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  • javamail api isertion of main class help

    - by bobby
    import javax.servlet.*; import javax.servlet.http.*; import java.io.*; import javax.mail.*; import javax.mail.internet.*; import javax.mail.event.*; import javax.mail.Authenticator; import java.net.*; import java.util.*; public class servletmail extends HttpServlet { public void doPost(HttpServletRequest request,HttpServletResponse response)throws ServletException,IOException { PrintWriter out=response.getWriter(); response.setContentType("text/html"); try { Properties props=new Properties(); props.put("mail.transport.protocol", "smtp"); props.put("mail.smtp.host","smtp.googlemail.com"); props.put("mail.smtp.port", "995"); props.put("mail.smtp.auth", "true"); javax.mail.Authenticator authenticator = new javax.mail.Authenticator() { protected javax.mail.PasswordAuthentication getPasswordAuthentication() { return new javax.mail.PasswordAuthentication("[email protected]", "password"); } }; Session sess=Session.getDefaultInstance(props,authenticator); sess.setDebug (true); Transport transport =sess.getTransport ("smtp"); Message msg=new MimeMessage(sess); msg.setFrom(new InternetAddress("[email protected]")); msg.addRecipient(Message.RecipientType.TO, new InternetAddress("[email protected]")); msg.setSubject("Hello JavaMail"); msg.setText("Welcome to JavaMail"); transport.connect(); transport.send(msg); out.println("mail has been sent"); } catch(Exception e) { System.out.println("err"+e); } } } how to insert main class in above java code and how to pass arguments of "from" and "to"

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  • Usage Rails 3.0 beta 3 without ActiveRecord ORM

    - by Anton
    Hi everybody! Just installed Rails 3.0 beta 3 in Windows 7. And started playing with some easy examples class SignupController < ApplicationController def index @user = User.new(params[:user]) if method.post? and @user.save redirect_to :root end end end class User def initialize(params = {}) @email = params[:email] @passw = params[:password] end def save end end <div align="center"> <% form_for :user do |form| %> <%= form.label :email %> <%= form.text_field :email %><br /> <%= form.label :password %> <%= form.text_field :password %><br /> <%= form.submit :Register! %> <% end %> </div> When I go to /signup I'm getting this error ArgumentError in SignupController#index wrong number of arguments(0 for 1) Is there a problem with constructor or what's wrong?Please, need your help!

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  • How to do buffered intersection checks on an IPoint?

    - by Quigrim
    How would I buffer an IPoint to do an intersection check using IRelationalOperator? I have, for arguments sake: IPoint p1 = xxx; IPoint p2 = yyy; IRelationalOperator rel1 = (IRelationalOperator)p1; if (rel.Intersects (p2)) // Do something But now I want to add a tolerance to my check, so I assume the right way to do that is by either buffering p1 or p2. Right? How do I add such a buffer? Note: the Intersects method I am using is an extension method I wrote to simplify my code. Here it is: /// <summary> /// Returns true if the IGeometry is intersected. /// This method negates the Disjoint method. /// </summary> /// <param name="relOp">The rel op.</param> /// <param name="other">The other.</param> /// <returns></returns> public static bool Intersects ( this IRelationalOperator relOp, IGeometry other) { return (!relOp.Disjoint (other)); }

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  • std::conditional compile-time branch evaluation

    - by cmannett85
    Compiling this: template < class T, class Y, class ...Args > struct isSame { static constexpr bool value = std::conditional< sizeof...( Args ), typename std::conditional< std::is_same< T, Y >::value, isSame< Y, Args... >, // Error! std::false_type >::type, std::is_same< T, Y > >::type::value; }; int main() { qDebug() << isSame< double, int >::value; return EXIT_SUCCESS; } Gives me this compiler error: error: wrong number of template arguments (1, should be 2 or more) The issue is that isSame< double, int > has an empty Args parameter pack, so isSame< Y, Args... > effectively becomes isSame< Y > which does not match the signature. But my question is: Why is that branch being evaluated at all? sizeof...( Args ) is false, so the inner std:conditional should not be evaluated. This isn't a runtime piece of code, the compiler knows that sizeof..( Args ) will never be true with the given template types. If you're curious, it's supposed to be a variadic version of std::is_same, not that it works...

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  • Python and the self parameter

    - by Svend
    I'm having some issues with the self parameter, and some seemingly inconsistent behavior in Python is annoying me, so I figure I better ask some people in the know. I have a class, Foo. This class will have a bunch of methods, m1, through mN. For some of these, I will use a standard definition, like in the case of m1 below. But for others, it's more convinient to just assign the method name directly, like I've done with m2 and m3. import os def myfun(x, y): return x + y class Foo(): def m1(self, y, z): return y + z + 42 m2 = os.access m3 = myfun f = Foo() print f.m1(1, 2) print f.m2("/", os.R_OK) print f.m3(3, 4) Now, I know that os.access does not take a self parameter (seemingly). And it still has no issues with this type of assignment. However, I cannot do the same for my own modules (imagine myfun defined off in mymodule.myfun). Running the above code yields the following output: 3 True Traceback (most recent call last): File "foo.py", line 16, in <module> print f.m3(3, 4) TypeError: myfun() takes exactly 2 arguments (3 given) The problem is that, due to the framework I work in, I cannot avoid having a class Foo at least. But I'd like to avoid having my mymodule stuff in a dummy class. In order to do this, I need to do something ala def m3(self,a1, a2): return mymodule.myfun(a1,a2) Which is hugely redundant when you have like 20 of them. So, the question is, either how do I do this in a totally different and obviously much smarter way, or how can I make my own modules behave like the built-in ones, so it does not complain about receiving 1 argument too many.

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  • How to get SimpleRpcClient.Call() to be a blocking call to achieve synchronous communication with RabbitMQ?

    - by Nick Josevski
    In the .NET version (2.4.1) of RabbitMQ the RabbitMQ.Client.MessagePatterns.SimpleRpcClient has a Call() method with these signatures: public virtual object[] Call(params object[] args); public virtual byte[] Call(byte[] body); public virtual byte[] Call(IBasicProperties requestProperties, byte[] body, out IBasicProperties replyProperties); The problem: With various attempts, the method still continues to not block where I expect it to, so it's unable ever handle the response. The Question: Am I missing something obvious in the setup of the SimpleRpcClient, or earlier with the IModel, IConnection, or even PublicationAddress? More Info: I've also tried various paramater configurations of the QueueDeclare() method too with no luck. string QueueDeclare(string queue, bool durable, bool exclusive, bool autoDelete, IDictionary arguments); Some more reference code of my setup of these: IConnection conn = new ConnectionFactory{Address = "127.0.0.1"}.CreateConnection()); using (IModel ch = conn.CreateModel()) { var client = new SimpleRpcClient(ch, queueName); var queueName = ch.QueueDeclare("t.qid", true, true, true, null); ch.QueueBind(queueName, "exch", "", null); //HERE: does not block? var replyMessageBytes = client.Call(prop, msgToSend, out replyProp); } Looking elsewhere: Or is it likely there's an issue in my "server side" code? With and without the use of BasicAck() it appears the client has already continued execution.

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  • Having some fun - what is a good way to include a secret key functionality and fire the KeyDown event?

    - by Sisyphus
    To keep myself interested, I try to put little Easter Eggs in my projects (mostly to amuse myself). I've seen some websites where you can type a series of letters "aswzaswz" and you get a "secret function" - how would I achieve this in C#? I've assigned a "secret function" in the past by using modifier keys bool showFunThing = (Control.ModifierKeys & Keys.Control) == Keys.Control; but wanted to get a bit more secretive (without the modifier keys) I just wanted the form to detect a certain word typed without any input ... I've built a method that I think should do it: private StringBuilder _pressedKeys = new StringBuilder(); protected override void OnKeyDown(KeyEventArgs e) { const string kWord = "fun"; char letter = (char)e.KeyValue; if (!char.IsLetterOrDigit(letter)) { return; } _pressedKeys.Append(letter); if (_pressedKeys.Length == kWord.Length) { if (_pressedKeys.ToString().ToLower() == kWord) { MessageBox.Show("Fun"); _pressedKeys.Clear(); } } base.OnKeyDown(e); } Now I need to wire it up but I can't figure out how I'm supposed to raise the event in the form designer ... I've tried this: this.KeyDown +=new System.Windows.Forms.KeyEventHandler(OnKeyDown); and a couple of variations on this but I'm missing something because it won't fire (or compile). It tells me that the OnKeyDown method is expecting a certain signature but I've got other methods like this where I haven't specified arguments. I fear that I may have got myself confused so I am turning to SO for help ... anyone?

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  • Does "epsilon" really guarantees anything in floating-point computations?!

    - by Michal Czardybon
    To make the problem short let's say I want to compute expression: a / (b - c) on float's. To make sure the result is meaningful, I can check if 'b' and 'c' are inequal: float eps = std::numeric_limits<float>::epsilon(); if ((b - c) > EPS || (c - b) > EPS) { return a / (b - c); } but my tests show it is not enough to guarantee either meaningful results nor not failing to provide a result if it is possible. Case 1: a = 1.0f; b = 0.00000003f; c = 0.00000002f; Result: The if condition is NOT met, but the expression would produce a correct result 100000008 (as for the floats' precision). Case 2: a = 1e33f; b = 0.000003; c = 0.000002; Result: The if condition is met, but the expression produces not a meaningful result +1.#INF00. I found it much more reliable to check the result, not the arguments: const float INF = numeric_limits<float>::infinity(); float x = a / (b - c); if (-INF < x && x < INF) { return x; } But what for is the epsilon then and why is everyone saying epsilon is good to use?

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  • Boost's "cstdint" Usage

    - by patt0h
    Boost's C99 stdint implementation is awfully handy. One thing bugs me, though. They dump all of their typedefs into the boost namespace. This leaves me with three choices when using this facility: Use "using namespace boost" Use "using boost::[u]<type><width>_t" Explicitly refer to the target type with the boost:: prefix; e.g., boost::uint32_t foo = 0; Option ? 1 kind of defeats the point of namespaces. Even if used within local scope (e.g., within a function), things like function arguments still have to be prefixed like option ? 3. Option ? 2 is better, but there are a bunch of these types, so it can get noisy. Option ? 3 adds an extreme level of noise; the boost:: prefix is often = to the length of the type in question. My question is: What would be the most elegant way to bring all of these types into the global namespace? Should I just write a wrapper around boost/cstdint.hpp that utilizes option ? 2 and be done with it? Also, wrapping the header like so didn't work on VC++ 10 (problems with standard library headers): namespace Foo { #include <boost/cstdint.hpp> using namespace boost; } using namespace Foo; Even if it did work, I guess it would cause ambiguity problems with the ::boost namespace.

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  • Is C++ (one of) the best language to learn at first

    - by AlexV
    C++ is one of the most used programming language in the world since like 25+ years. My first job as programmer was in C++ and I coded in C++ everyday for nearly 4 years. Now I do mostly PHP, but I will forever cherish this C++ background. C++ has helped me understand many "under the hood" features/behaviors/restrictions of many other (and different) programming languages like PHP and Delphi. I'm a full time programmer for 6+ years now and since I have a quite varied programming background I often get questions by "newbies" as where to start to become a "good" programmer. I think C++ is one of the best language to start with because it gives you a real usefull experience that will last and will teach you how things work under the hood. It's not the easier one to learn for a newbie, but in my opinion it's one that will reward in the long term. I would like to know your opinion on this matter to add to my arguments when I guide "newbies". After this introduction, here's my question : Is C++ (one of) the best language to learn at first for you. Since it's subjective, I've marked this question as community wiki. EDIT: This question is not about why Java (or C# or any other language) is better than C++ to start with, it's about what's make C++ a good choice or not a good choice to learn as one of your firsts languages. For example, for me C++ made me understand how the memory works. Now today in many languages everything is managed by the garbadge collector and some people don't even know that. I'm glad I know how it works underneath and I think it can help you to write better code.

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  • How to write a flexible modular program with good interaction possibilities between modules?

    - by PeterK
    I went through answers on similar topics here on SO but could't find a satisfying answer. Since i know this is a rather large topic, i will try to be more specific. I want to write a program which processes files. The processing is nontrivial, so the best way is to split different phases into standalone modules which then would be used as necessary (since sometimes i will be only interested in the output of module A, sometimes i would need output of five other modules, etc). The thing is, that i need the modules to cooperate, because the output of one might be the input of another. And i need it to be FAST. Moreover i want to avoid doing certain processing more than once (if module A creates some data which then need to be processed by module B and C, i don't want to run module A twice to create the input for modules B,C ). The information the modules need to share would mostly be blocks of binary data and/or offsets into the processed files. The task of the main program would be quite simple - just parse arguments, run required modules (and perhaps give some output, or should this be the task of the modules?). I don't need the modules to be loaded at runtime. It's perfectly fine to have libs with a .h file and recompile the program every time there is a new module or some module is updated. The idea of modules is here mainly because of code readability, maintaining and to be able to have more people working on different modules without the need to have some predefined interface or whatever (on the other hand, some "guidelines" on how to write the modules would be probably required, i know that). We can assume that the file processing is a read-only operation, the original file is not changed. Could someone point me in a good direction on how to do this in C++ ? Any advice is wellcome (links, tutorials, pdf books...).

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  • How to run OpenGL code with out compiling?

    - by Ole Jak
    So I have some openGL code (such code for example) /* FUNCTION: YCamera :: CalculateWorldCoordinates ARGUMENTS: x mouse x coordinate y mouse y coordinate vec where to store coordinates RETURN: n/a DESCRIPTION: Convert mouse coordinates into world coordinates */ void YCamera :: CalculateWorldCoordinates(float x, float y, YVector3 *vec) { // START GLint viewport[4]; GLdouble mvmatrix[16], projmatrix[16]; GLint real_y; GLdouble mx, my, mz; glGetIntegerv(GL_VIEWPORT, viewport); glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix); glGetDoublev(GL_PROJECTION_MATRIX, projmatrix); real_y = viewport[3] - (GLint) y - 1; // viewport[3] is height of window in pixels gluUnProject((GLdouble) x, (GLdouble) real_y, 1.0, mvmatrix, projmatrix, viewport, &mx, &my, &mz); /* 'mouse' is the point where mouse projection reaches FAR_PLANE. World coordinates is intersection of line(camera->mouse) with plane(z=0) (see LaMothe 306) Equation of line in 3D: (x-x0)/a = (y-y0)/b = (z-z0)/c Intersection of line with plane: z = 0 x-x0 = a(z-z0)/c <=> x = x0+a(0-z0)/c <=> x = x0 -a*z0/c y = y0 - b*z0/c */ double lx = fPosition.x - mx; double ly = fPosition.y - my; double lz = fPosition.z - mz; double sum = lx*lx + ly*ly + lz*lz; double normal = sqrt(sum); double z0_c = fPosition.z / (lz/normal); vec->x = (float) (fPosition.x - (lx/normal)*z0_c); vec->y = (float) (fPosition.y - (ly/normal)*z0_c); vec->z = 0.0f; } I want to run It but with out precompiling. Is there any way to do such thing

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  • Does C# allow method overloading, PHP style (__call)?

    - by mr.b
    In PHP, there is a special method named __call($calledMethodName, $arguments), which allows class to catch calls to non-existing methods, and do something about it. Since most of classic languages are strongly typed, compiler won't allow calling a method that does not exist, I'm clear with that part. What I want to accomplish (and I figured this is how I would do it in PHP, but C# is something else) is to proxy calls to a class methods and log each of these calls. Right now, I have code similar to this: class ProxyClass { static logger; public AnotherClass inner { get; private set; } public ProxyClass() { inner = new AnotherClass(); } } class AnotherClass { public void A() {} public void B() {} public void C() {} // ... } // meanwhile, in happyCodeLandia... ProxyClass pc = new ProxyClass(); pc.inner.A(); pc.inner.B(); // ... So, how can I proxy calls to an object instance in extensible way? Extensible, meaning that I don't have to modify ProxyClass whenever AnotherClass changes. In my case, AnotherClass can have any number of methods, so it wouldn't be appropriate to overload or wrap all methods to add logging. I am aware that this might not be the best approach for this kind of problem, so if anyone has idea what approach to use, shoot. Thanks!

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  • Flash: Closest point to MovieClip

    - by LiraNuna
    I need to constrain a point inside a DisplayObject given to me by the artist. I got it working but only for the occations where the cursor is still inside bounds. The limited object is called limited. function onSqMouseMove(event:MouseEvent) { if(bounds.hitTestPoint(event.stageX, event.stageY, true)) { limited.x = event.stageX; limited.y = event.stageY; } else { /* Find closest point in the Sprite */ } } limited.addEventListener(MouseEvent.MOUSE_DOWN, function(event:MouseEvent) { stage.addEventListener(MouseEvent.MOUSE_MOVE, onSqMouseMove); }); limited.addEventListener(MouseEvent.MOUSE_UP, function(event:MouseEvent) { stage.removeEventListener(MouseEvent.MOUSE_MOVE, onSqMouseMove); }); How do I go about implementing the other half of the function? I am aware Sprite's startDrag accepts arguments, where the second one is the constraint rectangle, but in my case, bounds are an arbitrary shape. When the object is dragged outside the bounds, I want to calculate the closest point from the cursor to bounds' polygon. Just to note that bounds can have 'holes'.

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  • ASP.NET MVC Viewmodel trouble...

    - by ile
    I've already started similar topic, but still didn't find final solution... So here I am with new one :) ... I'm developing NerdDinner from scratch and now I came to point where I define DinnerViewModel. Following these instructions (starting from Listing 5) I came to this: namespace Nerd.Controllers { // View Model Classes public class DinnerViewModel { public DinnerViewModel(List<Dinner> dinners) { this.Dinners = dinners; } public List<Dinner> Dinners { get; private set; } } public class DinnerController : Controller { private DinnerRepository dinnerRepository = new DinnerRepository(); .... public ActionResult NewDinners() { // Create list of products var dinners = new List<Dinner>(); dinners.Add(new Dinner(/*Something to add*/)); // Return view return View(new DinnerViewModel(dinners)); } } } Also, the Dinner table in this new version of NerdDinner is a bit shortened (it contains of DinnerID, Title, EventDate and Description fields). No matter what I try to add here dinners.Add(new Dinner(/*Something to add*/)); I always get following error Error 1 'Nerd.Model.Dinner' does not contain a constructor that takes '1' arguments C:\Documents and Settings\ilija\My Documents\Visual Studio 2008\Projects\Nerd\Nerd\Controllers\DinnerController.cs 150 25 Nerd Because I'm total beginner in C# and generally OOP, I have no idea what to do here... I suppose I need to declare a constructor, but how and where exactly? Thanks, Ile

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  • android custom dialog imageButton onclicklistener

    - by Asaf Nevo
    this is my custom dialog class: package com.WhosAround.Dialogs; import com.WhosAround.AppVariables; import com.WhosAround.R; import com.WhosAround.AsyncTasks.LoadUserStatus; import com.WhosAround.Facebook.FacebookUser; import android.app.Dialog; import android.content.Context; import android.graphics.drawable.Drawable; import android.view.MotionEvent; import android.view.View; import android.widget.ImageButton; import android.widget.ImageView; import android.widget.TextView; public class MenuFriend extends Dialog{ private FacebookUser friend; private AppVariables app; public MenuFriend(Context context, FacebookUser friend) { super(context, android.R.style.Theme_Translucent_NoTitleBar); this.app = (AppVariables) context.getApplicationContext(); this.friend = friend; } public void setDialog(String userName, Drawable userProfilePicture) { setContentView(R.layout.menu_friend); setCancelable(true); setCanceledOnTouchOutside(true); TextView name = (TextView) findViewById(R.id.menu_user_name); TextView status = (TextView) findViewById(R.id.menu_user_status); ImageView profilePicture = (ImageView) findViewById(R.id.menu_profile_picture); ImageButton closeButton = (ImageButton) findViewById(R.id.menu_close); name.setText(userName); profilePicture.setImageDrawable(userProfilePicture); if (friend.getStatus() != null) status.setText(friend.getStatus()); else new LoadUserStatus(app, friend, status).execute(0); closeButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { dismiss(); } }) } } for some reason eclipse tells me the following errors on closeButton imageButton: The method setOnClickListener(View.OnClickListener) in the type View is not applicable for the arguments (new DialogInterface.OnClickListener(){}) The type new DialogInterface.OnClickListener(){} must implement the inherited abstract method DialogInterface.OnClickListener.onClick(DialogInterface, int) The method onClick(View) of type new DialogInterface.OnClickListener(){} must override or implement a supertype method why is that ?

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  • Escape whitespace in paths using nautilus script

    - by Tommy Brunn
    I didn't think this would be as tricky as it turned out to be, but here I am. I'm trying to write a Nautilus script in Python to upload one or more images to Imgur just by selecting and right clicking them. It works well enough with both single images and multiple images - as long as they don't contain any whitespace. In fact, you can upload a single image containing whitespace, just not multiple ones. The problem is that NAUTILUS_SCRIPT_SELECTED_FILE_PATHS returns all the selected files and directories as a space separated string. So for example, it could look like this: print os.environment['NAUTILUS_SCRIPT_SELECTED_FILE_PATHS'] /home/nevon/Desktop/test image.png /home/nevon/Desktop/test.jpg What I need is a way to -either in bash or Python- escape the spaces in the path - but not the spaces that delimit different items. Either that, or a way to put quotation marks around each item. The ultimate solution would be if I could do that in bash and then send the items as separate arguments to my python script. Something like: python uploader.py /home/nevon/Desktop/test\ image.png /home/nevon/Desktop/test.jpg I've tried RTFM'ing, but there doesn't seem to be a lot of good solutions for this. At least not that I've found. Any ideas?

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  • A quick question on data returned by jquery.ajax() call (EDITED)

    - by recipriversexclusion
    EDIT: The original problem was due a stupid syntax mistake somewhere else, whicj I fixed. I have a new problem though, as described below I have the following jquery.ajax call: $.ajax({ type: 'GET', url: servicesUrl + "/" + ID + "/tasks", dataType: "xml", success : createTaskListTable }); The createTaskListTable function is defined as function createTaskListTable(taskListXml) { $(taskListXml).find("Task").each(function(){ alert("Found task") }); // each task } Problem is: this doesn't work, I get an error saying taskListXml is not defined. JQuery documentation states that the success functions gets passed three arguments, the first of which is the data. How can I pass the data returned by .ajax() to my function with a variable name of my own choosing. My problem now is that I'm getting the XML from a previous ajax call! How is this even possible? That previous function is defined as function convertServiceXmlDataToTable(xml), so they don't use the same variable name. Utterly confused. Is this some caching issue? If so, how can I clear the browser cache to get rid of the earlier XML? Thanks!

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  • Why does GCC need extra declarations in templates when VS does not?

    - by Kyle
    template<typename T> class Base { protected: Base() {} T& get() { return t; } T t; }; template<typename T> class Derived : public Base<T> { public: Base<T>::get; // Line A Base<T>::t; // Line B void foo() { t = 4; get(); } }; int main() { return 0; } If I comment out lines A and B, this code compiles fine under Visual Studio 2008. Yet when I compile under GCC 4.1 with lines A and B commented, I get these errors: In member function ‘void TemplateDerived::foo()’: error: ‘t’ was not declared in this scope error: there are no arguments to ‘get’ that depend on a template parameter, so a declaration of ‘get’ must be available Why would one compiler require lines A and B while the other doesn't? Is there a way to simplify this? In other words, if derived classes use 20 things from the base class, I have to put 20 lines of declarations for every class deriving from Base! Is there a way around this that doesn't require so many declarations?

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  • Array indexOf implementation for Internet Explorer

    - by Daemon
    There are plenty of solutions on how to get the indexOf implementation into the Array prototype so that it works under Internet Explorer, however I've stumbled upon an issue that doesn't seem to be addressed anywhere I've looked so far. Using the pretty well agreed upon implementation at MDC, I have the following code that's being problematic now: // indexOf support for IE (from MDC) if (!Array.prototype.indexOf) { Array.prototype.indexOf = function(elt /*, from*/) { var len = this.length >>> 0; var from = Number(arguments[1]) || 0; from = (from < 0) ? Math.ceil(from) : Math.floor(from); if (from < 0) from += len; for (; from < len; from++) { if (from in this && this[from] === elt) return from; } return -1; }; } var i = [1,2,3,4]; for (j in i) { alert(i[j]); } I am expecting to receive 4 alerts, each one containing one of the elements of the array. In Firefox and Chrome, that's exactly what I see, however in IE8 I get an additional alert containing the indexOf function code. What can be done to avoid this?

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  • C two functions in one with casts

    - by Favolas
    I have two functions that do the exact same thing but in two different types of struct and this two types of struct are very similar. Imagine I have this two structs. typedef struct nodeOne{ Date *date; struct nodeOne *next; struct nodeOne *prev; }NodeOne; typedef struct nodeTwo{ Date *date; struct nodeTwo *next; struct nodeTwo *prev; }NodeTwo; Since my function to destroy each of the list is almost the same (Just the type of the arguments are different) I would like to make just one function to make the two thins. I have this two functions void destroyListOne(NodeOne **head, NodeOne **tail){ NodeOne *aux; while (*head != NULL){ aux = *head; *head = (*head)->next; free(aux); } *tail = NULL; } and this one: void destroyListTwo(NodeTwo **head, NodeTwo **tail){ NodeTwo *aux; while (*head != NULL){ aux = *head; *head = (*head)->next; free(aux); } *tail = NULL; } Since they are very similar I thought making something like this: void destroyList(void **ini, void **end, int listType){ if (listType == 0) { NodeOne *aux; NodeOne head = (NodeOne) ini; NodeOne tail = (NodeOne) ed; } else { NodeTwo *aux; NodeTwo head = (NodeTwo) ini; NodeTwo tail = (NodeTwo) ed; } while (*head != NULL){ aux = *head; *head = (*head)->next; free(aux); } *tail = NULL; } As you may now this is not working but I want to know if this is possible to achieve. I must maintain both of the structs as they are.

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  • django: results in in_bulk style without IDs

    - by valya
    in django 1.1.1, Place.objects.in_bulk() does not work and Place.objects.in_bulk(range(1, 100)) works and returns a dictionary of Ints to Places with indexes - primary keys. How to avoid using range in this situation (and avoid using a special query for ids, I just want to get all objects in this dictionary format) >>> Place.objects.in_bulk() Traceback (most recent call last): File "<console>", line 1, in <module> File "/usr/lib/python2.5/site-packages/Django-1.1.1-py2.5.egg/django/db/models/manager.py", line 144, in in_bulk return self.get_query_set().in_bulk(*args, **kwargs) TypeError: in_bulk() takes exactly 2 arguments (1 given) >>> Place.objects.in_bulk(range(1, 100)) {1L: <Place: "??? ????">, 3L: <Place: "???????????? ?????">, 4L: <Place: "????????? "??????"">, 5L: <Place: "????????? "??????"">, 8L: <Place: "????????? "??????????????"">, 9L: <Place: "??????? ????????">, 10L: <Place: "????????? ???????">, 11L: <Place: "??????????????? ???">, 14L: <Place: "????? ????? ??????">}

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  • How do I create an inheritable Semaphore in .NET?

    - by pauldoo
    I am trying to create a Win32 Semaphore object which is inheritable. This means that any child processes I launch may automatically have the right to act on the same Win32 object. My code currently looks as follows: Semaphore semaphore = new Semaphore(0, 10); Process process = Process.Start(pathToExecutable, arguments); But the semaphore object in this code cannot be used by the child process. The code I am writing is a port of come working C++. The old C++ code achieves this by the following: SECURITY_ATTRIBUTES security = {0}; security.nLength = sizeof(security); security.bInheritHandle = TRUE; HANDLE semaphore = CreateSemaphore(&security, 0, LONG_MAX, NULL); Then later when CreateProcess is called the bInheritHandles argument is set to TRUE. (In both the C# and C++ case I am using the same child process (which is C++). It takes the semaphore ID on command line, and uses the value directly in a call to ReleaseSemaphore.) I suspect I need to construct a special SemaphoreSecurity or ProcessStartInfo object, but I haven't figured it out yet.

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  • What C++ templates issue is going on with this error?

    - by WilliamKF
    Running gcc v3.4.6 on the Botan v1.8.8 I get the following compile time error building my application after successfully building Botan and running its self test: ../../src/Botan-1.8.8/build/include/botan/secmem.h: In member function `Botan::MemoryVector<T>& Botan::MemoryVector<T>::operator=(const Botan::MemoryRegion<T>&)': ../../src/Botan-1.8.8/build/include/botan/secmem.h:310: error: missing template arguments before '(' token What is this compiler error telling me? Here is a snippet of secmem.h that includes line 130: [...] /** * This class represents variable length buffers that do not * make use of memory locking. */ template<typename T> class MemoryVector : public MemoryRegion<T> { public: /** * Copy the contents of another buffer into this buffer. * @param in the buffer to copy the contents from * @return a reference to *this */ MemoryVector<T>& operator=(const MemoryRegion<T>& in) { if(this != &in) set(in); return (*this); } // This is line 130! [...]

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  • Haskell Cons Operator (:)

    - by Carson Myers
    I am really new to Haskell (Actually I saw "Real World Haskell" from O'Reilly and thought "hmm, I think I'll learn functional programming" yesterday) and I am wondering: I can use the construct operator to add an item to the beginning of a list: 1 : [2,3] [1,2,3] I tried making an example data type I found in the book and then playing with it: --in a file data BillingInfo = CreditCard Int String String | CashOnDelivery | Invoice Int deriving (Show) --in ghci $ let order_list = [Invoice 2345] $ order_list [Invoice 2345] $ let order_list = CashOnDelivery : order_list $ order_list [CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, ...- etc... it just repeats forever, is this because it uses lazy evaluation? -- EDIT -- okay, so it is being pounded into my head that let order_list = CashOnDelivery:order_list doesn't add CashOnDelivery to the original order_list and then set the result to order_list, but instead is recursive and creates an infinite list, forever adding CashOnDelivery to the beginning of itself. Of course now I remember that Haskell is a functional language and I can't change the value of the original order_list, so what should I do for a simple "tack this on to the end (or beginning, whatever) of this list?" Make a function which takes a list and BillingInfo as arguments, and then return a list? -- EDIT 2 -- well, based on all the answers I'm getting and the lack of being able to pass an object by reference and mutate variables (such as I'm used to)... I think that I have just asked this question prematurely and that I really need to delve further into the functional paradigm before I can expect to really understand the answers to my questions... I guess what i was looking for was how to write a function or something, taking a list and an item, and returning a list under the same name so the function could be called more than once, without changing the name every time (as if it was actually a program which would add actual orders to an order list, and the user wouldn't have to think of a new name for the list each time, but rather append an item to the same list).

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