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  • Generating all possible subsets of a given QuerySet in Django

    - by Glen
    This is just an example, but given the following model: class Foo(models.model): bar = models.IntegerField() def __str__(self): return str(self.bar) def __unicode__(self): return str(self.bar) And the following QuerySet object: foobar = Foo.objects.filter(bar__lt=20).distinct() (meaning, a set of unique Foo models with bar <= 20), how can I generate all possible subsets of foobar? Ideally, I'd like to further limit the subsets so that, for each subset x of foobar, the sum of all f.bar in x (where f is a model of type Foo) is between some maximum and minimum value. So, for example, given the following instance of foobar: >> print foobar [<Foo: 5>, <Foo: 10>, <Foo: 15>] And min=5, max=25, I'd like to build an object (preferably a QuerySet, but possibly a list) that looks like this: [[<Foo: 5>], [<Foo: 10>], [<Foo: 15>], [<Foo: 5>, <Foo: 10>], [<Foo: 5>, <Foo: 15>], [<Foo: 10>, <Foo: 15>]] I've experimented with itertools but it doesn't seem particularly well-suited to my needs. I think this could be accomplished with a complex QuerySet but I'm not sure how to start.

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  • Get text when enter is pressed in a text box in wxPython

    - by Sam
    I have a (single line) TextCtrl. The user types data into this. When they press enter, the contents of the box need to be extracted so they can be processed. I can't figure out how to catch enter being pressed. According to the docs, with the style wx.TE_PROCESS_ENTER set on my TextCtrl, it should generate a wx.EVT_COMMAND_TEXT_ENTER event when enter is pressed in the box, which I could then catch. However, wx.EVT_COMMAND_TEXT_ENTER seems not to exist (I get "module has no attribute EVT_COMMAND_TEXT_ENTER), so I'm a bit stuck. Googling just gets a couple of hits of people complaining wx.EVT_COMMAND_TEXT_ENTER doesn't work, so I guess I need another way of doing it.

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  • Django filter by hour

    - by DJPy
    I've found that link: http://code.djangoproject.com/attachment/ticket/8424/time_filters.diff and changed my django 1.2 files by adding taht what you can see there. But now, when I'm trying to write Entry.objects.filter(pub_date__hour = x) - the result is following error: Field has invalid lookup: hour What should I do else, to make it work? (sorry for my english)

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  • How to compare two lists with duplicated items in one list?

    - by eladc
    I need to compare list_a against many others. my problem starts when there's a duplicated item in the other lists (two k's in other_b). my goal is to filter out all the lists with the same items (up to three matching items). list_a = ['j','k','a','7'] other_b = ['k', 'j', 'k', 'q'] other_c = ['k','k','9','k'] >>>filter(lambda x: not x in list_a,other_b) ['q'] I need a way that would return ['k', 'q'], because 'k' appears only once in list_a. comparing list_a and other_c with set() isn't good for my purpose since it will return only one element: k. while I need ['k','9','k'] I hope I was clear enough. Thank you

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  • Plotting and Animating 2D points with 'headings'

    - by mellort
    I will have a set of data (x, y, heading), and I need to animate it in real-time. I am currently using matplotlib to animate (x, y) and it works fine, but I would really like to have some way to indicate heading, ie what direction the object is facing. What would be the best library for this? It seems like PyGame might be able to help me out, but would I have to roll out my own graphing library for it? Thanks

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  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

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  • django-avatar: cant save thumbnail

    - by Znack
    I'm use django-avatar app and can't make it to save thumbnails. The original image save normally in my media dir. Using the step execution showed that error occurred here image.save(thumb, settings.AVATAR_THUMB_FORMAT, quality=quality) I found this line in create_thumbnail: def create_thumbnail(self, size, quality=None): # invalidate the cache of the thumbnail with the given size first invalidate_cache(self.user, size) try: orig = self.avatar.storage.open(self.avatar.name, 'rb') image = Image.open(orig) quality = quality or settings.AVATAR_THUMB_QUALITY w, h = image.size if w != size or h != size: if w > h: diff = int((w - h) / 2) image = image.crop((diff, 0, w - diff, h)) else: diff = int((h - w) / 2) image = image.crop((0, diff, w, h - diff)) if image.mode != "RGB": image = image.convert("RGB") image = image.resize((size, size), settings.AVATAR_RESIZE_METHOD) thumb = six.BytesIO() image.save(thumb, settings.AVATAR_THUMB_FORMAT, quality=quality) thumb_file = ContentFile(thumb.getvalue()) else: thumb_file = File(orig) thumb = self.avatar.storage.save(self.avatar_name(size), thumb_file) except IOError: return # What should we do here? Render a "sorry, didn't work" img? maybe all I need is just some library? Thanks

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  • delete common dictionaries in list based on a value

    - by pythoonatic
    How would I delete all corresponding dictionaries in a list of dictionaries based on one of the dictionaries having a character in it. data = [ { 'x' : 'a', 'y' : '1' }, { 'x' : 'a', 'y' : '1/1' }, { 'x' : 'a', 'y' : '2' }, { 'x' : 'b', 'y' : '1' }, { 'x' : 'b', 'y' : '1' }, { 'x' : 'b', 'y' : '1' }, ] For example, how would I delete all of the x = a due to one of the y in the x=a having a / in it? Based on the example data above, here is where I would like to get to: cleaneddata = [ { 'x' : 'b', 'y' : '1' }, { 'x' : 'b', 'y' : '1' }, { 'x' : 'b', 'y' : '1' }, ]

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  • finding a solution to a giving maze txt.file

    - by alberto
    how can i fix this program, the problem is when it print out the coordinate it give me a 7 for the start and finish, i would appreciated you help, thanks start = (len(data)) finish = (len(data)) pos= [] for i in range(len(pos)): for j in range(len(pos[i])): if pos[i][j] == "S": start=(i,j) elif pos[i][j] == "F": finish=(i,j) print "S found in",start, print "\nF found in",finish,"\n"

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  • list in loop, Nonetype errors

    - by user2926755
    Here is my Code def printList(stringlist): empty = [] if stringlist is None: print empty else: print stringlist def add (stringlist, string): string = [] if string is None else string if stringlist is not None: stringlist.insert(0, string) else: stringlist.append(1) it somehow appears "AttributeError: 'NoneType' object has no attribute 'append'" I was originally looking for the code to be run like this: >>> myList = None >>> printList(myList) [] >>> for word in ['laundry','homework','cooking','cleaning']: myList = add(myList, word) printList(myList) [laundry] [homework, laundry] [cooking, homework, laundry] [cleaning, cooking, homework, laundry]

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  • How can I create a rules engine without using eval() or exec()?

    - by Angela
    I have a simple rules/conditions table in my database which is used to generate alerts for one of our systems. I want to create a rules engine or a domain specific language. A simple rule stored in this table would be..(omitting the relationships here) if temp > 40 send email Please note there would be many more such rules. A script runs once daily to evaluate these rules and perform the necessary actions. At the beginning, there was only one rule, so we had the script in place to only support that rule. However we now need to make it more scalable to support different conditions/rules. I have looked into rules engines , but I hope to achieve this in some simple pythonic way. At the moment, I have only come up with eval/exec and I know that is not the most recommended approach. So, what would be the best way to accomplish this?? ( The rules are stored as data in database so each object like "temperature", condition like "/=..etc" , value like "40,50..etc" and action like "email, sms, etc.." are stored in the database, i retrieve this to form the condition...if temp 50 send email, that was my idea to then use exec or eval on them to make it live code..but not sure if this is the right approach )

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  • What kind of data do I pass into a Django Model.save() method?

    - by poswald
    Lets say that we are getting POSTed a form like this in Django: rate=10 items= [23,12,31,52,83,34] The items are primary keys of an Item model. I have a bunch of business logic that will run and create more items based on this data, the results of some db lookups, and some business logic. I want to put that logic into a save signal or an overridden Model.save() method of another model (let's call it Inventory). The business logic will run when I create a new Inventory object using this form data. Inventory will look like this: class Inventory(models.Model): picked_items = models.ManyToManyField(Item, related_name="items_picked_set") calculated_items = models.ManyToManyField(Item, related_name="items_calculated_set") rate = models.DecimalField() ... other fields here ... New calculated_items will be created based on the passed in items which will be stored as picked_items. My question is this: is it better for the save() method on this model to accept: the request object (I don't really like this coupling) the form data as arguments or kwargs (a list of primary keys and the other form fields) a list of Items (The caller form or view will lookup the list of Items and create a list as well as pass in the other form fields) some other approach? I know this is a bit subjective, but I was wondering what the general idea is. I've looked through a lot of code but I'm having a hard time finding a pattern I like.

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  • Default subclass objects in Sqlalchemy?

    - by Timmy
    im using the example from the pylons book orm.mapper(Comment, comment_table) orm.mapper(Tag, tag_table) orm.mapper(Nav, nav_table, polymorphic_on=nav_table.c.type, polymorphic_identity='nav') orm.mapper(Section, section_table, inherits=Nav, polymorphic_identity='section') orm.mapper(Page, page_table, inherits=Nav, polymorphic_identity='page', properties={ 'comments':orm.relation(Comment, backref='page', cascade='all'), 'tags':orm.relation(Tag, secondary=pagetag_table) }) i am mostly copying from this, but is there a simple way have a default Page that gets referenced, but if users requests a change, create a new Page object? thanks i want something similar to this class DefaultPage(Page): __init__(self): self.a = a self.b = b self.c = c orm.mapper(DefaultPage, None, inherits=Nav, yada yada )

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  • How can I update only certain fields in a Django model form?

    - by J. Frankenstein
    I have a model form that I use to update a model. class Turtle(models.Model): name = models.CharField(max_length=50, blank=False) description = models.TextField(blank=True) class TurtleForm(forms.ModelForm): class Meta: model = Turtle Sometimes I don't need to update the entire model, but only want to update one of the fields. So when I POST the form only has information for the description. When I do that the model never saves because it thinks that the name is being blanked out while my intent is that the name not change and just be used from the model. turtle_form = TurtleForm(request.POST, instance=object) if turtle_form.is_valid(): turtle_form.save() Is there any way to make this happen? Thanks!

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  • Wait until a webpage finished loading to load the next one in a list

    - by envy
    Hi! I'm using PyQT webView to visit some webpages I have stored on a dictionary the code is something like this: def loadLink(self, url): manager = QNetworkAccessManager() request = QNetworkRequest(QUrl(url)) self.ui.webView.load(QUrl(visitar)) def readUnreadLinks(self): print "Links to read: " + str(len(self.unreadLinks)) for link in self.unreadLinks: print "link-> " + str(link) self.loadLink(link) the problem is it doesn't wait until finished loading the web page and starts loading the next one. I want to load a webpage, wait until it finished loading and then load the next one. Thanks, this is driving me crazy :)

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  • best way to find out type

    - by laspal
    hi, I have a dict val_dict - {'val1': 'abcd', 'val': '1234', 'val3': '1234.00', 'val4': '1abcd 2gfff'} All the values to my keys are string. So my question is how to find out type for my values in the dict. I mean if i say`int(val_dict['val1']) will give me error. Basically what I am trying to do is find out if the string is actual string or int or float.` if int( val_dict['val1'): dosomething else if float(val_dict['val1']): dosomething thanks

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  • how to use cherrpy built in data storage

    - by user291071
    Ok I have been reading the cherrypy documents for sometime and have not found a simple example yet. Let say I have a simple hello world site, how do I store data? Lets say I want to store a = 1, and b =2 to a dictionary using cherrypy. The config files are confusing as hell. Anyone have very simple example of storing values from a simple site in cherrypy?

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  • What is __path__ useful for?

    - by Jason Baker
    I had never noticed the __path__ attribute that gets defined on some of my packages before today. According to the documentation: Packages support one more special attribute, __path__. This is initialized to be a list containing the name of the directory holding the package’s __init__.py before the code in that file is executed. This variable can be modified; doing so affects future searches for modules and subpackages contained in the package. While this feature is not often needed, it can be used to extend the set of modules found in a package. Could somebody explain to me what exactly this means and why I would ever want to use it?

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