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  • Java ReentrantReadWriteLocks - how to safely acquire write lock?

    - by Andrzej Doyle
    I am using in my code at the moment a ReentrantReadWriteLock to synchronize access over a tree-like structure. This structure is large, and read by many threads at once with occasional modifications to small parts of it - so it seems to fit the read-write idiom well. I understand that with this particular class, one cannot elevate a read lock to a write lock, so as per the Javadocs one must release the read lock before obtaining the write lock. I've used this pattern successfully in non-reentrant contexts before. What I'm finding however is that I cannot reliably acquire the write lock without blocking forever. Since the read lock is reentrant and I am actually using it as such, the simple code lock.getReadLock().unlock(); lock.getWriteLock().lock() can block if I have acquired the readlock reentrantly. Each call to unlock just reduces the hold count, and the lock is only actually released when the hold count hits zero. EDIT to clarify this, as I don't think I explained it too well initially - I am aware that there is no built-in lock escalation in this class, and that I have to simply release the read lock and obtain the write lock. My problem is/was that regardless of what other threads are doing, calling getReadLock().unlock() may not actually release this thread's hold on the lock if it acquired it reentrantly, in which case the call to getWriteLock().lock() will block forever as this thread still has a hold on the read lock and thus blocks itself. For example, this code snippet will never reach the println statement, even when run singlethreaded with no other threads accessing the lock: final ReadWriteLock lock = new ReentrantReadWriteLock(); lock.getReadLock().lock(); // In real code we would go call other methods that end up calling back and // thus locking again lock.getReadLock().lock(); // Now we do some stuff and realise we need to write so try to escalate the // lock as per the Javadocs and the above description lock.getReadLock().unlock(); // Does not actually release the lock lock.getWriteLock().lock(); // Blocks as some thread (this one!) holds read lock System.out.println("Will never get here"); So I ask, is there a nice idiom to handle this situation? Specifically, when a thread that holds a read lock (possibly reentrantly) discovers that it needs to do some writing, and thus wants to "suspend" its own read lock in order to pick up the write lock (blocking as required on other threads to release their holds on the read lock), and then "pick up" its hold on the read lock in the same state afterwards? Since this ReadWriteLock implementation was specifically designed to be reentrant, surely there is some sensible way to elevate a read lock to a write lock when the locks may be acquired reentrantly? This is the critical part that means the naive approach does not work.

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  • Android CheckBox -- Restoring State After Screen Rotation

    - by Jared M
    I have come across some very unexpected (and incredibly frustrating) functionality while trying to restore the state of a list of CheckBoxes after a screen rotation. I figured I first would try to give a textual explanation without the code, in case someone is able to determine a solution without all the gory details. If anyone needs more details I can post the code. I have a scrolling list of complex Views that contain CheckBoxes. I have been unsuccessful in restoring the state of these check boxes after a screen rotation. I have implemented onSaveInstanceState and have successfully transfered the list of selected check boxes to the onCreate method. This is handled by passing a long[] of database ids to the Bundle. In onCreate() I check the Bundle for the array of ids. If the array is there I use it to determine which check boxes to check when the list is being built. I have created a number of test methods and have confirmed that the check boxes are being set correctly, based on the id array. As a last check I am checking the states of all check boxes at the very end of onCreate(). Everything looks good... unless I rotate the screen. When I rotate the screen, one of two things happens: 1) If any number of the check boxes are selected, except for the last one, all check boxes are off after a rotation. 2) If the last check box is checked before rotation, then all check boxes are checked after rotation. Like I said, I check the state of the boxes at the very end of my onCreate(). The thing is, the state of the boxes at the end of onCreate is correct based on what I selected before the rotation. However, the state of the boxes on the screen does not reflect this. In addition, I have implemented each check box's setOnCheckChangedListener() and I have confirmed that my check boxes' state's are being altered after my onCreate method returns. Anyone have an idea of what is going on? Why would the state of my check boxes change after my onCreate method returns? Thanks in advance for your help. I have been trying to degub this for a couple days now. After I found that my check boxes were apparently changing somewhere outside my own code I figured it was time to ask around.

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  • Timeout Expired error Using LINQ

    - by Refracted Paladin
    I am going to sum up my problem first and then offer massive details and what I have already tried. Summary: I have an internal winform app that uses Linq 2 Sql to connect to a local SQL Express database. Each user has there own DB and the DB stay in sync through Merge Replication with a Central DB. All DB's are SQL 2005(sp2or3). We have been using this app for over 5 months now but recently our users are getting a Timeout expired. The timeout period elapsed prior to completion of the operation or the server is not responding. Detailed: The strange part is they get that in two differnt locations(2 differnt LINQ Methods) and only the first time they fire in a given time period(~5mins). One LINQ method is pulling all records that match a FK ID and then Manipulating them to form a Heirarchy View for a TreeView. The second is pulling all records that match a FK ID and dumping them into a DataGridView. The only things I can find in common with the 2 are that the first IS an IEnumerable and the second converts itself from IQueryable - IEnumerable - DataTable... I looked at the query's in Profiler and they 'seemed' normal. They are not very complicated querys. They are only pulling back 10 - 90 records, from one table. Any thoughts, suggestions, hints whatever would be greatly appreciated. I am at my wit's end on this.... public IList<CaseNoteTreeItem> GetTreeViewDataAsList(int personID) { var myContext = MatrixDataContext.Create(); var caseNotesTree = from cn in myContext.tblCaseNotes where cn.PersonID == personID orderby cn.ContactDate descending, cn.InsertDate descending select new CaseNoteTreeItem { CaseNoteID = cn.CaseNoteID, NoteContactDate = Convert.ToDateTime(cn.ContactDate). ToShortDateString(), ParentNoteID = cn.ParentNote, InsertUser = cn.InsertUser, ContactDetailsPreview = cn.ContactDetails.Substring(0, 75) }; return caseNotesTree.ToList<CaseNoteTreeItem>(); } AND THIS ONE public static DataTable GetAllCNotes(int personID) { using (var context = MatrixDataContext.Create()) { var caseNotes = from cn in context.tblCaseNotes where cn.PersonID == personID orderby cn.ContactDate select new { cn.ContactDate, cn.ContactDetails, cn.TimeSpentUnits, cn.IsCaseLog, cn.IsPreEnrollment, cn.PresentAtContact, cn.InsertDate, cn.InsertUser, cn.CaseNoteID, cn.ParentNote }; return caseNotes.ToList().CopyLinqToDataTable(); } }

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  • What is in your Mathematica tool bag?

    - by Timo
    We all know that Mathematica is great, but it also often lacks critical functionality. What kind of external packages / tools / resources do you use with Mathematica? I'll edit (and invite anyone else to do so too) this main post to include resources which are focused on general applicability in scientific research and which as many people as possible will find useful. Feel free to contribute anything, even small code snippets (as I did below for a timing routine). Also, undocumented and useful features in Mathematica 7 and beyond you found yourself, or dug up from some paper/site are most welcome. Please include a short description or comment on why something is great or what utility it provides. If you link to books on Amazon with affiliate links please mention it, e.g., by putting your name after the link. Packages: LevelScheme is a package that greatly expands Mathematica's capability to produce good looking plots. I use it if not for anything else then for the much, much improved control over frame/axes ticks. David Park's Presentation Package ($50 - no charge for updates) Tools: MASH is Daniel Reeves's excellent perl script essentially providing scripting support for Mathematica 7. (This is finally built in as of Mathematica 8 with the -script option.) Resources: Wolfram's own repository MathSource has a lot of useful if narrow notebooks for various applications. Also check out the other sections such as Current Documentation, Courseware for lectures, and Demos for, well, demos. Books: Mathematica programming: an advanced introduction by Leonid Shifrin (web, pdf) is a must read if you want to do anything more than For loops in Mathematica. Quantum Methods with Mathematica by James F. Feagin (amazon) The Mathematica Book by Stephen Wolfram (amazon) (web) Schaum's Outline (amazon) Mathematica in Action by Stan Wagon (amazon) - 600 pages of neat examples and goes up to Mathematica version 7. Visualization techniques are especially good, you can see some of them on the author's Demonstrations Page. Mathematica Programming Fundamentals by Richard Gaylord (pdf) - A good concise introduction to most of what you need to know about Mathematica programming. Undocumented (or scarcely documented) Features: How to customize Mathematica keyboard shortcuts. See this question. How to inspect patterns and functions used by Mathematica's own functions. See this answer How to achieve Consistent size for GraphPlots in Mathematica? See this question.

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  • How can I do something ~after~ an event has fired in C#?

    - by Siracuse
    I'm using the following project to handle global keyboard and mouse hooking in my C# application. This project is basically a wrapper around the Win API call SetWindowsHookEx using either the WH_MOUSE_LL or WH_KEYBOARD_LL constants. It also manages certain state and generally makes this kind of hooking pretty pain free. I'm using this for a mouse gesture recognition software I'm working on. Basically, I have it setup so it detects when a global hotkey is pressed down (say CTRL), then the user moves the mouse in the shape of a pre-defined gesture and then releases global hotkey. The event for the KeyDown is processed and tells my program to start recording the mouse locations until it receives the KeyUp event. This is working fine and it allows an easy way for users to enter a mouse-gesture mode. Once the KeyUp event fires and it detects the appropriate gesture, it is suppose to send certain keystrokes to the active window that the user has defined for that particular gesture they just drew. I'm using the SendKeys.Send/SendWait methods to send output to the current window. My problem is this: When the user releases their global hotkey (say CTRL), it fires the KeyUp event. My program takes its recorded mouse points and detects the relevant gesture and attempts to send the correct input via SendKeys. However, because all of this is in the KeyUp event, that global hotkey hasn't finished being processed. So, for example if I defined a gesture to send the key "A" when it is detected, and my global hotkey is CTRL, when it is detected SendKeys will send "A" but while CTRL is still "down". So, instead of just sending A, I'm getting CTRL-A. So, in this example, instead of physically sending the single character "A" it is selecting-all via the CTRL-A shortcut. Even though the user has released the CTRL (global hotkey), it is still being considered down by the system. Once my KeyUp event fires, how can I have my program wait some period of time or for some event so I can be sure that the global hotkey is truly no longer being registered by the system, and only then sending the correct input via SendKeys?

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  • HLSL, Program pixel shader with different Texture2D downscaling algorithms

    - by Kaminari
    I'm trying to port some image interpolation algorithms into HLSL code, for now i got: float2 texSize; float scale; int method; sampler TextureSampler : register(s0); float4 PixelShader(float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0 { float2 newTexSize = texSize * scale; float4 tex2; if(texCoord[0] * texSize[0] > newTexSize[0] || texCoord[1] * texSize[1] > newTexSize[1]) { tex2 = float4( 0, 0, 0, 0 ); } else { if (method == 0) { tex2 = tex2D(TextureSampler, float2(texCoord[0]/scale, texCoord[1]/scale)); } else { float2 step = float2(1/texSize[0], 1/texSize[1]); float4 px1 = tex2D(TextureSampler, float2(texCoord[0]/scale-step[0], texCoord[1]/scale-step[1])); float4 px2 = tex2D(TextureSampler, float2(texCoord[0]/scale , texCoord[1]/scale-step[1])); float4 px3 = tex2D(TextureSampler, float2(texCoord[0]/scale+step[0], texCoord[1]/scale-step[1])); float4 px4 = tex2D(TextureSampler, float2(texCoord[0]/scale-step[0], texCoord[1]/scale )); float4 px5 = tex2D(TextureSampler, float2(texCoord[0]/scale+step[0], texCoord[1]/scale )); float4 px6 = tex2D(TextureSampler, float2(texCoord[0]/scale-step[0], texCoord[1]/scale+step[1])); float4 px7 = tex2D(TextureSampler, float2(texCoord[0]/scale , texCoord[1]/scale+step[1])); float4 px8 = tex2D(TextureSampler, float2(texCoord[0]/scale+step[0], texCoord[1]/scale+step[1])); tex2 = (px1+px2+px3+px4+px5+px6+px7+px8)/8; tex2.a = 1; } } return tex2; } technique Resample { pass Pass1 { PixelShader = compile ps_2_0 PixelShader(); } } The problem is that programming pixel shader requires different approach because we don't have the control of current position, only the 'inner' part of actual loop through pixels. I've been googling for about whole day and found none open source library with scaling algoriths used in loop. Is there such library from wich i could port some methods? I found http://www.codeproject.com/KB/GDI-plus/imgresizoutperfgdiplus.aspx but I really don't understand His approach to the problem, and porting it will be a pain in the ... Wikipedia tells a matematic approach. So my question is: Where can I find easy-to-port graphic open source library wich includes simple scaling algorithms? Of course if such library even exists :)

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  • fresh_when in ruby not working with xml rendering

    - by Guilherme Silveira
    While trying to implement support for conditional GETting in a rest system, we have come across the fresh_when and stale? methods. The following code works fine with 304 and not further rendering: if stale?(:etag = resource, :last_modified = resource.updated_at.utc) respond_to do |format| format.html # show.html.erb } end end But accessing 1.xml will try to render the resource twice: if stale?(:etag => resource, :last_modified => resource.updated_at.utc) respond_to do |format| format.html # show.html.erb format.xml { render :xml => @order.to_xml(:controller => self, :except => [:paid_at]) } end end The error message: ActionController::DoubleRenderError in OrdersController#show Can only render or redirect once per action RAILS_ROOT: /Users/guilherme/Documents/ruby/restfulie-test Application Trace | Framework Trace | Full Trace /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/base.rb:900:in render_without_benchmark' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/benchmarking.rb:51:in render' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/active_support/core_ext/benchmark.rb:17:in ms' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/active_support/core_ext/benchmark.rb:10:in realtime' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/active_support/core_ext/benchmark.rb:17:in ms' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/benchmarking.rb:51:in render' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/base.rb:1331:in send' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/base.rb:1331:in perform_action_without_filters' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/filters.rb:617:in call_filters' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/filters.rb:610:in perform_action_without_benchmark' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/benchmarking.rb:68:in perform_action_without_rescue' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/active_support/core_ext/benchmark.rb:17:in ms' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/active_support/core_ext/benchmark.rb:10:in realtime' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/active_support/core_ext/benchmark.rb:17:in ms' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/benchmarking.rb:68:in perform_action_without_rescue' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/rescue.rb:160:in perform_action_without_flash' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/flash.rb:146:in perform_action' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/base.rb:532:in send' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/base.rb:532:in process_without_filters' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/filters.rb:606:in process' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/base.rb:391:in process' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/base.rb:386:in call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/routing/route_set.rb:437:in `call' Any suggestions? Regards

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  • JS onclick triggers wrong object

    - by Clemens Prerovsky
    Hi guys, what I'm trying to do here is to associate a DOM object with an instance of a JS object, which will provide some meaningfol methods later on ;) At this point I just want to handle my JS object the click event, whilst keeping it's references intact. <?xml version="1.0" encoding="ISO-8859-1" ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" /> <title>Insert title here</title> <script type="text/javascript"> // my object, which will hold a reference to a single DOM object obj = function(domobj) { this.o = domobj; my = this; var ref = my.click; this.o.onclick = ref; } // my objects click function obj.prototype.click = function() { alert(my.o.innerHTML); } // create objects with references $(document).ready(function() { o1 = new obj(document.getElementById('b1')); o2 = new obj(document.getElementById('b2')); }); </script> </head> <body> <button id="b1">button 1</button> <button id="b2">button 2</button> </body> </html> Expected result: when clicking on button 1, the text "button 1" should be alerted. Current result: when clicking button 1, the text "button 2" is alerted. What I found out so far is that the wrong instance of obj is triggered from the click event, even though o1 and o2 maintain correct references to their corresponding DOM object. Any ideas how to solve this? Thanks for your help! Best regards, Clemens

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  • NSString drawAtPoint Crash on the iPhone (NSString drawAtPoint)

    - by Kyle
    Hey. I have a very simple text output to buffer system which will crash randomly. It will be fine for DAYS, then sometimes it'll crash a few times in a few minutes. The callstack is almost exactly the same for other guys who use higher level controls: http://discussions.apple.com/thread.jspa?messageID=7949746 http://stackoverflow.com/questions/1978997/iphone-app-crashed-assertion-failed-function-evictglyphentryfromstrike-file It crashes at the line (below as well in drawTextToBuffer()): [nsString drawAtPoint:CGPointMake(0, 0) withFont:clFont]; I have the same call of "evict_glyph_entry_from_cache" with the abort calls immediately following it. Apparently it happens to other people. I can say that my NSString* is perfectly fine at the time of the crash. I can read the text from the debugger just fine. static CGColorSpaceRef curColorSpace; static CGContextRef myContext; static float w, h; static int iFontSize; static NSString* sFontName; static UIFont* clFont; static int iLineHeight; unsigned long* txb; /* 256x256x4 Buffer */ void selectFont(int iSize, NSString* sFont) { iFontSize = iSize; clFont = [UIFont fontWithName:sFont size:iFontSize]; iLineHeight = (int)(ceil([clFont capHeight])); } void initText() { w = 256; h = 256; txb = (unsigned long*)malloc_(w * h * 4); curColorSpace = CGColorSpaceCreateDeviceRGB(); myContext = CGBitmapContextCreate(txb, w, h, 8, w * 4, curColorSpace, kCGImageAlphaPremultipliedLast); selectFont(12, @"Helvetica"); } void drawTextToBuffer(NSString* nsString) { CGContextSaveGState(myContext); CGContextSetRGBFillColor(myContext, 1, 1, 1, 1); UIGraphicsPushContext(myContext); /* This line will crash. It crashes even with constant Strings.. At the time of the crash, the pointer to nsString is perfectly fine. The data looks fine! */ [nsString drawAtPoint:CGPointMake(0, 0) withFont:clFont]; UIGraphicsPopContext(); CGContextRestoreGState(myContext); } It will happen with other non-unicode supporting methods as well such as CGContextShowTextAtPoint(); the callstack is similar with that as well. Is this any kind of known issue with the iPhone? Or, perhaps, can something outside of this cause be causing an exception in this particular call (drawAtPoint)?

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  • Android - Getting audio to play through earpiece

    - by Donal Rafferty
    I currently have code that reads a recording in from the devices mic using the AudioRecord class and then playing it back out using the AudioTrack class. My problem is that when I play it out it plays vis the speaker phone. I want it to play out via the ear piece on the device. Here is my code: public class LoopProg extends Activity { boolean isRecording; //currently not used AudioManager am; int count = 0; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); am = (AudioManager) getSystemService(Context.AUDIO_SERVICE); am.setMicrophoneMute(true); while(count <= 1000000){ Record record = new Record(); record.run(); count ++; Log.d("COUNT", "Count is : " + count); } } public class Record extends Thread { static final int bufferSize = 200000; final short[] buffer = new short[bufferSize]; short[] readBuffer = new short[bufferSize]; public void run() { isRecording = true; android.os.Process.setThreadPriority (android.os.Process.THREAD_PRIORITY_URGENT_AUDIO); int buffersize = AudioRecord.getMinBufferSize(11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT); AudioRecord arec = new AudioRecord(MediaRecorder.AudioSource.MIC, 11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, buffersize); AudioTrack atrack = new AudioTrack(AudioManager.STREAM_MUSIC, 11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, buffersize, AudioTrack.MODE_STREAM); am.setRouting(AudioManager.MODE_NORMAL,1, AudioManager.STREAM_MUSIC); int ok = am.getRouting(AudioManager.ROUTE_EARPIECE); Log.d("ROUTING", "getRouting = " + ok); setVolumeControlStream(AudioManager.STREAM_VOICE_CALL); //am.setSpeakerphoneOn(true); Log.d("SPEAKERPHONE", "Is speakerphone on? : " + am.isSpeakerphoneOn()); am.setSpeakerphoneOn(false); Log.d("SPEAKERPHONE", "Is speakerphone on? : " + am.isSpeakerphoneOn()); atrack.setPlaybackRate(11025); byte[] buffer = new byte[buffersize]; arec.startRecording(); atrack.play(); while(isRecording) { arec.read(buffer, 0, buffersize); atrack.write(buffer, 0, buffer.length); } arec.stop(); atrack.stop(); isRecording = false; } } } As you can see if the code I have tried using the AudioManager class and its methods including the deprecated setRouting method and nothing works, the setSpeatPoneOn method seems to have no effect at all, neither does the routing method. Has anyone got any ideas on how to get it to play via the earpiece instead of the spaker phone?

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  • GWTAI applet integration in GWT problem

    - by andy
    Hi everybody. I'm working with gwtai to integrate a java applet into my gwt - project. Basic communication from my main application to the applet (such as invoking simple methods that return int or boolean values) works. But the main reason why I need to integrate this applet is, that I need it to connect to another server and receive a answer and pass it to my gwt-application. So there's one basic method in the applet: public String SendAndReceive(String host, int sendPort, int receivePort, String query) that connects to the server, receives an answer and returns this answer as a string. When I now try to invoke this method like this: applet.SendAndReceive("0.0.0.0", 9099, 2000, "show streams;"); I constantly run into following error (full error message at the end): com.google.gwt.core.client.JavaScriptException: (String): Error calling method on NPObject! [plugin exception: java.security.AccessControlException: access denied (java.util.PropertyPermission * read,write)] I couldn't find a solution (for gwtai is a quite uncommon topic), what I found out (and what the Exception let's one assume) is, that there's a security problem - maybe because I'm connecting to another server. I also read something about browser's Single Origin Policy, what would point in the same direction...up to now I have never worked with java applets. So if someone has a solution or a hint I would be very thankful. If more code is helpful I can give. Thanks, Andy the full error message: 21:03:49.864 [ERROR] [follovizergwt] Unable to load module entry point class follovizer.gwt.client.FolloVizerGWT (see associated exception for details) com.google.gwt.core.client.JavaScriptException: (String): Error calling method on NPObject! [plugin exception: java.security.AccessControlException: access denied (java.util.PropertyPermission * read,write)]. at com.google.gwt.dev.shell.BrowserChannelServer.invokeJavascript(BrowserChannelServer.java:195) at com.google.gwt.dev.shell.ModuleSpaceOOPHM.doInvoke(ModuleSpaceOOPHM.java:120) at com.google.gwt.dev.shell.ModuleSpace.invokeNative(ModuleSpace.java:507) at com.google.gwt.dev.shell.ModuleSpace.invokeNativeObject(ModuleSpace.java:264) at com.google.gwt.dev.shell.JavaScriptHost.invokeNativeObject(JavaScriptHost.java:91) at follovizer.gwt.client.AnduINAppletImpl.SendAndReceive(AnduINAppletImpl.java) at follovizer.gwt.client.FolloVizerGWT.createLayout(FolloVizerGWT.java:92) at follovizer.gwt.client.FolloVizerGWT.onModuleLoad(FolloVizerGWT.java:40) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.gwt.dev.shell.ModuleSpace.onLoad(ModuleSpace.java:369) at com.google.gwt.dev.shell.OophmSessionHandler.loadModule(OophmSessionHandler.java:185) at com.google.gwt.dev.shell.BrowserChannelServer.processConnection(BrowserChannelServer.java:380) at com.google.gwt.dev.shell.BrowserChannelServer.run(BrowserChannelServer.java:222) at java.lang.Thread.run(Thread.java:619)

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  • General advice and guidelines on how to properly override object.GetHashCode()

    - by Svish
    According to MSDN, a hash function must have the following properties: If two objects compare as equal, the GetHashCode method for each object must return the same value. However, if two objects do not compare as equal, the GetHashCode methods for the two object do not have to return different values. The GetHashCode method for an object must consistently return the same hash code as long as there is no modification to the object state that determines the return value of the object's Equals method. Note that this is true only for the current execution of an application, and that a different hash code can be returned if the application is run again. For the best performance, a hash function must generate a random distribution for all input. I keep finding myself in the following scenario: I have created a class, implemented IEquatable<T> and overridden object.Equals(object). MSDN states that: Types that override Equals must also override GetHashCode ; otherwise, Hashtable might not work correctly. And then it usually stops up a bit for me. Because, how do you properly override object.GetHashCode()? Never really know where to start, and it seems to be a lot of pitfalls. Here at StackOverflow, there are quite a few questions related to GetHashCode overriding, but most of them seems to be on quite particular cases and specific issues. So, therefore I would like to get a good compilation here. An overview with general advice and guidelines. What to do, what not to do, common pitfalls, where to start, etc. I would like it to be especially directed at C#, but I would think it will work kind of the same way for other .NET languages as well(?). I think maybe the best way is to create one answer per topic with a quick and short answer first (close to one-liner if at all possible), then maybe some more information and end with related questions, discussions, blog posts, etc., if there are any. I can then create one post as the accepted answer (to get it on top) with just a "table of contents". Try to keep it short and concise. And don't just link to other questions and blog posts. Try to take the essence of them and then rather link to source (especially since the source could disappear. Also, please try to edit and improve answers instead of created lots of very similar ones. I am not a very good technical writer, but I will at least try to format answers so they look alike, create the table of contents, etc. I will also try to search up some of the related questions here at SO that answers parts of these and maybe pull out the essence of the ones I can manage. But since I am not very stable on this topic, I will try to stay away for the most part :p

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  • Salesforce/PHP - Bulk Outbound message (SOAP), Time out issue

    - by Phill Pafford
    Salesforce can send up to 100 requests inside 1 SOAP message. While sending this type of Bulk Ooutbound message request my PHP script finishes executing but SF fails to accept the ACK used to clear the message queue on the Salesforce side of things. Looking at the Outbound message log (monitoring) I see all the messages in a pending state with the Delivery Failure Reason "java.net.SocketTimeoutException: Read timed out". If my script has finished execution, why do I get this error? I have tried these methods to increase the execution time on my server as I have no access on the Salesforce side: set_time_limit(0); // in the script max_execution_time = 360 ; Maximum execution time of each script, in seconds max_input_time = 360 ; Maximum amount of time each script may spend parsing request data memory_limit = 32M ; Maximum amount of memory a script may consume I used the high settings just for testing. Any thoughts as to why this is failing the ACK delivery back to Salesforce? Here is some of the code: This is how I accept and send the ACK file for the imcoming SOAP request $data = 'php://input'; $content = file_get_contents($data); if($content) { respond('true'); } else { respond('false'); } The respond function function respond($tf) { $ACK = <<<ACK <?xml version = "1.0" encoding = "utf-8"?> <soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <soapenv:Body> <notifications xmlns="http://soap.sforce.com/2005/09/outbound"> <Ack>$tf</Ack> </notifications> </soapenv:Body> </soapenv:Envelope> ACK; print trim($ACK); } These are in a generic script that I include into the script that uses the data for a specific workflow. I can process about 25 requests (That are in 1 SOAP response) but once I go over that I get the timeout error in the Salesforce queue. for 50 requests is usually takes my PHP script 86.77 seconds. Could it be Apache? PHP? I have also tested just accepting the 100 request SOAP response and just accepting and sending the ACK the queue clears out, so I know it's on my side of things. I show no errors in the apache log, the script runs fine. Thanks for any insight into this, --Phill

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  • Server side Xforms form validation and integration into ASP.NET

    - by Nigel
    I have recently been investigating methods of creating web-based forms for an ASP.NET web application that can be edited and managed at runtime. For example an administrator might wish to add a new validation rule or a new set of fields. The holy grail would provide a means of specifying a form along with (potentially very complex) arbitrary validation rules, and allocation of data sources for each field. The specification would then be used to update the deployed form in the web application which would then validate submissions both on the client side and on the server side. My investigations led me to Xforms and a number of technologies that support it. One solution appears to be IBM Lotus Forms, but this requires a very large investment in terms of infrastructure, which makes it infeasible, although the forms designer may be useful as a stand-alone tool for creating the forms. I have also discounted browser plug-ins as the form must be publicly visible and cross-browser compliant. I have noticed that there are numerous javascript libraries that provide client side implementations given an Xforms schema. These would provide a partial solution but server side validation is still a requirement. Another option seems to involve the use of server side solutions such as the Java application Orbeon. Orbeon provides a tool for specifying the forms (although not as rich as Lotus Forms Designer), but the most interesting point is that it can translate an XForms schema into an XHTML form complete with validation. The fact that it is written in Java is not a big problem if it is possible to integrate with the existing ASP.NET application. So my question is whether anyone has done this before. It sounds like a problem that should have been solved but is inherently very complex. It seems possible to use an off-the-shelf tool to design the form and export it to an Xforms schema and xhtml form, and it seems possible to take that xforms schema and form and publish it using a client side library. What seems to be difficult is providing a means of validating the form submission on the server side and integrating the process nicely with .NET (although it seems the .NET community doesn't involve themselves with XForms; please correct me if I'm wrong on this count). I would be more than happy if a product provided something simple like a web service that could validate a submission against a schema. Maybe Orbeon does this but I'd be grateful if somebody in the know could point me in the right direction before I research it further. Many thanks.

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  • Shawn Wildermuth violating MVVM in MSDN article?

    - by rasx
    This may be old news but back in March 2009, Shawn Wildermuth, his article, “Model-View-ViewModel In Silverlight 2 Apps,” has a code sample that includes DataServiceEntityBase: // COPIED FROM SILVERLIGHTCONTRIB Project for simplicity /// <summary> /// Base class for DataService Data Contract classes to implement /// base functionality that is needed like INotifyPropertyChanged. /// Add the base class in the partial class to add the implementation. /// </summary> public abstract class DataServiceEntityBase : INotifyPropertyChanged { /// <summary> /// The handler for the registrants of the interface's event /// </summary> PropertyChangedEventHandler _propertyChangedHandler; /// <summary> /// Allow inheritors to fire the event more simply. /// </summary> /// <param name="propertyName"></param> protected void FirePropertyChanged(string propertyName) { if (_propertyChangedHandler != null) { _propertyChangedHandler(this, new PropertyChangedEventArgs(propertyName)); } } #region INotifyPropertyChanged Members /// <summary> /// The interface used to notify changes on the entity. /// </summary> event PropertyChangedEventHandler INotifyPropertyChanged.PropertyChanged { add { _propertyChangedHandler += value; } remove { _propertyChangedHandler -= value; } } #endregion What this class implies is that the developer intends to bind visuals directly to data (yes, a ViewModel is used but it defines an ObservableCollection of data objects). Is this design diverging too far from the guidance of MVVM? Now I can see some of the reasons why Shawn would go this way: what Shawn can do with DataServiceEntityBase is this sort of thing (which is intimate with the Entity Framework): // Partial Method to support the INotifyPropertyChanged interface public partial class Game : DataServiceEntityBase { #region Partial Method INotifyPropertyChanged Implementation // Override the Changed partial methods to implement the // INotifyPropertyChanged interface // This helps with the Model implementation to be a mostly // DataBound implementation partial void OnDeveloperChanged() { base.FirePropertyChanged("Developer"); } partial void OnGenreChanged() { base.FirePropertyChanged("Genre"); } partial void OnListPriceChanged() { base.FirePropertyChanged("ListPrice"); } partial void OnListPriceCurrencyChanged() { base.FirePropertyChanged("ListPriceCurrency"); } partial void OnPlayerInfoChanged() { base.FirePropertyChanged("PlayerInfo"); } partial void OnProductDescriptionChanged() { base.FirePropertyChanged("ProductDescription"); } partial void OnProductIDChanged() { base.FirePropertyChanged("ProductID"); } partial void OnProductImageUrlChanged() { base.FirePropertyChanged("ProductImageUrl"); } partial void OnProductNameChanged() { base.FirePropertyChanged("ProductName"); } partial void OnProductTypeIDChanged() { base.FirePropertyChanged("ProductTypeID"); } partial void OnPublisherChanged() { base.FirePropertyChanged("Publisher"); } partial void OnRatingChanged() { base.FirePropertyChanged("Rating"); } partial void OnRatingUrlChanged() { base.FirePropertyChanged("RatingUrl"); } partial void OnReleaseDateChanged() { base.FirePropertyChanged("ReleaseDate"); } partial void OnSystemNameChanged() { base.FirePropertyChanged("SystemName"); } #endregion } Of course MSDN code can seen as “toy code” for educational purposes but is anyone doing anything like this in the real world of Silverlight development?

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  • Hooking DirectX EndScene from an injected DLL

    - by Etan
    I want to detour EndScene from an arbitrary DirectX 9 application to create a small overlay. As an example, you could take the frame counter overlay of FRAPS, which is shown in games when activated. I know the following methods to do this: Creating a new d3d9.dll, which is then copied to the games path. Since the current folder is searched first, before going to system32 etc., my modified DLL gets loaded, executing my additional code. Downside: You have to put it there before you start the game. Same as the first method, but replacing the DLL in system32 directly. Downside: You cannot add game specific code. You cannot exclude applications where you don't want your DLL to be loaded. Getting the EndScene offset directly from the DLL using tools like IDA Pro 4.9 Free. Since the DLL gets loaded as is, you can just add this offset to the DLL starting address, when it is mapped to the game, to get the actual offset, and then hook it. Downside: The offset is not the same on every system. Hooking Direct3DCreate9 to get the D3D9, then hooking D3D9-CreateDevice to get the device pointer, and then hooking Device-EndScene through the virtual table. Downside: The DLL cannot be injected, when the process is already running. You have to start the process with the CREATE_SUSPENDED flag to hook the initial Direct3DCreate9. Creating a new Device in a new window, as soon as the DLL gets injected. Then, getting the EndScene offset from this device and hooking it, resulting in a hook for the device which is used by the game. Downside: as of some information I have read, creating a second device may interfere with the existing device, and it may bug with windowed vs. fullscreen mode etc. Same as the third method. However, you'll do a pattern scan to get EndScene. Downside: doesn't look that reliable. How can I hook EndScene from an injected DLL, which may be loaded when the game is already running, without having to deal with different d3d9.dll's on other systems, and with a method which is reliable? How does FRAPS for example perform it's DirectX hooks? The DLL should not apply to all games, just to specific processes where I inject it via CreateRemoteThread.

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  • DynamicMethod for ConstructorInfo.Invoke, what do I need to consider?

    - by Lasse V. Karlsen
    My question is this: If I'm going to build a DynamicMethod object, corresponding to a ConstructorInfo.Invoke call, what types of IL do I need to implement in order to cope with all (or most) types of arguments, when I can guarantee that the right type and number of arguments is going to be passed in before I make the call? Background I am on my 3rd iteration of my IoC container, and currently doing some profiling to figure out if there are any areas where I can easily shave off large amounts of time being used. One thing I noticed is that when resolving to a concrete type, ultimately I end up with a constructor being called, using ConstructorInfo.Invoke, passing in an array of arguments that I've worked out. What I noticed is that the invoke method has quite a bit of overhead, and I'm wondering if most of this is just different implementations of the same checks I do. For instance, due to the constructor matching code I have, to find a matching constructor for the predefined parameter names, types, and values that I have passed in, there's no way this particular invoke call will not end up with something it should be able to cope with, like the correct number of arguments, in the right order, of the right type, and with appropriate values. When doing a profiling session containing a million calls to my resolve method, and then replacing it with a DynamicMethod implementation that mimics the Invoke call, the profiling timings was like this: ConstructorInfo.Invoke: 1973ms DynamicMethod: 93ms This accounts for around 20% of the total runtime of this profiling application. In other words, by replacing the ConstructorInfo.Invoke call with a DynamicMethod that does the same, I am able to shave off 20% runtime when dealing with basic factory-scoped services (ie. all resolution calls end up with a constructor call). I think this is fairly substantial, and warrants a closer look at how much work it would be to build a stable DynamicMethod generator for constructors in this context. So, the dynamic method would take in an object array, and return the constructed object, and I already know the ConstructorInfo object in question. Therefore, it looks like the dynamic method would be made up of the following IL: l001: ldarg.0 ; the object array containing the arguments l002: ldc.i4.0 ; the index of the first argument l003: ldelem.ref ; get the value of the first argument l004: castclass T ; cast to the right type of argument (only if not "Object") (repeat l001-l004 for all parameters, l004 only for non-Object types, varying l002 constant from 0 and up for each index) l005: newobj ci ; call the constructor l006: ret Is there anything else I need to consider? Note that I'm aware that creating dynamic methods will probably not be available when running the application in "reduced access mode" (sometimes the brain just won't give up those terms), but in that case I can easily detect that and just calling the original constructor as before, with the overhead and all.

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  • activeX component in axapta

    - by Nico
    hi folks, i'm struggling with an .net activeX i try to use in ms axapta 2009. using this component on my local machine where it was compiled, it's working quite fine. it can be added as activeX element on a form, the methods and events are listed in the axapta-activeX-explorer and i can interact with it without any problems. but trying to distribute the dll to other clients isn't working as intended. the registration of the dll via regasm /codebase /tlb works properly - getting the message, registration was successful. the component is also listed when selecting an activeX-element to add in ax, but neither functions nor properties are listed. and launching the form results in an errormessage - activeX component CLSID ... not found on system, not installed. the classID is indeed the one, defined in .net. strange things happen, having a look on the task-manager. the activeX-component itself is just a wrapper to interact with a com-application. when launching the ax-form with the not working and _not_installed_!! activeX-thing, the taskmanager shows a new process of the com-application, which is instanciated by the activeX :/ things i tried: using different versions of regasm, eg \Windows\Microsoft.NET\Framework\v2.0.50727 ; C:\Windows\Microsoft.NET\Framework64\v2.0.50727 using new GUIDs in .net, prior removing the old ones from the registry compiling, using different versions of the .net framework doing registration via regasm, regasm /codebase, regasm /codebase /tlb, using a visual-studio-setup running registration via command-line as administrator running setup as administrator running even ax as administrator on client-machine moving dll to a different folder followed by new registration ( windows/system32; ax/client/bin ) installing to GAC ( gacutil /i ) different project-options in visual studio ( COM-Visibility; register for COM-Interop; different targetPlatform ) hoped for the fact, that compiling in visual studio with register for COM-Interop option enabled does something more than just the regasm-registration, i used a registry-monitor-microsoft-tool for logging the registry-activity which happend during compilation. using these logs to create all registry-entries on the target-client in addition didn't work either. any hints or help would be so much appreciated! this thing is blocking me for days now :(

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  • Using Android SAXParser, one my my XML Elements is mysteriously breaking in half.

    - by Drennen
    And its not '&' Im using the SAXParser object do parse the actual XML. This is normally done by passing a URL to the XMLReader.Parse method. Because my XML is coming from a POST request to a webservice, I am saving that result as a String and then employing StringReader / InputSource to feed this string back to the XMLReader.Parse method. However, something strange is happening at the 2001st character of the XMLstring. The 'characters' method of the document handler is being called TWICE in between the startElement and endElement methods, effectively breaking my string (in this case a project title) into two pieces. Because I am instantiating objects in my characters method, I am getting two objects instead of one. This line, about 2000 chars into the string fires 'characters' two times, breaking between "Lower" and "Level" <title>SUMC-BOOKSTORE, LOWER LEVEL RENOVATIONS</title> When I bypass the StringReader / InputSource workaround and feed a flat XML file to XMLReader.Parse, it works absolutely fine. Something about StringReader and or InputSource is somehow screwing this up. Here is my method that takes and XML string and parses is through the SAXParser. public void parseXML(String XMLstring) { try { SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); XMLReader xr = sp.getXMLReader(); xr.setContentHandler(this); // Something is happening in the StringReader or InputSource // That cuts the XML element in half at the 2001 character mark. StringReader sr = new StringReader(XMLstring); InputSource is = new InputSource(sr); xr.parse(is); } catch (IOException e) { Log.e("CMS1", e.toString()); } catch (SAXException e) { Log.e("CMS2", e.toString()); } catch (ParserConfigurationException e) { Log.e("CMS3", e.toString()); } } I would greatly appreciate any ideas on how to not have 'characters' firing off twice when I get to this point in the XML String. Or, show me how to use a POST request and still pass off the URL to the Parse function. THANK YOU.

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  • Using Objective-C Blocks

    - by Sean
    Today I was experimenting with Objective-C's blocks so I thought I'd be clever and add to NSArray a few functional-style collection methods that I've seen in other languages: @interface NSArray (FunWithBlocks) - (NSArray *)collect:(id (^)(id obj))block; - (NSArray *)select:(BOOL (^)(id obj))block; - (NSArray *)flattenedArray; @end The collect: method takes a block which is called for each item in the array and expected to return the results of some operation using that item. The result is the collection of all of those results. (If the block returns nil, nothing is added to the result set.) The select: method will return a new array with only the items from the original that, when passed as an argument to the block, the block returned YES. And finally, the flattenedArray method iterates over the array's items. If an item is an array, it recursively calls flattenedArray on it and adds the results to the result set. If the item isn't an array, it adds the item to the result set. The result set is returned when everything is finished. So now that I had some infrastructure, I needed a test case. I decided to find all package files in the system's application directories. This is what I came up with: NSArray *packagePaths = [[[NSSearchPathForDirectoriesInDomains(NSAllApplicationsDirectory, NSAllDomainsMask, YES) collect:^(id path) { return (id)[[[NSFileManager defaultManager] contentsOfDirectoryAtPath:path error:nil] collect:^(id file) { return (id)[path stringByAppendingPathComponent:file]; }]; }] flattenedArray] select:^(id fullPath) { return [[NSWorkspace sharedWorkspace] isFilePackageAtPath:fullPath]; }]; Yep - that's all one line and it's horrid. I tried a few approaches at adding newlines and indentation to try to clean it up, but it still feels like the actual algorithm is lost in all the noise. I don't know if it's just a syntax thing or my relative in-experience with using a functional style that's the problem, though. For comparison, I decided to do it "the old fashioned way" and just use loops: NSMutableArray *packagePaths = [NSMutableArray new]; for (NSString *searchPath in NSSearchPathForDirectoriesInDomains(NSAllApplicationsDirectory, NSAllDomainsMask, YES)) { for (NSString *file in [[NSFileManager defaultManager] contentsOfDirectoryAtPath:searchPath error:nil]) { NSString *packagePath = [searchPath stringByAppendingPathComponent:file]; if ([[NSWorkspace sharedWorkspace] isFilePackageAtPath:packagePath]) { [packagePaths addObject:packagePath]; } } } IMO this version was easier to write and is more readable to boot. I suppose it's possible this was somehow a bad example, but it seems like a legitimate way to use blocks to me. (Am I wrong?) Am I missing something about how to write or structure Objective-C code with blocks that would clean this up and make it clearer than (or even just as clear as) the looped version?

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  • Reflection - SetValue of array within class?

    - by Jaymz87
    OK, I've been working on something for a while now, using reflection to accomplish a lot of what I need to do, but I've hit a bit of a stumbling block... I'm trying to use reflection to populate the properties of an array of a child property... not sure that's clear, so it's probably best explained in code: Parent Class: Public Class parent Private _child As childObject() Public Property child As childObject() Get Return _child End Get Set(ByVal value As child()) _child = value End Set End Property End Class Child Class: Public Class childObject Private _name As String Public Property name As String Get Return _name End Get Set(ByVal value As String) _name = value End Set End Property Private _descr As String Public Property descr As String Get Return _descr End Get Set(ByVal value As String) _descr = value End Set End Property End Class So, using reflection, I'm trying to set the values of the array of child objects through the parent object... I've tried several methods... the following is pretty much what I've got at the moment (I've added sample data just to keep things simple): Dim Results(1) As String Results(0) = "1,2" Results(1) = "2,3" Dim parent As New parent Dim child As childObject() = New childObject() {} Dim PropInfo As PropertyInfo() = child.GetType().GetProperties() Dim i As Integer = 0 For Each res As String In Results Dim ResultSet As String() = res.Split(",") ReDim child(i) Dim j As Integer = 0 For Each PropItem As PropertyInfo In PropInfo PropItem.SetValue(child, ResultSet(j), Nothing) j += 1 Next i += 1 Next parent.child = child This fails miserably on PropItem.SetValue with ArgumentException: Property set method not found. Anyone have any ideas? @Jon :- Thanks, I think I've gotten a little further, by creating individual child objects, and then assigning them to an array... The issue is now trying to get that array assigned to the parent object (using reflection). It shouldn't be difficult, but I think the problem comes because I don't necessarily know the parent/child types. I'm using reflection to determine which parent/child is being passed in. The parent always has only one property, which is an array of the child object. When I try assigning the child array to the parent object, I get a invalid cast exception saying it can't convert Object[] to . EDIT: Basically, what I have now is: Dim PropChildInfo As PropertyInfo() = ResponseObject.GetType().GetProperties() For Each PropItem As PropertyInfo In PropChildInfo PropItem.SetValue(ResponseObject, ResponseChildren, Nothing) Next ResponseObject is an instance of the parent Class, and ResponseChildren is an array of the childObject Class. This fails with: Object of type 'System.Object[]' cannot be converted to type 'childObject[]'.

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  • Azure storage: Uploaded files with size zero bytes

    - by Fabio Milheiro
    When I upload an image file to a blob, the image is uploaded apparently successfully (no errors). When I go to cloud storage studio, the file is there, but with a size of 0 (zero) bytes. The following is the code that I am using: // These two methods belong to the ContentService class used to upload // files in the storage. public void SetContent(HttpPostedFileBase file, string filename, bool overwrite) { CloudBlobContainer blobContainer = GetContainer(); var blob = blobContainer.GetBlobReference(filename); if (file != null) { blob.Properties.ContentType = file.ContentType; blob.UploadFromStream(file.InputStream); } else { blob.Properties.ContentType = "application/octet-stream"; blob.UploadByteArray(new byte[1]); } } public string UploadFile(HttpPostedFileBase file, string uploadPath) { if (file.ContentLength == 0) { return null; } string filename; int indexBar = file.FileName.LastIndexOf('\\'); if (indexBar > -1) { filename = DateTime.UtcNow.Ticks + file.FileName.Substring(indexBar + 1); } else { filename = DateTime.UtcNow.Ticks + file.FileName; } ContentService.Instance.SetContent(file, Helper.CombinePath(uploadPath, filename), true); return filename; } // The above code is called by this code. HttpPostedFileBase newFile = Request.Files["newFile"] as HttpPostedFileBase; ContentService service = new ContentService(); blog.Image = service.UploadFile(newFile, string.Format("{0}{1}", Constants.Paths.BlogImages, blog.RowKey)); Before the image file is uploaded to the storage, the Property InputStream from the HttpPostedFileBase appears to be fine (the size of the of image corresponds to what is expected! And no exceptions are thrown). And the really strange thing is that this works perfectly in other cases (uploading Power Points or even other images from the Worker role). The code that calls the SetContent method seems to be exactly the same and file seems to be correct since a new file with zero bytes is created at the correct location. Does any one have any suggestion please? I debugged this code dozens of times and I cannot see the problem. Any suggestions are welcome! Thanks

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  • WCF Webservices and FaultContract - Client's receiving SoapExc insted of FaultException<TDetails>

    - by Alessandro Di Lello
    Hi All, i'm developing a WCF Webservice and consuming it within a mvc2 application. My problem is that i'm using FaultContracts on my methods with a custom FaultDetail and i'm throwing manyally the faultexception but when the client receive the exception , it receives a normal SoapException instead of my FaultException that i throwed from the service side. Here is some code: Custom Fault Detail Class: [DataContract] public class MyFaultDetails { [DataMember] public string Message { get; set; } } Operation on service contract: [OperationContract] [FaultContract(typeof(MyFaultDetails))] void ThrowException(); Implementation: public void ThrowException() { var details = new MyFaultDetails { Message = "Exception Test" }; throw new FaultException<MyFaultDetails >(details , new FaultReason(details .Message), new FaultCode("MyFault")); } Client side: try { // Obv proxy init etc.. service.ThrowException(); } catch (FaultException<MyFaultDetails> ex) { // stuff } catch (Exception ex) { // stuff } What i expect is to catch the FaultException , instead that catch is skipped and the next catch is taken with an exception of type SoapException. Am i missing something ? i red a lot of threads about using faultcontracts within wcf and what i did seems to be good. I had a look at the wsdl and xsd generated and they look fine. here's a snippet regarding this method: <wsdl:operation name="ThrowException"> <wsdl:input wsaw:Action="http://tempuri.org/IAnyJobService/ThrowException" message="tns:IAnyJobService_ThrowException_InputMessage" /> <wsdl:output wsaw:Action="http://tempuri.org/IAnyJobService/ThrowExceptionResponse" message="tns:IAnyJobService_ThrowException_OutputMessage" /> <wsdl:fault wsaw:Action="http://tempuri.org/IAnyJobService/ThrowExceptionAnyJobServiceFaultExceptionFault" name="AnyJobServiceFaultExceptionFault" message="tns:IAnyJobService_ThrowException_AnyJobServiceFaultExceptionFault_FaultMessage" /> </wsdl:operation> <wsdl:operation name="ThrowException"> <soap:operation soapAction="http://tempuri.org/IAnyJobService/ThrowException" style="document" /> <wsdl:input> <soap:body use="literal" /> </wsdl:input> <wsdl:output> <soap:body use="literal" /> </wsdl:output> <wsdl:fault name="AnyJobServiceFaultExceptionFault"> <soap:fault use="literal" name="AnyJobServiceFaultExceptionFault" namespace="" /> </wsdl:fault> </wsdl:operation> Any help ? Thanks in advance Regards Alessandro

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  • C++ How to deep copy a struct with unknown datatype?

    - by Ewald Peters
    hi, i have a "data provider" which stores its output in a struct of a certain type, for instance struct DATA_TYPE1{ std::string data_string; }; then this struct has to be casted into a general datatype, i thought about void * or char *, because the "intermediate" object that copies and stores it in its binary tree should be able to store many different types of such struct data. struct BINARY_TREE_ENTRY{ void * DATA; struct BINARY_TREE_ENTRY * next; }; this void * is then later taken by another object that casts the void * back into the (struct DATA_TYPE1 *) to get the original data. so the sender and the receiver know about the datatype DATA_TYPE1 but not the copying object inbetween. but how can the intermidiate object deep copy the contents of the different structs, when it doesn't know the datatype, only void * and it has no method to copy the real contents; dynamic_cast doesn't work for void *; the "intermediate" object should do something like: void store_data(void * CASTED_DATA_STRUCT){ void * DATA_COPY = create_a_deepcopy_of(CASTED_DATA_STRUCT); push_into_bintree(DATA_COPY); } a simple solution would be that the sending object doesn't delete the sent data struct, til the receiving object got it, but the sending objects are dynamically created and deleted, before the receiver got the data from the intermediate object, for asynchronous communication, therefore i want to copy it. instead of converting it to void * i also tried converting to a superclass pointer of which the intermediate copying object knows about, and which is inherited by all the different datatypes of the structs: struct DATA_BASE_OBJECT{ public: DATA_BASE_OBJECT(){} DATA_BASE_OBJECT(DATA_BASE_OBJECT * old_ptr){ std::cout << "this should be automatically overridden!" << std::endl; } virtual ~DATA_BASE_OBJECT(){} }; struct DATA_TYPE1 : public DATA_BASE_OBJECT { public: string str; DATA_TYPE1(){} ~DATA_TYPE1(){} DATA_TYPE1(DATA_TYPE1 * old_ptr){ str = old_ptr->str; } }; and the corresponding binary tree entry would then be: struct BINARY_TREE_ENTRY{ struct DATA_BASE_OBJECT * DATA; struct BINARY_TREE_ENTRY * next; }; and to then copy the unknown datatype, i tried in the class that just gets the unknown datatype as a struct DATA_BASE_OBJECT * (before it was the void *): void * copy_data(DATA_BASE_OBJECT * data_that_i_get_in_the_sub_struct){ struct DATA_BASE_OBJECT * copy_sub = new DATA_BASE_OBJECT(data_that_i_get_in_the_sub_struct); push_into_bintree(copy_sub); } i then added a copy constructor to the DATA_BASE_OBJECT, but if the struct DATA_TYPE1 is first casted to a DATA_BASE_OBJECT and then copied, the included sub object DATA_TYPE1 is not also copied. i then thought what about finding out the size of the actual object to copy and then just memcopy it, but the bytes are not stored in one row and how do i find out the real size in memory of the struct DATA_TYPE1 which holds a std::string? Which other c++ methods are available to deepcopy an unknown datatype (and to maybe get the datatype information somehow else during runtime) thanks Ewald

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  • How to load entities into private collections using the entity framework

    - by Anton P
    I have a POCO domain model which is wired up to the entity framework using the new ObjectContext class. public class Product { private ICollection<Photo> _photos; public Product() { _photos = new Collection<Photo>(); } public int Id { get; set; } public string Name { get; set; } public virtual IEnumerable<Photo> Photos { get { return _photos; } } public void AddPhoto(Photo photo) { //Some biz logic //... _photos.Add(photo); } } In the above example i have set the Photos collection type to IEnumerable as this will make it read only. The only way to add/remove photos is through the public methods. The problem with this is that the Entity Framework cannot load the Photo entities into the IEnumerable collection as it's not of type ICollection. By changing the type to ICollection will allow callers to call the Add mentod on the collection itself which is not good. What are my options? Edit: I could refactor the code so it does not expose a public property for Photos: public class Product { public Product() { Photos = new Collection<Photo>(); } public int Id { get; set; } public string Name { get; set; } private Collection<Photo> Photos {get; set; } public IEnumerable<Photo> GetPhotos() { return Photos; } public void AddPhoto(Photo photo) { //Some biz logic //... Photos.Add(photo); } } And use the GetPhotos() to return the collection. The other problem with the approach is that I will loose the change tracking abilities as I cannot mark the collection as Virtual - It is not possible to mark a property as private virtual. In NHibernate I believe it's possible to map the proxy class to the private collection via configuration. I hope that this will become a feature of EF4. Currently i don't like the inability to have any control over the collection!

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