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  • How to implement Pentago AI algorithm

    - by itsho
    Hi, i'm trying to develop Pentago-game in c#. right now i'm having 2 players mode which working just fine. the problem is, that i want One player mode (against computer), but unfortunately, all implements of minimax / negamax are for one step calculated. butin Pentago, every player need to do two things (place marble, and rotate one of the inner-boards) I didn't figure out how to implement both rotate part & placing the marble, and i would love someone to guide me with this. if you're not familiar with the game, here's a link to the game. if anyone want's, i can upload my code somewhere if that's relevant. thank you very much in advance

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  • where can i ask questions where my post will not be deleted

    - by user287745
    http://stackoverflow.com/questions/3028161/project-help-needed-some-basic-concepts-great-confusion-because-of-lack-of-prope where can i ask questions where my post will not be deleted because of "it difficult to say what is being asked" i mean general waste area covering questions like the one i asked in.... and please gve links to help forums where there are experts like you before closing this question thank you

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  • Game network physics collision

    - by Jonas Byström
    How to simulating two client-controlled vehicles colliding (sensibly) in a typical client/server setup for a network game? I did read this eminent blog post on how to do distributed network physics in general (without traditional client prediction), but this question is specifically on how to handle collisions of owned objects. Example Say client A is 20 ms ahead of server, client B 300 ms ahead of server (counting both latency and maximum jitter). This means that when the two vehicles collide, both clients will see the other as 320 ms behind - in the opposite direction of the velocity of the other vehicle. Head-to-head on a Swedish highway means a difference of 16 meters/17.5 yards! What not to try It is virtually impossible to extrapolate the positions, since I also have very complex vehicles with joints and bodies all over, which in turn have linear and angular positions, velocities and accelerations, not to mention states from user input.

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  • IE8 disappearing image bug

    - by Joe Fletcher
    In IE8 (& maybe others), when I leave my page to go to another tab in IE and then come back to my page's tab, each time the cursor runs over an image it disappears until I refresh the page. I've heard of disappearing image bugs, but I couldn't find anything on this particular case, especially given this isn't a weird pre-IE8 bug. I am using a lightbox, so possibly something to do with javascript? http://dev.bwmsnow.co.nz/snowboarding

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  • database design help for game / user levels / progress

    - by sprugman
    Sorry this got long and all prose-y. I'm creating my first truly gamified web app and could use some help thinking about how to structure the data. The Set-up Users need to accomplish tasks in each of several categories before they can move up a level. I've got my Users, Tasks, and Categories tables, and a UserTasks table which joins the three. ("User 3 has added Task 42 in Category 8. Now they've completed it.") That's all fine and working wonderfully. The Challenge I'm not sure of the best way to track the progress in the individual categories toward each level. The "business" rules are: You have to achieve a certain number of points in each category to move up. If you get the number of points needed in Cat 8, but still have other work to do to complete the level, any new Cat 8 points count toward your overall score, but don't "roll over" into the next level. The number of Categories is small (five currently) and unlikely to change often, but by no means absolutely fixed. The number of points needed to level-up will vary per level, probably by a formula, or perhaps a lookup table. So the challenge is to track each user's progress toward the next level in each category. I've thought of a few potential approaches: Possible Solutions Add a column to the users table for each category and reset them all to zero each time a user levels-up. Have a separate UserProgress table with a row for each category for each user and the number of points they have. (Basically a Many-to-Many version of #1.) Add a userLevel column to the UserTasks table and use that to derive their progress with some kind of SUM statement. Their current level will be a simple int in the User table. Pros & Cons (1) seems like by far the most straightforward, but it's also the least flexible. Perhaps I could use a naming convention based on the category ids to help overcome some of that. (With code like "select cats; for each cat, get the value from Users.progress_{cat.id}.") It's also the one where I lose the most data -- I won't know which points counted toward leveling up. I don't have a need in mind for that, so maybe I don't care about that. (2) seems complicated: every time I add or subtract a user or a category, I have to maintain the other table. I foresee synchronization challenges. (3) Is somewhere in between -- cleaner than #2, but less intuitive than #1. In order to find out where a user is, I'd have mildly complex SQL like: SELECT categoryId, SUM(points) from UserTasks WHERE userId={user.id} & countsTowardLevel={user.level} groupBy categoryId Hmm... that doesn't seem so bad. I think I'm talking myself into #3 here, but would love any input, advice or other ideas.

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  • Managing code transitions between developers

    - by gAMBOOKa
    What are your best practices for making sure newly hired developers quickly get up to speed with the code? And ensuring developers moving on don't set back ongoing releases. Some ideas to get started: Documentation Use well established frameworks Training / encourage mentoring Notice period in contract

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  • When to give in and start The Big Rewrite?

    - by John Cromartie
    I've had my share of projects where the first thing I think is "let's just rewrite it in ." Everybody feels the urge at some point. In fact, I think I've had the urge to rewrite pretty much every project I've ever been on. However, it is accepted wisdom that a total rewrite is generally a bad idea. The question is: when do you look at a project and say: "OK, it's time to start over." What sort of metrics or examples can you cite of where a rewrite was truly necessary? How bad does the code have to be? How old can a project get before there too much invested?

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  • Retrieving an element by array index in jQuery vs the each() function.

    - by Alex Ciminian
    I was writing a "pluginable" function when I noticed the following behavior (tested in FF 3.5.9 with Firebug 1.5.3). $.fn.computerMove = function () { var board = $(this); var emptySquares = board.find('div.clickable'); var randPosition = Math.floor(Math.random() * emptySquares.length); emptySquares.each(function (index) { if (index === randPosition) { // logs a jQuery object console.log($(this)); } }); target = emptySquares[randPosition]; // logs a non-jQuery object console.log(target); // throws error: attr() not a function for target board.placeMark({'position' : target.attr('id')}); } I noticed the problem when the script threw an error at target.attr('id') (attr not a function). When I checked the log, I noticed that the output (in Firebug) for target was: <div style="width: 97px; height: 97px;" class="square clickable" id="8"></div> If I output $(target), or $(this) from the each() function, I get a nice jQuery object: [ div#8.square ] Now here comes my question: why does this happen, considering that find() seems to return an array of jQuery objects? Why do I have to do $() to target all over again? [div#0.square, div#1.square, div#2.square, div#3.square, div#4.square, div#5.square, div#6.square, div#7.square, div#8.square] Just a curiosity :).

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  • How are builds deployed into QA->Staging->Production for ASP.NET Web Applications?

    - by CodeToGlory
    Secondary questions are How do we best utilize SCM in the build process? How are code files labed and branched? Should we the .csproj and .sln files for build? How flexible are these when deploying to several environments? I know these are msbuild files. But as we add new files, this can become a bottlenect of updating and maintaining these .csproj files in SCM. How is rollback done in case of failed builds that QA missed testing etc,etc., Are there any good articles on the build process? This is more a question on the process and less on the choice of automated build tools. Please share your build process. I would like to get an end-to-end view from developers checking-in to Going Live.

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  • In java web application, where should i store users photos?

    - by stunaz
    Hello, this questions may be stupid, but i dont really see how to resolve it : lest say that in my application, i have a user. This user edit his profile, and need to edit his avatar. Where should i store the avatar file? first of all i was saving all the files in src\main\webapp\resources , but each time i redeploy that folder empties. so i dedide to place in an other location : c:\wwwdir\resources, but i can't link local resources from remote pages, so i was not able to display any avatar . any idea? advise? link?

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  • JButtons don't imediatly change on mouse event

    - by out_sider
    I'm using the java swing library to develop a board game called DAO. The problem is that after the human player makes its move, by clicking on the JButton with the piece image that he wants to play, I call the computer AI routine but inside the mouse event function. By doing this only when the function returns, the computer ends its turn, do the JButtons refresh their Images (setIcon comes in). I'd like to know how can I force the JButtons to change their image at the moment they are clicked and not only when the mouse event function ends (as I need to handle data inside it). I've tried all of this myButtons[i][j].setIcon(xIcon); myButtons[i][j].revalidate(); myButtons[i][j].repaint(); myButtons[i][j].validate(); None worked. Thx in advance

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  • Extend footer wrap to width of page.

    - by hawkeye126
    I've made a footer wrap outside the content wrap (which everything else is in). I would like to make the footer wrap extend to fill the width of the page and I would like it to be fixed on the bottom. Here's the code: footerWrap { background-color:#000; width: auto; } footer { margin: auto; text-align:center; width:965px; height:150px; background-color:#000; border:#000 inset medium; } The website is item9andthemadhatters.com please let me know if you need any other code or info. Thanks!! update: html { padding:0; height:100%; width: 100%; } body{ margin: -1px 0 0 0; background-color:#FFF; font-family: calibri; background-image:url(images/item9HeaderSideFiller.gif); background-repeat: repeat-x; padding:0; height:100%; width: 100%; } wrap { width: 965px; margin:auto auto; min-height:462px; max-height:4000 px; footerWrap { background-color:#000; position:absolute; bottom:0; width:100% } footer { margin: auto; text-align:center; width:965px; height:150px; background-color:#000; } }

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  • XNA: What is the point of Unload()?

    - by Rosarch
    XNA games have an Unload() method, where content is supposed to be unloaded. But what is the point of this? If all the content is being unloaded, then the game must be exiting, in which case everything would be garbage collected anyway, right?

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  • Centre content in a <div>

    - by Ben
    Hi, this is probably very simple to do, but i cant quite get it right. I have a which contains two tags. I would like the tags to be both centred vertically and horizontally. I have set them to centre horizontally by setting the text-align:center; on the div, but cant figure out how to vertically centre them. How would i go about doing this? Thanks.

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  • How to count time securely in a Flash game?

    - by user352353
    Hello. I'm developing a Flash game in ActionScript 2, and the issue if that this game has to count the time securely. It can't count the time from the Date class because the Flash Player takes the time from the local computer, and the user can change the local time so the time reported would be fake. I haven't considerend to take the time from the server because there's a 3WH (3 way handshake) time and it would not be practical. What do you sugest me??

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  • Google Chrome && (cache || memory leaks).

    - by Alexey Ogarkov
    Hello All, I have a big problem with Google Chrome and its memory. My app is displaying to user several image charts and reloads them every 10s. In the interval i have code like that var image = new Image(); var src = 'myurl/image'+new Date().getTime(); image.onload = function() { document.getElementById('myimage').src = src; image.onload = image.onabort = image.onerror = null; } image.src = src; So i have no memory leaks in Firefox and IE. Here the response headers for images Server Apache-Coyote/1.1 Vary * Cache-Control no-store (// I try no-cache, must-revalidate and so on here) Content-Type image/png Content-Length 11131 Date Mon, 31 May 2010 14:00:28 GMT Vary * taken from here In about:cache page there is no my cached images. If i enable purge-memory-button for chrome (--purge-memory-button parameter) it`s not help. Images is in PNG24. So i think that the problem is not in cache. May be Google Chrome is not releasing memory for old images. Please help. Any suggestions. Thanks.

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