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  • Performing client-side OAuth authorized Twitter API calls versus server side, how much of a difference is there in terms of performance?

    - by Terence Ponce
    I'm working on a Twitter application in Ruby on Rails. One of the biggest arguments that I have with other people on the project is the method of calling the Twitter API. Before, everything was done on the server: OAuth login, updating the user's Twitter data, and retrieving tweets. Retrieving tweets was the heaviest thing to do since we don't store the tweets in our database, so viewing the tweets means that we have to call the API every time. One of the people in the project suggested that we call the tweets through Javascript instead to lessen the load on the server. We used GET search, which, correct me if I'm wrong, will be removed when v1.0 becomes completely deprecated, but that really isn't a concern now. When the Twitter API has migrated completely to v1.1 (again, correct me if I'm wrong), every calls to the API must be authenticated, so we have to authenticate our Javascript requests to the API. As said here: We don't support or recommend performing OAuth directly through Javascript -- it's insecure and puts your application at risk. The only acceptable way to perform it is if you kept all keys and secrets server-side, computed the OAuth signatures and parameters server side, then issued the request client-side from the server-generated OAuth values. If we do exactly what Twitter suggests, the only difference between this and doing everything server-side is that our server won't have to contact the Twitter API anymore every time the user wants to view tweets. Here's how I would picture what's happening every time the user makes a request: If we do it through Javascript, it would be harder on my part because I would have to create the signatures manually for every request, but I will gladly do it if the boost in performance is worth all the trouble. Doing it through Ruby on Rails would be very easy since the Twitter gem does most of the grunt work already, so I'm really encouraging the other people in the project to agree with me. Is the difference in performance trivial or is it significant enough to switch to Javascript?

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  • Importing 3d model with multiple skeletons

    - by Sweta Dwivedi
    I have created an animated butterfly in 3ds Max and try to export it in ".fbx" format to use in XNA, however as soon as I compile, i get the following Errors: Warning 1 Multiple skeletons were found in the file. The first skeleton, named "Left.Wing" has been moved to be a child of the scene root. The other, "Right.Wing", will be ignored. Fragment identifier "Right.Wing". Error 2 Vertex is bound to bone "Right.Wing", but this bone is not present in the skeleton. Which is confusing since I have the bone Right.Wing . . and I use it to animate the butterfly I have seen a few possible solution for Blender but none for 3Ds max it would be really helpful if someone could help me out with this

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  • Set up Work Manager Shutdown Trigger in WebLogic Server 10.3.4 Using WLST

    - by adejuanc
    WebLogic Server's Work Managers provide a way to control work and allocated threads. You can set different scheduling guidelines for different applications, depending on your requirements. There is a default self-tuning Work Manager, but you might want to set up a custom work manager in some circumstances: for example, when you want the server to prioritize one application over another when a response time goal is required, or when a minimum thread constraint is needed to avoid deadlock. The Work Manager Shutdown Trigger is a tool to help with stuck threads in which will do the following: Shut down the Work Manager. Move the application to Admin State (not active). Change the Server instance health state to failed. Example of a Shutdown Trigger set on the config.xml for your domain: <work-manager>   <name>stuckthread_workmanager</name>   <work-manager-shutdown-trigger>     <max-stuck-thread-time>30</max-stuck-thread-time>     <stuck-thread-count>2</stuck-thread-count>   </work-manager-shutdown-trigger> </work-manager> Understand that any misconfiguration on the Work Manager can lead to poor performance on the server. Any changes must be done and tested before going to production. How can one create a WorkManagerShutdownTrigger for WLS 10.3.4 using WLST? You should be able to create a WorkManagerShutdownTrigger using WLST by following these steps: edit() startEdit() cd('/SelfTuning/mydomain/WorkManagers') create('myWM','WorkManager') cd('myWM/WorkManagerShutdownTrigger') create('myWMst','WorkManagerShutdownTrigger') cd('myWMst') ls()

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  • Live programming help

    - by frazras
    This idea has been floating around my head for a few years. I started some work on it but I just want to know if it is feasible, sensible, or if there is something else like it out there. Dont want to know I was wasting time on a solved issue. Whenever I have a programming issue, this is my sequence: Google it!: That usually brings up a lot of things: blogs, forums, stackoverflow, stackexchange, and even the official docs of the language/framework/cms. Ask on IRC: I format my question and try to get people on IRC to help me. Make a post: I create a post on forums/stackoverflow/stackexchange or shout on twitter with hashtags. Now a lot of the time I am in the middle of a project with a deadline. So I want answers NOW!!! Sometimes just 5-15 minutes worth of attention. Usually by the time I am failing at getting answers at #2, I am imagining how many people are ONLINE NOW with the skill and my exact answer but playing video games, watching youtube or idling online. However, if they were motivated, they would invest the 15 mintes helping me, that would make a world of a difference. I am even in positions where I would PAY for that 15 minutes of instant help. If your rate is as much as $100/hour (relatively good programmer) that is $25 that might save me 3 hours. This help would be live, text chat/skype/phone/screenshare. Should I continue developing this idea or is there a better alternative out there? Or is this even an unfeasible idea?

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  • Silverlight Cream Top Posted Authors August, 2010 to January, 2011

    - by Dave Campbell
    It's *way* past the first of February, and it's now time to recognize devs that have a large number of posts in Silverlight Cream. Ground Rules I pick what posts are on the blog Only posts that go in the database are included The author has to appear in SC at least 4 of the 6 months considered I averaged the monthly posts and am only showing Authors with an average greater than 1. Here are the Top Posted Authors at Silverlight Cream for August 1, 2010 through January 31, 2011: It is my intention to post a new list sometime shortly after the 1st of every month to recognize the top posted in the previous 6 months, so next up is March 1! Some other metrics for Silverlight Cream: At the time of this posting there are 7304 articles aggregated and searchable by partial Author, partial Title, keywords (in the synopsis), or partial URL. There are also 118 tags by which the articles can be searched. This is an increase of 265 posts over last month. At the time of this posting there are 783 articles tagged wp7dev. This is an increase of 155 posts over last month, or over half of the posts added. Stay in the 'Light!

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  • Starting with text based MUD/MUCK game

    - by Scott Ivie
    I’ve had this idea for a video game in my head for a long time but I’ve never had the knowledge or time to get it done. I still don’t really, but I am willing to dedicate a chunk of my time to this before it’s too late. Recently I started studying Lua script for a program called “MUSH Client” which works for MU* telnet style text games. I want to use the GUI capabilities of Mush Client with a MU* server to create a basic game but here is my dilemma. I figured this could be a suitable starting place for me. BUT… Because I’m not very programmer savvy yet, I don’t know how to download/install/use the MU* server software. I was originally considering Protomuck because a few of the MU*s I were more impressed with began there. http://www.protomuck.org/ I downloaded it, but I guess I'm too used to GUI style programs so I'm having great difficulty figuring out what to do next. Does anyone have any suggestions? Does anyone even know what I'm talking about? heh..

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  • Emails sent using Flex app are delayed

    - by user363825
    I'm currently building an application in Flex that utilizes SMTP Mailer to automatically send out emails to the user when a particular condition is satisfied. The application checks this condition every 30 seconds. The condition is satisfied based on new records being returned from a database table. The problem is as follows: When the condition is first satisfied, the email is delivered to the user with no issues. The second time the condition is satisfied, the email is not delivered. In the smtp logs, the delivery attempt appears to get hung up on the following line: 354 Start mail input; end with <CRLF>.<CRLF> No error codes are present in the smtp logs, but I do trace the following event from the SMTP Mailer class: [Event type="mailError" bubbles=false cancelable=false eventPhase=2] When the condition is satisfied a third time, the email that was not delivered when the condition was satisfied the previous time is now delivered, along with the email for this instance. This pattern then repeats itself, with the next email not being sent followed by two emails being sent simulatneously when the condition is met again. The smtp server being used is Windows 2003, on an internal network. The email is being sent to an outlook account hosted on an exchange server that is also on this internal network. Here is the actionscript code that creates the SMTPMailer object: public var testMail:SMTPMailer = null; public function alertNotify() { Security.loadPolicyFile("crossdomain.xml"); this.testMail = new SMTPMailer("myserver.ec.local",25); this.testMail.addEventListener(SMTPEvent.MAIL_SENT, onEmailEvent); this.testMail.addEventListener(SMTPEvent.MAIL_ERROR, onEmailError); this.testMail.addEventListener(SMTPEvent.DISCONNECTED, onEmailConn); this.testMail.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onEmailError); } Here is the code that creates the email body and calls the method to send the email: public function alertUser(emailAC:ArrayCollection):void { trace ("In alertUser() before send, testMail.connected = " + testMail.connected.toString()); var testStr:String = " Key Location Event Type Comment Update Time "; for each (var event:rEntity in emailAC) { testStr = testStr + "" + event.key.toString() + "" + event.xml.address.toString() + " " + [email protected]() + "" + [email protected]() + "" + [email protected]() + "" + event.xml.attribute("update-time").toXMLString() + ""; } testStr = testStr + ""; testMail.flush(); testMail.sendHTMLMail("[email protected]","[email protected]","Event Notification",testStr); } Really not sure where the email that gets hung up is being stored until it is finally sent.... Any suggestions as to how to begin to remedy this issue would be much appreciated.

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  • Mocking concrete class - Not recommended

    - by Mik378
    I've just read an excerpt of "Growing Object-Oriented Software" book which explains some reasons why mocking concrete class is not recommended. Here some sample code of a unit-test for the MusicCentre class: public class MusicCentreTest { @Test public void startsCdPlayerAtTimeRequested() { final MutableTime scheduledTime = new MutableTime(); CdPlayer player = new CdPlayer() { @Override public void scheduleToStartAt(Time startTime) { scheduledTime.set(startTime); } } MusicCentre centre = new MusicCentre(player); centre.startMediaAt(LATER); assertEquals(LATER, scheduledTime.get()); } } And his first explanation: The problem with this approach is that it leaves the relationship between the objects implicit. I hope we've made clear by now that the intention of Test-Driven Development with Mock Objects is to discover relationships between objects. If I subclass, there's nothing in the domain code to make such a relationship visible, just methods on an object. This makes it harder to see if the service that supports this relationship might be relevant elsewhere and I'll have to do the analysis again next time I work with the class. I can't figure out exactly what he means when he says: This makes it harder to see if the service that supports this relationship might be relevant elsewhere and I'll have to do the analysis again next time I work with the class. I understand that the service corresponds to MusicCentre's method called startMediaAt. What does he mean by "elsewhere"? The complete excerpt is here: http://www.mockobjects.com/2007/04/test-smell-mocking-concrete-classes.html

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  • GLSL: Strange light reflections

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices? SOLVED Solved... 3 days needed for changing one letter from this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(12*sizeof(float)) // array buffer offset ); to this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(11*sizeof(float)) // array buffer offset ); see difference? :)

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  • Character Jump Control

    - by Abdullah Sorathia
    I would like to know how can I control the jump movement of a character in Unity3D. Basically I am trying to program the jump in such a way that while a jump is in progress the character is allowed to move either left or right in mid-air when the corresponding keys are pressed. With my script the character will correctly move to the left when, for example, the left key is pressed, but when the right key is pressed afterwards, the character moves to the right before the movement to the left is completed. Following is the script: void Update () { if(touchingPlatform && Input.GetButtonDown("Jump")){ rigidbody.AddForce(jumpVelocity, ForceMode.VelocityChange); touchingPlatform = false; isJump=true; } //left & right movement Vector3 moveDir = Vector3.zero; if(Input.GetKey ("right")||Input.GetKey ("left")){ moveDir.x = Input.GetAxis("Horizontal"); // get result of AD keys in X if(ShipCurrentSpeed==0) { transform.position += moveDir * 3f * Time.deltaTime; }else if(ShipCurrentSpeed<=15) { transform.position += moveDir * ShipCurrentSpeed * 2f * Time.deltaTime; }else { transform.position += moveDir * 30f * Time.deltaTime; } }

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  • Static IP Address on Ubuntu 12.04 Virtual Machine

    - by chrisnankervis
    I've setup a VM running Ubuntu 12.04 specifically for local web development and am having some problems ensuring it has a static IP address. A static IP address is important as I'm using the IP address in my hosts file to assign a .local suffix to addresses used both in browser and to connect to the correct database on the VM. Currently, every time I connect to a new network or my VM is assigned a new IP address I need to reconfigure my whole environment which is becoming quite a pain. It also probably doesn't help that the default-lease-time on the Ubuntu VM is set to 1800 by default. At the moment I'm using VMWare Fusion and the Network Adapter is enabled and set to "Autodetect" under Bridged Networking. I've tried to set a static IP address within the dhcpd.conf using the code below: host ubuntu { hardware ethernet 00:50:56:35:0f:f1; fixed-address: 192.168.100.100; } The fixed-address that I've used is also outside the range specified in the subnet block (which in this case is 192.168.100.128 to 192.168.100.254). I've tried adding and removing the network adapter and restarting my Mac after each time to no avail. Below is an ifconfig of the VM that might be of some help: eth0 Link encap:Ethernet HWaddr 00:50:56:35:0f:f1 inet addr:192.168.0.25 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::250:56ff:fe35:ff1/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1624 errors:0 dropped:0 overruns:0 frame:0 TX packets:416 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:147348 (147.3 KB) TX bytes:41756 (41.7 KB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Are there any specific issues with 12.04 that I'm missing? Otherwise has anyone else got any ideas? Thanks in advance.

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  • Dynamic Layout in BI Publisher

    - by Manoj Madhusoodanan
    This blog tells about how to set dynamic layout of a BI Publisher report.Lets take a simple business scenario.If user wants to view the output in either PDF or EXCEL.Two ways we can achieve this.  1) If the output type is not a program parameter the we can choose the layout type at the time of submission in the SRS window. 2) If the report output type is a parameter we need to choose the layout at the time of submission of the request using FND_REQUEST.ADD_LAYOUT. Here I am discussing the second approach.Following components I have created for this scenario. 1) XXCUST - Sample Report : This program actually generates the XML data. It is linked with a RTF template.Note: At the time of creating this program you can uncheck Use in SRS to prevent users from submitting from SRS window.Because we are submitting this program from another concurrent program.Also is not required to add it to request group.2) XXCUST - Report Wrapper : This program calls XXCUST - Sample Report and exposed to user through SRS.3) SAMPLE_REPORT_WRAPPER : Executable which calls xxcust_sample_rep.main4) SAMPLE_REPORT_EXE : Executable which calls xxcust_sample_rep.report_main5) XXCUST - Sample Report Data Definition : Data Definition linked to XXCUST - Sample Report6) XXCUST - Sample Report Template : Template linked to XXCUST - Sample Report Data Definition 7) Package 8) RTF

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  • Pros and Cons between learning to program on Windows and Linux and Macs

    - by Amumu
    I have been studying IT for 2 years and I'm going to graduate soon in this year (if everything goes well). I think it's time for me to choose a path to specialized into some fields of this large industry. Personally, I want to be a game programmer. But to be a game programmer, surely I have to invest my time to study Windows Programming, then DirectX and other programming techniques related to game. On the other hand, Linux seems promising as well. I am not sure about Game Programming on for it, but it seems become an expert for this OS, and by expert it's not about using the OS to become an administrator, but can do further than that, such as understand the OS to its essence and can produce applications for it. However, there's some obstacles in my view for this development path. Many of my friends think that Linux is based on free and open source, and if you follow it, as its name suggested: Free and Open Source, it means we also give away our software free. Otherwise, we will have to find a second job to make living. Currently, I think a viable way to make money on Linux is doing works related to client-server. Another way to developer my career is to become expert in developing business applications for companies. This is more on business, not on specialized IT fields so I am not really interested. Another alternative is programming on mobile devices, such as iPhone, Android and it seems very promising and easier to approach. Another way is to become a computer scientist and research on academic subjects such as AI, human-computer interaction, but this is far beyond my reach, so I won't invest my time on it until I feel I am experienced enough. That's all I can think of for now. I may miss a lot of things, so I need more opinions as input to get the big picture of the industry for my career path.

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  • Moving while doing loop animation in RPGMaker

    - by AzDesign
    I made a custom class to display character portrait in RPGMaker XP Here is the class : class Poser attr_accessor :images def initialize @images = Sprite.new @images.bitmap = RPG::Cache.picture('Character.png') #100x300 @images.x = 540 #place it on the bottom right corner of the screen @images.y = 180 end end Create an event on the map to create an instance as global variable, tada! image popped out. Ok nice. But Im not satisfied, Now I want it to have bobbing-head animation-like (just like when we breathe, sometimes bob our head up and down) so I added another method : def move(x,y) @images.x += x @images.y += y end def animate(x,y,step,delay) forward = true 2.times { step.times { wait(delay) if forward move(x/step,y/step) else move(-x/step,-y/step) end } wait(delay*3) forward = false } end def wait(time) while time > 0 time -= 1 Graphics.update end end I called the method to run the animation and it works, so far so good, but the problem is, WHILE the portrait goes up and down, I cannot move my character until the animation is finished. So that's it, I'm stuck in the loop block, what I want is to watch the portrait moving up and down while I walk around village, talk to npc, etc. Anyone can solve my problem ? Or better solution ? Thanks in advance

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  • Run database checks but omit large tables or filegroups - New option in Ola Hallengren's Scripts

    - by Greg Low
    One of the things I've always wanted in DBCC CHECKDB is the option to omit particular tables from the check. The situation that I often see is that companies with large databases often have only one or two very large tables. They want to run a DBCC CHECKDB on the database to check everything except those couple of tables due to time constraints. I posted a request on the Connect site about time some time ago: https://connect.microsoft.com/SQLServer/feedback/details/611164/dbcc-checkdb-omit-tables-option The workaround from the product team was that you could script out the checks that you did want to carry out, rather than omitting the ones that you didn't. I didn't overly like this as a workaround as clients often had a very large number of objects that they did want to check and only one or two that they didn't. I've always been impressed with the work that our buddy Ola Hallengren has done on his maintenance scripts. He pinged me recently about my old Connect item and said he was going to implement something similar. The good news is that it's available now. Here are some examples he provided of the newly-supported syntax: EXECUTE dbo.DatabaseIntegrityCheck @Databases = 'AdventureWorks', @CheckCommands = 'CHECKDB' EXECUTE dbo.DatabaseIntegrityCheck @Databases = 'AdventureWorks', @CheckCommands = 'CHECKALLOC,CHECKTABLE,CHECKCATALOG', @Objects = 'AdventureWorks.Person.Address' EXECUTE dbo.DatabaseIntegrityCheck @Databases = 'AdventureWorks', @CheckCommands = 'CHECKALLOC,CHECKTABLE,CHECKCATALOG', @Objects = 'ALL_OBJECTS,-AdventureWorks.Person.Address' EXECUTE dbo.DatabaseIntegrityCheck @Databases = 'AdventureWorks', @CheckCommands = 'CHECKFILEGROUP,CHECKCATALOG', @FileGroups = 'AdventureWorks.PRIMARY' EXECUTE dbo.DatabaseIntegrityCheck @Databases = 'AdventureWorks', @CheckCommands = 'CHECKFILEGROUP,CHECKCATALOG', @FileGroups = 'ALL_FILEGROUPS,-AdventureWorks.PRIMARY' Note the syntax to omit an object from the list of objects and the option to omit one filegroup. Nice! Thanks Ola! You'll find details here: http://ola.hallengren.com/  

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  • Business Intelligence (BI) Defined

    CIO.com defines Business Intelligence (BI) as a generic reference to a collection of applications that are used to analyze raw organizational data. Typical BI activities include data mining, online analytical processing, querying and reporting. They further explain that the primary reason why a company would utilize BI is to make their more data accessible. The more accessible data is to the users the faster they can identify ways to reduce business cost, discover new business opportunities, and react quickly to adjust prices based on current supply and demand. One area in which a hospital system could use BI derived from a data warehouse can be seen in the Emergency Room (ER) in regards to the number of doctors and nurse they have working during a full moon for each ER location. In order determine this BI needs to determine a trend in the number of patients seen on a full moon, further more they also need to determine the optimal number of staff members working during a full moon be determining the number of employees to patients ration needed to meet standard patient times and also be the most cost effective for the hospital.  This will allow the hospital system to estimate the number of potential patients they will have on the next full moon and adjust their staff schedules accordingly to ensure that patient care is not affected in any way do the influx or lack of influx of patients during this time while also ensuring that they are only working the minimum number of employees to ensure that they still making a profit. Another area where a hospital system could use BI data regards their orders paced to drug and medical supply companies. BI could define trends in prescriptions given to patients, this information could be used for ordering new supplies and forecasting the amount of medicine each hospital needs to keep on site at a given time. For example, a hospital might want to stock up on materials need to set bones in a cast prior to the summer because their BI indicates that a majority of broken bones occur during the summer due to children being out of school and they have more free time.

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  • Java's Object.wait method with nanoseconds: Is this a joke or am I missing something

    - by Krumia
    I was checking out the Java API source code (Java 8) just out of curiosity. And I found this in java/lang/Object.java. There are three methods named wait: public final native void wait(long timeout): This is the core of all wait methods, which has a native implementation. public final void wait(): Just calls wait(0). And then there is public final void wait(long timeout, int nanos). The JavaDoc for the particular method tells me that, This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by: 1000000*timeout+nanos But this is how the methods achieves "finer control over the amount of time to wait": if (nanos >= 500000 || (nanos != 0 && timeout == 0)) { timeout++; } wait(timeout); So this method basically does a crude rounding up of nanoseconds to milliseconds. Not to mention that anything below 500000ns/0.5ms will be ignored. Is this piece of code bad/unnecessary code, or am I missing some unseen virtue of declaring this method, and it's no argument cousin as the way they are?

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  • XNA for life!

    - by George Clingerman
    Or until my arm falls off at least…. I’ve been meaning to get a new tattoo for quite a while. And I wanted it to be geeky and to represent some memorable milestone in my life. So I was thinking, mulling over some various ideas, sketching some things out. And then it hit me. XNA. Specifically the XNA logo. It’s super geeky (so geeky I’ll probably have to explain to 90% of the people that say it what it even means) and I’m not sure that anything has been so memorable and made such a change in my life as XNA. Cheesy but true. When the XNA framework came out, thing started happening quickly. I stumbled into a geek community and started going to code camps, MSDN events, code-a-thons. I got an XNA MVP award. Met huge geek idols in my life (like Rory Blyth and Scott Hanselman) and just really started getting integrated into this fantastic development community. Then to add to all of that I became part of this fantastic XNA community. It’s really just been one of the best things to ever happen to me and I’m having the time of my life right now. So sure, it’s permanent. Sure Microsoft could cancel XNA, rebrand it to Flimmer Flammer or some other name. Sure my arms are going to be wrinkly and flabby when I’m older and for sure I’m going to have to explain to people over and over again just what in the world “xna” means. But you know what, every time I look at that tattoo and every time I’m telling somebody what xna means, I’m going to remember all these awesome things that have happened to me. All the tremendous things I’m seeing people do with the XNA framework and more importantly all the stories and friendships I’ve formed in the XNA community. And I think that deserves a little permanent recognition.

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  • Font corruption: lines through characters

    - by Aibara Iduas
    I have an odd problem where a one-pixel high white line is displayed through certain letters of text. Almost always only a single character type is affected at once, and only in one font size (though that size can change over time). Most of the time things are fine, but this happens several times a day. It's been happening ever since I upgraded to 10.10. I have noticed few patterns: It might be a problem with Firefox (I'm currently using the nightly ppa, but it occurred in 3.6 also) - but this could just be because I spend most of my time on my computer either at a browser or text editors. I seem to remember it happening with the buttons on various Gnome dialogs. It never occurs in text I've typed, be it an email, url bar, etc. In Firefox it happens across tabs, and the problem remains even if they are closed or reloaded; only restarting the program can fix it. Two examples (in the first, only the larger "r" is corrupted): Any help would be appreciated, thanks.

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  • Software vs Network Engineer (Salary, Difficulty, Learning, Happiness)

    - by B Z
    What are your thoughts on being a Software Engineer vs a Network Engineer? I've been on the software field for almost 10 years now and although I still have a great deal of fun (and challenges), I am starting to think it could be better on the "other" side. Not to degrade network engineers (i know there are many great ones out there), it seems (in general) their job is easier, the learning curve from average to good is not as steep, job is less stressful and pay is better on average. I think as software developer I could make the switch to networking and still enjoy working with computers and feel productive. I spend an enormous amount of time learning about software, practices, new technologies, new patters, etc...I think I could spend a much smaller amount of time learning about networking and be just as "good". What are your thoughts? EDIT: This is not about making easy money. Networking and Software are closely related, I love computers and programming, but if I can work with both, make more money and have less stress in my life and can spend more time with my family, then I am willing to consider a change and hence I am looking for advice that Do or Don't support this view.

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  • Install Java on Ubuntu server (Parallels Plesk)

    - by atMaarten
    I want to install Java to my server so I can use PHP shell_exec to compile Java online. So I'm trying to install Java on my webserver (Ubuntu - Parallels Plesk). I logged in to the server with PuTTY and tried some commands like: sudo apt-get install openjdk-6-jre or sudo apt-get install oracle-java7-installer But than I get error's like: Package drweb-bases must be reinstalled, but there can be no archive found. I tried to uninstall drweb-bases, reinstall, no matter what. I still get that error. What you I need to do? I am doing it completly wrong? Am I not destroying my webserver? There is not much to find on this topic on Google.

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  • OpenGL error LNK2019

    - by Ghilliedrone
    I'm trying to compile a basic OpenGL program. I linked opengl32.lib and glu32.lib but I'm getting errors. The errors I get are: error LNK1120: 7 unresolved externals error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup error LNK2019: unresolved external symbol "public: float __thiscall GLWindow::getElapsedSeconds(void)" (?getElapsedSeconds@GLWindow@@QAEMXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: bool __thiscall GLWindow::isRunning(void)" (?isRunning@GLWindow@@QAE_NXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: void __thiscall GLWindow::attachExample(class Example *)" (?attachExample@GLWindow@@QAEXPAVExample@@@Z) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: void __thiscall GLWindow::destroy(void)" (?destroy@GLWindow@@QAEXXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: __thiscall GLWindow::GLWindow(struct HINSTANCE__ *)" (??0GLWindow@@QAE@PAUHINSTANCE__@@@Z) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "private: void __thiscall GLWindow::setupPixelFormat(void)" (?setupPixelFormat@GLWindow@@AAEXXZ) referenced in function "public: long __stdcall GLWindow::WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc@GLWindow@@QAGJPAUHWND__@@IIJ@Z)

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  • Assigning valid moves on board game

    - by Kunal4536
    I am making a board game in unity 4.3 2d similar to checkers. I have added an empty object to all the points where player can move and added a box collider to each empty object.I attached a click to move script to each player token. Now I want to assign valid moves. e.g. as shown in picture... Players can only move on vertex of each square.Player can only move to adjacent vertex.Thus it can only move from red spot to yellow and cannot move to blue spot.There is another condition which is : if there is the token of another player at the yellow spot then the player cannot move to that spot. Instead it will have to go from red to green spot. How can I find the valid moves of the player by scripting. I have another problem with click to move. When I click all the objects move to that position.But I only want to move a single token. So what can i add to script to select a specific object and then click to move the specific object.Here is my script for click to move. var obj:Transform; private var hitPoint : Vector3; private var move: boolean = false; private var startTime:float; var speed = 1; function Update () { if(Input.GetKeyDown(KeyCode.Mouse0)) { var hit : RaycastHit; // no point storing this really var ray = Camera.main.ScreenPointToRay (Input.mousePosition); if (Physics.Raycast (ray, hit, 10000)) { hitPoint = hit.point; move = true; startTime = Time.time; } } if(move) { obj.position = Vector3.Lerp(obj.position, hitPoint, Time.deltaTime * speed); if(obj.position == hitPoint) { move = false; } } }`

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  • What do you do to make sure you take proper/enough breaks, while avoiding unwanted side-effects of break taking?

    - by blueberryfields
    preamble It seems to me that computer programmers are one of a select few groups of people who actually take pleasure from sitting in front of computers for long periods of time. Most people in other professions actively dislike their time at computers, and do their best to avoid it (so, I assume, they don't have problems taking breaks). At least for me, having external cues for taking breaks, and clear instructions on what to do with each break (stretch, go for a walk, close my eyes, look into a distance of preferably a few km and focus on faraway objects, etc...), is a must. So far, I've just been making up the breaks and tools to get them as I go along, based on what looks to be low-specificity information found on the net (generic stuff ala ergonomics advice for office staff). This has led to all sorts of side effects - loss of attention as I get distracted if I walk around, breaks in flow with alarm clocks interrupting my thoughts, and people around me assuming I'm low on work due to the frequency of my walking around compared to everyone else. /preamble tl;dr Taking breaks is important My internal break taking system doesn't work, and ad-hoc ones have unwanted side effects What do you do to make sure you take proper breaks? How do you avoid unwanted side-effects, such as getting distracted or interrupting flow or giving your co-workers the impression you're spending a lot of time goofing off?

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  • How can I iterate over a collection of objects returned by a LINQ-to-XML query?

    - by billmaya
    I've got this XML: <BillingLog> <BillingItem> <date-and-time>2003-11-04</date-and-time> <application-name>Billing Service</application-name> <severity>Warning</severity> <process-id>123</process-id> <description>Timed out on a connection</description> <detail>Timed out after three retries.</detail> </BillingItem> <BillingItem> <date-and-time>2010-05-15</date-and-time> <application-name>Callback Service</application-name> <severity>Error</severity> <process-id>456</process-id> <description>Unable to process callback</description> <detail>Reconciliation timed out after two retries.</detail> </BillingItem> </BillingLog> That I want to project using LINQ-to-XML into a collection of BillingItem objects contained in a single BillingLog object. public class BillingLog { public IEnumerable<BillingItem> items { get; set; } } public class BillingItem { public string Date { get; set; } public string ApplicationName { get; set; } public string Severity { get; set; } public int ProcessId { get; set; } public string Description { get; set; } public string Detail { get; set;} } This is the LINQ query that I'm using to project the XML (which is contained in the string variable source). XDocument xdoc = XDocument.Parse(source); var log = from i in xdoc.Elements("BillingLog") select new BillingLog { items = from j in i.Descendants("BillingItem") select new BillingItem { Date = (string)j.Element("date-and-time"), ApplicationName = (string)j.Element("application-name"), Severity = (string)j.Element("severity"), ProcessId = (int)j.Element("process-id"), Description = (string)j.Element("description"), Detail = (string)j.Element("detail") } }; When I try and iterate over the objects in log using foreach. foreach (BillingItem item in log) { Console.WriteLine ("{0} | {1} | {2} | {3} | {4} | {5}", item.Date, item.ApplicationName, item.Severity, item.ProcessId.ToString(), item.Description, item.Detail); } I get the following error message from LINQPad. Cannot convert type 'UserQuery.BillingLog' to 'UserQuery.BillingItem' Thanks in advance.

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