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  • unchecked the store only latest version in VSS for a project?

    - by SCM
    Hi I have an issue in VSS 2005, there is a project in VSS, having multiple folders files in it, and most of the files around 2000 having their property "Store only latest version" is checked. I don't know how it is set. I want to change those around 2000 files property "Store only latest version" to unchecked, so that VSS retain all those files previous version. can it be done through a single command to unchecked this option for all those files in project recursively? Thanks

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  • Under what conditions will you get unresolved external symbol for __declspec(dllimport)?

    - by Mark
    I am converting an application to use .dlls and I'm riddled with linker errors stating unersolved external symbol"__declspec(dllimport) public: void __thiscall Rail::SetNextrail(class Rail *)" There is more gibberish at the end of this error message. Why should this happen and how do you fix it? __declspec(dllimport) is being placed with a macro defined as: #ifdef LUDOAI_EXPORT #define DECLSPECAI __declspec(dllexport) #else #define DECLSPECAI __declspec(dllimport) #endif

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  • OpenGL, draw two polygons in the same time (by mouse clicks)

    - by YoungSalafi
    im trying to draw 2 polygons at the same time depending on user input from the opengl screen... so i made 2 arrays which each one of them will carry the vertices of each polygon ... i think my logic is right but the program still prints only polygon and delete the old polygon if you draw a polygon again . and its acting weird too please check the code yourself here it is : P.S dont mind the delete function right now.. i know it missing something. #include <windows.h> #include <gl/gl.h> #include <gl/glut.h> void Draw(); void Set_Transformations(); void Initialize(int argc, char *argv[]); void OnKeyPress(unsigned char key, int x, int y); void DeleteVer(); void MouseClick(int bin, int state , int x , int y); void GetOGLPos(int x, int y,float* arrY,float* arrX); void DrawPolygon(float* arrX,float* arrY); float xPos[20]; float yPos[20]; float xPos2[20]; float yPos2[20]; float fx = 0,fy = 0; float size = 10; int count = 0; bool done = false; bool flag = true; void Initialize(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(600, 600); glutCreateWindow("OpenGL Lab1"); Set_Transformations(); glutDisplayFunc(Draw); glutMouseFunc(MouseClick); glutKeyboardFunc(OnKeyPress); glutMainLoop(); } void Set_Transformations() { glClearColor(1, 1, 1, 1); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-200, 200, -200, 200); } void OnKeyPress(unsigned char key, int x, int y) { if (key == 27) exit(0); switch(key) { case 13: //enter key it will draw done = true; glutPostRedisplay(); flag=!flag; // this flag to switch to the other array that the vertices will be stored in, in order to draw the second polygon break; } } void MouseClick(int button, int state , int x , int y) { switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { if (count>0) { DeleteVer(); //dont mind this right now } } break; case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) { if(count<20) { if(flag =true){ // drawing first polygon GetOGLPos(x, y,xPos,yPos);} if (flag=false) //drawing second polygon after Enter is pressed GetOGLPos(x, y,xPos2,yPos2); } } break; } } void GetOGLPos(int x, int y,float* arrY,float* arrX) //getting the vertices from the user { GLint viewport[4]; GLdouble modelview[16]; GLdouble projection[16]; GLfloat winX, winY, winZ; GLdouble posX, posY, posZ; glGetDoublev( GL_MODELVIEW_MATRIX, modelview ); glGetDoublev( GL_PROJECTION_MATRIX, projection ); glGetIntegerv( GL_VIEWPORT, viewport ); winX = (float)x; winY = (float)viewport[3] - (float)y; glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); arrX[count] = posX; arrY[count] = posY; count++; glPointSize( 6.0 ); glBegin(GL_POINTS); glVertex2f(posX,posY); glEnd(); glFlush(); } void DeleteVer(){ //dont mind this glColor3f ( 1, 1, 1); glBegin(GL_POINTS); glVertex2f(xPos[count-1],yPos[count-1]); glEnd(); glFlush(); xPos[count] = NULL; yPos[count] = NULL; count--; glColor3f ( 0, 0, 0); } void DrawPolygon(float* arrX,float* arrY) { int n=0; glColor3f ( 0, 0, 0); glBegin(GL_POLYGON); while(n<count) { glVertex2f(arrX[n],arrY[n]); n++; } count=0; glEnd(); glFlush(); } void Draw() //main drawing func { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0, 0, 0); if(done) { DrawPolygon(xPos,yPos); DrawPolygon(xPos2,yPos2); } glFlush(); } int main(int argc, char *argv[]) { Initialize(argc, argv); return 0; }

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  • Will "Programming in the Cloud" Ever Take off?

    - by Pierreten
    Just got a chance to try out a cloud programming environment that let's you develop .net apps within the browser (http://coderun.com/ide/) I found it pretty interesting, since I was able to develop a mockup ASP.net site on an IPad. With javascript engines in browsers becoming faster and faster, cheap server infrastructure to compile on; will the cloud become the IDE platform of the future?

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  • Global.asax for Unit Tests?

    - by AngryHacker
    In my MSTest UnitTest project, before running any tests, I need to execute some commands. Is there a feature, kind of like Global.asax is for web based projects, that will let me kick off something before any tests run?

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  • How to find which existing .NET solutions contain a project?

    - by Daniel Daranas
    I am exploring a structure of folders with C# projects such as the following: Projects ProjectA ProjectB ProjectC ProjectD Scattered around in the same folders as the .csproj files, there are several solution (.sln) files. Is there a fast way to find all the solutions that contain ProjectD.vsproj? I can open them one by one and see what they contain, but I would like a feature such as "find all the solutions containing this project".

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  • Linkage of namespace functions

    - by user144182
    I have a couple of methods declared at the namespace level within a header for a class: // MyClass.h namespace network { int Method1(double d); int Method2(double d); class MyClass { //... } } then defined in //MyClass.cpp int Method1(double d) { ... } int Method2(double d) { ... } This project compiles cleanly and is a dependency for a ui project which uses MyClass. The functions were previously member functions of MyClass, but were moved to namespace since it was more appropriate. My problem is the ui project complains when it gets to the linker: 1network.lib(MyClass.obj) : error LNK2001: unresolved external symbol "int __cdecl network::Method1(double)" (?INT@ds@sim@@YAHN@Z) 1network.lib(MyClass.obj) : error LNK2001: unresolved external symbol "int __cdecl network::Method2(double)" (?CINT@ds@sim@@YAHN@Z) What am I doing wrong?

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  • fopen doesn’t create file in the current directory

    - by indira
    I have created a console application in VS2010 and I want to create a file in the current directory where the exe runs. I used the following code fp = fopen("Pkts.csv", "w+"); But file is not getting created in the current directory. But when I specifies the path as fp = fopen("C:\\Windows\\Pkts.csv", "w+"); the file gets created in the path specified. How to create the file in the current directory?

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  • Detected Dependencies - Where is each dependency coming from?

    - by hawbsl
    I have two detected dependencies with the same name (different paths) showing up in my setup project's detected dependencies. One's the "old" one, at an old path. How can i determine which portion of my primary project is causing the "old" one to show up? I can probably do it by trial and error, but is there a quick/direct way?

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  • Drawing unfilled rectangle shape in c++ openGL

    - by Bahaa
    I want to draw unfilled rectangle shape in openGL using c++ programming language but when I used the glBegin(GL_QUADS) or glBegin(GL_POLYGON), the resulted shape is filled but I want to be unfilled. How I can draw unfilled rectangle. void draweRect(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0,0.0,1.0); glLineWidth(30); glBegin(GL_POLYGON); glVertex2i(50,90); glVertex2i(100,90); glVertex2i(100,150); glVertex2i(50,150); glEnd(); glFlush(); }

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  • Why is std::tr1::shared_ptr<>.reset() so expensive?

    - by Paul Oyster
    Profiling some code that heavily uses shared_ptrs, I discovered that reset() was surprisingly expensive. For example: struct Test { int i; Test() { this->i = 0; } Test(int i) { this->i = i; } } ; ... auto t = make_shared<Test>(1); ... t.reset(somePointerToATestObject); Tracing the reset() in the last line (under VC++ 2010), I discovered that it creates a new reference-counting object. Is there a cheaper way, that reuses the existing ref-count and does not bother the heap?

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  • I can't able to edit my column name after saving

    - by Midhun M
    I create a new table of employee now I want to edit one of the column name in that table. I can edit but while saving a pop up window asks to save some text file. How may I resolve this? Is it possible to edit without creating a new table? The text file is /* Friday, August 22, 20144:32:53 PM User: Server: MIDHUN\SQLEXPRESS Database: LinQ Application: */ employee

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  • how to databind a datalist's page index to a button's commandname?

    - by korben
    i got this inside a button inside a datalist CommandName="<%# Container.ItemIndex %>" when i click the button, i'm expecting commandname to = 0, then 1, then 2, etc, as the datalist progresses, and i'm using that value in the button click's c# but i'm getting this error, i'm pretty sure i'm using this exact setup on another page and i have no problems, any idea what's going on? Server Error in '/' Application. Compilation Error Description: An error occurred during the compilation of a resource required to service this request. Please review the following specific error details and modify your source code appropriately. Compiler Error Message: CS0117: 'System.Web.UI.Control' does not contain a definition for 'ItemIndex'

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  • __declspec(dllimport) causes compiler crash on MSVC 2010

    - by Zero
    In a *.cpp file, trying to use a third party lib: #define DLL_IMPORT #include <thirdParty.h> // Third party header has code like: // #ifdef DLL_IMPORT // #define DLL_DECL __declspec(dllimport) // fatal error C1001: An internal error has occurred in the compiler. Alternative: #define NO_DLL #include <thirdParty.h> // Third party header has code like: // #elif defined(NO_DLL) // #define DLL_DECL // Compiles fine, but linker errors as can't find DLL functions // I can reproduce results by remove macros and #define all together and manually editing the third party files to have __declspec(dllimport) or not Has anyone come across anything similar, or can hint at the cause? (which is created using CMake). Above is actual example of 2 line *.cpp that crashes so it's narrowed down to something in the #include. The following also work fine: Compile the examples provided by the third party (they provide a *.sln) that use dllimport/export so it doesn't appear to be the fault of the library Compile the third party lib as part of the production project (so dllexport works fine) I've trawled the project settings pages of the two projects to try and spot differences, but have come up blank. Of course, it's possible I'm missing something as those settings pages are not the easiest to navigate. I'll get access to VS2008 in a day or so, so can compare with that. The third party library is MySql++.

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  • How to call C++ function from C?

    - by claws
    I know this. Calling C function from C++: If my application was in C++ and I had to call functions from a library written in C. Then I would have used //main.cpp extern "C" void C_library_function(int x, int y);//prototype C_library_function(2,4);// directly using it. This wouldn't mangle the name C_library_function and linker would find the same name in its input *.lib files and problem is solved. Calling C++ function from C??? But here I'm extending a large application which is written in C and I need to use a library which is written in C++. Name mangling of C++ is causing trouble here. Linker is complaining about the unresolved symbols. Well I cannot use C++ compiler over my C project because thats breaking lot of other stuff. What is the way out? By the way I'm using MSVC

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  • deep zoom is not displayed

    - by George2
    I am using VSTS 2008 + C# + .Net 3.5 + Windows Vista Enterprise x86. I have used Silverlight Deep Zoom composer tool to export my composed images into Siverlight type. Everything is previewed fine after export successful message (I select browse from browser). But when I click the Test.html in the exported project to show Deep Zoom effects from browser, nothing is displayed. Here is my screen snapshot. Any ideas what is wrong? http://i41.tinypic.com/2dac561.jpg EDIT 1: to my surprise, there is no clientbin folder in my exported project. I have made two screen snapshots for, my project folder generated by Deep Zoom Composer under Exported Data folder; the content of GeneratedImages folder under my project folder. Please refers them to, http://i42.tinypic.com/346ncec.jpg http://i42.tinypic.com/15zqkn9.jpg Any ideas what is wrong? thanks in advance, George

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  • VC++ and VisualAssert

    - by C_Bevan
    Hi, For some reason I can't get my test's to load in my project. In the test explorer it says "This process exited without registering with the agent - this may be due to the module not containing any test fixtures" ....I've tried Right Click-Add TestFixture, and adding them other various ways I can get it to work on a blank project Any idea which settings I might need to change

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