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  • 12.04 Wi-Fi not working correctly with Intel Pro/Wireless 3945ABG

    - by Jerel
    This is a very strange problem. The only time the Wi-Fi works is when I have the wired connection connected. I have a Dell 6400/e1505 with the Broadcom BCM 4401-B0 internal NIC, and the Intel Pro/Wireless 3945ABG Wi-Fi adapter. I was on 10.0.4 LTS before, and I remember having to screw around to get the Wi-Fi to work, but that was years ago, and now it's acting even stranger than it did back then. If I boot up with the wire connected, the Wi-Fi starts up. If I boot up without the wire connected, the Wi-Fi won't start at all. If after booting with the wire connected, and the Wi-Fi starts up, I then disable the wireless, the wired connection works fine. Without the wire connected, dmesg shows the iwl3945 driver loading and starting with no errors, and the wireless adapter activated. Running rfkill list shows no blocks, but there is no connection to my Wi-Fi. Help! I am more confused than a chameleon in a bag of Skittles.

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  • Kubuntu 12.04 - DNS Issues

    - by AndrewJesaitis
    Starting yesterday (6/11/12), I've been having many network problems. When requesting a page in chrome, the page hangs on "Sending request" and then will eventually timeout. I'm within a VPN that has it's own DNS server. I've tried to manually set my DNS through the Network-Manager applet and by editing /etc/network/interfaces. Having no luck I unlinked the resolv.conf file and dumped the contents of my old resolv.conf into it. Again having no luck, I deactivated the dnsmasq server in /etc/NetworkManager/NetworkManager.conf by commenting out the dns=dnsmasq. $ cat NetworkManager.conf [main] plugins=ifupdown,keyfile #dns=dnsmasq no-auto-default=D0:67:E5:EA:B6:6B, [ifupdown] managed=false $ nm-tool NetworkManager Tool State: connected (global) - Device: eth0 [Wired connection 1] ------------------------------------------- Type: Wired Driver: tg3 State: connected Default: yes HW Address: D0:67:E5:EA:B6:6B Capabilities: Carrier Detect: yes Speed: 1000 Mb/s Wired Properties Carrier: on IPv4 Settings: Address: 192.168.254.122 Prefix: 24 (255.255.255.0) Gateway: 192.168.254.2 DNS: 192.168.254.1 What is strange is that the network will work fine for a few minutes then start to timeout. A few minutes later it will work again. I'm unable to hit internal or external sites when it is timing out. When I $dig local sites, I receive no answer. I do receive an answer from google.com. At this point, I would usually blame the DNS Server, especially since when I change to Google's DNS server things work. But, I need to use our internal DNS to hit our internal sites. Nobody else is having issues and they are all using DHCP. This group includes one user who is using 11.04. At this point, I'm at a loss for what to do, so any help would be appreciated.

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  • Windows 7+ desktop apps - what's the best UI toolkit for a new project?

    - by Chris Adams
    I'm trying to make a decision for a new Windows desktop app: what to use for the UI. (This is a desktop app that needs to have compatibility with Windows 7. It won't be distributed on the Windows Store.) This application is going to be cross-platform. I intend on writing the core in C++, and using each platform's native UI toolkit. I feel this is preferable to using a cross-platform toolkit like Qt, as it allows me to keep the native look and feel of each platform. On the Windows side, the UI situation isn't exactly clear. I'm getting the feeling that Microsoft is slowly abandoning .NET, particularly as their preferred toolkit for desktop apps. Indeed, the Getting Started chapter for Windows 7, as well as the rest of Microsoft's documentation, seems to be more suited for C++. I have a few options here: C# with WPF - This sesms like this might be the best Microsoft has to offer for Windows 7 desktop apps, even if it isn't their "preferred" toolkit. I'd need to use P/Invoke to call my C++ code. C++ with Direct2D - This is what Microsoft used in one of their examples. This feels like it's too low-level. Part of the appeal of a higher-level UI toolkit is the consistency with the native look and feel of the platform, so doing this would just feel strange. C++ with a third-party UI toolkit, like Qt There might be some other options I'm missing, which I'd love to hear about. So, if you were starting a new Windows 7+ desktop app today, what would you use?

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  • Wikipedia A* pathfinding algorithm takes a lot of time

    - by Vee
    I've successfully implemented A* pathfinding in C# but it is very slow, and I don't understand why. I even tried not sorting the openNodes list but it's still the same. The map is 80x80, and there are 10-11 nodes. I took the pseudocode from here Wikipedia And this is my implementation: public static List<PGNode> Pathfind(PGMap mMap, PGNode mStart, PGNode mEnd) { mMap.ClearNodes(); mMap.GetTile(mStart.X, mStart.Y).Value = 0; mMap.GetTile(mEnd.X, mEnd.Y).Value = 0; List<PGNode> openNodes = new List<PGNode>(); List<PGNode> closedNodes = new List<PGNode>(); List<PGNode> solutionNodes = new List<PGNode>(); mStart.G = 0; mStart.H = GetManhattanHeuristic(mStart, mEnd); solutionNodes.Add(mStart); solutionNodes.Add(mEnd); openNodes.Add(mStart); // 1) Add the starting square (or node) to the open list. while (openNodes.Count > 0) // 2) Repeat the following: { openNodes.Sort((p1, p2) => p1.F.CompareTo(p2.F)); PGNode current = openNodes[0]; // a) We refer to this as the current square.) if (current == mEnd) { while (current != null) { solutionNodes.Add(current); current = current.Parent; } return solutionNodes; } openNodes.Remove(current); closedNodes.Add(current); // b) Switch it to the closed list. List<PGNode> neighborNodes = current.GetNeighborNodes(); double cost = 0; bool isCostBetter = false; for (int i = 0; i < neighborNodes.Count; i++) { PGNode neighbor = neighborNodes[i]; cost = current.G + 10; isCostBetter = false; if (neighbor.Passable == false || closedNodes.Contains(neighbor)) continue; // If it is not walkable or if it is on the closed list, ignore it. if (openNodes.Contains(neighbor) == false) { openNodes.Add(neighbor); // If it isn’t on the open list, add it to the open list. isCostBetter = true; } else if (cost < neighbor.G) { isCostBetter = true; } if (isCostBetter) { neighbor.Parent = current; // Make the current square the parent of this square. neighbor.G = cost; neighbor.H = GetManhattanHeuristic(current, neighbor); } } } return null; } Here's the heuristic I'm using: private static double GetManhattanHeuristic(PGNode mStart, PGNode mEnd) { return Math.Abs(mStart.X - mEnd.X) + Math.Abs(mStart.Y - mEnd.Y); } What am I doing wrong? It's an entire day I keep looking at the same code.

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  • Google authorship verification issue

    - by Fraser
    I'm trying to get my blog content author verified so my face gets into the Google search results. I managed to achieve this a few weeks back - When testing my content in the Google authorship testing tool it reported that I had been verified and I could see my mug in the results. All I had to do was wait a couple of weeks before I started popping up in the search results (I think(?)). However, I seem to have thrown a spanner in the works. I set up Google apps for my domain and merged my old Google+ profile into my google apps account. This seemed to reset my Google+ profile (no biggy, since it was a new profile and only had 1 connection). I re-set up my G+ account and tied it all in to my blog and it's content. I am now seeing some very strange behaviour. If you take a look at one of my blog posts through the snippet testing tool: http://www.google.com/webmasters/tools/richsnippets?url=http%3A%2F%2Fblog.fraser-hart.co.uk%2Fjquery-fullscreen-background-slideshow%2F&html= You will see that it is not recognising me as an author. However, when you enter my profile URL (https://plus.google.com/108765138229426105004) into the "Authorship verification by email" input, you will see that it does in fact recognise it as verified. Now, if you try and verify the same page again, it reverts back to unverified. I thought I may have to just wait it out but this has been over a week now and previously (before I merged my profile) it happened instantaneously. Has anyone experienced this bizarre behaviour before? What is happening here? More importantly, is there anything I can do to resolve it? (Apologies for the long and boring question). Cheers!

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  • Cannot mount a CIFS network share over VPN

    - by Aron Rotteveel
    I have setup u VPN connection to our Windows 2008 server at the office and it seems to work fine. For some reason, however, I still am not able to access the network shares over a VPN connection using my standard fstab entries. When I am physically connected to the network, it works fine, but now when trying this over VPN I get the following error: mount error(110): Connection timed out Refer to the mount.cifs(8) manual page (e.g. man mount.cifs) My /etc/fstab looks like this: //server2008/share /mnt/share cifs iocharset=utf8,credentials=/home/aron/.smbcredentials,uid=1000 0 0 As said, it works fine when physically connected, but over VPN it just wont work. Any help is appreciated. EDIT: It seems the Windows firewall is making things harder on me. When I turn it off, I get a bit further, although I still get the following error message: Unable to find suitable address. The strange thing is that I have file sharing added as an exception to the firewall. Port 137-139 and port 445 are open, which should suffice, shouldn't it? EDIT Jan 20th: Still not working. When I have the firewall turned on, it times out. When I turn it off, I get the not suitable address error. Turning the firewall off is not an option, by the way.

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  • 2D Tile Based Collision Detection

    - by MrPlosion1243
    There are a lot of topics about this and it seems each one addresses a different problem, this topic does the same. I was looking into tile collision detection and found this where David Gouveia explains a great way to get around the person's problem by separating the two axis. So I implemented the solution and it all worked perfectly from all the testes I through at it. Then I implemented more advanced platforming physics and the collision detection broke down. Unfortunately I have not been able to get it to work again which is where you guys come in :)! I will present the code first: public void Update(GameTime gameTime) { if(Input.GetKeyDown(Keys.A)) { velocity.X -= moveAcceleration; } else if(Input.GetKeyDown(Keys.D)) { velocity.X += moveAcceleration; } if(Input.GetKeyDown(Keys.Space)) { if((onGround && isPressable) || (!onGround && airTime <= maxAirTime && isPressable)) { onGround = false; airTime += (float)gameTime.ElapsedGameTime.TotalSeconds; velocity.Y = initialJumpVelocity * (1.0f - (float)Math.Pow(airTime / maxAirTime, Math.PI)); } } else if(Input.GetKeyReleased(Keys.Space)) { isPressable = false; } if(onGround) { velocity.X *= groundDrag; velocity.Y = 0.0f; } else { velocity.X *= airDrag; velocity.Y += gravityAcceleration; } velocity.Y = MathHelper.Clamp(velocity.Y, -maxFallSpeed, maxFallSpeed); velocity.X = MathHelper.Clamp(velocity.X, -maxMoveSpeed, maxMoveSpeed); position += velocity * (float)gameTime.ElapsedGameTime.TotalSeconds; position = new Vector2((float)Math.Round(position.X), (float)Math.Round(position.Y)); if(Math.Round(velocity.X) != 0.0f) { HandleCollisions2(Direction.Horizontal); } if(Math.Round(velocity.Y) != 0.0f) { HandleCollisions2(Direction.Vertical); } } private void HandleCollisions2(Direction direction) { int topTile = (int)Math.Floor((float)Bounds.Top / Tile.PixelTileSize); int bottomTile = (int)Math.Ceiling((float)Bounds.Bottom / Tile.PixelTileSize) - 1; int leftTile = (int)Math.Floor((float)Bounds.Left / Tile.PixelTileSize); int rightTile = (int)Math.Ceiling((float)Bounds.Right / Tile.PixelTileSize) - 1; for(int x = leftTile; x <= rightTile; x++) { for(int y = topTile; y <= bottomTile; y++) { Rectangle tileBounds = new Rectangle(x * Tile.PixelTileSize, y * Tile.PixelTileSize, Tile.PixelTileSize, Tile.PixelTileSize); Vector2 depth; if(Tile.IsSolid(x, y) && Intersects(tileBounds, direction, out depth)) { if(direction == Direction.Horizontal) { position.X += depth.X; } else { onGround = true; isPressable = true; airTime = 0.0f; position.Y += depth.Y; } } } } } From the code you can see when velocity.X is not equal to zero the HandleCollisions() Method is called along the horizontal axis and likewise for the vertical axis. When velocity.X is not equal to zero and velocity.Y is equal to zero it works fine. When velocity.Y is not equal to zero and velocity.X is equal to zero everything also works fine. However when both axis are not equal to zero that's when it doesn't work and I don't know why. I basically teleport to the left side of a tile when both axis are not equal to zero and there is a air block next to me. Hopefully someone can see the problem with this because I sure don't as far as I'm aware nothing has even changed from what I'm doing to what the linked post's solution is doing. Thanks.

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  • Samba issue with sharing directories on NTFS/FAT32

    - by Microkernel
    I have some strange problems with Samba server. I am using samba Version 3.5.4 on Ubuntu 10.10. I have two Windows XP machines, one on VirtualBox on Ubuntu and another office laptop. Windows machine on VirtualBox has no issues in accessing the shared folders, but the laptop is not able to access all the shared content. The issue faced on laptop is the following. Shared folders on ext3 drives have no issues in accessing, but the contents shared on NTFS and FAT32 drives (mounted ones) are not accessible. When I try to open the shared folder, it asks for user name and password, but doesn't accept when I provide it. (Even if I provide admin login details). I changed workgroup value to the domain_name in office laptop, but still the problem persists. Here is the smdb.conf I am using: [global] workgroup = XXX.XXX.ORG server string = %h server (Samba, Ubuntu) map to guest = Bad User obey pam restrictions = Yes pam password change = Yes passwd program = /usr/bin/passwd %u passwd chat = *Enter\snew\s*\spassword:* %n\n *Retype\snew\s*\spassword:* %n\n *password\supdated\ssuccessfully* . unix password sync = Yes syslog = 0 log file = /var/log/samba/log.%m max log size = 1000 dns proxy = No usershare allow guests = Yes panic action = /usr/share/samba/panic-action %d guest ok = Yes [homes] comment = Home Directories [printers] comment = All Printers path = /var/spool/samba read only = No create mask = 0700 printable = Yes browseable = No [print$] comment = Samba server's CD-ROM path = /cdrom force user = nobody force group = nobody locking = No Workgroup was defined as "HOMENET" before, changed it to domain name on the office laptop thinking it was the problem, but for no avail.

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  • Can't read .cso files but I can read their .hlsl versions?

    - by Jader J Rivera
    Well I've been trying to read a .cso file to use as a shader for a DirectX program I'm currently making. Problem is no matter how I implemented a way to read the file it never worked. And after fidgeting around I discover that it's only the .cso files I can't read. I can read anything else (which means it works) even their .hlsl files. Which is strange because the .hlsl (high level shader language) files are supposed to turn into .cso (compiled shader object) files. What I'm currently doing is: vector<byte> Read(string File){ vector<byte> Text; fstream file(File, ios::in | ios::ate | ios::binary); if(file.is_open()){ Text.resize(file.tellg()); file.seekg(0 , ios::beg); file.read(reinterpret_cast<char*>(&Text[0]), Text.size()); file.close(); } return Text; }; If I then implement it. Read("VertexShader.hlsl"); //Works Read("VertexShader.cso"); //Doesn't Works?!?! And I need the .cso version of the shader to draw my sexy triangles. Without it my life and application will never continue and I have no idea what could be wrong. (I've also asked this at stack overflow but still no answers.)

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  • What methods should save/load a game state

    - by vedi
    There are a lot of articles about how to save a state of a game and they are pretty good. But I have one conceptual misunderstanding where should I save the state? My game has number of screens and pair of them are MainMenuScreen and MainSceneScreen these are inherited from Screen class. MainMenuScreen is shown at start of the game the MainSceneScreen little later. What is the problem? I navigated to MainSceneScreen, forced Android to stop the application (I change a language settings on the device to achieve it, please let me know if I'm wrong). After that I select the application again and I can see MainMenuScreen is shown. But I want MainSceneScreen to be shown. I suppose I should override resume method. But what class I should override? I have class PsGame that extends Game class of libgdx. I put breakpoints to its resume method and it turned out that method was not called. I investigated the problem and I've found little strange code in onResume method of AndroidApplication class of libgdx: if (!firstResume) graphics.resume(); else firstResume = false; My debugger said firstResume was true and didn't go to *graphics.resume()*line. Sorry for a lot of words but could you answer following question: What did I do wrong? What methods should I override? Thank you in advance.

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  • Centrino Wireless-N 1000 takes forever to connect and keeps asking for password

    - by waclock
    A few days ago I started having this problem. When I tried to connect to any WiFi Connection it would stay connecting forever, and after a minute or so it would ask me for the password again. The strange thing is that this happened out of nowhere, I did not install any new drivers or anything like that. After this happened I decided to uninstall ubuntu and install it again ("inside windows") but the problem is still there. Any suggestions would be greatly appreciated. 0: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: no 1: hp-bluetooth: Bluetooth Soft blocked: yes Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: no description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:07:00.0 logical name: eth0 version: 06 serial: 2c:27:d7:aa:e4:7d size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=rtl8168e-3_0.0.4 03/27/12 latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:50 ioport:4000(size=256) memory:c0404000-c0404fff memory:c0400000-c0403fff *-network description: Wireless interface product: Centrino Wireless-N 1000 vendor: Intel Corporation physical id: 0 bus info: pci@0000:0d:00.0 logical name: wlan0 version: 00 serial: 00:1e:64:09:9c:58 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.2.0-23-generic-pae firmware=39.31.5.1 build 35138 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:52 memory:c4500000-c4501fff *-network description: Ethernet interface physical id: 1 bus info: usb@2:1.2 logical name: eth1 serial: ee:85:2f:7d:80:96 capabilities: ethernet physical configuration: broadcast=yes driver=ipheth ip=172.20.10.2 link=yes multicast=yes

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  • Little mysterious RowMatch

    - by kishore.kondepudi(at)oracle.com
    Incidentally this was the first piece of code i ever wrote in ADF.The requirement was we have tax rates which are read from a table.And there can be different type of tax rates called certificates or exceptions based on the rate_type column in the tax rates table.The simplest design i chose was to create an EO on the tax rates table and create two VO's called CertificateVO and ExceptionVO based on the same EO.So far so good.I wrote all the business logic in the EO and completed the model project.The CertificateVO has the query as select * from tax_rates TaxRateEO where rate_type='CERTIFICATE' and similary the ExceptionVO is also built.The UI is pretty simple and it has two tabs called Certificates and Exceptions and each table has a button to create a tax rate.The certificate tab is driven by CertificateVO and exception tab is driven by ExceptionVO.The CertificateVO has default value of rate_type set to 'CERTIFICATE' and ExceptionVO has default value of rate_type to 'EXCEPTION' to default values for new records.So far so good.But on running the UI i noticed a strange thing,When i create a new row in Certificate i see the same row in Exception too and vice-versa.i.e; what ever row i create in one VO it also appears in the second one although it shouldn't be.I couldn't understand the reason for behavior even though an explicit where clause is present.Digging through documentation i found that ADF doesnt apply the where clause to new rows instead it applies something called as RowMatch to them.RowMatch in simple terms is a where condition applied to the VO rows at runtime.Since we had both VO's based on the same EO we have the same entity cache.The filter factor for new rows to be shown in VO at runtime is actually RowMatch than the where clause defined in the VO.The default RowMatch is empty as a result any new row appears in both the VO's since its from same entity cache.The solution to this problem is to use polymorphic view objects which can do the row filter based on configuration or override the getRowMatch() method in the VOImpl and pass the custom where filter instead of default RowMatch.Eg:@Overridepublic RowMatch getRowMatch(){    return new RowMatch("rate_type='CERTIFICATE'");}similarly for ExceptionVO too.With proper RowMatch in place new rows will route themselves to appropriate VO.PS: The behavior(Same row pushed to both VO's from entity cache) is also called as ViewLink Consistency.Try it out!

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  • GetContactList stops reporting collisions on welded bodies

    - by Henrique Jung
    I have some strange problem with my game which uses Box2D as physics engine and I'm out of ideas on what I can do to solve it. My game is a class assignment where I need to build a simple game where the main character moves in a 2D environment while square blocks comes from below him. Each time a collision occurs, that block is attached to the character using a weld joint, when three blocks of the same colors are together, they annihilate themselves(an effect similar to Bejeweled). I'm using a recursive function to iterate through all the attached blocks of a given block to see if there are enough blocks for them to be deleted. I'm using GetContactList function to iterate through the list of contacts to see which blocks are adjacent to each other. The results are quite disappointing, the blocks only get annihilated in few cases. After a lot of debugging, I found the issue, but I still don't know how to solve. My issue is: after some time, GetContactList STOPS returning contacts (return NULL) to blocks that were already attached for some time. I spent some time reading the Box2D manual as well as some tutorials and still didn't find any clue of what is happening. Below there's some simplified version of the code that I wrote. for(int a = 0; a < blocksList.size(); a++) { blocksList[a].BuildConnections(); } And on BuildConnections b2ContactEdge* edge = body->GetContactList(); while(edge != NULL) { if (long_check_to_see_if_there's_a_block_nearby) { // add itself to the list to be anihilated globalList.push_back(this); //if there's, call BuildConnections again on the adjacent block adjacentBody->GetUserData()->BuildConnections; } edge = edge->next; } I know that there's another issue related to circular inclusions, but I fairly sure that this problem isn't causing the problem with the collisions. You can download my entire code from this page if you'd like http://code.google.com/p/fellz/source/list

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  • Future Of F# At Jazoon 2011

    - by Alois Kraus
    I was at the Jazoon 2011 in Zurich (Switzerland). It was a really cool event and it had many top notch speaker not only from the Microsoft universe. One of the most interesting talks was from Don Syme with the title: F# Today/F# Tomorrow. He did show how to use F# scripting to browse through open databases/, OData Web Services, Sharepoint, …interactively. It looked really easy with the help of F# Type Providers which is the next big language feature in a future F# version. The object returned by a Type Provider is used to access the data like in usual strongly typed object model. No guessing how the property of an object is called. Intellisense will show it just as you expect. There exists a range of Type Providers for various data sources where the schema of the stored data can somehow be dynamically extracted. Lets use e.g. a free database it would be then let data = DbProvider(http://.....); data the object which contains all data from e.g. a chemical database. It has an elements collection which contains an element which has the properties: Name, AtomicMass, Picture, …. You can browse the object returned by the Type Provider with full Intellisense because the returned object is strongly typed which makes this happen. The same can be achieved of course with code generators that use an input the schema of the input data (OData Web Service, database, Sharepoint, JSON serialized data, …) and spit out the necessary strongly typed objects as an assembly. This does work but has the downside that if the schema of your data source is huge you will quickly run against a wall with traditional code generators since the generated “deserialization” assembly could easily become several hundred MB. *** The following part contains guessing how this exactly work by asking Don two questions **** Q: Can I use Type Providers within C#? D: No. Q: F# is after all a library. I can reference the F# assemblies and use the contained Type Providers? D: F# does annotate the generated types in a special way at runtime which is not a static type that C# could use. The F# type providers seem to use a hybrid approach. At compilation time the Type Provider is instantiated with the url of your input data. The obtained schema information is used by the compiler to generate static types as usual but only for a small subset (the top level classes up to certain nesting level would make sense to me). To make this work you need to access the actual data source at compile time which could be a problem if you want to keep the actual url in a config file. Ok so this explains why it does work at all. But in the demo we did see full intellisense support down to the deepest object level. It looks like if you navigate deeper into the object hierarchy the type provider is instantiated in the background and attach to a true static type the properties determined at run time while you were typing. So this type is not really static at all. It is static if you define as a static type that its properties shows up in intellisense. But since this type information is determined while you are typing and it is not used to generate a true static type and you cannot use these “intellistatic” types from C#. Nonetheless this is a very cool language feature. With the plotting libraries you can generate expressive charts from any datasource within seconds to get quickly an overview of any structured data storage. My favorite programming language C# will not get such features in the near future there is hope. If you restrict yourself to OData sources you can use LINQPad to query any OData enabled data source with LINQ with ease. There you can query Stackoverflow with The output is also nicely rendered which makes it a very good tool to explore OData sources today.

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  • Avoiding the Anaemic Domain - How to decide what single responsibility a class has

    - by thecapsaicinkid
    Even after reading a bunch I'm still falling into the same trap. I have a class, usually an enity. I need to implement more than one, similar operations on this type. It feels wrong to (seemingly arbitrarily) choose one of these operations to belong inside the entity and push the others out to a separate class; I end up pushing all operations to service classes and am left with an anaemic domain. As a crude example, imagine the typical Employee class with numeric properties to hold how many paid days the employee is entitled to for both sickness and holiday and a collection of days taken for each. public class Employee { public int PaidHolidayAllowance { get; set; } public int PaidSicknessAllowance { get; set; } public IEnumerable<Holiday> Holidays { get; set; } public IEnumerable<SickDays> SickDays { get; set; } } I want two operations, one to calculate remaining holiday, another for remaining paid sick days. It seems strange to include say, CalculateRemaingHoliday() in the Employee class and bump CalculateRemainingPaidSick() to some PaidSicknessCalculator class. I would end up with a PaidSicknessCalculator and a RemainingHolidayCalculator and the anaemic Employee entity as seen above. The other alternative would be to put both operations in the Employee class and kick Single Responsibility to the curb. That doesn't make for particularly maintainable code. I suppose the Employee class should have some initialisation/validation logic (not accepting negative alowances etc.) So maybe I just stick to basic initialisation and validation in the entities themselves and be happy with my separate calculator classes. Or maybe I should be asking myself if Anaemic Domain is actually causing me some tangible problems with my code.

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  • Why does my Messaging Menu code not work when split into functions?

    - by fluteflute
    Below are two python programs. They're exactly the same, except for one is split into two functions. However only the one that's split into two functions doesn't work - the second function doesn't work. Why would this be? Note the code is taken from this useful blog post. Without functions (works): import gtk def show_window_function(x, y): print x print y # get the indicate module, which does all the work import indicate # Create a server item mm = indicate.indicate_server_ref_default() # If someone clicks your server item in the MM, fire the server-display signal mm.connect("server-display", show_window_function) # Set the type of messages that your item uses. It's not at all clear which types # you're allowed to use, here. mm.set_type("message.im") # You must specify a .desktop file: this is where the MM gets the name of your # app from. mm.set_desktop_file("/usr/share/applications/nautilus.desktop") # Show the item in the MM. mm.show() # Create a source item mm_source = indicate.Indicator() # Again, it's not clear which subtypes you are allowed to use here. mm_source.set_property("subtype", "im") # "Sender" is the text that appears in the source item in the MM mm_source.set_property("sender", "Unread") # If someone clicks this source item in the MM, fire the user-display signal mm_source.connect("user-display", show_window_function) # Light up the messaging menu so that people know something has changed mm_source.set_property("draw-attention", "true") # Set the count of messages in this source. mm_source.set_property("count", "15") # If you prefer, you can set the time of the last message from this source, # rather than the count. (You can't set both.) This means that instead of a # message count, the MM will show "2m" or similar for the time since this # message arrived. # mm_source.set_property_time("time", time.time()) mm_source.show() gtk.mainloop() With functions (second function is executed but doesn't actually work): import gtk def show_window_function(x, y): print x print y # get the indicate module, which does all the work import indicate def function1(): # Create a server item mm = indicate.indicate_server_ref_default() # If someone clicks your server item in the MM, fire the server-display signal mm.connect("server-display", show_window_function) # Set the type of messages that your item uses. It's not at all clear which types # you're allowed to use, here. mm.set_type("message.im") # You must specify a .desktop file: this is where the MM gets the name of your # app from. mm.set_desktop_file("/usr/share/applications/nautilus.desktop") # Show the item in the MM. mm.show() def function2(): # Create a source item mm_source = indicate.Indicator() # Again, it's not clear which subtypes you are allowed to use here. mm_source.set_property("subtype", "im") # "Sender" is the text that appears in the source item in the MM mm_source.set_property("sender", "Unread") # If someone clicks this source item in the MM, fire the user-display signal mm_source.connect("user-display", show_window_function) # Light up the messaging menu so that people know something has changed mm_source.set_property("draw-attention", "true") # Set the count of messages in this source. mm_source.set_property("count", "15") # If you prefer, you can set the time of the last message from this source, # rather than the count. (You can't set both.) This means that instead of a # message count, the MM will show "2m" or similar for the time since this # message arrived. # mm_source.set_property_time("time", time.time()) mm_source.show() function1() function2() gtk.mainloop()

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  • Dell xps 15z fan issue in ubuntu 12.04

    - by Paxinum
    I just updated to ubuntu 12.04 on my Dell laptop xps 15z. The trouble is that I hear a slight ticking sound every 3rd second, probably from a fan. This is a new issue in this ubuntu version. I use the recommended boot options for grub, i.e. acpi_backlight=vendor, but I do not use any acpi=off or acpi=noirq. Is there a way to fix this issue from ubuntu, by maybe controlling the fans somehow? EDIT: Notice, the sound goes away as the fan speeds up, (when doing calculations or such), so it is really a fan issue. EDIT2: I have located the issue: If I use conky 1.9, together with the command execpi for a python application, then the sound appears, and the noise syncs with the update interval for conky (NOT for the update interval for execpi!). The noise seems to be proportional to the complexity of the drawing that is needed. This is very strange, as this issue was not in the prev. version of conky I used. The solution was to increase the update interval for conky from 0.5 to 3, i.e. update every 3rd second instead of twice a second.

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  • Ubuntu doesn't boot after adding a bootflag to the Windows partition

    - by Nils
    I have Ubuntu 10.10 installed on one (physical) hd and on the other one Windows. On both drives grub is installed to boot both operating systems. When I wanted to install SP1 for Win 7 I had to add a bootable flag to the partition from which Windows boots, otherwise the installation of SP1 does not work. I did so by booting into Ubuntu and using gparted to add this flag. After doing so the update for SP1 worked without any problems. When trying to boot back into Ubuntu grub complained that it couldn't find the kernel anymore! I tried to boot into a Ubuntu minimal cd and to restore grub using chroot, update-grub and grub-install which didn't work. I still had the problem that it was Unable to boot Ubuntu putting me in some minimal system called initramfs. It seems however that the uuid of the partitions changed. I guess this happened when I added the bootflag to the windows disk. Next thing I tried was to tell grub not to use the uuid for loading the kernel by uncommenting something in /etc/default/grub. Then I got the kernel booting but it suddenly stops (I guess when it is trying to mount the root file system) saying that the concerning uuid does not exist putting me into initramfs again. The strange thing is that there I coulnd't even manage to mount the root partition using /dev/sdb1 (on which it is in my case). I would be glad if there is a way to restore the system again without having to reinstall it.

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  • Sneaky Javascript For Loop Bug

    - by Liam McLennan
    Javascript allows you to declare variables simply by assigning a value to an identify, in the same style as ruby: myVar = "some text"; Good javascript developers know that this is a bad idea because undeclared variables are assigned to the global object, usually window, making myVar globally visible. So the above code is equivalent to: window.myVar = "some text"; What I did not realise is that this applies to for loop initialisation as well. for (i = 0; i < myArray.length; i += 1) { } // is equivalent to for (window.i = 0; window.i < myArray.length; window.i += 1) { } Combine this with function calls nested inside of the for loops and you get some very strange behaviour, as the value of i is modified simultaneously by code in different scopes. The moral of the story is to ALWAYS declare javascript variables with the var keyword, even when intialising a for loop. for (var i = 0; i < myArray.length; i += 1) { }

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  • What is the difference between apt-get and dpkg?

    - by William F. Hammond
    Both apt-get and dpkg can be used to install and remove packages. When to use which? Context: I'm in stuck in package limbo between 10.04.4 LTS and 12.04.1 LTS after an attempted upgrade via the package manager. For example, to fix things I wanted to remove "skype" so that things it depends on could be freed up. But "aptitude" (my normal package management tool) refused to remove it. The advice at http://administratosphere.wordpress.com/2011/11/02/rescuing-an-interrupted-ubuntu-upgrade/ seems helpful but not adequate to resolve my package conflicts. Also there's a strange thing where the grub menu seems not to be properly interpreted, but eventually I get the splash screen with "/ is not ready yet or not present. Continue to wait; or press S to skip or M to recover manually." Manual recovery puts me in a single user shell where I can easily remount / as rw and bring up the network. If I become myself, the command line seems quite robust, but, there seems to be no way to get X11 going.

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  • My frustum culling is culling from the wrong point

    - by Xbetas
    I'm having problems with my frustum being in the wrong origin. It follows the rotation of my camera but not the position. In my camera class I'm generating a view-matrix: void Camera::Update() { UpdateViewMatrix(); glMatrixMode(GL_MODELVIEW); //glLoadIdentity(); glLoadMatrixf(GetViewMatrix().m); } Then extracting the planes using the projection matrix and modelview matrix: void UpdateFrustum() { Matrix4x4 projection, model, clip; glGetFloatv(GL_PROJECTION_MATRIX, projection.m); glGetFloatv(GL_MODELVIEW_MATRIX, model.m); clip = model * projection; m_Planes[RIGHT][0] = clip.m[ 3] - clip.m[ 0]; m_Planes[RIGHT][1] = clip.m[ 7] - clip.m[ 4]; m_Planes[RIGHT][2] = clip.m[11] - clip.m[ 8]; m_Planes[RIGHT][3] = clip.m[15] - clip.m[12]; NormalizePlane(RIGHT); m_Planes[LEFT][0] = clip.m[ 3] + clip.m[ 0]; m_Planes[LEFT][1] = clip.m[ 7] + clip.m[ 4]; m_Planes[LEFT][2] = clip.m[11] + clip.m[ 8]; m_Planes[LEFT][3] = clip.m[15] + clip.m[12]; NormalizePlane(LEFT); m_Planes[BOTTOM][0] = clip.m[ 3] + clip.m[ 1]; m_Planes[BOTTOM][1] = clip.m[ 7] + clip.m[ 5]; m_Planes[BOTTOM][2] = clip.m[11] + clip.m[ 9]; m_Planes[BOTTOM][3] = clip.m[15] + clip.m[13]; NormalizePlane(BOTTOM); m_Planes[TOP][0] = clip.m[ 3] - clip.m[ 1]; m_Planes[TOP][1] = clip.m[ 7] - clip.m[ 5]; m_Planes[TOP][2] = clip.m[11] - clip.m[ 9]; m_Planes[TOP][3] = clip.m[15] - clip.m[13]; NormalizePlane(TOP); m_Planes[NEAR][0] = clip.m[ 3] + clip.m[ 2]; m_Planes[NEAR][1] = clip.m[ 7] + clip.m[ 6]; m_Planes[NEAR][2] = clip.m[11] + clip.m[10]; m_Planes[NEAR][3] = clip.m[15] + clip.m[14]; NormalizePlane(NEAR); m_Planes[FAR][0] = clip.m[ 3] - clip.m[ 2]; m_Planes[FAR][1] = clip.m[ 7] - clip.m[ 6]; m_Planes[FAR][2] = clip.m[11] - clip.m[10]; m_Planes[FAR][3] = clip.m[15] - clip.m[14]; NormalizePlane(FAR); } void NormalizePlane(int side) { float length = 1.0/(float)sqrt(m_Planes[side][0] * m_Planes[side][0] + m_Planes[side][1] * m_Planes[side][1] + m_Planes[side][2] * m_Planes[side][2]); m_Planes[side][0] /= length; m_Planes[side][1] /= length; m_Planes[side][2] /= length; m_Planes[side][3] /= length; } And check against it with: bool PointInFrustum(float x, float y, float z) { for(int i = 0; i < 6; i++) { if( m_Planes[i][0] * x + m_Planes[i][1] * y + m_Planes[i][2] * z + m_Planes[i][3] <= 0 ) return false; } return true; } Then i render using: camera->Update(); UpdateFrustum(); int numCulled = 0; for(int i = 0; i < (int)meshes.size(); i++) { if(!PointInFrustum(meshCenter.x, meshCenter.y, meshCenter.z)) { meshes[i]->SetDraw(false); numCulled++; } else meshes[i]->SetDraw(true); } What am i doing wrong?

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  • How can I call a URL as a cron job in Webmin?

    - by EmmyS
    (Possibly this belongs on stackoverflow, although it's not really a programming issue since the code works when run directly. If it needs to be moved, though, no problem.) I have a PHP file (which consumers a National Weather Service web service via SOAP, if it matters) that I need to run on a scheduled basis. I'm trying to set up a cron job in Webmin. If I use an absolute path to the file in the Command field, when I run it I get some strange errors: /var/www/html/mysite.com/test/ndfdXMLclient.php: line 1: ?php: No such file or directory /var/www/html/mysite.com/test/ndfdXMLclient.php: line 2: //: is a directory /var/www/html/mysite.com/test/ndfdXMLclient.php: line 3: //DOCUMENTATION: No such file or directory /var/www/html/mysite.com/test/ndfdXMLclient.php: line 4: //: is a directory /var/www/html/mysite.com/test/ndfdXMLclient.php: line 5: syntax error near unexpected token `"running client code",' /var/www/html/mysite.com/test/ndfdXMLclient.php: line 5: `error_log("running client code", 1, "[email protected]");' The actual code in my file for those 5 lines looks like this: <?php // *************************************************************************** //DOCUMENTATION FROM WEATHER.GOV ALL STORED IN xmlClientComments.txt // *************************************************************************** error_log("running client code", 1, "[email protected]"); The code runs perfectly fine when I run it directly in my browser, so why doesn't webmin recognize it as code? (The same thing happens if I enter the actual URL in the command field - http://mysite.com/test/ndfdXMLclient.php.) I've never worked with webmin before; most of our hosts' cron control panels allow cron jobs to run PHP files like this with no issue. Is there some trick to getting webmin to read php as actual php?

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  • LTS 12.04.1 will not resolve domain.local websites

    - by user108502
    I have done a brand new installation of the Ubuntu server (v12.10) with bind configured to have a dns zone of gdos.local and apache configured for said domain. With a brand new installation of Ubuntu desktop LTS I try to connect to www.gdos.local and all I get is: Server not found Firefox can't find the server at www.gdos.local. Check the address for typing errors such as ww.example.com instead of www.example.com However if I change the domain to gdos.tmp and type in www.gdos.tmp, I get the internal website. If I change it to mybusiness.local , I get the same error message. If I use a Microsoft os, this works fine, all three domains resolve to a webpage. I have searched the internet flat for the past week on dns issues but have not come up with a solution. I have followed instructions from removing dnsmasq to editing like resolv.conf (in some very strange places) and I still have no joy on getting the .local domain extension to work. I can safely say the issue is not with the server but with the desktops because if the issue was server related the Microsoft OS's would not resolve it either. I have done several installs of the desktop in an effort to make sure that I did not break anything while trying to fix this. Please can anyone point to a workable solution for fixing the .local domain extension. Thank you Mark Hollander

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  • SQL SERVER – How to Get SQL Server Restart Notification?

    - by Pinal Dave
    Few days back my friend called me to know if there is any tool which can be used to get restart notification about SQL in their environment. I told that SQL Server can do it by itself with some configurations. He was happy and surprised to know that he need not spend any extra money. In SQL Server, we can configure stored procedure(s) to run at start-up of SQL Server. This blog would give steps to achieve how to achieve it. There are many situations where this feature can be used. Below are few. Logging SQL Server startup timings Modify data in some table during startup (i.e. table in tempdb) Sending notification about SQL start. Step 1 – Enable ‘scan for startup procs’ This can be done either using T-SQL or User Interface of Management Studio. EXEC sys.sp_configure N'Show Advanced Options', N'1' GO RECONFIGURE WITH OVERRIDE GO EXEC sys.sp_configure N'scan for startup procs', N'1' GO RECONFIGURE WITH OVERRIDE GO Below is the interface to change the setting. We need to go to “Server” > “Properties” and use “Advanced” tab. “Scan for Startup Procs” is the parameter under “Miscellaneous” section as shown below. We need to make value as “True” and hit OK. Step 2 – Create stored procedure It’s important to note that the procedure is executed after recovery is finished for ALL databases. Here is a sample stored procedure. You can use your own logic in the procedure. CREATE PROCEDURE SQLStartupProc AS BEGIN CREATE TABLE ##ThisTableShouldAlwaysExists (AnyColumn INT) END Step 3 – Set Procedure to run at startup We need to use sp_procoption to mark the procedure to run at startup. Here is the code to let SQL know that this is startup proc. sp_procoption 'SQLStartupProc', 'startup', 'true' This can be used only for procedures in master database. Msg 15398, Level 11, State 1, Procedure sp_procoption, Line 89 Only objects in the master database owned by dbo can have the startup setting changed. We also need to remember that such procedure should not have any input/output parameter. Here is the error which would be raised. Msg 15399, Level 11, State 1, Procedure sp_procoption, Line 107 Could not change startup option because this option is restricted to objects that have no parameters. Verification Here is the query to find which procedures is marked as startup procedures. SELECT name FROM sys.objects WHERE OBJECTPROPERTY(OBJECT_ID, 'ExecIsStartup') = 1 Once this is done, I have restarted SQL instance and here is what we would see in SQL ERRORLOG Launched startup procedure 'SQLStartupProc'. This confirms that stored procedure is executed. You can also notice that this is done after all databases are recovered. Recovery is complete. This is an informational message only. No user action is required. After few days my friend again called me and asked – I want to turn this OFF? Use comments section and post the answer for him.  Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL

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  • XNA texture stretching at extreme coordinates

    - by Shaun Hamman
    I was toying around with infinitely scrolling 2D textures using the XNA framework and came across a rather strange observation. Using the basic draw code: spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null); spriteBatch.Draw(texture, Vector2.Zero, sourceRect, Color.White, 0.0f, Vector2.Zero, 2.0f, SpriteEffects.None, 1.0f); spriteBatch.End(); with a small 32x32 texture and a sourceRect defined as: sourceRect = new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height); I was able to scroll the texture across the window infinitely by changing the X and Y coordinates of the sourceRect. Playing with different coordinate locations, I noticed that if I made either of the coordinates too large, the texture no longer drew and was instead replaced by either a flat color or alternating bands of color. Tracing the coordinates back down, I found the following at around (0, -16,777,000): As you can see, the texture in the top half of the image is stretched vertically. My question is why is this occurring? Certainly I can do things like bind the x/y position to some low multiple of 32 to give the same effect without this occurring, so fixing it isn't an issue, but I'm curious about why this happens. My initial thought was perhaps it was overflowing the coordinate value or some such thing, but looking at a data type size chart, the next closest below is an unsigned short with a range of about 32,000, and above is an unsigned int with a range of around 2,000,000,000 so that isn't likely the cause.

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