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  • Missing characters when printing in linux

    - by jarvisschultz
    I have a pdf that I was printing recently, and on the final printout there is a single character that doesn't print. It is the greek letter phi, and the pdf was built with pdflatex. The phi shows up in every pdf reader I have tried, and if I convert to a ps using pdftops before printing that solves the problem. Also, I sent the pdf to a buddy who has a very similar machine (Ubuntu 12.04 64 bit, with the same printer drivers), and he was able to print it (to the same printer) and the character showed up. Clearly I have a workaround, but I'm more curious as to where I should be looking to figure out what is causing this bug? What is the printing "toolchain", and where could it be going wrong?

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  • My internet connection slows or dies unexpectedly

    - by genesis
    I installed Ubuntu 10.04 once again and I'm having some problems which I had before, but I have no idea how I solved them. On Windows, everything's working fine and I had no problems with this. My problem is that sometimes, when browsing through the internet, webpages just start to load really slow, sometimes it doesn't load anything at all (Error 118 (net::ERR_CONNECTION_TIMED_OUT): The operation timed out.) and it starts to work after few minutes. My IPv4 settings are automatic (DHCP), and IPv6 settings are Ignored/Disabled. I think my previous problems had something to do with IPv6, but I'm not sure. Is there a fix for this? iwconfig lo no wireless extensions. eth0 no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"Fsite1" Mode:Managed Frequency:2.442 GHz Access Point: C8:3A:35:40:43:68 Bit Rate=0 kb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:on Link Quality=43/70 Signal level=-67 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0

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  • problems texture mapping in modern OpenGL 3.3 using GLSL #version 150

    - by RubyKing
    Hi all I'm trying to do texture mapping using Modern OpenGL and GLSL 150. The problem is the texture shows but has this weird flicker I can show a video here http://www.youtube.com/watch?v=xbzw_LMxlHw and I have everything setup best I can have my texcords in my vertex array sent up to opengl I have my fragment color set to the texture values and texel values I have my vertex sending the textures cords to texture cordinates to be used in the fragment shader I have my ins and outs setup and I still don't know what I'm missing that could be causing that flicker. here is my code FRAGMENT SHADER #version 150 uniform sampler2D texture; in vec2 texture_coord; varying vec3 texture_coordinate; void main(void){ gl_FragColor = texture(texture, texture_coord); } VERTEX SHADER #version 150 in vec4 position; out vec2 texture_coordinate; out vec2 texture_coord; uniform vec3 translations; void main() { texture_coord = (texture_coordinate); gl_Position = vec4(position.xyz + translations.xyz, 1.0); } Last bit here is my vertex array with texture cordinates GLfloat vVerts[] = { 0.5f, 0.5f, 0.0f, 0.0f, 1.0f , 0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f}; //tex x and y HERE IS THE ACTUAL FULL SOURCE CODE if you need to see all the code in its fullest glory here is a link to every file http://ideone.com/7kQN3 thank you for your help

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  • Extremely slow startup of tomcat

    - by Henrik
    I have a tomcat 7 installation on a Solaris 10 server. My problem is that starting the server (or deploying a new war) is extremely slow. It usually take 30 - 60 minutes. The war application is a medium sized grails application so there are quite a a lot of files. The server is running other server applications as well but from my basic skills I don't see this as a problem. Can anyone give me some tips on how to analyse this? Settings in Tomcat, java, server, disc access or something else? I use these parameters to tomcat: CATALINA_OPTS="-Dcom.sun.management.jmxremote=true -Djava.awt.headless=true -Dfile.encoding=UTF-8 -server -Xms1536m -Xmx1536m -XX:NewSize=256m -XX:MaxNewSize=256m -XX:PermSize=512m -XX:MaxPermSize=512m -XX:+DisableExplicitGC" And I use a 32 bit java 1.6.

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  • Unity, changing gravity game & stopping character when he hit a wall.

    - by Sylario
    i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not directly controlled by the player, but instead fall when the level is rotated. When the main character hit a wall, he should stop to move. If i do not stop it, it kind of blink ans shake against the wall. To stop it i detect collision and depending on the current rotation state, the player will stop at "vertical" or "horizontal" tags when a OnCollisonEnter occurs. I must do that because when the player fall on his relative ground, He must not stop like if he had touch a wall. My problem is the 'side' of platform, or the 'top' of wall, they use the same tag and thus do not give the correct tag to my character. I tried to put a very small invisible box on top/side of elements but the collision occurs nevertheless. It seems when the player falls and hit something he go through a bit before being replaced at correct position by unity. Is there a way : 1 ) to doesn't stop my character but to make it appear immobile on screen 2 ) To detect a "i cannot move anymore" collision other than by using collision?

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  • How cloudfront works?

    - by Dharmik Bhandari
    I'm planning to Implement CDN(Content Delivery Network) of Amazon which is known as CloudFront in ASP.NET MVC3 with c#. I've googled about it but little bit confuse about few things mentions below. Is it compulsory that we have to uploads all static resources to CDN Network first and then we can use or Is it manageable by Amazon to crawl site static resources which is predefine folder or directory of sites? Is Amazon automatic update its copies when we anything change in static resources or every time we have to upload updated resources to CDN network.

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  • Windows 7 - You don't have permissions to save in this folder

    - by James
    Huh? I'm getting this message - "You don't have permissions to save in this folder" - even though I am the only user on this machine, and administrator. How can I set permissions for myself to do everything, everywhere (including saving deleting etc)? Thanks. Edit: Sorry, forgot to say which folder it was. It is a folder in Program Files, where I save my PHP files for local testing. Sorry if Im a bit daft with all this, but I've upgraded straight from XP to 7, and having never used vista, I'm used to being allowed to have full control.

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  • Ubuntu 10.04 User Interface errors

    - by user306668
    Hi Guys Using Ubuntu 10.04 Beta on a Sony Vaio laptop (slightly old PCG-4n7M). It was working wonderfully until this morning. After updating and upgrading the login screen images gave broken image icons, then on logging in UI was replaced with just the cmd shell. All menus are gone. I have tried to reconfigure xserver-xorg and that doesn't work. Reinstalling doesn't either. I have tried a number of other attempts. What is weird is that I can launch graphical applications from the cmd line. such as firefox or google-chrome. and they work but the UI is simplified or broken (no resizing, closing, minimizing). I am a bit lost on how to fix this error. If anyone has any suggestions, please let me know

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  • Develop in trunk and then branch off, or in release branch and then merge back?

    - by Torben Gundtofte-Bruun
    Say that we've decided on following a "release-based" branching strategy, so we'll have a branch for each release, and we can add maintenance updates as sub-branches from those. Does it matter whether we: develop and stabilize a new release in the trunk and then "save" that state in a new release branch; or first create that release branch and only merge into the trunk when the branch is stable? I find the former to be easier to deal with (less merging necessary), especially when we don't develop on multiple upcoming releases at the same time. Under normal circumstances we would all be working on the trunk, and only work on released branches if there are bugs to fix. What is the trunk actually used for in the latter approach? It seems to be almost obsolete, because I could create a future release branch based on the most recent released branch rather than from the trunk. Details based on comment below: Our product consists of a base platform and a number of modules on top; each is developed and even distributed separately from each other. Most team members work on several of these areas, so there's partial overlap between people. We generally work only on 1 future release and not at all on existing releases. One or two might work on a bugfix for an existing release for short periods of time. Our work isn't compiled and it's a mix of Unix shell scripts, XML configuration files, SQL packages, and more -- so there's no way to have push-button builds that can be tested. That's done manually, which is a bit laborious. A release cycle is typically half a year or more for the base platform; often 1 month for the modules.

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  • More than one way to skin an Audit

    - by BuckWoody
    I get asked quite a bit about auditing in SQL Server. By "audit", people mean everything from tracking logins to finding out exactly who ran a particular SELECT statement. In the really early versions of SQL Server, we didn't have a great story for very granular audits, so lots of workarounds were suggested. As time progressed, more and more audit capabilities were added to the product, and in typical database platform fashion, as we added a feature we didn't often take the others away. So now, instead of not having an option to audit actions by users, you might face the opposite problem - too many ways to audit! You can read more about the options you have for tracking users here: http://msdn.microsoft.com/en-us/library/cc280526(v=SQL.100).aspx  In SQL Server 2008, we introduced SQL Server Audit, which uses Extended Events to really get a simple way to implement high-level or granular auditing. You can read more about that here: http://msdn.microsoft.com/en-us/library/dd392015.aspx  As with any feature, you should understand what your needs are first. Auditing isn't "free" in the performance sense, so you need to make sure you're only auditing what you need to. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Windows 7 Locking Executable Files

    - by James Burgess
    Since I've been using Windows 7 RTM (as opposed to the Beta and RCs), I've been having a peculiar issue with executable files. I first noticed it whilst using Visual Studio, in that when building a project, it would often fail saying that the output file was locked - but the problem has stemmed further. When I've executed an application, closed it (cleanly), and attempted to delete/move/rename/overwrite said file, Windows 7 tells me that the file is locked/access is denied. I've made use of software like LockHunter/Unlocker but it is seemingly unable to remove these locks (most of the time, it shows no locks at all). After about 5-10 minutes, the respective files are unlocked again, but needless to say this is a bit of a workflow-breaker (as it's not simply constrained to VS). I've done the usual tasks of virus/malware scanning, and turned up with absolutely nothing. I've got no peculiar services running, and the problem was not present before I installed a Windows 7 RTM version. Any help is greatly appreciated.

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  • Restoring files from blueprint on command

    - by Nick
    I am setting up a server. I already have rented a machine running centOS 6 but I have run into a bit of a technical problem with configuring the server software: The server will have some files that it will try to read/write to them but what I need is a way to have a blueprint of these files and everytime the server restarts the files that it used get deleted and replaced by the blueprints. I have heared of a RAM disks or Virtual File Systems but didnt quite understand how they work or how to set them up. The server software is written in java which means bash commands can be run from it. I cannot modify what happens when the server shuts down entirely what I can do is run a command before the server runs the final shutdown save

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  • How to set umask for a folder and it's subfolder?

    - by Cyril N.
    I'm working on the same directory with some friends and they access it via SSH. I added us in the same group and defined a sticky bit to keep the user:group values the same. But when a user create a file/folder, the Write attribute is not defined for the group, disabling other to write it/on it. How can I define the Umask to add the Write value for groups in the specific directory and it's subfolders ? I tried to find some help before, but I only saw helps for Fedora/CentOs, and I'm using Debian Squeeze. Thanks for your help

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  • Logging upload attempt with proftpd

    - by Amit Sonnenschein
    I have a logging server that i use with external hardware, the idea is that a special hardware is uploading logs about it's operation every few hours and from the server i can do whatever i need to do with the information, the old server was getting a bit too old and i've moved to a new one, i've install lamp,proftpd and ssh (just the same as i had on the old server). now for some reason the logs are not being uploaded and i don't know why. the hardware uses a direct ftp access - i've the proftpd.log and saw that the connection is not being rejected (just to make sure i didn't make a mistake with the user/pass) my problem is that for some reason the upload itself is failing... it might be due to wrong path (as it's hard coded in the hardware) but i can't really know as proftpd wont give me any details.. i've tried to change the loglevel to "debug" thinking it would give me more information but i don't see any change... is there any other way i can make sure proftpd logs EVERTHING ?

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  • unable to properly execute binaries from PHP

    - by Lowgain
    I was building an app on a SUSE box, and had a binary called create_group for instance, which had a suid bit and allowed my PHP app to call exec('create group grpname'); and create a new group (there are others for users, etc). The binary was a small c script that calls setuid(0) and then runs the user creation stuff. This worked perfectly on the SUSE box I recently moved my project to Ubuntu and everything works fine except these binaries. I can run them from the shell and they work okay, but when I get the PHP app to run them it just does nothing. Is there anything Ubuntu would be doing differently that I'm missing?

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  • How can I send a Wake on Wireless LAN (WoWLAN) / Wake on Demand request manually?

    - by pioto
    This is similar to, but not the same as, http://serverfault.com/questions/1721/is-wireless-wake-on-lan-possible. I know it is supposed to be possible. The question is, how do I do whatever the AirPort Basestation will do? All I can find so far is that supposedly I need to send something with Wireless Multimedia Extensions (WMM): Basically, I want to be able to wake up my Mac Mini remotely, probably using my Linux laptop. Does anyone know of a tool to do this? Basic Wake on LAN tools do not seem to be the right thing. I don't need the Sleep Proxy Service bit, because I already know the MAC address of the system I want to wake up.

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  • What would be a good topic for research on "edge of multiple processors / computers programming" topic?

    - by Kabumbus
    This is a subjective discussion so we can express our dreams and hopes here. A "topic" must be like a task with point to have as end result a software poduct. A "topic" must be mainly about "Software engineering", "Algorithm and data structure concepts" and perhaps "Design patterns". I mean let us try to look what is not already there? What can be developed in fiew month and give a breakthrue / start a new leap / show somethig not realized before in science of f multiple computers programming? What i see is already there: LAN / wire and other infrastractural programms for connecting on device level MPI/ Bit torrent/Jabber protocols / APIs / servers for messaging on top Boost and analogs on evry OS in most languages for multithreading there are lots of CUDA like on computer frameworks for fast calculating on computers GPUs What I personally do not see out there is a crossplatform framework for multiple processes interaction. Meaning one that would allow easy creation of multyple processes running in paralell inside one hoster app on one machine. In level not harder than needed for threads creation (so no seprate server apps - just one lib doing it all) Is there ny such lib and what can you propose for research topic?

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  • How to use MacBook Pro with external monitor / keyboard / mouse while running on battery only?

    - by Another Registered User
    I'm using my MacBook Pro like a desktop sometimes. But for some reason, when I unplug the Power Supply, it is impossible. The MacBook Pro immediately shuts off. When I turn it on by hitting any key on the external keyboard, it wakes up for about 10 seconds but then goes to sleep again. Sometimes I want to use my MacBook Pro without the Power plugged in to it, just to use the Battery a little bit. And also sometimes when someone else needs my Power Supply. I couldn't find an option in the system preferences. Is there an trick how to get that work?

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  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

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  • What are some ways to separate game logic from animations and the draw loop?

    - by TMV
    I have only previously made flash games, using MovieClips and such to separate out my animations from my game logic. Now I am getting into trying my hand at making a game for Android, but the game programming theory around separating these things still confuses me. I come from a background of developing non game web applications so I am versed in more MVC like patterns and am stuck in that mindset as I approach game programming. I want to do things like abstract my game by having, for example, a game board class that contains the data for a grid of tiles with instances of a tile class that each contain properties. I can give my draw loop access to this and have it draw the game board based on the properties of each tile on the game board, but I don't understand where exactly animation should go. As far as I can tell, animation sort of sits between the abstracted game logic (model) and the draw loop (view). With my MVC mindset, it's frustrating trying to decide where animation is actually supposed to go. It would have quite a bit of data associated with it like a model, but seemingly needs to be very closely coupled with the draw loop in order to have things like frame independent animation. How can I break out of this mindset and start thinking about patterns that make more sense for games?

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  • How to reduce disk thrashing (paging)?

    - by skevar7
    I have 4 GB of RAM, but Windows still thrashes disk sometimes (especially often when an application is minimized for some time and then I activate it again). Completely stupid, because Task Manager shows 2 GB of RAM are free. Is there any way to prevent Windows swapping out program memory? I tried setting Superfetch to cache startup files only (it helped a bit) and turning off paging file (it helped much, and worked well for me in Windows XP; but Windows Vista/Windows 7 don't allow that - it shows "low on memory" message frequently, even when I have 1 GB of RAM free.) What can you advise me to do?

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  • Monitoring several remote servers over different VPNs

    - by Ciaran
    I'm a developer with about 20 different clients running our server application. I access each of the clients' servers remotely through VPN to provide support, updates, etc. Is there any tool available that I can set up locally that will connect through each of the VPNs automatically to allow me to monitor? The idea sounds very far fetched to me as the VPN software varies a good bit but maybe someone's had to do something similar before? It's been a few years since I last used Nagios but I think it'd be quite cool to have that set up pointing at each of the remote servers through VPN somehow.

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  • How to charge an iPhone on a Windows PC without Installaing iTunes

    - by Martin Hollingsworth
    I want to be able to charge my iPhone on my work computer, which is running Windows Server 2008 SP1 64-Bit. When I plug the iPhone in with the USB cable, it will not charge. Windows attempts to locate a driver for the device but only comes up with a generic Camera device and even if I allow that to be installed, the iPhone still does not charge. I have checked the computer's BIOS settings and did not find anything relating to power on the USB devices. I also tried this on ports at the back of the computer in addition to those on the front. The PC is a Dell Optiplex 780. As far as I can tell USB devices do not charge unless Windows has installed an appropriate driver. Since it is a work computer I do not want to install iTunes which does include a driver. I have a workaround that I will post as an answer for reference.

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  • What is a good partitioning design/scheme for a multi-boot *nix system?

    - by static
    I'm planning to install Debian on my server. I would like to design the partitioning scheme in such a way, that I could install one or more other *nix distributives on that. So, reading many articles I think this scheme could be a good one for the initial idea of multi-boot: /grub /swap /LVM VG1 (for OS1) -> /boot (LV1) / (LV2) /tmp (LV3) /var ... /var/log /home /LVM VG2 (for OS2) -> /boot / /tmp /var /var/log /home ... (other distros) /LVM VG0 (for data) -> /data (LV1) But I'm confused a little bit now: what should be the labels for these partitions (unique or not) and what should be the mounting points looking as (/home (OS1) mounted to /home as well as /home (OS2)...)?

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  • Automatically distinguish difference between multiple HDDs in linux?

    - by Jakobud
    I'm running Ubuntu Server 9.10. I have two external USB HDDs. I use them each for different backup reasons. So certain data gets stored on one HDD, and different information gets stored on the other HDD. I want to make a script that can look at the external HDD can determine which HDD it is, so that it can copy the proper information to it. Is there a way for Linux to determine this? Like if I see one HDD as /dev/sdc1, then unplug it and plug in the other HDD, should Linux see it as /dev/sdd1 or will it be /dev/sdc1? I'm a bit of a Linux newb and I don't quite understand how it determines the /dev/sdxx values that it assigns to drives.

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