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  • View Controller Question

    - by user341444
    First off I'm new at programming. I'm creating an app with one navigation bar controller. The app is pretty basic except for a quiz section that is comprised of 12 xibs. As the users takes the quiz a new xib is pushed onto the stack. I want to create a button that takes the user back to the home screen if they do not want to complete the quiz. The back button takes them to the previous xib which could be 11 deep. Is it possible to dismiss the modal views and reload the rootView controller? Here's the code from my delegate @synthesize window; @synthesize navigationController; (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } (void)dealloc { [window release]; [navigationController release]; [super dealloc]; } This is how I'm pushing new xibs onto the stack (IBAction) showTesting: (id)sender { Testing *varTesting = [[[Testing alloc] initWithNibName:@"Testing" bundle:nil] autorelease]; [[self navigationController] pushViewController:varTesting animated: YES]; } Any help would be greatly appreciated. Thanks

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  • What makes my code DDD (domain-driven design) qualified?

    - by oykuo
    Hi All, I'm new to DDD and am thinking about using this design technique in my project. However, what strikes me about DDD is that how basic the idea is. Unlike other design techniques such as MVC and TDD, it doesn't seems to contain any ground breaking ideas. For example, I'm sure some of you will have the same feeling that the idea of root aggregates and repositories are nothing new because when you are was writing MVC web applications you have to have one single master object (i.e. the root aggregate) that contain other minor objects (i.e. value objects and entities) in the model layer in order to send data to a strongly typed view. To me, the only new idea in DDD is probably the "Smart" entities (i.e. you are supposed to have business rules on root aggregates) Separation between value object, root aggregate and entities. Can anyone tell me if I have missed out anything here? If that's all there is to DDD, if I update one of my existing MVC application with the above 2 new ideas, can I claim it's an TDD, MVC and DDD applcation?

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  • Visual C++ function suddenly 170x slower

    - by Mikael
    For the past few months I've been working on a Visual C++ project to take images from cameras and process them. Up until today this has taken about 65 ms to update the data but now it has suddenly increased significantly. What happens is: I launch my program and for the first 30 or so iterations it performs as expected, then suddenly the loop time increases from 65 ms to 250 ms. The odd thing is, after timing each function I found out that the part of the code which is causing the slowdown is fairly basic and has not been modified in over a month. The data which goes into it is unchanged and identical every iteration but the execution time which is initially less than 1 ms suddenly increases to 170 ms while the rest of the code is still performing as expected (time-wise). Basically, I am calling the same function over and over, for the first 30 calls it performs as it should, after that it slows down for no apparent reason. It might also be worth noting that it is a sudden change in execution time, not a gradual increase. What could be causing this? The code is leaking some memory (~50 kb/s) but not nearly enough to warrant a sudden 4x slowdown. If anyone has any ideas I'd love to hear them!

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  • Which is the best license for Open Source project?

    - by coderex
    Hi friends, I am a web developer, and i don't have enough knowledge in software licenses. I wish to publish some of my works. and i need to apply a licenses for that. My software/product is free of cost. But I have some restrictions on the distribution/Modification. Its free of cost.(but donations are acceptable ;-)) Source Code is freely available; that you can use, customize or edit/remove(but don't deviate the basic nature of the software). You don't have any permission to change the product name. There are some lib or class are and which is put into a folder caller "myname", you don't have the permission to rename "myname". You can contribute any additions modifications to my project, to the original source repository. (The contributors name/email/site link will be listed on the credit file). Don't remove the original author's name from the license. Put the license file or license code any where is in the project file or folder. You can redistribute this code as free or commercial. :) What you this, all these kinda restrictions are valid or ... ? For this, which license i want to use.

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  • Is there any library/software available that can give me useful measurements of image quality?

    - by Thor84no
    I realise measuring image quality in software is going to be really difficult, and I'm not looking for a quick-fix. Googling this is largely showing up research papers and discussions that go a bit over my head, so I was wondering if anyone in the SO community had any experience with doing any rough image quality assessment? I want to use this to scan a few thousand images and whittle it down to a few dozen images that are most likely of poor quality. I could then show these to a user and leave the rest to them. Obviously there are many metrics that can be a part of whether an image is of high/low quality, I'd be happy with anything that could take an image as an input and give some reasonable metrics to any of the basic image quality metrics like sharpness, dynamic range, noise, etc., leaving it up to my software to determine what's acceptable and what isn't. Some of the images are poor quality because they've been up-scaled drastically. If there isn't a way of getting metrics like I suggested above, is there any way to detect that an image has been up-scaled like this?

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  • when i set property(retain), one "self" = one "retain"?

    - by Walter
    although I'm about to finish my first app, I'm still confused about the very basic memory management..I've read through many posts here and apple document, but I'm still puzzled.. For example..I'm currently doing things like this to add a label programmatically: @property (retain, nonatomic) UILabel *showTime; @sythesize showTime; showTime = [[UILabel alloc] initWithFrame:CGRectMake(45, 4, 200, 36)]; [self.showTime setText:[NSString stringWithFormat:@"%d", time]]; [self.showTime setFont:[UIFont fontWithName:@"HelveticaRoundedLT-Bold" size:23]]; [self.showTime setTextColor:numColor]; self.showTime.backgroundColor = [UIColor clearColor]; [self addSubview:self.showTime]; [showTime release]; this is my current practice, for UILabel, UIButton, UIImageView, etc... [Alloc init] it without self., coz I know this will retain twice.. but after the allocation, I put back the "self." to set the attributes.. My gut feel tells me I am doing wrong, but it works superficially and I found no memory leak in analyze and instruments.. can anyone give my advice? when I use "self." to set text and set background color, does it retain one automatically? THX so much!

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  • How to make link become inactive?

    - by Konstantin Vasilcov
    The idea was simple: change li background color on hover to one color ul#menu li a:hover {...} change it on mouse press to the other color ul#menu li a:active {...} return the color to the original (normal) if the link is neither hover nor pressed The problem appeared to be that, if user rejected his intention and lets the mouse up away from the link, the back color stays as if it was pressed. Then I tried to research and came up with this: ul#menu li a:hover:active {...} It became better, and the link is not marked with special back color in a normal state after user presses the link and rejects. But the "on-hover" back color became equal to the active one. So it looks like the link gets "active" state and stays in it even after user releases mouse button. Hate to write this, but I am very new to html and css. So I may be missing something very basic here. Could you, please, suggest any way, how to achieve my goal? EDIT I've read this source CSS Styling links (thought there could be some other state to use instead of active), but found nothing suitable there...

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  • When calling a static method on parent class, can the parent class deduce the type on the child (C#)

    - by Matt
    Suppose we have 2 classes, Child, and the class from which it inherits, Parent. class Parent { public static void MyFunction(){} } class Child : Parent { } Is it possible to determine in the parent class how the method was called? Because we can call it two ways: Parent.MyFunction(); Child.MyFunction(); My current approach was trying to use: MethodInfo.GetCurrentMethod().ReflectedType; // and MethodInfo.GetCurrentMethod().DeclaringType; But both appear to return the Parent type. If you are wondering what, exactly I am trying to accomplish (and why I am violating the basic OOP rule that the parent shouldn't have to know anything about the child), the short of it is this (let me know if you want the long version): I have a Model structure representing some of our data that persists to the database. All of these models inherit from an abstract Parent. This parent implements a couple of events, such as SaveEvent, DeleteEvent, etc. We want to be able to subscribe to events specific to the type. So, even though the event is in the parent, I want to be able to do: Child.SaveEvent += new EventHandler((sender, args) => {}); I have everything in place, where the event is actually backed by a dictionary of event handlers, hashed by type. The last thing I need to get working is correctly detecting the Child type, when doing Child.SaveEvent. I know I can implement the event in each child class (even forcing it through use of abstract), but it would be nice to keep it all in the parent, which is the class actually firing the events (since it implements the common save/delete/change functionality).

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  • PHP Error Form - Leave Contents of Form on Redirect

    - by user1371500
    I have a simple login form in which if an error occurs such as wrong password, I need it to be able to remember the username which was entered. Would I Go about doing this PHP or Javascript as I am not allowed to use JQuery. My current PHP - (Not Including the HTML Form) <?php //MySQl Connection mysql_connect("localhost", "root", "") or die(mysql_error()); mysql_select_db("clubresults") or die(mysql_error()); //Initiates New Session - Cookie session_start(); // Start a new session // Get the data passed from the form $username = $_POST['username']; $password = md5($_POST['pass']); // Do some basic sanitizing $username = mysql_real_escape_string($username); $password = mysql_real_escape_string($password); //Performs SQL Query to retrieve Login Details from DB $sql = "select * from admin_passwords where username = '$username' and password = '$password'"; $result = mysql_query($sql) or die ( mysql_error() ); //Assigns a Variable Count to 0 $count = 0; //Exectues a loop to increment on Successful Login while ($line = mysql_fetch_assoc($result)) { $count++; } //If count is equal to 1 Redirect user to the Members Page and Set Cookie if ($count == 1) { $_SESSION['loggedIn'] = "true"; header("Location: members.php"); // This is wherever you want to redirect the user to } else { //Else Echo that login was a failure. die('Login Failed. <a href=login.php>Click Here to Try Again</a>'); } ?> Any help would be appreciated. Cheers

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  • What is the best way to properly test object equality against an array of objects?

    - by radesix
    My objective is to abort the NSXMLParser when I parse an item that already exists in cache. The basic flow of the program works like this: 1) Program starts and downloads an XML feed. Each item in the feed is represented by a custom object (FeedItem). Each FeedItem gets added to an array. 2) When the parsing is complete the contents of the array (all FeedItem objects) are archived to the disk. The next time the program is executed or the feed is refreshed by the user I begin parsing again; however, since a cache (array) now exists as each item is parsed I want to see if the object exists in the cache. If it does then I know I have downloaded all the new items and no longer need to continue parsing. What I am learning, I think, is that I can't use indexOfObject or indexOfObjectIDenticalTo: because these really seem to be checking to see that the objects are using the same memory address (thus identical). What I want to do is see if the contents of the object are equal (or at least some of the contents). I've done some research and found that I can override the IsEqual method; however, I really don't want to iterate/enumerate through the entire cache contents table for every newly parsed XML FeedItem. Is iterating through the collection and testing each one for equality the only way to do this or is there a better technique I am not aware of? Currently I am using the following code though I know it needs to change: NSUInteger index = [self.feedListCache.feedList indexOfObject:self.currentFeedItem]; if (index == NSNotFound) { }

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  • Why doesn't Win Forms application update label immediately?

    - by rosscj2533
    I am doing some experimenting with threads, and made a 'control' method to compare against where all the processing happens in the UI thread. It should run a method, which will update a label at the end. This method runs four times, but the labels are not updated until all 4 have completed. I expected one label to get updated about every 2 seconds. Here's the code: private void button1_Click(object sender, EventArgs e) { Stopwatch watch = new Stopwatch(); watch.Start(); UIThreadMethod(lblOne); UIThreadMethod(lblTwo); UIThreadMethod(lblThree); UIThreadMethod(lblFour); watch.Stop(); lblTotal.Text = "Total Time (ms): " + watch.ElapsedMilliseconds.ToString(); } private void UIThreadMethod(Label label) { Stopwatch watch = new Stopwatch(); watch.Start(); for (int i = 0; i < 10; i++) { Thread.Sleep(200); } watch.Stop(); // this doesn't set text right away label.Text = "Done, Time taken (ms): " + watch.ElapsedMilliseconds; } Maybe I'm just missing something basic, but I'm stuck. Any ideas? Thanks.

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  • Why do you program? Why do you do what you do? [closed]

    - by Pirate for Profit
    To me, writing a new program is like a puzzle. Before you write any code for a large system, you have to carefully craft each piece in your mind and imagine how all the pieces will fit together. If you don't, your solution may end up being undefined. What I mean is, I often don't know what I'm doing so I'll come to this site and beg for a code snippet, and then somehow try to hack it into my projects. I started writing GW-Basic when I was around 8 years old. Then it progressed from there, went to california university and did some Python and C++, but really didn't learn anything(college = highsk00l++). I've mostly been self-taught, took awhile to break bad habits and I'd say only in recent years would I consider myself understanding of design patterns and all that stuff (no but honestly procedural dudes, I would not want to design and maintain a large system procedurally, yous crazy). And despite my username, money has NOT been a big motivator. I've gone from job to job, I can usually get the work done perfect very quickly, any delays on my part are understandable (well about as understandable as it gets in the industry). But I ain't gonna work for peanuts because I got mouths to feed. Why do you program? Why do you do what you do?

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  • Looking forward to a programming future but confused where to start.

    - by Kraivyne
    Hi there, I am very new to this site and to programming. I started doing some basic programming with python a few weeks ago and recently, messing around with Java basics. My main problem is that I am completely overwhelmed and haven't got the slightest clue where I should be starting. I want to learn programming because I really enjoy doing it, the simple applications that I have managed to conjure up put a smile on my face. My plan is to eventually (by eventually I'm talking about 6 years+) go into games programming. I have been informed that C++ is the best way to go about this but haven't got the slightest clue what book/sight is optimal for someone who is still learning the very basics. These are my questions: I have been to the Definitive C++ Book Guide but am still unsure which book is best to start of with. Should I stick with Python or Java instead of moving on to C++? Is there any advice you would give to a beginner programmer? Thanks again for all your help.

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  • Testing variable types in Python

    - by Jasper
    Hello, I'm creating an initialising function for the class 'Room', and found that the program wouldn't accept the tests I was doing on the input variables. Why is this? def __init__(self, code, name, type, size, description, objects, exits): self.code = code self.name = name self.type = type self.size = size self.description = description self.objects = objects self.exits = exits #Check for input errors: if type(self.code) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 110' elif type(self.name) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 111' elif type(self.type) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 112' elif type(self.size) != type(int()): print 'Error found in module rooms.py!' print 'Error number: 113' elif type(self.description) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 114' elif type(self.objects) != type(list()): print 'Error found in module rooms.py!' print 'Error number: 115' elif type(self.exits) != type(tuple()): print 'Error found in module rooms.py!' print 'Error number: 116' When I run this I get this error: Traceback (most recent call last): File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/rooms.py", line 148, in <module> myRoom = Room(101, 'myRoom', 'Basic Room', 5, '<insert description>', myObjects, myExits) File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/rooms.py", line 29, in __init__ if type(self.code) != type(str()): TypeError: 'str' object is not callable

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  • Java - How to pass a Generic parameter as Class<T> to a constructor

    - by Joe Almore
    I have a problem here that still cannot solve, the thing is I have this abstract class: public abstract class AbstractBean<T> { private Class<T> entityClass; public AbstractBean(Class<T> entityClass) { this.entityClass = entityClass; }... Now I have another class that inherits this abstract: @Stateless @LocalBean public class BasicUserBean<T extends BasicUser> extends AbstractBean<T> { private Class<T> user; public BasicUserBean() { super(user); // Error: cannot reference user before supertype contructor has been called. } My question is how can I make this to work?, I am trying to make the class BasicUserBean inheritable, so if I have class PersonBean which inherits BasicUserBean then I could set in the Generic the entity Person which also inherits the entity BasicUser. And it will end up being: @Stateless @LocalBean public class PersonBean extends BasicUserBean<Person> { public PersonBean() { super(Person.class); } ... I just want to inherit the basic functionality from BasicUserBean to all descendants, so I do not have to repeat the same code among all descendants. Thanks!.

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  • Is inheritance bad nowadays?

    - by mafutrct
    Personally, I think inheritance is a great tool, that, when applied reasonably, can greatly simplify code. However, I seems to me that many modern tools dislike inheritance. Let's take a simple example: Serialize a class to XML. As soon as inheritance is involved, this can easily turn into a mess. Especially if you're trying to serialize a derived class using the base class serializer. Sure, we can work around that. Something like a KnownType attribute and stuff. Besides being an itch in your code that you have to remember to update every time you add a derived class, that fails, too, if you receive a class from outside your scope that was not known at compile time. (Okay, in some cases you can still work around that, for instance using the NetDataContract serializer in .NET. Surely a certain advancement.) In any case, the basic principle still exists: Serialization and inheritance don't mix well. Considering the huge list of programming strategies that became possible and even common in the past decade, I feel tempted to say that inheritance should be avoided in areas that relate to serialization (in particular remoting and databases). Does that make sense? Or am messing things up? How do you handle inheritance and serialization?

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  • Trouble deciding return type of a method that returns a SortedSet

    - by devoured elysium
    I am supposed to make a class that should be a container for an interval of values (like in mathematics). I have already decided that I'll use internally a SortedSet. One of the the things I'm supposed to implement is a method that "gets an ordered set with all the elements in the interval". class Interval { private SortedSet sortedSet = new something(); ... <<method that should return an ordered set of values>> } My question resides in what should be both the method's return type and name. Several hypothesis arise: SortedSet getSortedElements(); I am internally using a SortedSet, so I should return that type. I should state that intent in the method's name. SortedSet getElements(); I am internally using a SortedSet, but there's no point in stating that in the method name(I don't see a big point in this one). Set getElements(); I should try to always return the most basic type, thus I am returning a Set. By the contract and definition of the method, people already know all the elements are in order. Set getSortedElements(); For the method return type, the same as above. About the method name, you are stating clearly what this method is going to return: a set of elements that are sorted. I'm inclined to use 4. , but the others also seem alright. Is there a clear winner? Why?

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  • How do I know when to increase or decrease angle to get a specific angle?

    - by Thomas
    Hi. I am programming a game and I have come to a very hard spot. Basically I have a circle and I have 2 angles on this circle. Angle 1 (A) is a point I want angle 2 (B) to go to. During my game every frame I need to check weither or not to increase or decrease my angle value by a certain amount (speed) to eventually reach the first angle. My question is how do I do this? I tried doing this but I don't seem to be doing it right. bool increase = false; float B = [self radiansToDegrees:tankAngle]; float A = [self radiansToDegrees:tankDestinationAngle]; float newAngle = B; if(B < A) { float C = B - (360 - A); float D = A - B; if(C < D) increase = false; else increase = true; } else if(B A) { float C = B - A; float D = A - (360 - B); if(C < D) increase = false; else increase = true; } if(increase) { newAngle += 1.0; } else { newAngle -= 1.0; } if(newAngle 360.0) { newAngle = 0 + (newAngle - 360.0); } else if(newAngle < 0.0) { newAngle = 360 + newAngle; } if(newAngle == 0) newAngle = 360; newAngle = [self degreesToRadians:newAngle]; [self setTanksProperPositionRotation:newAngle]; The basic effect I am trying to achieve is when the user makes a new point, which would be angle 1, angle 2 would move towards angle 1 choosing the fastest direction. I think I have spent around 4 hours trying to figure this out.

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  • Wordpress and Dynamic Programming Php

    - by user1675146
    I have geography pages for two types of business listings. Each page goes from state, county, city, but I need to have the same geography shared between two types of business. My two business types are dentist and chiropractors. I am trying to have a permalink structure like this: enter code here xyz.com/dentist/alabama enter code here xyz.com/dentist/alabama/polk-county/ enter code here xyz.com/chiropractors/alabama/ enter code here xyz.com/chiropractors/alabama/polk-county/ I originally was going to load the geography as pages and subpages, but with that method I cannot get the permalink separated by the type chiropractor and dentist. So now I have created a custom post type one for chiropractor and one for dentist which give me the permalink xyz.com/dentist and xyz.com/chiropractor. My question is now how to handle my category geography page. I was wondering if in wordpress it is possible to create a shell page such as xyz.com/dentist/[state]/ and then through php dynamically build a page for each state? So where it shows [state] it will be replaced with the actual state such as alabama, california etc when that specific page is viewed. But the shell page is just 1 page in the database. If so could someone give me a basic explanation on how to instruct a programmer to do this? Thank you.

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  • Best way to do client/server validation in ASP.NET in 2010?

    - by punkouter
    First there was the ASP.NET validators and we used them... Then some people on the team did things manually in javascript... Then a bunch of jquery validation libraries came out... Then MVC2 came out with attributes as validators.. I work with apps that have alot of forms with alot of various validation (Some fields needs to be compared with other values in a DB so a postball/ajax call is required) .. Right now I have a mess of ASP.NET custom validators and functions that calculate on the server side as well. Can I get some opinions on the best tool/combination to approach this job that can create the smallest/most elegant code? Pure server side solution? AJAX/Jquery? A certain plugin for jquery? For example, I have 2 dates.. I want to make sure that the 1st date is less than the 2nd date... Are there jquery validators that encapsulate this? My feeling is if I can get jquery plugins to handle half the more basic validation for my that could cut my code in half.

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  • Rails - Beginner wants feedback on how they've modeled their app and how to do it better.

    - by adam
    I think the way I've modelled my app is a bit fishy and i need to rejig things, im just not sure how. I've already re-jigged and refactored before. It took a long time ( I'm a beginner ) and I'm hesitant to it again in case i head off in the wrong direction again. Basic Idea, user can submit an answer, another user can mark it correct or incorrect. If incorrect they have to write the correct answer. Users can view their and everybody else's correct and incorrect answers. So I did it this way class Answer has_one: correction end class Correction belongs_to :answer end when a user marks an answer as correct, I set checked_at:DateTime and checked_by_id:integer on the Answer object to keep track of who checked the answer and when. For incorrect answers I create a correction object which holds the correct answer and again checked_by and checked_at details. I don't like this because I have checked_by and checked_at in both models. It just doesn't sit right. Possible solutions are: Create a third model such as VerifiedAnswer and move the checked_by/at attributes to that. It will handle the situtation where an answer is marked correct. Or are these models thin enough (they dont have any other attributes) that I can just have one model ( Answer ) that has all the attributes to store all this information?

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  • error in a c code while trying to remove whitespace

    - by mekasperasky
    this code is the base of lexer , and it does the basic operation of removing the whitespaces from a source file and rewrites it into another file with each word in separate lines . But i am not able to understand why the file lext.txt not getting updated? #include<stdio.h> /* this is a lexer which recognizes constants , variables ,symbols, identifiers , functions , comments and also header files . It stores the lexemes in 3 different files . One file contains all the headers and the comments . Another file will contain all the variables , another will contain all the symbols. */ int main() { int i; char a,b[20],c; FILE *fp1,*fp2; fp1=fopen("source.txt","r"); //the source file is opened in read only mode which will passed through the lexer fp2=fopen("lext.txt","w"); //now lets remove all the white spaces and store the rest of the words in a file if(fp1==NULL) { perror("failed to open source.txt"); //return EXIT_FAILURE; } i=0; while(!feof(fp1)) { a=fgetc(fp1); if(a!="") { b[i]=a; printf("hello"); } else { b[i]='\0'; fprintf(fp2, "%.20s\n", b); i=0; continue; } i=i+1; /*Switch(a) { case EOF :return eof; case '+':sym=sym+1; case '-':sym=sym+1; case '*':sym=sym+1; case '/':sym=sym+1; case '%':sym=sym+1; case ' */ } return 0; }

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  • javascript prototype problem

    - by Chris Tosswill
    So I have a rather basic javascript problem which I have been slamming my head into a wall over for awhile: <div class='alist'> <ul> <li class='group_1'> An Item </li> <li class='group_1'> An Item </li> <li class='group_2'> An Item </li> </ul> </div> <div class='alist'> <ul> <li class='group_1'> An Item </li> <li class='group_1'> An Item </li> <li class='group_2'> An Item </li> </ul> </div> <script> function toggle_item( num ){ $$( 'li.group_' + num ).invoke('toggle'); } </script> Basically, I need to create a sweeper that sets the div to display:none if all the li are display:none. I think it would start like: function sweep(){ $$('div.alist').each( function( s ) { ar = s.down().children }); } Any suggestions for good tutorials would be welcome as well

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  • Changing the value of a variable

    - by neirpycc
    I'm trying to build a simple scoring app but I'm running into a problem trying to keep it so I don't have to repeat a bunch of code to deal with each 'base' individually. The basic idea is that when I click a button the script will; 1) grab the ID of said button 2) split the ID into two parts - (a) the bases name and (b) the button type (plus/minus) 3) if it's plus - add to the bases score, if it's minus - subtract from the bases score 4) update the assigned div with the new value The part I'm stuck at is adding and subtracting. I can't seem to get this to work. Here is the code: $('.base button').click(function() { var b1Score = 0; var b2Score = 0; var b3Score = 0; var b4Score = 0; var b5Score = 0; var clickedButton = $(this).attr('id'); var buttonInfo = clickedButton.split('-'); var baseClicked = buttonInfo[0]; var baseDirection = buttonInfo[1]; var baseDiv = ('#' + baseClicked); console.log('You clicked ' + clickedButton + '.'); if (baseDirection.indexOf('plus') >= 0) { console.log('Increasing ' + baseClicked + '!'); ++; $(baseDiv).val(); } else { console.log('Decreasing ' + baseClicked + '!'); --; $(baseDiv).val(); } }); ++; and --; are placeholders for where the adding and subtracting needs to happen. I just can't figure out how to get it to add or subtract from the correct value. Any help is appreciated. Thanks.

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  • Cryptography for P2P card game

    - by zephyr
    I'm considering writing a computer adaptation of a semi-popular card game. I'd like to make it function without a central server, and I'm trying to come up with a scheme that will make cheating impossible without having to trust the client. The basic problem as I see it is that each player has a several piles of cards (draw deck, current hand and discard deck). It must be impossible for either player to alter the composition of these piles except when allowed by the game rules (ie drawing or discarding cards), nor should players be able to know what is in their or their oppponent's piles. I feel like there should be some way to use something like public-key cryptography to accomplish this, but I keep finding holes in my schemes. Can anyone suggest a protocol or point me to some resources on this topic? [Edit] Ok, so I've been thinking about this a bit more, and here's an idea I've come up with. If you can poke any holes in it please let me know. At shuffle time, a player has a stack of cards whose value is known to them. They take these values, concatenate a random salt to each, then hash them. They record the salts, and pass the hashes to their opponent. The opponent concatenates a salt of their own, hashes again, then shuffles the hashes and passes the deck back to the original player. I believe at this point, the deck has been randomized and neither player can have any knowledge of the values. However, when a card is drawn, the opponent can reveal their salt, allowing the first player to determine what the original value is, and when the card is played the player reveals their own salt, allowing the opponent to verify the card value.

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