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  • Ask the Readers: How Do You Monitor Your Computer?

    - by Jason Fitzpatrick
    Beneath the shiny case of your computer and GUI of your operating system there’s a lot–CPU utilization, memory access, and disk space consumption to name a few things–you can keep an eye on. How do you keep an eye on resource utilization and more on your computer? Image available as wallpaper here. Whether you’re carefully managing a small pool of RAM, making sure your abundant apps don’t bog down your processor, or you just like having an intimate view of what’s going on in the guts of your computer, we want to hear all about the tools you use to do it. How and why do you monitor your computer? From disk use to case temps, any kind of monitoring is fair game. Sound off in the comments with the how and why of your monitoring arrangement and then be sure to stop back in on Friday for the What You Said roundup to see what tricks and tools your fellow readers are using to keep an eye on their hardware. HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • Making efficeint voxel engines using "chunks"

    - by Wardy
    Concept I'm currently looking in to how voxel engines work with a view to possibly making one myself. I see a lot of stuff like this ... https://sites.google.com/site/letsmakeavoxelengine/home/chunks ... which talks about how to go about reducing the draw calls. What I can't seem to understand is how it actually saves draw call counts on the basis of the logic being something like this ... Without chunks foreach voxel in myvoxels DrawIfVisible() With Chunks foreach chunk in mychunks DrawIfVisible() which then does ... foreach voxel in myvoxels DrawIfVisible() So surely you saved nothing ?!?! You still make a draw call for each visible voxel do you not? A visible voxel needs a draw call in either scenario. The only real saving I can see is that the logic that evaluates a chunk will be able to determine if a large number of voxels are visible or not effectively saving a bit of "is this chunk visible" cpu time. But it's the draw calls that interest me ... The fewer of those, the faster the application. EDIT: In case it makes any difference I will probably be using XNA (DX not OpenGL) for my engine so don't consider my choice of example in the link above my choice of technology. But this question is such that I doubt it would matter.

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  • How can I have multiple layers in my map array?

    - by Manl400
    How do I load Levels in my game, as in Layer 1 would be Objects, Layer 2 would be Characters and so on. I only need 3 layers, and they will all be put on top of each other. i.e having a flower with a transparent background to be put on grass or dirt on the layer below.I would like to Read From the same file too. How would i go about doing this? Any help would be appreciated. I load the map from a level file which are just numbers corresponding to a tile in the tilesheet. Here is the level file [Layer1] 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 [Layer2] 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 [Layer3] 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 And here is the code that interprets it void LoadMap(const char *filename, std::vector< std::vector <int> > &map) { std::ifstream openfile(filename); if(openfile.is_open()) { std::string line, value; int space; while(!openfile.eof()) { std::getline(openfile, line); if(line.find("[TileSet]") != std::string::npos) { state = TileSet; continue; } else if (line.find("[Layer1]") != std::string::npos) { state = Map; continue; } switch(state) { case TileSet: if(line.length() > 0) tileSet = al_load_bitmap(line.c_str()); break; case Map: std::stringstream str(line); std::vector<int> tempVector; while(!str.eof()) { std::getline(str, value, ' '); if(value.length() > 0) tempVector.push_back(atoi(value.c_str())); } map.push_back(tempVector); break; } } } else { } } and this is how it draws the map. Also the tile sheet is 1280 by 1280 and the tilesizeX and tilesizeY is 64 void DrawMap(std::vector <std::vector <int> > map) { int mapRowCount = map.size(); for(int i, j = 0; i < mapRowCount; i ++) { int mapColCount = map[i].size(); for (int j = 0; j < mapColCount; ++j) { int tilesetIndex = map[i][j]; int tilesetRow = floor(tilesetIndex / TILESET_COLCOUNT); int tilesetCol = tilesetIndex % TILESET_COLCOUNT; al_draw_bitmap_region(tileSet, tilesetCol * TileSizeX, tilesetRow * TileSizeY, TileSizeX, TileSizeY, j * TileSizeX, i * TileSizeX, NULL); } } } EDIT: http://i.imgur.com/Ygu0zRE.jpg

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  • How to document requirements for an API systematically?

    - by Heinrich
    I am currently working on a project, where I have to analyze the requirements of two given IT systems, that use cloud computing, for a Cloud API. In other words, I have to analyze what requirements these systems have for a Cloud API, such that they would be able to switch it, while being able to accomplish their current goals. Let me give you an example for some informal requirements of Project A: When starting virtual machines in the cloud through the API, it must be possible to specify the memory size, CPU type, operating system and a SSH key for the root user. It must be possible to monitor the inbound and outbound network traffic per hour per virtual machine. The API must support the assignment of public IPs to a virtual machine and the retrieval of the public IPs. ... In a later stage of the project I will analyze some Cloud Computing standards that standardize cloud APIs to find out where possible shortcomings in the current standards are. A finding could and will probably be, that a certain standard does not support monitoring resource usage and thus is not currently usable. I am currently trying to find a way to systematically write down and classify my requirements. I feel that the way I currently have them written down (like the three points above) is too informal. I have read in a couple of requirements enineering and software architecture books, but they all focus too much on details and implementation. I do really only care about the functionalities provided through the API/interface and I don't think UML diagrams etc. are the right choice for me. I think currently the requirements that I collected can be described as user stories, but is that already enough for a sophisticated requirements analysis? Probably I should go "one level deeper" ... Any advice/learning resources for me?

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  • Video lags/freezes in SMPlayer and VLC

    - by RanRag
    When I try to play my video files in SMPlayer it works fine but as soon as I switch to fullscreen mode(16:9) following thing happens: 1) Video starts lagging. 2) Audio and video goes out of sync. 3) CPU usage rises to ~50%. 4) SMPlayer starts to hang. My current SMPlayer configuration: 1)Video Output Driver = x11(slow) 2)Audio Output Driver = alsa(0.0-HDA Intel) 3)Cache = 8192 KB 4)Threads for decoding(MPEG-1/2 and H.264 only = 2 Things I tried solve this problem: 1) Tried changing video o/p driver to xv,gl. 2) Tried changing audio o/p driver to pulse. 3) Tried increasing cache size and also tried using nocache. Everything works fine on windows but I don't want to switch to windows just to play video files. My system config: Acer Aspire One D270 Atom N2600(Cedar Trail) 1.6GHz 2GB Memory Intel GMA 3600 graphics. Ubuntu 12.04 Kernel Release: 3.2.0-23-generic-pae Rest all things are working fine I have no resolution issue, bluetooth, wireless also working fine. Just ask me to submit any other log file I will be happy to post. SMPlayer log MPlayer Terminal output Codec Information(currently playing file):

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  • How to fix: Ubuntu 12.04 reboots after loading with elilo

    - by Casey
    I have an HP p6-2120 with CPU: AMD A6-3620 APU with Radeon Graphics RAM: 6GB BIOS: HO2_710.ROM v7.10 [AMI v7.10 4/19/2012] Disk: SATA1 (/dev/sda) - 1 TB (windows) Disk: SATA2 (/dev/sdb) - 1 TB partitioned using "parted -a optimal /dev/sdb" as follows: .. 1049KB 201MB FAT32 boot flag set .. 201MB 60GB ext2 (/) .. 68GB 78GB linux-swap(v1) (swap) .. 78GB 790GB ext4 (/home) .. - rest is "free" space reserved for other purposes (eventually) ubuntu: 12.04.1 LTS [specifically: Release 12.04 (precise) 64-bit] kernel: linux 3.2.0-29-generic I created a bootable EFI USB from the ISO (64-bit) which I downloaded. I can run and install from the USB without any problems. The BIOS is an EFI bios that appears to be capable of booting in either EFI or Legacy mode. Initially, I did the "standard" install with NOTHING on disk2, and let the installer configure everything. The net result of this was that when I started the computer and forced it into "boot" menu mode, it DOES NOT recognize SATA2 as an EFI drive, and when I attempt to "legacy" boot from it, I get the message "ERROR: No Boot Disk has been detected." The "standard" install created one large partition that consumed the entire disk. At that point, I manually partitioned the disk (using sudo parted -a optimal /dev/sdb) as described above. I selected the "other" install, and changed the /dev/sdb1 to "bios_grub", /dev/sdb2 as "/" (ext4), /dev/sdb3 as swap, and /dev/sdb4 as "/home". [Note: fearing that possibly elilo did not recognize ext4, I switched /dev/sdb2 to ext2 and re-insalled] The net result was that the install appeared to trash the /dev/sdb1 partition so that it was NOT readable by anything. I re-formated /dev/sdb1 as FAT32 and set the boot flag. I repeated the install ignoring the messages about no bios_grub partition. After several attempts to get GRUB2 to work, I switched to elilo. I downloaded the most recent version and copied it (elilo-3.14-ia64.efi) to /dev/sdb1/efi/boot/bootx64.efi. (The BIOS boot loader did not recognize it either as elilo-3.14.ia64.efi or as elilo.efi. Based on the advice in one of the web-pages I found, I renamed it to bootx64.efi. This worked.) In that same directory (/efi/boot), I copied the file pointed to the link in /dev/sdb2/vmlinuz to /efi/boot/vmlinuz, and the file pointed to the link in /dev/sdb2/initrd.img to /efi/boot/initrd.img. I created an elilo.conf file as follows: timeout=5000 prompt default=linux-boot image=vmlinuz label=linux-boot read-only initrd=initrd.img root=/dev/sdb2 The /efi/boot directory contains 4 files: bootx64.efi elilo.conf vmlinuz initrd.img When I power-cycle the computer and force the boot menu, drive2 shows up as an EFI bootable drive. When I select it, I get the elilo prompt. Pressing , it appears to load the kernal (I have tried it with verbose=5, and there is a long string of messages with the final one a command line to load the kernel and a series of several dots that fly by) then the screen goes blank, and it reboots the computer. [Note: I have also tried substituting the UUID as found in the /etc/fstab of the installed system for the root directory. This had no effect.] This is a brief synopsis of several nights of fiddling with this. I would deeply appreciate any help you can give.

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  • How to determine if a 3D voxel-based room is sealed, efficiently

    - by NigelMan1010
    I've been having some issues with efficiently determining if large rooms are sealed in a voxel-based 3D rooms. I'm at a point where I have tried my hardest to solve the problem without asking for help, but not tried enough to give up, so I'm asking for help. To clarify, sealed being that there are no holes in the room. There are oxygen sealers, which check if the room is sealed, and seal depending on the oxygen input level. Right now, this is how I'm doing it: Starting at the block above the sealer tile (the vent is on the sealer's top face), recursively loop through in all 6 adjacent directions If the adjacent tile is a full, non-vacuum tile, continue through the loop If the adjacent tile is not full, or is a vacuum tile, check if it's adjacent blocks are, recursively. Each time a tile is checked, decrement a counter If the count hits zero, if the last block is adjacent to a vacuum tile, return that the area is unsealed If the count hits zero and the last block is not a vacuum tile, or the recursive loop ends (no vacuum tiles left) before the counter is zero, the area is sealed If the area is not sealed, run the loop again with some changes: Checking adjacent blocks for "breathable air" tile instead of a vacuum tile Instead of using a decrementing counter, continue until no adjacent "breathable air" tiles are found. Once loop is finished, set each checked block to a vacuum tile. Here's the code I'm using: http://pastebin.com/NimyKncC The problem: I'm running this check every 3 seconds, sometimes a sealer will have to loop through hundreds of blocks, and a large world with many oxygen sealers, these multiple recursive loops every few seconds can be very hard on the CPU. I was wondering if anyone with more experience with optimization can give me a hand, or at least point me in the right direction. Thanks a bunch.

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  • How to squeeze the maximum performance out of Unity and GNOME 3?

    - by melvincv
    I see that I do not get good performance with the new Unity desktop, but I should say that Unity has improved a lot since the last edition Ubuntu 11.10. How to squeeze the maximum performance out of 1. Unity 2. GNOME 3 My system specs: -Processors- Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz -Memory- Total Memory : 2049996 kB -PCI Devices- Host bridge : Intel Corporation 82G33/G31/P35/P31 Express DRAM Controller (rev 10) PCI bridge : Intel Corporation 82G33/G31/P35/P31 Express PCI Express Root Port (rev 10) (prog-if 00 [Normal decode]) VGA compatible controller : Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10) (prog-if 00 [VGA controller]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 01) (prog-if 20 [EHCI]) PCI bridge : Intel Corporation 82801 PCI Bridge (rev e1) (prog-if 01 [Subtractive decode]) ISA bridge : Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) IDE interface : Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 01) (prog-if 8a [Master SecP PriP]) IDE interface : Intel Corporation N10/ICH7 Family SATA Controller [IDE mode] (rev 01) (prog-if 8f [Master SecP SecO PriP PriO]) SMBus : Intel Corporation N10/ICH 7 Family SMBus Controller (rev 01) Ethernet controller : Intel Corporation PRO/100 VE Network Connection (rev 01)

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  • Why would video stutter on HDMI but not on DVI?

    - by CorvT
    I've got a system running Ubuntu 12.04 with an i3 2120T CPU/GPU. When I play video through mplayer, I notice when I'm hooked up to a screen via HDMI there is a small stutter (1-2 frames) every few seconds. I don't see this happening when I connect via DVI on the same screen. Resolution and refresh rate are same for both HDMI and DVI, so I'm not sure where else the problem could be coming from. I've also tried two different screens, and different cables. I see the stutter with either HDMI-HDMI cables, or DVI-HDMI cable with DVI from the PC and HDMI into the screen. I don't see the stutter with DVI-DVI cables, or when I use HDMI-DVI cables with HDMI from the PC to DVI into the screen. I've also tried using an AMD 5XXX series card with the open source radeon driver, and saw the same problem. I then tried an nVidia GeForce 210 card with the closed source driver, and the stutter went away. To me this smells like a driver/mesa/glx issue (since the problem went away with the nvidia card/driver), but I have no idea how to track this down.

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  • Improving the efficiency of my bloom/glow shader

    - by user1157885
    I'm making a neon style game where everything is glowing but the glow I have is kinda small and I want to know if there's an efficient way to increase the size of it other than increasing the pixel sample iterations. Right now I have something like this: float4 glowColor = tex2D(glowSampler, uvPixel); //Makes the inital lines brighter/closer to white if (glowColor.r != 0 || glowColor.g != 0 || glowColor.b != 0) { glowColor += 0.5; } //Loops over the weights and offsets and samples from the pixels based on those numbers for (int i = 0; i < 20; i++) { glowColor += tex2D(glowSampler, uvPixel + glowOffsets[i] + 0.0018) * glowWeights[i]; } finalColor += glowColor; for the offsets it moves up, down, left and right (5 times each so it loops over 20 times) and the weights just lower the glow amount the further away it gets. The method I was using before to increase it was to increase the number of iterations from 20 to 40 and to increase the size of the offset/weight array but my computer started to have FPS drops when I was doing this so I was wondering how can I make the glow bigger/more vibrant without making it so CPU/Gcard intensive?

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  • Can't run minecraft on ubuntu 12.04 lts [duplicate]

    - by user170011
    This question already has an answer here: How to correctly install and troubleshoot Minecraft (Client) 3 answers I was trying to run minecraft on my laptop with ubuntu 12.04 lts 64 bit. I have a lenovo ideapad p580 with 7.7 Gb and an Intel® Core™ i7-3520M CPU @ 2.90GHz × 4 processor. Under the graphics section of the system overview in ubuntu it says I have none installed. My computer comes with and nvidia geforce graphics card but it isnt recognized. When I start minecraft I get this crash report. ---- Minecraft Crash Report ---- // Shall we play a game? Time: 24/06/13 7:23 PM Description: Failed to start game org.lwjgl.LWJGLException: Could not init GLX at org.lwjgl.opengl.LinuxDisplayPeerInfo.initDefaultPeerInfo(Native Method) at org.lwjgl.opengl.LinuxDisplayPeerInfo.<init>(LinuxDisplayPeerInfo.java:52) at org.lwjgl.opengl.LinuxDisplay.createPeerInfo(LinuxDisplay.java:684) at org.lwjgl.opengl.Display.create(Display.java:854) at org.lwjgl.opengl.Display.create(Display.java:784) at org.lwjgl.opengl.Display.create(Display.java:765) at net.minecraft.client.Minecraft.a(SourceFile:235) at avv.a(SourceFile:56) at net.minecraft.client.Minecraft.run(SourceFile:507) at java.lang.Thread.run(Thread.java:679) A detailed walkthrough of the error, its code path and all known details is as follows: -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Linux (amd64) version 3.5.0-34-generic Java Version: 1.6.0_27, Sun Microsystems Inc. Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc. Memory: 406175448 bytes (387 MB) / 514523136 bytes (490 MB) up to 1908932608 bytes (1820 MB) JVM Flags: 2 total; -Xmx2048M -Xms512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: No suspicious classes found. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 LWJGL: 2.4.2 OpenGL: ~~ERROR~~ NullPointerException: null Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null I can run it on different versions of linux such as fedora.

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  • 11.10 install hangs at different places

    - by TreefrogInc
    I've been trying to install Oneiric for some time now, and I've looked everywhere for a solution to the problems I've been having. So far, I've attempted four times to install it, so now I'm up to a point of panic. So I grabbed the 11.10 x64 iso from the website, and after verifying that the md5 hash is correct, I burned that onto my last remaining clean CD. On my first attempt, everything went perfectly up to the middle of the installation, and the progress bar stopped when it said: "configuring target system." I could do everything else, only the installation seemed to have stopped. After I googled my problem, I went and used the "check disc for errors" option, which said everything was fine. Then I tried the installation again, only this time, I selected "Install Ubuntu Now" instead of the "try before installing". Again, the same problem. My second and third tries didn't even reach the installation phase. It just stopped at the 5 blinking dots and never went any further. I used the same non-rewritable cd for all the attempts, as the error check didn't show any problems and because I'm currently out of usable cds. System: Core i3 CPU @ 3.4 GHz, 500 GB HDD (250g used for Win7, 70g used for preexisting system partitions, 180g unallocated).

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  • how to install Ubuntu on a fresh hard drive

    - by Herman Wiegman
    I attempted to install Ubuntu from a USB stick to my Intel 4 3GHz computer with 80GB HDD. The installer was doing well, then it said something to the effect of "errors on the source USB, or the target HDD" The recommendation was to download the installer again. I suspected my HDD was going bad so I figured I would investigate. What I found was a partially formatted 80GB HDD. I repartitioned it via a different computer. Now a fresh copy of the Ubuntu USB installer is not able to move past the start-up screen (it freezes). I was able to purchase a new / clean HDD, but still the fresh copy of the installer still locks up after the initial opening screen (locks up after about 2 screens worth of installations steps). Does this sounds like a HDD NTHS issue or a CPU/hardware/memory issue? or should I move to a CD image file rather than my USB stick? Now my computer is stuck... no OS.. no way to go back to Windows (upgrade OS CD only). Any insight would be greatly appreciated. Stuck in Schenectady Herman Wiegman

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  • Can't connect to Wireless Network - Ubuntu 12.04 LTS & Sabrent A111N USB Dongle

    - by Ohgodwhy
    I've been trying to connect to this network for quite some time. I can't directly connect to the router with a Wire, but can access the Router with other wireless devices without any issues. I had previously tried several other Wifi nic's but none of them would load properly. Today, i went and bought a new (supported) Sabrent A111N USB Dongle, which said explicitly that it works with Linux 2.4 +. I popped the Dongle in, and low-and-behold it immediately said that there were Available Wireless Connections. I selected my connection and tried to connect, but it just loops constantly while saying Wireless Disconnected then attempts to connect again over and over. ifconfig and iwconfig both show my device in a ready and working state. However, iwlist wlan0 scan says that there are no results found. I don't get it... At one point, I could see the CPU in the DHCP client list under the router, but it doesn't fully make the connection (something about a timeout?). Any help would be appreciated. Bus 001 Device 002: ID 0bda:8176 Realtek Semiconductor Corp. RTL8188CUS 802.11n WLAN

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  • Best Usage of Multiple Computers For a Developer

    - by whaley
    I have two Macbook Pros - both are comparable in hardware. One is a 17" and the other a 15". The 17" has a slightly swifter CPU clock speed, but beyond that the differences are completely negligible. I tried a setup a while back where I had the 17" hooked up to an external monitor in the middle of my desk with the 15" laptop immediately to the right of it, and was using teleport to control the 15" from my 17". All development, terminal usage, etc. etc. was being done on the 17" and the 15" was primarily used for email / IM / IRC... or anything secondary to what I was working on. I have a MobileMe account so preferences were synced, but otherwise I didn't really use anything else to keep the computers in sync (I use dropbox/git but probably not optimally). For reasons I can't put my finger on, this setup never felt quite right. A few things that irked me was the 15" was way under-utlized and the 17" was overutilized having 2 laptops and a 21" monitor all on one desk actually took up lots of desk space and it felt like I had too much to look at. I reverted back to just using the 17" and the external monitor and keeping the 15" around the house (and using it very sparingly). For those of you who are using multiple laptops (or just multiple machines for that matter), I'd like to see setups that work for you for when you have 2 or more machines that gives you optimal productivity and why. I'd like to give this one more shot but with a different approach than my previous - which was using the 15" as a machine for secondary things (communication, reading documentation, etc. etc).

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  • How to uninstall Ubuntu 12.04 LTS dual booting with Windows 7?

    - by user103799
    I need to uninstall Ubuntu 12.04 LTS from my laptop. It's currently dual booting with windows 7. I've searched and found some ways to do this, but all use some kind of a CD to complete the deletion. I have neither the Ubuntu Live CD nor Windows Install CD/Recovery CD. This laptop did not come with one, and I unfortunately have no available storage device to make a recovery CD. Is there a way to completely uninstall Ubuntu 12.04 LTS dual booting without using any hardware? If there's no way, then how to uninstall using the least hardware possible? Or easy to find hardware? I've nothing against Ubuntu. I installed this as a backup/alternative to error-prone Windows 7. However, after a hardware upgrade, including extra RAMs and a new, better CPU, Windows 7 runs smoothly again. Now I'm running low on hard drive space and need the 40 gig or so of space I partitioned for Ubuntu back. Any help is appreciated, and thanks in advance!

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  • How do I left-click a Java Application on a WeTab running Ubuntu 12.10? (workaround defect in Onboard)

    - by Kat Amsterdam
    I installed Ubuntu 12.10 on my weTab. Everything works perfectly (albeit slowly) and I can touch and use every application execpt ones written in Java. When I start any Java Application the touchscreen does not recognize the left click. I believe it's a problem in OnBoard (the onscreen keyboard) because when I touch the mouse icon on the OnBoard and then the Java Application the left click works. This is very cumbersome for every click to first hit OnBoard mouse icon and then button in the Java app I would like to click. It defeats the purpose of a touchscreen. The Java Application is definitly touchable as it's running on 10 other machines with Elo Touchscreen. How do I get Ubuntu to recognize the left click in a java application automatically when I touch the screen? Or a way to dignose this so I can make a clear bug report? This happens in all the desktop environments (Gnome/Unity, XFCE4 and LXDE) I tried with openjdk-6-* and openjdk-7-* Stats: WeTab 32GB 3G 2GB RAM Intel(R) Atom(TM) CPU N450 @ 1.66GHz - 64-bit Ubuntu 12.10 - 64 bit Unity Desktop environment Xubuntu Desktop environment Lubuntu Desktop environment The real touchscreen driver from EETI (eGalaxy) (also didn't work with the Ubuntu standard touchscreen driver)

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  • Ubuntu running like mud, system hangs and looks like its running at 3FPS

    - by user240803
    the system specks: AMD XP 3200+ 1GB DDR 333 RAM 160 GB HD IDE NVIDIA FX 5500 AGP Video Card Compaq Presario sr1230nx the system takes forever to boot and when it does it runs like total mud, reminds me of an overloaded system that has too many windows open or something... fresh install tried soo many thing like new memory (it had 512 stick) a new video card (onboard 8mb sis sounded like the problem, but wasn't... has gotten a little faster now but not by much) tried to disable all the things on the motherboard that could be, with no help... this machine runs windows XP, 7, and 8 JUST FINE!!! I mean for a single core CPU WIN8 runs AWESOME!!! BUT I already have a Gaming Desktop that has Windows 8 pro I want a Linux machine to get some time in and learn a few things... I want Ubuntu because of the Software center so I can install things I want until I am familiar with the command line.. I've worked on Computers since I was 12 I remember some of the DOS commands but I guess these are a little different... anyway any ideas? Ive also tried both drivers for the NVIDA card and that didn't help either... its not the card since it did this with both the NVIDA card and the SIS onboard... it also does this on live mode with the USB so I don't think its the HardDrive... I'm running out of options of hardware to try... I know this version of Linux works cuz Ive booted it on other machines and it ran great... what is with this Compaq? here is a vid of exactly what its doing... let me know if you need anything else I am right by the comptuer tonight so ask anything... http://youtu.be/-P-XNo81098

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  • invitation: Oracle Endeca Information Discovery Bootcamp

    - by mseika
    The Oracle Endeca Information Discovery (OEID) Boot Camp is designed to give partners an understanding of OEID’s features, and how it complements the existing Oracle Business Intelligence suite. Participants will learn how to develop & implement solutions using a Data Discovery method. Training is in EnglishWhat will be covered?The Oracle Endeca Information Discovery (OEID) Boot Camp is a three-day class with a combination of lecture and hands-on exercises, tailored to make participants aware of the Oracle Endeca Information Discovery platform, and to gain valuable skills for the implementation of projects.The course will follow a combination of lectures and hands-on lab sessions, to allow participants to apply the knowledge they have gained by extracting from sample data sources, and creating an end-user application that will be used to answer several business questions. What You Will Learn Architecture: OEID Components, use of graphs, overview of clustering OEID Installation: Architecture planning, infrastructure requirements, installation process, production hints & tips OEID Administration: Data store management, administrative operations, portal configuration, data sources, system monitoring Indexing: Integration Suite, Data source analysis, Graph (ETL) creation, record design techniques Portlets: Studio portlets, custom portlet development, querying functions Reporting: Studio applications & best practices, visualizations, EQL PrerequisitesYou must bring a laptop with you for the Hands-on labs ENVIRONMENT – LAPTOP REQUIREMENTS For the OEID boot camp, participants will perform the hands-on lab exercises using a virtual machine image. These virtual machines will be provided to participants within a cloud environment, requiring participants to bring a laptop to the Boot Camp that can access a Windows server utilizing Microsoft RDP from their laptop. Participants will not need to install any software onto their laptops, but must ensure that they have the proper software installed for their OS, to connect through RDP to a server. HARDWARE • CPU: Dual-core, x64, 1.8Ghz or higher • RAM: 2GB SOFTWARE • Microsoft Remote Desktop Client • Internet Explorer 7, Firefox, or Google Chrome This boot camp is intended for prospective implementers of Oracle Endeca Information Discovery (OEID), or those in a presales role looking to gain insight into the technical benefits of this new package. Attendees should have experience and familiarity with the basic concepts of business intelligence. Where and When ? Monday, October 15th until wednesday, October 17th included 9:00 - 18:00 Oracle France 15, boulevard Charles de Gaulle 92715 Colombes Access Register Here Limited number of seats !

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  • How to write code that communicates with an accelerator in the real address space (real mode)?

    - by ysap
    This is a preliminary question for the issue, where I was asked to program a host-accelerator program on an embedded system we are building. The system is comprised of (among the standard peripherals) an ARM core and an accelerator processor. Both processors access the system bus via their bus interfaces, and share the same 32-bit global physical memory space. Both share access to the system's DRAM through the system bus. (The computer concept is similar to Beagleboard/raspberry Pie, but with a specialized accelerator added) The accelerator has its own internal memory (SRAM) which is exposed to the system and occupies a portion of the global address space (as opposed to how a graphics card would talk to teh CPU via a "small" aperture in the system memory space). On the ARM core (the host) we plan on running Ubuntu 12.04. The mode of operation of communicating between the processors should be that the host issues memory transactions on the system bus that are targeted at the accelerator internal memory. As far as my understanding goes, if I write a program for the host that simply writes to the physical address of the accelerator, most chances are that the program will crash due to a segmentation violation. So, I assume that I need some way of communicating with the device in real mode. What is the easiest way to achieve this mode of operation?

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  • Weird system freeze. Nothing works keyboard/mouse/reset button - Ubuntu 12.04 64bits [closed]

    - by Simon
    I have fresh PC: i5 3570K with Intel 4000 onboard ASrock Z77 Extreme4-m 8GG RAM - Adata 1333Mhz... 1TB Seagate drive 7200rpm I've also fresh systems - Ubuntu/Win7 and today there was something strange. Ubuntu twice just freezed. Everything stopped, even keyboard and mouse wasn't responding. Even RESET button didn't work. Right now memtest is running, but I'd like to know, where else can i look for cause. Can it be software fault if even reset isn't working? Only long reset pressing rebooted PC... I'm a bit confused. Or should I test components - CPU, motherboard, disk. Which logs in Ubuntu should I check to diagnose cause? EHm I had few adventures with this PC already. Shipped motherboard was broken (ASrock Z68 Extreme3) and had old bios, so I had to contact with reseller, replace it and at the end decided on Z77, but everything took 3 weeks, so I have bad feelings... Edit: Both freezes were during editing something in gedit (it can be coincidence) and after few updates today - when memtest is end I'll check what was updated

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  • Searching for entity awareness in 3D space algorithm and data structure

    - by Khanser
    I'm trying to do some huge AI system just for the fun and I've come to this problem. How can I let the AI entities know about each other without getting the CPU to perform redundant and costly work? Every entity has a spatial awareness zone and it has to know what's inside when it has to decide what to do. First thoughts, for every entity test if the other entities are inside the first's reach. Ok, so it was the first try and yep, that is redundant and costly. We are working with real time AI over 10000+ entities so this is not a solution. Second try, calculate some grid over the awareness zone of every entity and test whether in this zones are entities (we are working with 3D entities with float x,y,z location coordinates) testing every point in the grid with the indexed-by-coordinate entities. Well, I don't like this because is also costly, but not as the first one. Third, create some multi linked lists over the x's and y's indexed positions of the entities so when we search for an interval between x,y and z,w positions (this interval defines the square over the spatial awareness zone) over the multi linked list, we won't have 'voids'. This has the problem of finding the nearest proximity value if there isn't one at the position where we start the search. I'm not convinced with any of the ideas so I'm searching for some enlightening. Do you people have any better ideas?

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  • Is using a dedicated thread just for sending gpu commands a good idea?

    - by tigrou
    The most basic game loop is like this : while(1) { update(); draw(); swapbuffers(); } This is very simple but have a problem : some drawing commands can be blocking and cpu will wait while he could do other things (like processing next update() call). Another possible solution i have in mind would be to use two threads : one for updating and preparing commands to be sent to gpu, and one for sending these commands to the gpu : //first thread while(1) { update(); render(); // use gamestate to generate all needed triangles and commands for gpu // put them in a buffer, no command is send to gpu // two buffers will be used, see below pulse(); //signal the other thread data is ready } //second thread while(1) { wait(); // wait for second thread for data to come send_data_togpu(); // send prepared commands from buffer to graphic card swapbuffers(); } also : two buffers would be used, so one buffer could be filled with gpu commands while the other would be processed by gpu. Do you thing such a solution would be effective ? What would be advantages and disadvantages of such a solution (especially against a simpler solution (eg : single threaded with triple buffering enabled) ?

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  • Using EC2 instance as main development platform

    - by David
    My problem I am working as a consultant for various companies. Each company provides me with a laptop where with their software on and I also have my own where I have my development environment. I tend to buy a new laptop every second year and find myself spending lots of time configuring and installing software. I also sometimes spend a lot of time waiting for my laptop to process things. To solve all these issues, I am now considering using EC2 (running windows instances) as my main development platform and just access this from any PC I happen to be at. I calculated that running the High-CPU On-Demand Instances (medium) for 8 hours a day for a year costs me 580$, which is acceptable. I imagine that when I approach the workplace each day, I will make a single click my phone to fire up the instance, so it is ready when I get to work. I should have different icons on my phone to fire up the various instance types. The same software should of course automatically be loaded on the various hardware (sometimes I would even need their instance with 68.4 GB of memory). Another advantage is that if I am having a specific problem with my instance, I could fire up another instance and have someone look into the problem and update the image. My question: Does anyone have experience with such a setup on EC2? What kind of problems do you forsee?

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  • Xorg becomes unkillable at 3AM

    - by chew socks
    Most nights, some time in the hour of 3AM my xorg process will increase to 100% cpu and gpu load will also increase to 100%. The process also becomes unkillable. I cannot sudo kill -9 it or get back control with sudo service lightdm restart. I also cannot switch to to a tty screen with ctrl + alt + f1. To reboot I have to log in with ssh, but this is not perfect because if I reboot while it is doing this my ZFS pool will fail to mount when it comes back up ( that is where my /home is ). Does anyone have any ideas as to why I can't stop and restart xorg, or even better, know why this is happening? Thanks NOTE: For anyone who comes looking for the same problem. I disabled catalyst AI and made it through the night. I've been up for 1 day 3 hours now. My record for this month is 2 days and 19 hours without a problem. My all time record is 6 days without a crash. I'll post here if it crashes again or I'm able to set a new record.

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