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  • How do I use sqlite3 PRAGMA user_version in Objective-c?

    - by mobibob
    I am trying to check the user_version of the sqlite DB. I have an admin tool to bump the version, but I don't understand the syntax of the pragma statement. I am expecting to test the value in an if-statement. Can someone provide a code sample? When I embed the pragma statement in my objective-c code, the compiler throws an error.

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  • UIButton disappears inside selected UITableViewCell

    - by Mike
    I have a table, I have cellForRowAtIndexPath delegate for it and I have instance of UITableViewCell being created inside that method, which I return. Somewhere in cellForRowAtIndexPath I also add UIButton to cell.contentView of that cell. It all works fine, until I select that cell with button in it. The cell changes color to blue (which is ok), uibutton changes its color to blue too. Now, if I click on that UIButton inside selected cell, it just disappears! Wow, that's weird, how do I fix it? I want UIButton inside selected cell to stay, when I click it.

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  • Allowing interaction with a UIView under another UIView

    - by delany
    Is there a simple way of allowing interaction with a button in a UIView that lies under another UIView - where there are no actual objects from the top UIView on top of the button? For instance, at the moment I have a UIView (A) with an object at the top and an object at the bottom of the screen and nothing in the middle. This sits on top of another UIView that has buttons in the middle (B). However, I cannot seem to interact with the buttons in the middle of B. I can see the buttons in B - I've set the background of A to clearColor - but the buttons in B do not seem to receive touches despite the fact that there are no objects from A actually on top of those buttons. EDIT - I still want to be able to interact with the objects in the top UIView Surely there is a simple way of doing this? Many thanks, D

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  • Animate move and scale of image UIButton

    - by Sam V
    I want it to be animated so I'm using [UIView beginAnimations] I've tried animating using button.imageView.frame (with image set as imageView) but it only animates the position, the image doesn't get scaled down at all. using hateButton.frame (when image is set as backgroundImage), the backgroundImage gets scaled down but it's not animated. How do I animate-scale a UIButton image?

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  • Core Data NSPredicate for relationships.

    - by Mugunth Kumar
    My object graph is simple. I've a feedentry object that stores info about RSS feeds and a relationship called Tag that links to "TagValues" object. Both the relation (to and inverse) are to-many. i.e, a feed can have multiple tags and a tag can be associated to multiple feeds. I referred to http://stackoverflow.com/questions/844162/how-to-do-core-data-queries-through-a-relationship and created a NSFetchRequest. But when fetch data, I get an exception stating, NSInvalidArgumentException unimplemented SQL generation for predicate What should I do? I'm a newbie to core data :( I know I've done something terribly wrong... Please help... Thanks -- NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. NSEntityDescription *entity = [NSEntityDescription entityForName:@"FeedEntry" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Edit the sort key as appropriate. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"authorname" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSEntityDescription *tagEntity = [NSEntityDescription entityForName:@"TagValues" inManagedObjectContext:self.managedObjectContext]; NSPredicate *tagPredicate = [NSPredicate predicateWithFormat:@"tagName LIKE[c] 'nyt'"]; NSFetchRequest *tagRequest = [[NSFetchRequest alloc] init]; [tagRequest setEntity:tagEntity]; [tagRequest setPredicate:tagPredicate]; NSError *error = nil; NSArray* predicates = [self.managedObjectContext executeFetchRequest:tagRequest error:&error]; TagValues *tv = (TagValues*) [predicates objectAtIndex:0]; NSLog(tv.tagName); // it is nyt here... NSPredicate *predicate = [NSPredicate predicateWithFormat:@"tag IN %@", predicates]; [fetchRequest setPredicate:predicate]; // Edit the section name key path and cache name if appropriate. // nil for section name key path means "no sections". NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; --

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  • Reset or clear the UIView from UILabels

    - by Nicsoft
    Hello, I have created an UIView on which I have a number of labels and I'm also drawing some lines in the same UIView. Sometimes I update the lines that I'm drawing. Now, the problem I am having is that when I update the lines, they get drawn according to my wish. But the labels are overwriting themselves. This shouldn't have been a problem if it wasn't for that the position is changed about 1 pixel and that makes the text go blurry. I don't know how to remove the labels before they are redrawn. I do remove the labels from the superview and add them back when drawRect is called, but the SetNeedDisplay doesn't clear the screen before the graphic is updated, I guess (I think I read that SetNeedsDisplay/drawRect doesn't clear the screen, just updating the content. Couldn't find the text now while searching)? What is the pattern to use here, should I create a retangle with the size of the screen (or the area where the labels are) and fill it with the background colour, or is there any other way to clear or reset the UIView (I don't want to release and create the UIView again). The view is created in IB and associated with a custom UIView. In IB I add some buttons and other static labels. The above labels and graphics is created programatically. Any comments would be helpful! Thanks in advance!

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  • MKMapView refresh after pin moves

    - by slatvick
    A custom AnnotationView is updated with new coordinates. But the problem is that it visually updates only after some manipulations with MKMapView, e.g. zooming or moving. What should I do to manually update visual position on a map? PS. I've tried to change region to current map's region. But it does change zoom. It's strange. [mapView setRegion:[mapView region] animated:YES];

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  • How can I push a new view controller onto a different nav controllers stack and switch to it?

    - by Derek
    I have a Tab Bar Controller created in Interface Builder Within the Tab Bar are 4 Navigation Controllers. Each controller functions separately and perfectly (yay!) What I need to be able to do is a push a view controller onto a different nav controllers stack and switch the focus onto the appropriate tab bar item (so that the user moves sideways (to a different tab) and up (to a new view) at the same time). This is my first time working with a tab bar controller, and while it's been simple to this point, figuring this out is giving me fits. Any tips you can toss my way would be much appreciated.

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  • How to properly use glDiscardFramebufferEXT

    - by Rafael Spring
    This question relates to the OpenGL ES 2.0 Extension EXT_discard_framebuffer. It is unclear to me which cases justify the use of this extension. If I call glDiscardFramebufferEXT() and it puts the specified attachable images in an undefined state this means that either: - I don't care about the content anymore since it has been used with glReadPixels() already, - I don't care about the content anymore since it has been used with glCopyTexSubImage() already, - I shouldn't have made the render in the first place. Clearly, only the 1st two cases make sense or are there other cases in which glDiscardFramebufferEXT() is useful? If yes, which are these cases?

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  • Zoom to fit region for all annotations - ending up zooming in between annotations

    - by Krismutt
    Hey everybody!! I have a problem with fitting all my annotations to the screen... sometimes it shows all annotations, but some other times the app is zooming in between the two annotations so that none of them are visible... I want the app to always fit the region to the annotations and not to zoom in between them... what do I do wrong? if ([mapView.annotations count] == 2) { CLLocationCoordinate2D SouthWest = location; CLLocationCoordinate2D NorthEast = savedPosition; NorthEast.latitude = MAX(NorthEast.latitude, savedPosition.latitude); NorthEast.longitude = MAX(NorthEast.longitude, savedPosition.longitude); SouthWest.latitude = MIN(SouthWest.latitude, location.latitude); SouthWest.longitude = MIN(SouthWest.longitude, location.longitude); CLLocation *locSouthWest = [[CLLocation alloc] initWithLatitude:SouthWest.latitude longitude:SouthWest.longitude]; CLLocation *locNorthEast = [[CLLocation alloc] initWithLatitude:NorthEast.latitude longitude:NorthEast.longitude]; CLLocationDistance meter = [locSouthWest distanceFromLocation:locNorthEast]; MKCoordinateRegion region; region.span.latitudeDelta = meter / 111319.5; region.span.longitudeDelta = 0.0; region.center.latitude = (SouthWest.latitude + NorthEast.latitude) / 2.0; region.center.longitude = (SouthWest.longitude + NorthEast.longitude) / 2.0; region = [mapView regionThatFits:region]; [mapView setRegion:region animated:YES]; [locSouthWest release]; [locNorthEast release]; } Any ideas? NEW CODE (by Satya) -(void)zoomToFitMapAnnotations:(MKMapView*)mapview{ if([mapview.annotations count] == 0) return; CLLocationCoordinate2D topLeftCoord; topLeftCoord.latitude = -90; topLeftCoord.longitude = 180; CLLocationCoordinate2D bottomRightCoord; bottomRightCoord.latitude = 90; bottomRightCoord.longitude = -180; for(FSMapAnnotation* annotation in mapView.annotations) { topLeftCoord.longitude = fmin(topLeftCoord.longitude, location.longitude); topLeftCoord.latitude = fmax(topLeftCoord.latitude, location.latitude); bottomRightCoord.longitude = fmax(bottomRightCoord.longitude, savedPosition.longitude); bottomRightCoord.latitude = fmin(bottomRightCoord.latitude, savedPosition.latitude); } MKCoordinateRegion region; region.center.latitude = topLeftCoord.latitude - (topLeftCoord.latitude - bottomRightCoord.latitude) * 0.5; region.center.longitude = topLeftCoord.longitude + (bottomRightCoord.longitude - topLeftCoord.longitude) * 0.5; region.span.latitudeDelta = fabs(topLeftCoord.latitude - bottomRightCoord.latitude) * 1.1; // Add a little extra space on the sides region.span.longitudeDelta = fabs(bottomRightCoord.longitude - topLeftCoord.longitude) * 1.1; // Add a little extra space on the sides region = [mapView regionThatFits:region]; [mapView setRegion:region animated:YES]; } Can't get it to work... FSMapAnnoation is undeclared... how do I fix this?

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  • Is it possible to reset NSURLConnection after providing credentials?

    - by John
    I am calling a REST service that requires basic auth and I respond to the didReceiveAuthenticationChallenge delegate OK NSURLCredential *credential = [[NSURLCredential alloc] initWithUser:self.user password:self.password persistence:NSURLCredentialPersistenceForSession]; [[challenge sender] useCredential:credential forAuthenticationChallenge:challenge]; [credential release]; The Credentials are valid for the Session but I would like for my App to be able to switch between servers and therefore need to "reset" the Session so it asks again for a challenge. I can of course try the option of not storing the credentials for the Session and supply them for each call but this does not seem like a good idea. Any ideas would be appreciated!

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  • How to add a Tab Bar to an existing view controller, without XIB

    - by Andre
    Hi, I'm trying to avoid using Interface Builder as much as possible. At the moment I have the view controller created via code and change views via code as well. I now need one of the steps to send the app into a new view with a tab bar, that will allow me to change views as well. Ideally, what I'd do is tell the current view controller to add a Tab Bar to the bottom, but I'm not sure if that's doable, so I might have to swap the UIViewController with a UITabBarController? Any help will be appreciated. Cheers, Andre

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  • Custom MKPinAnnotation callout bubble similar to default callout bubble

    - by Sijo
    i want to create a custom callout bubble on MKMapView. But i want to create the call out bubble in the same manner of default bubble. So how to create a View look like annotaion in this image I want a custom custom view which look like "Parked Location" annotaion in the following image. with custom width, height etc. P I am not able to add required details in Default bubble. Thats why am creating custom bubble. Plz help me..thanks..

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  • UILabel text doesn't word wrap

    - by iFloh
    Hi, I have a long text string (including \n newline charactersthat I feed into a UILabel for display. The UILabel is dynamically setup to provide sufficient space foor the text. My code looks like this: myText = [NSString stringWithFormat:@"%@some text: %@ \n \n %@", myText, moreText1, moreText2]; NSLog(@"%@", myText); myLabelSize = [vLabelText sizeWithFont:[UIFont fontWithName:@"Helvetica" size:(15.0)] constrainedToSize:cMaxLabelSize lineBreakMode:UILineBreakModeWordWrap]; UILabel *lBody = [[UILabel alloc] initWithFrame:CGRectMake(cFromLeft, vFromTop, vLabelSize.width, vLabelSize.height)]; lBody.font = [UIFont fontWithName:@"Helvetica" size:(15.0)]; lBody.lineBreakMode = UILineBreakModeWordWrap; lBody.textAlignment = UITextAlignmentLeft; lBody.backgroundColor = [UIColor cyanColor]; [myScrollView addSubview:lBody]; lBody.text = vLabelText; My problem is that the text does not wrap, but truncates after the first line. The \n newlines are ignored. any ideas?

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  • UITableView like Contact App

    - by Matthias
    Hi, I try to create an UITableView similar to the Standard Contact App, when selecting a contact (i.e. grouped style). But how do I get some controls at the top or at the bottom of the cells, which scroll with the rest? In the Contact App you have at the top the picture together with the name and at the bottom three buttons. Are these just special customized Cells? Or can you have controls directly there? Thanks for your help! Regards Matthias

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  • Popover with embedded navigation controller doesn't respect size on back nav

    - by quixoto
    I have a UIPopoverController hosting a UINavigationController, which contains a small hierarchy of view controllers. I followed the docs and for each view controller, I set the view's popover-context size like so: [self setContentSizeForViewInPopover:CGSizeMake(320, 500)]; (size different for each controller) This works as expected as I navigate forward in the hierarchy-- the popover automatically animates size changes to correspond to the pushed controller. However, when I navigate "Back" through the view stack via the navigation bar's Back button, the popover doesn't change size-- it remains as large as the deepest view reached. This seems broken to me; I'd expect the popover to respect the sizes that are set up as it pops through the view stack. Am I missing something? Thanks.

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  • Setting background views depending on user settings

    - by munchine
    I've got an app where the background needs to be set depending on user preference. The user can change this at any time via settings tab. I've got it working by checking NSUserDefaults in viewWillAppear and setting self.view.backgroundColor. This is really clunky. The right approach (I thought) is to set the background in the root view and for every views that gets on the stack inherit the background. So in viewDidLoad, I've got self.view.backgroundColor = [UIColor clearColor]; I would have thought this should work. But all I get is a clear background. Any guidance is greatly appreciated.

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  • pulling an UIImage from a UITextView or UILabel gives white image

    - by user293139
    Hello all, I need to grab an UIImage from a UITextView or UILabel. I've got a method that will pull an image successfully from other types of views ( [UIViewController view], MKMapView, UIButtons) but I am just getting a white rect for my UITextView. I've been banging my head against the wall for a while and suspect something really, really basic. many thanks! @interface TaskAccomplishmentViewController : UIViewController { MKMapView *mapView; UILabel *timeLeftText; UITextView *challengeText; UIButton *successButton; -(void) setChallangeImageToImageFromChallenge { // works // [currChallenge setChallengeImage:[UIImageUtils grabImageFromView:mapView]]; // [currChallenge setChallengeImage:[UIImageUtils grabImageFromView:[self view]]]; // [currChallenge setChallengeImage:[UIImageUtils grabImageFromView:successButton]]; //doesn't work // [currChallenge setChallengeImage:[UIImageUtils grabImageFromView:timeLeftText]]; [currChallenge setChallengeImage:[UIImageUtils grabImageFromView:challengeText]]; } and the grabImage from a UIView code +(UIImage *)grabImageFromView: (UIView *) viewToGrab { UIGraphicsBeginImageContext(viewToGrab.bounds.size); [[viewToGrab layer] renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return viewImage; }

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  • Removing and then adding MKAnnotations to a MapView is leaving me with a blank MapView

    - by Chris McCall
    A followup to this quesiton: http://stackoverflow.com/questions/2944581/forcing-reload-of-view-when-returning-from-flipsideview-of-utility-application When returning from the flipside view, I'm calling NSArray *annotations = [NSArray arrayWithArray:[mapView annotations]]; [mapView removeAnnotations:annotations]; To remove all the pins from the map (let me know if this isn't the best way to do this). Then: for(Hole *hole in fetchedObjects) { double latitude = [hole.Latitude doubleValue]; cord.latitude = latitude; double longitude = [hole.Longitude doubleValue]; cord.longitude = longitude; WellPlaceMark *placemark = [[WellPlaceMark alloc] initWithCoordinate:cord withWellType:[NSString stringWithString: hole.WellType]]; [mapView addAnnotation:placemark]; } Plus: - (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>) annotation{ MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentloc"]; if ([annotation isKindOfClass:[MKUserLocation class]]) return nil; if([annotation isKindOfClass:[WellPlaceMark class]]) { ... } annView.animatesDrop=FALSE; return annView; } All of this code seems to be called in the debugger, but when it's finished, I'm presented with a blank map. I've tried zooming out and the pins are nowhere. The map loads up fine on the first try, but once I call removeAnnotations, they never return.

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  • How to convert an NSArray of NSManagedObjects to NSData

    - by carok
    Hi, I'm new to Objective C and was wondering if anyone can help me. I am using core data with a sqlite database to hold simple profile objects which have a name and a score attribute (both of which are of type NSString). What I want to do is fetch the profiles and store them in an NSData object, please see my code below: NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"GamerProfile" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"Name" ascending:YES]; NSArray *sortDecriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDecriptors]; [sortDescriptor release]; [sortDecriptors release]; NSError *error; NSArray *items = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; NSData *data = [NSKeyedArchiver archivedDataWithRootObject:items]; [self SendData:data]; [fetchRequest release]; When I run the code I'm getting the error "Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[GamerProfile encodeWithCoder:]: unrecognized selector sent to instance 0x3f4b530'" I presume I have to add an encodeWithCoderClass to my core data NSManagedObject object (GamerProfile) but I'm not sure how to do this even after reading the documentation, My attempt at doing this is below. I'm not sure if I'm going along the right lines with this as get a warning stating "NSManagedObject" may not respond to '-encodeWithCoder'" I would really, really appreciate it if someone could point me in the right direction!! Thanks C Here is the code for my GamerProfile (CoreData NSManagedObject Object) with my attempt at adding an encodeWithCoder method... Header File #import <CoreData/CoreData.h> @interface GamerProfile : NSManagedObject <NSCoding> { } @property (nonatomic, retain) NSString * GamerScore; @property (nonatomic, retain) NSString * Name; - (void)encodeWithCoder:(NSCoder *)coder; @end Code File #import "GamerProfile.h" @implementation GamerProfile @dynamic GamerScore; @dynamic Name; - (void)encodeWithCoder:(NSCoder *)coder { [super encodeWithCoder:coder]; [coder encodeObject:GamerScore forKey:@"GamerScore"]; [coder encodeObject:Name forKey:@"Name"]; }

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  • How to create a view controller that supports both landscape and portrait, but does not rotate between them (keeps its initial orientation)

    - by Joshua J. McKinnon
    I want to create a view controller that supports both landscape and portrait orientations, but that can not rotate between them - that is, the view should retain its original orientation. I have tried creating an ivar initialOrientation and setting it in -viewDidAppear with initialOrientation = self.interfaceOrientation; then - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == initialOrientation); } But that causes confusing problems (presumably because -shouldAutorotateToInterfaceOrientation is called before -viewDidAppear). How can I lock the orientation to its original orientation?

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  • How to specify Wireless or Bluetooth in GameKit when using my own custom interface

    - by DonnaLea
    Hi, I've decided to implement my own interface for connecting two devices running my game, as opposed to using the GKPeerPickerController. This is actually working quite well. But I just realised that in my creating of the GKSession I'm not actually specifying whether the connection should be Wireless or Bluetooth. I have an option in my interface to let the user specify which connection method they'd like to use. How do I tell GKSession whether I want it to connect via Bluetooth or Wireless? I think what is currently happening is that it defaults to Wireless if wireless is enabled otherwise it uses Bluetooth. But I'd like to let the user specify which connection method, is this possible? Thanks, Donna

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