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  • Flash External Interface issue with Firefox

    - by majestiq
    I am having a hard time getting ExternalInterface to work on Firefox. I am trying to call a AS3 function from javascript. The SWF is setup with the right callbacks and it is working in IE. I am using AC_RunActiveContent.js to embed the swf into my page. However, I have modified it to add an ID to the Object / Embed Tags. Below are object and embed tag that are generated for IE and for Firefox respectively. <object codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="400" height="400" align="middle" id="jpeg_encoder2" name="jpeg_encoder3" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" > <param name="movie" value="/jpeg_encoder/jpeg_encoder3.swf" /> <param name="quality" value="high" /> <param name="play" value="true" /> <param name="loop" value="true" /> <param name="scale" value="showall" /> <param name="wmode" value="window" /> <param name="devicefont" value="false" /> <param name="bgcolor" value="#ffffff" /> <param name="menu" value="false" /> <param name="allowFullScreen" value="false" /> <param name="allowScriptAccess" value="always" /> </object> <embed width="400" height="400" src="/jpeg_encoder/jpeg_encoder3.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="jpeg_encoder2" bgcolor="#ffffff" name="jpeg_encoder3" menu="false" allowFullScreen="false" allowScriptAccess="always" type="application/x-shockwave-flash" > </embed> I am calling the function like this... <script> try { document.getElementById('jpeg_encoder2').processImage(z); } catch (e) { alert(e.message); } </script> In Firefox, I get an error saying "document.getElementById("jpeg_encoder2").processImage is not a function" Any Ideas?

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  • Problem accessing variable in a nested form partial

    - by brad
    I have a nested form in a rails view that is called like this <% f.fields_for :invoice_item_numbers do |item_no_form| %> <%= render 'invoice_item_number', :f => item_no_form %> <% end %> and the partial (_invoice_item_number.html.erb) looks like this <div class='invoice_item_numbers'> <% if f.object.new_record? %> <li><%= f.label :item_number %><%= f.text_field :item_number %> <%= link_to_function "remove", "$(this).parent().remove()", :class => 'remove_link' %></li> <% else %> <li class="inline"><%= f.label :item_number %><%= f.text_field :item_number %> </li><li class="inline"><%= f.label :description %><%= invoice_item_number.description %></li><li><%= f.label :amount %><%= f.text_field :amount %> <%= f.check_box '_destroy', :class => 'remove_checkbox' %> <%= f.label '_destroy', 'remove', :class => 'remove_label' %></li> <% end %> </div> This fails with the error message undefined method `description' for nil:NilClass Why does invoice_item_number return a nil object in this partial? It is obviously being defined somehow because if I change it to something else (e.g. item_number.description then the error message becomes undefined local variable or methoditem_number' for #instead. The invoice_item_number object that is being displayed by this partial is being used perfectly well by the form helpers as<%= f.text_field :item_number %and<% f.text_field :amount %both work perfectly well. I have tried a number of solutions such as using@invoice_item_number` and explicitly defining an object in the render method but these have not worked. Presumably there is a very simple answer to this.

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  • Should I use concrete Inheritance or not?

    - by Mez
    I have a project using Propel where I have three objects (potentially more in the future) Occasion Event extends Occasion Gig extends Occasion Occasion is an item that has the shared things, that will always be needed (Venue, start, end etc) With this - I want to be able to add in extra functionality, say for example, adding "Band" objects to the Gig object, or "Flyers" to an "Event" object. For this, I plan to create objects for these. However, without concrete inheritance, I have to have the foreign key point to the Occasion object - giving the (propel generated) functions for all of these extra bits to anything inherited from Occasion. I could, in theory do this without a foreign constraint, and add in functions to use the Peer or Query classes to get things related to the "Gig" or similar. Whereas with concrete inheritance, I would only have these functions in the things where they are. I think the decision here is whether I should Duck Type the objects (after all they are occasions) or whether I should just use the "Occasion" object as a "template" (only being used to search for things, like, all occasions at a venue) Thoughts? Comments?

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  • How to suppress error message details to general DNN Users

    - by thames
    I have a DNN site (05.02.03) in test and nearing release into production and I would like to suppress the details of error messages (i.e. Null Reference Exception, and others) to general users (admins can still see the details). Debug is off in the web.config. By suppressing, I mean the only error message I want to display to the general user (all users) is something like "An Exception has occured". I don't want the details of that exception to be displayed to the general user. I still want it logged in greater detail in the Event Viewer. How would I go about doing this? Update: I have "Use Custom Error Messages" checked. Which shows a error message like: A critical error has occurred.[vbCrLf] Object reference not set to an instance of an object. I want just the "A critical error has occured." error message to be displayed to general users. I don't want the "Object referece not set to an instance of an object." to be displayed to general users

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  • javascript plugin - singleton pattern?

    - by Adam Kiss
    intro Hello, I'm trying to develop some plugin or/*and* object in javascript, which will control some properties over some object. It will also use jQuery, to ease development. idea This is in pseudocode to give you an idea, since I can't really describe it in english with the right words, it's impossible to go and use google to find out what I want to use (and learn). I will have plugin (maybe object?) with some variables and methods: plugin hideshow(startupconfig){ var c, //collection add: function(what){ c += what; }, do: function(){ c.show().hide().stop(); //example code } } and I will use it this way (or sort-of): var p = new Plugin(); p .add($('p#simple')) .add($('p#simple2')) .do(); note I'm not really looking for jQuery plugin tutorials - it's more like usage of singleton pattern in document in javascript, jQuery is mentione only because it will be used to modify dom and simplify selectors, jQuery plugin maybe just for that one little function add. I'm looking for something, that will sit on top of my document and call functions from itselft based on timer, or user actions, or whatever. problems I don't really know where to start with construction of this object/plugin I'm not really sure how to maintain one variable, which is collection of jQuery objects (something like $('#simple, #simple2');) I would maybe like to extedn jQuery with $.fn.addToPlugin to use chaining of objects, but that should be simple (really just each( p.add($(this)); )) I hope I make any sense, ideas, links or advices appreciated.

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  • What is jasper report's algorithm for using a data source?

    - by spderosso
    Hi, I have created my custom data source by implementing the interface JRDataSource. This interface looks like this: public interface JRDataSource { /** * Tries to position the cursor on the next element in the data source. * @return true if there is a next record, false otherwise * @throws JRException if any error occurs while trying to move to the next element */ public boolean next() throws JRException; /** * Gets the field value for the current position. * @return an object containing the field value. The object type must be the field object type. */ public Object getFieldValue(JRField jrField) throws JRException; } My question is the following: In what way does jasper report call this functions for obtaining the fields in the .jrxml. E.g: if( next() )){ call getFieldValue for every field present in the page header while( next() ){ call getFieldValue for every field present in detail part } call getFieldValue for every field present the footer } The previous is just an example, experimentally in fact I found out that it is actually not like that. So my question arised. Thanks!

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  • C# reflection, cloning

    - by Enriquev
    Say I have this class Myclass that contains this method: public class MyClass { public int MyProperty { get; set; } public int MySecondProperty { get; set; } public MyOtherClass subClass { get; set; } public object clone<T>(object original, T emptyObj) { FieldInfo[] fis = this.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); object tempMyClass = Activator.CreateInstance(typeof(T)); foreach (FieldInfo fi in fis) { if (fi.FieldType.Namespace != original.GetType().Namespace) fi.SetValue(tempMyClass, fi.GetValue(original)); else fi.SetValue(tempMyClass, this.clone(fi.GetValue(original), fi.GetValue(original))); } return tempMyClass; } } Then this class: public class MyOtherClass { public int MyProperty777 { get; set; } } when I do this: MyClass a = new MyClass { MyProperty = 1, MySecondProperty = 2, subClass = new MyOtherClass() { MyProperty777 = -1 } }; MyClass b = a.clone(a, a) as MyClass; how come on the second call to clone, T is of type object and not of type MyOtherClass

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  • The best way to implement drawing features like Keynote

    - by Shamseddine
    Hi all, I'm trying to make a little iPad tool's for drawing simple geometrical objects (rect, rounded rect, ellipse, star, ...). My goal is to make something very close to Keynote (drawing feature), i.e. let the user add a rect (for instance), resizing it and moving it. I want too the user can select many objects and move them together. I've thought about at least 3 differents ways to do that : Extends UIView for each object type, a class for Rect, another for Ellipse, ... With custom drawing method. Then add this view as subview of the global view. Extends CALayer for each object type, a class for Rect, another for Ellipse, ... With custom drawing method. Then add this layer as sublayer of the global view layer's. Extends NSObject for each object type, a class for Rect, another for Ellipse, ... With just a drawing method which will get as argument a CGContext and a Rect and draw directly the form in it. Those methods will be called by the drawing method of the global view. I'm aware that the two first ways come with functions to detect touch on each object, to add easily shadows,... but I'm afraid that they are a little too heavy ? That's why I thought about the last way, which it seems to be straight forward. Which way will be the more efficient ??? Or maybe I didn't thought another way ? Any help will be appreciated ;-) Thanks.

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  • addChild, etc. using NSTreeController and NSTreeNode (snow leopard)

    - by John Velman
    I have a setup with an object (OTNodeDatum) (OT for OutlineTest) to be the represented object in NSTreeNode. NSTreeNode is the Class shown in the attributes page for NSTreeController. I have document based app, no core data. On MyDocument init, I set up content with an NSMutableArray containing one item, an NSTreeNode with a represented object which contains a single property (yes, name). Add button, Add Child button, Delete button, hooked up via interface builder to the NSTreeController add action, etc. It works up to a point. When I do an add, I get a new blank line which I can edit, but the inserted text goes away when I leave the cell. When I do a delete, things get deleted. When I do add child, nothing happens. I think I have to subclass either NSTreeNode, or NSTreeController to get the right behavior in terms of adding children and adding a new represented object in addition to adding a new tree node. IS this on the right track? If I subclass NSTreeController would I just override the add, addChild, to get the right thing to happen? And what could I mess up? I can't seem to find any guidance on this, although I've spent a long time looking. Thanks. John V

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  • .NET Remoting Connecting to Wrong Host

    - by Dark Falcon
    I have an application I wrote which has been running well for 4 years. Yesterday they moved all their servers around and installed about 60 pending Windows updates, and now it is broken. The application makes use of remoting to update some information on another server (10.0.5.230), but when I try to create my remote object, I get the following exception: Note that it is trying to connect to 127.0.0.1, not the proper server. The server (10.0.5.230) is listening on port 9091 as it should. This same error is happening on all three terminal servers where this application is installed. Here is the code which registers the remoted object: public static void RegisterClient() { string lServer; RegistryKey lKey = Registry.CurrentUser.OpenSubKey("SOFTWARE\\Shoreline Teleworks\\ShoreWare Client"); if (lKey == null) throw new InvalidOperationException("Could not find Shoretel Call Manager"); object lVal = lKey.GetValue("Server"); if (lVal == null) throw new InvalidOperationException("Shoretel Call Manager did not specify a server name"); lServer = lVal.ToString(); IDictionary props = new Hashtable(); props["port"] = 0; string s = System.Guid.NewGuid().ToString(); props["name"] = s; ChannelServices.RegisterChannel(new TcpClientChannel(props, null), false); RemotingConfiguration.RegisterActivatedClientType(typeof(UpdateClient), "tcp://" + lServer + ":" + S_REMOTING_PORT + "/"); RemotingConfiguration.RegisterActivatedClientType(typeof(Playback), "tcp://" + lServer + ":" + S_REMOTING_PORT + "/"); } Here is the code which calls the remoted object: UpdateClient lUpdater = new UpdateClient(Settings.CurrentSettings.Extension.ToString()); lUpdater.SetAgentState(false); I have verified that the following URI is passed to RegisterActivatedClientType: "tcp://10.0.5.230:9091/" Why does this application try to connect to the wrong server?

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  • Constructor Overloading

    - by Mark Baker
    Normally when I want to create a class constructor that accepts different types of parameters, I'll use a kludgy overloading principle of not defining any args in the constructor definition: e.g. for an ECEF coordinate class constructor, I want it to accept either $x, $y and $z arguments, or to accept a single array argument containg x, y and z values, or to accept a single LatLong object I'd create a constructor looking something like: function __construct() { // Identify if any arguments have been passed to the constructor if (func_num_args() > 0) { $args = func_get_args(); // Identify the overload constructor required, based on the datatype of the first argument $argType = gettype($args[0]); switch($argType) { case 'array' : // Array of Cartesian co-ordinate values $overloadConstructor = 'setCoordinatesFromArray'; break; case 'object' : // A LatLong object that needs converting to Cartesian co-ordinate values $overloadConstructor = 'setCoordinatesFromLatLong'; break; default : // Individual Cartesian co-ordinate values $overloadConstructor = 'setCoordinatesFromXYZ'; break; } // Call the appropriate overload constructor call_user_func_array(array($this,$overloadConstructor),$args); } } // function __construct() I'm looking at an alternative: to provide a straight constructor with $x, $y and $z as defined arguments, and to provide static methods of createECEFfromArray() and createECEFfromLatLong() that handle all the necessary extraction of x, y and z; then create a new ECEF object using the standard constructor, and return that Which option is cleaner from an OO purists perspective?

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  • how to read in a list of custom configuration objects

    - by Johnny
    hi, I want to implement Craig Andera's custom XML configuration handler in a slightly different scenario. What I want to be able to do is to read in a list of arbitrary length of custom objects defined as: public class TextFileInfo { public string Name { get; set; } public string TextFilePath { get; set; } public string XmlFilePath { get; set; } } I managed to replicate Craig's solution for one custom object but what if I want several? Craig's deserialization code is: public class XmlSerializerSectionHandler : IConfigurationSectionHandler { public object Create(object parent, object configContext, XmlNode section) { XPathNavigator nav = section.CreateNavigator(); string typename = (string)nav.Evaluate("string(@type)"); Type t = Type.GetType(typename); XmlSerializer ser = new XmlSerializer(t); return ser.Deserialize(new XmlNodeReader(section)); } } I think I could do this if I could get Type t = Type.GetType("System.Collections.Generic.List<TextFileInfo>") to work but it throws Could not load type 'System.Collections.Generic.List<Test1.TextFileInfo>' from assembly 'Test1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.

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  • How can we serialize a class that is not a custom class of our own?

    - by Doug
    I need to look at the properties of an object and I cannot instantiate this object in the proper state on my dev machine. I need my client to run some code on her machine, serialize the object in question to disk and then I can analyze the file. Here is the class I want to serialize. System.Security.AccessControl.RegistrySecurity Here is my code: Private Sub SerializeRegSecurity(ByVal regKey As RegistryKey) Try Dim regSecurity As System.Security.AccessControl.RegistrySecurity = regKey.GetAccessControl() Dim oXS As XmlSerializer = New XmlSerializer(GetType(System.Security.AccessControl.RegistrySecurity)) Dim oStmW As StreamWriter Dim regDebugFilePath As String = Path.Combine(My.Computer.FileSystem.SpecialDirectories.Desktop, "RegDebugFile.xml") 'Serialize object to XML and write it to XML file oStmW = New StreamWriter(regDebugFilePath) oXS.Serialize(oStmW, regSecurity) oStmW.Close() Catch ex As Exception Console.WriteLine(ex.ToString) End Try End Sub And here's what I end up with in my XML file: <?xml version="1.0" encoding="utf-8"?> Any ideas on how to accomplish what I am trying to do? How can we serialize a class that is not a custom class of our own? Thanks for ANY help. Even an alternate method.

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  • Dynamic Auto updating (to UI, Grid) binding list in C# Winform?

    - by Dhana
    I'm not even sure if i'm doing this correctly. But basically I have a list of objects that are built out of a class/interface. From there, I am binding the list to a datagrid view that is on a Windows Form (C#) Here the list is a Sync list which will auto update the UI, in this case datagridview. Every thing works fine now, but now i would like to have the List should have an dynamic object, that is the object will have by default two static property (ID, Name), and at run time user will select remaining properties. These should be bind to the data grid. Any update on the list should be auto reflected in the grid. I am aware that, we can use dynamic objects, but i would like to know , how to approach for solution, datagridview.DataSource = myData; // myData is AutoUpdateList<IPersonInfo> Now IPersonInfo is the type of object, need to add dynamic properties for this type at runtime. public class AutoUpdateList<T> : System.ComponentModel.BindingList<T> { private System.ComponentModel.ISynchronizeInvoke _SyncObject; private System.Action<System.ComponentModel.ListChangedEventArgs> _FireEventAction; public AutoUpdateList() : this(null) { } public AutoUpdateList(System.ComponentModel.ISynchronizeInvoke syncObject) { _SyncObject = syncObject; _FireEventAction = FireEvent; } protected override void OnListChanged(System.ComponentModel.ListChangedEventArgs args) { try { if (_SyncObject == null) { FireEvent(args); } else { _SyncObject.Invoke(_FireEventAction, new object[] { args }); } } catch (Exception) { // TODO: Log Here } } private void FireEvent(System.ComponentModel.ListChangedEventArgs args) { base.OnListChanged(args); } } Could you help out on this?

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  • Java Reflection, java.lang.IllegalAccessException Error

    - by rubby
    Hi all, My goal is : Third class will read the name of the class as String from console.Upon reading the name of the class, it will automatically and dynamically (!) generate that class and call its writeout method. If that class is not read from input, it will not be initialized. And I am taking java.lang.IllegalAccessException: Class deneme.class3 can not access a member of class java.lang.Object with modifiers "protected" error. And i don't know how i can fix it.. Can anyone help me? import java.io.*; import java.lang.reflect.*; class class3 { public void run() { try { BufferedReader reader= new BufferedReader(new InputStreamReader(System.in)); String line=reader.readLine(); Class c1 = Class.forName("java.lang.String"); Object obj = new Object(); Class c2 = obj.getClass(); Method writeout = null; for( Method mth : c2.getDeclaredMethods() ) { writeout = mth; break; } Object o = c2.newInstance(); writeout.invoke( o ); } catch(Exception ee) { System.out.println("ERROR! "+ee); } } public void writeout3() { System.out.println("class3"); } } class class4 { public void writeout4() { System.out.println("class4"); } } class ornek { public static void main(String[] args) { System.out.println("Please Enter Name of Class : "); class3 example = new class3(); example.run(); } }

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  • How to simplify this code or a better design?

    - by Tattat
    I am developing a game, the game have different mode. Easy, Normal, and Difficult. So, I'm thinking about how to store the game mode. My first idea is using number to represent the difficulty. Easy = 0 Normal = 1 Difficult = 2 So, my code will have something like this: switch(gameMode){ case 0: //easy break; case 1: //normal break; case 3: //difficult break; } But I think it have some problems, if I add a new mode, for example, "Extreme", I need to add case 4... ... it seems not a gd design. So, I am thinking making a gameMode object, and different gameMode is sub class of the super class gameMode. The gameMode object is something like this: class GameMode{ int maxEnemyNumber; int maxWeaponNumber; public static GameMode init(){ GameMode gm = GameMode(); gm.maxEnemyNumber = 0; gm.maxWeaponNumber = 0; return gm; } } class EasyMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 10; gm.maxWeaponNumber = 100; return gm; } } class NormalMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 20; gm.maxWeaponNumber = 80; return gm; } } But I think it seems too "bulky" to create an object to store gameMode, my "gameMode" only store different variables for game settings.... Is that any simple way to store data only instead of making an Object? thz u.

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  • adding Json to mutable array resolves in crash

    - by user2957713
    Hello guys I am new to Xcode/iOS developing I trying to add json data to the mutable array , and it results in app crash :( so far here is my code: if(! [defaults objectForKey:@"Person1"]) [defaults setObject:[PersonsFromSearch objectAtIndex:index] forKey:@"Person1"]; else { NSMutableArray *Array = [[NSMutableArray alloc]init]; id object = [defaults objectForKey:@"Person1"]; Array = [object isKindOfClass:[NSArray class]] ? object : @[object]; [Array addObject:[PersonsFromSearch objectAtIndex:index]];//crash here :(( [Array moveObjectFromIndex:[Array count] toIndex:0]; } Crash Dump: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFDictionary addObject:]: unrecognized selector sent to instance 0xbf98dc0' what is wrong here ? can you please help me to resolve this issue Array contains this (Json?) { Address = "\U05d3\U05e8\U05da \U05d4\U05e9\U05dc\U05d5\U05dd 53"; CellPhone = "052-3275381"; EMail = "[email protected]"; EnglishPerson = "Yehuda Konfortes"; FaceBookLink = ""; Fax1 = "03-7330703"; Fax2 = ""; FileNAme = "100050.jpg"; HomeEMail = ""; HomeFax = ""; HomePhone1 = ""; HomePhone2 = ""; PersonID = 100050; PersonName = "\U05d9\U05d4\U05d5\U05d3\U05d4 \U05e7\U05d5\U05e0\U05e4\U05d5\U05e8\U05d8\U05e1"; Phone1 = "03-7330733"; Phone2 = ""; ZipCode = ""; }

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  • Strongly Typed Controls in .NET

    - by Tigraine
    I am working on a Windows Forms app for quite some time now, and I really find myself doing more typecasts in the GUI code than I ever did in my underlying business code. What I mean becomes apparent if you watch the ComboBox control that accepts some vague "object" as it's item. Then you go off and may display some DisplayMember and a ValueMember and so on. If I want to retrieve that value later I need to typecast my object back to what it was. Like with strings getting the value takes string value = (string)combobox1.SelectedItem; Since there are generics in the Framework for quite some time now, I still wonder why in the Hell not one control from the standard toolbox is generic. I also find myself using the .Tag property on ListViewItems all the time to keep the displayed domain object. But everytime I need to access that object I then need another typecast. Why cant I just create a ComboBox or ListView with items of type ListViewItem Am I missing something here or is this just another example of not perfectly well thought through controls?

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  • The fastest way to iterate through a collection of objects

    - by Trev
    Hello all, First to give you some background: I have some research code which performs a Monte Carlo simulation, essential what happens is I iterate through a collection of objects, compute a number of vectors from their surface then for each vector I iterate through the collection of objects again to see if the vector hits another object (similar to ray tracing). The pseudo code would look something like this for each object { for a number of vectors { do some computations for each object { check if vector intersects } } } As the number of objects can be quite large and the amount of rays is even larger I thought it would be wise to optimise how I iterate through the collection of objects. I created some test code which tests arrays, lists and vectors and for my first test cases found that vectors iterators were around twice as fast as arrays however when I implemented a vector in my code in was somewhat slower than the array I was using before. So I went back to the test code and increased the complexity of the object function each loop was calling (a dummy function equivalent to 'check if vector intersects') and I found that when the complexity of the function increases the execution time gap between arrays and vectors reduces until eventually the array was quicker. Does anyone know why this occurs? It seems strange that execution time inside the loop should effect the outer loop run time.

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  • Using the Proxy pattern with C++ iterators

    - by Billy ONeal
    Hello everyone :) I've got a moderately complex iterator written which wraps the FindXFile apis on Win32. (See previous question) In order to avoid the overhead of constructing an object that essentially duplicates the work of the WIN32_FIND_DATAW structure, I have a proxy object which simply acts as a sort of const reference to the single WIN32_FIND_DATAW which is declared inside the noncopyable innards of the iterator. This is great because Clients do not pay for construction of irrelevant information they will probably not use (most of the time people are only interested in file names), and Clients can get at all the information provided by the FindXFile APIs if they need or want this information. This becomes an issue though because there is only ever a single copy of the object's actual data. Therefore, when the iterator is incrememnted, all of the proxies are invalidated (set to whatever the next file pointed to by the iterator is). I'm concerned if this is a major problem, because I can think of a case where the proxy object would not behave as somebody would expect: std::vector<MyIterator::value_type> files; std::copy(MyIterator("Hello"), MyIterator(), std::back_inserter(files)); because the vector contains nothing but a bunch of invalid proxies at that point. Instead, clients need to do something like: std::vector<std::wstring> filesToSearch; std::transform( DirectoryIterator<FilesOnly>(L"C:\\Windows\\*"), DirectoryIterator<FilesOnly>(), std::back_inserter(filesToSearch), std::mem_fun_ref(&DirectoryIterator<FilesOnly>::value_type::GetFullFileName) ); Seeing this, I can see why somebody might dislike what the standard library designers did with std::vector<bool>. I'm still wondering though: is this a reasonable trade off in order to achieve (1) and (2) above? If not, is there any way to still achieve (1) and (2) without the proxy?

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  • Is it possible to unit test methods that rely on NHibernate Detached Criteria?

    - by Aim Kai
    I have tried to use Moq to unit test a method on a repository that uses the DetachedCriteria class. But I come up against a problem whereby I cannot actually mock the internal Criteria object that is built inside. Is there any way to mock detached criteria? Test Method [Test] [Category("UnitTest")] public void FindByNameSuccessTest() { //Mock hibernate here var sessionMock = new Mock<ISession>(); var sessionManager = new Mock<ISessionManager>(); var queryMock = new Mock<IQuery>(); var criteria = new Mock<ICriteria>(); var sessionIMock = new Mock<NHibernate.Engine.ISessionImplementor>(); var expectedRestriction = new Restriction {Id = 1, Name="Test"}; //Set up expected returns sessionManager.Setup(m => m.OpenSession()).Returns(sessionMock.Object); sessionMock.Setup(x => x.GetSessionImplementation()).Returns(sessionIMock.Object); queryMock.Setup(x => x.UniqueResult<SopRestriction>()).Returns(expectedRestriction); criteria.Setup(x => x.UniqueResult()).Returns(expectedRestriction); //Build repository var rep = new TestRepository(sessionManager.Object); //Call repostitory here to get list var returnR = rep.FindByName("Test"); Assert.That(returnR.Id == expectedRestriction.Id); } Repository Class public class TestRepository { protected readonly ISessionManager SessionManager; public virtual ISession Session { get { return SessionManager.OpenSession(); } } public TestRepository(ISessionManager sessionManager) { } public SopRestriction FindByName(string name) { var criteria = DetachedCriteria.For<Restriction>().Add<Restriction>(x => x.Name == name) return criteria.GetExecutableCriteria(Session).UniqueResult<T>(); } } Note I am using "NHibernate.LambdaExtensions" and "Castle.Facilities.NHibernateIntegration" here as well. Any help would be gratefully appreciated.

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  • Using Interface Builder efficiently

    - by Aaron Wetzler
    I am new to iPhone and objective c. I have spent hours and hours and hours reading documents and trying to understand how things work. I have RTFM or at least am in the process. My main problem is that I want to understand how to specify where an event gets passed to and the only way I have been able to do it is by specifying delegates but I am certain there is an easier/quicker way in IB. So, an example. Lets say I have 20 different views and view controllers and one MyAppDelegate. I want to be able to build all of these different Xib files in IB and add however many buttons and text fields and whatever and then specify that they all produce some event in the MyAppDelegate object. To do this I added a MyAppDelegate object in each view controller in IB's list view. Then I created an IBAction method in MyAppDelegate in XCode and went back to IB and linked all of the events to the MyAppDelegate object in each Xib file. However when I tried running it it just crashed with a bad read exception. My guess is that each Xib file is putting a MyAppDelegate object pointer that has nothing to do with the eventual MyAppDelegate adress that will actually be created at runtime. So my question is...how can I do this?!!!

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  • Cant' cast a class with multiple inheritance

    - by Jay S.
    I am trying to refactor some code while leaving existing functionality in tact. I'm having trouble casting a pointer to an object into a base interface and then getting the derived class out later. The program uses a factory object to create instances of these objects in certain cases. Here are some examples of the classes I'm working with. // This is the one I'm working with now that is causing all the trouble. // Some, but not all methods in NewAbstract and OldAbstract overlap, so I // used virtual inheritance. class MyObject : virtual public NewAbstract, virtual public OldAbstract { ... } // This is what it looked like before class MyObject : public OldAbstract { ... } // This is an example of most other classes that use the base interface class NormalObject : public ISerializable // The two abstract classes. They inherit from the same object. class NewAbstract : public ISerializable { ... } class OldAbstract : public ISerializable { ... } // A factory object used to create instances of ISerializable objects. template<class T> class Factory { public: ... virtual ISerializable* createObject() const { return static_cast<ISerializable*>(new T()); // current factory code } ... } This question has good information on what the different types of casting do, but it's not helping me figure out this situation. Using static_cast and regular casting give me error C2594: 'static_cast': ambiguous conversions from 'MyObject *' to 'ISerializable *'. Using dynamic_cast causes createObject() to return NULL. The NormalObject style classes and the old version of MyObject work with the existing static_cast in the factory. Is there a way to make this cast work? It seems like it should be possible.

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  • How do I get Google Chrome's root bookmarks folder?

    - by Wayne
    Hi, I'm trying to write a better bookmark manager in chrome extensions. The problem is there are no simple examples (that I can find) about how to actually use the bookmarks api (available here: http://code.google.com/chrome/extensions/bookmarks.html ) I've looked at the example source (when I d/led and installed it on my computer it didn't do anything except provide a search box. Typing/typing and pressing return failed to do anything) and can't find anything useful. My ultimate goal is to make an extension that allows me to save pages to come and read later without having to go sign up for an account on some service somewhere. So I plan to create either one or two bookmark folders in the root folder/other bookmarks - at minimum an "unread pages" folder. In that folder I'll create the unread bookmarks. When the user marks the item as read, it will be removed from that folder. So that's what I'm trying to do... any help will be greatly appreciated, even if it's just pointing me to some good examples. UPDATE: ...<script> function display(tree){ document.getElementById("Output").innerHTML = tree; } function start(){ chrome.bookmarks.getTree(display); } </script> </head> <body> <h4 id="Output"></h4> <script> start(); </script> ... That displays [object Object], that suggests (at least to me with a limited JavaScript experience) that an object exists. But how to access the members of that object? changing tree to tree.id or any other of what look to be parameters displays "undefined".

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  • C# creating a Class, having objects as member variables? I think the objects are garbage collecte

    - by Bryan
    So I have a class that has the following member variables. I have get and set functions for every piece of data in this class. public class NavigationMesh { public Vector3 node; int weight; bool isWall; bool hasTreasure; public NavigationMesh(int x, int y, int z, bool setWall, bool setTreasure) { //default constructor //Console.WriteLine(x + " " + y + " " + z); node = new Vector3(x, y, z); //Console.WriteLine(node.X + " " + node.Y + " " + node.Z); isWall = setWall; hasTreasure = setTreasure; weight = 1; }// end constructor public float getX() { Console.WriteLine(node.X); return node.X; } public float getY() { Console.WriteLine(node.Y); return node.Y; } public float getZ() { Console.WriteLine(node.Z); return node.Z; } public bool getWall() { return isWall; } public void setWall(bool item) { isWall = item; } public bool getTreasure() { return hasTreasure; } public void setTreasure(bool item) { hasTreasure = item; } public int getWeight() { return weight; } }// end class In another class, I have a 2-Dim array that looks like this NavigationMesh[,] mesh; mesh = new NavigationMesh[502,502]; I use a double for loop to assign this, my problem is I cannot get the data I need out of the Vector3 node object after I create this object in my array with my "getters". I've tried making the Vector3 a static variable, however I think it refers to the last instance of the object. How do I keep all of these object in memory? I think there being garbage collected. Any thoughts?

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