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  • How to know when MKPinAnnotationView pin callout opens/closes

    - by JOM
    I want to update pin callout (popup) subtitle either realtime, when I receive some new info from server, or at least when callout opens. So far it looks like pin + callout are created only once at... - (MKAnnotationView *)mapView:(MKMapView *)aMapView viewForAnnotation:(id <MKAnnotation>)annotation ...and then used as-is as long as it exists regardless how many times I tap it closed/open or scroll around keeping it visible. How can I update the subtitle?

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  • How to Anti-Alias Layers in iPhoneOS

    - by Shannon A.
    We've had Reiner Knizia's Money out for a couple of months now. It's done pretty well, and so we've been updating it as time allows. However, one thing continues to bug me. I've never been able to get my layered cards to anti-alias correctly. Here's a sample: Cards that are laid straight are very clean, but whenever they're angled the black lines around the cards get jagged. I've tried this depending on both lines implicit to the artwork and lines drawn through drawRect:, and they both do the same thing. I've tried the edgeAntiAliasingMask and it doesn't do a thing as far as I can tell. I've tried masksToBounds for the sublayers set to NO and YES. Right now my card is set up as a CALayer that has sub-CALayers for the front and the back, plus for a few other things like a lightening mask and a darkening mask. Here's some snippets of the code: CArdLayer *theCardLayer = [CArdLayer layer]; theCardLayer.edgeAntialiasingMask = kCALayerLeftEdge | kCALayerRightEdge | kCALayerBottomEdge | kCALayerTopEdge; theCardLayer.front = [CALayer layer]; theCardLayer.front.edgeAntialiasingMask = kCALayerLeftEdge | kCALayerRightEdge | kCALayerBottomEdge | kCALayerTopEdge; theCardLayer.front.bounds = theCardLayer.bounds; theCardLayer.front.masksToBounds = YES; theCardLayer.front.contents = (id)[cardDrawing CGImage]; [theCardLayer addSublayer:theCardLayer.front]; Etc ... Any ideas on how to make the cards actually anti-alias?

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  • having a test debug app and a released debug app side by side

    - by Tristan
    Yo! When I download my app from the iStore, the latest test version installed to my phone gets over written. Does anyone know how to have two versions of the same app side by side? On a test project, I edited the build settings so that "realease" and "debug" have different product names. This seemed to solve my problem, however when I try this same trick on my actual project, the two overwrite each other again. Does anyone have a recommendation? I don't mind how it's done. Thanks! Tristan

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  • pass value through url

    - by shishir.bobby
    hi all, i hv a question. my url is some thing like this http://www.google.com?to=shishir&from=friend and i hv 2 textfeild from where i m getting value of to and from. i need to set those values of 2 textfeiilds into the URL to="values from textfeild" from="value from textfeild" to create a somewhat called a dynamic URL. how can i do it quick reply is always appreciated regards shishir

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  • prevent UIWebView inputs from displaying UIKeyboard without disabling user interaction

    - by Slee
    I have a UIWebView that loads and external product configuration web service UI that is basically a bunch of dependent Drop Down lists. The problem is the Drop Downs are basically enhanced text input's so when the user taps them to display the options the UIKeyboard keeps popping up and own after they make their selection. it is less than a fluid process. Is there anyway to suppress the html inputs from triggering the UIKeyboard?

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  • What are some methods to debug Javascript inside of a UIWebView?

    - by bpapa
    I'm trying to figure out why something with Javascript isn't working inside of a UIWebView. To my knowledge, there is no way to set a breakpoint inside of XCode for a js file. No problemo, I'll just go back to 2004 and use alert statemen-- oh wait they don't seem to work inside of a UIWebView either! The only thing I could think of is by exporting my HTML And JS files to my desktop and then just doing my debugging inside of Safari. And that works! But of course, the bug I'm fighting with in the UIWebView doesn't occur in Safari. Are there any other ways for debugging inside of a UIWebView, or any tricks that I can use akin to using the old-school alert method?

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  • UISearchBarBackground Class

    - by Jim Bonner
    I am using the following piece of code to hide the background on a UISearchBar: [[searchView.subviews objectAtIndex:0] setHidden:YES]; Pretty simple, but I worry about hard coding a position in a subview list. So I went looking for the UISearchBarBackground.h file and cannot find it. Does any know where the definition is hiding?

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  • Why is my addSubview: method causing a leak?

    - by Nathan
    Okay, so I have done a ton of research on this and have been pulling my hair out for days trying to figure out why the following code leaks: [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; UIImage *comicImage = [self getCachedImage:[NSString stringWithFormat:@"%@%@%@",@"http://url/",comicNumber,@".png"]]; self.imageView = [[[UIImageView alloc] initWithImage:comicImage] autorelease]; [self.scrollView addSubview:self.imageView]; self.scrollView.contentSize = self.imageView.frame.size; self.imageWidth = [NSString stringWithFormat:@"%f",imageView.frame.size.width]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; Both self.imageView and self.scrollView are @propety (nonatomic, retain) and released in my dealloc.. imageView isn't used anywhere else in the code. This code is also run in a thread off of the main thread. If I run this code on my device, it will quickly run out of memory if I continually load this view. However, I've found if I comment out the following line: [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; UIImage *comicImage = [self getCachedImage:[NSString stringWithFormat:@"%@%@%@",@"http://url/",comicNumber,@".png"]]; self.imageView = [[[UIImageView alloc] initWithImage:comicImage] autorelease]; //[self.scrollView addSubview:self.imageView]; self.scrollView.contentSize = self.imageView.frame.size; self.imageWidth = [NSString stringWithFormat:@"%f",imageView.frame.size.width]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; Memory usage becomes stable, no matter how many times I load the view. I have gone over everything I can think to see why this is leaking, but as far as I can tell I have all my releases straight. Can anyone see what I am missing?

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  • Newbie Objective C developer question

    - by R.J.
    I have been looking everywhere for an answer to this question - perhaps I'm looking in the wrong places. Also, I'm brand new to Objective C although I have around 10 years of experience as a developer. for this code: [receiver makeGroup:group, memberOne, memberTwo, memberThree]; what would the method definition look like? - (void)makeGroup:(Group *)g, (NSString *)memberOne, ...? Thanks for any help you can provide. I know this is probably very simple... Thanks, R

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  • How to determine if scrolling a UITableView was done by tapping the index?

    - by John Michael Zorko
    Hello, all ... I want to determine when the index (transparent alphabet) along the side of a UITableView is tapped. To be more specific, I have a sectioned UITableView that has an index, and said index does the right thing, but when the UITableView's -scrollViewDidScroll method is called, I want to be able to determine if said scrolling was the result of the user tapping the index, vs. dragging or swiping the table view itself. If anyone has ideas on how to do this, i'd love to hear about them :-) Regards, John

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  • UIRotationGestureRecognizer minimum rotation value

    - by dc
    Is it possible to set a minimum rotation value necessary for a UIRotationGestureRecognizer to transition into UIGestureRecognizerStateRecognized? I'm using multiple recognizers, and my UIRotationGestureRecognizer keeps getting called with a very small rotation (Between 1 and 15 degrees either direction) rather than my UIPinchGestureRecognizer. What I'd like to do is only have the rotation be called if the rotation is within a certain range, otherwise cancel it and let the pinch be called.

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  • NSURLConnection request seems to disappear into thin air

    - by ibergmark
    Hi Everybody! I'm having trouble with a NSURLConnection request. My app calls a routine called sayHello to identify a user's device. This code works fine for all devices I've tested it on, but for some devices the request just seems to disappear into thin air with no errors or popups on the device. One specific device that fails is an iPod Touch 2G running OS 3.1.3. The app start's fine and doesn't crash, and none of my error popup messages are displayed. I just can't understand why my server never receives the request since the call to initWithRequest returns a pointer. Any help is much appreciated. Thanks. Here's the relevant header info: @interface Globals : NSObject { UserItem *userData; NSURLConnection *urlConnection; NSString *imageCacheLocation; NSOperationQueue *opQueue; } Here's the implementation of sayHello: - (void)sayHello:(BOOL)updateVisits; { NSString *updString; if (updateVisits) updString = @"Y"; else updString = @"N"; NSDictionary *dataDict = [[NSDictionary alloc] initWithObjectsAndKeys: [[UIDevice currentDevice] uniqueIdentifier], @"id", kProgVersion, @"pv", @"1", @"pr", userData.tagID, @"tg", updString, @"uv", nil]; NSString *urlString = [[NSString alloc] initWithString:kHelloURL]; urlConnection = [self localPOST:dataDict toUrl:urlString delegate:self]; [dataDict release]; [urlString release]; } - (NSURLConnection *)localPOST:(NSDictionary *)dictionary toUrl:(NSString *)urlString delegate:(id)delegate { NSString *myBounds = [[NSString alloc] initWithString:@"0xKmYbOuNdArY"]; NSMutableData *myPostData = [[NSMutableData alloc] initWithCapacity:10]; NSArray *formKeys = [dictionary allKeys]; for (int i = 0; i < [formKeys count]; i++) { [myPostData appendData:[[NSString stringWithFormat:@"--%@\n", myBounds] dataUsingEncoding:NSUTF8StringEncoding]]; [myPostData appendData:[[NSString stringWithFormat: @"Content-Disposition: form-data; name=\"%@\"\n\n%@\n", [formKeys objectAtIndex:i], [dictionary valueForKey:[formKeys objectAtIndex:i]]] dataUsingEncoding:NSUTF8StringEncoding]]; } [myPostData appendData:[[NSString stringWithFormat:@"--%@--\n", myBounds] dataUsingEncoding:NSUTF8StringEncoding]]; NSURL *myURL = [[NSURL alloc] initWithString:urlString]; NSMutableURLRequest *myRequest = [[NSMutableURLRequest alloc] initWithURL:myURL cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:30]; NSString *myContent = [[NSString alloc] initWithFormat: @"multipart/form-data; boundary=%@", myBounds]; [myRequest setValue:myContent forHTTPHeaderField:@"Content-Type"]; [myRequest setHTTPMethod:@"POST"]; [myRequest setHTTPBody:myPostData]; NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:myRequest delegate:delegate]; if (!connection) { [[Globals sharedGlobals] showAlertWithTitle: NSLocalizedString( @"Connection failed", @"alert title - connection failed") message: NSLocalizedString( @"Could not open a connection.", @"alert message - connection failed")]; } [myBounds release]; [myPostData release]; [myURL release]; [myRequest release]; [myContent release]; return connection; } - (void)handleNetworkError:(NSError *)error { if (networkErrorAlert) return; networkErrorAlert = YES; [[Globals sharedGlobals] showAlertWithTitle: NSLocalizedString( @"Network error", @"alert title - network error") message: [NSString stringWithFormat: NSLocalizedString( @"This app needs a network connection to function properly.", @"alert message - network error")] otherButtons:nil delegate:self]; } - (void) connectionDidFinishLoading:(NSURLConnection *)connection { [urlConnection release]; urlConnection = nil; } - (void) connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { [self handleNetworkError:error]; [urlConnection release]; urlConnection = nil; }

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  • Texture2D problem

    - by Anders Karlsson
    I have a problem that is driving me crazy, I want to write a number of texts on the screen using Texture2D however I only seem to be able to write the first one. If I individually write one of the labels it works but not if I write all of them, only the first label is displayed. Let me show some code: -(void)drawText:(NSString*)theString AtX:(float)X Y:(float)Y withFont:(UIFont*)aFont { // set color glColor4f(1, 0, 0, 1.0); // Enable modes needed for drawing glEnableClientState(GL_TEXTURE_COORD_ARRAY); Texture2D* textTexture = [[Texture2D alloc] initWithString:theString dimensions:viewSize // 320x480 alignment:UITextAlignmentLeft font:aFont]; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); [textTexture drawInRect:CGRectMake(X,Y,1,1)]; glDisableClientState(GL_TEXTURE_COORD_ARRAY); [textTexture release]; } When I call this drawText once it seems to display the text properly, but if I call it a second time nothing seems to be displayed. Somebody has an idea what it could be? The states like GL_BLEND and GL_TEXTURE_2D have been enabled in the view setup function. In the Texture2D the dimensions are 512x512 as I pass the whole screen to function. If I don't pass that the text gets enlarged and fuzzy. I am a bit uncertain about that parameter. TIA for any help.

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  • NSCalendar: Problem getting weeks in a month...

    - by AngrySpade
    I am creating a calendar control of sorts... One thing I need to know is how many weeks are there in a Month... So NSCalendar rangeOfUnit:inUnit:forDate Seems to be exactly what I need... Except I am noticing something that seems off and I can't quite figure out why this is happening... The following code... NSCalendar *calendar = [NSCalendar currentCalendar]; NSDateComponents *dateComponents = [[NSDateComponents alloc] init]; [dateComponents setYear: 2010]; [dateComponents setDay: 1]; for (int x=1; x<=12; x++) { [dateComponents setMonth: x]; NSDate *date = [calendar dateFromComponents:dateComponents]; NSLog(@"Date: %@", date); NSRange range = [calendar rangeOfUnit: NSWeekCalendarUnit inUnit: NSMonthCalendarUnit forDate:date]; NSLog(@"%d Weeks in Month %d", range.length, [dateComponents month]); } Is returning the following debug messages... 2010-03-14 13:08:10.350 Scrap[4256:207] Date: 2010-01-01 00:00:00 -0500 2010-03-14 13:08:10.351 Scrap[4256:207] 5 Weeks in Month 1 2010-03-14 13:08:10.352 Scrap[4256:207] Date: 2010-02-01 00:00:00 -0500 2010-03-14 13:08:10.352 Scrap[4256:207] 4 Weeks in Month 2 2010-03-14 13:08:10.353 Scrap[4256:207] Date: 2010-03-01 00:00:00 -0500 2010-03-14 13:08:10.353 Scrap[4256:207] 5 Weeks in Month 3 2010-03-14 13:08:10.354 Scrap[4256:207] Date: 2010-04-01 00:00:00 -0400 2010-03-14 13:08:10.355 Scrap[4256:207] 5 Weeks in Month 4 2010-03-14 13:08:10.356 Scrap[4256:207] Date: 2010-05-01 00:00:00 -0400 2010-03-14 13:08:10.357 Scrap[4256:207] 5 Weeks in Month 5 2010-03-14 13:08:10.358 Scrap[4256:207] Date: 2010-06-01 00:00:00 -0400 2010-03-14 13:08:10.358 Scrap[4256:207] 5 Weeks in Month 6 2010-03-14 13:08:10.359 Scrap[4256:207] Date: 2010-07-01 00:00:00 -0400 2010-03-14 13:08:10.360 Scrap[4256:207] 5 Weeks in Month 7 2010-03-14 13:08:10.361 Scrap[4256:207] Date: 2010-08-01 00:00:00 -0400 2010-03-14 13:08:10.364 Scrap[4256:207] 5 Weeks in Month 8 2010-03-14 13:08:10.364 Scrap[4256:207] Date: 2010-09-01 00:00:00 -0400 2010-03-14 13:08:10.365 Scrap[4256:207] 5 Weeks in Month 9 2010-03-14 13:08:10.366 Scrap[4256:207] Date: 2010-10-01 00:00:00 -0400 2010-03-14 13:08:10.366 Scrap[4256:207] 5 Weeks in Month 10 2010-03-14 13:08:10.367 Scrap[4256:207] Date: 2010-11-01 00:00:00 -0400 2010-03-14 13:08:10.367 Scrap[4256:207] 5 Weeks in Month 11 2010-03-14 13:08:10.369 Scrap[4256:207] Date: 2010-12-01 00:00:00 -0500 2010-03-14 13:08:10.369 Scrap[4256:207] 52 Weeks in Month 12 I cant quite figure out why I get 52 weeks in month 12. Any clues?

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  • Objective C selector memory managment (does this leak memory)?

    - by James Jones
    - (IBAction) someButtonCall { if(!someCondition) { someButtonCallBack = @selector(someButtonCall); [self presentModalViewController:someController animated:YES]; } else ... } //Called from someController - (void) someControllerFinished:(BOOL) ok { [self dismissModalViewControllerAnimated:YES]; if(ok) [self performSelector:someButtonCallBack]; else ... } I'm wondering if the user keeps getting into the !someCondition clause if the selector is leaked by assigning a new selector each time (the code above is hypothetical and not what i'm doing). Any help is appreciated. Thanks, James Jones

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  • NSUndoManager grouping problem?

    - by anonymous
    I'm working on a barebones drawing app. I'm attempting to implement undo/redo capability, so I tell the view's undoManager to save the current image before updating the display. This works perfectly (yes, I understand that redrawing/saving the entire view is not incredibly efficient, but to solve this problem before attempting to optimize the code). However, as expected, when I 'undo' or 'redo', only the minute change is reflected. My goal is to have the whole finger stroke undone/redone. To do that, I told the undoManager to [beginUndoGrouping] in the [touchesBegan] method, and to [endUndoGrouping] in [touchesEnded]. That works for a bit, but after drawing a few strokes, the app crashes, and gdb exits with exc_bad_access. I'm very grateful for any insight you can give me. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { mouseDragged = YES; currentPoint = [[touches anyObject] locationInView:self]; UIGraphicsBeginImageContext(drawingImageView.bounds.size); [drawingImageView.image drawInRect:drawingImageView.bounds]; CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextSetLineCap(ctx, kCGLineCapRound); CGContextSetLineWidth(ctx, drawingWidth); [drawingColor setStroke]; CGContextBeginPath(ctx); CGContextMoveToPoint(ctx, previousPoint.x, previousPoint.y); CGContextAddLineToPoint(ctx, currentPoint.x, currentPoint.y); CGContextStrokePath(ctx); [self.undoManager registerUndoWithTarget:drawingImageView selector:@selector(setImage:) object:drawingImageView.image]; drawingImageView.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); previousPoint = currentPoint; }

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  • Setting UIImage dimensions on UITableViewCell image

    - by bbrown
    I've got a standard UITableViewCell where I'm using the text and image properties to display a favicon.ico and a label. For the most part, this works really well since UIImage supports the ICO format. However, some sites (like Amazon.com say) have favicon.icos that make use of the ICO format's ability to store multiple sizes in the same file. Amazon stores four different sizes, all the way up to 48x48. This results in most images being 16x16 except for a few that come in at 32x32 or 48x48 and make everything look terrible. I have searched here, the official forum, the documentation, and elsewhere without success. I have tried everything that I could think of to constrain the image size. The only thing that worked was an undocumented method, which I'm not about to use. This is my first app and my first experience with Cocoa (came from C#). In case I wasn't clear in what I'm looking for, ideally the advice would center around setting the dimensions of the UIImage so that the 48x48 version would scale down to 16x16 or a method to tell UIImage to use the 16x16 version present in the ICO file. I don't necessarily need code: just a suggestion of an approach would do me fine. Does anyone have any suggestions? (I asked in the official forum as well because I've sunk more than a day into this already. If a solution is posted there, I'll put it here as well.)

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  • When should you NOT use the asterisk (*) when declaring a variable in Objective C

    - by Jason
    I have just started learning objective c and the asterisk is giving me some trouble. As I look through sample code, sometime it is used when declaring a variable and sometimes it is not. What are the "rules" for when it should be used. I thought it had something to do with the data type of the variable. (asterisk needed for object data types, not needed for simple data types like int) However, I have seen object data types such as CGPoint declared without the asterisk as well? Is there a definitive answer or does it have to do with how and what you use the variable for?

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  • Problem in cropping the UIImage using CGContext?

    - by Rajendra Bhole
    Hi, I developing the simple UIApplication in which i want to crop the UIImage (in .jpg format) with help of CGContext. The developed code till now as follows, CGImageRef graphicOriginalImage = [originalImage.image CGImage]; UIGraphicsBeginImageContext(originalImage.image.size); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGBitmapContextCreateImage(graphicOriginalImage); CGFloat fltW = originalImage.image.size.width; CGFloat fltH = originalImage.image.size.height; CGFloat X = round(fltW/4); CGFloat Y =round(fltH/4); CGFloat width = round(X + (fltW/2)); CGFloat height = round(Y + (fltH/2)); CGContextTranslateCTM(ctx, 0, image.size.height); CGContextScaleCTM(ctx, 1.0, -1.0); CGRect rect = CGRectMake(X,Y ,width ,height); CGContextDrawImage(ctx, rect, graphicOriginalImage); croppedImage = UIGraphicsGetImageFromCurrentImageContext(); return croppedImage; } The above code is worked fine but it can't crop image. The original image memory and cropped image memory i will got same(equal to original image memory). The above code is right for cropping the image?????????????????? How i cropping the image (in behind pixels should also be crop) from the center of the image???????????? I already wasting a lot of time for developing the above code , but i didn't get answer or way to find out how to crop the image.Thanks for sending me answer in advanced.

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  • Any example on how to implement the new VerificationController and the KNOWN_TRANSACTIONS_KEY constant?

    - by Carles Estevadeordal
    I've been looking at implementing the new VerificationController to verify in-App-Purchases: http://developer.apple.com/library/ios/#releasenotes/StoreKit/IAP_ReceiptValidation/_index.html And I wonder if there is some example anywhere en how to validate a transaction, since it seems that the - (BOOL)verifyPurchase:(SKPaymentTransaction *)transaction; is not enough and it has to be implemented internally to verify the purchase when the data form the server is received. Another question is if anyone has a clue on what the KNOWN_TRANSACTIONS_KEY is and how to fill it, is it just the product id of the purchase?

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  • UITableView: Header below a section gets duplicated if a row is deleted from the section above

    - by Megasaur
    In the editing mode of one of my tableviews, I delete a row from a section. The section below has a header. The deletion of the row in the section above leads to duplication of the section header below. So I have 2 header titles, one above the other. I also tried forcing a reload of the section after the delete to no avail: [self.tableView beginUpdates]; [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; NSIndexSet * indexSet = [[NSIndexSet alloc] initWithIndexesInRange:NSMakeRange(3,1)]; [self.tableView reloadSections:indexSet withRowAnimation:UITableViewRowAnimationFade]; [indexSet release]; [self.tableView endUpdates]; Any ideas of what I have done wrong? It is also interesting that the header that failed to get removed is not "seen". If I scroll right off the content of the table view, and let it snap back, only the top header view is seen. It always ignores the header that should have been removed.

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  • Lazy load pages in UIScrollView

    - by jean
    I have a UIScrollView that contains large images and am using paging to scroll between images. In order to save memory, I am loading only one image before and after the currently visible one and loading/releasing new images after a scroll has completed. The problem occurs when one scrolls quickly and scrollViewDidEndDecelerating is not called. How can I detect continuous scrolling? I could check item location on every scrollViewDidScroll but this seems a bit heavy...

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