system list command.

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  • PowerShell create new Azure VM from uploaded disk (not image)

    - by MikeBaz
    I have a VHD in Azure storage. That VHD is configured as an OS disk through a command like the following: Add-AzureDisk -DiskName $newCode -MediaLocation "http://$script:accountName.blob.core.windows.net/$newCode/$sourceVhdName.vhd" ` -Label $newCode -OS "Windows" I would like to create a new VM pointing at that disk. From what I can tell if I was doing this with an image I would do something like: New-AzureVMConfig -Name $newCode -InstanceSize $instanceSize ` -MediaLocation "http://$script:accountName.blob.core.windows.net/$newCode/$sourceVhdName.vhd" -ImageName $newCode ` | Add-AzureProvisioningConfig -Windows -Password $adminPassword ` | New-AzureVM -ServiceName $newCode However this is wrong for me because I don't have an image - I have a configured VHD that is not sysprepped and can't be. How can I create the VM in PowerShell to point at the existing disk like I can through the portal?

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  • Is it possible, and is it advisable, to host a mail server on a Windows Azure VM role?

    - by JcFx
    I know this question has been asked on various forums before, and that all the answer were negative, but many of the answers are quite old, and with Azure developing so quickly it seems useful to ask it again. Can we run a mail server (such as mailenable) on an Azure VM? And if not, why not? I've seen one posting on the MS forums (here) that suggests the IP of the Azure machine would be blacklisted as a source of spam. Why would this be (as opposed to hosting a mailserver on a dedicated box)?

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  • Is there a way to get a larger desktop than the screen?

    - by Cajuntechie
    Is there any freeware out there that will allow me to run the desktop that is larger than the resolution of the screen? My situation: Win XP, Dell Mini 10, iirc- Intel GMA950 I need to use a netbook for one specific web site (with firefox) that doesn't render properly if the screen isn't at least 1024x768. It is a netbook, so the res is 1024x600. Is there anything out there that will allow me to use a 1024x768 desktop on this smaller screen WITHOUT shrinking the desktop to fit. I want to pan around. Thanks! Cajuntechie

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  • VPN within a VM to allow for internet access on the host

    - by David Durrant
    I have a network connection (created under Networks and Sharing) that I use to connect to a customer's site. But when I use this to connect to the site, I loose all access to the public internet, and can only access customer specific items. I want to circumvent this issue by creating a VM and then utilizing the VM to connect to the network location and interact within the customer's domain, while leaving my host machine open to the internet. I'm not extremely familiar with networking, but I have a few basic skills. Please let me know if this is possible and what the correct procedures are. I already have a VM created with VirtualBox, and both the host and guest are running Windows 7 x64. I have created duplicate VPNs already, but can only connect successfully on the host machine.

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  • Why does my Fedora HD come up as 124GB when it was created to be 700GB in Hyper-V?

    - by barfoon
    Any ideas? How can I tell fedora to use 700GB, and do I have reformat to do this? Filesystem Size Used Avail Use% Mounted on /dev/mapper/vg_computer-lv_root 124G 3.9G 114G 4% / /dev/sda1 194M 23M 162M 12% /boot tmpfs 995M 320K 994M 1% /dev/shm Hyper-V settings: Thank you, pvdisplay -C: PV VG Fmt Attr PSize PFree /dev/sda2 vg_mycomp lvm2 a- 127.29G 0 lvdisplay -C: LV VG Attr LSize Origin Snap% Move Log Copy% Convert lv_root vg_mycomp -wi-ao 125.36G lv_swap vg_mycomp -wi-ao 1.94G vgdisplay -C: VG #PV #LV #SN Attr VSize VFree vg_mycomp 1 2 0 wz--n- 127.29G 0

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  • Secure Server Distro

    - by Drama
    Hello, I have a root-server (i7/24GB/1TB) running Ubuntu 10.04 LTS as my OS. After some security audits (OpenVAS, Retina etc) I see that Ubuntu isn't the most secure system for a semi-corporate environment. Its updated from many sources, ofc from the Ubuntu security repo too. But nevertheless I could exploit my OpenSSL install with an exploit from August/September. There are some critical updates needed which Ubuntu does not provide. I was using Debian and Ubuntu for almost 5 years but now I doubt. What distro is secure and up to date from your point of view? How can I make the server more secure? Outsourcing of every software-module to a VM? I am not new to server-hardening, my packages are up to date I read Ubuntu Security Notices and I have no unneeded services installed on my server. Thanks.

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  • Multiple VLANs in the same subnet

    - by A.J.
    Is it possible to have multiple VLANs in the same subnet, with the same gateway address (TMG)? I want to avoid having many Subnets (and vNIC's in TMG) just to isolate sets of a few hosts. IP: 10.0.0.1 (TMG server) VLAN:1 ~ 3 IP: 10.0.0.11 ~ 20 (Hosts group 1) VLAN:1 IP: 10.0.0.21 ~ 30 (Hosts group 2) VLAN:2 IP: 10.0.0.31 ~ 40 (Hosts group 3) VLAN:3 Note that I don't want them to connect to each other, so ARP/inter-vlan routing (within the subnet) is not required. The gateway is running in a VM within ESXi 5, I can pass the VLans to the VM using VGT or VLan Range, but I don't know how the OS/TMG should handle them.

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  • How to make an Actor follow my finger

    - by user48352
    I'm back with another question that may be really simple. I've a texture drawn on my spritebatch and I'm making it move up or down (y-axis only) with Libgdx's Input Handler: touchDown and touchUp. @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { myWhale.touchDownY = screenY; myWhale.isTouched = true; return true; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { myWhale.isTouched = false; return false; } myWhale is an object from Whale Class where I move my texture position: public void update(float delta) { this.delta = delta; if(isTouched){ dragWhale(); } } public void dragWhale() { if(Gdx.input.getY(0) - touchDownY < 0){ if(Gdx.input.getY(0)<position.y+height/2){ position.y = position.y - velocidad*delta; } } else{ if(Gdx.input.getY(0)>position.y+height/2){ position.y = position.y + velocidad*delta; } } } So the object moves to the center of the position where the person is pressing his/her finger and most of the time it works fine but the object seems to take about half a second to move up or down and sometimes when I press my finger it wont move. Maybe there's another simplier way to do this. I'd highly appreciate if someone points me on the right direction.

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  • Why does my health bar disappear whenever my character takes amage?

    - by iQue
    Im making health bar for my game that looks like this: public void healthBar(Canvas canvas) { float healthScale = happy.getHP() / happy.getMaxHP(); Rect rect = new Rect(20, 20,(120 * (int)healthScale), 40); Paint paint = new Paint(); paint.setColor(Color.RED); canvas.drawRect(20, 20, 220 * healthScale, 40, paint) } this is called every time my game renders. When the game starts it's where I want it, but as soon as my character (happy) takes any damage, it dissapears. And I know that his hp only gets subtracted by 5 every time he gets hit. So this should not happen? example: @Startup: happy.getHP() == 100, happy.getMaxHP == 100. when damaged HP -=5, -> happy.getHP() == 95 -> healthscale == 0,95 -> 220 * 0,95 == new width for Rect(?)

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  • Error while trying to configure VLAN with Open vSwitch

    - by Abhishek Chanda
    I am trying to connect a number of VMs using Open vSwitch. The VMs are on two separate physical boxes. Here is what I did: Created two tap devices on one physical host sudo ip tuntap add mode tap tap0 and same for tap1 Bring them up sudo ip link set tap0 up Add them as ports to Open vSwitch (br0 was created as a OVS bridge previously) sudo ovs-vsctl add-port br0 tap0 tag=1 Now I booted the VMs (using VirtualBox) and assigned addresses 192.168.122.11 and 192.168.122.12. Now when I try to ping one VM from another, I get the error Connect: network is unreachable. Since both VMs are connected to the switch on the same VLAN, I expect to be able to ping one from another. What is going wrong here?

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  • following a moving sprite

    - by iQue
    Im trying to get my enemies to follow my main-character of the game (2D), but for some reason the game starts lagging like crazy when I do it the way I want to do it, and the following-part dosnt work 100% either, its just 1/24 enemies that comes to my sprite, the other 23 move towards it but stay at a certain point. Might be a poor explenation but dont know how else to put it. Code for moving my enemies: private int enemyX(){ int x = 0; for (int i = 0; i < enemies.size(); i++){ if (controls.pointerPosition.x > enemies.get(i).getX()){//pointerPosition is the position of my main-sprite. x = 5; } else{ x=-5; } Log.d(TAG, "happyX HERE: " + controls.pointerPosition.x); Log.d(TAG, "enemyX HERE: " + enemies.get(i).getX()); } return x; } private int enemyY(){ int y = 0; for (int i = 0; i < enemies.size(); i++){ if (controls.pointerPosition.y > enemies.get(i).getY()){ y = 5; } else{ y=-5; } } return y; } I send it to the update-method in my Enemy-class: private void drawEnemy(Canvas canvas){ addEnemies(); // a method where I add enemies to my arrayList, no parameters except bitmap. for(int i = 0; i < enemies.size(); i++){ enemies.get(i).update(enemyX(), enemyY()); } for(int i = 0; i < enemies.size(); i++){ enemies.get(i).draw(canvas); } } and finally, the update-method itself, located in my Enemy-class: public void update(int velX, int velY) { x += velX; //sets x before I draw y += velY; //sets y before I draw currentFrame = ++currentFrame % BMP_COLUMNS; } So can any1 figure out why it starts lagging so much and how I can fix it? Thanks for your time!

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  • libgdx draw issue and animation

    - by johnny-b
    it seems as though i cannot get the draw method to work??? it seems as though the bullet.draw(batcher) does not work and i cannot understand why as the bullet is a sprite. i have made a Sprite[] and added them as animation. could that be it? i tried batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX() / 2, bullet.getOriginY() / 2, bullet.getWidth(), bullet.getHeight(), 1, 1, bullet.getRotation()); but that dont work, the only way it draws is this batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); below is the code. // this is in a Asset Class texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, bullets); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); // this is the GameRender class public class GameRender() { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); // The ball needs transparency, so we enable that again. batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); // End SpriteBatch batcher.end(); } } // this is the gameworld class public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } is there anyway so make the sprite work?

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  • Updating sprite location with controls

    - by iQue
    So ive got a character in a 2D game using surfaceView that I want to be able to move using a button(eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my onTouch-method for my steering button: public void handleActionDown(int eventX, int eventY) { if (eventX >= (x - bitmap.getWidth() / 2) && (eventX <= (x + bitmap.getWidth()/2))) { if (eventY >= (y - bitmap.getHeight() / 2) && (y <= (y + bitmap.getHeight() / 2))) { setTouched(true); } else { setTouched(false); } } else { setTouched(false); } and if I try to put this in my update-method: public void update() { x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the sprite moves on its own just fine, but as soon as I add: public void update() { if(steering.isTouched()){ x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the game crashes. Does any1 know why this is or how to fix it? I cannot figure it out. Im using MotionEvent.ACTION_DOWN to check if the user if pressing the screen. }

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  • Why Swipe left doesn't work? [on hold]

    - by Hitesh
    I wrote the below code to detect and perform a sprite action on the single tap and swipe right event. @Override public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) { float x = 0F; int tapCount = 0; boolean playermoving = false; // TODO Auto-generated method stub if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_MOVE) { if (pSceneTouchEvent.getX() > x) { playermoving = true; players.runRight(); } if (pSceneTouchEvent.getX() < x) { Log.i("Run Left", "SPRITE Left"); } /* * if (pSceneTouchEvent.getX() < x) { System.exit(0); * Log.i("SWIPE left", "SPRITE LEFT"); } */ } if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_DOWN) { playermoving = false; x = pSceneTouchEvent.getX(); tapCount++; Log.i("X CORD", String.valueOf(x)); } if (pSceneTouchEvent.isActionDown()) { if (tapCount == 1 && playermoving != true) { tapCount = 0; players.jumpRight(); } } return true; } The code works fine. The only problem is that the swipe left event is not being detected due to some reasons. What can i do to make the swipe left action work? Please help

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  • How can I create a copy of a vm in vSphere Client running on ESXi 4.0?

    - by user37860
    I'd like to create copies of the VMs located on my datastore that I can put up temporarily on a different server while I perform some maintenance on our main virtualization server. Aside from using the Converter utility (which I don't believe I can use with the Linux machines) is there a way to make copies of these machines? It would make my life a lot easier. Thanks!

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  • Are there any multiple desktops software for Vista? (similar to what is included in GNOME and KDE)

    - by Macha
    In GNOME and KDE, (and from what I hear, OS X aswell), you have a feature called multiple desktops. It allows you to have multiple screens of apps running, without having the same number of monitors. Does such a program exist for Vista? I'd like around four desktops (one for IM, one for programming, one for browsing/email and one for other apps), and at home I usually have one monitor if using my laptop outside of home, or two if I'm using it at home.

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  • Windows 8.1 Professional Hyper-V - can I create my own linux VM through it?

    - by KevinM1
    I have a Windows 8.1 Professional desktop, and would like to have a Linux Mint VM on it so I can do some opensource web development work. I've tried VirtualBox, but it's giving me an IO error during the Mint .iso installation. VMWare Player flat out tells me it can't install because I have Hyper-V on my machine by default. My biggest concern is nuking the desktop, which is where I do most of my non-development work/browsing/etc. The desktop seems to be listed as a VM itself in the Hyper-V Manager, and I don't want to accidentally break it. So, two questions: Can I create the Mint VM I want/need for my work? Can I do it without messing up the desktop?

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  • KVM Hosting: How to efficiently replicate guests

    - by javano
    I have three KVM servers each with 1 guest VM, running directly on it's local storage, (so they are essentially getting a dedicated box worth of computing power each). In the event of a host failure I would like the guests replicated to at least one of the other hosts so I can spin it up there, until the failing host is fixed. I am curious about KVM cloning. I can clone a VM live or when it's suspended/shutdown. Obivously suspended VMs will naturally be quicker to clone but these three VMs comprise three parts of a single solution, so I don't want to ever have any one of them shutdown. How can I efficiently clone these VMs between servers? I have had a couple of ideas, but are these insane or, is there a better method I have missed for my scenario? Set up a DRDB partition between box 1 and 2 where VM 1 runs from, and so is replicated between box1 and box 2, repeat between box 2 & 3, and box 3 & 1 (This could be insane, I have never used DRDB only read about it) Just use standard KVM CLI clone options to perform live clones (I'm dubious about this because I don't know how long it will take and what the performance impact will be during) Run a copy of each VM on at least one other host, and have the guest on one host export it's data to the matching guest on another host where it can import that data, scripting this on the guest) Some of other way? Ideas welcome! Side Note These servers have 4x15k SAS drives in a RAID 10 so they aren't rocketing fast, and as I mentioned, each VM runs from the host's local storage, no NAS or SAN etc. So that is why I am asking this question about guest replication. Also, this isn't about disaster recovery. Guests will be exporting their data to a NAS over a VPN, so I am looking at how I can have them quickly spun up in a host failure situation.

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  • Make objects slide across the screen in random positions

    - by user3475907
    I want to make an object appear randomly at the right hand side of the screen and then slide across the screen and disapear at the left hand side. I am working with libgdx. I have this bit of code but it makes items fall from the top down. Please help. public EntityManager(int amount, OrthoCamera camera) { player = new Player(new Vector2(15, 230), new Vector2(0, 0), this, camera); for (int i = 0; i < amount; i++) { float x = MathUtils.random(0, MainGame.HEIGHT - TextureManager.ENEMY.getHeight()); float y = MathUtils.random(MainGame.WIDTH, MainGame.WIDTH * 10); float speed = MathUtils.random(2, 10); addEntity(new Enemy(new Vector2(x, y), new Vector2(-0, -speed))); }

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  • libgdx collision detection / bounding the object

    - by johnny-b
    i am trying to get collision detection so i am drawing a red rectangle to see if it is working, and when i do the code below in the update method. to check if it is going to work. the position is not in the right place. the red rectangle starts from the middle and not at the x and y point?Huh so it draws it wrong. i also have a getter method so nothing wrong there. bullet.set(getX(), getY(), getOriginX(), getOriginY()); this is for the render shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.rect(bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), 15, 5, bullet.getRotation()); shapeRenderer.end(); i have tried to do it with a circle but the circle draws in the middle and i want it to be at the tip of the bullet. at the front of the bullet. x, y point. boundingCircle.set(getX() + getOriginX(), getY() + getOriginY(), 4.0f); shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.circle(bullet.getBoundingCircle().x, bullet.getBoundingCircle().y, bullet.getBoundingCircle().radius); shapeRenderer.end(); thank you need it to be of the x and y as the bullet is in the middle of the sprite when drawn originally via paint.

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  • Unable to ssh to a Linux VM after a day

    - by jogabonito
    I have a machine running 4 VMs on it. There is one Fedora VM which is causing me some trouble. The IPs of the VMs are something like 10.100.100.* I have a Windows PC which is in the same network. It has an IP 10.100.25.77. When I reboot the Fedora VM, I am able to ping it from my Windows PC as well as use putty to ssh to it. The next day, I cant ping it or ssh from my Windows PC. However I can ping and ssh to the other VMs on the machine. If I ssh to one of the other VMs, I can ping and ssh to the Fedora VM. Next if I restart it, things get back to normal and I can access it without any issues. The IP of the VM doesn't change after rebooting and it is statically assigned I would like to know what is causing this and how to get it fixed. As a last resort, I am thinking of running a cron job to restart the VM every night, it is not a critical server, but will be generally used occasionally in the day time.

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  • Under what circumstances can/will a 10BASE-T device slow down a 100BASE-T or faster network?

    - by Fred Hamilton
    Suppose I have a 10BASE-T device, but everything else on my network is 100BASE-T or faster. When I attach the 10Mbit device, one of two things could happen: It could be passed through as 10BASE-T, making whatever it's connected to slow down to 10BASE-T, or It could be converted to a higher speed. I'm looking for all the plausible examples where #1 could happen; where attaching this 10Mbit device will slow down other traffic. I sorta think it can't happen - that as soon as it comes into contact with other traffic it has to get retimed to be inserted into the higher rate traffic (so no slowdown aside from the extra bits from the connection), and that when it's not contacting other traffic, who cares if it's only 10Mbit? Basically I'd like a better understanding of any impact of inserting a slow device into a fast ethernet network.

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