Search Results

Search found 21965 results on 879 pages for 'array map'.

Page 408/879 | < Previous Page | 404 405 406 407 408 409 410 411 412 413 414 415  | Next Page >

  • Yet another frustum culling question

    - by Christian Frantz
    This one is kinda specific. If I'm to implement frustum culling in my game, that means each one of my cubes would need a bounding sphere. My first question is can I make the sphere so close to the edge of the cube that its still easily clickable for destroying and building? Frustum culling is easily done in XNA as I've recently learned, I just need to figure out where to place the code for the culling. I'm guessing in my method that draws all my cubes but I could be wrong. My camera class currently implements a bounding frustum which is in the update method like so frustum.Matrix = (view * proj); Simple enough, as I can call that when I have a camera object in my class. This works for now, as I only have a camera in my main game class. The problem comes when I decide to move my camera to my player class, but I can worry about that later. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; CurrentContainmentType = CamerasFrustrum.Contains(cubes.CollisionSphere); Can it really be as easy as adding those two lines to my foreach loop in my draw method? Or am I missing something bigger here? UPDATE: I have added the lines to my draw methods and it works great!! So great infact that just moving a little bit removes the whole map. Many factors could of caused this, so I'll try to break it down. cubeBoundingSphere = new BoundingSphere(cubePosition, 0.5f); This is in my cube constructor. cubePosition is stored in an array, The vertices that define my cube are factors of 1 ie: (1,0,1) so the radius should be .5. I least I think it should. The spheres are created every time a cube is created of course. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; foreach (Cube block in cube.cubes) { CurrentContainmentType = cam.frustum.Contains(cube.cubeBoundingSphere); ///more code here if (CurrentContainmentType != ContainmentType.Disjoint) { cube.Draw(effect); } Within my draw method. Now I know this works because the map disappears, its just working wrong. Any idea on what I'm doing wrong?

    Read the article

  • Does mdadm allow to mix sata drives and USB -> sata drives ?

    - by marc
    Welcome, I have question, i have working array md5 of 5 drives. We are running out of space. Server don't have big usage but it have to be online. We can't add another controller. I got idea to buy a USB drive case ? Does mdadm allow to mix array created on sata drives by controller and virtual usb ? (we don't boot from mdadm) But im not sure is this will work ? Is usb drives are configurated before mdadm demon start ? Regards

    Read the article

  • Trouble with Collada bones

    - by KyleT
    I have a Collada file with a rigged mesh. I've read the node tags in the library_visual_scenes tag and extracted the matrix for each node and stored everything in a hierarchical bone structure. My Matrix container is "row major", so I'd store the first float of a matrix tag in the 1st row, 1st column, the second in the 1st row, 2nd column, etc. From what I gather this is the Bind Pose Matrix. After that I went through the tag and extracted the float array in the source tag of the skin tag of the controller for the mesh. I stored each matrix from this float array in their corresponding Bone as the Inverse Bind Matrix. I also extracted the bind-shape-matrix and stored it. Now I'd like to draw the skeleton with OpenGL to see if everything is working correctly before I go about skinning. I iterate once over my bones and multiply a bone's Bind Pose Matrix by it's parents and store that. After that I iterate again over the bones and multiply the result of the previous matrix multiplication by the Inverse Bind Matrix and then by the Bind Shape Matrix. The results look something like this: [0.2, 9.2, 5.8, 1.2 ] [4.6, -3.3, -0.2, -0.1 ] [-1.8, 0.2, -4.2, -3.9 ] [0, 0, 0, 1 ] I've had to go to various sources to get the little understanding of Collada I have and books about 3d transform matricies can get pretty intense. I've hit a brick wall and if you could please read through this and see if there is something I'm doing wrong, and how I'd go about getting an X,Y,Z to draw a point for each of these joints once I've calculated the final transform, I'd really appreciate it.

    Read the article

  • growing EBS RAID volume

    - by Ryan Fernandes
    I've created a RAID0 configuration with two 1GB EBS volumes, mounted at /dev/md0 using mdadm and formatted with XFS Next, I copied some files over to fill the volume to around 30% of its capacity (of 2GB) I then created snapshots of the volumes using ec2-consistent-snapshot and created volumes of the said snapshots but specified the volume size to be 2GB (effective doubling the capacity on each disk) I then spun up a new instance, assembled the RAID0 configuration on /dev/md0 from the 2 volumes mentioned above and mount it to /vol df -hT showed /vol as 2GB (as expected) Now I ran sudo xfs_growfs -d /vol. The command completed normally but reported blocks changed from 523776 to 524160 (only!) and df -hT still showed /vol as 2GB (instead of the expected 4GB) I rebooted, remounted, reassembled the RAID but it still reports the old size. EDIT: trying to grow the RAID using mdadm --grow yields mdadm: raid0 array /dev/md0 cannot be reshaped Is there any other way I can grow a RAID0 array?

    Read the article

  • ScissorStack LIBGDX example?

    - by user36531
    I cant find a good resource/tutorial on how to do this. I would appreciate it if someone could provide a scissorstack example from an entity class. ie. using scissorstack on PlayerClass such that the map renders around the Player sprite, say 5 tiles. which would then allow me to create a Pawn class and apply same methodology to give a pawn sprite a lower number, like only rendering 1 tile around the location of the pawn.

    Read the article

  • RPi and Java Embedded GPIO: It all begins with hardware

    - by hinkmond
    So, you want to connect low-level peripherals (like blinky-blinky LEDs) to your Raspberry Pi and use Java Embedded technology to program it, do you? You sick foolish masochist. No, just kidding! That's awesome! You've come to the right place. I'll step you though it. And, as with many embedded projects, it all begins with hardware. So, the first thing to do is to get acquainted with the GPIO header on your RPi board. A "header" just means a thingy with a bunch of pins sticking up from it where you can connect wires. See the the red box outline in the photo. Now, there are many ways to connect to that header outlined by the red box in the photo (which the RPi folks call the P1 header). One way is to use a breakout kit like the one at Adafruit. But, we'll just use jumper wires in this example. So, to connect jumper wires to the header you need a map of where to connect which wire. That's why you need to study the pinout in the photo. That's your map for connecting wires. But, as with many things in life, it's not all that simple. RPi folks have made things a little tricky. There are two revisions of the P1 header pinout. One for older boards (RPi boards made before Sep 2012), which is called Revision 1. And, one for those fancy 512MB boards that were shipped after Sep 2012, which is called Revision 2. So, first make sure which board you have: either you have the Model A or B with 128MB or 256MB built before Sep 2012 and you need to look at the pinout for Rev. 1, or you have the Model B with 512MB and need to look at Rev. 2. That's all you need for now. More to come... Hinkmond

    Read the article

  • Linking application build number to svn revision

    - by ahenderson
    I am looking for a strategy to version an application with the following requirements. My requirements are given an exe with version number (major.minor.build-number) 1) I want to map the version to a svn source revision that made the exe 2) With the source and exe I should be able to attach and debug in vs2010 with no issue. 3) Once I check-out the source code for the exe I should be able to build the exe again with the version number without having to make any changes to a file.

    Read the article

  • 7 drived classes with one common base class

    - by user144905
    i have written the following code, //main.cpp #include<iostream> #include<string> #include"human.h" #include"computer.h" #include"referee.h" #include"RandomComputer.h" #include"Avalanche.h" #include"Bureaucrat.h" #include"Toolbox.h" #include"Crescendo.h" #include"PaperDoll.h" #include"FistfullODollors.h" using namespace std; int main() { Avalanche pla1; Avalanche pla2; referee f; pla1.disp(); for (int i=0;i<5;i++) { cout<<pla2.mov[i]; } return 0; } in this program all included classes except referee.h and human.h are drived from computer.h. each drived calls has a char array variable which is initialized when a member of a drived class is declared. the problem is that when i declare tow diffrent drived class memebers lets say Avalache and ToolBox. upon printing the char array for one of them using for loop it prints nothing. However if i declare only one of them in main.cpp the it works properly. and the file for computer.h is as such: #ifndef COMPUTER_H #define COMPUTER_H class computer { public: int nump; char mov[]; void disp(); }; #endif ToolBox.h is like this: #ifndef TOOLBOX_H #define TOOLBOX_H #include"computer.h" class Toolbox: public computer { public: Toolbox(); }; #endif finally Avalanche.h is as following: #ifndef AVALANCHE_H #define AVALANCHE_H #include"computer.h" class Avalanche: public computer { public: Avalanche(); }; #endif

    Read the article

  • XNA move from start position to target position exactly in 3D

    - by robasaurus
    If I have a list of positions that map out a path a character should follow. What would be the best way to move at a constant speed to each position making sure the character lands exactly at each position before moving onto the next? For example the character is at position A, we then queue up position B and position C. The character cannot move towards position C until it reaches position B exactly. It would be great if the solution worked at slower frame rates/update speeds as well.

    Read the article

  • Java game design question (graphical objects)

    - by vemalsar
    Hello Guys, I'm beginner in game development, in Java and here on this site too and I have a game design question. Please comment my idea: I have a main loop which call update and draw method. I want to use an ArrayList which store graphical objects, they have coordinate and image or text to draw and my game objects extends this class. In update, I can choose which objects should be put in the array and in draw method I'll display the elements of array on the screen. I'm using a buffer and draw first there, but it is not important now I guess...Here is a simple (not full) code, only the logic: public class GamePanel extends JPanel implements KeyListener { ArrayList<graphicalObjects> graphArray = new ArrayList<graphicalObjects>(); public void update() { //change the game scene, update the graphArray, process input etc. } public void draw() { //draws every element of graphArray to a JPanel } public static main(String[] args) { while(true) { update(); draw(); } } } My questions: Should have I use interface or abstract class for graphicalObjects? graphicalObjects class and the ArrayList really needs or there is some better solution? How to draw objects? They draw themself with their own method or in the draw method I have to draw manually based on graphicalObjects variables (x,y coordinates, image etc.)? If this conception is wrong, please suggest another one! All comments are welcome and sorry if this is dumb question, thanks!

    Read the article

  • Using openssl command line tool to encrypt/decrypt data, DES ECB

    - by smsrecv
    Hello How can I create a random 64 bit key for DEC ECB encryption/decryption, and then use the same key for encryption/decryption many times? All this must be done using openssl command line tool. In all the examples I have seen, they do not use a "key", they use "password". But I need a key - array of bytes - because I need to send it to the other party (I don't know which API they use for cryptography.) Then I need to use this key - array of bytes - to encrypt/decrypt data. Thnak you

    Read the article

  • MMO Web game mouse vs wasd

    - by LazyProgrammer
    If considering to develop a web browser based game with multiple people and it's an RPG, click to move would probably be the only choice in movement right? Because if you were to use WASD and then ajax to the server every second that a player held on to the WASD key, that'd be pretty resource intensive if the server had to calculate the position and return the map image, assuming the next few screens are already buffered right? or is there a way to implement a WASD style and still have server side do all the calculations. (server side calculations to avoid cheating)

    Read the article

  • Vitality of Sitemaps

    Sitemap is like a map of your site consisting of numerous links coded in XML or HTML format. Sitemap submission is often unnoticed and overlooked.

    Read the article

  • raid advice with SSD and two HDD

    - by Nin
    I have a new machine with one 128GB SSD and two 1TB HDD. On the SSD is the OS and my initial thought was to put the two HDD in RAID 1 for user data. After some more thought I came up with two other setups and now I'm in doubt :) Can someone advise what would be the best setup? 1: single SSD and HDD in RAID 1 (original thought) 2: Create 2 partitions on the HDD (128GB and 872GB). Put the two 872GB in RAID 1 and create another RAID 1 with the SSD and one 128GB HDD partition. 3: Create 2 partitions on the HDD (750/250), put the 705GB in RAID 1 and use the 2 250GB as backup and make automatic snapshots of the SSD to (one of) these partitions. I think the 2 main questions are: Is it advisable to create a raid array with only part of a drive and actively use the other part of that drive or should you always use the full disk? Is it advisable to create a raid 1 array with a SSD and HDD or will that blow the whole speed advantage of the SSD?

    Read the article

  • Visual sitemap generater

    - by rugbert
    Im looking for a something to visually create a sitemap for one of my websites. Id like something in a tree structure, so I have the hierarchical view of my site. A couple requirements I have tho, the ability to map password protected pages, and (not REALLY a requirement) the ability to integrate google analytics data. Im trying a evaluation version of powermapper, but the version that includes analytics integration is like $300 so Im looking for something cheaper.

    Read the article

  • Duplication of Windows 7 Backup

    - by Steven Pickles
    I use the built in backup utility for Windows 7 because it's automated and flexible enough to allow me to schedule a daily shadow copy backup of particular files and folders directly to a separate internal RAID 0 array (2 x 1TB). It's also lightweight and stays out of the way. For off-site backup purposes, each week I copy the contents of the internal backup from the RAID 0 array to an external 1 TB drive. I then store move this drive to a different building. The copy from the internal backup to the external backup typically works like this: mount and erase contents of external drive highlight "file" on internal drive, hit CTRL+C CTRL+V on root directory of external drive Is there a better way to synchronize? Microsoft's SyncToy application does a pitiful job, and often leaves the folders not truly synchronized... which completely defeats the ability to use the backup's restore feature.

    Read the article

  • Find last of match string automatically

    - by jowan
    I want to make id for entries as long as 7 digits.. while first entry is created, it will get id is 0000001 And my problem is i want to get id and add to 1 every time new entry is created.. I have a bunch of code and still confuse to implement it. $str_rep = "0000123"; $str_rep2 = "0005123"; // My character string can be like this $str_rep3 = "0009123"; // My character string can be like this $match_number= array(1,2,3,4,5,6,7,8,9); // I create array to do it automatically but it was not work. // I do it manually $get_str = strstr($str_rep, "1"); $get_str = strstr($str_rep2, "5"); $get_str = strstr($str_rep3, "9"); // Result echo $get_str . "<br>"; echo $get_str2 . "<br>"; echo $get_str3 . "<br>"; Thanks in advance

    Read the article

  • Productivity strategies for one developer using many PCs

    - by DeveloperDon
    In a talk about time management, a famous computer scientist said: "One machine in your life is the right number." He recommended a laptop with a docking station. After trying this approach for about a month, I miss my more powerful desktop (i7 quad core hyperthread), but it is not in my technology road map (or budget) to upgrade from my old Intel Core 2 Duo (2006) notebook this year. What strategies can help me use the desktop while at my desk and without much manual effort the notebook when I am on the go?

    Read the article

  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

    Read the article

  • Live from the #summit13 keynote : 2013-10-16

    - by AaronBertrand
    Early morning start here in Charlotte. I'm going to try and keep this post updated as I have new information from the keynote to share, so refresh often! 8:24 AM Bill Graziano takes the stage and welcomes us to the 15th PASS Summit. He mentions that PASS delivered over 700,000 hours of technical training in the previous fiscal year, and shows a Power BI Power Map video talking about all of the SQL Saturday accomplishments in the last few years. She introduces Amy Lewis, who wins this year's PASSion...(read more)

    Read the article

  • Is there a quick way to enter uppercase accented characters?

    - by agnul
    I know I can enter any character I need using the character-map applet, but that means grabbing the mouse/opening the "run" dialog, switching to another window, selecting the character, copying... you get the idea. Is there a quicker way to enter characters that are not available on the keyboard (and are not available as alt-gr combinations)? In my specific case I'm using a laptop with the Italian keyboard layout, but I suspect a general solution exists.

    Read the article

  • What type of command can I use for shortcut assignment?

    - by navie
    We all know that Ubuntu 12 has a shortcut mapper under "Keyboard" utility. I wonder when it asks for "command" in the new shortcut dialog, what type of command can I use? I used to think that commands in terminal can also be used here, but it seems xdotool is not like that. btw, if xdotool is not the right solution, how to map a key combination to a another key? for e.g.: alt+j to Down arrow key Thank you

    Read the article

  • What is the correct way to implement Auth/ACL in MVC?

    - by WiseStrawberry
    I am looking into making a correctly laid out MVC Auth/ACL system. I think I want the authentication of a user (and the session handling) to be separate from the ACL system. (I don't know why but this seems a good idea from the things I've read.) What does MVC have to do with this question you ask? Because I wish for the application to be well integrated with my ACL. An example of a controller (CodeIgniter): <?php class forums extends MX_Controller { $allowed = array('users', 'admin'); $need_login = true; function __construct() { //example of checking if logged in. if($this->auth->logged_in() && $this->auth->is_admin()) { echo "you're logged in!"; } } public function add_topic() { if($this->auth->allowed('add_topic') { //some add topic things. } else { echo 'not allowed to add topic'; } } } ?> My thoughts $this->auth would be autoloaded in the system. I would like to check the $allowed array against the user currently (not) logged in and react accordingly. Is this a good way of doing things? I haven't seen much literature on MVC integration and Auth. I want to make things as easy as possible.

    Read the article

  • Proper way to do texture mapping in modern OpenGL?

    - by RubyKing
    I'm trying to do texture mapping using OpenGL 3.3 and GLSL 150. The problem is the texture shows but has this weird flicker I can show a video here. My texcords are in a vertex array. I have my fragment color set to the texture values and texel values. I have my vertex shader sending the texture cords to texture cordinates to be used in the fragment shader. I have my ins and outs setup and I still don't know what I'm missing that could be causing that flicker. Here is my code: Fragment shader #version 150 uniform sampler2D texture; in vec2 texture_coord; varying vec3 texture_coordinate; void main(void) { gl_FragColor = texture(texture, texture_coord); } Vertex shader #version 150 in vec4 position; out vec2 texture_coordinate; out vec2 texture_coord; uniform vec3 translations; void main() { texture_coord = (texture_coordinate); gl_Position = vec4(position.xyz + translations.xyz, 1.0); } Last bit Here is my vertex array with texture coordinates: GLfloat vVerts[] = { 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f}; //tex x and y If you need to see all the code, here is a link to every file. Thank you for your help.

    Read the article

  • How to kill all screens that has been up longer then 4 weeks?

    - by Darkmage
    Im creating a script that i am executing every night at 03.00 that will kill all screens that has been running longer than 3 weeks. anyone done anything similar that can help? If you got a script or suggestion to a better method please help by posting :) I was thinking maybe somthing like this. First do a dump to textfile ps -U username -ef | grep SCREEN dump.txt then do a loop running through all lines of dump.txt with a regex and putting pid of the prosseses with STIME 3weeksago in a array. then do a kill loop on the array result.

    Read the article

< Previous Page | 404 405 406 407 408 409 410 411 412 413 414 415  | Next Page >