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  • How to create a clip region from a path that includes the 'outline'?

    - by mackenir
    I am creating a rounded rectangle GraphicsPath (see red outline image below), and then using this as a clip region both when drawing graphics, and as the Region of a Form. Unfortunately, although the path looks good, it doesn't work well as a region (see solid black image below) Is there a way that I can generate a clipping region from the path that includes all the 'outline' pixels of the path? Do I need to generate a bitmap and then process this to create a region? The rounded rectangle path: When used as a clip region: The discrepancy (red pixels are in the path outline, but outside the region. blue pixels are in both):

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  • Using polyfit to predict where the object falls ?

    - by ZaZu
    Hi there, I have information of an object being thrown at a parabolic pattern. There are 30 images in total taken at specific intervals from the start position till the end. Now I have managed to extract the x,y coordinates of the object being thrown in all 30 images... I think that using polyfit (or maybe polyval ? ) may help me predict where the object will fall after the first 15 images ... I just want to know, how can polyfit be used with the 30 x,y coordinates I have ? ( I have a loop to extract each image from a mat file 1 row at a time until 30 .. and then plot that image .. so should I use polyfit in the same loop before/after the plot ??? Any ideas ?? Thanks !

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  • Blocking popups and ads

    - by user74364
    I'm having a fight with ads, popups and tracking cookies. But i'm having some issues. Software used: Chromium 18.0.1025.168 Extensions used: Adblock Plus (Beta)1.2 AdBlock+ Element Hiding Helper1.1.9.18 Better Pop Up Blocker2.1.6 Ghostery3.0.0 With this configuration, i'm always getting this error: Warning: This extension failed to modify a network request because the modification conflicted with another extension. I know if i disable "better popup", this goes away. It's perfectly normal, due to those extensions trying to block the same things. Problem is, i can't live without all of them! Can anyone advise me about some good configuration? Can't live without adblock plus, because i hate ads. Betterpopup blocker is essential too (believe me, chrome doesn't block a lot of popups, and i have a website or 2 that can proove that.) And ghostery is a must... i can't bare the idea of being tracked all the time by some companies. So i'm kinda lost here! everything is needed, but they conflict with each other. i mean, it has to exist a perfect combination out there, i know i'm not the only one hating the privacy issues nowadays! really thankful for any tips guys

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  • Favicon for all the pages in my website

    - by Senthil Kumar
    I've learned that the way to add favicon for a web page is to have the following lines in the page. <link rel="SHORTCUT ICON" type="image/x-icon" href="http://mysite.com/faviconfilename.ico"/> <link rel="icon" type="image/x-icon" href="http://mysite.com/faviconfilename.ico" /> Should i add this code in each and every page my site has?? I use Apache - tomcat clustering to serve pages. Is there any other easy way to do this?

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  • Using Sandy 3D AS3, fill the viewport (exact fit) with multiple 3D objects.

    - by Andrew Mullins
    I'm stitching together an image using multiple instances of the sandy.primitive.Box. Each box is 96x91 while the viewport is 960x273 which should make for an exact fit if I layout the boxes in a perfect grid of 10x3. However, I can't seem to get the exact camera fieldOfView. I've tried a couple formulas (one for adjusting the "focal length" and one for adjusting the fov, directly). Both of these formulas produce a fov angle that is too narrow. // focal length (stage.stageHeight/2) / Math.tan(cam.fov / 2 * Math.PI / 180) // field of view 2 * Math.atan2( (stage.stageHeight/2), -cam.z ) * (180 / Math.PI) Another question about the same project: I need to adjust the perspective of each cube so that the image appears to be in 2D space (flat)... Any ideas on the best method for calculating such a "correction"?

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  • Proper method to update and draw from game loop?

    - by Lost_Soul
    Recently I've took up the challenge for myself to create a basic 2d side scrolling monster truck game for my little brother. Which seems easy enough in theory. After working with XNA it seems strange jumping into Java (which is what I plan to program it in). Inside my game class I created a private class called GameLoop that extends from Runnable, then in the overridden run() method I made a while loop that handles time and such and I implemented a targetFPS for drawing as well. The loop looks like this: @Override public void run() { long fpsTime = 0; gameStart = System.currentTimeMillis(); lastTime = System.currentTimeMillis(); while(game.isGameRunning()) { currentTime = System.currentTimeMillis(); long ellapsedTime = currentTime - lastTime; if(mouseState.leftIsDown) { que.add(new Dot(mouseState.getPosition())); } entities.addAll(que); game.updateGame(ellapsedTime); fpsTime += ellapsedTime; if(fpsTime >= (1000 / targetedFPS)) { game.drawGame(ellapsedTime); } lastTime = currentTime; } The problem I've ran into is adding of entities after a click. I made a class that has another private class that extends MouseListener and MouseMotionListener then on changes I have it set a few booleans to tell me if the mouse is pressed or not which seems to work great but when I add the entity it throws a CME (Concurrent Modification Exception) sometimes. I have all the entities stored in a LinkedList so later I tried adding a que linkedlist where I later add the que to the normal list in the update loop. I think this would work fine if it was just the update method in the gameloop but with the repaint() method (called inside game.drawGame() method) it throws the CME. The only other thing is that I'm currently drawing directly from the overridden paintComponent() method in a custom class that extends JPanel. Maybe there is a better way to go about this? As well as fix my CME? Thanks in advance!!!

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  • IE6 background appears-disappears on scrolling

    - by itarato
    Hi, Given IE6, an UL-LI list and a background image for the UL container. <style> ul {background-image: url(images/bgr.png);} </style> ... <ul> <li>...</li> ... </ul> When I load the page, the background is randomly loaded, some parts are visible, some are not. Moreover, it changes on runtime when I'm scrolling on the page. When I scroll out the UL list and scroll back, different parts of the background will be visible, depends on the speed of scrolling. Do you have any idea? Thanks in advance.

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  • conditionals in wordpress

    - by pablo
    Why this code works fine: <?php if (**is_page**('4')) { ?> <style type="text/css"> body {background-image:url("<?php bloginfo('template_url'); ?>/images/bac4.jpg");} </style> <?php } else ?> and this not: <?php if (**is_category**()) { ?> <style type="text/css"> body {background-image:url("<?php bloginfo('template_url'); ?>/images/coaching.jpg");} </style> <?php } else ?>

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  • How can I embed a conditional comment for IE with innerHTML?

    - by Samuel Charpentier
    Ok so I want to conditionally add this line of code; <!--[if ! IE]> <embed src="logo.svg" type="image/svg+xml" /> <![endif]--> Using: document.getElementById("logo") .innerHTML='...'; In a if()/else() statement and it don't write it! If i get rid of the selective comment ( <!--[if ! IE]><![endif]-->) and only put the SVG ( <embed src="logo.svg" type="image/svg+xml" /> ) it work! what should I do? I found a way around but i think in the Android browser the thing will pop up twice. here's what I've done ( and its Validated stuff!); <!DOCTYPE html> <html> <head> <META CHARSET="UTF-8"> <title>SVG Test</title> <script type="text/javascript"> //<![CDATA[ onload=function() { var ua = navigator.userAgent.toLowerCase(); var isAndroid = ua.indexOf("android") > -1; //&& ua.indexOf("mobile"); if(isAndroid) { document.getElementById("logo").innerHTML='<img src="fin_palais.png"/>'; } } //]]> </script> </head> <body> <div id="logo"> <!--[if lt IE 9]> <img src="fin_palais.png"/> <![endif]--> <!--[if gte IE 9]><!--> <embed src="fin_palais.svg" type="image/svg+xml" /> <!--<![endif]--> </div> </body>

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  • How to Include SVG file as <input> background

    - by eknown
    I'm a newbie to the SVG world, just started experimenting today. I'm trying to create a mobile site where the primary graphics are all scalable, thus supporting all display resolutions. I created an svg file for my input (currently type="image"), and suprisingly the results are as expected in my code editor (Coda). In testing (mobile Safari, DT Safari and DT FF), the input displays broken image path placeholder (the oath is correct because I can right-click to download the file). How do I go about including my SVG file in the (html5) document?

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  • Can you change/redirect a django form's function by passing in your own function?

    - by Derek
    I'm dealing with django-paypal and want to change the button src images. So I went the the conf.py file in the source and edited the src destination. However, I really want to leave the source alone, and I noticed that the class PayPalPaymentsForm(forms.Form): has def get_image(self): return { (True, self.SUBSCRIBE): SUBSCRIPTION_SANDBOX_IMAGE, (True, self.BUY): SANDBOX_IMAGE, (True, self.DONATE): DONATION_SANDBOX_IMAGE, (False, self.SUBSCRIBE): SUBSCRIPTION_IMAGE, (False, self.BUY): IMAGE, (False, self.DONATE): DONATION_IMAGE, }[TEST, self.button_type] which handles all the image src destinations. Since changing this def in the source is worse than changing conf, I was wondering if there was a way to pass in customized defs you make like passing in initial arguments in forms? This way no source code is changed, and I can customize the get_image def as much as I need. passing in def something like this? def get_image(self): .... .... paypal = { 'amount': 10, 'item_name': 'test1', 'item_number': 'test1_slug', # PayPal wants a unique invoice ID 'invoice': str(uuid.uuid4()), } form = PayPalPaymentsForm(initial=paypal, get_image) Thanks!

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  • Flash caroussel xml parse html link

    - by Marvin
    Hello I am trying to modify a carousel script I have in flash. Its normal function is making some icons rotate and when clicked they zoom in, fade all others and display a little text. On that text I would like to have a link like a "read more". If I use CDATA it wont display a thing, if I use alt char like &#60;a href=&#34;www.google.com&#34;&#62; Read more + &#60;/a&#62; It just displays the text as: <a href="www.google.com"> Read more + </a>. The flash dynamic text box wont render it as html. I dont enough as2 to figure out how to add this. My code: var xml:XML = new XML(); xml.ignoreWhite = true; //definições do xml xml.onLoad = function() { var nodes = this.firstChild.childNodes; numOfItems = nodes.length; for(var i=0;i<numOfItems;i++) { var t = home.attachMovie("item","item"+i,i+1); t.angle = i * ((Math.PI*2)/numOfItems); t.onEnterFrame = mover; t.toolText = nodes[i].attributes.tooltip; t.content = nodes[i].attributes.content; t.icon.inner.loadMovie(nodes[i].attributes.image); t.r.inner.loadMovie(nodes[i].attributes.image); t.icon.onRollOver = over; t.icon.onRollOut = out; t.icon.onRelease = released; } } And the xml: <?xml version="1.0" encoding="UTF-8"?> <icons> <icon image="images/product.swf" tooltip="Product" content="Hello this is some random text &#60;a href=&#34;www.google.com&#34;&#62; Read More + &#60;/a&#62; "/> </icons> Any suggestions? Thanks.

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  • Microsoft chart images are not loaded from MOSS server

    - by hd
    hi, i have webpage in which a webpart contains a Chart control. the problem is chart control is rendered perfectly when i login as central admin. but when i login as another user with contribute permisson following problems occur. when i change webconfig as --- add key="ChartImageHandler" value="storage=file;timeout=20;dir=c:\TempImageFiles\;"--- page is not at all loaded. i get error like YOU ARE NOT AUTHORIZED TO VIEW THIS PAGE. when i change the wbconfig as --- add key="ChartImageHandler" value="storage=memory;timeout=20;URL=/_layouts/Images/MicrosoftChartControls/" --- the page loads fine but image is not rendered. A red mark appears in place of image. I tried all optins got by googling.. any more suggestions/help will be welcomed

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  • Easy framework for OpenGL Shaders in C/C++

    - by Nils
    I just wanted to try out some shaders on a flat image. Turns out that writing a C program, which just takes a picture as a texture and applies, let's say a gaussian blur, as a fragment shader on it is not that easy: You have to initialize OpenGL which are like 100 lines of code, then understanding the GLBuffers, etc.. Also to communicate with the windowing system one has to use GLUT which is another framework.. Turns out that Nvidia's Fx composer is nice to play with shaders.. But I still would like to have a simple C or C++ program which just applies a given fragment shader to an image and displays the result. Does anybody have an example or is there a framework?

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  • Python problem with resize animate GIF

    - by gigimon
    Hello! I'm want to resize animated GIF with save animate. I'm try use PIL and PythonMagickWand (ImageMagick) and with some GIF's get bad frame. When I'm use PIL, it mar frame in read frame. For test, I'm use this code: from PIL import Image im = Image.open('d:/box_opens_closes.gif') im.seek(im.tell()+1) im.seek(im.tell()+1) im.seek(im.tell()+1) im.show() When I'm use MagickWand with this code: wand = NewMagickWand() MagickReadImage(wand, 'd:/Box_opens_closes.gif') MagickSetLastIterator(wand) length = MagickGetIteratorIndex(wand) MagickSetFirstIterator(wand) for i in range(0, length+1): MagickSetIteratorIndex(wand,i) MagickScaleImage(wand, 87, 58) MagickWriteImages(wand, 'path', 1) My GIF where I'm get bad frame this: test gif In GIF editor software, all freme is ok. Where problem? Thx

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  • Change the size of the panel dynamically

    - by C. Karunarathne
    Hi! I am implementing an application that needs to drag and drop image boxes in a panel.Image boxes are added dynamically from the program and so I have set the autoscroll property to true in panel.But when I have drag out the boxes at bottom in the panel the panel size got reduced.I have put autosize property false in panel.The panel is docked in another panel.I want to set the size of panel at run time.How can I achieve this. public form1(int[,] dummy, int columnSize, int rowSize) { this.dummy= dummy; numOfColumns = columnSize; numOfRows = rowSize; getData(); addIds = addIdArray; data = mylist; InitializeComponent(); //panel1.MinimumSize = new Size(columnSize * 40, rowSize * 40); //panel1.Height = rowSize * 40; //panel1.Width = columnSize * 40; //panel4.Height = rowSize * 40; //panel4.Width = columnSize * 40; int x, y; Structures.EmptyRectSpace space = new Structures.EmptyRectSpace(); for (int i = 0; i < data.Count; i++)// set picture boxes { space = (Structures.EmptyRectSpace)data[i]; x = space.startingJ; y = space.startingI; int h, w; h = space.length; w = space.width; p = new PictureBox(); p.Width = w * 40; p.Height = h * 40; p.BackColor = Color.DarkGreen; p.Image = Properties.Resources.v; p.BorderStyle = BorderStyle.FixedSingle; p.Name = addIdArray[i].ToString(); p.Location = new Point((x + 1 - w) * 40, (y + 1 - h) * 40); this.panel1.Controls.Add(p); } foreach (Control c in this.panel1.Controls) { if (c is PictureBox) { c.MouseDown += new MouseEventHandler(pictureBox1_MouseDown); } } this.panel1.DragOver += new System.Windows.Forms.DragEventHandler(this.panel1_DragOver); panel1.DragOver += new DragEventHandler(panel1_DragOver); panel1.DragDrop += new DragEventHandler(panel1_DragDrop); panel1.AllowDrop = true; panel2.AllowDrop = true; foreach (Control c in this.panel2.Controls) { c.MouseDown += new MouseEventHandler(pictureBox1_MouseDown); } this.panel2.DragOver += new System.Windows.Forms.DragEventHandler(this.panel2_DragOver); panel2.DragOver += new DragEventHandler(panel2_DragOver); panel2.DragDrop += new DragEventHandler(panel2_DragDrop); } This is the constructor of the form that contained panel.When it loaded the picture boxes must be added to the panel and there drag drop events of panel are implemented. Please give me a helping hand..

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  • Are the built-in images in iPhone documented, and is there a list of their names somewhere?

    - by Alex Gosselin
    I discovered somewhat by accident that if you make a UIButton in Interface Builder and type in Plus in the image field, a + image appears for the button. A similar result comes from typing Minus. I am wondering if this is a bug, or if there is some way the poor programmers can access the built-in general GUI images from other apple apps, such as the green +, the red -, the detail disclosure chevron, the big red "Delete Contact" or similarly styled button, etc. Has anyone else encountered this, or know where to access these things in Xcode? It makes sense to me that they should be usable, cause the Apple HIG seems to be all about making things recognizable and intuitive, and using them the way other apps use them.

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  • How to make inline png <img> transparent using css?

    - by metal-gear-solid
    How to make inline png transparent inside div? using css <div id="report'> <p> some text </p> <img src=transparent.png" /> </p> </div> this is image for example . Other than ball i want to make transparent other white area. Which is looking grey in IE6 I want to do in css like this div#report img {.....} is it possible? Edit: I don't want to make whole image transparent.

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  • Creating a fixed background for a website

    - by ShiVik
    Hello all I am trying to implement a fixed background for a website like one over here. Searching around for it told me that I can use background: fixed or background-attachment properties for this. My problem is the image which will be used as background. I am thinking about following issues: What should be image size? how will it repeat when browser window size is very large? for big 27" monitors out there? Can somebody guide me on these points? Regards Vikram

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  • Images saved with D3DXSaveSurfaceToFile will open in Paint, not Photoshop

    - by bsruth
    I'm using D3DXSaveSurfaceToFile to save windowed Direct3D 9 surfaces to PNG, BMP and JPG files. There are no errors returned from the D3DXSaveSurfaceToFile call and all files open fine in Windows Photo Viewer and Paint. But they will not open in a higher end image editing program such as Paint Shop Pro or Photoshop. The error messages from these programs basically say that the file is corrupted. If I open the files in Paint and then save them in the same file format with a different file name, then they'll open fine in the other programs. This leads me to believe that D3DXSaveSurfaceToFile is writing out non-standard versions of these file formats. Is there some way I can get this function to write out files that can be opened in programs like Photoshop without the intermediate step of resaving the files in Paint? Or is there another function I should be using that does a better job of saving a Direct3D surfaces to an image?

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  • Mac OSX: Passing a link to file from user process to kernel module.

    - by Inso Reiges
    Hello, I need to pass a link to file from a user process to the OSX kernel driver. By link i mean anything that uniquely identifies a file on the local filesystem. I need that link to do I/O on that file in kernel. The most obvious solution seems to pass a file name and use a VFS vnode lookup. However i noticed, that Apple Disk Images helper process passes a raw data array for image-path property to driver when attaching a disk image file: <2f 56 6f 6c 75 6d 65 73 2f 73 74 6f 72 61 67 65 2f 74 65 73 74 32 2e 64 6d 67> What is that diskimages-helper passes to the kernel driver? Some serialized type perhaps? If yes, what type is it and how can i use it?

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  • Bitmap Confusion Android

    - by Farhan
    I am getting an image from gallery in onActivityResult() through intent.getdata(). Now i get the data and set it to a bitmap, its size is 716x716 and its setting to full screen. (ImageView's width and height is set to wrap content). Now i created another bitmap after scaling the original through Bitmap.CreateScaledBitmap(orgBitmap,30,30,false); After this, i make sure these things(width,height n size) and they happen as they should be but the problem is that the image is still taking the full screen... rather it should only take 30dp x 30dp. Anyone have an idea what might be the problem??? Thanx

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  • release vs setting-to-nil to free memory

    - by Dan Ray
    In my root view controller, in my didReceiveMemoryWarning method, I go through a couple data structures (which I keep in a global singleton called DataManager), and ditch the heaviest things I've got--one or maybe two images associated with possibly twenty or thirty or more data records. Right now I'm going through and setting those to nil. I'm also setting myself a boolean flag so that various view controllers that need this data can easily know to reload. Thusly: DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { event.image = nil; event.thumbnail = nil; } for (WondrMark *mark in data.wondrMarks) { mark.image = nil; } [DataManager sharedDataManager].cleanedMemory = YES; Today I'm thinking, though... and I'm not actually sure all that allocated memory is really being freed when I do that. Should I instead release those images and maybe hit them with a new alloc and init when I need them again later?

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