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  • Integrating JavaScript Unit Tests with Visual Studio

    - by Stephen Walther
    Modern ASP.NET web applications take full advantage of client-side JavaScript to provide better interactivity and responsiveness. If you are building an ASP.NET application in the right way, you quickly end up with lots and lots of JavaScript code. When writing server code, you should be writing unit tests. One big advantage of unit tests is that they provide you with a safety net that enable you to safely modify your existing code – for example, fix bugs, add new features, and make performance enhancements -- without breaking your existing code. Every time you modify your code, you can execute your unit tests to verify that you have not broken anything. For the same reason that you should write unit tests for your server code, you should write unit tests for your client code. JavaScript is just as susceptible to bugs as C#. There is no shortage of unit testing frameworks for JavaScript. Each of the major JavaScript libraries has its own unit testing framework. For example, jQuery has QUnit, Prototype has UnitTestJS, YUI has YUI Test, and Dojo has Dojo Objective Harness (DOH). The challenge is integrating a JavaScript unit testing framework with Visual Studio. Visual Studio and Visual Studio ALM provide fantastic support for server-side unit tests. You can easily view the results of running your unit tests in the Visual Studio Test Results window. You can set up a check-in policy which requires that all unit tests pass before your source code can be committed to the source code repository. In addition, you can set up Team Build to execute your unit tests automatically. Unfortunately, Visual Studio does not provide “out-of-the-box” support for JavaScript unit tests. MS Test, the unit testing framework included in Visual Studio, does not support JavaScript unit tests. As soon as you leave the server world, you are left on your own. The goal of this blog entry is to describe one approach to integrating JavaScript unit tests with MS Test so that you can execute your JavaScript unit tests side-by-side with your C# unit tests. The goal is to enable you to execute JavaScript unit tests in exactly the same way as server-side unit tests. You can download the source code described by this project by scrolling to the end of this blog entry. Rejected Approach: Browser Launchers One popular approach to executing JavaScript unit tests is to use a browser as a test-driver. When you use a browser as a test-driver, you open up a browser window to execute and view the results of executing your JavaScript unit tests. For example, QUnit – the unit testing framework for jQuery – takes this approach. The following HTML page illustrates how you can use QUnit to create a unit test for a function named addNumbers(). <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>Using QUnit</title> <link rel="stylesheet" href="http://github.com/jquery/qunit/raw/master/qunit/qunit.css" type="text/css" /> </head> <body> <h1 id="qunit-header">QUnit example</h1> <h2 id="qunit-banner"></h2> <div id="qunit-testrunner-toolbar"></div> <h2 id="qunit-userAgent"></h2> <ol id="qunit-tests"></ol> <div id="qunit-fixture">test markup, will be hidden</div> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript" src="http://github.com/jquery/qunit/raw/master/qunit/qunit.js"></script> <script type="text/javascript"> // The function to test function addNumbers(a, b) { return a+b; } // The unit test test("Test of addNumbers", function () { equals(4, addNumbers(1,3), "1+3 should be 4"); }); </script> </body> </html> This test verifies that calling addNumbers(1,3) returns the expected value 4. When you open this page in a browser, you can see that this test does, in fact, pass. The idea is that you can quickly refresh this QUnit HTML JavaScript test driver page in your browser whenever you modify your JavaScript code. In other words, you can keep a browser window open and keep refreshing it over and over while you are developing your application. That way, you can know very quickly whenever you have broken your JavaScript code. While easy to setup, there are several big disadvantages to this approach to executing JavaScript unit tests: You must view your JavaScript unit test results in a different location than your server unit test results. The JavaScript unit test results appear in the browser and the server unit test results appear in the Visual Studio Test Results window. Because all of your unit test results don’t appear in a single location, you are more likely to introduce bugs into your code without noticing it. Because your unit tests are not integrated with Visual Studio – in particular, MS Test -- you cannot easily include your JavaScript unit tests when setting up check-in policies or when performing automated builds with Team Build. A more sophisticated approach to using a browser as a test-driver is to automate the web browser. Instead of launching the browser and loading the test code yourself, you use a framework to automate this process. There are several different testing frameworks that support this approach: · Selenium – Selenium is a very powerful framework for automating browser tests. You can create your tests by recording a Firefox session or by writing the test driver code in server code such as C#. You can learn more about Selenium at http://seleniumhq.org/. LTAF – The ASP.NET team uses the Lightweight Test Automation Framework to test JavaScript code in the ASP.NET framework. You can learn more about LTAF by visiting the project home at CodePlex: http://aspnet.codeplex.com/releases/view/35501 jsTestDriver – This framework uses Java to automate the browser. jsTestDriver creates a server which can be used to automate multiple browsers simultaneously. This project is located at http://code.google.com/p/js-test-driver/ TestSwam – This framework, created by John Resig, uses PHP to automate the browser. Like jsTestDriver, the framework creates a test server. You can open multiple browsers that are automated by the test server. Learn more about TestSwarm by visiting the following address: https://github.com/jeresig/testswarm/wiki Yeti – This is the framework introduced by Yahoo for automating browser tests. Yeti uses server-side JavaScript and depends on Node.js. Learn more about Yeti at http://www.yuiblog.com/blog/2010/08/25/introducing-yeti-the-yui-easy-testing-interface/ All of these frameworks are great for integration tests – however, they are not the best frameworks to use for unit tests. In one way or another, all of these frameworks depend on executing tests within the context of a “living and breathing” browser. If you create an ASP.NET Unit Test then Visual Studio will launch a web server before executing the unit test. Why is launching a web server so bad? It is not the worst thing in the world. However, it does introduce dependencies that prevent your code from being tested in isolation. One of the defining features of a unit test -- versus an integration test – is that a unit test tests code in isolation. Another problem with launching a web server when performing unit tests is that launching a web server can be slow. If you cannot execute your unit tests quickly, you are less likely to execute your unit tests each and every time you make a code change. You are much more likely to fall into the pit of failure. Launching a browser when performing a JavaScript unit test has all of the same disadvantages as launching a web server when performing an ASP.NET unit test. Instead of testing a unit of JavaScript code in isolation, you are testing JavaScript code within the context of a particular browser. Using the frameworks listed above for integration tests makes perfect sense. However, I want to consider a different approach for creating unit tests for JavaScript code. Using Server-Side JavaScript for JavaScript Unit Tests A completely different approach to executing JavaScript unit tests is to perform the tests outside of any browser. If you really want to test JavaScript then you should test JavaScript and leave the browser out of the testing process. There are several ways that you can execute JavaScript on the server outside the context of any browser: Rhino – Rhino is an implementation of JavaScript written in Java. The Rhino project is maintained by the Mozilla project. Learn more about Rhino at http://www.mozilla.org/rhino/ V8 – V8 is the open-source Google JavaScript engine written in C++. This is the JavaScript engine used by the Chrome web browser. You can download V8 and embed it in your project by visiting http://code.google.com/p/v8/ JScript – JScript is the JavaScript Script Engine used by Internet Explorer (up to but not including Internet Explorer 9), Windows Script Host, and Active Server Pages. Internet Explorer is still the most popular web browser. Therefore, I decided to focus on using the JScript Script Engine to execute JavaScript unit tests. Using the Microsoft Script Control There are two basic ways that you can pass JavaScript to the JScript Script Engine and execute the code: use the Microsoft Windows Script Interfaces or use the Microsoft Script Control. The difficult and proper way to execute JavaScript using the JScript Script Engine is to use the Microsoft Windows Script Interfaces. You can learn more about the Script Interfaces by visiting http://msdn.microsoft.com/en-us/library/t9d4xf28(VS.85).aspx The main disadvantage of using the Script Interfaces is that they are difficult to use from .NET. There is a great series of articles on using the Script Interfaces from C# located at http://www.drdobbs.com/184406028. I picked the easier alternative and used the Microsoft Script Control. The Microsoft Script Control is an ActiveX control that provides a higher level abstraction over the Window Script Interfaces. You can download the Microsoft Script Control from here: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=d7e31492-2595-49e6-8c02-1426fec693ac After you download the Microsoft Script Control, you need to add a reference to it to your project. Select the Visual Studio menu option Project, Add Reference to open the Add Reference dialog. Select the COM tab and add the Microsoft Script Control 1.0. Using the Script Control is easy. You call the Script Control AddCode() method to add JavaScript code to the Script Engine. Next, you call the Script Control Run() method to run a particular JavaScript function. The reference documentation for the Microsoft Script Control is located at the MSDN website: http://msdn.microsoft.com/en-us/library/aa227633%28v=vs.60%29.aspx Creating the JavaScript Code to Test To keep things simple, let’s imagine that you want to test the following JavaScript function named addNumbers() which simply adds two numbers together: MvcApplication1\Scripts\Math.js function addNumbers(a, b) { return 5; } Notice that the addNumbers() method always returns the value 5. Right-now, it will not pass a good unit test. Create this file and save it in your project with the name Math.js in your MVC project’s Scripts folder (Save the file in your actual MVC application and not your MVC test application). Creating the JavaScript Test Helper Class To make it easier to use the Microsoft Script Control in unit tests, we can create a helper class. This class contains two methods: LoadFile() – Loads a JavaScript file. Use this method to load the JavaScript file being tested or the JavaScript file containing the unit tests. ExecuteTest() – Executes the JavaScript code. Use this method to execute a JavaScript unit test. Here’s the code for the JavaScriptTestHelper class: JavaScriptTestHelper.cs   using System; using System.IO; using Microsoft.VisualStudio.TestTools.UnitTesting; using MSScriptControl; namespace MvcApplication1.Tests { public class JavaScriptTestHelper : IDisposable { private ScriptControl _sc; private TestContext _context; /// <summary> /// You need to use this helper with Unit Tests and not /// Basic Unit Tests because you need a Test Context /// </summary> /// <param name="testContext">Unit Test Test Context</param> public JavaScriptTestHelper(TestContext testContext) { if (testContext == null) { throw new ArgumentNullException("TestContext"); } _context = testContext; _sc = new ScriptControl(); _sc.Language = "JScript"; _sc.AllowUI = false; } /// <summary> /// Load the contents of a JavaScript file into the /// Script Engine. /// </summary> /// <param name="path">Path to JavaScript file</param> public void LoadFile(string path) { var fileContents = File.ReadAllText(path); _sc.AddCode(fileContents); } /// <summary> /// Pass the path of the test that you want to execute. /// </summary> /// <param name="testMethodName">JavaScript function name</param> public void ExecuteTest(string testMethodName) { dynamic result = null; try { result = _sc.Run(testMethodName, new object[] { }); } catch { var error = ((IScriptControl)_sc).Error; if (error != null) { var description = error.Description; var line = error.Line; var column = error.Column; var text = error.Text; var source = error.Source; if (_context != null) { var details = String.Format("{0} \r\nLine: {1} Column: {2}", source, line, column); _context.WriteLine(details); } } throw new AssertFailedException(error.Description); } } public void Dispose() { _sc = null; } } }     Notice that the JavaScriptTestHelper class requires a Test Context to be instantiated. For this reason, you can use the JavaScriptTestHelper only with a Visual Studio Unit Test and not a Basic Unit Test (These are two different types of Visual Studio project items). Add the JavaScriptTestHelper file to your MVC test application (for example, MvcApplication1.Tests). Creating the JavaScript Unit Test Next, we need to create the JavaScript unit test function that we will use to test the addNumbers() function. Create a folder in your MVC test project named JavaScriptTests and add the following JavaScript file to this folder: MvcApplication1.Tests\JavaScriptTests\MathTest.js /// <reference path="JavaScriptUnitTestFramework.js"/> function testAddNumbers() { // Act var result = addNumbers(1, 3); // Assert assert.areEqual(4, result, "addNumbers did not return right value!"); }   The testAddNumbers() function takes advantage of another JavaScript library named JavaScriptUnitTestFramework.js. This library contains all of the code necessary to make assertions. Add the following JavaScriptnitTestFramework.js to the same folder as the MathTest.js file: MvcApplication1.Tests\JavaScriptTests\JavaScriptUnitTestFramework.js var assert = { areEqual: function (expected, actual, message) { if (expected !== actual) { throw new Error("Expected value " + expected + " is not equal to " + actual + ". " + message); } } }; There is only one type of assertion supported by this file: the areEqual() assertion. Most likely, you would want to add additional types of assertions to this file to make it easier to write your JavaScript unit tests. Deploying the JavaScript Test Files This step is non-intuitive. When you use Visual Studio to run unit tests, Visual Studio creates a new folder and executes a copy of the files in your project. After you run your unit tests, your Visual Studio Solution will contain a new folder named TestResults that includes a subfolder for each test run. You need to configure Visual Studio to deploy your JavaScript files to the test run folder or Visual Studio won’t be able to find your JavaScript files when you execute your unit tests. You will get an error that looks something like this when you attempt to execute your unit tests: You can configure Visual Studio to deploy your JavaScript files by adding a Test Settings file to your Visual Studio Solution. It is important to understand that you need to add this file to your Visual Studio Solution and not a particular Visual Studio project. Right-click your Solution in the Solution Explorer window and select the menu option Add, New Item. Select the Test Settings item and click the Add button. After you create a Test Settings file for your solution, you can indicate that you want a particular folder to be deployed whenever you perform a test run. Select the menu option Test, Edit Test Settings to edit your test configuration file. Select the Deployment tab and select your MVC test project’s JavaScriptTest folder to deploy. Click the Apply button and the Close button to save the changes and close the dialog. Creating the Visual Studio Unit Test The very last step is to create the Visual Studio unit test (the MS Test unit test). Add a new unit test to your MVC test project by selecting the menu option Add New Item and selecting the Unit Test project item (Do not select the Basic Unit Test project item): The difference between a Basic Unit Test and a Unit Test is that a Unit Test includes a Test Context. We need this Test Context to use the JavaScriptTestHelper class that we created earlier. Enter the following test method for the new unit test: [TestMethod] public void TestAddNumbers() { var jsHelper = new JavaScriptTestHelper(this.TestContext); // Load JavaScript files jsHelper.LoadFile("JavaScriptUnitTestFramework.js"); jsHelper.LoadFile(@"..\..\..\MvcApplication1\Scripts\Math.js"); jsHelper.LoadFile("MathTest.js"); // Execute JavaScript Test jsHelper.ExecuteTest("testAddNumbers"); } This code uses the JavaScriptTestHelper to load three files: JavaScripUnitTestFramework.js – Contains the assert functions. Math.js – Contains the addNumbers() function from your MVC application which is being tested. MathTest.js – Contains the JavaScript unit test function. Next, the test method calls the JavaScriptTestHelper ExecuteTest() method to execute the testAddNumbers() JavaScript function. Running the Visual Studio JavaScript Unit Test After you complete all of the steps described above, you can execute the JavaScript unit test just like any other unit test. You can use the keyboard combination CTRL-R, CTRL-A to run all of the tests in the current Visual Studio Solution. Alternatively, you can use the buttons in the Visual Studio toolbar to run the tests: (Unfortunately, the Run All Impacted Tests button won’t work correctly because Visual Studio won’t detect that your JavaScript code has changed. Therefore, you should use either the Run Tests in Current Context or Run All Tests in Solution options instead.) The results of running the JavaScript tests appear side-by-side with the results of running the server tests in the Test Results window. For example, if you Run All Tests in Solution then you will get the following results: Notice that the TestAddNumbers() JavaScript test has failed. That is good because our addNumbers() function is hard-coded to always return the value 5. If you double-click the failing JavaScript test, you can view additional details such as the JavaScript error message and the line number of the JavaScript code that failed: Summary The goal of this blog entry was to explain an approach to creating JavaScript unit tests that can be easily integrated with Visual Studio and Visual Studio ALM. I described how you can use the Microsoft Script Control to execute JavaScript on the server. By taking advantage of the Microsoft Script Control, we were able to execute our JavaScript unit tests side-by-side with all of our other unit tests and view the results in the standard Visual Studio Test Results window. You can download the code discussed in this blog entry from here: http://StephenWalther.com/downloads/Blog/JavaScriptUnitTesting/JavaScriptUnitTests.zip Before running this code, you need to first install the Microsoft Script Control which you can download from here: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=d7e31492-2595-49e6-8c02-1426fec693ac

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Apache config that uses two document roots based on whether the requested resource exists in the first [closed]

    - by mattalexx
    Background I have a client site that consists of a CakePHP installation and a Magento installation: /web/example.com/ /web/example.com/app/ <== CakePHP /web/example.com/app/webroot/ <== DocumentRoot /web/example.com/app/webroot/store/ <== Magento /web/example.com/config/ <== Site-wide config /web/example.com/vendors/ <== Site-wide libraries The server runs Apache 2.2.3. The problem The whole company has FTP access and got used to clogging up the /web/example.com/, /web/example.com/app/webroot/, and /web/example.com/app/webroot/store/ directories with their own files. Sometimes these files need HTTP access and sometimes they don't. In any case, this mess makes my job harder when it comes to maintaining the site. Code merges, tarring the live code, etc, is very complicated and usually requires a bunch of filters. Abandoned solution At first, I thought I would set up a new subdomain on the same server, move all of their files there, and change their FTP chroot. But that wouldn't work for these reasons: Firstly, I have no idea (and neither do they remember) what marketing materials they've sent out that contain URLs to certain resources they've uploaded to the server, using the main domain, and also using abstract subdomains that use the main virtual host because it has ServerAlias *.example.com. So suddenly having them only use static.example.com isn't feasible. Secondly, The PHP scripts in their projects are potentially very non-portable. I want their files to stay in as similar an environment as they were built as I can. Also, I do not want to debug their code to make it portable. Half-baked solution After some thought, I decided to find a way to section off the actual website files into another directory that they would not touch. The company's uploaded files would stay where they were. This would ensure that I didn't break any of their projects that needed HTTP access. It would look something like this: /web/example.com/ <== A bunch of their files are in here /web/example.com/app/webroot/ <== 1st DocumentRoot; A bunch of their files are in here /web/example.com/app/webroot/store/ <== Some more are in here /web/example.com/site/ <== New dir; Contains only site files /web/example.com/site/app/ <== CakePHP /web/example.com/site/app/webroot/ <== 2nd DocumentRoot /web/example.com/site/app/webroot/store/ <== Magento /web/example.com/site/config/ <== Site-wide config /web/example.com/site/vendors/ <== Site-wide libraries After I made this change, I would not need to pay attention to anything except for the stuff within /web/example.com/site/ and my job would be a lot easier. I would be the only one changing stuff in there. So here's where the Apache magic would happen: I need an HTTP request to http://www.example.com/ to first use /web/example.com/app/webroot/ as the document root. If nothing is found (no miscellaneous uploaded company projects are found), try finding something within /web/example.com/site/app/webroot/. Another thing to keep in mind is, the site might have some problems if the $_SERVER['DOCUMENT_ROOT'] variable reads /web/example.com/app/webroot/ but the actual files are within /web/example.com/site/app/webroot/. It would be better if the DOCUMENT_ROOT environment variable could be /web/example.com/site/app/webroot/ for anything within the /web/example.com/site/app/webroot/ directory. Conclusion Is my half-baked solution possible with Apache 2.2.3? Is there a better way to solve this problem?

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  • AWS S3 status code 403 SignatureDoesNotMatch - Check your key and signing method

    - by Matt
    i have checked a rechecked my keys and they are correct but i keep the below Exception whenever i try to upload, can anyone shed some light on this problem? 11-01 09:21:26.331: W/System.err(13934): AmazonS3Exception: Status Code: 403, AWS Service: Amazon S3, AWS Request ID: B97CC81E13D81XXX, AWS Error Code: SignatureDoesNotMatch, AWS Error Message: The request signature we calculated does not match the signature you provided. Check your key and signing method., S3 Extended Request ID: PPieuQpqElIizNBQPc42JwC4WnBkUciCKRT5S4HSftBraeacN8y0lKfsVP9LXXXX 11-01 09:21:26.331: W/System.err(13934): at com.amazonaws.http.AmazonHttpClient.handleErrorResponse(AmazonHttpClient.java:659) 11-01 09:21:26.331: W/System.err(13934): at com.amazonaws.http.AmazonHttpClient.executeHelper(AmazonHttpClient.java:330) 11-01 09:21:26.331: W/System.err(13934): at com.amazonaws.http.AmazonHttpClient.execute(AmazonHttpClient.java:182) 11-01 09:21:26.331: W/System.err(13934): at com.amazonaws.services.s3.AmazonS3Client.invoke(AmazonS3Client.java:3038) 11-01 09:21:26.331: W/System.err(13934): at com.amazonaws.services.s3.AmazonS3Client.putObject(AmazonS3Client.java:1218) 11-01 09:21:26.331: W/System.err(13934): at com.apprssd.capsule.S3UploaderActivity$S3PutObjectTask.doInBackground(S3UploaderActivity.java:165) 11-01 09:21:26.331: W/System.err(13934): at com.apprssd.capsule.S3UploaderActivity$S3PutObjectTask.doInBackground(S3UploaderActivity.java:1) 11-01 09:21:26.331: W/System.err(13934): at android.os.AsyncTask$2.call(AsyncTask.java:287) 11-01 09:21:26.331: W/System.err(13934): at java.util.concurrent.FutureTask.run(FutureTask.java:234) 11-01 09:21:26.341: W/System.err(13934): at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:230) 11-01 09:21:26.341: W/System.err(13934): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080) 11-01 09:21:26.341: W/System.err(13934): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573) 11-01 09:21:26.341: W/System.err(13934): at java.lang.Thread.run(Thread.java:841) It happens during the below. PutObjectRequest por = new PutObjectRequest( Constants.getDataBucket(), selectedZip.toString(), selectedZip); s3Client.putObject(por);

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  • CA2000 and disposal of WCF client

    - by Mayo
    There is plenty of information out there concerning WCF clients and the fact that you cannot simply rely on a using statement to dispose of the client. This is because the Close method can throw an exception (i.e. if the server hosting the service doesn't respond). I've done my best to implement something that adheres to the numerous suggestions out there. public void DoSomething() { MyServiceClient client = new MyServiceClient(); // from service reference try { client.DoSomething(); } finally { client.CloseProxy(); } } public static void CloseProxy(this ICommunicationObject proxy) { if (proxy == null) return; try { if (proxy.State != CommunicationState.Closed && proxy.State != CommunicationState.Faulted) { proxy.Close(); } else { proxy.Abort(); } } catch (CommunicationException) { proxy.Abort(); } catch (TimeoutException) { proxy.Abort(); } catch { proxy.Abort(); throw; } } This appears to be working as intended. However, when I run Code Analysis in Visual Studio 2010 I still get a CA2000 warning. CA2000 : Microsoft.Reliability : In method 'DoSomething()', call System.IDisposable.Dispose on object 'client' before all references to it are out of scope. Is there something I can do to my code to get rid of the warning or should I use SuppressMessage to hide this warning once I am comfortable that I am doing everything possible to be sure the client is disposed of? Related resources that I've found: http://www.theroks.com/2011/03/04/wcf-dispose-problem-with-using-statement/ http://www.codeproject.com/Articles/151755/Correct-WCF-Client-Proxy-Closing.aspx http://codeguru.earthweb.com/csharp/.net/net_general/tipstricks/article.php/c15941/

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  • Code sign error with Xcode 3.2

    - by quux
    I had a fully working build environment before upgrading to iPhone OS 3.1 and Xcode 3.2. Now when I try to do a build, i get the following: Code Sign error: Provisioning profile 'FooApp test' specifies the Application Identifier 'no.fooapp.iphoneapp' which doesn't match the current setting 'TGECMYZ3VK.no.fooapp.iphoneapp' The problem is that Xcode somehow manages to think that the "FooApp Test" provisioning profile specifies the Application Identifier "no.fooapp.iphoneapp", but this is not the case. In the Organizer (and in the iPhone developer portal website) the app identifier is correctly seen as 'TGECMYZ3VK.no.fooapp.iphoneapp'. Also, when setting the provisioning profile in the build options at the project level, Xcode correctly identifies the app identifier, but when I go to the target, I'm unable to select any valid provisioning profile. What could be causing this problem? Update: I've tried to create a new provisioning profile, but still no luck. I also tried simply changing the app identified in Info.plist to just "no.fooapp.iphoneapp". The build succeeds, but now I get an error from the Organizer: The executable was signed with invalid entitlements. The entitlements specified in your application's Code Signing Entitlements file do not match those specified in your provisioning profile. (0xE8008016). This seems reasonable, as the provisioning profile still has the "TGECMYZ3VK.no.fooapp.iphoneapp" application identifier. I also double checked that all certiicates are valid in the Keychain. So my question is how I can get Xcode to see the correct application identifier? UPDATE: As noted below, what seems to fix the problem is deleting all provisioning profiles, certificates etc, making new certificates / profiles and installing them again. If anyone has any other solutions, they would be welcome. :)

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  • Sample code from apple iPhoneMultichannelMixerTest can't run mp3 file

    - by Usman
    Hi i want to control channel volume from my app and iPhoneMultichannelMixerTest (http://developer.apple.com/iphone/library/samplecode/iPhoneMultichannelMixerTest/)sample code form apple looks perfect for me. but i m heaving problem in playing mp3 files. code crashes in MultichannelMixerController.m at static OSStatus renderInput(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { SoundBufferPtr sndbuf = (SoundBufferPtr)inRefCon; UInt32 bufSamples = sndbuf[inBusNumber].numFrames; AudioUnitSampleType *in = sndbuf[inBusNumber].data; AudioUnitSampleType *outA = (AudioUnitSampleType *)ioData->mBuffers[0].mData; AudioUnitSampleType *outB = (AudioUnitSampleType *)ioData->mBuffers[1].mData; UInt32 sample = sndbuf[inBusNumber].sampleNum; for (UInt32 i = 0; i < inNumberFrames; ++i) { if (1 == inBusNumber) { outA[i] = 0; outB[i] = in[sample++]; //crash on this line. } else { outA[i] = in[sample++]; outB[i] = 0; } if (sample >= bufSamples) sample = 0; } sndbuf[inBusNumber].sampleNum = sample; // printf("bus %d sample %d\n", inBusNumber, sample); return noErr; } can any one tell me why this is happening. or is there any limitation to play mp3 on iPhone??? Thankz in Adv. Usman

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  • Making flexible C# code in MVC2 for Stored Procedures

    - by cc0
    Thanks to Darin Dimitrov's suggestion I got a big step further in understanding good MVC code, but I'm having some problems making it flexible. I implemented Darin's suggested solution, and it works perfectly for single controllers. However I'm having some trouble implementing it with some flexibility. What I'm looking for is this; To be able to make dynamic column names in json Instead of using "Column1: 'value', ..." and "Column2: 'value', ..." inside the json, I'd like to use for example "id: 'value', ..." and "place: 'value' ..." for one stored procedure, and "animal" and "type" in another (inside the json format). To be able to make dynamic amounts of columns dependent on which stored procedure is called Some stored procedures I'll want to read more than 2 rows from, is there a smart way of accomplishing that? To be able to make numeric (floats and integers) rows from the database be presented inside the json without quotes Like this (name and age); { Column1: "John", Column2: 53 }, I would be very grateful for any feedback and suggestions / code examples I can get here. Even imperfect ones.

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  • Silverlight 2 Error Code: 4004

    - by jkidv
    Hey guys/gals. I have a silverlight 2 app that has an ObservableCollection of a class from a separate assem/lib. When I set my ListBox.ItemsSource on that collection, and run it, I get the error code: 4004 "System.ArgumentException: Value does not fall within the expected range." Here is part of the code: public partial class Page : UserControl { ObservableCollection<Some.Lib.Owner> ooc; public Page() { ooc = new ObservableCollection<Some.Lib.Owner>(); Some.Lib.Owner o1 = new Some.Lib.Owner() { FirstName = "test1" }; Some.Lib.Owner o2 = new Some.Lib.Owner() { FirstName = "test2" }; Some.Lib.Owner o3 = new Some.Lib.Owner() { FirstName = "test3" }; ooc.Add(o1); ooc.Add(o2); ooc.Add(o3); InitializeComponent(); lb1.ItemsSource = ooc; } } But when I create the Owner class within this same project, everything works fine. Is there some security things going on behind the scenes? Also, I'm using the generate a html page option and not the aspx option, when I created this Silverlight 2 app.

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  • How to get record value from LinqDataSource via Code Behind

    - by rockinthesixstring
    I've got a LinqDataSource that retrieves a single record. Protected Sub LinqDataSource1_Selecting(ByVal sender As Object, ByVal e As System.Web.UI.WebControls.LinqDataSourceSelectEventArgs) Handles LinqDataSource1.Selecting Dim BizForSaleDC As New DAL.BizForSaleDataContext e.Result = BizForSaleDC.bt_BizForSale_GetByID(e.WhereParameters("ID")).FirstOrDefault End Sub I'd like to be able to retrieve the values of said DataSource using the Page_Load function. Protected Sub Page_Load(ByVal sender As Object, ByVal e As EventArgs) Handles Me.Load 'Get the right usercontrol' Dim ctrl As UserControl Select Case DataBinder.Eval(LINQDATASOURCE_SOMETHING.DataItem, "AdType") Case 1 : ctrl = DirectCast(Me.FindControl("Default1"), UserControl) Case 2 : ctrl = DirectCast(Me.FindControl("Default1"), UserControl) Case 3 : ctrl = DirectCast(Me.FindControl("ValuPro1"), UserControl) Case 4 : ctrl = DirectCast(Me.FindControl("ValuPro1"), UserControl) Case Else : ctrl = Nothing End Select 'set the control to visible' ctrl.Visible = True End Sub But obviously the code above doesn't work... I'm just wondering if there's a way to make it work. Here is the full markup <body> <form id="form1" runat="server"> <asp:LinqDataSource ID="LinqDataSource1" runat="server"> <WhereParameters> <asp:QueryStringParameter ConvertEmptyStringToNull="true" Name="ID" QueryStringField="ID" Type="Int32" /> </WhereParameters> </asp:LinqDataSource> <uc:Default ID="Default1" runat="server" Visible="false" /> <uc:ValuPro ID="ValuPro1" runat="server" Visible="false" /> </form> </body> </html> Basically what happens is the appropriate usercontrol is enabled and that usercontrol inherits the LinqDataSource and displays the appropriate information. EDIT: It's working now with the code below, however, since I'm really not into hitting the database multiple times for the same info, I'd prefer to get the value from the DataSource. 'Query the database' Dim _ID As Integer = Convert.ToInt32(Request.QueryString("ID")) Dim BizForSaleDC As New BizForSaleDataContext Dim results = BizForSaleDC.bt_BizForSale_GetByID(_ID).FirstOrDefault 'Get the right usercontrol' Dim ctrl As UserControl Select Case results.AdType Case 1 : ctrl = DirectCast(Me.FindControl("Default1"), UserControl) Case 2 : ctrl = DirectCast(Me.FindControl("Default1"), UserControl) Case 3 : ctrl = DirectCast(Me.FindControl("ValuPro1"), UserControl) Case 4 : ctrl = DirectCast(Me.FindControl("ValuPro1"), UserControl) Case Else : ctrl = Nothing End Select

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  • C# code to GZip and upload a string to Amazon S3

    - by BigJoe714
    Hello. I currently use the following code to retrieve and decompress string data from Amazon C#: GetObjectRequest getObjectRequest = new GetObjectRequest().WithBucketName(bucketName).WithKey(key); using (S3Response getObjectResponse = client.GetObject(getObjectRequest)) { using (Stream s = getObjectResponse.ResponseStream) { using (GZipStream gzipStream = new GZipStream(s, CompressionMode.Decompress)) { StreamReader Reader = new StreamReader(gzipStream, Encoding.Default); string Html = Reader.ReadToEnd(); parseFile(Html); } } } I want to reverse this code so that I can compress and upload string data to S3 without being written to disk. I tried the following, but I am getting an Exception: using (AmazonS3 client = Amazon.AWSClientFactory.CreateAmazonS3Client(AWSAccessKeyID, AWSSecretAccessKeyID)) { string awsPath = AWSS3PrefixPath + "/" + keyName+ ".htm.gz"; byte[] buffer = Encoding.UTF8.GetBytes(content); using (MemoryStream ms = new MemoryStream()) { using (GZipStream zip = new GZipStream(ms, CompressionMode.Compress)) { zip.Write(buffer, 0, buffer.Length); PutObjectRequest request = new PutObjectRequest(); request.InputStream = ms; request.Key = awsPath; request.BucketName = AWSS3BuckenName; using (S3Response putResponse = client.PutObject(request)) { //process response } } } } The exception I am getting is: Cannot access a closed Stream. What am I doing wrong?

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  • VB6 ImageList Frm Code Generation

    - by DAC
    Note: This is probably a shot in the dark, and its purely out of curiosity that I'm asking. When using the ImageList control from the Microsoft Common Control lib (mscomctl.ocx) I have found that VB6 generates FRM code that doesn't resolve to real property/method names and I am curious as to how the resolution is made. An example of the generated FRM code is given below with an ImageList containing 3 images: Begin MSComctlLib.ImageList ImageList1 BackColor = -2147483643 ImageWidth = 100 ImageHeight = 45 MaskColor = 12632256 BeginProperty Images {2C247F25-8591-11D1-B16A-00C0F0283628} NumListImages = 3 BeginProperty ListImage1 {2C247F27-8591-11D1-B16A-00C0F0283628} Picture = "Form1.frx":0054 Key = "" EndProperty BeginProperty ListImage2 {2C247F27-8591-11D1-B16A-00C0F0283628} Picture = "Form1.frx":3562 Key = "" EndProperty BeginProperty ListImage3 {2C247F27-8591-11D1-B16A-00C0F0283628} Picture = "Form1.frx":6A70 Key = "" EndProperty EndProperty End From my experience, a BeginProperty tag typically means a compound property (an object) is being assigned to, such as the Font object of most controls, for example: Begin VB.Form Form1 Caption = "Form1" ClientHeight = 10950 ClientLeft = 60 ClientTop = 450 ClientWidth = 7215 BeginProperty Font Name = "MS Serif" Size = 8.25 Charset = 0 Weight = 400 Underline = 0 'False Italic = -1 'True Strikethrough = 0 'False EndProperty End Which can be easily seen to resolve to VB.Form.Font.<Property Name>. With ImageList, there is no property called Images. The GUID associated with property Images indicates type ListImages which implements interface IImages. This type makes sense, as the ImageList control has a property called ListImages which is of type IImages. Secondly, properties ListImage1, ListImage2 and ListImage3 don't exist on type IImages, but the GUID associated with these properties indicates type ListImage which implements interface IImage. This type also makes sense, as IImages is in fact a collection of IImage. What doesn't make sense to me is how VB6 makes these associations. How does VB6 know to make the association between the name Images - ListImages purely because of an associated type (provided by the GUID) - perhaps because it's the only property of that type? Secondly, how does it resolve ListImage1, ListImage2 and ListImage3 into additions to the collection IImages, and does it use the Add method? Or perhaps the ControlDefault property? Perhaps VB6 has specific knowledge of this control and no logical resolution exists?

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  • Google maps API V3 code to V2 help.

    - by abemonkey
    I've started working on a project to inject markers into a map with jQuery by looping through rows on a table in the page. After getting it working I realized that I was accessing the V3 API and using V3 syntax. I've been beating my head against a wall trying to get this working in google maps API V2. If someone could please take a look at my code and help that would be great! Thanks! You can see my little test in action at www.axtsweapons.com/maptest.html. Here is the JS code: <script type="text/javascript"> $(function() { var latlng = new google.maps.LatLng(45.440000,-122.630000); var settings = { zoom: 12, center: latlng, disableDefaultUI: false, mapTypeControl:false, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), settings); $('tr').each(function(i) { var the_marker = new google.maps.Marker({ title: $(this).find('.views-field-title').text(), map: map, clickable: true, position: new google.maps.LatLng( parseFloat($(this).find('.views-field-latitude').text()), parseFloat($(this).find('.views-field-longitude').text()) ) }); var bounds = new google.maps.LatLngBounds(); var infowindow = new google.maps.InfoWindow({ content: $(this).find('.views-field-title').text() + $(this).find('.adr').text() }); new google.maps.event.addListener(the_marker, 'click', function() { infowindow.close(); infowindow.open(map, the_marker); }); }); }); </script>

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  • QPrinter, QPrintDialog giving errors not encountered in code examples

    - by karunesh
    In the imageviewer example, QPainter and QPrintDialog objects are defined and used as following: #ifndef QT_NO_PRINTER QPrinter printer; #endif and QPrintDialog dialog(&printer, this); A QPainter object is then initialized with QPrinter (printer). When I tried to use the same code in my function, it looks like: void imageviewer::print() { ... #ifdef QT_NO_PRINTER QPrinter printer(this); //ERROR 1 QPrintDialog dialog(&printer, this);//ERROR 2 and 3 if (dialog.exec()) //ERROR 4 { //do the painting } #endif } The errors are: 1. variable 'QPrinter printer' has initializer but incomplete type 2. 'QPrintDialog' was not declared in this scope 3. Expected ';' before 'dialog' 4. 'dialog' was not declared in this scope What I am notable to understand is why are these errors arising when I am using them in my code, but not in the example. As a friend pointed out, I made sure that I used the right #include files and made sure that 'printer' and 'dialog' were not touched anywhere else in the example.

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  • VS2008 javascript debugger IE8 "there is no source code available for the current location"

    - by Jeff Keslinke
    I have almost the same problem as this unanswered question. The only difference is I'm using VS2008, but I'm in an MVC project calling this javascript function: function CompanyChange(compCtrl) { alert(compCtrl.value); debugger; var test; for (var i = 0; i < document.all.length; i++) { test = document.all[i]; } } I hit the alert, then I get the message "there is no source code available for the current location." At which point the page becomes unresponsive and I have to manually stop the debugger just to shut it down. I've logged into another machine and ran this exact code and it works fine, I hit the debugger and can step through. I've checked to make sure all settings in VSToolsOptionsDebugging are identical as well as IEOptionsAdvanced and they are. Both machines are Windows 7 Enterprise edition 32-bit, VS2008, IE8. I've also tried attaching a process manually in VS, and using the 'Developer Tools' in IE which didn't work (said there already was a process attached). I was hoping someone may have had this problem and found a work-around because I've already done a lot of searching and tried all the options I've read. Anyone else run into this? Thank you, Jeff

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  • EXC_BREAKPOINT when starting iPhone app

    - by pgb
    A user of our app sent me the following crash log: Incident Identifier: 59D4D5E7-570A-4047-A679-3016B2A226C4 CrashReporter Key: d8284d671ee22ad17511360ce73409ebfa8b84bb Process: .... [63] Path: /var/mobile/Applications/.... Identifier: ... Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-03-08 17:00:15.437 -0800 OS Version: iPhone OS 2.2.1 (5H11a) Report Version: 103 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x00000001, 0xe7ffdefe Crashed Thread: 0 Thread 0 Crashed: 0 dyld 0x2fe01060 dyld_fatal_error + 0 1 dyld 0x2fe088d4 dyld::_main(mach_header const*, unsigned long, int, char const**, char const**, char const**) + 3064 2 dyld 0x2fe0196c dyldbootstrap::start(mach_header const*, int, char const**, long) + 884 3 dyld 0x2fe01048 _dyld_start + 32 Thread 0 crashed with ARM Thread State: r0: 0x2fe23ca0 r1: 0x00000000 r2: 0x2fe23ca0 r3: 0x00000000 r4: 0x2ffff4e0 r5: 0x2ffff4bc r6: 0x2fe005c0 r7: 0x2ffffb00 r8: 0x00000004 r9: 0x2fe57cf0 r10: 0x2fe236c8 r11: 0x00000009 ip: 0x0000018d sp: 0x2ffff5b8 lr: 0x2fe088dc pc: 0x2fe01060 cpsr: 0x00000010 Binary Images: 0x2fe00000 - 0x2fe22fff dyld ??? (???) <f6a50d5f57a676b54276d0ecef46d5f0> /usr/lib/dyld My app uses OpenFeint and PinchMedia analytics. For PinchMedia, I'm linking using their provided .a file, and for OpenFeint, I'm compiling their code (as per their guidelines). The frameworks / libs I'm linking are: UIKit.framework (Weak) MapKit.framework (Weak) Foundation.framework CoreGraphics.framework OpenAL.framework AudioToolbox.framework libsqlite3 SystemConfiguration.framework CoreLocation.framework PinchMedia analytics Security.framework QuartzCore.framework CFNetwork.framework My base SDK is iPhone 3.0, and my Base OS Deployment Target is 2.2.1. There are two things I find weird: The app crashes even before the main method is invoked. The crash log looks exactly like the one posted here: http://stackoverflow.com/questions/2368689/objective-c-iphone-app-exc-breakpoint-sigtrap The user that sent me this crash is using a 2nd gen iPod Touch with OS 2.2.1. I wasn't able to reproduce the issue, but based on the comments in iTunes, it seems that more people is having the same issue.

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  • Modify code to change timestamp timezone in sitemap

    - by Aahan Krish
    Below is the code from a plugin I use for sitemaps. I would like to know if there's a way to "enforce" a different timezone on all date variable and functions in it. If not, how do I modify the code to change the timestamp to reflect a different timezone? Say for example, to America/New_York timezone. Please look for date to quickly get to the appropriate code blocks. Code on Pastebin. <?php /** * @package XML_Sitemaps */ class WPSEO_Sitemaps { ..... /** * Build the root sitemap -- example.com/sitemap_index.xml -- which lists sub-sitemaps * for other content types. * * @todo lastmod for sitemaps? */ function build_root_map() { global $wpdb; $options = get_wpseo_options(); $this->sitemap = '<sitemapindex xmlns="http://www.sitemaps.org/schemas/sitemap/0.9">' . "\n"; $base = $GLOBALS['wp_rewrite']->using_index_permalinks() ? 'index.php/' : ''; // reference post type specific sitemaps foreach ( get_post_types( array( 'public' => true ) ) as $post_type ) { if ( $post_type == 'attachment' ) continue; if ( isset( $options['post_types-' . $post_type . '-not_in_sitemap'] ) && $options['post_types-' . $post_type . '-not_in_sitemap'] ) continue; $count = $wpdb->get_var( $wpdb->prepare( "SELECT COUNT(ID) FROM $wpdb->posts WHERE post_type = %s AND post_status = 'publish' LIMIT 1", $post_type ) ); // don't include post types with no posts if ( !$count ) continue; $n = ( $count > 1000 ) ? (int) ceil( $count / 1000 ) : 1; for ( $i = 0; $i < $n; $i++ ) { $count = ( $n > 1 ) ? $i + 1 : ''; if ( empty( $count ) || $count == $n ) { $date = $this->get_last_modified( $post_type ); } else { $date = $wpdb->get_var( $wpdb->prepare( "SELECT post_modified_gmt FROM $wpdb->posts WHERE post_status = 'publish' AND post_type = %s ORDER BY post_modified_gmt ASC LIMIT 1 OFFSET %d", $post_type, $i * 1000 + 999 ) ); $date = date( 'c', strtotime( $date ) ); } $this->sitemap .= '<sitemap>' . "\n"; $this->sitemap .= '<loc>' . home_url( $base . $post_type . '-sitemap' . $count . '.xml' ) . '</loc>' . "\n"; $this->sitemap .= '<lastmod>' . htmlspecialchars( $date ) . '</lastmod>' . "\n"; $this->sitemap .= '</sitemap>' . "\n"; } } // reference taxonomy specific sitemaps foreach ( get_taxonomies( array( 'public' => true ) ) as $tax ) { if ( in_array( $tax, array( 'link_category', 'nav_menu', 'post_format' ) ) ) continue; if ( isset( $options['taxonomies-' . $tax . '-not_in_sitemap'] ) && $options['taxonomies-' . $tax . '-not_in_sitemap'] ) continue; // don't include taxonomies with no terms if ( !$wpdb->get_var( $wpdb->prepare( "SELECT term_id FROM $wpdb->term_taxonomy WHERE taxonomy = %s AND count != 0 LIMIT 1", $tax ) ) ) continue; // Retrieve the post_types that are registered to this taxonomy and then retrieve last modified date for all of those combined. $taxobj = get_taxonomy( $tax ); $date = $this->get_last_modified( $taxobj->object_type ); $this->sitemap .= '<sitemap>' . "\n"; $this->sitemap .= '<loc>' . home_url( $base . $tax . '-sitemap.xml' ) . '</loc>' . "\n"; $this->sitemap .= '<lastmod>' . htmlspecialchars( $date ) . '</lastmod>' . "\n"; $this->sitemap .= '</sitemap>' . "\n"; } // allow other plugins to add their sitemaps to the index $this->sitemap .= apply_filters( 'wpseo_sitemap_index', '' ); $this->sitemap .= '</sitemapindex>'; } /** * Build a sub-sitemap for a specific post type -- example.com/post_type-sitemap.xml * * @param string $post_type Registered post type's slug */ function build_post_type_map( $post_type ) { $options = get_wpseo_options(); ............ // We grab post_date, post_name, post_author and post_status too so we can throw these objects into get_permalink, which saves a get_post call for each permalink. while ( $total > $offset ) { $join_filter = apply_filters( 'wpseo_posts_join', '', $post_type ); $where_filter = apply_filters( 'wpseo_posts_where', '', $post_type ); // Optimized query per this thread: http://wordpress.org/support/topic/plugin-wordpress-seo-by-yoast-performance-suggestion // Also see http://explainextended.com/2009/10/23/mysql-order-by-limit-performance-late-row-lookups/ $posts = $wpdb->get_results( "SELECT l.ID, post_content, post_name, post_author, post_parent, post_modified_gmt, post_date, post_date_gmt FROM ( SELECT ID FROM $wpdb->posts {$join_filter} WHERE post_status = 'publish' AND post_password = '' AND post_type = '$post_type' {$where_filter} ORDER BY post_modified ASC LIMIT $steps OFFSET $offset ) o JOIN $wpdb->posts l ON l.ID = o.ID ORDER BY l.ID" ); /* $posts = $wpdb->get_results("SELECT ID, post_content, post_name, post_author, post_parent, post_modified_gmt, post_date, post_date_gmt FROM $wpdb->posts {$join_filter} WHERE post_status = 'publish' AND post_password = '' AND post_type = '$post_type' {$where_filter} ORDER BY post_modified ASC LIMIT $steps OFFSET $offset"); */ $offset = $offset + $steps; foreach ( $posts as $p ) { $p->post_type = $post_type; $p->post_status = 'publish'; $p->filter = 'sample'; if ( wpseo_get_value( 'meta-robots-noindex', $p->ID ) && wpseo_get_value( 'sitemap-include', $p->ID ) != 'always' ) continue; if ( wpseo_get_value( 'sitemap-include', $p->ID ) == 'never' ) continue; if ( wpseo_get_value( 'redirect', $p->ID ) && strlen( wpseo_get_value( 'redirect', $p->ID ) ) > 0 ) continue; $url = array(); $url['mod'] = ( isset( $p->post_modified_gmt ) && $p->post_modified_gmt != '0000-00-00 00:00:00' ) ? $p->post_modified_gmt : $p->post_date_gmt; $url['chf'] = 'weekly'; $url['loc'] = get_permalink( $p ); ............. } /** * Build a sub-sitemap for a specific taxonomy -- example.com/tax-sitemap.xml * * @param string $taxonomy Registered taxonomy's slug */ function build_tax_map( $taxonomy ) { $options = get_wpseo_options(); .......... // Grab last modified date $sql = "SELECT MAX(p.post_date) AS lastmod FROM $wpdb->posts AS p INNER JOIN $wpdb->term_relationships AS term_rel ON term_rel.object_id = p.ID INNER JOIN $wpdb->term_taxonomy AS term_tax ON term_tax.term_taxonomy_id = term_rel.term_taxonomy_id AND term_tax.taxonomy = '$c->taxonomy' AND term_tax.term_id = $c->term_id WHERE p.post_status = 'publish' AND p.post_password = ''"; $url['mod'] = $wpdb->get_var( $sql ); $url['chf'] = 'weekly'; $output .= $this->sitemap_url( $url ); } } /** * Build the <url> tag for a given URL. * * @param array $url Array of parts that make up this entry * @return string */ function sitemap_url( $url ) { if ( isset( $url['mod'] ) ) $date = mysql2date( "Y-m-d\TH:i:s+00:00", $url['mod'] ); else $date = date( 'c' ); $output = "\t<url>\n"; $output .= "\t\t<loc>" . $url['loc'] . "</loc>\n"; $output .= "\t\t<lastmod>" . $date . "</lastmod>\n"; $output .= "\t\t<changefreq>" . $url['chf'] . "</changefreq>\n"; $output .= "\t\t<priority>" . str_replace( ',', '.', $url['pri'] ) . "</priority>\n"; if ( isset( $url['images'] ) && count( $url['images'] ) > 0 ) { foreach ( $url['images'] as $img ) { $output .= "\t\t<image:image>\n"; $output .= "\t\t\t<image:loc>" . esc_html( $img['src'] ) . "</image:loc>\n"; if ( isset( $img['title'] ) ) $output .= "\t\t\t<image:title>" . _wp_specialchars( html_entity_decode( $img['title'], ENT_QUOTES, get_bloginfo('charset') ) ) . "</image:title>\n"; if ( isset( $img['alt'] ) ) $output .= "\t\t\t<image:caption>" . _wp_specialchars( html_entity_decode( $img['alt'], ENT_QUOTES, get_bloginfo('charset') ) ) . "</image:caption>\n"; $output .= "\t\t</image:image>\n"; } } $output .= "\t</url>\n"; return $output; } /** * Get the modification date for the last modified post in the post type: * * @param array $post_types Post types to get the last modification date for * @return string */ function get_last_modified( $post_types ) { global $wpdb; if ( !is_array( $post_types ) ) $post_types = array( $post_types ); $result = 0; foreach ( $post_types as $post_type ) { $key = 'lastpostmodified:gmt:' . $post_type; $date = wp_cache_get( $key, 'timeinfo' ); if ( !$date ) { $date = $wpdb->get_var( $wpdb->prepare( "SELECT post_modified_gmt FROM $wpdb->posts WHERE post_status = 'publish' AND post_type = %s ORDER BY post_modified_gmt DESC LIMIT 1", $post_type ) ); if ( $date ) wp_cache_set( $key, $date, 'timeinfo' ); } if ( strtotime( $date ) > $result ) $result = strtotime( $date ); } // Transform to W3C Date format. $result = date( 'c', $result ); return $result; } } global $wpseo_sitemaps; $wpseo_sitemaps = new WPSEO_Sitemaps();

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  • BreezingForms Integrator Finalize Code and $this->execPieceByName('ff_InitLib');

    - by nickyt
    I've started working on a Joomla! project (I'm mainly a C#/ASP.NET kind a guy). I'm using BreezingForms and have created forms, got them working, but now I need to do some additional code in the "Finalize Code" section. I need to access form elements via BreezingForms(FacileForms) API. Here's what I'm doing, but it chokes: $this->execPieceByName('ff_SubmitLib'); // Is this necessary? // load the standard Facile Forms library $this->execPieceByName('ff_InitLib'); // page breaks here. // get the name of the uploaded file $filename = ff_getSubmit('someUploadedFile'); Now I don't know what goes wrong. The page posts back blank. I'm not sure how to debug this in Joomla. I currently do not have access to the server to debug, so I would need to debug remotely at runtime (not ideal I know). My account is of type Administrator for the Joomla backend. As far as I know all the plugins/modules are installed. Any ideas?

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  • Custom code access permissions

    - by jaklucky
    Hi all, We have a server written in C# (Framework 3.5 SP1). Customers write client applications using our server API. Recently, we created several levels of license schemes like Basic, Intermediate and All. If you have Basic license then you can call few methods on our API. Similiarly if you have Intermediate you get some extra methods to call and if you have All then you can call all the methods. When server starts it gets the license type. Now in each method I have to check the type of license and decide whether to proceed further with the fucntion or return. For example, a method "InterMediateMethod()" can only be used by Intermediate License and All license. So I have to something like this. public void InterMediateMethod() { if(licenseType == "Basic") { throw new Exception("Access denined"); } } It looks like to me that it is very lame approach. Is there any better way to do this? Is there any declarative way to do this by defining some custom attributes? I looked at creating a custom "CodeAccessSecurityAttribute" but did not get a good success. Thank you, Suresh

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  • Compiling Java code in terminal having a Jar in CLASSPATH

    - by Masi
    How can you compile the code using javac in a terminal by using google-collections in CLASSPATH? Example of code trying to compile using javac in a terminal (works in Eclipse) import com.google.common.collect.BiMap; import com.google.common.collect.HashBiMap; public class Locate { ... BiMap<MyFile, Integer> rankingToResult = HashBiMap.create(); ... } Compiling in terminal src 288 % javac Locate.java Locate.java:14: package com.google.common.collect does not exist import com.google.common.collect.BiMap; ^ Locate.java:15: package com.google.common.collect does not exist import com.google.common.collect.HashBiMap; ^ Locate.java:153: cannot find symbol symbol : class BiMap location: class Locate BiMap<MyFile, Integer> rankingToResult = HashBiMap.create(); ^ Locate.java:153: cannot find symbol symbol : variable HashBiMap location: class Locate BiMap<MyFile, Integer> rankingToResult = HashBiMap.create(); ^ 4 errors My CLASSPATH src 289 % echo $CLASSPATH /u/1/bin/javaLibraries/google-collect-1.0.jar

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  • Why is this code invalid in C#?

    - by mmattax
    The following code will not compile: string foo = "bar"; Object o = foo == null ? DBNull.Value : foo; I get: Error 1 Type of conditional expression cannot be determined because there is no implicit conversion between 'System.DBNull' and 'string' To fix this, I must do something like this: string foo = "bar"; Object o = foo == null ? DBNull.Value : (Object)foo; This cast seems pointless as this is certainly legal: string foo = "bar"; Object o = foo == null ? "gork" : foo; It seems to me that when the ternary branches are of different types, the compiler will not autobox the values to the type object...but when they are of the same type then the autoboxing is automatic. In my mind the first statement should be legal... Can anyone describe why the compiler does not allow this and why the designers of C# chose to do this? I believe this is legal in Java...Though I have not verified this. Thanks. EDIT: I am asking for an understanding of why Java and C# handle this differently, what is going on underneath the scenes in C# that make this invalid. I know how to use ternary, and am not looking for a "better way" to code the examples. I understand the rules of ternary in C#, but I want to know WHY... EDIT (Jon Skeet): Removed "autoboxing" tag as no boxing is involved in this question.

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  • Asp.Net MVC Tutorial Unit Tests

    - by Nicholas
    I am working through Steve Sanderson's book Pro ASP.NET MVC Framework and I having some issues with two unit tests which produce errors. In the example below it tests the CheckOut ViewResult: [AcceptVerbs(HttpVerbs.Post)] public ViewResult CheckOut(Cart cart, FormCollection form) { // Empty carts can't be checked out if (cart.Lines.Count == 0) { ModelState.AddModelError("Cart", "Sorry, your cart is empty!"); return View(); } // Invoke model binding manually if (TryUpdateModel(cart.ShippingDetails, form.ToValueProvider())) { orderSubmitter.SubmitOrder(cart); cart.Clear(); return View("Completed"); } else // Something was invalid return View(); } with the following unit test [Test] public void Submitting_Empty_Shipping_Details_Displays_Default_View_With_Error() { // Arrange CartController controller = new CartController(null, null); Cart cart = new Cart(); cart.AddItem(new Product(), 1); // Act var result = controller.CheckOut(cart, new FormCollection { { "Name", "" } }); // Assert Assert.IsEmpty(result.ViewName); Assert.IsFalse(result.ViewData.ModelState.IsValid); } I have resolved any issues surrounding 'TryUpdateModel' by upgrading to ASP.NET MVC 2 (Release Candidate 2) and the website runs as expected. The associated error messages are: *Tests.CartControllerTests.Submitting_Empty_Shipping_Details_Displays_Default_View_With_Error: System.ArgumentNullException : Value cannot be null. Parameter name: controllerContext* and the more detailed at System.Web.Mvc.ModelValidator..ctor(ModelMetadata metadata, ControllerContext controllerContext) at System.Web.Mvc.DefaultModelBinder.OnModelUpdated(ControllerContext controllerContext, ModelBindingContext bindingContext) at System.Web.Mvc.DefaultModelBinder.BindComplexModel(ControllerContext controllerContext, ModelBindingContext bindingContext) at System.Web.Mvc.Controller.TryUpdateModel[TModel](TModel model, String prefix, String[] includeProperties, String[] excludeProperties, IValueProvider valueProvider) at System.Web.Mvc.Controller.TryUpdateModel[TModel](TModel model, IValueProvider valueProvider) at WebUI.Controllers.CartController.CheckOut(Cart cart, FormCollection form) Has anyone run into a similar issue or indeed got the test to pass?

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  • sample java code for approximate string matching or boyer-moore extended for approximate string matc

    - by Dolphin
    Hi I need to find 1.mismatch(incorrectly played notes), 2.insertion(additional played), & 3.deletion (missed notes), in a music piece (e.g. note pitches [string values] stored in a table) against a reference music piece. This is either possible through exact string matching algorithms or dynamic programming/ approximate string matching algos. However I realised that approximate string matching is more appropriate for my problem due to identifying mismatch, insertion, deletion of notes. Or an extended version of Boyer-moore to support approx. string matching. Is there any link for sample java code I can try out approximate string matching? I find complex explanations and equations - but I hope I could do well with some sample code and simple explanations. Or can I find any sample java code on boyer-moore extended for approx. string matching? I understand the boyer-moore concept, but having troubles with adjusting it to support approx. string matching (i.e. to support mismatch, insertion, deletion). Also what is the most efficient approx. string matching algorithm (like boyer-moore in exact string matching algo)? Greatly appreciate any insight/ suggestions. Many thanks in advance

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  • Connect to a site using proxy code in java

    - by Nithin
    I want to connect to as site through proxy in java.This is the code which I have written public class ConnectThroughProxy { Proxy proxy = new Proxy(Proxy.Type.HTTP, new InetSocketAddress("proxy ip", 8080)); public static void main(String[] args) { try{ URL url = new URL("http://www.rgagnon.com/javadetails/java-0085.html"); URLConnection connection=url.openConnection(); String encoded = new String(Base64.encode(new String("user_name:pass_word").getBytes())); connection.setDoOutput(true); connection.setRequestProperty("Proxy-Authorization","Basic "+encoded); String page=""; String line; StringBuffer tmp = new StringBuffer(); BufferedReader in = new BufferedReader(new InputStreamReader(connection.getInputStream())); while ((line=in.readLine()) != null){ page.concat(line + "\n"); } System.out.println(page); }catch(Exception ex){ ex.printStackTrace(); } } while trying to run this code it throws the following error java.lang.IllegalArgumentException: Illegal character(s) in message header value: Basic dXNlcl9uYW1lOnBhc3Nfd29yZA== at sun.net.www.protocol.http.HttpURLConnection.checkMessageHeader(HttpURLConnection.java:323) at sun.net.www.protocol.http.HttpURLConnection.setRequestProperty(HttpURLConnection.java:2054) at test.ConnectThroughProxy.main(ConnectThroughProxy.java:30) Any Idea how to do it.

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  • C# unit test code questions continue

    - by 5YrsLaterDBA
    more questions after questions in here: http://stackoverflow.com/questions/2714073/c-unit-test-code-questions I found the VS unit test testframe treat private and protected method in the same way but deferent with public method. The following is the generated code for a private method: /// <summary> ///A test for recordLogin ///</summary> [TestMethod()] [DeploymentItem("SystemSoftware.exe")] public void recordLoginTest() { User_Accessor target = new User_Accessor(); // TODO: Initialize to an appropriate value Guid userId = new Guid(); // TODO: Initialize to an appropriate value string action = string.Empty; // TODO: Initialize to an appropriate value Users user = null; // TODO: Initialize to an appropriate value AndeDBEntities db = null; // TODO: Initialize to an appropriate value bool expected = false; // TODO: Initialize to an appropriate value bool actual; actual = target.recordLogin(userId, action, user, db); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); } questions: [DeploymentItem("SystemSoftware.exe")] is for private and protected methods, why needs it and what is it for? In my original class/file, if I point to the original method and try to "Find All References". The reference in the unit test class/file will not show up for private and protected methods but it will show up for all public methods. Why is that? Is it right? 3.

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