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  • eclipse stuck at running program

    - by user1434388
    This is the picture after I end task the eclipse. My Android Program has no errors, and before this problem it was all fine. It happened when I added some code into my program. It gets stuck after I click the run button. This also happens when I run my handphone for debugging the program. Other programs are all working fine, only one is stuck. When I try to remove and import it again seem there is a classes.dex file which I cannot delete, I have to restart my computer for it to allow to delete and I have to force the program to close. I have searched at this website and they said keep open the emulator but it doesn't work for me. below is the connecting coding that i added. //check internet connection private boolean chkConnectionStatus(){ ConnectivityManager connMgr = (ConnectivityManager) this.getSystemService(Context.CONNECTIVITY_SERVICE); final android.net.NetworkInfo wifi = connMgr.getNetworkInfo(ConnectivityManager.TYPE_WIFI); final android.net.NetworkInfo mobile = connMgr.getNetworkInfo(ConnectivityManager.TYPE_MOBILE); if( wifi.isAvailable() ){ return true; } else if( mobile.isAvailable() ){ return true; } else { Toast.makeText(this, "Check your internet" , Toast.LENGTH_LONG).show(); return false; } }

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  • how to make an image appear everytime when i shake my iphone

    - by Abhishek
    Hello, i have created a shake application in iphone but i am having a problem. I want that when i shake my iphone everytime an image should appear for every shake.Can anybody help how is it possible. This is the code which i have written: CGRect myImageRect = CGRectMake(110.0f, 70.0f, 220.0f, 380.0f); //This line is for setting my tick.png image on my image view UIImageView *myImage = [[UIImageView alloc] initWithFrame:myImageRect]; [myImage setImage:[UIImage imageNamed:@"tick_mark.png"]]; [self.view addSubview:myImage];       //animation [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1]; [myImage setAlpha:0.0]; [UIView commitAnimations]; [myImage release]; This is for beginning animations and I have set my image alpha to 0.0 so that my image will disappear. This code is working properly. But I want it so that when I shake my iPhone again my image should reappear for every shake. How is it possible.

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  • Indexing/Performance strategies for vast amount of the same value

    - by DrColossos
    Base information: This is in context to the indexing process of OpenStreetMap data. To simplify the question: the core information is divided into 3 main types with value "W", "R", "N" (VARCHAR(1)). The table has somewhere around ~75M rows, all columns with "W" make up ~42M rows. Existing indexes are not relevant to this question. Now the question itself: The indexing of the data is done via an procedure. Inside this procedure, there are some loops that do the following: [...] SELECT * FROM table WHERE the_key = "W"; [...] The results get looped again and the above query itself is also in a loop. This takes a lot of time and slows down the process massivly. An indexon the_key is obviously useless since all the values that the index might use are the same ("W"). The script itself is running with a speed that is OK, only the SELECTing takes very long. Do I need to create a "special" kind of index that takes this into account and makes the SELECT quicker? If so, which one? need to tune some of the server parameters (they are already tuned and the result that they deliver seem to be good. If needed, I can post them)? have to live with the speed and simply get more hardware to gain more power (Tim Taylor grunt grunt)? Any alternatives to the above points (except rewriting it or not using it)?

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  • Shaping EF LINQ Query Results Using Multi-Table Includes

    - by sisdog
    I have a simple LINQ EF query below using the method syntax. I'm using my Include statement to join four tables: Event and Doc are the two main tables, EventDoc is a many-to-many link table, and DocUsage is a lookup table. My challenge is that I'd like to shape my results by only selecting specific columns from each of the four tables. But, the compiler is giving a compiler is giving me the following error: 'System.Data.Objects.DataClasses.EntityCollection does not contain a definition for "Doc' and no extension method 'Doc' accepting a first argument of type 'System.Data.Objects.DataClasses.EntityCollection' could be found. I'm sure this is something easy but I'm not figuring it out. I haven't been able to find an example of someone using the multi-table include but also shaping the projection. Thx,Mark var qry= context.Event .Include("EventDoc.Doc.DocUsage") .Select(n => new { n.EventDate, n.EventDoc.Doc.Filename, //<=COMPILER ERROR HERE n.EventDoc.Doc.DocUsage.Usage }) .ToList(); EventDoc ed; Doc d = ed.Doc; //<=NO COMPILER ERROR SO I KNOW MY MODEL'S CORRECT DocUsage du = d.DocUsage;

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  • Android: Scheduling application to start with repeating alarms not working

    - by vikramagain
    I get my Broadcast receiver to set a recurring alarm, to fire up a service. Unfortunately this does not result in the service being called repeatedly (based on logcat). I've experimented with different values for the time interval too. Can someone help? (I'm testing through Eclipse on Android 3.2 Motorola xoom) Below is the code for the Broadcast receiver. alarm = (AlarmManager) arg0.getSystemService(Context.ALARM_SERVICE); Intent intentUploadService = new Intent (arg0, com.vikramdhunta.UploaderService.class); Calendar calendar = Calendar.getInstance(); calendar.setTimeInMillis(System.currentTimeMillis()); calendar.add(Calendar.SECOND, 3); PendingIntent pi = PendingIntent.getBroadcast(arg0, 0, intentUploadService , 0); alarm.setRepeating(AlarmManager.RTC_WAKEUP, calendar.getTimeInMillis(), 5, pi); Below is the code for the Service class public UploaderService() { super("UploaderService"); mycounterid = globalcounter++; } @Override protected void onHandleIntent(Intent intent) { synchronized(this) { try { for (int i = 1;i < 5;i++) { // doesn't do much right now.. but this should appear in logcat Log.i(TAG,"OK " + globalcounter++ + " uploading..." + System.currentTimeMillis()); } } catch(Exception e) { } } } @Override public void onCreate() { super.onCreate(); Log.d("TAG", "Service created."); } @Override public IBinder onBind(Intent arg0) { return null; } @Override public int onStartCommand(Intent intent, int flags, int startId) { Log.i(TAG, "Starting upload service..." + mycounterid); return super.onStartCommand(intent,flags,startId); }

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  • Custom android preference type loses focus when typing

    - by Brian
    I created a simple preference class that shows an AutoCompleteTextView control and it displays properly but when i focus on the AutoCompleteTextView and start typing it brings up the keyboard but then immediately loses focus on the control. Any idea why this loses focus? Here's what i did to create the view. the inflated layout is just a basic linear layout with a title textview in it. I could change it to a dialog preference instead I guess but it'd be smoother if it could be part of the base view. @Override protected View onCreateView(ViewGroup parent) { LayoutInflater inflater = (LayoutInflater) getContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE); LinearLayout layout = (LinearLayout) inflater.inflate(R.layout.base_preference, null); if (mHint != null) { TextView hintView = (TextView) layout.findViewById(R.id.PreferenceHintTextView); hintView.setText(mHint); } TextView titleView = (TextView) layout.findViewById(R.id.PreferenceTitleTextView); titleView.setText(getTitle()); AutoCompleteTextView inputView = new AutoCompleteTextView(getContext()); inputView.setGravity(Gravity.FILL_HORIZONTAL); ArrayAdapter<CharSequence> adapter = new ArrayAdapter<CharSequence>(getContext(), R.layout.auto_complete_text_list_item, getEntries()); inputView.setAdapter(adapter); inputView.setThreshold(1); inputView.setOnItemSelectedListener(this); layout.addView(inputView); return layout; }

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  • Complex orderby question (entity framework)

    - by PFranchise
    Ok, so I will start by saying that I am new to all this stuff, and doing my best to work on this project. I have an employee object, that contains a supervisor field. When someone enters a search on my page, a datagrid displays employees whose name match the search. But, I need it to display all employees that report to them and a third tier of employees that report to the original employee's underlings. I only need three tiers. To make this easier, employees only come in 3 ranks, so if rank==3, that employee is not in charge of others. I imagine the best method of retrieving all these employees from my employee table would be something like from employee in context.employees where employee.name == search || employee.boss.name == search || employee.boss.boss.name == search But I am not sure how to make the orderby appear the way I want to. I need it to display in tiers. So, it will look like: Big Boss Boss underling underling Boss underling Boss Boss Big Boss Like I said, there might be an easier way to approach this whole issue, and if there is, I am all ears. Any advice you can give would be HIGHLY appreciated.

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  • C# XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • Strange results while measuring delta time on Linux

    - by pachanga
    Folks, could you please explain why I'm getting very strange results from time to time using the the following code: #include <unistd.h> #include <sys/time.h> #include <time.h> #include <stdio.h> int main() { struct timeval start, end; long mtime, seconds, useconds; while(1) { gettimeofday(&start, NULL); usleep(2000); gettimeofday(&end, NULL); seconds = end.tv_sec - start.tv_sec; useconds = end.tv_usec - start.tv_usec; mtime = ((seconds) * 1000 + useconds/1000.0) + 0.5; if(mtime > 10) printf("WTF: %ld\n", mtime); } return 0; } (You can compile and run it with: gcc test.c -o out -lrt && ./out) What I'm experiencing is sporadic big values of mtime variable almost every second or even more often, e.g: $ gcc test.c -o out -lrt && ./out WTF: 14 WTF: 11 WTF: 11 WTF: 11 WTF: 14 WTF: 13 WTF: 13 WTF: 11 WTF: 16 How can this be possible? Is it OS to blame? Does it do too much context switching? But my box is idle( load average: 0.02, 0.02, 0.3). Here is my Linux kernel version: $ uname -a Linux kurluka 2.6.31-21-generic #59-Ubuntu SMP Wed Mar 24 07:28:56 UTC 2010 i686 GNU/Linux

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  • When using Direct3D, how much math is being done on the CPU?

    - by zirgen
    Context: I'm just starting out. I'm not even touching the Direct3D 11 API, and instead looking at understanding the pipeline, etc. From looking at documentation and information floating around the web, it seems like some calculations are being handled by the application. That, is, instead of simply presenting matrices to multiply to the GPU, the calculations are being done by a math library that operates on the CPU. I don't have any particular resources to point to, although I guess I can point to the XNA Math Library or the samples shipped in the February DX SDK. When you see code like mViewProj = mView * mProj;, that projection is being calculated on the CPU. Or am I wrong? If you were writing a program, where you can have 10 cubes on the screen, where you can move or rotate cubes, as well as viewpoint, what calculations would you do on the CPU? I think I would store the geometry for the a single cube, and then transform matrices representing the actual instances. And then it seems I would use the XNA math library, or another of my choosing, to transform each cube in model space. Then get the coordinates in world space. Then push the information to the GPU. That's quite a bit of calculation on the CPU. Am I wrong? Am I reaching conclusions based on too little information and understanding? What terms should I Google for, if the answer is STFW? Or if I am right, why aren't these calculations being pushed to the GPU as well?

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  • Concrete examples of state sharing between multiple viewmodels (WPF MVVM)

    - by JohnMetta
    I have a WPF/Entity Framework (4.0) project with many objects. I'd like to build the application so that that I can have object selection state shared across viewmodels. For Example: We have Cars, Drivers, Passengers, and Cargo classes. We also have UserControls for CarList, DriverList, etc. and editor windows for CarEditor, DriverEditor, etc. Furthermore, we have viewmodels for all of these (CarListViewModel, DriverListViewModel, CargoEditorViewModel, etc). This all composes a dockable interface where the user can have multiple object lists, editors, and viewers open. What I want is a concrete code example of how to wireup multiple viewmodels so that selecting a car in the CarList will cause that car to go live in the CarEditorView, but also be selected in any other view for which the context is valid (such as a DriverByCarView- or just DriverList if there is a filter predicate). There are a number of suggestions and discussions based on this question. The two methods that seem to dominate are: 3018307: Discusses state sharing by mentioning a messaging subsystem 1159035: Discusses state sharing by using an enclosing viewmodel Is one of these approaches better than the other? Does anyone have a concrete example of either/both of these methods in the form of a write-up or small code project? I'm still learning WPF, so pointers to entry points for reading API fundamentals are appreciated, but looking at code examples is where I usually go. Thanks In case anyone is interested, here are some other similar discussions: 3816961: Discusses returning multiple viewmodels depending on object type (i.e. a collection of arbitrary types adhering to a specific interface) 1928130: Discusses whether it is a good idea to aggregate viewmodels as properties of other viewmodels (e.g. a MainWindow viewmodel composed of panel viewmodels) 1120061: Essentially discusses whether to have use a viewmodel-per-model strategy or a viewmodel-per-view-element strategy. 4244222: Discusses whether or not to nest the viewmodels when using a nested object hierarchy. 4429708: Discusses sharing collections between viewmodels directly, but doesn't go into detail. List item: Discusses managing multiple selections within a single viewmodel.

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  • Centralizing Messagebox handling for application

    - by DRapp
    I'm wondering how others deal with trying to centralize MessageBox function calling. Instead of having long text embedded all over the place in code, in the past (non .net language), I would put system and application base "messagebox" type of messages into a database file which would be "burned" into the executable, much like a resource file in .Net. When a prompting condition would arise, I would just do call something like MBAnswer = MyApplication.CallMsgBox( IDUserCantDoThat ) then check the MBAnswer upon return, such as a yes/no/cancel or whatever. In the database table, I would have things like what the messagebox title would be, the buttons that would be shown, the actual message, a special flag that automatically tacked on a subsequent standard comment like "Please contact help desk if this happens.". The function would call the messagebox with all applicable settings and just return back the answer. The big benefits of this was, one location to have all the "context" of messages, and via constants, easier to read what message was going to be presented to the user. Does anyone have a similar system in .Net to do a similar approach, or is this just a bad idea in the .Net environment.

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  • SQL Server 2008 - Full Text Query

    - by user208662
    Hello, I have two tables in a SQL Server 2008 database in my company. The first table represents the products that my company sells. The second table contains the product manufacturer’s details. These tables are defined as follows: Product ------- ID Name ManufacturerID Description Manufacturer ------------ ID Name As you can imagine, I want to make this as easy as possible for our customers to query this data. However, I’m having problems writing a forgiving, yet powerful search query. For instance, I’m anticipating people to search based on phonetical spellings. Because of this, the data may not match the exact data in my database. In addition, I think some individuals will search by manufacturer’s name first, but I want the matching product names to appear first. Based on these requirements, I’m currently working on the following query: select p.Name as 'ProductName', m.Name as 'Manufacturer', r.Rank as 'Rank' from Product p inner join Manufacturer m on p.ManufacturerID=m.ID inner join CONTAINSTABLE(Product, Name, @searchQuery) as r Oddly, this query is throwing an error. However, I have no idea why. Squiggles appear to the right of the last parenthesis in management studio. The tool tip says "An expression of non-boolean type specified in a context where a condition is expected". I understand what this statement means. However, I guess I do not know how COntainsTable works. What am I doing wrong? Thank you

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  • Using deprecated binders and C++0x lambdas

    - by Sumant
    C++0x has deprecated the use of old binders such as bind1st and bind2nd in favor of generic std::bind. C++0x lambdas bind nicely with std::bind but they don't bind with classic bind1st and bind2nd because by default lambdas don't have nested typedefs such as argument_type, first_argument_type, second_argument_type, and result_type. So I thought std::function can serve as a standard way to bind lambdas to the old binders because it exposes the necessary typedefs. However, using std::function is hard to use in this context because it forces you to spell out the function-type while instantiating it. auto bound = std::bind1st(std::function<int (int, int)>([](int i, int j){ return i < j; }), 10); // hard to use auto bound = std::bind1st(std::make_function([](int i, int j){ return i < j; }), 10); // nice to have but does not compile. I could not find a convenient object generator for std::function. Something like std::make_fuction would be nice to have. Does such a thing exist? If not, is there any other better way of binding lamdas to the classic binders?

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  • FormsAuthentication authCookie is null only for some users

    - by mbalkema
    I am experiencing a strange problem with asp.net forms authentication. This problem only occurs for 3 users out of 30+ users that have successfully logged in. I am using very basic auth code that I have used many times and have never seen this problem. After the users successfully authenticates and the auth cookie is created, cookie added, and response.redirect to FormsAuthentication.GetRedirect(userid, false) is called. The Application_AuthenticateRequest method in Global.asax is hit. // Extract the forms authentication cookie string cookieName = FormsAuthentication.FormsCookieName; HttpCookie authCookie = Context.Request.Cookies[cookieName]; if (null == authCookie) { // There is no authentication cookie. return; } So immediately after a "good" cookie is saved and the redirect occurs the cookie is null. I have run the code through the debugger and the cookie is only null on these 3 users. But the cookie looks the same as the cookie for the many users that login successfully. Any ideas? This is standard code that should just work.

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  • Processing XML comments in order using SAX & Cyberneko

    - by Joel
    I'm using cyberneko to clean and process html documents. I need to be able to process all the comments that occur in the original html documents. I've configured the cyberneko sax parser to process comments like so: parser.setProperty("http://xml.org/sax/properties/lexical-handler", consumer); ...using the same consumer as I am for DOM events. I get a callback for each of the comments: @Override public void comment(char[] arg0, int arg1, int arg2) throws SAXException { System.out.println("COMMENT::: "+new String(arg0, arg1, arg2)); } The problem I have is that all the comments are processed first, out of context of the DOM. i.e. I get a callback for all the comments before the document head, body etc.... What I'd like is for the comment callbacks to occur in the order they occur in the DOM. Edit: what I'm actually trying to do is parse the instructions for IE in the original html, such as: <!--[if lte IE 6]><body class="news ie"><![endif]--> At the moment they are all dropped, I need to include them in the cleaned HTML document.

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  • A public struct inside a class

    - by Koning Baard
    I am new to C++, and let's say I have two classes: Creature and Human: /* creature.h */ class Creature { private: public: struct emotion { /* All emotions are percentages */ char joy; char trust; char fear; char surprise; char sadness; char disgust; char anger; char anticipation; char love; }; }; /* human.h */ class Human : Creature { }; And I have this in my main function in main.cpp: Human foo; My question is: how can I set foo's emotions? I tried this: foo->emotion.fear = 5; But GCC gives me this compile error: error: base operand of '-' has non-pointer type 'Human' This: foo.emotion.fear = 5; Gives: error: 'struct Creature::emotion' is inaccessible error: within this context error: invalid use of 'struct Creature::emotion' Can anyone help me? Thanks P.S. No I did not forget the #includes

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  • How do I add the go language to gitg's list of viewable sources?

    - by Hotei
    Hoping a 'git' guru will help out here. I am just beginning to "git" for the first time and have (among other things :-) ) git and gitg installed from Ubuntu 10.4 / AMD64 distribution (ie. maybe not 'latest' version but not ancient). I am trying to look at the go code I've committed via gitg and in the "tree tab" it says :Cannot display file content as text. However, the "details tab" shows the diffs of the same file just fine. I know gitg's "tree tab" is working because I can use the tree view on *.c / *.html / *.txt etc just fine. Is there a way to tweak gitg into understanding that "*.go" is just text? A little more context: Installed gitg version is 0.0.5 - ie a version behind latest - 0.0.6 - source of which I am looking thru now. I do have a working /usr/share/gtksourceview-2.0/language-specs/ go.lang. It works just fine as highlighter in gedit. It appears that gitg may require displayable files to have a mime type of "text/plain", so I added that to go.lang No joy. gitg still fails on *.go I'm relatively sure the fix is simple, just don't know where to look.

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  • View isn't scrolling back down after I dismiss the keyboard

    - by fmi
    I have a Tab Bar app. One of the views has a UITextView that is hidden by the keyboard when touched. I've set the view to scroll to account for the keyboard but it the view doesn't always return to it's original position after I dismiss the keyboard. Here is my code: //Scroll the view for keyboard - (void)viewWillAppear:(BOOL)animated { void (^keyBoardWillShow) (NSNotification *)= ^(NSNotification * notif) { NSDictionary* info = [notif userInfo]; NSValue* aValue = [info objectForKey:UIKeyboardFrameEndUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; float bottomPoint = (additionalView.frame.origin.y + additionalView.frame.size.height + 10); scrollAmount = keyboardSize.height - (self.view.frame.size.height - bottomPoint); if (scrollAmount > 0) { moveViewUp =YES; [self scrollTheView:YES]; } else moveViewUp = NO; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillShowNotification object:self.view.window queue:nil usingBlock:keyBoardWillShow]; void (^keyBoardWillHide) (NSNotification *)= ^(NSNotification * notif) { if (moveViewUp) [self scrollTheView:NO]; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillHideNotification object:self.view.window queue:nil usingBlock:keyBoardWillHide]; [super viewWillAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil]; [super viewWillDisappear:animated]; } (void)scrollTheView:(BOOL)movedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = self.view.frame; if (movedUp){ rect.origin.y -= scrollAmount; } else { rect.origin.y += scrollAmount; } self.view.frame = rect; [UIView commitAnimations]; }

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  • Unable to delete inherited entity class in EF4

    - by Coding Gorilla
    I have two entities in an EF4 model (using Model First), let's call them EntityA and EntityB. EntityA is marked as abstract, and EntityB inherits from EntityA. They are similar to the following: public class EntityA { public Guid Id; public string Name; public string Uri; } public class EntityB : EntityA { public string AnotherProperty; } The generated database tables look as I would expect them, with EntityA as on table, and then another table like: EntityA_EntityB Id (PK, FK, uniqueidentifier) AnotherProperty (varchar) There is a foreign key constraint on EntityA_EntityB that references EntityA's Id property, no cascades are configured (although I did try changing these myself). The problem is that when I attempt to do something like: Context.DeleteObject(EntityA_EntityB); EF attempts to delete the EntityA_EntityB table record before deleting the EntityA table record, which of course violates the foreign key constraint on EntityA_EntityB table. Using EFProfiler I see the following commands being sent to the database: delete [dbo].[EntityA_EntityB] where (([Id] = '5c02899f-09ea-2ed9-d44b-01aef80f6b64' /* @0 */) followed by delete [dbo].[EntityA] where ([Id] = '5c02899f-09ea-2ed9-d44b-01aef80f6b64' /* @0 */) I'm completely stumped as to how to get around this problem. I would think the EF should know that it needs to delete the base class first, before deleting the inherited class. I know I could do some triggers or other database type solutions, but I'd rather avoid doing that if I can. All my classes are POCO built using some customized T4 templates. I don't want to paste in a lot of extraneous code, but if you need more information I'll provide what I can.

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  • XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • Gettingn Started with Facebook API

    - by Btibert3
    I have a friend that owns a small business and has a Page on Facebook. I want to help her manage it from a marketing perspective, and figure that it may be best to do so through their API. I have skimmed their API documentation, and have a basic working knowledge of Python. What I can't figure out is if I can access their page's data with Python and grab the data on wall posts, who liked posts, etc. Is this possible? I can't find a decent tutorial for someone who is new to programming. To provide context, I have been scraping the Twitter Search API for some time now and I am hoping there is something similar (request certain data elements, and have it returned as structured data I can analyze). I find their API extremely straight forward, and for Facebook, I don't know where to begin. I don't want to create an application, I simply want to access the data that is related to my friend's page. I am hoping to find some decent tutorials and help on what I will need to get started. Any help you can provide will be greatly appreciated.

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  • Etiquette: Version bump my fork of opensource project?

    - by Ross
    This question is about etiquette and open source projects. I have forked an application from github and added two new features. The first feature has been request frequently elsewhere. I have added it. Code & implementation are clean (I think). The second feature is more of a hack. It will be of use to others, but the implementation is a little dirty in useage and more so in code. I need the feature but I don't have the skills to fully implement it properly or to a level that could be considered a worth while contrabution to the main project. How should the versioning work? Do I just bump up my version numbers care-free and push to my master branch? It is annoying to know which version is running, modifed or original, as both have the same version number. But will it be confusing when, months later, my github page has a version number the same as the original but both are actually completely different. (I have made pull requests etc. but that is not the context of my question.) The project I have forked uses ruby jeweler so has a versioning format of: Jeweler tracks the version of your project. It assumes you will be using a version in the format x.y.z. x is the 'major' version, y is the 'minor' version, and z is the patch version. Is this standard for other projects/langauges too? Are my changes patches? Thanks

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  • Blackberry - custom logic for checkboxes group

    - by SWATI
    if i click on any checkbox all previous checkboxes must get checked "my logic works" if i uncheck a checkbox then all checkboxes after it must get unchecked "how to do that" MyLogic works for storm but not for other models what to do //well what i want to do is i have 5 checkboxes class myscreen { chk_service = new CheckboxField[5]; chk_service[0]= new CheckboxField("1",true) chk_service[1]= new CheckboxField("2",false) chk_service[2]= new CheckboxField("3",false) chk_service[3]= new CheckboxField("4",false) chk_service[4]= new CheckboxField("5",false) CheckboxFieldChangeListener obj = new CheckboxFieldChangeListener(chk_service); chk_service[0].setChangeListener(obj); chk_service[1].setChangeListener(obj); chk_service[2].setChangeListener(obj); chk_service[3].setChangeListener(obj); chk_service[4].setChangeListener(obj); hm4 = new HorizontalFieldManager(); hm4.add(chk_service[0]); hm4.add(chk_service[1]); hm4.add(chk_service[2]); hm4.add(chk_service[3]); hm4.add(chk_service[4]); add(hm4); } public CheckboxFieldChangeListener (CheckboxField[] arrFields) { m_arrFields = arrFields; } public void fieldChanged(Field field, int context) { if(true == ((CheckboxField) field).getChecked()) { for(int i = 0; i < m_arrFields.length; i++) { if(m_arrFields[i]==field) { //a[j]=i; j++; break; } else { CheckboxField oField = m_arrFields[i]; oField.setChecked(true); } } } a[k] = j; if(false == ((CheckboxField) field).getChecked()) { for(int i =field.getIndex(); i < m_arrFields.length; i++) { if(m_arrFields[i]==field) { //a[j]=i; j++; break; } else { CheckboxField oField = m_arrFields[i]; oField.setChecked(false); } } } } }

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  • Nice way to break a reply up into pieces in ruby

    - by ChaosR
    Hello, I'm writing an IRCd. For this topic it doesn't really matter if you know much about IRC. Its a simple code style problem. Quick overview of the problem: No message may be longer than 512 characters If the message is more, it must be broken into pieces The NAMES reply sends all the nicknames of users on a channel, and quickly grows beyond 512 characters. I currently concocted this marvelous piece of code, it works perfectly. However, its just not "ruby-like". This piece of code is more what you expect in some piece of C code. # 11 is the number of all fixed characters combined in the reply pre_length = 11 + servername.length + mynick.length + channel.name.length list = [""] i = 0 channel.nicks.each do |nick, client| list[i+=1] = "" if list[i].length + nick.length + pre_length > 500 list[i] << "#{channel.mode_char(client)}#{client.nick} " end list.each { |l| send_numeric(RPL_NAMREPLY, channel.name, l.strip) } send_numeric(RPL_ENDOFNAMES, channel.name) So my question is, any ideas to do this more nicely? PS. code has been slightly modified to make it easier to understand out-of-context

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