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  • Prolog: declaring an operator

    - by B K
    I have defined ! (factorial) function and registered it as arithmetic function and an operator, so that I can execute: A is 6!. Now I'd like to define !! (factorial of odd numbers), but the same way - writing clauses, registering arithmetic_function and operator, calling A is 7!! - results in SyntaxError: Operator expected How should I, if possible, register !! operator ? Yes, I realize, ! is normally the cut.

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  • depth first search graph by using linked list

    - by programmerwannabe
    im using mac book and i cannot read the text file using this code. moreover, can you guys please add function(graph is connected?, and is this graph tree?) inputA.txt consist 1 2 1 6 1 5 2 3 2 6 3 4 3 6 4 5 4 6 5 6 #include <stdio.h> #include <memory.h> #include <stdlib.h> #define MAX 10 #define TRUE 1 #define FALSE 0 typedef struct Graph{ int vertex; struct Graph* link; } g_node; typedef struct graphType{ int x; int visited[MAX]; g_node* adjList_H[MAX]; } graphType; typedef struct stack{ int data; struct stack* link; } s_node; s_node* top; void push(int item){ s_node* n=(s_node*)malloc(sizeof(s_node)); n->data = item; n->link = top; top = n; } int pop(){ int item; s_node* n=top; if(top == NULL){ puts("\nstack is empty!\n"); return 0; } else { item = n-> data; top = n->link; free(n); return item; } } void createGraph(graphType* g){ int v; g->x = 1; for(v=1 ; v < MAX ; v++){ g -> visited[v] = FALSE; g -> adjList_H[v] = NULL; } } void insertVertex(graphType* g, int v){ if(((g->x)) > MAX){ puts("\n it has been overed the number of vertex\n"); return ; } g -> x++; } void insertEdge(graphType* g, int u, int v){ g_node* node; if(u >= g -> x || v >= g -> x){ puts("\n no vertex in the graph\n"); return ; } node = (g_node*)malloc(sizeof(g_node)); node -> vertex = v; node -> link = g -> adjList_H[u]; g-> adjList_H[u] = node; } void print_adjList(graphType* g){ int i; g_node *p; for(i=1 ; i<g -> x ; i++){ printf("\n\t\t vertex %d adjacency list ", i); p = g -> adjList_H[i]; while(p){ printf("-> %d", p-> vertex); p = p-> link; } } } void DFS_adjList(graphType* g, int v) { g_node* w; top = NULL; push(v); g->visited[v] = TRUE; printf(" %d", v); while(top != NULL){ w=g->adjList_H[v]; while(w){ if (!g->visited[w->vertex]){ push(w->vertex); g->visited[w->vertex] = TRUE; printf(" %d", w->vertex); v = w->vertex; w=g->adjList_H[v]; } else w= w->link; } v = pop(); } } int main (int argc, const char * argv[]) { FILE *fp; char mychar; char arr[][2]={0, }; int j, k; int i; graphType *G9; G9 = (graphType*)malloc(sizeof(graphType)); createGraph(G9); for(i=1; i<7 ; i++) insertVertex(G9, i); fp = fopen("inputD.txt", "r"); for(j = 0 ; j< 10 ; j++){ for(k = 0 ; k < 2 ; k++){ mychar = fgetc(fp); if(mychar = EOF){ j=10; break; } else if(mychar == ' ') continue; else if(mychar <= '9' || mychar >= '1'){ arr[j][k] = mychar; printf("%d%d", arr[i][k]); } } } insertEdge(G9, 1, 2); insertEdge(G9, 1, 6); insertEdge(G9, 1, 5); insertEdge(G9, 2, 3); insertEdge(G9, 2, 6); insertEdge(G9, 3, 4); insertEdge(G9, 3, 6); insertEdge(G9, 4, 5); insertEdge(G9, 4, 6); insertEdge(G9, 5, 6); insertEdge(G9, 6, 5); insertEdge(G9, 6, 4); insertEdge(G9, 5, 4); insertEdge(G9, 6, 3); insertEdge(G9, 4, 3); insertEdge(G9, 6, 2); insertEdge(G9, 3, 2); insertEdge(G9, 5, 1); insertEdge(G9, 6, 1); insertEdge(G9, 2, 1); printf("\n graph adjacency list "); print_adjList(G9); printf("\n \n//////////////////////////////////////////////\n\n depth fist search >> "); DFS_adjList(G9, 1); return 0; }

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  • File structure for PHP-based website.

    - by John Berryman
    I'm building a PHP-based web app for the first time and I haven't found anything to pattern it after. At this point I'm mostly curious about how the files should be arranged into directories so that development of the website can be manageable. This includes javascript scripts, images, stylesheets, cgi scripts, html files, pure php files that define common functions, etc. Question: Can someone point me to an explanation about how such a website is typically organized on the server?

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  • Special parameters for texture binding?

    - by user146780
    Do I have to set up my gl context in a certain way to bind textures. I'm following a tutorial. I start by doing: #define checkImageWidth 64 #define checkImageHeight 64 static GLubyte checkImage[checkImageHeight][checkImageWidth][4]; static GLuint texName; void makeCheckImage(void) { int i, j, c; for (i = 0; i < checkImageHeight; i++) { for (j = 0; j < checkImageWidth; j++) { c = ((((i&0x8)==0)^((j&0x8))==0))*255; checkImage[i][j][0] = (GLubyte) c; checkImage[i][j][1] = (GLubyte) c; checkImage[i][j][2] = (GLubyte) c; checkImage[i][j][3] = (GLubyte) 255; } } } void initt(void) { glClearColor (0.0, 0.0, 0.0, 0.0); makeCheckImage(); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGenTextures(1, &texName); glBindTexture(GL_TEXTURE_2D, texName); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage); engineGL.current.tex = texName; } In my rendering I do: PolygonTesselator.Begin_Contour(); glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glBindTexture(GL_TEXTURE_2D, current.tex); if(layer[currentlayer].Shapes[i].Contour[c].DrawingPoints.size() > 0) { glColor4f( layer[currentlayer].Shapes[i].Color.r, layer[currentlayer].Shapes[i].Color.g, layer[currentlayer].Shapes[i].Color.b, layer[currentlayer].Shapes[i].Color.a); } for(unsigned int j = 0; j < layer[currentlayer].Shapes[i].Contour[c].DrawingPoints.size(); ++j) { gluTessVertex(PolygonTesselator.tobj,&layer[currentlayer].Shapes[i].Contour[c].DrawingPoints[j][0], &layer[currentlayer].Shapes[i].Contour[c].DrawingPoints[j][0]); } PolygonTesselator.End_Contour(); } glDisable(GL_TEXTURE_2D); } However it still renders the color and not the texture at all. I'd atleast expect to see black or something but its as if the bind fails. Am I missing something? Thanks

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  • Security Resources Defining, Static/Dynamic

    - by mmontalvo
    I am implementing a simple(hopefully) security manager within an application. Is it better to have predefined(static) roles, custom roles(dynamic)? I am leaning more towards dynamic groups or roles only because then it would not require a redeploy to update the system. Also, what would be the best approach to define resources in general? The application has a database that can hold either the static or dynamic values.

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  • Defining the hash of an object as the sum of hashes of its members

    - by Space_C0wb0y
    I have a class that represents undirected edges in a graph. Every edge has two members vertex1 and vertex2 representing the vertices it connects. The problem is, that an edge can be specified two directions. My idea was now to define the hash of an edge as the sum of the hashes of its vertices. This way, the direction plays no role anymore, the hash would be the same. Are there any pitfalls with that?

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  • Trying to provide a global logging function

    - by Gekitsuu
    I typically write my scripts with a structure like s #!/usr/bin/python import stuff def do_things(): print "FOO" def main(): do_things() if __name__ == "__main__": main() The problem I have is I'd like to have a logging function that is defined globally and I"m not really sure how to do this. I tried a decorator function but if I define it in main I can't call it from other functions in the script. It seems like something that should be easy to do but not something I have experience with.

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  • static NSStrings in Objective-C

    - by MikeyWard
    I frequently see a code snippet like this in class instance methods: static NSString *myString = @"This is a string."; I can't seem to figure out why this works. Is this simply the objc equivalent of a #define that's limited to the method's scope? I (think) I understand the static nature of the variable, but more specifically about NSStrings, why isn't it being alloc'd, init'd? Thanks~

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  • C++ [] array operator with multiple arguments?

    - by genesys
    Can I define in C++ an array operator that takes multiple arguments? I tried it like this: const T& operator[](const int i, const int j, const int k) const{ return m_cells[k*m_resSqr+j*m_res+i]; } T& operator[](const int i, const int j, const int k){ return m_cells[k*m_resSqr+j*m_res+i]; } But I'm getting this error: error C2804 binary operator '[' has too many parameters

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  • C/C++ __restrict type

    - by aaa
    hello. Is there a way to define using typedef integral/float type which implies no aliasng? something equivalent to (but primitive construct): template < typename T > struct restrict { T* __restrict data; };

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  • How to use 5 byte value in macro

    - by shaktisinha
    Hi All, I've just started reading C and have a question about macro. How can I use a 5 byte value with a macro For eg. #define MAX 0xdeadbeaf12 int main(){ printf(" 0x %2x \n", MAX); } This code prints adbeaf12 but not deadbeaf12. Please help. Thanks

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  • Global Variable problem

    - by riteshkumar1905
    Hi, I am new in iphone.I use a flag variable to play songs in avAudio player all songs are properly handeled with flag variable.we have two tabs in tab bar , i want that if any song playing then on other tab song info show.If we use that flag variable then i syncronize song info with song.But i can't access the value of flag on song info tab.I import the global file in song info file. Please Help me any one through which i define a global integer that var i can access in all project.

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  • Where do I put all these function-like #defines, in C?

    - by Tristan
    I'm working with an embedded system, and I'm ending up with a ton of HW-interfacing #define functions. I want to put all of these into a separate file (for OOP-ness), but I don't know the best way to #include that. Do I just put them all into a .c file, then include that? Seems silly to put these in a .h file.

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  • $ is not defined in Firefox using jQuery

    - by Alvin
    Hi, Whenever I try to load the following part in <head> tag on firfox browser, I get the message as $ is not define. May I know the reason? I'm trying to load the jquery.js file before loading any custom script after CSS part. <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> $(document).ready(function(){

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  • Sorting Custom Objects with Parameter in .NET?

    - by Jeffrey Kern
    Let's say I have a custom object of Foo Is there anyway I can sort through a list of these objects, like list<of foo>.sort() and also be able to sort this list with a passable parameter. which will influence the sort? list<of foo>.sort(pValue) I'm guessing I'll need to define two separate sorts, but I am not sure.

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  • lua - how to call function from above it in code (prior to it being defined)?

    - by Greg
    what is the syntax (i.e. code example) in Lua so you can call a function prior to it being defined? i.e. how do you kind of create the function, but then add it's implementation further down in code. So roughly like this: define function name (doX) here somehow (i.e. subject of this question) call doX here (further down in the code) doX implemention here (i.e. all functions down at the bottom of the file)

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  • How to print 5 byte integer values?

    - by lost soul
    I've just started reading C and have a question about a macro. How can I print a 5 byte integer value (that happens to be defined in a macro)? For example: #define MAX 0xdeadbeaf12 int main(){ printf(" 0x %2x \n", MAX); } This code prints adbeaf12 but not deadbeaf12. How do I get all the bytes printed?

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  • Restoring and passing data to an already running instance of a .NET application

    - by mtranda
    The goal is to have an application that runs in the system tray and can either accept user input from its actual GUI (which isn't the actual issue) OR accept command line parameters (that would actually be done via a context menu in windows explorer). Now, while I'm aware that the command line parameters are not exactly possible once the application has started, I need a way to pass data to the already running application instance via some form of handler. I'm thinking maybe define and raise some sort of event? Thanks in advance.

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  • Calling compiled C from R with .C()

    - by Sarah
    I'm trying to call a program (function getNBDensities in the C executable measurementDensities_out) from R. The function is passed several arrays and the variable double runsum. Right now, the getNBDensities function basically does nothing: it prints to screen the values of passed parameters. My problem is the syntax of calling the function: array(.C("getNBDensities", hr = as.double(hosp.rate), # a vector (s x 1) sp = as.double(samplingProbabilities), # another vector (s x 1) odh = as.double(odh), # another vector (s x 1) simCases = as.integer(x[c("xC1","xC2","xC3")]), # another vector (s x 1) obsCases = as.integer(y[c("yC1","yC2","yC3")]), # another vector (s x 1) runsum = as.double(runsum), # double DUP = TRUE, NAOK = TRUE, PACKAGE = "measurementDensities_out")$f, dim = length(y[c("yC1","yC2","yC3")]), dimnames = c("yC1","yC2","yC3")) The error I get, after proper execution of the function (i.e., the right output is printed to screen), is Error in dim(data) <- dim : attempt to set an attribute on NULL I'm unclear what the dimensions are that I should be passing the function: should it be s x 5 + 1 (five vectors of length s and one double)? I've tried all sorts of combinations (including sx5+1) and have found only seemingly conflicting descriptions/examples online of what's supposed to happen here. For those who are interested, the C code is below: #include <R.h> #include <Rmath.h> #include <math.h> #include <Rdefines.h> #include <R_ext/PrtUtil.h> #define NUM_STRAINS 3 #define DEBUG void getNBDensities( double *hr, double *sp, double *odh, int *simCases, int *obsCases, double *runsum ); void getNBDensities( double *hr, double *sp, double *odh, int *simCases, int *obsCases, double *runsum ) { #ifdef DEBUG for ( int s = 0; s < NUM_STRAINS; s++ ) { Rprintf("\nFor strain %d",s); Rprintf("\n\tHospitalization rate = %lg", hr[s]); Rprintf("\n\tSimulation probability = %lg",sp[s]); Rprintf("\n\tSimulated cases = %d",simCases[s]); Rprintf("\n\tObserved cases = %d",obsCases[s]); Rprintf("\n\tOverdispersion parameter = %lg",odh[s]); } Rprintf("\nRunning sum = %lg",runsum[0]); #endif } naive solution While better (i.e., potentially faster or syntactically clearer) solutions may exist (see Dirk's answer below), the following simplification of the code works: out<-.C("getNBDensities", hr = as.double(hosp.rate), sp = as.double(samplingProbabilities), odh = as.double(odh), simCases = as.integer(x[c("xC1","xC2","xC3")]), obsCases = as.integer(y[c("yC1","yC2","yC3")]), runsum = as.double(runsum)) The variables can be accessed in >out.

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