Search Results

Search found 33012 results on 1321 pages for 'method injection'.

Page 417/1321 | < Previous Page | 413 414 415 416 417 418 419 420 421 422 423 424  | Next Page >

  • RoR: Output Hash, getting correct parameters?

    - by andrewliu
    I have output something like this: #<Hashie::Mash created_time="1366008641" from=#<Hashie::Mash full_name="Cor Valen" id="22340" username="_corin"> id="4344344286" text="Look Who It Is, My Brother, My Favorite Deputy"> This was an output if I did this: <%= media.caption %> I wanted to get the text part, and I did this: <%= media.caption.text %> gets me error: undefined method `text' for nil:NilClass <%= media.caption[:text] %> gets me error: undefined method `[]' for nil:NilClass I don't get it? Thanks

    Read the article

  • iPhone: One Object, One Thread

    - by GingerBreadMane
    On the iPhone, I would like to do some operations on an image in a separate thread. Rather than dealing with semiphores, locking, etc., I'd like to use the 'One Object, One Thread' method of safely writing this concurrent operation. I'm not sure what is the correct way to copy my object into a new thread so that the object is not accessed in the main thread. Do I use the 'copy' method? If so, do I do this before the thread or inside the thread? ... -(void)someMethod{ UIImage *myImage; [NSThread detachNewThreadSelector:@selector(getRotatedImage:) toTarget:self withObject:myImage]; } -(void)getRotatedImage:(UIImage *)image{ ... ... UIImage *copiedImage = [image copy]; ... ... }

    Read the article

  • Importing Classes Within a Module

    - by CodeJoust
    Currently, I have a parser with multiple classes that work together. For Instance: TreeParser creates multiple Product and Reactant modules which in turn create multiple Element classes. The TreeParser is called by a render method within the same module, which is called from the importer. Currently, using the class name in the imported module file works only if the file calling the module contains from module_name import *, so the classes are imported into the main namespace. Finally, if the package has dependencies (such as re and another another module within the same folder), where is the best place to require those modules? Within the __init__.py file or within the module itself? I don't really want to add the module name in front of every call to the class, in case I do call import *, however, is it possible to use a variable name of the current module to call the class, or use a workaround in the __init__.py file? I'm probably used to the ruby require '' method instead of python's module system.

    Read the article

  • CGContextShowTextAtPoint: invalid context

    - by coure06
    I want to call a method responsible for drawing text on screen after each 5 seconds. Here is my code -(void) handleTimer: (NSTimer *)timer { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextTranslateCTM(context, 145.0, 240.0); CGContextScaleCTM(context, 1.0, -1.0); CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 1); CGContextSetTextDrawingMode(context, kCGTextFillStroke); CGContextSetRGBStrokeColor(context, 0.5,0.5,1,1); CGContextShowTextAtPoint(context, 100, 100, "01", 2); } But after 5 seconds when this method is called i am getting this error CGContextShowTextAtPoint: invalid context Another thing is how to show a thinner font?

    Read the article

  • interfacing: simplified

    - by code wombat
    i've been doing some research on interfaces and a simple layman's explanation for what it truly is. For some reason people love using overly complex explanations and jargon to explain truly simple concepts (guess it makes them feel big) and i have a gut feeling it's the same in this case. so from what i could grasp, it seems like interfaces are nothing more than a way to reserve method names, their return type if any, and the type and amount of arguments they accept. so when a class implements an interface (or interfaces) it is forced to define the body of each method from the interface(s). Am i on the nose with this one or do i need to keep digging? p.s. i know javascript doesn't have support for interfaces, but i still need to understand the concept because there are quite a few places where it's shown how to emulate to an extent.

    Read the article

  • What's the best way to apply a drop shadow?

    - by jckeyes
    What is the best method for applying drop shadows? I'm working on a site right now where we have a good deal of them, however, I've been fighting to find the best method to do it. The site is pretty animation heavy so shadows need to work well with this. I tried a jQuery shadow pulgin. The shadows looked good and were easy to use but were slow and didn't work well with any animations (required lots of redrawing, very joggy). I also tried creating my own jQuery extension that wraps my element in a couple gray divs and then offsets them a little bit to give a shadow effect. This worked well. It's quick and responsive to the animation. However, it makes DOM manipulation/traversal cumbersome since everything is wrapped in these shadow divs. I know there has to be a better way but this isn't exactly my forte. Thoughts?

    Read the article

  • How do I indicate that a class doesn't support certain operators?

    - by romeovs
    I'm writing a class that represents an ordinal scale, but has no logical zero-point (eg time). This scale should permit addition and substraction (operator+, operator+=, ...) but not multiplication. Yet, I always felt it to be a good practice that when one overloads one operator of a certain group (in this case the math operators), one should also overload all the others that belong to that group. In this case that would mean I should need to overload the multiplication and division operators also, because if a user can use A+B he would probable expect to be able the other operators. Is there a method that I can use to throw an error for this at compiler time? The easiest method would be just no to overload the operators operator*, ... yet it would seem appropriate to add a bit more explaination than operator* is not know for class "time". Or is this something that I really should not care about (RTFM user)?

    Read the article

  • How to override inner class methods if the inner class is defined as a property of the top class

    - by Maddy
    I have a code snippet like this class A(object): class b: def print_hello(self): print "Hello world" b = property(b) And I want to override the inner class b (please dont worry about the lowercase name) behaviour. Say, I want to add a new method or I want to change an existing method, like: class C(A): class b(A.b): def print_hello(self): print "Inner Class: Hello world" b = property(b) Now if I create C's object as c = C(), and call c.b I get TypeError: 'property' object is not callable error. How would I get pass this and call print_hello of the extended inner class? Disclaimer: I dont want to change the code for A class.

    Read the article

  • resetting the image in an NSView

    - by Josan
    I think this is a very simple question, but I’m new to programming so I may be going about it in a wrong-headed way. I have a basic understanding of Objective-C writing terminal applications and am teaching myself how to use the Cocoa GUI. I understand how to use IBOutlet and IBAction to connect a simple button to a method that will repeatedly send random numbers to a textfield . I understand how to add a NSView file, connect it to a custom view in interface builder and draw a path through random points in the view when the application launches. (I’ve been putting this code inside the - (void)drawRect:(NSRect)dirtyRect method that is declared when the file is created). What I can’t seem to figure out is how to connect a button to an action that will then ‘refresh’ the view – in this case repopulate it with another set of random points connected with a path. Looking at the documentation, I think I should somehow be using – (void) setNeedsDisplay(BOOL)flag but nothing I have tried so far had worked. Please tell me, what am I missing here?

    Read the article

  • How to redirect to the current page with form in php?

    - by garcon1986
    Hello, I tried to redirect to the current page with form in my php application. Now i have met a problem. <form name="myform" action="?page=matching" method="GET"> <input id="match_button" type="submit" name="button" value="button" onClick="func_load3()" /> </form> action="?page=matching" means the current page, because i use the single entry in my php application. With the code upon, When i click the button, it redirects to the homepage. And I tried to use: <form name="myform" action="<?php echo $_SERVER['PHP_SELF']; ?>" method="GET"> but it still doesn't work. So i have to ask for help from you. Do you have any ideas about that? How to fix it? Thanks in advance.

    Read the article

  • using LoadControl with object initializer to create properties

    - by lloydphillips
    In the past I've used UserControls to create email templates which I can fill properties on and then use LoadControl and then RenderControl to get the html for which to use for the body text of my email. This was within asp.net webforms. I'm in the throws of building an mvc website and wanted to do something similar. I've actually considered putting this functionality in a seperate class library and am looking into how I can do this so that in my web layer I can just call EmailTemplate.SubscriptionEmail() which will then generate the html from my template with properties in relevant places (obviously there needs to be parameters for email address etc in there). I wanted to create a single Render control method for which I can pass a string to the path of the UserControl which is my template. I've come across this on the web that kind of suits my needs: public static string RenderUserControl(string path, string propertyName, object propertyValue) { Page pageHolder = new Page(); UserControl viewControl = (UserControl)pageHolder.LoadControl(path); if (propertyValue != null) { Type viewControlType = viewControl.GetType(); PropertyInfo property = viewControlType.GetProperty(propertyName); if (property != null) property.SetValue(viewControl, propertyValue, null); else { throw new Exception(string.Format( "UserControl: {0} does not have a public {1} property.", path, propertyName)); } } pageHolder.Controls.Add(viewControl); StringWriter output = new StringWriter(); HttpContext.Current.Server.Execute(pageHolder, output, false); return output.ToString(); } My issue is that my UserControl(s) may have multiple and differing properties. So SubscribeEmail may require FirstName and EmailAddress where another email template UserControl (lets call it DummyEmail) would require FirstName, EmailAddress and DateOfBirth. The method above only appears to carry one parameter for propertyName and propertyValue. I considered an array of strings that I could put the varying properties into but then I thought it'd be cool to have an object intialiser so I could call the method like this: RenderUserControl("EmailTemplates/SubscribeEmail.ascs", new object() { Firstname="Lloyd", Email="[email protected]" }) Does that make sense? I was just wondering if this is at all possible in the first place and how I'd implement it? I'm not sure if it would be possible to map the properties set on 'object' to properties on the loaded user control and if it is possible where to start in doing this? Has anyone done something like this before? Can anyone help? Lloyd

    Read the article

  • Can't register credit card with Microsoft Windows Azure

    - by user1083268
    I get the following error when trying to sign up for the Microsoft Azure 90-day free trial: We can't authorize the payment method. Please make sure the information is correct, or use another payment method. If you continue to get this message, please contact your financial institution. I've tried three different cards, two credit and one debit. Those cards are issued from two different banks. I've also tried the cards on two separate accounts. Someone from my work also confirmed that he could not sign up for the free trial either. Has anyone else had this problem? I haven't really seen much help searching Google and the support staff doesn't seem interested in helping people sign up for free accounts.

    Read the article

  • Performance of DirectX and Recent Windows Mobile Version

    - by Kevin
    I'm seeing very poor performance while using the managed DirectDraw wrappers for WindowsMobile. Microsoft.WindowsMobile.DirectX.Direct3D I would appear the biggest bottle neck is calling Device.Present() after building up the scene. When using the System.Diagnostics.Stopwatch and running this very trivial exmaple Using Sprites on MSDN I'm seeing it's taking approximately 150ms to call the Device.Present() method. I'm seeing this on my AT&T Tilt and on the emulator. In larger applications such as the UltimateGMan sample it's taking over a second to call this method. Does anyone have any experience with using DirectX on mobile devices? What am I missing? I would prefer to stay in the managed world but if I drop back into C++ would I see better performance?

    Read the article

  • Issues using UITapGestureRecognizers in Interface Builder

    - by 5StringRyan
    I'm attempting to use the UITapGestureRecognizer object that can be found in Interface Builder. I've dragged a single "UITapGestureRecognizer" from the object library to a single view xib. I then create an IBAction method from this tap gesture, for a simple test, I'm just printing an "NSLog" message to the console once there is a tap on the view. I've run this, and the tap method isn't being called. I right click the view in IB and I noticed that there is a warning "!" on the view's "Outlook Collections" I see: Outlook Collections gestureRecognizers - Tap Gesture Recognizer (!) The warning states: UIView does not have an outlet collection named gestureRecognizers. What do I need to do to remedy this?

    Read the article

  • passing self data into a recursive function

    - by user272689
    I'm trying to set a function to do something like this def __binaryTreeInsert(self, toInsert, currentNode=getRoot(), parentNode=None): where current node starts as root, and then we change it to a different node in the method and recursivly call it again. However, i cannot get the 'currentNode=getRoot()' to work. If i try calling the funcion getRoot() (as above) it says im not giving it all the required variables, but if i try to call self.getRoot() it complains that self is an undefined variable. Is there a way i can do this without having to specify the root while calling this method?

    Read the article

  • CodeIgniter Third party class not loading

    - by Jatin Soni
    I am trying to implement Dashboard widget class (found here: http://harpanet.com/programming/php/codeigniter/dashboard/index#installation) but it is giving me error Unable to load the requested class I have tried to add this class in autoload as well as menually to my controller $this->load->library('dash') but this also giving the same error. I have checked dash.php and found below method private function __example__() but can't understand what the developer is saying in comment. class Dash { private function __example__() { /* * This function is purely to show an example of a dashboard method to place * within your own controller. */ // load third_party hArpanet dashboard library $this->load->add_package_path(APPPATH.'third_party/hArpanet/hDash/'); $dash =& $this->load->library('dash'); $this->load->remove_package_path(APPPATH.'third_party/hArpanet/hDash/'); // configure dashboard widgets - format: type, src, title, cols, alt (for images) $dash->widgets = array( array('type'=>'oop', 'src'=>'test_dash', 'title'=>'Test OOP Widget', 'cols'=>3), // if 'title' is set to FALSE, the title block is omitted entirely // note: this is an 'html' widget but is being fed content from a local method array('type'=>'html', 'src'=>self::test_method(), 'title'=>false, 'cols'=>3), array('type'=>'file', 'src'=>'saf_inv.htm', 'title'=>'Safety Investigation'), // multi-content widget - set widget title in outer array (also note use of CI anchor to create a link) array('title'=>anchor('tz', 'TARGET ZERO'), // sub-content follows same array format as single content widget // 'img' content can also have an 'alt' text array('type'=>'img', 'src'=>'saf_tzout.gif', 'alt'=>'Action Completed'), array('type'=>'file', 'src'=>'saf_tz.htm'), array('type'=>'file', 'src'=>'ave_close.htm', 'title'=>'Average Time to Close') ), array('type'=>'file', 'src'=>'saf_meet.htm', 'title'=>'Safety Meeting'), array('type'=>'file', 'src'=>'saf_acc.htm', 'title'=>'Accident Investigation'), array('type'=>'file', 'src'=>'saf_hazmat.htm', 'title'=>anchor('hazmat', 'HAZMAT')), array('type'=>'file', 'src'=>'saf_cont.htm', 'title'=>'Loss of Containment'), array('type'=>'file', 'src'=>'saf_worksinfo.htm', 'title'=>'Works Information'), // an action widget - 'clear' will generate a blank widget with a style of clear:both array('type'=>'clear'), // multi-content widget - width can be set using the 'cols' param in outer array array('title'=>'RAG Report', 'cols' => 2, array('type'=>'file', 'src'=>'saf_rag.htm'), array('type'=>'img', 'src'=>'ProcSaf.gif')), array('type'=>'file', 'src'=>'saf_chrom.htm', 'title'=>'Chrome checks'), ); // populate the view variable $widgets = $dash->build('safety'); // render the dashboard $this->load->view('layout_default', $widgets); } ................... } // end of Dash class Installation path is root/application/third_party/hArpanet/hDash/libraries/dash.php How can I load this class to my system and use widgets?

    Read the article

  • How to get the Zoom Levels and Lat and Long values of the Map when Zoom in/out.

    - by ChandraSekhar
    I am implement an application based on the MapKit using iphone sdk.I just now a method to get the event when we drag, zoom in/out on the map. The method is as like this (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated Now I need to get the following bullets. 1.TopLeft's and Bottom Right's Latitude and longitude values. 2.Center of the Map. 3.zoom level. Please give me suggessions to solve the above 3 use cases. Thanks in Advance, Sekhar Bethalam.

    Read the article

  • Spring security and Struts 2

    - by Thanksforfish
    I have a struts2 action with an @Secured({"ROLE_ADMIN"}) to secure the execute method. In the execute method i assign a message to a member variable of the action, then return SUCCESS and end up on the jsp page. On the page I retrieve the actions member variable with <sroperty. private String greeting; public String execute() throws Exception { this.greeting="Hello"; return SUCCESS; } // getters and setters for greeting ... <s:property value="greeting" /> The problem is when the secured annotation is present the jsp shows nothing for the member variable but when @Secured is removed the whole thing behaves properly and shows the message that was set into the member variable. It appears that the actual security is working ok but when enabled via the annotation the member variable (or maybe the instance of the action) is not making its way onto the value stack. I cant see any error messages.

    Read the article

  • xcode - warning there's no getter/setter for property not even mentioned in the code!!

    - by alexeyndru
    I got the warning : property 'textField' requires method '-textField' to be defined - use @synthesize, @dynamic or provide a method implementation. Now, there is no such property defined in my project! More bizarre, if I just click save in Interface builder and build again, the build is successful - though, right on the line with '@end' the warning appears. Also weird: if I begin to write some code ..and then delete it just the way it was before writing it (maybe not code..anything) and then build&go the warning with the textField appears again. Could be a bug of sdk? What could be happening?

    Read the article

  • Catching "NullPointerExceptions" in JavaScript

    - by Lenni
    I'm writing quite a bit of code in Prototype.js which returns null if a DOM-id wasn't found. $("someId").show(); If someId doesn't exist, a method will be called on null, which halts the entire program, in effect disabling all JS effects after the error. I could just check for null before executing such a statement, but this is getting tiring. I would like to catch an exception but I'm not sure which one its is. MDC lists the following ECMA Script error types: * Error * EvalError * RangeError * ReferenceError * SyntaxError * TypeError * URIError * DOMException * EventException * RangeException Also, do browsers have a unified way of dealing with a method call on null?

    Read the article

  • What's the proper way to use sqlite on the iPhone?

    - by Elliot Chen
    Hi, Experts: Can you please give some suggestions on sqlite using on the iPhone? Within my application, I use a sqlite DB to store all local data. Two methods can be used to retrieve those data during running time. 1, Load all the data into memory at initialization stage. (More memory used, less DB open/close operation needed) 2, Read corresponding records when necessary, free the occupied memory after using. (Good habit for memory using, but much DB open/close operations needs). I prefer to use method 2, but not sure whether too many DB opening/closing operations could affect app's efficiency. Or do you think I can 'upgrade' method 2 by opening DB when app launches and closing DB when app quits? Thanks for your suggestions very much!

    Read the article

  • Rails Association issue with NoMethodError in event_controller

    - by pmanning
    Kinda a noob trying to understand I think I need to define rsvps but not sure what to put... I'm trying to add a Join/Unjoin button to user created Events, similar to a Follow/Unfollow button for Users. NoMethodError in Events#show undefined method `model_name' for NilClass:Class in line #1 _unjoin.html.erb 1: <%= form_for(current_user.rsvps.find_by_joined_id(@event), 2: html: { method: :delete }) do |f| %> 3: <%= f.submit "Leave", class: "btn btn-large" %> 4: <% end %> events_controller.rb def show @event = Event.find(params[:id]) @user = current_user end Here's the models rsvp.rb class Rsvp < ActiveRecord::Base attr_accessible :joined_id belongs_to :joiner, class_name: "User" belongs_to :joined, class_name: "User" validates :joiner_id, presence: true validates :joined_id, presence: true end user.rb has_many :rsvps, foreign_key: "joiner_id", dependent: :destroy has_many :joined_events, through: :rsvps, source: :joined has_many :reverse_rsvps, foreign_key: "joined_id", class_name: "Rsvp", dependent: :destroy has_many :joiners, through: :reverse_rsvps, source: :joiner event.rb belongs_to :user has_many :rsvps, foreign_key: "joiner_id", dependent: :destroy has_many :joined_events, through: :rsvps, source: :joined has_many :reverse_rsvps, foreign_key: "joined_id", class_name: "Rsvp", dependent: :destroy has_many :joiners, through: :reverse_rsvps, source: :joiner

    Read the article

< Previous Page | 413 414 415 416 417 418 419 420 421 422 423 424  | Next Page >