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  • Return extra data besides tree data from ExtJS TreeLoader dataUrl?

    - by Chad Johnson
    I asked this question in the Ext JS forums, but I received no responses, so I am asking here. I have a TreePanel (code below) that uses a TreeLoader and an AsyncTreeNode. In my API method specified by the TreeLoader's dataUrl, I return a JSON array to populate the tree. This works great, of course. However, I need to return an additional item--an integer--in addition to the array, and I need to display that value somewhere else in my UI. Is this possible? If not, what else would be a good solution? Here's the code I have currently: tree = new Ext.tree.TreePanel({ enableDD: true, rootVisible: false, useArrows: true, loader: new Ext.tree.TreeLoader({ dataUrl: '/api/method' }), root: new Ext.tree.AsyncTreeNode() });

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  • PHP Server did not recognize the value of HTTP Header SOAPAction

    - by Joe
    I am making my first SOAPclient and I am stuck with the Headers, I am getting a response and when I look at my request it has a soap:body but no soap:headers. The web service has needs 3 parameters 1.UserName 2.Password 3.errorMessage This is the code I have set up. $SOAPAction = 'http://localhost/DriveAwayPriceCalculation/PriceCalculation'; //Namespace of the WS. // $SoapHeaders = array('User123' => $UserName, 'Password123' => $Password, '' => $errorMessage); $client = new nusoap_client("https://test.com/CalculationWS.asmx?WSDL", false, $UserName, $Password, $errorMessage); $headers = new SoapHeader('http://localhost/DriveAwayPriceCalculation/PriceCalculation', true, $SoapHeaders); As I said I am just starting out in SOAP (and PHP) so if you could help, it would be great. Thanks

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  • Tree View WIKI replacement solution for SharePoint like Confluence?

    - by Melih Öztürk
    Hi to all, I keep my Process Documents on SVN and I want to create a Wiki page includes the information about these files. We use SharePoint in the company for basic document sharing and team sites. As it is mentioned in http://stackoverflow.com/questions/256407/what-are-your-biggest-complaints-about-sharepoint SharePoint Wiki lacks of usability. I need an easy to use wiki tool which is capable of showing the content like WikiPedia contents and it would be great if I could have the SharePoint tree view and Active Directory authentication also. I googled it and found Atlassian's Confluence and it seems that this product is capable of the requirements. We use Jira for issue tracking, so we can use it's reporting in dashboards. I need and it has a Wiki part which displays wiki pages in tree view. It should be like Does anyone used Confluence or have an idea for other products which meets my requirements

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  • Embedded ZXing - what am I missing?

    - by Brian515
    Hi all, Sorry if this has been answered before, but I am trying to make an application that will include the ability to scan barcodes on Android. I'm looking at using ZXing as the library, however, I want to embed the scanner in my application so that the user doesn't have to have the ZXing barcode scanner installed to use my application. From the description of ZXing, it sounds like this is possible. I've gotten as far as building ZXing, linking it into my project in Eclipse, then creating a new reader instance. However, I'm lost when it comes to starting the barcode reader and implementing the callbacks. IMO, this is when the documentation here gets hazy. If someone could explain how to use ZXing properly, that would be of great help. Cheers!

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  • How to provide a fileDownloadName only if the user requests to save the file in ASP.NET MVC?

    - by davekaro
    I've got a controller action that returns a FileResult like this return this.File("file.pdf", "application/pdf"); for the URL "/Download/322" - where 322 is the id of the file. This works great, so that if a user clicks on a link to the PDF - it will open in their web browser as long as they have a PDF plugin installed. But, what if they right-click the link and choose "Save as..."? The browser pops up with the filename as "322." I'd like to have a better filename at this point, by doing something like this: return this.File("file.pdf", "application/pdf", "file.pdf"); But if I change the controller to return like that, then it will always pop up the download box, since MVC is setting the Content-Disposition header to attachment (so I can't embed the file). In summary, can I somehow detect that the user is trying to download the file vs. the file is just being embedded in something on the page?

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  • Code folding for LaTeX in Emacs

    - by ShreevatsaR
    Is there an Emacs minor-mode (or piece of elisp code) that lets you selectively hide/show environments while in LaTeX mode? For instance, I would like to move to the beginning of a long \begin{figure} block, hit a keystroke, and have the contents of that figure environment hidden from view. Similarly with \begin{proof} and so on, and ideally even with \subsections. Is this possible? I just tried hs-minor-mode, allout-mode, and outline-minor-mode, but most of them don't recognize LaTeX's environments, e.g. hs-minor-mode fails with "scan error: unbalanced parentheses". I would prefer not to have to enter explicit folding marks like {{{ as in folding-mode. [Ideally it would be great if the folding were persistent, but I see that that question doesn't have an accepted answer yet.]

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  • .NET or Windows Synchronization Primitives Performance Specifications

    - by ovanes
    Hello *, I am currently writing a scientific article, where I need to be very exact with citation. Can someone point me to either MSDN, MSDN article, some published article source or a book, where I can find performance comparison of Windows or .NET Synchronization primitives. I know that these are in the descending performance order: Interlocked API, Critical Section, .NET lock-statement, Monitor, Mutex, EventWaitHandle, Semaphore. Many Thanks, Ovanes P.S. I found a great book: Concurrent Programming on Windows by Joe Duffy. This book is written by one of the head concurrency developers for .NET Framework and is simply brilliant with lots of explanations, how things work or were implemented.

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  • Rename "Event" object in jQuery FullCalendar plug-in

    - by Jeff
    GREAT PLUGIN!!! BUT... choice of word "Event" to mean a "calendar entry" was particularly unfortunate This is a wonderfully well-written plug in, and I've really impressed people here at work with what this thing can do. The documentation is astonishingly thorough and clear. Congratulations to Adam! HOWEVER, this plug-in refers to entries in the calendar as "Events" -- this has caused a lot of confusion in my development team's conversations, because when we use the word "Event" we think of things like onmouseover, click, etc. We would really prefer a term like CalendarEvent or CalendarEntry. I am not all that experienced with jQuery yet, so am wondering if there is a simple way to alias one of those terms to this plug-in's Event/Events object? (I know we could recode the plug-in directly, but our code will then break when we download an update.) Thanks!

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  • Writing data over RxTx using usbserial?

    - by Jeach
    I'm using the RxTx library over usbserial on a Linux distro. The RxTx lib seems to behave quite differently (in a bad way) than how it works over serial. One of my biggest problems is that the RxTx SerialPortEvent.OUTPUT_BUFFER_EMPTY does not work on linux over usbserial. How do I know when I should write to the stream? Any indicators I might have missed? So far my experience with writing and reading concurrently have not been great. Does anyone know if I should lock the DATA_AVAILABLE handler from being invoked while I'm writing on the stream? Or RxTx accepts concurrent read/writes? Thanks in advance

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  • Sending SMS programmatically in 1.5 on CDMA device

    - by Justin
    I am developing an application that relies heavily on sending SMS programmatically. I followed the examples released after 1.6 that demonstrate how to use an abstract class to implement sending for 1.5 and 1.6+. I started getting complaints from some users about how it appears as though SMS should be sent but they are in fact not. It took be a while to realize what was going on, the one 1.5 test device I have is GSM. Of course it must be because the Sprint Hero is CDMA (running 1.5). Regardless of message size I use the general form of: divideMessage() and sendMultipartTextMessage(destinationAddress, null, parts, null, null) How can I successfully send an SMS in this case? Can I call sendTextMessage() a number of times? Also, I tried unsuccessfully to find the source for the Hero's Messenger/Conversations package or equivalent, if anyone knows where to find that that would be great.

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  • Math problem: Determine the corner radius of an inner border based on outer corner radius/thickness

    - by chaiguy
    Here's a math/geometry problem for the math whizzes (not my strongest subject). This is for WPF, but should be general enough to solve regardless: I have two embedded Border elements, with the outer one having a certain corner radius, R and border thickness, T. Given these two values, what should the corner radius of the inner Border, R' be set to such that the two corner edges meet with no overlap or holes? So far I've just been eyeballing it, but if someone can give me a proper formula that would be great. Respect points if you can!! ;)

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  • x264 IDR access unit with a SPS and a PPS

    - by Gcoop
    Hi All, I am trying to encode video in h.264 that when split with Apples HTTP Live Streaming tools media file segmenter will pass the media file validator I am getting two errors on the split MPEG-TS file WARNING: Media segment contains a video track but does not contain any IDR access unit with a SPS and a PPS. WARNING: 7 samples (17.073 %) do not have timestamps in track 257 (avc1). After hours of research I think the "IDR" warning relates to not having keyframes in the right place on the segmented MPEG-TS file so in my ffmpeg command I set -keyint_min 1 to ensure keyframes where at every frame, but this didn't work. Although it would be great to get an answer, if anyone can shed any light on what a "IDR access unit with a SPS and a PPS" is or what the timestamps warning means I would be very grateful, thanks.

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • Can I disable DataAnnotations validation on DefaultModelBinder?

    - by Max Toro
    I want DefaultModelBinder not to perform any validation based on DataAnnotations metadata. I'm already using DataAnnotations with DynamicData for the admin area of my site, and I need a different set of validation rules for the MVC based front-end. I'm decorating my classes with the MetadataType attribute. If I could have different MetadataType classes for the same model but used on different scenarios that would be great. If not I'm fine with just disabling the validation on the DefaultModelBinder, either by setting some property or by creating a specialized version of it.

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  • Resizing JPEG image during decoding

    - by Thomas
    I'm working on a program that creates thumbnails of JPEG images on the fly. Now I was thinking: since a JPEG image is built from 8x8-pixel blocks (Wikipedia has a great explanation), would it be possible to skip part of the decoding? Let's say that my thumbnails are at least 8 times smaller than the original image. We could then map each 8x8 block in the input file to 1 pixel in the decoding output, by including only the constant term of the discrete cosine transform. Most of the image data can be discarded right away, and need not be processed. Moreover, the memory usage is reduced by a factor of 64. I don't want to implement this from scratch; that'll easily take a week. Is there any code out there that can do this? If not, is this because this approach isn't worthwhile, or simply because nobody has thought of it yet?

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  • Winforms ComboBox autocomplete search multiple parts of string

    - by studiothat
    Very similar question to this one... http://stackoverflow.com/questions/522521/autocomplete-for-combobox-in-wpf-anywhere-in-text-not-just-beginning but my issue is for windows-forms rather than WPF. I have a winforms databound combox working great with autocomplete list coming from the data items in the combobox. Of course the client wants it to work "better", and that means that they want the autocomplete to work by searching and showing autocomplete options for any matching (contains()) string not just the starting string (startswith()) I know it's probably not just a property that can be set in the combobox, but can anyone point me in the right direction?

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  • IOKit header assert.h gone? [answered]

    - by Julian Kessel
    I want to get the hardware address of my mac's ethernet card. In all samples I saw in include on IOKit/assert.h . Which doesn't seem to exist on my system. GCC throws an error saying he doesn't know the type IOEthernetAddress. Is assert.h necessary for my task? It would be great if someone coud give me a working sample. [edit] here's my code, think this will help understanding the problem: #include <IOKit/assert.h> #include <IOKit/network/IOEthernetController.h> #include <IOKit/network/IOEthernetInterface.h> int main(){ IOEthernetAddress addr; getHardwareAddress(&addr); printf("%x", addr); return 0; }

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  • Drupal localhost redirecting to www.localhost.com

    - by AntonioCS
    Hey! I am working on a drupal site which I checked out (svn) to my localhost. Now the problem is that when I go to: http://www.site.com it all works fine, but when I go to: http://localhost/work/site I get redirected to http://www.localhost.com/work/site I have ran the install.php script and all works great. It reinstalls everything but when I go to the main site the redirect occurs. I removed the .htaccess file, didn't do anything. I am using windows 7 ultimate 64 (also tried on winxp pro 32) apache 2.2, php 5.2.13 Anyone know anyway to fix this? Thanks

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  • Build and render infinite hierarchical category tree from self-referential category table

    - by FreshCode
    I have a Categories table in which each category has a ParentId that can refer to any other category's CategoryId that I want to display as multi-level HTML list, like so: <ul class="tree"> <li>Parent Category <ul> <li>1st Child Category <!-- more sub-categories --> </li> <li>2nd Child Category <!-- more sub-categories --> </li> </ul> </li> </ul> Presently I am recursively rendering a partial view and passing down the next category. It works great, but it's wrong because I'm executing queries in a view. How can I render the list into a tree object and cache it for quick display every time I need a list of all hierarchical categories?

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  • Colour Name to RGB/Hex/HSL/HSV etc

    - by Abs
    Hello all, I have come across this great function/command. Colour to RGB, you can do this: col2rgb("peachpuff") //returns hex It will return one hex value. I want to extend this using Perl, Python or PHP but I want to be able to pass in, for example, "yellow" and the function returns all types of yellows - their hex/rgb/?/etc value. I already have a quick solution implemented, which involves mapping colour names to hex values but now I want to get more precise and use some formulas etc to determine what's what. However, as usual, I don't have a clue on how to do this! So I appreciate any implementation advice on how to do this. Thanks all

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  • which asp net hosting site allows to listen on differnt port than 80 and uses .net 4?

    - by ijjo
    i'm trying to take advantage of html 5 web sockets in .NET and the easiest way appears to do something like this guy does: http://www.codeproject.com/KB/webservices/c_sharp_web_socket_server.aspx?msg=3485900#xx3485900xx i've already tested this myself and it works great, but there are a few problems if i try to deploy this to my hosting site (discountasp.net). basically i am not allowed to open up a port on 8080 and listen on it. i then tried to figure out a way to listen non port 80 with IIS as well, but using the HTTPListener runs into sercurity issues as well that doesn't seem like will help since i can't mess with this stuff on the hosting site server either: http://stackoverflow.com/questions/169904/can-i-listen-on-a-port-using-httplistener-or-other-net-code-on-vista-without-r so to make my life easier, i think i need to find a hosting site that simply allows me to open up a socket on port 8080 and listen on it. anyone know of one? or anyone know of a workaround (besides sniffing ALL the traffic on port 80)?

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  • Can iTextSharp export to JPEG?

    - by SkippyFire
    I need to be able to export PDF's that I am creating to JPEG, so that users can have a screenshot/thumbnail of the end product, which is faster than opening the whole PDF. I am running this on an ASP.NET website running in Medium Trust in the Rackspace Mosso Cloud. I have yet to find a library that will either work in Medium trust, or in the case of ABC PDF, which works great locally, wont load in Mosso. Maybe Mosso has a custom trust level? I know that iTextSharp works on Mosso, but I haven't been able to figure how to "screenshot" a single page of a PDF, or export a page to JPEG. Is there anyone out there who has done this before?

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  • Which is a good opensource user management system?

    - by Lost_in_code
    I'm new to php/mySQL and am trying to create a website which will allow users to register. In future, there will be a paid content area where content will be shown based on the payment status. Is there a good opensource lightweight framework which takes care of the user management part? (Register, edit user info, retrieve lost password etc). I'm a flash platform developer and not aware of how to take care of stuff like session hijacking, XSS etc. Should I go ahead and learn to do all this on my own, without using any framework? I thought of using Wordpress' user management system, but not sure how easy that would be. Any suggestion would be great.

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  • How to access the Principal from a Java service object without using FlexContext?

    - by Marplesoft
    We're building some Java objects that are exposed via BlazeDS to our flex client application. So basically the BlazeDS messagebroker servlet instantiates and invokes methods on these objects in response to client requests. Works great. We're using app server-based authentication and have set up a security constraint on the <destination> elements in the remoting-config.xml file element to prevent unauthenticated clients from being able to access these remote java objects. Again, works fine. However, there are several places within the implementation of these java objects where we want to get the currently logged on user's username. Right now we are doing this via FlexContext.getUserPrincipal(), which gives access to this but we have a nagging concern that we don't like the idea that the implementation of these objects (the service layer) has a hard dependency on a BlazeDS class. But we're not sure how else to get access to this. The same applies to accessing the ServletContext and such. Any ideas?

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  • Why does a ModalPopupExtender fail when using SSL?

    - by Brooke Jackson
    I have created a modal popup using the ModalPopupExtender in Microsoft's AJAX 1.0 for .NET 2.0. It works great when the page doesn't isn't being accessed through SSL (http://) however the link to close the popup fails to fire if accessing the page through https://. Is the ModalPopupExtender at blame? Is it a "Feature" of SSL to block popups, or is it something else I haven't though of? Here is the code I am using: <asp:Button ID="btnHelp" runat="server" Text="?" CausesValidation="False" /> <asp:Panel ID="pnlHelp" BackColor="white" runat="server"> <asp:LinkButton ID="lnkClosePanel" runat="server" CausesValidation="False" OnClick="lnkCloseHelp_Click">Close</asp:LinkButton> <p>Some Text</p> </asp:Panel> <cc1:ModalPopupExtender ID="popExt" runat="server" TargetControlID="btnHelp" PopupControlID="pnlHelp"></cc1:ModalPopupExtender>

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