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  • About setStatusBarHidden

    - by iTarek
    Today my app approved, but I got emails from users says it crash. I figured out that [[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation: UIStatusBarAnimationSlide]; Is the problem, Because users have firmware 3.1.x this API is not working and app crash. So I have replace it with if ([[[UIDevice currentDevice] systemVersion] floatValue]>=3.2) [[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation: UIStatusBarAnimationSlide]; else [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; My questions... Is what I did the best solution? Why XCODE did not warn me that SetStatusBarHidden withAnimation is not in 3.0 while I set my Traget OS firmware 3.0? Do I have to check on every API to see if it is working with my Target OS? Thank you

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  • Develop an iPhone / iPad Reader app from scratch

    - by Comma
    I'm developing a reader app for viewing and highlighting proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I have no prior experience with iOS development. Could you guys point me to the right direction? (Things I need to consider, tutorials, sample projects...) THX

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  • How can I dismiss the view appeared by touching Add item in UINavigationController ?

    - by srikanth rongali
    I have added add(+ symbol button) button to my navigation controller. When I click it a view appears from bottom. I added a navigation bar and two buttons to it. One save and one cancel button. And the view have one textEdit box. After editing I can save or cancel. If I touch cancel I need the view to disappear like it should go down again. I think all iPhone , iPodTouch users use it. Like when they touch Add item then a view appears from bottom and when they cancel it goes down again. How can I make in this way in my application.

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  • EventKitUI view and edit problem!

    - by Alish
    I try to to find a solution to do View and Edit of a the item from a tablview. My application base on UITabBarController. Each of the Bar items contain a class with a a couple of UIViews. This is the first items of UITabBarController. I done Add event from Apple sample code: SimpleEKDemo. Add Event working without any problem. I tried to add View and Edit part to the code. I would able to select an items from tableView to edit the selected item. But after I tried to add code from SimpleEKDemo to my code, I realized I have to add UINavigationController to the implement. So I did. After I add that it's came to the items of UITabBarController. Also I even the Add Event didn't worked very well (I couldn't insert event name and location. but edit was working. So I need to know: 1- Is it possible to implement Edit/View without using UINavigationController. If yes please let me know a sample code. 2- If I must use UINavigationController. Because I don't need UINavigationController to become it the first page and I don't need any bar added to my application. Is it possible it's appear in the application when I choose a item of tableView but appear alike that! Snapshots: https://public.me.com/alish (pict.zip)

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  • Efficient questions

    - by rayman
    Hi, I have to manage xml's and Strings in my app. by efficenty and memory saving, is collection(ArrayList) will be much more 'expensive' then array of Strings? another issue is: i could use the content as regular String, or XML.. is working with XML also makes it more 'expensive' ? when i say i expensive i talk about taking system sources. please tell me by any of your exprience if the diffrences are significant? thanks, ray.

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  • How can I set different sound for different players by using [[SimpleAudioEngine sharedEngine] playE

    - by srikanth rongali
    I need to set sounds for different players in my game. There are 10 players. And I have 10 sounds. The players are loaded int his way for( int i = 1; i <5; i++ ) { [playerAnimation addFrameWithFilename: [NSString stringWithFormat:@"Player %02d gun draw_%02d.png", playerNumber, i]]; } How can I set the sounds in this way by giving the filenames. And player1 shoots player1sound should play. How can I do it using [[SimpleAudioEngine sharedEngine] playEffect:@"player1.sound.wav"];

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  • Why Camera.setParameters(Camera.Parameters) does not work on Sony-Ericsson X10 and Droid?

    - by mobilekid
    Has anyone come across a strange behaviour with the Camera API when used on Sony-Ericsson X10 or Droid? For example the following code doesn't work on those devices. As a result I'm getting a lot of negative feedback on the Market translating into many cancelled orders... mParameters.set("rotation", orientation); mParameters.set("jpeg-quality", img_quality); mParameters.set("picture-size", "1024x768"); mCamera.setParameters(mParameters); Could you suggest an alternative way of achieving the same? Thanks.

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  • Application HANGS UP if 3G connection is used (WiFi is OK)

    - by SkyEagle888
    Hi, My application uses the following codes to connect to web site and download a web page for processing. HttpURLConnection c = (HttpURLConnection) url.openConnection(); c.setRequestMethod("GET"); c.setRequestProperty("User-Agent", "Mozilla/3.0 (compatible; MSIE 4.0; Windows NT)"); c.setRequestProperty("Accept-Language", "zh-hk"); c.setRequestProperty("Connection", "Keep-Alive"); c.setConnectTimeout(6000); // mTimeout is in seconds intTries = 3; do { c.connect(); if (c.getResponseCode() == 200) { break; } else { intTries --; } } while (intTries > 0); The codes are run in main thread only. If WiFi is being used, it is nice and clean. If 3G connection is being used, sometimes, it cannot get connected OR application HANGS. Is there any significant difference between handling WiFi and 3G ? Thanks.

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  • accessing objective c++ methods

    - by Sreelal
    Hi, I am developing an application for iPhone.I am using some objective c++ classes with .h and .mm extensions.My problem is that when i am trying to access a method in .mm file from .m file i am geting a warning that "No '-methodname' found".how can i resolve this warnings Thanks in advance

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  • Adding a Image to UITable View Cell

    - by Graeme
    Hi, I have a table in which I want a dynamic image to load in at the left-hand side. The table needs to use an IF statement to select the appropriate image from the "Resources" folder, and needs to be based upon [dog types]. The [dog types] is extracted from an RSS feed, and so the image in the table cell needs to match the each cell's [dog types] tag. I suspect I need to use - (UIImage *)imageForTypes:(NSString *)types { to do such a thing. Thanks.

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  • Play a wav file retrieved from a database on the iPhone?

    - by user312917
    I have alot of wav files stored in sqlite3, but when I retrieve one of them, I can't play it. The retrieve code is NSData *soundData = (NSDATA *)sqlite3_column_blob(statement, 0); mPlayer = [[AVAudioPlayer alloc] initWithData:soundData error:&error]; The data is stored as binary and it's there when I search for it using sqlite3.

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  • auto_inline - inadequate documentation

    - by Mick
    I want to disable inlining for a particular function. What the compiler does for everything else should be as specified in the project properties. I found a page on a forum which suggested the following: #pragma auto_inline(off) void func() { } #pragma auto_inline() The author suggested that calling auto_inline() with no arguments will set the compiler to revert to doing whatever the default action was before the call to auto_inline(off). Can anyone confirm that this works for visual studio 2008? I ask because the VS2008 documentation makes no mention at all of what happens if you call this function with no arguments.

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  • Why do I have memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? After I launch my app in simulator, it prompts a second, than, no other error except the error above. @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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