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  • Need alternative to Accessibility's "Locate Pointer" to visually highlight the mouse.

    - by fred.bear
    Update: See end of quetion: A black-on-white cross-hair/I-bar mouse-pointer is soemtimes hard foe me to spot in amongst black-on-white text. I've tried "Accessibility / Mouse Accessibility / Locate Pointer" .. which will: Show pointer position when Control is presssed It works (to a point), but it does have a notable problem, which renders it inpractical. It has the uncanny side-effect of disallowing all Control key navigation while editing a file/dir name in Nautilus (F2).. Just touching the Control key drops it out of edit mode, which means I can't keyboard paste, move-L/R word etc... So, I'm looking for an alternative. I've tried Compiz's Water Effect, but I need something which is sharper, faster, and localized to the pointer. Compiz's Show Mouse (with fire) is no suitable. I'm really lookingf for an analog of "Accessibility / Locate Pointer": * ie. I hit Control (only).. and it blips a quick visual pulse. UPDATE: I've just realized why I can't find my mouse so often! ... It's because it is isn't there !!! ... Two apps I use a lot, Gedit and Konsole (KDE Terminal; it renders unicode better), ... dissolve the mouse-pointer to invisible after the first key is typed ... and Konsole does it after a few seconds of idle-time... like a video-player option: "hide the mouse".. Well I don't use the mouse much, and I thought it was juse my eyesight (which does rely a lot on Compiz's zoom)... I discovered it when I installed a "novelty" app, called Geyes from gnome-applets ("A goofy set of eyes for the GNOME panel. They follow your mouse.") ... It could follow the mouse better than me! :)

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  • Using HTML5 Today part 4&ndash;What happened to XHTML?

    - by Steve Albers
    This is the fourth entry in a series of descriptions & demos from the “Using HTML5 Today” user group presentation. For practical purposes, the original XHTML standard is a historical footnote, although XHTML transitional will probably live on forever in the default web page templates of old web page editors. The original XHTML spec was released in 2000, on the heels of the HTML 4.01 spec.  The plan was to move web development away from HTML to the more formal, rigorous approach that XHTML offered, but it was built on a principle that conflicts with the history and culture of the Internet: XHTML introduced the idea of Draconian Error Handling, which essentially means that invalid XML markup on a page will cause a page to stop rendering. There is a transitional mode offered in the original XHTML spec, but the goal was to move to D.E.H.  You can see the result by changing the doc type for a document to “application/xhtml+xml” - for my class example we change this setting in the web.config file: <staticContent> <remove fileExtension=".html" /> <mimeMap fileExtension=".html" mimeType="application/xhtml+xml" /> </staticContent> With the new strict syntax a simple error, in this case a duplicate </td> tag, can cause a critical page error: While XHTML became very popular in the ensuing decade, the Strict form of XHTML never achieved widespread use. Draconian Error Handling was one of the factors that led in time to the creation of the WHATWG, or Web Hypertext Application Technology Group.  WHATWG contributed to the eventually disbanding of the XHTML 2.0 working group and the W3C’s move to embrace the HTML5 standard. For developers who long for XML markup the W3C HTML5 standard includes an XHTML5 syntax. For the longer, more definitive look at what happened to XHTML and how HTML5 came to be check out the Dive Into HTML mirror site or Bruce Lawson’s “HTML5: Who, What, When Why” talk.

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  • ATI Radeon HD with Catalyst driver stuck mirroring screens

    - by Mike Axiak
    In 11.10 I replaced my aging Nvidia card with a new Radeon HD 6970 card. The single card has two DVI output ports which I've connected to two monitors. I installed Catalyst version 11.9 and I cannot get multiple monitors set up the way I want. I tried: $ sudo amdcccle and setting the mode to single desktop multiple monitors and whenever I do that Unity crashes and I get back to the login screen. Nothing shows up in the Xorg.*.log files for me to post here. There's only one card so I don't think xinerama would be any help here. Anyone have any ideas? EDIT: Here's my xorg.conf file: Section "ServerLayout" Identifier "aticonfig Layout" Screen 0 "aticonfig-Screen[0]-0" 0 0 EndSection Section "Module" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "0-DFP3" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1280x1024" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-CRT1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1280x1024" Option "TargetRefresh" "75" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" Option "Monitor-DFP3" "0-DFP3" Option "Monitor-CRT1" "0-CRT1" BusID "PCI:5:0:0" EndSection Section "Device" Identifier "amdcccle-Device[5]-1" Driver "fglrx" Option "Monitor-DFP3" "0-DFP3" BusID "PCI:5:0:0" Screen 1 EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" DefaultDepth 24 SubSection "Display" EndSubSection EndSection Section "Screen" Identifier "amdcccle-Screen[5]-1" Device "amdcccle-Device[5]-1" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection

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  • Can't run minecraft on ubuntu 12.04 lts [duplicate]

    - by user170011
    This question already has an answer here: How to correctly install and troubleshoot Minecraft (Client) 3 answers I was trying to run minecraft on my laptop with ubuntu 12.04 lts 64 bit. I have a lenovo ideapad p580 with 7.7 Gb and an Intel® Core™ i7-3520M CPU @ 2.90GHz × 4 processor. Under the graphics section of the system overview in ubuntu it says I have none installed. My computer comes with and nvidia geforce graphics card but it isnt recognized. When I start minecraft I get this crash report. ---- Minecraft Crash Report ---- // Shall we play a game? Time: 24/06/13 7:23 PM Description: Failed to start game org.lwjgl.LWJGLException: Could not init GLX at org.lwjgl.opengl.LinuxDisplayPeerInfo.initDefaultPeerInfo(Native Method) at org.lwjgl.opengl.LinuxDisplayPeerInfo.<init>(LinuxDisplayPeerInfo.java:52) at org.lwjgl.opengl.LinuxDisplay.createPeerInfo(LinuxDisplay.java:684) at org.lwjgl.opengl.Display.create(Display.java:854) at org.lwjgl.opengl.Display.create(Display.java:784) at org.lwjgl.opengl.Display.create(Display.java:765) at net.minecraft.client.Minecraft.a(SourceFile:235) at avv.a(SourceFile:56) at net.minecraft.client.Minecraft.run(SourceFile:507) at java.lang.Thread.run(Thread.java:679) A detailed walkthrough of the error, its code path and all known details is as follows: -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Linux (amd64) version 3.5.0-34-generic Java Version: 1.6.0_27, Sun Microsystems Inc. Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc. Memory: 406175448 bytes (387 MB) / 514523136 bytes (490 MB) up to 1908932608 bytes (1820 MB) JVM Flags: 2 total; -Xmx2048M -Xms512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: No suspicious classes found. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 LWJGL: 2.4.2 OpenGL: ~~ERROR~~ NullPointerException: null Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null I can run it on different versions of linux such as fedora.

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  • How do I get a Belkin F5D8053 wireless adapter working?

    - by disassembler
    I've tried getting my Belkin N Wireless adapter to work on Ubuntu many times with no luck at all. Each time I seem to arrive at a dead end. After some thorough searching of UbuntuForums and WifiDocs I've gathered some information and narrowed the problem down to an issue with the rtl819xU driver. Here's some info that may help: $ sudo lshw -C network *-network DISABLED description: Wireless interface physical id: 1 bus info: usb@1:2 logical name: wlan0 serial: 00:22:75:38:52:ac capabilities: ethernet physical wireless configuration: broadcast=yes driver=rtl819xU multicast=yes wireless=802.11b/g/n $ sudo lsmod Module Size Used by vesafb 13449 1 snd_ice1724 106559 2 snd_ice17xx_ak4xxx 13163 1 snd_ice1724 snd_ac97_codec 105614 1 snd_ice1724 ac97_bus 12642 1 snd_ac97_codec snd_ak4xxx_adda 18436 2 snd_ice1724,snd_ice17xx_ak4xxx snd_ak4114 14326 1 snd_ice1724 snd_pt2258 12986 1 snd_ice1724 snd_i2c 13831 2 snd_ice1724,snd_pt2258 snd_ak4113 14307 1 snd_ice1724 snd_pcm 80244 4 snd_ice1724,snd_ac97_codec,snd_ak4114,snd_ak4113 fglrx 2434640 121 snd_seq_midi 13132 0 snd_rawmidi 25269 2 snd_ice1724,snd_seq_midi binfmt_misc 13213 1 snd_seq_midi_event 14475 1 snd_seq_midi snd_seq 51291 2 snd_seq_midi,snd_seq_midi_event ppdev 12849 0 snd_timer 28659 2 snd_pcm,snd_seq snd_seq_device 14110 3 snd_seq_midi,snd_rawmidi,snd_seq dcdbas 14054 0 r8192u_usb 297246 0 snd 55295 16 snd_ice1724,snd_ac97_codec,snd_ak4xxx_adda,snd_ak4114,snd_pt2258,snd_i2c,snd_ak4113,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device soundcore 12600 1 snd parport_pc 32111 1 snd_page_alloc 14073 1 snd_pcm shpchp 32345 0 lp 13349 0 parport 36746 3 ppdev,parport_pc,lp usbhid 41704 0 hid 77084 1 usbhid e100 40108 0 floppy 60032 0 $ sudo iwconfig wlan0 802.11b/g/n Mode:Managed Access Point: Not-Associated Bit Rate:1 Mb/s Retry min limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off Link Quality=0/100 Signal level=0 dBm Noise level=0 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 I'd like to know if 1) Is the driver is properly installed and recognized by Ubuntu? 2) What can I do to load the drivers properly and make use of the adapter? Thanks!

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  • LiveMeeting VC PowerShell PASS – Troubleshooting SQL Server with PowerShell

    - by Laerte Junior
    Guys, join me on Wednesday July 18th 12 noon EDT (GMT -4) for a presentation called Troubleshooting SQL Server With PowerShell. It will be in English, so please make allowances for this. I’m sure that you’re aware that my English is not perfect, but it is not so bad. I will do my best, you can be sure. The registration link will be available soon from PowerShell.sqlpass.org, so I hope to see you there. It will be a session without slides. Just code; pure PowerShell code. Trust me, We will see a lot of COOL stuff.Big thanks to Aaron Nelson (@sqlvariant) for the opportunity! Here are some more details about the presentation: “Troubleshooting SQL Server with PowerShell – The Next Level’ It is normal for us to have to face poorly performing queries or even complete failure in our SQL server environments. This can happen for a variety of reasons including poor Database Designs, hardware failure, improperly-configured systems and OS Updates applied without testing. As Database Administrators, we need to take precaution to minimize the impact of these problems when they occur, and so we need the tools and methodology required to identify and solve issues quickly. In this Session we will use PowerShell to explore some common troubleshooting techniques used in our day-to-day work as s DBA. This will include a variety of such activities including Gathering Performance Counters in several servers at the same time using background jobs, identifying Blocked Sessions and Reading & filtering the SQL Error Log even if the Instance is offline The approach will be using some advanced PowerShell techniques that allow us to scale the code for multiple servers and run the data collection in asynchronous mode.

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  • Disappearring instances of VertexPositionColor using MonoGame

    - by Rosko
    I am a complete beginner in graphics developing with XNA/Monogame. Started my own project using Monogame 3.0 for WinRT. I have this unexplainable issue that some of the vertices disappear while doing some updates on them. Basically, it is a game with balls who collide with the walls and with each other and in certain conditions they explode. When they explode they disappear. Here is a video demonstrating the issue. I used wireframes so that it is easier to see how vertices are missing. The perfect exploding balls are the ones which are result by user input with mouse clicking. Thanks for the help. The situations is: I draw user primitives with triangle strips using like this graphicsDevice.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.TriangleStrip, circleVertices, 0, primitiveCount); All of the primitives are in the z-plane (z = 0), I thought that it is the culling in action. I tried setting the culling mode to none but it did not help. Here is the code responsible for the explosion private void Explode(GameTime gameTime, ref List<Circle> circles) { if (this.isExploding) { for (int i = 0; i < this.circleVertices.Length; i++) { if (this.circleVertices[i] != this.circleCenter) { if (Vector3.Distance(this.circleVertices[i].Position, this.circleCenter.Position) < this.explosionRadius * precisionCoefficient) { var explosionVector = this.circleVertices[i].Position - this.circleCenter.Position; explosionVector.Normalize(); explosionVector *= explosionSpeed; circleVertices[i].Position += explosionVector * (float)gameTime.ElapsedGameTime.TotalSeconds; } else { circles.Remove(this); } } } } } I'd be really greatful if anyone has suggestions about how to fix this issue.

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  • Wireless drivers

    - by Kencer
    The results for my laptop are as below. How will i install wireless drivers and graphics? $ lspci 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.1 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 2 (rev c4) 00:1c.3 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 4 (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 02:00.0 Network controller: Broadcom Corporation Device 4365 (rev 01) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 07) $ sudo lshw -c network *-network UNCLAIMED description: Network controller product: Broadcom Corporation vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f0500000-f0507fff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 07 serial: 3c:97:0e:85:c0:0d size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl8168e-3_0.0.4 03/27/12 ip=172.16.96.36 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:43 ioport:2000(size=256) memory:f0404000-f0404fff memory:f0400000-f0403fff $ rfkill list all 0: tpacpi_bluetooth_sw: Bluetooth Soft blocked: no Hard blocked: no

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  • How to be hired as a remote programmer abroad and not to be an entrepreneur?

    - by user592704
    The question is quite interesting as for me because I watched jobs adds and mostly they all: A) Require being located the same country a vacancy is B) Employers don't want to hire foreign programmers if they don't have H1B or something C) As a rule, most adds provide 6 month contract position I can keep adding the list for long time describing some job adds specifications, anyway, as a rule, most positions require non-employee cooperation status. I don't have a company for such kind of "making projects by a client order" so it is quite complicated; So I was trying, just, as for a statistics, to find out is there a way to be hired abroad as a remote programmer as if I get hired in my native city? The thing is not about being hired where I can be hired "because I am located this or that place" but the thing is about a possibility (not to relocate) which actually should provide nowadays technologies especially for IT specialists in many different fields; So the question is it possible to work any country in remote mode as if I am working in my own place? What do I need for that? Can you advice some useful web sites in this direction? If you can share your own experience I'd love to listen to. Any useful advices are much appreciated

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  • After upgrading to trusty, ALSA midi connection (aconnect) doesn't seem to work right

    - by SougonNaTakumi
    Previously in kubuntu 13.10 I was able to open vmpk or plug in a midi keyboard, and provided that TiMidity was running in server mode, I could run aconnect [keyboard port (129:0 for vmpk)] 14:0 aconnect 14:0 128:0 and I could play the keyboard and get sound. But now, a while after upgrading to trusty, I tried to do that, and didn't get any sound. TiMidity itself still plays files fine, but if I try to play them with aplaymidi, I still just get silence. Oddly, the midi files are clearly being read. When I ran (where 130:0 was vmpk's input port) aplaymidi -p 130:0 ~/path/to/midi.mid vmpk was highlighting notes on the piano as if it were playing the midi. One time I tried this, TiMidity (?) very briefly played a fraction of a second of the first chord of my song before everything went silent and vmpk just highlighted the first voice on the keyboard as usual. Now the weirdest part of this is that probably about 40% of the time, when I've played at least one note with either aplaymidi or vmpk, when I run aconnect -x I get a sudden burst of a note or chord from my speakers (that is, if I played one note, I get a note; if I played multiple sequential notes, they turn into a chord), as if the notes were being queued up but not being played and that somehow liberated them. I have no idea what's going on there. A little while ago I remember having a problem with Audacity playing wav files sped up and also locking up if I tried to pause it, which it stopped doing when I set the audio devices to the actual audio devices rather than pulse. But now when I checked again, it's doing the opposite: it won't play audio at all and/or acts weirdly if I don't set the audio devices to pulse, and either way will very occasionally randomly do the speeding up thing regardless. Oddly in the midst of what's looking like a pretty screwed up sound system, sound in VLC and Firefox has been working fine and if I play a wav file with aplay ~/path/to/sound.wav that works fine too. Any idea what I could do to figure out what's wrong with ALSA and/or fix it?

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  • How to access a fake raid?

    - by maaartinus
    I have a fake raid, which I wanted to access using mdadm /dev/md0 -A -c 128 -l stripe --verbose /dev/sda /dev/sdc which should be right, as far as I understand the man page. But I get the message mdadm: option -l not valid in assemble mode leaving the offending option out leads to mdadm: failed to create /dev/md0 and (despite verbose) no more information. I'm assuming that -A requires some mdadm-specific header which is obviously missing. I probably need to use "build" instead of assemble, but from the description I'm really unsure whether this is a non-destructive operation. Is it? What should I exactly do? UPDATE I see I haven't made clear, that the array already exists as a fake-raid (I can't give the details about my mainboard now). It looks like doing nothing except for interleaving blocks, so I hoped it could be easily done using mdadm, too. Maybe I'm completely wrong, but all the info I've found was concerned with booting from fake-raid, what I don't really need. I'd be happy with a read access for now.

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  • Fiction that includes BASIC programs [closed]

    - by Clinton Blackmore
    Back in what must've been the mid-80s, when every microcomputer included BASIC and Choose Your Own Adventure Books were really popular, there were some novels that had BASIC programs listed in the text, for you to type in and further enjoy. For example, as I recall, in one of these books, the adventurers were infiltrating an undersea base (and eventually wiped the bad guy's data storage [I do believe it was a hard drive, even though they were uncommon then]). One of the programs involved a game were you piloted a submarine and had to avoid or shoot sharks. The code was in BASIC; minor changes (such as 'CLS' - 'HOME') had to be made for your specific computer, and it used good old 40-column text-mode to display the action. IIRC, the plot never depended upon the programs. My question is, does anyone else recall these sorts of books? Do you know any titles that I could look for, or of any online? I am toying with the idea of writing a story like this (no, not in BASIC!), and would really like to see how it was done, back in the day.

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  • Digital HD Transition

    - by Bill Evjen
    The HD Experience Roughly 53% of the viewing public has HD capable devices in their home 24% think they are watching HD while they have no subscription to any HD content Today’s HD Considerations Choices abound: format resolution – 720p, 1080i/p frame rates compression and wrapping audio compression and delivery metadata packaging, delivery, and usage content delivery protocols Metadata is going to be a part of the overall experience With emerging technologies: Super Hi-Vision (SHV, UHDTV 4320p), 3D HEVC/H.265, WEBM/VP8 HDBaseT, P2PTV Dolby Pulse/HE-AAC Industry standardization Metadata registration, packaging, and delivery standards Improved picture and sound quality is a logical next step but we need to also think about the end to end viewing experience including; 3D video and audio content Mixed-mode viewing to bring interactive and immersive experiences Content Transportability both on-to and off-of the aircraft High Definition Standardization Analog switch off around the world DTV transition completed: 17 countries DTV transition in progress: 45 countries The EU has mandated the end of 2012 as the final date for Analog Switch Off D-Cinema was standardized by SMPTE in 2006 Airlines are installing HD displays today Passengers are bringing their own devices now HD TV on airlines are getting bigger and bigger – bigger than SD was – now up to 23” Gray scale data input for color – 6 to 8 bit Contrast – 400 to 700 Backlit – LED Encryption – can it be the same for HD? PPV in the cabin?

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  • Does Agile force developers to work more?

    - by Shooshpanchick
    Looking at common Agile practices it seems to me that they (intentionally or unintentionally?) force developer to spend more time actually working as opposed to reading blogs/articles, chatting, coffee breaks and just plain procrastinating. In particular: 1) Pair programming - the biggest work-forcer, just because it is inconvenient to do all that procrastination when there are two of you sitting together. 2) Short stories - when you have a HUGE chunk of work that must be done in e.g. a month, it is pretty common to slack off in the first three weeks and switch to OMG DEADLINE mode for the last one. And with the little chunks (that must be done in a day or less) it is exact opposite - you feel that time is tight, there is no space for maneuvering, and you will be held accountable for the task pretty soon, so you start working immediately. 3) Team communication and cohesion - when you underperform in a slow, distanced and silent environment it may feel ok, but when at the end of the day at Scrum meeting everyone boasts what they have accomplished and you have nothing to say you may actually feel ashamed. 4) Testing and feedback - again, it prevents you from keeping tasks "99% ready" (when it's actually around 20%) until the deadline suddenly happens. Do you feel that under Agile you work more than under "conventional" methodologies? Is this pressure compensated by the more comfortable environment and by the feeling of actually getting right things done quickly?

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  • How to squeeze the maximum performance out of Unity and GNOME 3?

    - by melvincv
    I see that I do not get good performance with the new Unity desktop, but I should say that Unity has improved a lot since the last edition Ubuntu 11.10. How to squeeze the maximum performance out of 1. Unity 2. GNOME 3 My system specs: -Processors- Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz -Memory- Total Memory : 2049996 kB -PCI Devices- Host bridge : Intel Corporation 82G33/G31/P35/P31 Express DRAM Controller (rev 10) PCI bridge : Intel Corporation 82G33/G31/P35/P31 Express PCI Express Root Port (rev 10) (prog-if 00 [Normal decode]) VGA compatible controller : Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10) (prog-if 00 [VGA controller]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 01) (prog-if 20 [EHCI]) PCI bridge : Intel Corporation 82801 PCI Bridge (rev e1) (prog-if 01 [Subtractive decode]) ISA bridge : Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) IDE interface : Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 01) (prog-if 8a [Master SecP PriP]) IDE interface : Intel Corporation N10/ICH7 Family SATA Controller [IDE mode] (rev 01) (prog-if 8f [Master SecP SecO PriP PriO]) SMBus : Intel Corporation N10/ICH 7 Family SMBus Controller (rev 01) Ethernet controller : Intel Corporation PRO/100 VE Network Connection (rev 01)

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • How do I clip an image in OpenGL ES on Android?

    - by Maxim Shoustin
    My game involves "wiping off" an image by touch: After moving a finger over it, it looks like this: At the moment, I'm implementing it with Canvas, like this: 9Paint pTouch; 9int X = 100; 9int Y = 100; 9Bitmap overlay; 9Canvas c2; 9Rect dest; pTouch = new Paint(Paint.ANTI_ALIAS_FLAG); pTouch.setXfermode(new PorterDuffXfermode(Mode.SRC_OUT)); pTouch.setColor(Color.TRANSPARENT); pTouch.setMaskFilter(new BlurMaskFilter(15, Blur.NORMAL)); overlay = BitmapFactory.decodeResource(getResources(),R.drawable.wraith_spell).copy(Config.ARGB_8888, true); c2 = new Canvas(overlay); dest = new Rect(0, 0, getWidth(), getHeight()); Paint paint = new Paint();9 paint.setFilterBitmap(true); ... @Override protected void onDraw(Canvas canvas) { ... c2.drawCircle(X, Y, 80, pTouch); canvas.drawBitmap(overlay, 0, 0, null); ... } @Override 9public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_MOVE: { X = (int) event.getX(); Y = (int) event.getY();9 invalidate(); c2.drawCircle(X, Y, 80, pTouch);9 break; } } return true; ... What I'm essentially doing is drawing transparency onto the canvas, over the red ball image. Canvas and Bitmap feel old... Surely there is a way to do something similar with OpenGL ES. What is it called? How do I use it? [EDIT] I found that if I draw an image and above new image with alpha 0, it goes to be transparent, maybe that direction? Something like: gl.glColor4f(0.0f, 0.0f, 0.0f, 0.01f);

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  • Trying to compile from source newest apache with newest openssl

    - by AlexMA
    I need to install apache 2.4.10 using openssl 1.0.1i. I compiled openssl from source with: $ ./config \ --prefix=/opt/openssl-1.0.1i \ --openssldir=/opt/openssl-1.0.1i $ make $ sudo make install and Apache with: ./configure --prefix=/etc/apache2 \ --enable-access_compat=shared \ --enable-actions=shared \ --enable-alias=shared \ --enable-allowmethods=shared \ --enable-auth_basic=shared \ --enable-authn_core=shared \ --enable-authn_file=shared \ --enable-authz_core=shared \ --enable-authz_groupfile=shared \ --enable-authz_host=shared \ --enable-authz_user=shared \ --enable-autoindex=shared \ --enable-dir=shared \ --enable-env=shared \ --enable-headers=shared \ --enable-include=shared \ --enable-log_config=shared \ --enable-mime=shared \ --enable-negotiation=shared \ --enable-proxy=shared \ --enable-proxy_http=shared \ --enable-rewrite=shared \ --enable-setenvif=shared \ --enable-ssl=shared \ --enable-unixd=shared \ --enable-ssl \ --with-ssl=/opt/openssl-1.0.1i \ --enable-ssl-staticlib-deps \ --enable-mods-static=ssl make (would run sudo make install next but I get an error) I'm essentially following the guide here except with newer slightly newer versions. My problem is I get a linker error when I run make for apache: Making all in support make[1]: Entering directory `/home/developer/downloads/httpd-2.4.10/support' make[2]: Entering directory `/home/developer/downloads/httpd-2.4.10/support' /usr/share/apr-1.0/build/libtool --silent --mode=link x86_64-linux-gnu-gcc -std=gnu99 -pthread -L/opt/openssl-1.0.1i/lib -lssl -lcrypto \ -o ab ab.lo /usr/lib/x86_64-linux-gnu/libaprutil-1.la /usr/lib/x86_64-linux-gnu/libapr-1.la -lm /usr/bin/ld: /opt/openssl-1.0.1i/lib/libcrypto.a(dso_dlfcn.o): undefined reference to symbol 'dlclose@@GLIBC_2.2.5' I tried the answer here, but no luck. I would prefer to just use aptitude, but unfortunately the versions I need aren't available yet. If anyone knows how to fix the linker problem (or what I think is a linker problem), or knows of a better way to tell apache to use a newer openssl, it would be greatly appreciated; I've got apache 1.0.1i working otherwise.

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  • Thunderbird keeps crashing Ubuntu 12.04 64 bit

    - by maurizio ribera d'alcala'
    I have been using Thunderbird for years under different versions of Ubuntu, including 12.04 since its release. From a couple of days it keeps crashing after a few seconds after start. I tried to reinstall it creating a new profile and copying the old mail, file by file. After one day of normal functioning it started again to crash. Mozilla is receiving the crash reports. Following is the content of the last one: Add-ons: [email protected]:15.0,[email protected]:0.3.11,[email protected]:0.9.3,[email protected]:3.4.1,[email protected]:15.0,[email protected]:0.5.1,{b4447f60-db9c-11da-a94d-0800200c9a66}:0.9.1,{972ce4c6-7e08-4474-a285-3208198ce6fd}:15.0 BuildID: 20120827103657 CrashTime: 1347200254 EMCheckCompatibility: true Email: [email protected] FramePoisonBase: 7ffffffff0dea000 FramePoisonSize: 4096 InstallTime: 1346431480 Notes: OpenGL: Tungsten Graphics, Inc -- Mesa DRI Intel(R) Sandybridge Mobile -- 3.0 Mesa 8.0.2 -- texture_from_pixmap ProductID: {3550f703-e582-4d05-9a08-453d09bdfdc6} ProductName: Thunderbird ReleaseChannel: release SecondsSinceLastCrash: 1109 StartupTime: 1347200242 Theme: classic/1.0 Throttleable: 1 Vendor: Version: 15.0 I started Thunderbird in safe mode and tested all the add-ons. Apparently is the 'Unity Launcher Integration' that creates the problem. I say apparently because I want two wait for two-three days to be sure TB returns to its regular functioning. Is this a bug? can it be solved

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  • Couldn't pass the signin screen on ubuntu

    - by Amokrane
    I have an issue here with my computer using ubuntu 10.10 on a 64 bits machine. When I start it, I have the login screen, I enter my credentials but instead of starting the session it reloads the login screen again. I checked the disc using fsck and it seems clean. How should I proceed to diagnose and repair this issue? Thanks! [Edit] I went to the log files, this is what I got: auth.log pam_unix (gdm:session): session opened for user amokrane by (uid=0) pam_ck_connector (gdm:session): nox11 mode, ignoring PAM_TTY :0 pam_unix (gdm:session) :session closed for user amokrane messages.log No ACPI video bus found I also took a shot with my camera of the black screen that appears between the two login screens, it says something like: fsck from util-linux-ng 2.17.2 /dev/sdc4 : propre, xxxx files, xxxx blocs Starting AppArmor profiles Skipping profiles in /etc/apparmor.d/disable: usr.bin.firefox Setting sensors limits Starting postgreSQL ... /var/log/Xorg.0.log [ 25.375] (II) intel(0): Modeline "1920x1080"x60.0 172.80 ... [ 28.850] (II) Power Button: Close [ 28.850] (II) UnloadModule: "evdev" [ 29.910] (II) Power Button: Close [ 28.910] (II) UnloadModule: "evdev" [ 28.941] (II) AT Translated Set 2 keyboard: Close [ 29.000] (II) ImPS/2 Generic Wheel Mouse: Close [ 29.000] (II) UnloadModule: "evdev" [ 29.039] ddxSigGiveUp: Closing log Update I tried the following: Ctrl-Alt-F1 on the login screen (to runt the console). sudo pkill startx sudo rm /tmp/.X0-locl startx But it tells me that the x server is already running.

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  • Problem with alleg42.dll / program crashes / Allegro & Codeblocks

    - by user24152
    I'm having a serious problem with allegro. The program should display random pixels on the screen and when I build and run it I get the following error message: Below is the full code of my program: #include <stdio.h> #include <stdlib.h> #include <time.h> #include "allegro.h" #define Text_Color_Red makecol(255,0,0) int main() { int ret; int color_depth = 32; int x; int y; int red; int green; int blue; int color; //init allegro allegro_init(); //install keyboard install_keyboard(); //set color depth to 32 bits set_color_depth(color_depth); //init random seed srand(time(NULL)); //init video mode to 640 x 480 ret = set_gfx_mode(GFX_AUTODETECT_WINDOWED,640,480,0,0); if(ret !=0) { allegro_message(allegro_error); return 1; } //Display string textprintf(screen,font,0,0,10,0,Text_Color_Red,"Screen Resolution is: %dx%d -- Press ESC to quit !",SCREEN_W,SCREEN_H); //display pixels until ESC key is pressed //wait for keypress while(!key[KEY_ESC]) { //set a random location x = 10 + rand() % (SCREEN_W-20); y = 10 + rand() % (SCREEN_H-20); //set a random color red = rand() % 255; green = rand() % 255; blue = rand() % 255; color = makecol(red,green,blue); //draw the pixel putpixel(screen, x, y, color); } //quit allegro allegro_exit(); } END_OF_MAIN() Error message: AllegroPixels1.exe has encountered a problem and needs to close. We are sorry for the inconvenience. Error signature: AppName: allegropixels1.exe AppVer: 0.0.0.0 ModName: alleg42.dll ModVer: 4.2.3.0 Offset: 0006c05c I am using Windows XP inside a virtual machine under Parallels 7.0

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  • NetBeans has broken interface with OpenJDK

    - by Krzysztof Stanislawek
    Sorry for English. Usually (say, at 4/5 of times), when I start NetBeans, interface is partially broken. For example, menu items are appearing and at once disappearing after click; some parts of editor are also blocked for cursor actions. Another issue is broken Options window - I can show it only once for NetBeans execution. There are more similar issues. $ java -version java version "1.7.0_55" OpenJDK Runtime Environment (IcedTea 2.4.7) (7u55-2.4.7-1ubuntu1~0.13.10.1) OpenJDK 64-Bit Server VM (build 24.51-b03, mixed mode) Version of NetBeans is 7.0.1. Linux version is Mint 16. I use Mate. I had the same issue at other computer, at the same operating system. I know that installing Sun version of Java could help, but I also know that there shouldn't be such issue with OpenJDK. Also, I had other problem with NetBeans and Sun Java 8 - NetBeans suddenly crashed before he fully started, so I want to stick with OpenJDK. What causes my problem? Should I use other version of NetBeans/OpenJDK?

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  • FTP Connection established...Connection timed out problem with all my sites and FTP programs?

    - by janoChen
    Just few hours ago FileZilla was working fine. Then, suddenly I started to get this error: Status: Resolving address of ftp.readtypechinese.com Status: Connecting to 69.175.14.60:21... Status: Connection established, waiting for welcome message... Error: Connection timed out Error: Could not connect to server And it happens with all my sites: Status: Resolving address of edasich.dreamhost.com Status: Connecting to 173.236.223.223:21... Status: Connection established, waiting for welcome message... Error: Connection timed out Error: Could not connect to server I'm using FileZilla 3.5.0 and Ubuntu 11.10. Any suggestions to fix this? (I already tried Passive mode and it doesn't work). EDIT: Ocasionally, the log goes beyond the ...waiting for welcome message: Status: Connection established, waiting for welcome message... Response: 220 DreamHost FTP Server Command: USER aleche23 Error: Connection timed out Error: Could not connect to server But the connection gets timed out again. Weird...I just realized that I have the same problems with other FTP programs too: gFTP: Looking up ftp.readtypechinese.com Trying readtypechinese.com:21 Connected to readtypechinese.com:21 220 ProFTPD 1.3.2 Server (server) [69.175.14.60] USER [email protected] Connection to ftp.readtypechinese.com timed out

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  • wireless blocked after installing ubuntu 12.04

    - by Cornelia Frank
    I am using a lenovo S10-3 ideapad; had no problems with earlier version of ubuntu, only since installing 12.04. Have looked through many of the questions on the same issue and tried potential solutions but cannot seem to solve my problem. The hardware switch is in 'on' position and the wireless light comes on very briefly (2-3 sec) when the laptop starts up but then goes off and stays off. Pressing FN+F5 does nothing at all. I'd be grateful for any assistance. Cornelia Have received the following responses in Terminal: cf@cf-Lenovo:~$ rfkill list all 0: ideapad_wlan: Wireless LAN Soft blocked: no Hard blocked: no 1: ideapad_bluetooth: Bluetooth Soft blocked: no Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: yes cf@cf-Lenovo:~$ iwconfig lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=off Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off eth0 no wireless extensions. cf@cf-Lenovo:~$ lshw -C network WARNING: you should run this program as super-user. *-network description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth0 version: 02 serial: 00:26:9e:ee:7f:4c size: 100Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=N/A ip=10.0.1.8 latency=0 multicast=yes port=MII speed=100Mbit/s resources: irq:43 ioport:2000(size=256) memory:f0520000-f0520fff memory:f0510000-f051ffff memory:f0540000-f055ffff *-network DISABLED description: Wireless interface product: AR9285 Wireless Network Adapter (PCI-Express) vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:09:00.0 logical name: wlan0 version: 01 serial: c4:17:fe:f8:bc:d7 width: 64 bits clock: 33MHz capabilities: bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=ath9k driverversion=3.2.0-31-generic-pae firmware=N/A latency=0 multicast=yes wireless=IEEE 802.11bgn resources: irq:18 memory:f0100000-f010ffff WARNING: output may be incomplete or inaccurate, you should run this program as super-user.

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  • IRQ Conflicts Causing Video Card and Boot Problems?

    - by sanpatricio
    tl;dr - I have 4 devices sharing 1 IRQ. Is this bad and how do I tell the BIOS to stop it? Background: I have an old Dell GX280 dual Pentium 4 that I (semi) resurrected last weekend with an installation of Ubuntu 12.04. Everything was going fine the first several hours until a problem that plagued me when WinXP was on that machine happened -- it froze. Completely froze. None of the myriad of ways I have found here on askubuntu helped me to regain control except a long-press of the power button to shut it off. Clearly, this wasn't a software/WinXP issue. After much googling, I found that hardware conflicts can often cause this sort of total lock-up and with all the odd blocks of yellow and flecks of color showing on my screen (both WinXP and Ubuntu) I figured my old GeForce 7600 was failing and causing me these odd issues. (A good canned-air dusting of the entire interior fixed the color fleck problem) Again, through much googling and numerous answers found on askubuntu, I somehow stumbled my way onto the lshw command. After going through it, line by line, I found that I have four devices sharing IRQ 16: eth0, wlan0, ide0 (DVD-RW), and my video card. In hindsight, I can recall weird instances of my Ethernet connection to another computer not working when I thought it should. I never full troubleshot those issues so it could be a coincidence. The other thing that has been plaguing me since installing Ubuntu (wasn't there during WinXP) has been periodic moments of my monitor getting no signal from Ubuntu during boot. The first couple days, it would disappear after the Dell boot screen and reappear at Ubuntu login. Now, it disappears after the Dell boot screen and doesn't return at all -- I have to hit F12 where I can load a safe mode version of Ubuntu and get more details like dmesg and lsdev. I also ran memtest86 overnight and woke up to zero errors, so failing RAM is out. Where do I go from here?

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