Search Results

Search found 84599 results on 3384 pages for 'java util set'.

Page 414/3384 | < Previous Page | 410 411 412 413 414 415 416 417 418 419 420 421  | Next Page >

  • Naming boolean field that is a verb

    - by dnhang
    In Java, by convention getter and setter for boolean fields will be isField() and setField(). This works perfectly fine with field names that are adjectives like active, visible, closed, etc. But how do I name a field that has meaning of a verb, like haveChildren? Add _ing to the verb (havingChildren), maybe? Edit: to clarify, I don't have control of the method names (getter and setter), they are auto-generated by the IDE. So what I need is an appropriate field name so that when the IDE generate a getter for it, it make senses. For example, hasChildren is a perfect field name, but when the IDE generate the getter for the field it would be isHasChildren. How do I solve this?

    Read the article

  • convert image to spritesheet of tiles for isometric map?

    - by Paul
    is there a way to convert an isometric image (like the first image) to a spritesheet (like the second image), in order to place each image on the isometric map with the code? The map looks like the first image, but some buildings are bigger than just one tile, so I need several squares (let's say the first image is a building, made of multiple tiles with different colors), and each square is placed with an offset of 64x32. The building is created in Blender and I save the image with the isometric perspective. But I have to split each square from this image in order to have the spritesheet, maybe there is smarter way, or a java software that would make the conversion for me?

    Read the article

  • Client/Server Application Using Google App Engine

    - by Kevin Zhang
    Can someone please advise me what is the possible solution of using GAE to make a Client/Serer Application? As far as I know, GAE is designed to do web applications. What I want to do is to have a Java Client(Swing based) deployed on a number of computers and deploy the server on GAE. I found an example on GAE website which teaches how to make a SOAP service using GAE, but I don't know whether using SOAP is a good idea for client/server applications. Can someone give me some hints about how to design this system and what technology should be used? Any advices are welcome. Many thanks.

    Read the article

  • When would I use pseudocode instead of flowchart?

    - by user1276078
    I'm a student working with various techniques of programming, and I've come across pseudocode and flowchart. I know that these are both used in order to think through the problem before actually programming, but I have a few questions with this. When would I use pseudocode to plan out and when would I use flowcharts? Or is it better to do both before actually programming. Particularly for a small arcade sort of game in JAVA since that is my next project. I've noticed that pseudocode is very similar to the actual code rather than flowcharts. Would this make pseudocoding better because you essentially copy/paste the pseudocode into your program (of course, you have to change it to fit the language. I understand that part). Is it practical to use both of these while programming? Particularly the same game mentioned earlier. Thanks.

    Read the article

  • How to set up a SPF record?

    - by MeltingDog
    The clients on my VPS are all getting spammed. The spam seemingly comes from their own email addresses - it is clear that somehow something got into my VPS and was able to capture all the email addresses that existed and is now using them to send spam. I was advised to set up a SPF record, but I am unsure what this is or how to go about it. After reading, I have figured out how to create one in CPanel, but I cannot find what to do with it now. Do I copy it into somewhere in my DNS records in Zone Management? Can anyone point me in the right direction?

    Read the article

  • Island Generation Library

    - by thatguy
    Can anyone recommend a tile map generator (written in Java is a plus), where one can control some land types? For example: islands, large continents, singe large continent, archipelago, etc. I've been reading through many posts on the subject, it almost seems like many are just rolling their own. Before creating my own, I'm wondering if there's already an open source implementation that I might not be finding. If not, it seems like using Perlin Noise is a popular choice. Some articles I've been reading: http://simblob.blogspot.com/2010/01/simple-map-generation.html Generate islands/continents with simplex noise https://sites.google.com/site/minecraftlandgenerator/

    Read the article

  • Better drivers for SiS 650/740 integrated video?

    - by Bart van Heukelom
    I installed Xubuntu 10.10 on an old box today and the graphical performance is horrid. According to lspci, the video card is this: 01:00.0 VGA compatible controller: Silicon Integrated Systems [SiS] 65x/M650/740 PCI/AGP VGA Display Adapter (prog-if 00 [VGA controller]) Subsystem: ASUSTeK Computer Inc. Device 8081 Flags: 66MHz, medium devsel, IRQ 11 BIST result: 00 Memory at f0000000 (32-bit, prefetchable) [size=128M] Memory at e7800000 (32-bit, non-prefetchable) [size=128K] I/O ports at d800 [size=128] Expansion ROM at <unassigned> [disabled] Capabilities: <access denied> Kernel modules: sisfb Is there a way to make it faster? Alternative drivers? The additional drivers tool shows nothing. I'm specifically interested in improving Java's Java2D rendering speed, because I'll be running a "stat screen" written in that language on it.

    Read the article

  • Structure gameobjects and call events

    - by waco001
    I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the tilemap, it will find any tile with the ID that represents a gameobject and store it in a hashmap (right data structure I think?). private static HashMap<Integer, Class<GameObject>> gameObjects = new HashMap<Integer, Class<GameObject>>(); How exactly would I go about calling, and checking for events? I figure that I would just call the update, render and input methods of each gameobject using the hashmap. Should I got towards a Minecraft/Bukkit approach (sorry only example I can think of), where the user registers an event, and it gets called whenever that event happens, and where should I go as in resources to learn about that type of programming, (Java, LWJGL). Or should I just loop through the entire hashmap looking for an event that fits? Thanks waco

    Read the article

  • How to Set Background for Racing Game

    - by Nathiya
    I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried with andengine autoparallax background. But I didn't got the correct answer. I need to do a background like these screenshots in SpeedMoto. Can anyone help me to set the background.

    Read the article

  • how to write good programming logic?

    - by user106616
    recently I got job as a java developer, and now I have assigned project too. I want to know what is a good logic? when I check in the code my team lead is saying that its a good code. But when it comes to my project manager he is saying that its a bad code. And he is changing my code, after his changes if I see his code its really very very good and even simple. can you please tell me how to develop the good program, good logic? what is the best way to structure a problem in terms of code?

    Read the article

  • Not able to set up Gwibber Online accounts

    - by Karthik
    I first tried Ubuntu 12.10 from the Live USB and then eith Virtual Box. In both cases I was able to connect to my google Account from Gwibber. But now I have done a clean install, but am not able to connect at all. I get a rotating circle, which just keeps on going. I am using a proxy server whose details I have given in the Network Proxy settings. I have also set up the http_proxy, https_proxy and ftp_proxy variables.

    Read the article

  • There is any reason for which a delete method/field/function refactoring doesn't exist?

    - by raisercostin
    An operation in an interface is obsolete so I decided to delete it. It seems that there is no automatic support for such a "refactoring". For me is a refactoring operation since the behavior of the code will be preserved since nobody(tests, client apis) will notice that the operation was removed. In eclipse, in java code, on an method in an interface I have the following options: rename, move, change method signature, inline, extract interface, extract superclass, use supertype when possible, pull up, push down, introduce parameter objet, introduce indirection, generate declared type. There is any reason for which a delete method/field/function refactoring doesn't exist?

    Read the article

  • 2D basic map system

    - by Cyril
    i'm currently coding a 2D game in Java, and I would like to have some clues on how-to build this system : the screen is moving on a grander map, for instance, the screen represent 800*600 units on a 100K*100K map. When you command your unit to go to another position, the screen move on this map AND when you move your mouse on a side or another of the screen, you move the screen on the map. Not sure that i'm clear, but we can retrieve this system in most RTS games (warcraft/starcraft for example). I'm currently using Slick 2D. Any idea ? Thanks.

    Read the article

  • set left handed mouse, then wacom stylus buttons switch too

    - by begtognen
    I'm using Lubuntu 12.04. I can set my mouse (basic usb mouse) to left hand (i.e. switch the left and right mouse buttons which is all I need) by going into Preferences / Keyboard and Mouse. However, it changes my Wacom stylus, so that when the tip touches the tablet it acts like the right mouse button, making it impossible to draw. Is there a way to have both happen at once? The stylus buttons working in right handed configuration, while the mouse works in left handed configuration? Thanks for any help/suggestions.

    Read the article

  • UDP Code client server architecture

    - by GameBuilder
    Hi I have developed a game on android.Now I want to play it on wifi or 3G. I have game packets which i want to send it form client(mobile) to server then to another client2(mobile). I don't know how to write code in Java to send the playPackets continuously to server and receive the playPacket continuously from the server to the clients. I guess i have to use two thread one for sending and one for receiving. Can someone help me with the code, or the procedure to write code for it. Thanks in advance.

    Read the article

  • Desktop Fun: Football (Soccer) Customization Set

    - by Asian Angel
    Whether you follow the game at an international level, play in a local league of your own, or just play for fun, football (soccer) is an awesome game to be involved in. Now you can bring the passion and excitement of the game straight to your desktop with our Football (Soccer) Customization set Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Lucky Kid Gets Playable Angry Birds Cake [Video] See the Lord of the Rings Epic from the Perspective of Mordor [eBook] Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic]

    Read the article

  • How to get an Internship?

    - by Luke412
    I am master student in computer science. I will graduate in May. It's exhausted for me to get a software engineer job. I want to start as internship. How can I get an internship? Any kind person can refer me a Internship about Software Engineer. Let me try a interview. List part of my CV Proficient in C++, C, and Java, All helps really appreciated! Please check my profile for my email. I can send you my CV privately. Luke.

    Read the article

  • Do you start migrating your Swing project to JavaFX

    - by Yan Cheng CHEOK
    I have a 4 years old project which is written in Swing + SwingX. Currently, it is still alive and still kicking. However, as more GUI related feature requests coming in (For instance, a sortable tree table), I start to feel the difficulty in fulling the requests. This is true especially there isn't active development going around SwingX project. Also, I hardly can find any good, yet being actively maintained/ developed/ evolving GUI Java framework. I was wondering, any of Swing developers feel the same thing? Have you start to migrate your Swing project to a much more active developed GUI framework like JavaFX?

    Read the article

  • What would be the best way to get Apple to donate their JVM-work to OpenJDK?

    - by Thorbjørn Ravn Andersen
    It has been announced that Apple deprecates their JVM. It is a really nice piece of work giving an excellent user experience for Swing application on OS X, and it would be a pity if it just went away. As I see it the only realistic long term alternative to Apples own JVM is the OpenJDK unless Oracle chooses to take over the Apple JVM which I doubt as OS X is not a core platform for Oracle. But for this to work Apple needs to donate their enhancements to OpenJDK, and it needs to be under the GPL. They did so already with WebKit so there is precedent. What would be the best way to make them do so? Make a stackexchange poll? Get James Gosling and other high profile Java persons to say so? Email Steve Jobs? Suggestions? EDIT: Well, Apple has now promised to do so :) Shows that asking on StackExchange really MAKES A DIFFERENCE! Great!

    Read the article

  • Can't set permissions for files on an NTFS partition

    - by ashishsony
    I remember that I was able to run a Linux .exe that was placed on an NTFS partition earlier before I installed 10.10 RC. But if I try to run it now, I can't run it as it hasn't the execution permission. The bad part is that I can't change the permissions too. I'm chmod-ding +x but no change at all with its permissions. So this seems to be a bug? Any help? Though when I put it on ext4 partition, I can set the permission. But I want to do this as I did before, right from its default NTFS location.

    Read the article

  • Trying to detect collision between two polygons using Separating Axis Theorem

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(vertices[0]); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(vertices[i]); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if( other.x <= y || other.y >= x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

    Read the article

  • Why write clean, refactored code?

    - by Shamal Karunarathne
    Hi programming lovers, This is a question I've been asking myself for a long time. Thought of throwing out it to you. From my experience of working on several Java based projects, I've seen tons of codes which we call 'dirty'. The unconventional class/method/field naming, wrong way of handling of exceptions, unnecessarily heavy loops and recursion etc. But the code gives the intended results. Though I hate to see dirty code, it's time taking to clean them up and eventually comes the question of "is it worth? it's giving the desired results so what's the point of cleaning?" In team projects, should there be someone specifically to refactor and check for clean code? Or are there situations where the 'dirty' codes fail to give intended results or make the customers unhappy? Do feel free to comment and reply. And tell me if I'm missing something here. Thanks.

    Read the article

  • Unity-Animation parameters are not being set

    - by user1814893
    I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); animator.SetBool("Jump",true); and animator is the correctly referenced animator object. However the values that the parameters are set to do not appear to change in the animator window, nor do they appear to impact what is happening on the screen. However they do seem to impact the values obtained when doing the following: animator.GetFloat("walkingSpeed"); The animator consists of the shown blend tree, which works correctly and is always active, however due to the values not being changed it does not blends, and always acts as if the value with which it blends (walkingSpeed is 0). What is going on?

    Read the article

  • Node.js Or servlets?

    - by Nilesh
    I have heard a lot and read about the Javascript server side language i.e Node.js, and saw many comparisons in favor of Node. I don't understand what makes it better or faster, or how it even relates to something as mature as Java Servlets. But Servlets are built on top of a multithreaded programming language as opposed to Node.js. Then how can node.js be faster? If suppose 1000K users query for a database records, then shouldn't Node.js be slower than Servlets. Also Don't servlets have better security compared to Node.js?

    Read the article

  • About insertion sort and especially why it's said that copy is much faster than swap?

    - by Software Engeneering Learner
    From Lafore's "Data Structures and Algorithms in Java": (about insertion sort (which uses copy + shift instead of swap (used in bubble and selection sort))) However, a copy isn’t as time-consuming as a swap, so for random data this algo- rithm runs twice as fast as the bubble sort and faster than the selectionsort. Also author doesn't mention how time consuming shift is. From my POV copy is the simplest pointer assignment operation. While swap is 3x pointer assignment operations. Which doesn't take much time. Also shift of N elemtns is Nx pointer assignment operations. Please correct me if I'm wrong. Please explain, why what author says is true? I don't understand.

    Read the article

< Previous Page | 410 411 412 413 414 415 416 417 418 419 420 421  | Next Page >