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  • How many records can i store in a Sql server table before it's getting ugly?

    - by Michel
    Hi, i've been asked to do some performance tests for a new system. It is only just running with a few client, but as they expect to grow, these are the numbers i work with for my test: 200 clients, 4 years of data, and the data changes per.... 5 minutes. So for every 5 minutes for every client there is 1 record. That means 365*24*12 = 105.000 records per client per year, that means 80 milion records for my test. It has one FK to another table, one PK (uniqueidentifier) and one index on the clientID. Is this something SqlServer laughs about because it isn't scaring him, is this getting too much for one quad core 8 GB machine, is this on the edge, or..... Has anybody had any experience with these kind of numbers?

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  • What is a good Very-High level UI framework for JavaScript?

    - by Robert Gould
    I need to write a temporary Web-based graphical front-end for a custom server system. In this case performance and scalability aren't issues, since at most 10 people may check the system simultaneously. Also it should be PHP or Python (server) & JavaScript (client) (can't use Flex or Silverlight for very specific non-programming related issues). So I know I could use YUI or jQuery, but was wondering if there is something even more high-level that would say allow me to write such a little project within a few hours of work, and get done with it. Basically I want to be as lazy as possible (this is throw-away code anyways) and get the job done in as little time as possible. Any suggestions?

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  • SQL Server union selects built dynamically from list of words

    - by Adam Tuttle
    I need to count occurrence of a list of words across all records in a given table. If I only had 1 word, I could do this: select count(id) as NumRecs where essay like '%word%' But my list could be hundreds or thousands of words, and I don't want to create hundreds or thousands of sql requests serially; that seems silly. I had a thought that I might be able to create a stored procedure that would accept a comma-delimited list of words, and for each word, it would run the above query, and then union them all together, and return one huge dataset. (Sounds reasonable, right? But I'm not sure where to start with that approach...) Short of some weird thing with union, I might try to do something with a temp table -- inserting a row for each word and record count, and then returning select * from that temp table. If it's possible with a union, how? And does one approach have advantages (performance or otherwise) over the other?

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  • Best practice with respect to NPE and multiple expressions on single line

    - by JRL
    I'm wondering if it is an accepted practice or not to avoid multiple calls on the same line with respect to possible NPEs, and if so in what circumstances. For example: getThis().doThat(); vs Object o = getThis(); o.doThat(); The latter is more verbose, but if there is an NPE, you immediately know what is null. However, it also requires creating a name for the variable and more import statements. So my questions around this are: Is this problem something worth designing around? Is it better to go for the first or second possibility? Is the creation of a variable name something that would have an effect performance-wise? Is there a proposal to change the exception message to be able to determine what object is null in future versions of Java ?

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  • How would MVVM be for games?

    - by Benny Jobigan
    Particularly for 2d games, and particularly silverlight/wpf games. If you think about it, you can divide a game object into its view (the graphic on the screen) and a view-model/model (the state, ai, and other data for the object). In silverlight, it seems common to make each object a user control, putting the model and view into a single object. I suppose the advantage of this is simplicity. But, perhaps it's less clean or has some disadvantages in terms of the underlying "game engine". What are your thoughts on this matter? What are some advantages and disadvantages of using the MVVM pattern for game development? How about performance? All thoughts are welcome.

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  • How do I temporarily monkey with a global module constant?

    - by Daniel
    Greetings, I want to tinker with the global memcache object, and I found the following problems. Cache is a constant Cache is a module I only want to modify the behavior of Cache globally for a small section of code for a possible major performance gain. Since Cache is a module, I can't re-assign it, or encapsulate it. I Would Like To Do This: Deep in a controller method... code code code... old_cache = Cache Cache = MyCache.new code code code... Cache = old_cache code code code... However, since Cache is a constant I'm forbidden to change it. Threading is not an issue at the moment. :) Would it be "good manners" for me to just alias_method the special code I need just for a small section of code and then later unalias it again? That doesn't pass the smell test IMHO. Does anyone have any ideas? TIA, -daniel

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  • Site images don't refresh after setting expired headers on .htaccess

    - by Miguel Hernandez
    I have a site that uses a CSS sprite for all the images. I set the .htaccess file to set the expired headers to a future time as they recommend to improve site performance. However, when I updated the sprite image none of my browsers on two different computers seem to fetch the new image. I deleted the .htaccess serveral times but no luck. I am sure this must be easy as pie to fix but right now I am out of options. Here is the code inside my .htaccess file: # CONFIGURE media caching # Header unset ETag FileETag None <FilesMatch "(?i)^.*\.(ico|flv|jpg|jpeg|png|gif|js|css)$"> Header unset Last-Modified Header set Expires "Fri, 21 Dec 2012 00:00:00 GMT" Header set Cache-Control "public, no-transform" </FilesMatch> <IfModule mod_deflate.c> <FilesMatch "\.(js|css)$"> SetOutputFilter DEFLATE </FilesMatch> </IfModule> Thanks!

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  • Virtual and Physical Memory / OutOfMemoryException

    - by user417518
    Hi, I am working on a 64-bit .Net Windows Service application that essentially loads up a bunch of data for processing. While performing data volume testing, we were able to overwhelm the process and it threw an OutOfMemoryException (I do not have any performance statistics on the process when it failed.) I have a hard time believing that the process requested a chunk of memory that would have exceeded the allowable address space for the process since its running on a 64-bit machine. I do know that the process is running on a machine that is consistently in the neighborhood of 80%-90% physical memory usage. My question is: Can the CLR throw an OutOfMemoryException if the machine is critically low on available physical memory even though the process wouldn't exceed it's allowable amount of virtual memory? Thanks for your help!

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  • Trying to reduce the speed overhead of an almost-but-not-quite-int number class

    - by Fumiyo Eda
    I have implemented a C++ class which behaves very similarly to the standard int type. The difference is that it has an additional concept of "epsilon" which represents some tiny value that is much less than 1, but greater than 0. One way to think of it is as a very wide fixed point number with 32 MSBs (the integer parts), 32 LSBs (the epsilon parts) and a huge sea of zeros in between. The following class works, but introduces a ~2x speed penalty in the overall program. (The program includes code that has nothing to do with this class, so the actual speed penalty of this class is probably much greater than 2x.) I can't paste the code that is using this class, but I can say the following: +, -, +=, <, > and >= are the only heavily used operators. Use of setEpsilon() and getInt() is extremely rare. * is also rare, and does not even need to consider the epsilon values at all. Here is the class: #include <limits> struct int32Uepsilon { typedef int32Uepsilon Self; int32Uepsilon () { _value = 0; _eps = 0; } int32Uepsilon (const int &i) { _value = i; _eps = 0; } void setEpsilon() { _eps = 1; } Self operator+(const Self &rhs) const { Self result = *this; result._value += rhs._value; result._eps += rhs._eps; return result; } Self operator-(const Self &rhs) const { Self result = *this; result._value -= rhs._value; result._eps -= rhs._eps; return result; } Self operator-( ) const { Self result = *this; result._value = -result._value; result._eps = -result._eps; return result; } Self operator*(const Self &rhs) const { return this->getInt() * rhs.getInt(); } // XXX: discards epsilon bool operator<(const Self &rhs) const { return (_value < rhs._value) || (_value == rhs._value && _eps < rhs._eps); } bool operator>(const Self &rhs) const { return (_value > rhs._value) || (_value == rhs._value && _eps > rhs._eps); } bool operator>=(const Self &rhs) const { return (_value >= rhs._value) || (_value == rhs._value && _eps >= rhs._eps); } Self &operator+=(const Self &rhs) { this->_value += rhs._value; this->_eps += rhs._eps; return *this; } Self &operator-=(const Self &rhs) { this->_value -= rhs._value; this->_eps -= rhs._eps; return *this; } int getInt() const { return(_value); } private: int _value; int _eps; }; namespace std { template<> struct numeric_limits<int32Uepsilon> { static const bool is_signed = true; static int max() { return 2147483647; } } }; The code above works, but it is quite slow. Does anyone have any ideas on how to improve performance? There are a few hints/details I can give that might be helpful: 32 bits are definitely insufficient to hold both _value and _eps. In practice, up to 24 ~ 28 bits of _value are used and up to 20 bits of _eps are used. I could not measure a significant performance difference between using int32_t and int64_t, so memory overhead itself is probably not the problem here. Saturating addition/subtraction on _eps would be cool, but isn't really necessary. Note that the signs of _value and _eps are not necessarily the same! This broke my first attempt at speeding this class up. Inline assembly is no problem, so long as it works with GCC on a Core i7 system running Linux!

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  • What is the difference between "LINQ to Entities", "LINQ to SQL" and "LINQ to Dataset".

    - by Marcel
    I've been working for quite a while now with LINQ. However, it remains a bit of a mystery what the real differences are between the mentioned flavours of LINQ. The successful answer will contain a short differentiation between them. What is the main goal of each flavor, what is the benefit, and is there a performance impact... P.S. I know that there are a lot of information sources out there, but I'm looking for a kind of a "cheat sheet" which instructs a newbie where to head for a specific goal.

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  • How do I get callgrind to dump source line information?

    - by Jeremybub
    I'm trying to profile a shared library on GNU/Linux which does real-time audio processing, so performance is important. I run another program which hooks it up to the audio input and output of my system, and profile that with callgrind. Looking at the results in KCacheGrind, I get great information about what functions are taking up most of my time. However, it won't let me look at the line by line information, and instead says I need to compile it with debugging symbols and run the profiling again. The program which I am profiling is not compiled with debug symbols, but the library is. And I know this, because interestingly, source code annotations for cachegrind work fine. When I run callgrind, it says the default is to dump source line information, but it just isn't doing that. Is there some way I could force it to, or figure out what's stopping it?

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  • Database: relational/not relational/object oriented... What to choose?

    - by Damian
    I'm porting a website that I made for app engine to run on a dedicated server. It is coded in java and I'm looking for a database to replace google datastore. My first thougt was MySql because everybody uses it, but i dont like SQL and I think I would feel more comfortable using OODB or anything else. With google datastore I could modify my models and don't worry about the database definition at all. I know using MySql that isn't possible. And I don't want to miss that. And if I use a OODB, which should I use? What about performance compared to MySql? Well, any idea or tip will really help me since I know nothing about databases.

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  • SDL versus GLFW?

    - by user697111
    What are the pros and cons to each? It seems they serve the same purpose. I have a few demos with each and they seem about the same. Performance or cross platform wise, is one better than the other? The only thing I notice is that SDL seems to have more "helper" libraries (fonts, images, mixer, built in sound support, etc). On its site, GLFW claims to be more "OpenGL" focused, but still have to use a GLEW to get any newer OpenGL features (same with SDL). I guess I'm leaning towards using SDL now (more mature, more features, more community). Are there any reasons I've missed why GLFW stands out and I should use it instead of SDL?

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  • Java 2D clip area to shape

    - by user2923880
    I'm quite new to graphics in java and I'm trying to create a shape that clips to the bottom of another shape. Here is an example of what I'm trying to achieve: Where the white line at the base of the shape is the sort of clipped within the round edges. The current way I am doing this is like so: g2.setColor(gray); Shape shape = getShape(); //round rectangle g2.fill(shape); Rectangle rect = new Rectangle(shape.getBounds().x, shape.getBounds().y, width, height - 3); Area area = new Area(shape); area.subtract(new Area(rect)); g2.setColor(white); g2.fill(area); I'm still experimenting with the clip methods but I can't seem to get it right. Is this current method ok (performance wise, since the component repaints quite often) or is there a more efficient way? Thanks in advance.

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  • Reducing time in C# Forms Control.set_Text(string) function

    - by awshepard
    Hoping for a quick answer (which SO seems to be pretty good for)... I just ran a performance analysis with VS2010 on my app, and it turns out that I'm spending about 20% of my time in the Control.set_Text(string) function, as I'm updating labels in quite a few places in my app. The window has a timer object (Forms timer, not Threading timer) that has a timer1_Tick callback, which updates one label every tick (to give a stop-watch sort of effect), and updates about 15 labels once each second. Does anyone have quick suggestions for how to reduce the amount of time spent updating text on a form, other than increasing the update interval? Are there other structures or functions I should be using?

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  • Caching for a Custom Repositiory Adapter for WebSphere Portal Virtual Member Manager

    - by Spike Williams
    I'm looking at writing a custom repository adapter to interact with Virtual Member Manager on WebSphere Portal 6.1. Basically, its a layer that takes a request in the form of a commonj.sco.DataObject and passes that on to an external web service, to get various information on our logged in users that is not otherwise available in LDAP. I'm concerned about the performance hit of going to a service every time we want to pull some permission from the back end. My question is, can the Virtual Member Manager handle caching of data going in and out of the custom repository adapters, or is that something I'm going to have to build into the adapter myself?

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  • Google Web Optimizer -- How long until winning combination?

    - by Django Reinhardt
    I've had an A/B Test running in Google Web Optimizer for six weeks now, and there's still no end in sight. Google is still saying: "We have not gathered enough data yet to show any significant results. When we collect more data we should be able to show you a winning combination." Is there any way of telling how close Google is to making up its mind? (Does anyone know what algorithm does it use to decide if there's been any "high confidence winners"?) According to the Google help documentation: Sometimes we simply need more data to be able to reach a level of high confidence. A tested combination typically needs around 200 conversions for us to judge its performance with certainty. But all of our conversions have over 200 conversations at the moment: 230 / 4061 (Original) 223 / 3937 (Variation 1) 205 / 3984 (Variation 2) 205 / 4007 (Variation 3) How much longer is it going to have to run?? Thanks for any help.

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  • Java NullPointerException when traversing a non-null recordset

    - by Tim
    Hello again - I am running a query on Sybase ASE that produces a ResultSet that I then traverse and write the contents out to a file. Sometimes, this will throw a NullPointerException, stating that the ResultSet is null. However, it will do this after printing out one or two records. Other times, with the same exact input, I will receive no errors. I have been unable to consistently produce this error. The error message is pointing to a line: output.print(rs.getString(1)); It appears to happen when the query takes a little longer to run, for some reason. The recordset returns thus far have been very small (4 to 7 records). Sometimes I'll have to run the app 3 or 4 times, then the errors will just stop, as though the query was getting "warmed up". I've run the query manually and there doesn't appear to be any performance problems. Thanks again!

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  • Database structure for storing Bank-like accounts and transactions

    - by user1241320
    We're in the process of adding a bank-like sub-system to our own shop. We already have customers, so each will be given a sort of account and transactions of some kind will be possible (adding to the account or subtracting from it). So we at least need the account entity, the transaction one and operations will then have to recalculate overall balances. How would you structure your database to handle this? Is there any standard bank system have to use that I could mock? By the way, we're on mysql but will also look at some nosql solution for performance boost.

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  • Javscript filter vs map problem

    - by graham.reeds
    As a continuation of my min/max across an array of objects I was wondering about the performance comparisons of filter vs map. So I put together a test on the values in my code as was going to look at the results in FireBug. This is the code: var _vec = this.vec; min_x = Math.min.apply(Math, _vec.filter(function(el){ return el["x"]; })); min_y = Math.min.apply(Math, _vec.map(function(el){ return el["x"]; })); The mapped version returns the correct result. However the filtered version returns NaN. Breaking it out, stepping through and finally inspecting the results, it would appear that the inner function returns the x property of _vec but the actual array returned from filter is the unfiltered _vec. I believe my usage of filter is correct - can anyone else see my problem?

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  • Attributed strings in UITableViewCells without WebView?

    - by arnekolja
    Hello, does anyone know if there's a way in with 3.0+ to display attributed strings within a UITableViewCell without using a UIWebView for that? I need to display a string with linked, tappable substrings as the typical detailTextLabel. I wouldn't mind exchanging this UILabel against another type of view, but I think a UIWebView could be just too slow when rendering a table with hundrets of cells. Or does someone have opposite experiences here? So my question is: what's the best way to achieve mixed strings in a very large table without a great performance hit? I searched for this almost a whole day now, but I can only find old posts mentioning that there's no attributed string on the iPhone (outdated, as this was pre-3.0) and/or saying that they use a UIWebView for that. But really, I don't think this would perform very well on large tables, would it? Many, many thanks in advance Arne

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  • Is loading a video in a browser multithreaded?

    - by mwilcox
    It's hard to know what is multithreaded in a browser and what isn't. It seems while a video streams or progressively downloads, it does not affect page performance, so my guess it is. Note I'm using Flash video, but it's really about video in general. Any other tips on what else is multithreaded (image loads?) is also helpful. I know JavaScript is not, and I thought Flash wasn't but I heard somewhere that it may be (or it could be done), but I think they were not well informed.

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  • What goes between SQL Server and Client?

    - by worlds-apart89
    This question is an updated version of a previous question I have asked on here. I am new to client-server model with SQL Server as the relational database. I have read that public access to SQL Server is not secure. If direct access to the database is not a good practice, then what kind of layer should be placed between the server and the client? Note that I have a desktop application that will serve as the client and a remote SQL Server database that will provide data to the client. The client will input their username and password in order to see their data. I have heard of terms like VPN, ISA, TMG, Terminal Services, proxy server, and so on. I need a fast and secure n-tier architecture. P.S. I have heard of web services in front of the database. Can I use WCF to retrieve, update, insert data? Would it be a good approach in terms of security and performance?

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  • Interpreters: How much simplification?

    - by Ray
    In my interpreter, code like the following x=(y+4)*z echo x parses and "optimizes" down to four single operations performed by the interpreter, pretty much assembly-like: add 4 to y multiply <last operation result> with z set x to <last operation result> echo x In modern interpreters (for example: CPython, Ruby, PHP), how simplified are the "opcodes" for which are in end-effect run by the interpreter? Could I achieve better performance when trying to keep the structures and commands for the interpreter more complex and high-level? That would be surely a lot harder, or?

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  • Surface Detection in 2d Game?

    - by GamiShini
    I'm working on a 2D Platform game, and I was wondering what's the best (performance-wise) way to implement Surface (Collision) Detection. So far I'm thinking of constructing a list of level objects constructed of a list of lines, and I draw tiles along the lines. ( http://img375.imageshack.us/img375/1704/lines.png ). I'm thinking every object holds the ID of the surface that he walks on, in order to easily manipulate his y position while walking up/downhill. Something like this: //Player/MovableObject class MoveLeft() { this.Position.Y = Helper.GetSurfaceById(this.SurfaceId).GetYWhenXIs(this.Position.X) } So the logic I use to detect "droping/walking on surface" is a simple point (player's lower legs)-touches-line (surface) check (with some safety approximation - let`s say 1-2 pixels over the line). Is this approach OK? I`ve been having difficulty trying to find reading material for this problem, so feel free to drop links/advice.

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