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  • Tiling window manager where dual heads share common workspace

    - by mikero
    I want to use a tiling window manager with my dual monitor setup, but almost all wms seem to treat each monitor as an independent workspace. This means that I can change the workspace of monitor 0 without affecting the workspace of monitor 1. This is not what I want -- I want a workspace to span both monitors, where each monitor is essentially a separate column for tiling (my monitors are oriented vertically, so they are well-suited as tiling columns). When I switch workspaces, say with Mod-[0-9], I want both monitors to change contents. So far the only wm I have found to support this is wmii, but I'd love to try some other options. Have I missed this capability from other tiling wms?

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  • Samba4 advice for production use

    - by pgb
    I have an old Samba 3 + LDAP server installed that needs to be rebuilt. I'm weighting my options, and Windows Server seems too expensive at the moment, and Samba 4 appeared to be a nice option, coupled with the last Bind 9 that can dynamically add the computers to the DNS. I have about 30 workstations, so I still consider it a small network. My questions are: Is Samba 4 stable enough for production? It seems as if the Samba team is too cautious on when to call their version final, or even beta, as compared with other open source projects. What Linux distribution would you recommend to set it up? I usually use Ubuntu Server, but may use another one if installing / maintaining Samba 4 is better on that one.

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  • Can't enable wireless lan on Fujitsu Siemens A1665G with Ubuntu 11.10 installed

    - by Theo
    I saw my old Notebook yesterday and wanted to make that work again. On Windows XP the wireless worked still fine. Then I installed new Ubuntu 11.10 32bit and I'm sadly not able to make the wireless enabled. [I replaced Win XP entirely] lspci lists following network: 08:0a.0 Network controller: Broadcom Corporation BCM4318 [AirForce One 54g] 802.11g Wireless LAN Controller (rev 02) So after recommendation from this link I installed the b43 firmware module. iwconfig prints the following: wlan0 IEEE 802.11bg ESSID:off/any Mode:Managed Access Point: Not-Associatd Tx-Power=off Retry long limit:7 RTS thr:off Fragment thr:off Power Management: off As you can see, my wireless lan adapter is not turned on. sudo iwconfig wlan0 txpower auto Doesn't change anything. Then I tried to make it work with rfkill. rfkill list 0: phy0: Wirless LAN Soft blocked: no Hard blocked: yes sudo rfkill unblock all rfkill list 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes remains the same. The question is now, how I could enable the hard blocked wireless LAN. There is no hardware switch for wlan integrated. However there is a button to change the state. I always thought this would be software sided, but it seems to make some hardware changes as well... The wireless LED is also not blinking (as it did on windows xp) I reset bios and searched for some settings in there, but it has only a few options and nothing to do with wireless settings, nothing works here.. At last I tried to install the acer hotkeys but I was not able to manage that. I installed the acerhkgui package, but in initializing progress, it was not able to compile acer hotkeys for my machine. There was a message that asm/linkage.h was not found while compiling. Do you have any ideas what I could do to make this hard blocked stuff disabled and my wireless card work? PS: I also tried sudo rm /dev/rfkill and a reboot to reinit that stuff... No success :(

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  • LibGdx efficient data saving/loading?

    - by grimrader22
    Currently, my LibGDX game consists of a 512 x 512 map of Tiles and entities such as players and monsters. I am wondering how to efficiently save and load the data of my levels. At the moment I am using JSON serialization for each class I want to save. I implement the Json.Serializable interface for all of these classes and write only the variables that are necessary. So my map consists of 512 x 512 tiles, that's 260,000 tiles. Each tile on the map consists of a Tile object, which points to some final Tile object like a GRASS_TILE or a STONE_TILE. When I serialize each level tile, the final Tile that it points to is re-serialized over and over again, so if I have 100 Tiles all pointing to GRASS_TILE, the data of GRASS_TILE is written 100 times over. When I go to load/deserialize my objects, 100 GrassTile objects are created, but they are each their own object. They no longer point to the final tile object. I feel like this reading/writing files very slow. If I were to abandon JSON serialization, to my knowledge my next best option would be saving the level data to a sql database. Unless there is a way to speed up serializing/deserializing 260,000 tiles I may have to do this. Is this a good idea? Could I really write that many tiles to the database efficiently? To sum all this up, I am trying to save my levels using JSON serialization, but it is VERY slow. What other options do I have for saving the data of so many tiles. I also must note that the JSON serialization is not slow on a PC, it is only VERY slow on a mobile device. Since file writing/reading is so slow on mobile devices, what can I do?

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  • How to use Client for NFS on Windows Vista?

    - by netvope
    I've installed "Client for NFS" on my 32-bit Windows Vista Ultimate. However, I can't find it in the start menu, and can't find any documentation on how to use it. How do I connect to a NFS share using "Client for NFS"? Can I map it to a drive letter? How do I choose connection options, such as my uid/gid, mount as read-only, port number, etc? Ideally I would like to map a NFS share using the command line. You may also suggest alternatives to "Client for NFS".

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  • Import a puppet manifest from the node itself?

    - by bobinabottle
    I have a somewhat unique situation. Our systems team manages our main puppet master, and the development team is fine with everything however they are thinking of using it to control some elements on their desktop machines, whilst still being connected to our central puppet master. Since we don't want the changes they make to go into our puppet master.. is there a way of puppet importing a manifest from the node directly? As in.. on the developer machine, they put a file "/root/development.pp" or something, and then on our puppet master we put something like node { "developermachine": # Do the majority of normal things # import "/root/development.pp" } We have a few different options we can take about security of write access to the puppet manifests, but if puppet were to support something like this it would probably be the cleanest for us. Any help is appreciated :)

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  • How Can I Disable CRL Checks For A Windows 2008 App Using WinHTTP?

    - by Mike B
    I've got a Windows 2008 server with an app that uses WinHTTP for SSL sessions. The server is isolated from the internet but still tries to connect to CRL distribution points, which leads to some timeouts. Since the server has no access to the internet whatsoever, I'd like to disable CRL checks. I had a similar issue on a Windows 2003 server and resolved it by adjusting the following registry keys: HKEY_LOCAL_MACHINE/System/CurrentControlSet/Services/Http/Parameters/SslBindiongInfo/0.0.0.0:443/DefaultSslCertCheckMode (DWORD=1) HKEY_LOCAL_MACHINE/System/CurrentControlSet/Services/Rasman/PPP/EAP/13/NoRevocationCheck (DWORD = 1) HKEY_LOCAL_MACHINE/System/CurrentControlSet/Services/Rasman/PPP/EAP/13/NoRootRevocationCheck (DWORD = 1) That doesn't seem to be working in 2008. I've also tried disabling the CRL check from IE under Tools Internet Options Advanced. Is there anything else I can try here?

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  • CodePlex Daily Summary for Monday, December 03, 2012

    CodePlex Daily Summary for Monday, December 03, 2012Popular Releasesmenu4web: menu4web 1.1 - free javascript menu: menu4web 1.1 has been tested with all major browsers: Firefox, Chrome, IE, Opera and Safari. Minified m4w.js library is less than 9K. Includes 22 menu examples of different styles. Can be freely distributed under The MIT License (MIT).Quest: Quest 5.3 Beta: New features in Quest 5.3 include: Grid-based map (sponsored by Phillip Zolla) Changable POV (sponsored by Phillip Zolla) Game log (sponsored by Phillip Zolla) Customisable object link colour (sponsored by Phillip Zolla) More room description options (by James Gregory) More mathematical functions now available to expressions Desktop Player uses the same UI as WebPlayer - this will make it much easier to implement customisation options New sorting functions: ObjectListSort(list,...Mi-DevEnv: Development 0.1: First Drop This is the first drop of files now placed under source control. Today the system ran end to end, creating a virtual machine and installing multiple products without a single prompt or key press being required. This is a snapshot of the first release. All files are under source control. Assumes Hyper-V under Server 2012 or Windows 8, using Windows Management Framework with PowerShell 3.Chinook Database: Chinook Database 1.4: Chinook Database 1.4 This is a sample database available in multiple formats: SQL scripts for multiple database vendors, embeded database files, and XML format. The Chinook data model is available here. ChinookDatabase1.4_CompleteVersion.zip is a complete package for all supported databases/data sources. There are also packages for each specific data source. Supported Database ServersDB2 EffiProz MySQL Oracle PostgreSQL SQL Server SQL Server Compact SQLite Issues Resolved293...RiP-Ripper & PG-Ripper: RiP-Ripper 2.9.34: changes FIXED: Thanks Function when "Download each post in it's own folder" is disabled FIXED: "PixHub.eu" linksCleverBobCat: CleverBobCat 1.1.2: Changes: - Control loss of cart when decoupled fixed - Some problems with energy transfer usage if disabled system fixedD3 Loot Tracker: 1.5.6: Updated to work with D3 version 1.0.6.13300DirectQ: DirectQ II 2012-11-29: A (slightly) modernized port of Quake II to D3D9. You need SM3 or better hardware to run this - if you don't have it, then don't even bother. It should work on Windows Vista, 7 or 8; it may also work on XP but I haven't tested. Known bugs include: Some mods may not work. This is unfortunately due to the nature of Quake II's game DLLs; sometimes a recompile of the game DLL is all that's needed. In any event, ensure that the game DLL is compatible with the last release of Quake II first (...Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.2: new UI for the Administration console Bugs fixes and improvement version 2.2.215.3JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.5: What's new in JayData 1.2.5For detailed release notes check the release notes. Handlebars template engine supportImplement data manager applications with JayData using Handlebars.js for templating. Include JayDataModules/handlebars.js and begin typing the mustaches :) Blogpost: Handlebars templates in JayData Handlebars helpers and model driven commanding in JayData Easy JayStorm cloud data managementManage cloud data using the same syntax and data management concept just like any other data ...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.70: Highlight features & improvements: • Performance optimization. • Search engine optimization. ID-less URLs for products, categories, and manufacturers. • Added ACL support (access control list) on products and categories. • Minify and bundle JavaScript files. • Allow a store owner to decide which billing/shipping address fields are enabled/disabled/required (like it's already done for the registration page). • Moved to MVC 4 (.NET 4.5 is required). • Now Visual Studio 2012 is required to work ...SQL Server Partition Management: Partition Management Release 3.0: Release 3.0 adds support for SQL Server 2012 and is backward compatible with SQL Server 2008 and 2005. The release consists of: • A Readme file • The Executable • The source code (Visual Studio project) Enhancements include: -- Support for Columnstore indexes in SQL Server 2012 -- Ability to create TSQL scripts for staging table and index creation operations -- Full support for global date and time formats, locale independent -- Support for binary partitioning column types -- Fixes to is...NHook - A debugger API: NHook 1.0: x86 debugger Resolve symbol from MS Public server Resolve RVA from executable's image Add breakpoints Assemble / Disassemble target process assembly More information here, you can also check unit tests that are real sample code.PDF Library: PDFLib v2.0: Release notes This new version include many bug fixes and include support for stream objects and cross-reference object streams. New FeatureExtract images from the PDFDocument.Editor: 2013.5: Whats new for Document.Editor 2013.5: New Read-only File support New Check For Updates support Minor Bug Fix's, improvements and speed upsMCEBuddy 2.x: MCEBuddy 2.3.10: Critical Update to 2.3.9: Changelog for 2.3.10 (32bit and 64bit) 1. AsfBin executable missing from build 2. Removed extra references from build to avoid conflict 3. Showanalyzer installation now checked on remote engine machine Changelog for 2.3.9 (32bit and 64bit) 1. Added support for WTV output profile 2. Added support for minimizing MCEBuddy to the system tray 3. Added support for custom archive folder 4. Added support to disable subdirectory monitoring 5. Added support for better TS fil...DotNetNuke® Community Edition CMS: 07.00.00: Major Highlights Fixed issue that caused profiles of deleted users to be available Removed the postback after checkboxes are selected in Page Settings > Taxonomy Implemented the functionality required to edit security role names and social group names Fixed JavaScript error when using a ";" semicolon as a profile property Fixed issue when using DateTime properties in profiles Fixed viewstate error when using Facebook authentication in conjunction with "require valid profile fo...CODE Framework: 4.0.21128.0: See change notes in the documentation section for details on what's new.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.76: Fixed a typo in ObjectLiteralProperty.IsConstant that caused all object literals to be treated like they were constants, and possibly moved around in the code when they shouldn't be.Kooboo CMS: Kooboo CMS 3.3.0: New features: Dropdown/Radio/Checkbox Lists no longer references the userkey. Instead they refer to the UUID field for input value. You can now delete, export, import content from database in the site settings. Labels can now be imported and exported. You can now set the required password strength and maximum number of incorrect login attempts. Child sites can inherit plugins from its parent sites. The view parameter can be changed through the page_context.current value. Addition of c...New ProjectsASP.NET Youtube Clone: ASP.NET Youtube Clone is a complete script with basic and advance features which allow you to build complex social media sharing website in asp.net, c#, vb.net.Assembly - Halo Research Tool: Assembly is a program designed to aid in the development of creative modifications for the Xbox 360 Halo games. It also includes a .NET library for programmers.Async ContentPlaceHolder: Load your ASP.Net content placeholder asynchronously.Automate Microsoft System Center Configuration Manager 2012 with Powershell: Scripts to automate Microsoft System Center 2012 Configuration Manager with PowershellAzMan Contrib: AzMan Contrib aims to provide a better experience when using AzMan with ASP.NET WebForms and ASP.NET MVC.Badhshala Jackpot: Facebook application that features Slotmachine with 3 slots where each slot's position is predicted randomly. Tools Used: ASP.Net MVC 4, SQL Server, csharpsdk BREIN Messaging Infrastructure: This project allows for hiding & encapsulating an (WS based) infrastructure by providing the means for dynamic message routing. The gateway thereby enhances the messaging channels to enforce any amount of policies upon in- and outcoming messages. CricketWorldCup2011Trivia: Simple trivia game written in C# based on the 2011 Cricket World Cup.Flee#: A C# Port of the Flee evaluator. It's an expression evaluator for C# that compiles the expressions into IL code, resulting in very fast and efficient execution.Hamcast for multi station coordination: Amateur Radio multiple station operation tends to have loggers and operators striving to get particular information from each other, like what IP address and so forth, so I write this small multicast utility to help them. Supports N1MM and other popular loggers.LDAP/AD Claim Provider For SharePoint 2010: This claim provider implements search on LDAP and AD for SAML authentication (claims mode) in SharePoint 2010MicroData Parser: This library is preliminary implementation of the HTML5 MicroData specification, in C#.PCC.Framework: NET???????????ResumeSharp: ResumeSharp is a resume building tool designed to help keep your resume up-to-date easily. Additionally, you can quickly generate targeted resumes on the fly. It's developed in C#.Sharepoint SPConstant generator: This utility creates a hierarchally representation of a WSS 3.0 / MOSS 2007 Site Collection and generates a C# Source Code File (SPConstant.cs) with a nested structure of structs with static const string fields. This enables you to do the following: SPList list = web.Lists[SPConstant.Lists.Tasklist.Name]; You will then just have to regenerate the SPConstant file (eg. from within VS 2005 or from Command line) to update the name. Description is added to the XML-comments in the generated file ...SoftServe Tasks: a couple of tasks from the 'softserve' courses.Solid Edge Community Extensions: Solid Edge SDKStar Fox XNA Edition: Development of videogames for Microsoft platforms using XNA Game Studio. Remake of the classic videogame Star Fox (1993) for SNES game console.TinySimpleCMS: a tiny and simple cmsUgly Animals: Crossing of Angry Birds and Yeti SportsVIENNA Advantage ERP and CRM: A real cloud based ERP and CRM in C#.Net offering enterprise level functionality for PC, Mac, iPhone, Surface and Android with HTML5 and Silverlight UI.WebSitemap Localizer: WebSitemap Localizer is a utility to auto-convert your Web.sitemap file to support localization.

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  • installing plugins in vim

    - by Ying
    I had a real difficulty installing vim plugins on mac. I know for a plugin to be installed it has to be seen by runtimepath. According to vim docs, this is Macintosh: "$VIM:vimfiles, $VIMRUNTIME, $VIM:vimfiles:after" First off, what does $VIM:vimfiles mean?? It is certainly not $VIM/vimfiles, as (~/.vim/vimfiles) does not work. So my options are 1) put my plugin in /usr/share/vim/vim73 (my $VIMRUNTIME, which i know to be BAD) 2) find a way to make vim look at my home directory when including plugins. I have putting my plugin in: ~/.vim/plugin.vim ~/.vim/vimfiles/plugin.vim ~/.vim/plugin/plugin.vim All to no avail. Can somebody help me out here? Thanks!

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  • Coarse Collision Detection in highly dynamic environment

    - by Millianz
    I'm currently working a 3D space game with A LOT of dynamic objects that are all moving (there is pretty much no static environment). I have the collision detection and resolution working just fine, but I am now trying to optimize the collision detection (which is currently O(N^2) -- linear search). I thought about multiple options, a bounding volume hierarchy, a Binary Spatial Partitioning tree, an Octree or a Grid. I however need some help with deciding what's best for my situation. A grid seems unfeasible simply due to the space requirements and cache coherence problems. Since everything is so dynamic however, it seems to be that trees aren't ideal either, since they would have to be completely rebuilt every frame. I must admit I never implemented a physics engine that required spatial partitioning, do I indeed need to rebuild the tree every frame (assuming that everything is constantly moving) or can I update the trees after integrating? Advice is much appreciated - to give some more background: You're flying a space ship in an asteroid field, and there are lots and lots of asteroids and some enemy ships, all of which shoot bullets. EDIT: I came across the "Sweep an Prune" algorithm, which seems like the right thing for my purposes. It appears like the right mixture of fast building of the data structures involved and detailed enough partitioning. This is the best resource I can find: http://www.codercorner.com/SAP.pdf If anyone has any suggestions whether or not I'm going in the right direction, please let me know.

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  • How to partition Seagate FreeAgent GoFlex 2TB hard disk?

    - by balki
    Hi I bought a new Seagate 2TB external hard disk. I opened the drive's application in my virtual windows, did product registration using the application present in it. I have few questions on how best to use it. The drive by default has some files and folders - setup.exe, System Volume Information, USB 3.0 PC Card Adapter etc,. I copied all the files to my laptop. Is it safe to delete these files? It has a dash board for windows which allows to tune power options, test the drive etc. Will I be able to use the dash board if I put back all these files and mount on windows again? I want to partition and format the hard disk. Data I like to store is Around 10 to 20 GB Files - Virtual box images. Around 4GB Files - Dvd images. Other Movies and personal Files. What is the best filesystem to store very huge files like 10 to 20GB files. So that they are written and accessed fast also best uses the drive's capacity. If I leave one of the partition as ntfs and others to different files systems, will it be able to mount on windows and Will I be able to use the device's dash board? Note: I dont need any encryption for my data. Any other advice on using the hard disk is also welcome.

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  • Colour output piped to less

    - by mmacaulay
    Operating system: Mac OS 10.6.2 I'd like to be able to see colour output when piping certain commands through less. Two examples: I've got ls aliased to ls --color=auto, so I'd like to be able to see colour when I do this: ls -l | less I've also got the color extension turned on in Mercurial, so I'd like to see colour output from: hg diff | less and hg st | less After some googling, it seems like some versions of less support either -r or -R to make this work, but no dice for me. I can't see anything in the man page that looks like what I need. (-r or -R SEEM to be the right options, but again, they don't seem to work)

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  • Is it easy to update ubuntu beta to ubuntu final release?

    - by Peter Smit
    At this moment I am preparing a virtual server to host a web application which needs php5.3 The virtual server base image is always Hardy (8.04 LTS). There is no php5.3 until the upcoming release in a few days: Lucid (9.04 LTS). I am seeing to options: - waiting until the final version is released and then start preparing this server - Now upgrading to the beta (do-release-upgrade --devel-release) and when the final release has come upgrading to that For time constraints I would prefer the second option. I only can't find whether it will be easy to upgrade from a beta to the 'clean' final release. Is this possible in an easy way. Will it have any drawback for security or will there be any traces left of it being ever a beta release? Note: the server will not go into production before the LTS is really installed.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Running Python scripts in a browser

    - by sunwukung
    I want to start learning Python - and I'm having trouble getting scripts to load up in a browser (using Wamp). So far I've tried the following: 1: add the following lines to httpd.conf: AddHandler cgi-script .py Options ExecCGI I navigate to localhost/path/to/script/myscript.py but get an Internal Server error. 2: downloaded mod_wsgi-win32-ap22py26-3.0.so - renamed to mod_wsgi (running Wamp with Apache 2.2) added the following lines to httpd.conf AddHandler mod_wsgi .py WSGIScriptAlias /wsgi/ "path/to/my/pythonscripts/folder/" but when I navigate to the script - it renders the script in it's entirety i.e. #!c:/Python26/python.exe -u print "hello world" I managed to get CherryPy working, but ideally I want to learn the language in a relatively raw context before digging into a framework. Can anyone give me some pointers?

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  • Partial upgrade on 12.04, how to stop nagging after locking to a working NVIDIA & xorg

    - by alsk
    How to stop the upgrade manager from offering updates and upgrades that potentially would harm my working 2D and 3D graphics? Finally, I got 12.04 working as it should: with nvidia-173 drivers by downgrading xorg and locking the version: On my 32-bit system on Athlon64, with (Albatron) NVIDIA GeForce FX5700XT, locked (/pinned) to xorg 1:7.6-7ubuntu7, xserver-xorg-core 2:11.1-0obuntu10.07, nvidia-173 173.14.35-0ubuntu0.2? An annoying thing left is that every time the updates are checked, I get warning of partial updates, and ambiguous options of "partial update" and "close". Ambiguous in that sense that if I click close, I will get option to update a few packages, which has been OK, while "partial update" would like to update my kernel to 3.2, alter xorg, remove nvidia-173 etc., and update mesa etc. This is not what I call appropriate, after locking XORG and NVIDIA drivers to working ones. One may say according to package management logic it may be correct, but to me as an user it makes little sense. Last Ubuntu that worked without big mess for me was 10.10, hence I will not put 12.10 to my "production" system, until I can be sure it will not trash the system again. P.S. Is there a recommended way to keep NVIDIA GeForce FX working with 3D on Ubuntu... in future?

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  • How not to send all traffic over SBS connection?

    - by Niels R.
    Hi, My girlfriend uses SBS Connection Manager to connect to her company's network. The problem is that the internet connection is überslow at work, so she wants to use the home internet connection to surf the web and use the SBS Connection to get to her work stuff. Normally with a VPN connection you just have to uncheck a box "Send all traffic over VPN connection" or "Use VPN as default gateway" or something like that. As I've never seen this SBS Connection Manager-thing before, I've no idea where to uncheck a similar box. (I've checked the properties of the connection in Network Connections, but it only has a few options about logging and firewall). Thanks for any help in advance! Kind regards, Niels R.

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  • How To Use AutoFill on a Google Docs Spreadsheet [Quick Tips]

    - by The Geek
    Have you ever wanted to fill an entire row or column with a series of values? If you’re an Excel user, you can do the same thing in Google Docs. If you haven’t used either, here’s the quick way to do it. Just type in a couple of numbers in sequence… 1 2 3 works pretty well. You could also put them across a row instead of down a column. Then move your mouse over the dot in the corner until the pointer changes, then just drag it downward (or if you are filling a row instead, you can drag it to the right). Let go of the mouse, and your data will be automatically filled in. You could also make it skip by 1 instead, like 2 4 6 8, etc… It all works the same way. Sadly there’s no really advanced options like Excel has, but for most uses, this is good enough. Also, we’re aware this is a very simple tip for most of you, but we’re trying to help the beginners out as well! Similar Articles Productive Geek Tips Integrate Google Docs with Outlook the Easy WayHow To Export Documents from Google Docs to Your ComputerHow To Monitor Sites Without an RSS Feed Using FirefoxGeek Software: Use DeliCount to Get Site-wide del.icio.us Bookmark CountsMake Excel 2007 Read Spreadsheets To You TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff Download Free MP3s from Amazon Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista

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  • Ethernet switch not working

    - by Froskoy
    I've just tried using two different ethernet switches on my network to replace an 8-port Netgear gigabit ethernet switch, which works fine, but doesn't have enough ports for what I need. Computers are connected to a TP-Link TD-8840T router via a switch. They use DHCP for IP address assignment. One switch is a TigerSwitch 6924M, which I'd expect to be difficult to set up, since it is second hand and has an advanced configuration menu, which I can't access without a serial port. However, the second switch that I tried is a new TP-Link TL-SF024, which doesn't appear to have any configuration options, so that can't be the problem. When I say "not working," I mean that although they display that they are connected to a network, they cannot access the internet. For example commands like "ping -c10 google.co.uk" come up with 100% packet loss. What could be causing the problem and how do I fix it?

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  • Configuring Transmission for faster download

    - by Luis Alvarado
    I have tested on the same PC with the same torrent/magnet links the following Torrent Clients: Transmission Ktorrent Deluge qBittorrent Vuze After 7 days of testing I noticed that the only one that took longer to start downloading and to keep an optimum/max download speed was Transmission. It was the slowest of them all to download the same torrents or magnet links which I tested 8 torrents and 4 magnet links from different sites and the one that took the most to start downloading or start after a pause/resume event. The other 4 just took less than 2 seconds for example to start downloading and to download the same content between 50% less time to 80% less time. I think that Transmission has the same capabilities about downloading/resuming than the other torrent clients but it may be because of some configuration I need to do to get the same speed and effect than the others. In my tests all torrent clients were tested with their default configurations. No changes were made. They were tested on the same PC, with the same network connection in the same time periods. So I am thinking that Transmission just needs a little bit of configuration tunning. I also set the ports for use to the same one for each. Checked the router for any blocking and anything related to the network. What options can I change to make it so Transmission resumes a download faster (grabs the seeds faster) and keeps a fast download all the time (Stays with the seeds that offer the best connection for example). Both of which by the look of it are features that the rest of the torrent clients do already.

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  • Proven and Scalable Comet Server

    - by demetriusnunes
    What is the most proven, scalable comet server solution out there that can handle up to 100.000 real-life connections per node using HTTP streaming (not long-poll)? It must be a free, preferably open-source project. We've already tried Meteor (Perl), with no success. Meteor was able to scale just up to 20.000 connections per node. We are looking right now at these options: APE (C++), Orbited (Python), Grizzly (Glassfish), Cometd (Jetty). Any big success stories with any of these?

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  • can ping, but not SSH

    - by Matt
    So I have NetworkManager, connected to an AP on wlan1. I have wlan0 connected to a AdHoc network. I have Firestarter sharing my inet on the Adhoc. I have my ipod connected to wlan0, IP 10.42.43.101. wlan0 Link encap:Ethernet HWaddr ac:xx:12:81:7f:xx inet addr:10.42.43.1 Bcast:10.255.255.255 Mask:255.0.0.0 wlan1 Link encap:Ethernet HWaddr 00:xx:b3:98:f2:xx inet addr:10.0.1.61 Bcast:10.0.1.255 Mask:255.255.255.0 Now, I can ping my Jailbroken, SSH-enabled and running ipod touch: matt: ~ $ ping 10.42.43.101 PING 10.42.43.101 (10.42.43.101) 56(84) bytes of data. 64 bytes from 10.42.43.101: icmp_req=1 ttl=64 time=168 ms 64 bytes from 10.42.43.101: icmp_req=2 ttl=64 time=256 ms 64 bytes from 10.42.43.101: icmp_req=3 ttl=64 time=151 ms ^C --- 10.42.43.101 ping statistics --- 3 packets transmitted, 3 received, 0% packet loss, time 1999ms rtt min/avg/max/mdev = 151.465/191.979/256.316/46.003 But I cannot SSH it: $ ssh [email protected] -vv OpenSSH_5.8p1 Debian-1ubuntu3, OpenSSL 0.9.8o 01 Jun 2010 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to 10.42.43.101 [10.42.43.101] port 22. It just stays there till I ^C it.. Here's my routing: $ ip route show 10.0.1.0/24 dev wlan1 proto kernel scope link src 10.0.1.61 metric 2 10.0.1.0/24 dev wlan1 proto kernel scope link src 10.0.1.61 metric 319 169.254.0.0/16 dev vboxnet0 proto kernel scope link src 169.254.128.223 metric 204 10.0.0.0/8 dev wlan0 proto kernel scope link src 10.42.43.1 default via 10.0.1.1 dev wlan1 proto static default via 10.0.1.1 dev wlan1 metric 319

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  • CodePlex Daily Summary for Saturday, November 02, 2013

    CodePlex Daily Summary for Saturday, November 02, 2013Popular ReleasesWsus Package Publisher: Release v1.3.1311.02: Add three new Actions in Custom Updates : Work with Files (Copy, Delete, Rename), Work with Folders (Add, Delete, Rename) and Work with Registry Keys (Add, Delete, Rename). Fix a bug, where after resigning an update, the display is not refresh. Modify the way WPP sort rows in 'Updates Detail Viewer' and 'COmputer List Viewer' so that dates are correctly sorted. Add a Tab in the settings form to set Proxy settings when WPP needs to go on Internet. Fix a bug where 'Manage Catalogs Subsc...uComponents: uComponents v6.0.0: This release of uComponents will compile against and support the new API in Umbraco v6.1.0. What's new in uComponents v6.0.0? New DataTypesImage Point XML DropDownList XPath Templatable List New features / Resolved issuesThe following workitems have been implemented and/or resolved: 14781 14805 14808 14818 14854 14827 14868 14859 14790 14853 14790 DataType Grid 14788 14810 14873 14833 14864 14855 / 14860 14816 14823 Drag & Drop support for rows Su...SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.1: New FeaturesAdded option Limit to current basket subtotal to HadSpentAmount discount rule Items in product lists can be labelled as NEW for a configurable period of time Product templates can optionally display a discount sign when discounts were applied Added the ability to set multiple favicons depending on stores and/or themes Plugin management: multiple plugins can now be (un)installed in one go Added a field for the HTML body id to store entity (Developer) New property 'Extra...CodeGen Code Generator: CodeGen 4.3.2: Changes in this release include: Removed old tag tokens from several example templates. Fixed a bug which was causing the default author and company names not to be picked up from the registry under .NET. Added several additional tag loop expressions: <IF FIRST_TAG>, <IF LAST_TAG>, <IF MULTIPLE_TAGS> and<IF SINGLE_TAG>. Upgraded to Synergy/DE 10.1.1b, Visual Studio 2013 and Installshield Limited Edition 2013.Community Forums NNTP bridge: Community Forums NNTP Bridge V54 (LiveConnect): This is the first release which can be used with the new LiveConnect authentication. Fixes the problem that the authentication will not work after 1 hour. Also a logfile will now be stored in "%AppData%\Community\CommunityForumsNNTPServer". If you have any problems please feel free to sent me the file "LogFile.txt".Aricie - Friendlier Url Provider: Aricie - Friendlier Url Provider Version 2.5.3: This is mainly a maintenance release to stabilize the new Url Group paradigm. As usual, don't forget to install the Aricie - Shared extension first Highlights Fixed: UI bugs Min Requirements: .Net 3.5+ DotNetNuke 4.8.1+ Aricie - Shared 1.7.7+Aricie Shared: Aricie.Shared Version 1.7.7: This is mainly a maintenance version. Fixes in Property Editor: list import/export Min Requirements: DotNetNuke 4.8.1+ .Net 3.5+WPF Extended DataGrid: WPF Extended DataGrid 2.0.0.9 binaries: Fixed issue with ICollectionView containg null values (AutoFilter issue)Community TFS Build Extensions: October 2013: The October 2013 release contains Scripts - a new addition to our delivery. These are a growing library of PowerShell scripts to use with VS2013. See our documentation for more on scripting. VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 Community TFS Build Manager VS2013 The Community TFS Build Managers for VS2010, 2012 and 2013 can also be found in the Visual Studio Gallery where upda...SuperSocket, an extensible socket server framework: SuperSocket 1.6 stable: Changes included in this release: Process level isolation SuperSocket ServerManager (include server and client) Connect to client from server side initiatively Client certificate validation New configuration attributes "textEncoding", "defaultCulture", and "storeLocation" (certificate node) Many bug fixes http://docs.supersocket.net/v1-6/en-US/New-Features-and-Breaking-ChangesBarbaTunnel: BarbaTunnel 8.1: Check Version History for more information about this release.Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.1: v 2.1 Added the 'Should' class instead of the 'Validate' class. The 'Validate' class is now obsolete. Added 'Toolkit.Annotations' to support the Mugen MVVM Toolkit ReSharper plugin. Updated JetBrains annotations within the project. Added the 'GlobalSettings.DefaultActivationPolicy' property to represent the default activation policy. Removed the 'GetSettings' method from the 'ViewModelBase' class. Instead of it, the 'GlobalSettings.DefaultViewModelSettings' property is used. Updated...NAudio: NAudio 1.7: full release notes available at http://mark-dot-net.blogspot.co.uk/2013/10/naudio-17-release-notes.htmlDirectX Tool Kit: October 2013: October 28, 2013 Updated for Visual Studio 2013 and Windows 8.1 SDK RTM Added DGSLEffect, DGSLEffectFactory, VertexPositionNormalTangentColorTexture, and VertexPositionNormalTangentColorTextureSkinning Model loading and effect factories support loading skinned models MakeSpriteFont now has a smooth vs. sharp antialiasing option: /sharp Model loading from CMOs now handles UV transforms for texture coordinates A number of small fixes for EffectFactory Minor code and project cleanup ...ExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.VidCoder: 1.5.10 Beta: Broke out all the encoder-specific passthrough options into their own dropdown. This should make what they do a bit more clear and clean up the codec list a bit. Updated HandBrake core to SVN 5855.Indent Guides for Visual Studio: Indent Guides v14: ImportantThis release has a separate download for Visual Studio 2010. The first link is for VS 2012 and later. Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. New* Movie - Rename Folder using Movie Set, option to move ignored articles to end of Movie Set, only for folder renaming. Fixed* Media Companion - Fixed if using profiles, config files would blown up in size due to some settings duplicating. * Ignore Article of An was cutting of last character of movie title. * If Rescraping title, sort title changed depending on 'Move article to end of Sort Title' setting. * Movie - If changing Poster source order, list would beco...New ProjectsCarTrade.dk: program that will help make it easier for cardealers to do trade cars amongst themselvesCMSPORTAL: Nothing CruxOMatic Contributions: Crux-O-Matic-Contrib is the contribution project where the Crux-O-Matic community can contribute Crux-O-Matic components and extenders.Dynamics CRM 2013 Easy Solution Importer: Dynamics CRM 2013 Easy Solution ImporterGlobal Excel Automation PowerShell Library: The goal of the library is to automate common infrastructure tasks.HappyBin AutoUpdater: HappyBin is an auto-updater for .NET apps. It is designed as an api, and can be used as a boot-strap or a passive updater. Every app deserves a HappyBin!HashTag WCF Membership and Role Provider: Membership provider for using WCF to connect to a hosted membership endpont. Also includes comprehensive tests for custom membership and role providers.Luwx-Mobile-Store: Xây d?ng trang web bán di?n tho?i trên MVC4Pokémon Bank Online: Pokémon Bank for PBO/POQuickMatch Game: CLI multiplayer game on a single console.seizyUtils: SQL Mapping For Windows Embedded Compact SharePoint 2013 Global Metadata Navigation: Deploy your SharePoint 2013 Managed Metadata navigation term set to an unlimited number of site collections using JQuery, SCOM, CSS, and a custom master page.Simple ASP.NET MVC 3: a simple blog - Guest: view posts and add comments. - Admin: view, edit, delete posts and delete comments. User must be log in.SPRepository: SPRepository aims to be a generic Repository Design Pattern implementation for accessing SharePoint objects (but is not inherently SP).WebSocket Security: WebSocket SecutrityWildfire Ttraining Server: Server for application that tracks Wildfire around the world??? ???? 2013: ??????? ? ?????? ????? ???????????? 2013

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  • SSMS Tools Pack 2.5 is out. Added support for SQL Server 2012.

    - by Mladen Prajdic
    Because I wanted to make SSMS Tools Pack as solid as possible for SSMS 2012 there are no new features only bug fixes and speed improvements. I am planning new awesome features for the next version so be on the lookout. The biggest change is that SSMS Tools Pack for SSMS 2012 is no longer free. For previous SSMS versions it is still free. Licensing now offers following options: Per machine license. ($29.99) Perfect if you do all your work from a single machine. This license is valid per major release of SSMS Tools Pack (e.g. v2.x, v3.x, v4.x). Fully transferable license valid for 3 months. ($99.99) Perfect for work across many machines. It's not bound to a machine or an SSMS Tools Pack version. 30 days license. Time based demo license bound to a machine. You can view all the details on the Licensing page. If you want to receive email notifications when new version of SSMS Tools Pack is out you can do that on the Main page or on the Download page. This is also the last version to support SSMS 2005 and 2005 Express. Enjoy it!

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  • Brand New Annotations Support

    - by Ondrej Brejla
    Hi all! Today we would like to introduce you our brand new annotation support for NetBeans 7.2. The first thing which is different is the look of annotations in code completion. As you can see, there is a new annotation icon and an annotation type. Because we have a lot of modules with their own annotations, we differ them in code completion window by their type. We support annotations for: ApiGen (legacy PHPDoc annotations), PHPUnit, Doctrine 2 (ORM and ODM) and Symfony 2. Every annotation can be associated with some context. We recognize four of them: function, class/interface (type), method and field. It means that you will get just proper annotations for your class field as well as your global function. Do you have your own annotations? Or do you simply miss some? There is nothing hard to add it in there. We have a simple UI for adding your custom annotations! It's in Tools -> Options -> PHP -> Annotations. Here you can simply add, edit or delete your annotations. When you try to create new one, all fields are prefilled by some default values. So you really don't have to remember "how to use that crazy freemarker syntax". If you are satisfied with your new annotation, you can see it in a code completion window among other annotations. As you can see it has its own "Custom" type. That's all for today and as usual, please test it and if you find something strange, don't hesitate to file a new issue (component php, subcomponent Editor). Thanks.

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