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  • Is there a simple PHP development server?

    - by pinchyfingers
    When writing web apps in Python, it brain dead easy to run a development server. Django and Google App Engine both ship with simple servers. The main feature I'm looking for is no configuration. I want something like the GAE dev server where you just pass the directory of the app as a parameter when the server is started. Is there a reason that this is more difficult with PHP?

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  • OpenSource programming-languages in development?

    - by pile of junk
    I'm very interested in interpreter and compiler development and because I don't want to continue building mini compilers and interpreters I thought I could help some open-source project. Are there currently open-source projects on compilers/interpreters in early stages seeking developers? I mean yeah.. There won't be much to do for someone like me in Python, Ruby, and so on.

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  • Visual Map about Microsoft development products

    - by Eduardo
    Hello: I listen much about new Microsoft terminologies such as WPF, WCF, WWF, ASP.NET MVC, Silverlight, entity framework, LINQ. I would like to see in a visual map: 1) how these products interrelate 2) Which are complements of which. 3) Order of priority to learn I think all the names that I mentioned, together with the use of Visual Studio applies to web developments. I need a good answer to guide my efforts of Web development in the best way. Thanks.

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  • Paralell development Branches w/ Bazaar

    - by Kristopher Ives
    I have two branches (or tags?) where I need to keep the same file structure with different versioned contents. One version contains everything, like development scripts, configuration files, etc. while the other contains only things that get redistributed. How can I accomplish this using Bazaar?

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  • iPhone development

    - by sid
    Hi All, I am new to iPhone development. I want to make a simple iPhone application which when launched computes the distance travelled by the user,calories burnt,postion of the user,movement.Can anybody provide me the details or approach to follow to develop this application.

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  • Facebook application development resources

    - by Michael
    What is the most efficient way to start learning develop Facebook applications? Any web resource or book that you would recommend to start from? Any MUST READ or Bibles available for this? There are plenty of them in Amazon, but which one really worth to spend time? What kind of development technologies are used in this? Is PHP/MySQL/JS enough to jump in? Thanks

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  • What do I need to be able to use Joomla as an online application development enbironment

    - by howdyworld
    I develop applications using PHP and MySQL. They're not trivial, though they're not too complex. As an example to that I have written an online application to enable football administrators manage the player, competition and judiciary processes. Separately to that I have used Joomla to create websites for small businesses. I'd like to be able to use Joomla as my online application development environment. Is there a way I can use Joomla for that?

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • Application icons for Flex mobile app targeting Android and iOS

    - by Alexander Farber
    The Adobe doc Developing AIR applications for mobile devices lists quite a few icons to be declared in an application descriptor file. But when I try Export Release Build with the following myApp-app.xml: <icon> <image16x16>assets/icons/16x16.png</image16x16> <image29x29>assets/icons/29x29.png</image29x29> <image32x32>assets/icons/32x32.png</image32x32> <image36x36>assets/icons/36x36.png</image36x36> <image48x48>assets/icons/48x48.png</image48x48> <image57x57>assets/icons/57x57.png</image57x57> <image72x72>assets/icons/72x72.png</image72x72> <image114x114>assets/icons/114x114.png</image114x114> <image128x128>assets/icons/128x128.png</image128x128> <image512x512>assets/icons/512x512.png</image512x512> <!-- <image50x50>assets/icons/50x50.png</image50x50> <image58x58>assets/icons/58x58.png</image58x58> <image100x100>assets/icons/100x100.png</image100x100> <image144x144>assets/icons/144x144.png</image144x144> <image1024x1024>assets/icons/1024x1024.png</image1024x1024> --> </icon> I get the error message (regardless if deploying for Android or iOS) unless I comment the 5 lines as above: error 103: application.icon.image50x50 is an unexpected element/attribute error 103: application.icon.image58x58 is an unexpected element/attribute error 103: application.icon.image100x100 is an unexpected element/attribute error 103: application.icon.image1024x1024 is an unexpected element/attribute error 103: application.icon.image144x144 is an unexpected element/attribute My question is what to do here? Moving those 5 icons underneath <android>....</android> or <iphone>....</iphone> doesn't help either. Using Flash Builder 4.7 beta under Windows 7 / 64 bit.

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  • Developing on both Windows & Linux machines simultaneously

    - by Jamie
    Sorry for the bad title (couldn't think of a better way to describe it) I have a windows machine which I do development on. However, I have a new project which needs to interact with a linux system (executing linux commands etc.). So, obviously I can't do development on my windows machine..and I don't wish to code on the dev machine, svn commit and then svn update it on the linux machine. Is there a way where any changes I make on my dev machine will be quickly mirrored to the linux machine? SVN is not a very quick alternative and of course some changes will be very minor. Any ideas? A network share I guess....but that's not very pretty (bit slow too). As fellow developers I would like to know if you've been in a similar situation and how you've resolved it. On a furthernote, I can't just install Ubuntu as my development machine and mirror the commands, applications etc. from the linux machine because it's a cluster 'master' machine and so therefore it has quite a special configuration. Thanks guys! EDIT: I've also thought about having web services on the linux machine and then just calling them from code thus seperating platform development dependency. What do you think about that too? thanks

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  • Ruby, Python, or PHP?

    - by Gabe
    And so we return to the age old question - but with a few twists. This morning, I searched and read up on which web development language to learn first. I'm thinking Ruby, Python, or perhaps PHP. But I have a few questions before deciding. Background: I'm a year into C++ (through school), but want to get into web development. I have all summer to commit to one language, learn it, do some projects, get up some websites, and so on. Now my questions (and these are assuming that I should choose between Ruby, Python, and PHP - if I should choose a different language, let me know.): I hope to use whichever language I learn for websites/web apps. Some of the threads on stackoverflow suggested Python was the best overall language, but others were unanimous that Ruby was best specifically for web development. For a first language suited towards web development, which language do you recommend, and why? This might tie into the first question, but which language looks most promising for future work, future personal projects, and basically the future in general? I'm just a freshman in college. Ideally, the language I choose would be on the rise, community-wise and opportunity-wise. (One reason I'm leaning towards Ruby is that it seems a lot of the newer tech startups/successes are using it.)

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  • Ios development with design issues

    - by user3651999
    I don't know this question wether have been asked or not. But i research and found nothing.So my problem is i kinda new in IOS development. In android we can edit or customize design using UI and code(XML file). I prefer code.Does IOs have such file to edit/customize the design?Because I saw people always edit their design using the built-in UI rather than coding .I mean in design part not in function part.I would love using code any suggestion? Apperciate for any reply!

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  • How to call a new thread from button click

    - by Lynnooi
    Hi, I'm trying to call a thread on a button click (btn_more) but i cant get it right. The thread is to get some data and update the images. The problem i have is if i only update 4 or 5 images then it works fine. But if i load more than 5 images i will get a force close. At times when the internet is slow I will face the same problem too. Can please help me to solve this problem or provide me some guidance? Here is the error i got from LogCat: 04-19 18:51:44.907: ERROR/AndroidRuntime(1034): Uncaught handler: thread main exiting due to uncaught exception 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): java.lang.NullPointerException 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at mobile9.android.gallery.GalleryWallpapers.setWallpaperThumb(GalleryWallpapers.java:383) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at mobile9.android.gallery.GalleryWallpapers.access$4(GalleryWallpapers.java:320) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at mobile9.android.gallery.GalleryWallpapers$1.handleMessage(GalleryWallpapers.java:266) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at android.os.Handler.dispatchMessage(Handler.java:99) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at android.os.Looper.loop(Looper.java:123) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at android.app.ActivityThread.main(ActivityThread.java:4310) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at java.lang.reflect.Method.invokeNative(Native Method) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at java.lang.reflect.Method.invoke(Method.java:521) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 04-19 18:51:44.927: ERROR/AndroidRuntime(1034): at dalvik.system.NativeStart.main(Native Method) My Code: public class GalleryWallpapers extends Activity implements Runnable { public static String MODEL = android.os.Build.MODEL ; private static final String rootURL = "http://www.uploadhub.com/mobile9/gallery/c/"; private int wallpapers_count = 0; private int ringtones_count = 0; private int index = 0; private int folder_id; private int page; private int page_counter = 1; private String family; private String keyword; private String xmlURL = ""; private String thread_op = "xml"; private ImageButton btn_back; private ImageButton btn_home; private ImageButton btn_filter; private ImageButton btn_search; private TextView btn_more; private ProgressDialog pd; GalleryExampleHandler myExampleHandler = new GalleryExampleHandler(); Context context = GalleryWallpapers.this.getBaseContext(); Drawable image; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); MODEL = "HTC Legend"; // **needs to be remove after testing** try { MODEL = URLEncoder.encode(MODEL,"UTF-8"); } catch (UnsupportedEncodingException e) { // TODO Auto-generated catch block e.printStackTrace(); } requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.gallerywallpapers); Bundle b = this.getIntent().getExtras(); family = b.getString("fm").trim(); folder_id = Integer.parseInt(b.getString("fi")); keyword = b.getString("kw").trim(); page = Integer.parseInt(b.getString("page").trim()); WindowManager w = getWindowManager(); Display d = w.getDefaultDisplay(); final int width = d.getWidth(); final int height = d.getHeight(); xmlURL = rootURL + "wallpapers/1/?output=rss&afm=wallpapers&mdl=" + MODEL + "&awd=" + width + "&aht=" + height; if (folder_id > 0) { xmlURL = xmlURL + "&fi=" + folder_id; } pd = ProgressDialog.show(GalleryWallpapers.this, "", "Loading...", true, false); Thread thread = new Thread(GalleryWallpapers.this); thread.start(); btn_more = (TextView) findViewById(R.id.btn_more); btn_more.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { myExampleHandler.filenames.clear(); myExampleHandler.authors.clear(); myExampleHandler.duration.clear(); myExampleHandler.fileid.clear(); btn_more.setBackgroundResource(R.drawable.btn_more_click); page = page + 1; thread_op = "xml"; xmlURL = rootURL + "wallpapers/1/?output=rss&afm=wallpapers&mdl=" + MODEL + "&awd=" + width + "&aht=" + height; xmlURL = xmlURL + "&pg2=" + page; index = 0; pd = ProgressDialog.show(GalleryWallpapers.this, "", "Loading...", true, false); Thread thread = new Thread(GalleryWallpapers.this); thread.start(); } }); } public void run() { if(thread_op.equalsIgnoreCase("xml")){ readXML(); } else if(thread_op.equalsIgnoreCase("getImg")){ getWallpaperThumb(); } handler.sendEmptyMessage(0); } private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { int count = 0; if (!myExampleHandler.filenames.isEmpty()){ count = myExampleHandler.filenames.size(); } count = 6; if(thread_op.equalsIgnoreCase("xml")){ pd.dismiss(); thread_op = "getImg"; btn_more.setBackgroundResource(R.drawable.btn_more); } else if(thread_op.equalsIgnoreCase("getImg")){ setWallpaperThumb(); index++; if (index < count){ Thread thread = new Thread(GalleryWallpapers.this); thread.start(); } } } }; private void readXML(){ if (xmlURL.length() != 0) { try { /* Create a URL we want to load some xml-data from. */ URL url = new URL(xmlURL); /* Get a SAXParser from the SAXPArserFactory. */ SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); /* Get the XMLReader of the SAXParser we created. */ XMLReader xr = sp.getXMLReader(); /* * Create a new ContentHandler and apply it to the * XML-Reader */ xr.setContentHandler(myExampleHandler); /* Parse the xml-data from our URL. */ xr.parse(new InputSource(url.openStream())); /* Parsing has finished. */ /* * Our ExampleHandler now provides the parsed data to * us. */ ParsedExampleDataSet parsedExampleDataSet = myExampleHandler .getParsedData(); } catch (Exception e) { //showDialog(DIALOG_SEND_LOG); } } } private void getWallpaperThumb(){ int i = this.index; if (!myExampleHandler.filenames.elementAt(i).toString().equalsIgnoreCase("")){ image = ImageOperations(context, myExampleHandler.thumbs.elementAt(i).toString(), "image.jpg"); } } private void setWallpaperThumb(){ int i = this.index; if (myExampleHandler.filenames.elementAt(i).toString() != null) { String file_info = myExampleHandler.filenames.elementAt(i).toString(); String author = "\nby " + myExampleHandler.authors.elementAt(i).toString(); final String folder = myExampleHandler.folder_id.elementAt(folder_id).toString(); final String fid = myExampleHandler.fileid.elementAt(i).toString(); ImageView imgView = new ImageView(context); TextView tv_filename = null; TextView tv_author = null; switch (i + 1) { case 1: imgView = (ImageView) findViewById(R.id.image1); tv_filename = (TextView) findViewById(R.id.filename1); tv_author = (TextView) findViewById(R.id.author1); break; case 2: imgView = (ImageView) findViewById(R.id.image2); tv_filename = (TextView) findViewById(R.id.filename2); tv_author = (TextView) findViewById(R.id.author2); break; case 3: imgView = (ImageView) findViewById(R.id.image3); tv_filename = (TextView) findViewById(R.id.filename3); tv_author = (TextView) findViewById(R.id.author3); break; case 4: . . . . . case 10: imgView = (ImageView) findViewById(R.id.image10); tv_filename = (TextView) findViewById(R.id.filename10); tv_author = (TextView) findViewById(R.id.author10); break; } if (image.getIntrinsicHeight() > 0) { imgView.setImageDrawable(image); } else { imgView.setImageResource(R.drawable.default_wallpaper); } tv_filename.setText(file_info); tv_author.setText(author); imgView.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { // Perform action on click } }); } } private Drawable ImageOperations(Context ctx, String url, String saveFilename) { try { InputStream is = (InputStream) this.fetch(url); Drawable d = Drawable.createFromStream(is, "src"); return d; } catch (MalformedURLException e) { e.printStackTrace(); return null; } catch (IOException e) { e.printStackTrace(); return null; } } }

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  • Hosting django backend for iPhone / Android app

    - by Ashok Fernandez
    I am looking to make an iPhone / Android app for my university using the Appcelerator Titanium framework. The app will rely heavily on a server backend which will pull information from other sites, figuring out what is relevant to the user then deliver the content. Some of the information is individual to the user (calendar data), other bits are updates frequently but are shared (bus timetables) and others are static and the same for everyone (magazine articles). I was going to use django as I am fairly proficent in python so I thought it would save time. My question is, which hosting services do you recommend to host the server backend? I am expecting about 9000 people to use the app with very random spikes in traffic, but unfortunately I have very little to go on at this stage. I have heard a lot about Webfaction, is it suitable for something like this or am I likely to need something bigger? I don't really want to fork out for a VPS at this stage. What about Amazons EC2? Would that be more suitable than Webfaction? Sorry for the fairly open ended question, Im sort of new to this so I open to all suggestions.

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  • Simple Adapter error

    - by Rahul Varma
    Hi, I have the following errors when i try to access the simple adapter from my program... Plz can anyone help me solving the error... Desperate to get it done.... android.widget.SimpleAdapter.getCount(SimpleAdapter.java:95) android.widget.ListView.setAdapter(ListView.java:431) com.stellent.gorinka.MusicListActivity.list(MusicListActivity.java:76) com.stellent.gorinka.MusicListActivity$1.run(MusicListActivity.java:67) android.os.Handler.handleCallback(Handler.java:587) android.os.Handler.dispatchMessage(Handler.java:92) at android.os.Looper.loop(Looper.java:123) android.os.Handler.handleCallback(Handler.java:587) android.os.Handler.dispatchMessage(Handler.java:92) android.os.Looper.loop(Looper.java:123) Here' the code for Adapter... public class SongsAdapter extends SimpleAdapter{ static List<HashMap<String,String>> songsList; Context context; LayoutInflater inflater; public SongsAdapter(Context context,List<HashMap<String,String>> imgListWeb,int layout,String[] from,int[] to,LayoutInflater inflater) { super(context,songsList,layout,from,to); this.songsList=songsList; this.context=context; this.inflater=inflater; // TODO Auto-generated constructor stub }@Override public View getView(int postition,View convertView,ViewGroup parent)throws java.lang.OutOfMemoryError{ try { View v = ((LayoutInflater) inflater).inflate(R.layout.row,null); ImageView images=(ImageView)v.findViewById(R.id.image); TextView tvTitle=(TextView)v.findViewById(R.id.text1); TextView tvAlbum=(TextView)v.findViewById(R.id.text2); TextView tvArtist=(TextView)v.findViewById(R.id.text3); HashMap<String,String> songsHash=songsList.get(postition); String path=songsHash.get("path"); String title=songsHash.get("title"); String album=songsHash.get("album"); String artist=songsHash.get("artist"); String imgPath=path; final ImageView imageView = (ImageView) v.findViewById(R.id.image); AsyncImageLoaderv asyncImageLoader=new AsyncImageLoaderv(); Bitmap cachedImage = asyncImageLoader.loadDrawable(imgPath, new AsyncImageLoaderv.ImageCallback() { public void imageLoaded(Bitmap imageDrawable, String imageUrl) { imageView.setImageBitmap(imageDrawable); } }); imageView.setImageBitmap(cachedImage); tvTitle.setText(title); tvAlbum.setText(album); tvArtist.setText(artist); return v; } catch(Exception e){ Log.e("error",e.toString()); } return null; } And also in my main program the focus is not entering the loop... The implementation in the loop isnt getting executed...Here's the code for it... public void list() { Log.d("#####","#####"); LayoutInflater inflater=getLayoutInflater(); String[] from={}; int[] n={}; adapter=new SongsAdapter(getApplicationContext(),songNodeDet,R.layout.row,from,n,inflater); lv.setAdapter(adapter);} private Handler handler = new Handler() { public void handleMessage(Message msg){ Log.d("*****","handler"); removeDialog(0); p.dismiss(); } }; public void webObjectList(Object[] imgListObj,String logInSess) throws XMLRPCException{ songNodeWeb = new HashMap<?,?>[imgListObj.length]; if(imgListObj!=null){ Log.e("completed","completed"); for(int i=0;i<imgListObj.length;i++){ //imgListObj.length songNodeWeb[i]=(HashMap<?,?>)imgListObj[i]; String nodeid=(String) songNodeWeb[i].get("nid"); Log.e("img",i+"completed"); HashMap<String,String> nData=new HashMap<String,String>(); nData.put("nid",nodeid); Object nodeget=client.call("node.get",logInSess,nodeid); HashMap<?,?> imgNode=(HashMap<?,?>)nodeget; String titleName=(String) imgNode.get("titles"); String movieName=(String) imgNode.get("album"); String singerName=(String) imgNode.get("artist"); nData.put("titles", titleName); nData.put("album", movieName); nData.put("artist", singerName); Object[] imgObject=(Object[])imgNode.get("title_format"); HashMap<?,?>[] imgDetails=new HashMap<?,?>[imgObject.length]; imgDetails[0]=(HashMap<?, ?>)imgObject[0]; String path=(String) imgDetails[0].get("filepath"); if(path.contains(" ")){ path=path.replace(" ", "%20"); } String imgPath="http://www.gorinka.com/"+path; paths.add(imgPath); nData.put("path", imgPath); Log.e("my path",path); String mime=(String)imgDetails[0].get("filemime"); nData.put("mime", mime); SongsList songs=new SongsList(titleName,movieName,singerName,imgPath,imgPath); SngList.add(i,songs); songNodeDet.add(i,nData); } Log.e("paths values",paths.toString()); // return imgNodeDet; handler.sendEmptyMessage(0); } } public void getSongs() throws MalformedURLException, XMLRPCException { String ur="http://www.gorinka.com/?q=services/xmlrpc"; URL u=new URL(ur); client = new XMLRPCClient(u); //Connecting to the website HashMap<?, ?> siteConn =(HashMap<?, ?>) client.call("system.connect"); // Getting initial sessio id String initSess=(String)siteConn.get("sessid"); //Login to the site using session id HashMap<?, ?> logInConn =(HashMap<?, ?>) client.call("user.login",initSess,"prakash","stellentsoft2009"); //Getting Login sessid logInSess=(String)logInConn.get("sessid"); websongListObject =(Object[]) client.call("nodetype.get",logInSess,""); webObjectList(websongListObject,logInSess); Log.d("webObjectList","webObjectList"); runOnUiThread(returnRes); } }

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