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  • Caching linked pages in ASP.NET

    - by n0e
    I'm thinking of a way of creating a local backup for the pages I will be linking to from my site. This would be text-only, similar to Google's 'Copy' feature on the search pages. The idea is to be sure that the pages I would reference to, or cite from, do not dissapear from the Web in the near future. I know I could just keep local copies, but I will have A LOT of citations. What would be the best way of achieving this in ASP.NET? Some custom caching in database?

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  • Why uses git fast-forward merging per default?

    - by Florian Pilz
    Coming from mercurial, I'm using branches to organize features. Naturally I want to see this work-flow in my history as well. But I started my new project with git and finished a feature. After merging I realized that git used fast-forward and forgot about my branch. So to think into the future: I'm the only one working on this project. If I use the default approach of git (fast-forward merging) my history would result in one giant master branch. I don't want this and can't see any good reason making this default. Maybe there are reasons, but what's so striking about it, that it has to be the default action?

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  • which is the best for build a Gantt-chart like application Flex or Flash Action Script?

    - by coderex
    Which is the best for build an application show like in image. For the better graphics and performance wise. I want to know Flash for Flex is more suitable for this. In Flash ca we be able to build a grid kind of applications easily? I headed that Flex have the functions to handle grid and other things. Drag & scroll Zoom like feature. but am not sure able the graphics of flex. Is the components are customizable.. Please help me.

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  • Allow swipe-to-delete in one instance of UITableViewDataSource, but not another

    - by synic
    I've got a UITableViewDataSource that I'm using for two different UITableViews. In one of the table views, I want to enable swipe-to-delete, so I've implemented tableView:commitEditingStyle:forRowAtIndexPath, and it works as expected. However, in another table, I want to disable that feature. I've got it working by making two UITableViewDataSource classes, one subclassing the other, and I only implement tableView:commitEditingStyle:forRowAtIndexPath in the subclass. I call them RecipientModel and RecipientModelEditable. I'm wondering if there's a better way.

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  • Identifying NHibernate proxy classes

    - by Marc Gravell
    I'm not an NHibernate user; I write a serialization utility library. A user has logged a feature-request that I should handle NHibernate proxy classes, treating them the same as the actual type. At the moment my code is treating them as unexpected inheritance, and throwing an exception. The code won't know in advance about NHibernate (including no reference, but I'm not aftaid of reflection ;-p) Is there a robust / guaranteed way of detecting such proxy types? Apparently DataContractSerializer handles this fine, so I'm hoping it is something pretty simple. Perhaps some interface or [attribute] decoration. Also, during deserialization; at the moment I would be creating the original type (not the NHibernate type). Is this fine for persistence purposes? Or is the proxy type required? If the latter; what is required to create an instance of the proxy type?

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  • Can I use multiple step definition files with SpecFlow?

    - by Roger Lipscombe
    I'm using SpecFlow to do some BDD-style testing. Some of my features are UI tests, so they use WatiN. Some aren't UI tests, so they don't. At the moment, I have a single StepDefinitions.cs file, covering all of my features. I have a BeforeScenario step that initializes WatiN. This means that all of my tests start up Internet Explorer, whether they need it or not. Is there any way in SpecFlow to have a particular feature file associated with a particular set of step definitions? Or am I approaching this from the wrong angle?

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  • C# application per-machine/per-user licensing

    - by MainMa
    Hi, I am about to implement a very basic licensing feature for my application. A serial number may be granted per-machine (or per-operating-system) or per-user (as for CAL in Windows Server: if my application is used by several users on one machine or if it is used by one user on several machines). For per-operating-system licensing, I use SerialNumber of Win32_OperatingSystem. For per-user licensing, I use: WindowsIdentity currentIdentity = WindowsIdentity.GetCurrent(); if (currentIdentity != null) { SecurityIdentifier userSid = currentIdentity.User.AccountDomainSid; Console.WriteLine(userSid); } A hash of an obtained OS serial number or SID is then stored in the database, associated with application serial; each time the program starts, it queries the server, sending hash of OS SN/SID and application serial. Is it a right thing to do it or is it completely wrong? Will it work on every Windows machine? (For example, using motherboard serial is wrong)

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  • Eclipse Javascript code assist problem in using WTP

    - by pinkynobrain
    Hi, I'm new to WTP so excuse me if the solution to this is obvious. When i define and use a class from within the same file i get nice code assist help, i also get code assist for classes from the standard libraries. Unortunatly, when i try to use code and declarations from one file in another file i no longer get t he nice code assist features. I have searched the web and tried a couple of things, making shoure JS is enabled for the project, making sure the folder the scripts are in is added to the JS source folder list and even trying making a new folder with the decleration files in and adding it as a library. I would really like ot get this feature working so any help would be appreciated.

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  • How do you do dynamic script evaluation in C#?

    - by Deane
    What is the state of dynamic code evaluation in C#? For a very advanced feature of an app I'm working on, I'd like the users to be able to enter a line of C# code that should evaluate to a boolean. Something like: DateTime.Now.Hours > 12 && DateTime.Now.Hours < 14 I want to dynamically eval this string and capture the result as a boolean. I tried Microsoft.JScript.Eval.JScriptEvaluate, and this worked, but it's technically deprecated and it only works with Javascript (not ideal, but workable). Additionally, I'd like to be able to push objects into the script engine so that they can be used in the evaluation. Some resources I find mentioned dynamically compiling assemblies, but this is more overhead than I think I want to deal with. So, what is the state of dynamic script evaluation in C#? Is it possible, or am I out of luck?

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  • Which .NET class does represent the main CONTROLLER class for WebForms ?

    - by Renato Gama
    Hey guys, lately I was studying a bit of Java, when I was taught about a way to implement a controller class, whose resposibility is to redirect the request to an Action, which perfoms a specified work. That was the way I learnt; @Override protected void service(HttpServletRequest req, HttpServletResponse res) throws ServletException, IOException { try { String clazz = req.getRequestURI().replaceAll(req.getContextPath() + "/", "").replaceAll(".java", ""); ((Action)Class.forName("com.myProject.actions." + clazz).newInstance()).execute(req, res); } catch (Exception e) { e.printStackTrace(); } } I know that WebForms also works with HANDLERS, which are kind of actions. For example, each .aspx page inherits from a Page object which is a handler for that specified page. What I couldn't figure out is, which class does get request first and translate it to the specified action (page handler)? Is it a WebForms feature(implementation) or its a IIS resposibility? So, which class represent the main controller for WebForms? Thank you very much.

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  • Migrating from SQL Server to firebird: pro and cons

    - by user193655
    I am considering the migration for 4 reasons: 1) SQLSERVER installation is a nightmare, expecially for 1-user software (Even if typically I have 3-20 users, sometimes I sell my software to single users: it is incredible to have troubles installing the DB, while installing the applicatino means copying an exe...). (note my max installation is 100 users, but there is no an upper limit). Software installs in 10 seconds, SQLServer in 1 hour. Firebird installation is much easier. 2) SQLSERVER runs on windows server only 3) My customers have all the express edition 4) i am not using any advanced feature, I am now starting using filestream, but the main reason for this is that Express edition has 4/10GB db size limit So these are all Pros of moving to Firebird. Which are the cons? I can also plan to support both platforms, but this will backfire I fear.

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  • Custom Grails Environments?

    - by tinny
    I have been developing several Grails applications over the past couple of years. I am increasingly finding that the three grails environments (dev, test, prod) aren't enough to satisfy my needs. The more "enterprisey" your application gets, the more environments you tend to have. I tend to use 6 environments for my development cycle... DEVA //My dev DEVB //Team mates dev CI_TEST //CI like Hudson QA_TEST //Testing team environment UAT_TEST //Customers testing environment PROD //Production Im wondering if there is a way to define custom Grails environments? I dont think there is, but the feature could be handy. The way I am getting around this right now is by externalising the config to a properties file. Id imagine that this is a pretty common requirement, so how have you been dealing with your environments?

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  • Is it possible to remember the filename from a fileupload field and then later launch that file via

    - by Pieter Breed
    I have a HTML file upload field from which I'm reading the file name of the file that the user specifies. The actual contents of the file is never uploaded. At a later stage, is it possible to construct a link using this file name information so that if the user clicks on this link, the original file is launched into a new browser window? If not, what are the reason for disallowing this behaviour? The purpose of such a feature is to store links to documents that are available on a mapped local drive or a network share.

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  • Voting UI for showing like/dislike community comments side-by-side

    - by Justin Grant
    We want to add a comments/reviews feature to our website's plugin gallery, so users can vote up/down a particular plugin and leave an optional short comment about what they liked or didn't like about it. I'm looking for inspiration, ideally a good implementation elsewhere on the web which isn't annoying to end users, isn't impossibly complex to develop, and which enables users to see both good and bad comments side-by-side, like this: Like: 57 votes Dislike: 8 votes --------------------------------- -------------------------------- "great plugin, saved me hours..." "hard to install" "works well on MacOS and Ubuntu" "Broken on Windows Vista with UAC enabled" "integrates well with version 3.2" More... More... Anyone know a site which does something like this?

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  • How can I save BioPerl sequence nested features in genbank or embl format?

    - by Ryan Thompson
    In BioPerl, a sequence object can have any number of features, and each of these can have subfeatures nested within them. For example, a feature may be a complete coding sequence of a gene, and its subfeatures might be individual exons that are concatenated to form the full coding sequence. However, when I use BioPerl to write a sequence object to a file in genbank or embl format, only the top-level features are written to the file, not the sub-features nested within the top-level features. How can I store my subfeatures in sequence files? Should I just convert all my subfeatures into top-level features, and then reconstruct the tree structure next time I read in the sequence?

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  • Eclipse antRunner command line build has wrong dependency build order

    - by Sam Jones
    My team's Eclipse RCP app builds fine from the Eclipse IDE. When I try to build it from the command line, using the antRunner application, it builds the plugins out of order -- a plugin builds before it's dependencies are built, and so can't resolve some of the needed classes. Where should I look to fix this? As far as I can tell, the dependencies are set up correctly (a feature that depends on a plugin that depends on another plugin). I have my build.properties and folder structure set up as specified here. Is there anything else I should look at?

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  • Stopping Windows Mobile 6.5 tab reordering

    - by PaulH
    I have a C++ Visual Studio 2008 Windows Mobile 6.5 application that uses a tab control. I've noticed that depending on how careful you are with the stylus, when using the tab control you can accidentally re-order the tabs. It's difficult to do deliberately, but it's very easy to do when you're not trying. I assume this is a new "feature" of Windows Mobile 6.5 as it doesn't happen in Windows Mobile 6.1 with the same code. Is there a window style or something I can set that will lock the tab order such that people don't accidentally re-arrange them? Also, is there an MSDN page that describes this behavior and how it is supposed to work? I've looked, but have come up empty. Thanks, PaulH

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  • Interface Builder "Simulate Interface" not working

    - by bpapa
    I am using Interface Builder to play around with some ideas. I never noticed that there is a "Simulate Interface" feature which apparently will render the nib in the iPhone simulator. So, I created a view, put one component in there (a Segmented Control), saved it, selected "Simulate Interface", the simulator launched but... nothing rendered in the simulator. Just a black screen. I thought maybe my nib wasn't complete enough, so I've tried it with all of my old nibs and I'm having the same problem with all of them. None of them render in the simulator at all. Is there some trick that I'm missing?

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  • NDepend: How to not display 'tier' assemblies in dependency graph?

    - by Edward Buatois
    I was able to do this in an earlier version of nDepend by going to tools-options and setting which assemblies would be part of the analysis (and ignore the rest). The latest version of the trial version of nDepend lets me set it, but it seems to ignore the setting and always analyze all assemblies whether I want it to or not. I tried to delete the "tier" assemblies by moving them over to the "application assemblies" list, but when I delete them out of there, they just get added back to the "tier" list, which I can't ignore. I don't want my dependency graph to contain assemblies like "system," "system.xml," and "system.serialization!" I want only MY assemblies in the dependency graph! Or is that a paid-version feature now? Is there a way to do what I'm talking about?

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  • Is it good to use .settings for storing controls text data?

    - by Zenya
    In my WinForms applications I often put the controls text data (form title, labels texts, button captions, etc.) into a .settings (feature automatically generated by Visual Studio - based on the ApplicationSettingsBase class). In particular, Add a form or a control. In Solution Explorer add a new string item into the application scope of the settings file. Bind the control text property with the corresponding item of the settings file (through the property binding). Good point of this is that all my text data is collected in one place and easy to check and edit. Also it is convenient when I want to use the same text for several controls. However, I haven't heard that somebody uses the .settings such way. In tutorials for creating multilingual applications, for example, it is recommended to enter texts directly into the control property. So, is it good practice to use .settings for storing controls text data? Brief conclusion from the answers: Storing controls text data in the .settings is not common practice.

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  • How do I properly implement Unicode passwords?

    - by Sorin Sbarnea
    Adding support for Unicode passwords it an important feature that should not be ignored by the developpers. Still adding support for Unicode in the passwords it's a tricky job because the same text can be encoded in different ways in Unicode and this is not something you may want to prevent people from logging in due to this. Let's say that you'll store the passwords os UTF-8. Now the question is how you should normalize the Unicode data? You had to be sure that you'll be able to compare it. You need to be sure that when the next Unicode standard will be released it will not invalidate your password verification. Note: still there are some places where Unicode passwords are probably never be used, but this question is not about why or when to use Unicode passwords, is about how to implement them the proper way.

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  • Sharepoint: Is it possible to automate the deployment of a custom CAS policy?

    - by user332133
    Hi all, I'm looking for a way to automate the deployment of a custom CAS policy in SharePoint. What i would like to achieve is the following: All assemblies that have been built and signed by our build server (with a secret key) should run in SharePoint under the 'higher than normal' trust level. Now I can manually edit the cas policy files to include something like this: <CodeGroup class="UnionCodeGroup" version="1" PermissionSetName="MyPermissionSet" Name="[My Company public key]" Description="Grants all "> <IMembershipCondition class="StrongNameMembershipCondition" version="1" PublicKeyBlob="[public key goes here]" /> </CodeGroup> And that works great. However, we have several huge sharepoint farms, with many applications running on it. I'd like to avoid having to manually edit all policy files to include this xml snippet. Is there a way to automate this? For example, from a feature? With kind regards, Erwin van der Valk

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  • MySQL: Copy a field to another table

    - by harpax
    I have a table posts that could look like this: id | title | body | created | .. ------------------------------------------- I would like to use the boolean search feature that is offered by a MyISAM Table, but the posts table is InnoDB. So I created another table 'post_contents' that looks like this: post_id | body -------------------- That table is already filled with some contents and I can use the boolean search. However, I need to move the title field in the post_contents table as well and then copy the existing title-data to the new field. I know about the INSERT .. SELECT syntax, but I don't seem to be able to create the correct query.

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  • How to pass data to another droid device when the other device isn't expecting it

    - by James Black
    I am working on an application and one feature that would make it really useful is the ability to share some information, but the other device may not be expecting the data to be sent. For example, if I am reading a really good book, and I realize that a friend may like it, I could use an application to send the data to him, so he could order the book from Amazon. But, since he isn't expecting the data, I would hate for the application to be polling a server every so often, as that will be needlessly draining the battery. Ideally it would be great if there was a way to make a phone call to the target device, send a data packet and end the call. If it could be done and prevent the phone from ringing, then it would be very useful to me. I am curious if there is some way to send data between devices without polling.

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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