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  • User intentions analysis

    - by Mark Bramnik
    I'm going to work on some project that would do a user-action recognition based on what he/she does in the system. As far as I understand there are two main parts here: Intercept the user actions (say http traffic in web/ui interaction in thick-client) analysis of user intentions. While the first part is rather technical and therefor easy to implement, the second one is AI related and can be academic. So I was wondering whether someone knows some third-parties/academic projects that would implement the 'action-recognition' stuff?

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  • Silverlight and WCF caching

    - by subodhnpushpak
    There are scenarios where Silverlight client calls WCF (or REST) service for data. Now, if the data is cached on the WCF layer, the calls can take considerable resources at the server if NOT cached. Keeping that in mind along with the fact that cache is an cross-cutting aspect, and therefore it should be as easy as possible to put Cache wherever required. The good thing about the solution is that it caches based on the inputs. The input can be basic type of any complex type. If input changes the data is fetched and then cached for further used. If same input is provided again, data id fetched from the cache. The cache logic itself is implemented as PostSharp aspect, and it is as easy as putting an attribute over service call to switch on cache. Notice how clean the code is:        [OperationContract]       [CacheOnArgs(typeof(int))] // based on actual value of cache        public string DoWork(int value)        {            return string.Format("You entered: {0} @ cached time {1}", value, System.DateTime.Now);        } The cache is implemented as POST Sharp as below 1: public override void OnInvocation(MethodInvocationEventArgs eventArgs) 2: { 3: try 4: { 5: object value = new object(); 6: object[] args = eventArgs.GetArgumentArray(); 7: if (args != null || args.Count() > 0) 8: { 9:   10: string key = string.Format("{0}_{1}", eventArgs.Method.Name, XMLUtility<object>.GetDataContractXml(args[0], null));// Compute the cache key (details omitted). 11:   12: 13: value = GetFromCache(key); 14: if (value == null) 15: { 16: eventArgs.Proceed(); 17: value = XMLUtility<object>.GetDataContractXml(eventArgs.ReturnValue, null); 18: value = eventArgs.ReturnValue; 19: AddToCache(key, value); 20: return; 21: } 22:   23:   24: Log(string.Format("Data returned from Cache {0}",value)); 25: eventArgs.ReturnValue = value; 26: } 27: } 28: catch (Exception ex) 29: { 30: //ApplicationLogger.LogException(ex.Message, Source.UtilityService); 31: } 32: } 33:   34: private object GetFromCache(string inputKey) { if (ServerConfig.CachingEnabled) { return WCFCache.Current[inputKey]; } return null; }private void AddToCache(string inputKey,object outputValue) 35: { 36: if (ServerConfig.CachingEnabled) 37: { 38: if (WCFCache.Current.CachedItemsNumber < ServerConfig.NumberOfCachedItems) 39: { 40: if (ServerConfig.SlidingExpirationTime <= 0 || ServerConfig.SlidingExpirationTime == int.MaxValue) 41: { 42: WCFCache.Current[inputKey] = outputValue; 43: } 44: else 45: { 46: WCFCache.Current.Insert(inputKey, outputValue, new TimeSpan(0, 0, ServerConfig.SlidingExpirationTime), true); 47:   48: // _bw.DoWork += bw_DoWork; 49: //string arg = string.Format("{0}|{1}", inputKey,outputValue); 50: //_bw.RunWorkerAsync(inputKey ); 51: } 52: } 53: } 54: }     The cache class can be extended to support Velocity / memcahe / Nache. the attribute can be used over REST services as well. Hope the above helps. Here is the code base for the same.   Please do provide your inputs / comments.

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  • Printer Review: Oki C610dtn

    Considering a color laser printer? Don't buy before you check out Oki's LED-based alternative, which offers plenty of paper-handling flexibility and produces genuinely great-looking business documents.

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  • Printer Review: Oki C610dtn

    Considering a color laser printer? Don't buy before you check out Oki's LED-based alternative, which offers plenty of paper-handling flexibility and produces genuinely great-looking business documents.

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  • Introduction to ComponentArt's TabStrip Control

    This article describes how to use the ComponentArt's TabStrip control to create tab-based contents in asp.net applications.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ASP.NET AJAX MultiHandleSliderExtender - Slide by Year and Month

    In this tutorial, I will demonstrate how to use the MultiHandleSlider extender to select and display both the year and the month in a range. This control eliminates the need to use four DropDownlist controls to hold the range values and the need for a validation control. Then we will use the Column Chart to display number of cars on Sesame Street based on the selected range values. This chart allows the user to drill down into the details for the selected car brands.

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  • REPLACE Multiple Spaces with One

    Replacing multiple spaces with a single space is an old problem that people use loops, functions, and/or Tally tables for. Here's a set based method from MVP Jeff Moden. “Thanks for building such a useful and simple-to-use service”- Steve Harshbarger, CTO, 10th Magnitude. Get started with Red Gate Cloud Services and back up your SQL Azure databases to Azure Blob storage or Amazon S3 – download a free trial today.

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  • Partner Showcase - Succeed

    - by PeopleTools Strategy
    As the first of an occasional series where we showcase some of our more creative consulting partners, Succeed, based in the UK, has produced this video showing the use of open source tools with PeopleSoft. See: http://www.youtube.com/watch?v=ezNsEtbRw6I (note this opens in a new window) Succeed is one of the feeds on the Google reader feed on this PeopleTools blog page, but you can go directly to their blog here: http://blog.succeed.co.uk/ You can see the Google feeds in the right hand navigation panel, scroll to see "Bookmarks" 

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  • How should game objects be aware of each other?

    - by Jefffrey
    I find it hard to find a way to organize game objects so that they are polymorphic but at the same time not polymorphic. Here's an example: assuming that we want all our objects to update() and draw(). In order to do that we need to define a base class GameObject which have those two virtual pure methods and let polymorphism kicks in: class World { private: std::vector<GameObject*> objects; public: // ... update() { for (auto& o : objects) o->update(); for (auto& o : objects) o->draw(window); } }; The update method is supposed to take care of whatever state the specific class object needs to update. The fact is that each objects needs to know about the world around them. For example: A mine needs to know if someone is colliding with it A soldier should know if another team's soldier is in proximity A zombie should know where the closest brain, within a radius, is For passive interactions (like the first one) I was thinking that the collision detection could delegate what to do in specific cases of collisions to the object itself with a on_collide(GameObject*). Most of the the other informations (like the other two examples) could just be queried by the game world passed to the update method. Now the world does not distinguish objects based on their type (it stores all object in a single polymorphic container), so what in fact it will return with an ideal world.entities_in(center, radius) is a container of GameObject*. But of course the soldier does not want to attack other soldiers from his team and a zombie doesn't case about other zombies. So we need to distinguish the behavior. A solution could be the following: void TeamASoldier::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<TeamBSoldier*>(e)) // shoot towards enemy } void Zombie::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<Human*>(e)) // go and eat brain } but of course the number of dynamic_cast<> per frame could be horribly high, and we all know how slow dynamic_cast can be. The same problem also applies to the on_collide(GameObject*) delegate that we discussed earlier. So what it the ideal way to organize the code so that objects can be aware of other objects and be able to ignore them or take actions based on their type?

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  • How To Prevent Microsoft SQL Injection in ASP.Net

    This is a two-part tutorial series meant to help beginners understand MS SQL database injection and the problems associated with it particularly when applied to an ASP.NET web form application. It also outlines preventive measures which will be discussed thoroughly in the second part so that you can secure your SQL-based web applications.... ALM Software Solution ? Try it live! Requirements Management, Project Planning, Implementation Tracking & QA Testing.

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  • Using The AlwaysOn Feature of SQL Server 2012

    This is the first in a four-part series on the new AlwaysOn feature in SQL Server 2012. In this article, AlwaysOn is introduced and contrasted with previous high-availability solutions in SQL Server. The second part of the series will commence with a detailed walkthrough on preparing the environment for AlwaysOn The Future of SQL Server Monitoring "Being web-based, SQL Monitor enables you to check on your servers from almost any location" Jonathan Allen.Try SQL Monitor now.

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  • Doing imagemagick like stuff in Unity (using a mask to edit a texture)

    - by Codejoy
    There is this tutorial in imagemagick http://www.imagemagick.org/Usage/masking/#masks I was wondering if there was some way to mimic the behavior (like cutting the image up based on a black image mask that turns image parts transparent... ) and then trim that image in game... trying to hack around with the webcam feature and reproduce some of the imagemagick opencv stuff in it in Unity but I am saddly unequipped with masks, shaders etc in unity skill/knowledge. Not even sure where to start.

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  • Epidemic 3.1 installation guide

    <b>LinuxBSDOS:</b> "Epidemic is a desktop-oriented, KDE, Debian-based (GNU/Linux) distribution developed in Brazil. Epidemic 3.1, the latest edition, features a number of custom tools and improvements."

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  • 5 Points You Need to Know About Page Rank

    A page rank is a way Google measures the relative importance of each web page based on the frequency they are referred to throughout the internet across different websites. Here are few points you can go through, to better understand Page rank.

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  • Is there a good reason I shouldn't use a java applet for a game?

    - by ryeguy
    I want to make a multiplayer browser-based game. The nice thing about using an applet is that I can make the client and the server in the same language (java/closure/scala/etc). I know there's html5 and javascript, but server side javascript isn't as mature as the jvm platform and browser support is still kind of flaky. Applets don't seem to be widely used (except for Runescape), but is there a reason they're unsuitable or is it just because of the bad reputation they developed in their infancy?

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  • Help with MVC design pattern?

    - by user3681240
    I am trying to build a java program for user login but I am not sure if my MVC design is accurate. I have the following classes: LoginControl - servlet LoginBean - data holder java class with private variables getters and setters LoginDAO - concrete java class where I am running my SQL queries and doing rest of the logical work. Connection class - java class just to connect to the database view - jsp to display the results html - used for form Is this how you design a java program based on MVC design pattern? Please provide some suggestions?

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  • Blocking Users by IP

    SQL Server MVP Brian Kelley brings us a great new article that solves a problem that might help your security. In this short piece, we learn how we can use logon triggers to block users based on their IP address. New! SQL Monitor HostedStart monitoring your SQL Servers in under 5 minutes. Get clear insights into server performance, whilst we manage the monitoring software. Find out more.

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  • Techniques to prevent non-official clients in network gaming?

    - by UpTheCreek
    In multi-player network games, what techniques exist to try to ensure that users are connecting with the official client application, and not some hacked client app? I realise there is probably no sure-fire way to do this, but rather I'm interested in techniques that can be employed to mitigate the problem. I'm especially interested in any techniques that can be used for web based games, but I imagine most can be applied generally. Thank you!

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