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  • How many questions is it appropriate to ask as an intern?

    - by Casey Patton
    So, I just started an internship, and I'm worried that I'm asking too many questions. My mentor assigns me projects and helps me learn all the company's technologies and methodologies. However, there's so much new material for me to learn while doing this project that I have a lot of questions. I generally ask questions over instant messages or E-mail (those are the primary modes of communication for my company). I'm trying to be careful not to ask too many questions: I don't want to come off as annoying or dumb. How many questions are appropriate to ask? Once an hour? More? Less? Keep in mind, my mentor is also a fellow programmer who has his own responsibilities.

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  • Republishing blog posts on a popular website

    - by Giorgi
    I started my blog about programming yesterday and in order to promote and increase traffic I submitted my rss to Codeproject which pulls my posts and publishes them at Codeproject. While it increases the number of people reading my posts (but they are reading it at codeproject) I am worried that Google will penalize my site for duplicate content (Especially considering that Codeproject has much more reputation compared to my new website). The post at Codeproject has a link back to my blog post but it does not have "rel=canonical". So my question which one is better: a link from a high reputation website and some traffic or should I remove it from codeproject so that my blog is not penalized? What if codeproject adds "rel=canonical" to the link?

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  • Should you charge clients hours spent on the wrong track?

    - by Lea Verou
    I took up a small CSS challenge to solve for a client and I'm going to be paid on a hourly rate. I eventually solved it, it took 4 hours but I spent roughly 30% of the time in the wrong track, trying a CSS3 solution that only worked in recent browsers and finally discovering that no fallback is possible via JS (like I originally thought). Should I charge the client that 30%? More details: I didn't provide an estimate, I liked the challenge per se, so I started working on it before giving an estimate (but I have worked with him before, so I know he's not one of those people that have unrealistic expectations). At the very worst I will have spent 4 unpaid hours on an intriguing CSS challenge. And I will give the fairest possible estimate for both of us, since I will have already done the work. :)

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  • October 2012 Chicago IT Architects Group Meeting Recap

    - by Tim Murphy
    It seemed very ironic that the day we have a presentation on the architecture of building applications for Windows 8 the Surface tablet is opened for pre-order.  Tom Benton started the evening enlightening the attendees on the user experience for those who had not seen it yet.  He even passed around his table from last year’s Build conference for everyone to play with.  This was followed with a tour of the capabilities and structures that make up a Windows Store App on Windows 8.  Taking it to its conclusion, he rounded out the discussion by covering the certification and deployment process. As usual it was great to see a lot of familiar faces last night.  We are always looking for more people to join in our discussions.  Stay tuned here for announcements up upcoming meetings and topics.  Also, if you have a topic you would like to present or see presented feel free to contact me through this blog. del.icio.us Tags: Chicago Information Technology Architects Group,CITAG,Winodws 8,Windows Store,Tom Benton

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  • Headset undetected when plugged in

    - by tough
    I have recently installed Ubuntu 12.04 in my machine which was running windows 7. I have been trying to configure the audio to work exactly as it used to work in Windows but never been able to do so. I have followed this link exactly. I am still not getting the required configuration. aslamixer command shows me with 5 adjustable controls as shown below Master "adjustable" Speaker "adjustable" PCM "adjustable" Front "adjustable" AND Beep "adjustable" Mic Jack Mic In or Lin In S/PDIF OO "in a box" S/PDIF D OO "in a box" S/PDIF P DIGITAL or Analog M It does not detect the headset jack when plugged in. I here mean to say that the sound form the speakers does not go off when I plug in my headset jack. How can I make this working. Some other googling also did not help. I am on Hp Pavilion DV7 machine. The chip is IDT 92HD75B3X5 and the card is HDA ATI SB.

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  • What are approaches for analyzing the cost-benefits of a development methodology?

    - by Garrett Hall
    There are many development practices (TDD, continuous integration, cowboy-coding), principles (SOLID, layers of abstraction, KISS), and processes (RUP, Scrum, XP, Waterfall). I have learned you can't follow any of these blindly, but have to consider context and ROI (return on investment). My question is: How do you know whether you are getting a good ROI by following a particular methodology? Metrics, guesstimation, experience? Do analytical methods exist? Or is this just the million-dollar question in software engineering that has no answer?

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  • SPARC at 25: Past, Present and Future

    - by kgee
    Join us online to celebrate a quarter-century of innovation. Watch Scott McNealy, Bill Joy, and Andy Bechtolsheim along with other significant SPARC contributors discuss the challenges and rewards of consistently redefining the limits of enterprise IT. Hear Mark Hurd and John Fowler talk about the aggressive plans for SPARC’s future. All of this was recently captured in video at the SPARC anniversary event held at the Computer History Museum in Mountain View, California. In addition to getting unique insights from the people behind 25 years of SPARC technology, you can access exclusive content and resources, read case studies and e-Books, view webcasts and infographics, and more. Be sure to take some time to rediscover why and how SPARC was developed, the considerable impact it had on the entire IT industry, and the continuing innovations coming in the future.http://www.oracle.com/go/?&Src=7618691&Act=721&pcode=WWMK12044691MPP051

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  • have a missing file, and cant run ubuntu upon start up, and hasnt the flash drive i used didnt work either, any help?

    - by trent
    when I first downloaded Ubuntu to install it, it downloaded quick and caused no problems to my laptop. but then when it came time to install it as one of my operating systems, it wouldn't run because it said a file was missing or damaged. so then I uninstalled it and re-installed it but I still had that same problem. so I tried a flash-drive version but that didn't work either because it wouldn't boot from that, nor would it detect my flash drive, (in this case, an old 4 GB mp3 player). any help or tips and ideas would be great, I just need a decent operating system because windows is getting to be terrible at the moment, just note I wanna run Ubuntu along side windows 8.1

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  • Will knowing just Magento ruin my career?

    - by Devendra Sharma
    Hello everyone, I have some career doubts and need your kind advise. I have just started my career in PHP. A company is offering a job to me as Magento developer, but the condition is that i have to stay with the company for atleast one year. This company just works on Magento. I doubt, that after a year, I would be knowing just Magento and nothing else in php. Please guide me that should i join the company or not.

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  • Confusion with Libgdx UI

    - by BrotherJack
    I've started with Libgdx and am currently stumbling about trying to understand how to set up the interface. I have generated the base projects in Eclipse ( < proj-name ,< proj-name -android, < proj-name -desktop, < proj-name -html), and can get the program to display a simple background, play a looping sound file, and draw a tank. I have been having some problems implementing the UI though. I want to make a collapsible interface bar at the bottom of the screen that would contain buttons for movement, and selecting weapons. I'm confused since there appears to be several ways of doing this and the documentation (or tutorials explaining it) tend to be obsolete. How would one go about this? Use a stage for the bar and actors for the widgets? I'm a little lost on this.

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  • How to disable DisplayInfo for Intel i810 when there is no xorg.conf

    - by user86954
    I'm testing Ubuntu 12.04 on an office desktop. This machine has an integrated Intel i810. This very machine used to run Ubuntu (or kubuntu) quite well, until the natty narwhal release, when the xserver started freezing. This seems to be caused by an issue with a call to the video bios, which can be circumvented by disabling the option DisplayInfo. I tried creating an xorg.conf by using Xorg -configure, but it produced an error after trying to make a file. I did have a file, and I put it in /etc/X11 with DisplayInfo false (maybe it wants "disabled"?), but it wouldn't boot at all until I removed that xorg.conf. There is no 10-monitor.conf file either. All I want to do is set the appropriate option so that my intel display doesn't freeze. Is there any other way I can disable the DisplayInfo? Andrew

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  • What are the fundamentals of game development?

    - by Matt
    Hi, I completely do not understand how a video game can be coded. I'm a beginner programmer and only have experience writing console applications that do math and what not. I do not understand how these logical processes can make images move on the screen (video games). Obviously if i jumped into a game development book or something like that I would understand but I am currently still getting a grasp of the fundamentals of programming in general. Could anyone give a simple explanation , coding wise, on the jump between making a computer do simple math to making a computer produce amazing graphical programs such as video games? Maybe there are some intro videos someone can point me to? I

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  • How to get Multimedia keys working at my ASUS N56VZ Ubuntu 12.04 Notebook

    - by linuxrecon
    I don't get my multimedia keys (FN Keys) working. The Notebook is a ASUS N56VZ. If I normally press the multimedia key combinations, nothing happens. If I try to get the keycodes while pressing, for e. g., FN+F8 (this should turn volume up) with xev or acpi_listen started, there is no output at all. Only the FN+F1 (Standby) and the FN+F2 (Wireless on/off) combinations are working, but also, there is no output at xev or acpi_listen, while doing this. What can I do here?

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  • Splitting up revenue among development team members on Apple's app store

    - by itaiferber
    A friend and I have started developing an app to put on Apple's app store. Development is going fine, but thinking ahead, we're trying to come up with an easy way to share any revenue coming from our efforts. The app store allows you to deposit your revenue into a single bank account, but there's no easy way to split revenue among several people. How do (small) dev teams split up revenue on their products, on, and off the app store? As far as I can tell, banks don't offer an easy way to automatically split the balance on an account 50-50 (or any other percentage, for that matter), especially on a regular basis. So how do teams deal with this? We're not incorporated, and we don't have an official business set up. We're considering depositing all the money into one of our accounts and manually transferring half the money to the other person, but this isn't sustainable over long periods of time. Is there a low-cost, sustainable, automatic process for handling these finances?

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  • Disabling hardware checking in the start up

    - by sven
    I have a ubuntu (10.04) on my desktop and it doesn't have monitor. I would like to connect the desktop (ubuntu) via teamviewer from my laptop. However, when the PC is powered, pc gives an error about it could not find monitor and it gets stuck in this error and does not continue. Since the ubuntu started correclty, teamviewer doesnt start to work on ubuntu so that I can not connect to the ubuntu. How can I disable hardware/desktop checking at the startup, so that ubuntu would start normally then I can use teamviewer?

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  • Actionscript 3.0 - Enemies do not move right in my platformer game

    - by Christian Basar
    I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's terrain (or 'floor') is referenced by a MovieClip variable called 'floor.' My desire is to have the Player and enemy characters walk along the terrain. I have gotten the Player character to move on the terrain just fine; he walks up/down hills and falls whenever there is no ground beneath him. Here is the code I created to allow the Player to follow the terrain correctly. Much more code is used to control the Player, but only this code deals with the Player character's following of the terrain and gravity. // If the Player's not on the ground (not touching the 'floor' MovieClip)... if (!onGround) { // Disable ducking downKeyPressed = false; // Increase the Player's 'y' position by his 'y' velocity player.y += playerYVel; } // Increase the 'playerYVel' variable so that the Player will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the player // when he's off the ground. playerYVel += gravity; // Give the Player a terminal velocity of 15 px/frame if (playerYVel > 15) { playerYVel = 15; } // If the Player has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(player.x, player.y, true)) { player.y += playerYVel; // The Player is not on the ground when he's not touching it onGround = false; } Since getting this code to work for the Player, I have created a 'SkullDemon' class, which is one of the planned enemies for my game. I want the 'SkullDemon' objects to move along the terrain like the Player does. With lots of great help, I have already coded the EventListeners, etc. necessary for the 'SkullDemons' to move. Unfortunately, I am having trouble getting them to move along the terrain. In fact, they do not touch the terrain at all; they move along the top of the boundary of the 'floor' MovieClip! I had a simple text diagram showing what I mean, but unfortunately Stackoverflow does not format it correctly. I hope my problem is clear from my description. Strangely enough, my code for the Player's movement and the 'SkullDemon's' movement is almost exactly the same, yet the 'SkullDemons' do not move like the Player does. Here is my code for the SkullDemon movement: // Move all of the Skull Demons using this method protected function moveSkullDemons():void { // Go through the whole 'skullDemonContainer' for (var skullDi:int = 0; skullDi < skullDemonContainer.numChildren; skullDi++) { // Set the SkullDemon 'instance' variable to equal the current SkullDemon skullDIns = SkullDemon(skullDemonContainer.getChildAt(skullDi)); // For now, just move the Skull Demons left at 5 units per second skullDIns.x -= 5; // If the Skull Demon has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { // Increase the Skull Demon's 'y' position by his 'y' velocity skullDIns.y += skullDIns.sdYVel; // The Skull Demon is not on the ground when he's not touching it skullDIns.sdOnGround = false; } // Increase the 'sdYVel' variable so that the Skull Demon will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the Skull Demon // when he's off the ground. if (! skullDIns.sdOnGround) { skullDIns.sdYVel += skullDIns.sdGravity; // Give the Skull Demon a terminal velocity of 15 px/frame if (skullDIns.sdYVel > 15) { skullDIns.sdYVel = 15; } } // What happens when the Skull Demon lands on the ground after a fall? // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre for (var i:int = 0; i < 10; i++) { // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre if (floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { skullDIns.y = skullDIns.y; // Set the Skull Demon's y-axis speed to 0 skullDIns.sdYVel = 0; // The Skull Demon is on the ground again skullDIns.sdOnGround = true; } } } } // End of 'moveSkullDemons()' function It is almost like the 'SkullDemons' are interacting with the 'floor' MovieClip using the hitTestObject() function, and not the hitTestPoint() function which is what I want, and which works for the Player character. I am confused about this problem and would appreciate any help you could give me. Thanks!

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  • [News] Un plugin TFS pour Eclipse

    Suite au r?cent rachat de la soci?t? Teamprise en Novembre, Microsoft annonce la disponibilit? d'un plugin TFS pour Eclipse d?nomm? Visual Studio Team Explorer 2010 : " The beta release contains what we consider to be the essential features necessary to claim that we?re a client for TFS 2010. We?ve been trying to strike a balance between including 2010 features, and getting the product to market, so you won?t see everything here yet (...) " . Les copies d'?cran de ce plugin qui semble gratuit sont disponibles sur le blog en question.

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  • Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?

    - by rraallvv
    I started over 50 FPS on the iPhone, but now I'm bellow 30 PFS, I've seen most iPhone games clamped to either 60 or 30 FPS, even when 24 or less would give the illusion of movement. I've concidered my limit to be a little bit over 15 FPS, in fact my physics simulation is updated at that rate (15.84 steps/s) as that is the lowest that still give fluid movement, a bit lower gives jerky motion. Is there a practical reason why to clamp FPS way above the lower limit? Update: The following image could help to clarify I can independently set the physic simulation step, frame rate, and simulation interval update. My concern is why should I clamp any of those to values greater than the minimum? For instance to conserve battery life I could just to choose the lower limits, but it seems that 60 or 30 FPS are the most used values.

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  • Vertex Array Object (OpenGL)

    - by Shin
    I've just started out with OpenGL I still haven't really understood what Vertex Array Objects are and how they can be employed. If Vertex Buffer Object are used to store vertex data (such as their positions and texture coordinates) and the VAOs only contain status flags, where can they be used? What's their purpose? As far as I understood from the (very incomplete and unclear) GL Wiki, VAOs are used to set the flags/status for every vertex, following the order described in the Element Array Buffer, but the wiki was really ambiguous about it and I'm not really sure about what VAOs really do and how I could employ them.

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  • Struck with a serious issue when upgrading to ubuntu 13.10 from 13.04

    - by Piyush Deshmukh
    I installed ubuntu 13.04 alongside windows xp professional. When I tried to upgrade to 13.10 from 13.04, it took some time to download and then it started cleaning the files and then message was displayed that xp cleaned (this msg was seen by my younger brother and then he cut the power off) . Now the computer when starts displays this screen and I dont know how to proceed. To anyone giving solution I would like tell you that I prefer xp over linux(personal reasons). So is there any way to get out of this problem, neithet I can open xp nor linux?

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  • How do I get Picasa 3.9 to play .MOV files?

    - by user44405
    I have been using Picasa for years, first in XP then in Ubuntu from 8.04 onwards & now in Lubuntu 11.10. For 11.10, I downloaded Picasa3.9.0 from FileHippo & installed it in Wine. Everything works well, except it doesn't play videos from my camera - it just shows a thumbnail - whereas earlier versions played videos OK. The videos appear as **.MOV (QuickTime video) in file manager, & can be played by, for instance, GNOME MPlayer or Movie Player (but not properly by Banshee...). Is there some simple way of getting Picasa 3.9 to play them?

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  • Fix Windows MBR using Ubuntu Live CD

    - by kova
    I'm trying to fix the MBR using Ubuntu live CD. I already have the ms-sys installed but from the threads that I saw, I'm not completely sure in which /dev I should execute the command: sudo ms-sys --mbr7 /dev/??? (is it mbr7 the correct option when using Windows 7?) ubuntu@ubuntu:~$ sudo fdisk -l Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x1f205b1f Device Boot Start End Blocks Id System /dev/sda1 * 38 38 0 0 Empty /dev/sda2 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda3 206848 155854847 77824000 7 HPFS/NTFS/exFAT /dev/sda4 155854848 625137663 234641408 7 HPFS/NTFS/exFAT ubuntu@ubuntu:~$ Why is /dev/sda1 empty? I'm trying to fix the MBR because I'm getting a black screen when trying to load the operating system.

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  • How to design a leaderboard?

    - by PeterK
    This sounds like an easy thing but when i considering the following Many players Some have played many games and some just started Different type of statistics ...on what information should the actual ranking be based on. I am planning to display the board in a UITableView so there is limited space available per player. However, I am not bound to the UITableView if there is a better solution. This is a quiz game and the information i am currently capturing per player is: #games played totally #games played per game type (current version have only one game type) #questions answered #correct answers Maybe i should include additional information. I have been thinking about having a leaderboard property page where the player can decide on what basis the leaderboard should display information but would like to avoid the complexity in that. However, if that is needed i will do it. Anyone that can give me some advice on how to design the presentation of this would be highly appreciated?

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  • error trying to display semi transparent rectangle

    - by scott lafoy
    I am trying to draw a semi transparent rectangle and I keep getting an error when setting the textures data. The size of the data passed in is too large or too small for this resource. dummyRectangle = new Rectangle(0, 0, 8, 8); Byte transparency_amount = 100; //0 transparent; 255 opaque dummyTexture = new Texture2D(ScreenManager.GraphicsDevice, 8, 8); Color[] c = new Color[1]; c[0] = Color.FromNonPremultiplied(255, 255, 255, transparency_amount); dummyTexture.SetData<Color>(0, dummyRectangle, c, 0, 1); the error is on the SetData line: "The size of the data passed in is too large or too small for this resource." Any help would be appreciated. Thank you.

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  • Unity launcher autohide leaves "ghost" behind?

    - by Hailwood
    In 12.04 I had the launcher set to autohide, which worked perfectly. However in 12.10 I am getting a strange "ghost" issue. Take this screenshot, with me having a maximised google chrome window, mousing over the back button. As well as this, I also get another ghosting issue when I have the panel set with an opacity, whereby whatever is in approximately the middle left of the screen gets mirrored up to to panel, but only when I move/switch to a window. But that one is not so annoying as the autohide bug, how can I fix that?

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