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  • ArchBeat Link-o-Rama for October 18, 2013

    - by OTN ArchBeat
    Enriching XMLType data using relational data – XQuery and fn:collection in action | Lucas Jellema Another detailed technical post from the always prolific Lucas Jellema. Evil Behind ChangeEventPolicy PPR in CRUD ADF 12c and WebLogic Stuck Threads | Andrejus Baranovskis The latest post from Oracle ACE Director Andrejus Baranovskis is a bit of a preview of his presentation at the upcoming UKOUG 2013 event. Podcast: Interview with authors of "Hudson Continuous Integration in Practice" For your listening pleasure... Here's an Oracle Author Podcast Interview with "Hudson Continuous Integration in Practice" authors Ed Burns and Winston Prakash. Manual Recovery Mechanisms in SOA Suite and AIA | Shreenidhi Raghuram Solution architect Shreenidhi Raghuram's post combines information from several sources to provide "a quick reference for Manual Recovery of Faults within the SOA and AIA contexts." Event: Harnessing Oracle Weblogic and Oracle Coherence This OTN Virtual Developer Day event features eight sessions in two tracks, with presentations and hands-on labs for developers and architects delivered by experts in Weblogic, Coherence, and ADF. Registration is free. November 5th, 2013. 9am-1pm PT / 12pm-4pm ET / 1pm-5pm BRT Podcast: IoT Challenges and Opportunities - Part 2 Part 2 of the OTN ArchBeat Internet of Things podcast features a roundtable discussion of IoT challenges: massive data streams, security and privacy issues, evolving standards and protocols. Listen! Video: Design - ADF Architectural Patterns - Two for One Deal | Chris Muir Chris Muir explores the reuse of BTF workspaces across multiple applications and the advantages and disadvantages of reuse at the application level. Thought for the Day "Can't nothing make your life work if you ain't the architect." — Terry McMillan, American author (Born October 18, 1951) Source: brainyquote.com

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  • ODI 11g - Faster Files

    - by David Allan
    Deep in the trenches of ODI development I raised my head above the parapet to read a few odds and ends and then think why don’t they know this? Such as this article here – in the past customers (see forum) were told to use a staging route which has a big overhead for large files. This KM is an example of the great extensibility capabilities of ODI, its quite simple, just a new KM that; improves the out of the box experience – just build the mapping and the appropriate KM is used improves out of the box performance for file to file data movement. This improvement for out of the box handling for File to File data integration cases (from the 11.1.1.5.2 companion CD and on) dramatically speeds up the file integration handling. In the past I had seem some consultants write perl versions of the file to file integration case, now Oracle ships this KM to fill the gap. You can find the documentation for the IKM here. The KM uses pure java to perform the integration, using java.io classes to read and write the file in a pipe – it uses java threading in order to super-charge the file processing, and can process several source files at once when the datastore's resource name contains a wildcard. This is a big step for regular file processing on the way to super-charging big data files using Hadoop – the KM works with the lightweight agent and regular filesystems. So in my design below transforming a bunch of files, by default the IKM File to File (Java) knowledge module was assigned. I pointed the KM at my JDK (since the KM generates and compiles java), and I also increased the thread count to 2, to take advantage of my 2 processors. For my illustration I transformed (can also filter if desired) and moved about 1.3Gb with 2 threads in 140 seconds (with a single thread it took 220 seconds) - by no means was this on any super computer by the way. The great thing here is that it worked well out of the box from the design to the execution without any funky configuration, plus, and a big plus it was much faster than before, So if you are doing any file to file transformations, check it out!

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  • design for supporting entities with images

    - by brainydexter
    I have multiple entities like Hotels, Destination Cities etc which can contain images. The way I have my system setup right now is, I think of all the images belonging to this universal set (a table in the DB contains filePaths to all the images). When I have to add an image to an entity, I see if the entity exists in this universal set of images. If it exists, attach the reference to this image, else create a new image. E.g.: class ImageEntityHibernateDAO { public void addImageToEntity(IContainImage entity, String filePath, String title, String altText) { ImageEntity image = this.getImage(filePath); if (image == null) image = new ImageEntity(filePath, title, altText); getSession().beginTransaction(); entity.getImages().add(image); getSession().getTransaction().commit(); } } My question is: Earlier I had to write this code for each entity (and each entity would have a Set collection). So, instead of re-writing the same code, I created the following interface: public interface IContainImage { Set<ImageEntity> getImages(); } Entities which have image collections also implements IContainImage interface. Now, for any entity that needs to support adding Image functionality, all I have to invoke from the DAO looks something like this: // in DestinationDAO::addImageToDestination { imageDao.addImageToEntity(destination, imageFileName, imageTitle, imageAltText); // in HotelDAO::addImageToHotel { imageDao.addImageToEntity(hotel, imageFileName, imageTitle, imageAltText); It'd be great help if someone can provide me some critique on this design ? Are there any serious flaws that I'm not seeing right away ?

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  • Nordics OTN ACE Tour 2013 - Recap

    - by Mike Dietrich
    The Nordics OTN ACE Tour 2013 with stops in Stockholm, Ballerup/Copenhagen and Oslo is over. A very intense week with plenty of excellent presentations from Lonneke Dikmans, Sten Vesterli, Tim Hall and others. I'm always impressed how much those people know and how good they present. It's such a great learning experience. And there's always some time to talk about weired things apart from the Oracle cosmos. So thanks a lot, folks - it was a pleasure to travel with you. And many many thanks also to the people from ORCAN, DOUG and OUGN. Everything worked out so well. And thanks for the great gifts. the dinners, everything!!! Of course a special thanks to all the people who went to my presentations. Hope you've enjoyed it - and sorry for any overtiming But as Tim said yesterday in the Shuttle Bus back to the airport: "45 min slots don't work out at all" The final slide set about "Different Ways to Upgrade, Migrate and Consolidate into Oracle Database 12c including Oracle Multitenant, New Features and other stuff" can be downloaded via this link. Hope to see you all again soon - and let me know once you have successfully upgraded to Oracle Database 12c or in case you'd like to become one of our Upgrade Reference Customers. Cheers - Mike PS: One thing I couldn't really understand - why is that thing below not labeled simply GRAPE JUICE??? And who's honestly drinking that?

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  • Best Method of function parameter validation

    - by Aglystas
    I've been dabbling with the idea of creating my own CMS for the experience and because it would be fun to run my website off my own code base. One of the decisions I keep coming back to is how best to validate incoming parameters for functions. This is mostly in reference to simple data types since object validation would be quite a bit more complex. At first I debated creating a naming convention that would contain information about what the parameters should be, (int, string, bool, etc) then I also figured I could create options to validate against. But then in every function I still need to run some sort of parameter validation that parses the parameter name to determine what the value can be then validate against it, granted this would be handled by passing the list of parameters to function but that still needs to happen and one of my goals is to remove the parameter validation from the function itself so that you can only have the actual function code that accomplishes the intended task without the additional code for validation. Is there any good way of handling this, or is it so low level that typically parameter validation is just done at the start of the function call anyway, so I should stick with doing that.

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  • Cocos2d v2.0 and OpenGL 2.0/1.0: where to start

    - by mm24
    I started developing my very first game 3 months ago using Cocos2d 2.0 for iPhone. I am now in the stage where I'd like to add some cool effects to the bullets and some special weapons (see my waveforms question here). I got a good answer in the cocos2d-iphone forum (see this one). Unfortunately I am a bit paralized now. I don't know if I will be overdoing by learning OpengGL 2.0 or if I should just stick ot the old 1.0. There is a good intro on various tutorial's written in Steffen Itterheims blog (see this post). I would like to add to my game: a blur effect to the bullets (here is a tutorial for OpenGL 1.0) a waveform (see above) some realistic water ripples (here is a nice sample code) So now, given that I don't want to overdo things but at the same time I want to achieve those effects, from where should I start? Should I discard the OpenGL 1.0 tutorials? OR should I use only OpenGL 1.0 code? How can I avoid confusion? I mean, it seems that the compiler recognizes both, but that there are some conflictual calls in some circumnstances, I am fairly sure this has some explanation, is there some reference to this somewhere?

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  • EMEA Analytics & Data Integration Oracle Partner Forum

    - by Mike.Hallett(at)Oracle-BI&EPM
    MONDAY 12TH NOVEMBER, 2012 IN LONDON (UK) For Oracle Partners across Europe, Middle East and Africa: come to hear the latest news from Oracle OpenWorld about Oracle BI & Data Integration, and propel your business growth as an Oracle partner. This event should appeal to BI or Data Integration specialised partners, Executives, Sales, Pre-sales and Solution architects: with a choice of participation in the plenary day and then a set of special interest (technical) sessions. The follow on breakout sessions from the 13th November provide deeper dives and technical training for those of you who wish to stay for more detailed and hands-on workshops. Keynote: Andrew Sutherland, SVP Oracle Technology Hot agenda items will include: The Fusion Middleware Stack: Engineered to work together A complete Analytics and Data Integration Solution Architecture: Big Data and Little Data combined In-Memory Analytics for Extreme Insight Latest Product Development Roadmap for Data Integration and Analytics Venue:  Oracles London CITY Moorgate Offices Places are limited, Register from this Link {see Register button at bottom right of page}. Note: Registration for the conference and the deeper dives and technical training is free of charge to OPN member Partners, but you will be responsible for your own travel and hotel expenses. Event Schedule During this event you can learn about partner success stories, participate in an array of break-out sessions, exchange information with other partners and enjoy a vibrant panel discussion. Nov. 12th  : Day 1 Main Plenary Session : Full day, starting 10.30 am.     Oracle Hosted Dinner in the Evening Nov. 13th  onwards Architecture Masterclass : IM Reference Architecture – Big Data and Little Data combined (1 day) BI-Apps Bootcamp  (4-days) Oracle GoldenGate workshop (1 day) Oracle Data Integrator and Oracle Enterprise Data Quality workshop (1 day)   For further information and detail download the Agenda (pdf) or contact Michael Hallett at [email protected].

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  • cocos2d/OpenGL multitexturing problem

    - by Gajoo
    I've got a simple shader to test multitextureing the problem is both samplers are using same image as their reference. the shader code is basically just this : vec4 mid = texture2D(u_texture,v_texCoord); float g = texture2D(u_guide,v_guideCoord); gl_FragColor = vec4(g , mid.g,0,1); and this is how I'm calling draw function : int last_State; glGetIntegerv(GL_ACTIVE_TEXTURE, &last_State); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, getTexture()->getName()); glActiveTexture(GL_TEXTURE1); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, mGuideTexture->getName()); ccGLEnableVertexAttribs( kCCVertexAttribFlag_TexCoords |kCCVertexAttribFlag_Position); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, 0, texCoord); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisable(GL_TEXTURE_2D); I've already check mGuideTexture->getName() and getTexture()->getName() are returning correct textures. but looking at the result I can tell, both samplers are reading from getTexture()->getName(). here are some screen shots showing what is happening : The image rendered Using above codes The image rendered when I change textures passed to samples I'm expecting to see green objects from the first picture with red objects hanging from the top.

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  • Creating, using and managing XML component dictionaries quick tutorials

    - by drrwebber
    XML Component Dictionary capabilities are provided in conjunction with the CAM Editor toolset.  These dictionaries accelerate the development of consistent XML information exchanges using standard sets of dictionary components. The quick tutorials are aimed at showing the 'how to' of the basic capabilities to jump start use of XML dictionaries with the CAM Editor. The collection of dictionary tutorials videos run for a total of approximately 20 minutes.  Each video can be reviewed individually also. Learn how to use the dictionary functions to create dictionaries by harvesting data model components from existing XSD schema, SQL database table schema, or simple Excel / Open Office spreadsheets with tables of components listed.Also included are tips and functions relating to use of NIEM exchange development, IEPD and EIEM techniques.These videos should be viewed in conjunction with reviewing the overall concepts and techniques described in the companion video on the CAM Editor and Dictionaries overview.  The approach is aligned with OASIS and Core Components Technical Specification (CCTS) standards specifications for XML components and dictionaries.Dictionary collections can be stored locally on the file system, or local network, or collaboratively on the web or cloud deployment, or can be shared and managed securely using the Oracle Enterprise Repository (OER) tool. Also included are techniques relating to the use of the NIEM approach for developing XML exchange schema and IEPD packages.  This includes generating reuse scores, wantlist, and cross reference spreadsheets. Included in the latest release of the CAM Editor is the ability to use the analyse dictionary tool to determine duplicate components, conflicting component definitions, missing component descriptions and so on.  This ensures high quality dictionary component specifications.  Using the CAM Editor you can also create MindMap models and UML physical models of your dictionary components sets. For a complete guide to using the CAM Editor see the main YouTube video tutorials website and the CAM Editor website.

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  • (Abstract) Game engine design

    - by lukeluke
    I am writing a simple 2D game (for mobile platforms) for the first time. From an abstract point of view, i have the main player controlled by the human, the enemies, elments that will interact with the main player, other living elements that will be controlled by a simple AI (both enemies and non-enemies). The human player will be totally controlled by the player, the other actors will be controlled by AI. So i have a class CActor and a class CActorLogic to start with. I would define a CActor subclass CHero (the main player controlled with some input device). This class will probably implement some type of listener, in order to capture input events. The other players controlled by the AI will be probably a specific subclass of CActor (a subclass per-type, obviously). This seems to be reasonable. The CActor class should have a reference to a method of CActorLogic, that we will call something like CActorLogic::Advance() or similar. Actors should have a visual representation. I would introduce a CActorRepresentation class, with a method like Render() that will draw the actor (that is, the right frame of the right animation). Where to change the animation? Well, the actor logic method Advance() should take care of checking collisions and other things. I would like to discuss the design of a game engine (actors, entities, objects, messages, input handling, visualization of object states (that is, rendering, sound output and so on)) but not from a low level point of view, but from an high level point of view, like i have described above. My question is: is there any book/on line resource that will help me organize things (using an object oriented approach)? Thanks

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  • Choosing open source vs. proprietary CMS

    - by jkneip
    Hi- I've been tasked with redesigning a website for a small academic library. While only in charge of the site for 6 months, we've been maintaining static html pages edited in Dreamweaver for years. Last count of our total pages is around 400. Our university is going with an enterprise level solution called Sitefinity, although we maintain our own domain and are responsible to maintain our own presense. Some background-my library has a couple Microsoft IIS servers on which this static html site has been running. I'm advocating for the implementation of a CMS while doing this redesign. The problem is I'm basically the lone webmaster so I have no one to agree or disagree with my choice. There are also only 1-2 content editors right know for the site but a CMS could change that factor. I would like to use the functionality of having servers that run .NET and MS SQL but am more experience setting up and maintaining open source software like Wordpress or Drupal on web hosts. My main concern is choosing a CMS that will be easy to update / maintain / deal with upgrades (i.e., support) in case I'm not there in the future. So I'm wondering how to factor in the open source CMS vs. a relatively inexpensive commercial CMS decision and whether choosing PHP/MySQL vs. ASP.net framework for development environment will play into my decision. Thanks for any input that can be offered based on the details I've given. Thanks, Jason

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  • SOA &amp; Application Grid Specialization&ndash; Education Implementation Assessment - Step 4 of 6

    - by Jürgen Kress
      In our first step to become SOA Specialized & Application Grid Specialized we highlighted the OMM system to register your opportunities. In our second step we featured marketing activities to create your reference cases and run joint marketing campaigns. In the third step we focused on the competence center assessments SOA Sales assessment & SOA Pre-Sales assessment & Support assessment / Application Grid Sales assessment & Application Grid Pre-Sales assessment & Support assessment In the forth step we will focus on the education implementation assessment criteria: · Oracle Application Grid Certified Implementation Specialist · Oracle Service-Oriented Architecture Certified Implementation Specialist Bootcamp training steps (optional): Login to Oracle Partner Network (support for login contact Partner Business Centers) Attend a SOA or Application Grid bootcamp to learn the product hands-on Find a training close to your location in the local training calendar Pearsonvue Steps: Go to http://www.pearsonvue.com/Oracle/ ·Create a web account. (will take up to 24 hours) if you need your OPN Company ID (please contact Partner Business Centers) ·Register and attend the Oracle Service-Oriented Architecture Certified Implementation Specialist (1Z1-451) or Oracle Application Grid Certified Implementation Specialist  (1Z1-523) at a training center close to you. The Application Grid Specialized is in beta phase, therefore we give away free vouchers; please contact Jürgen Kress if you like to get one. ·Submit your successful exam If you need to get an Oracle Partner Network Account please contact our Partner Business Centers. For more information on Specialization please visit our OPN Specialized Webcast Series and become a member in our SOA Partner Community for registration please visit www.oracle.com/goto/ema/soa Jürgen Kress, SOA Partner Adoption EMEA Thanks for your efforts to become Specialized! Technorati Tags: soa specialization

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  • Accenture Foundation Platform for Oracle (AFPO)

    - by Lionel Dubreuil
    The Accenture Foundation Platform for Oracle (AFPO) is a pre-built, tested reference application, common services framework and development accelerator for Oracle’s Fusion Middleware 11g product suite that can help to reduce development time and cost by up to 30 percent. AFPO is a unique accelerator that includes documentation, day one deliverables and quick start virtual machine images, along with access to a skilled team of resources, to reduce risk and cost while improving project quality. It can be delivered all at once or in stages, on-site, hosted, or as a cloud solution. Accenture recently released AFPO v5 for use with their clients. Accenture added significant updates in v5 including Day 1 images & documentation for Webcenter & ADF Mobile that are integrated with 30 other Oracle Middleware products that signifigantly reduced the services aspect to standing these products up. AFPO v5 also features rapid configuration and implementation capabilities for SOA/BPM integrated with Oracle WebCenter Portal, Oracle WebCenter Content, Oracle Business Intelligence, Oracle Identity Management and Oracle ADF Mobile.  AFPO v5 also delivers a starter kit for Oracle SOA Suite which builds upon the integration methodology, leading practices and extended tooling contained within the Oracle Foundation Pack. The combination of the AFPO starter kit and Foundation Pack jump-start and streamline Oracle SOA Suite implementation initiatives, helping to reduce the risk of deploying new technologies and making architectural decisions, so clients can ultimately reduce cost, risk and the time needed for an implementation.  You'll find more information at: Accenture's website:  www.accenture.com/afpo YouTube AFPO Telestration:  http://www.youtube.com/watch?v=_x429DcHEJs Press Release Brochure  Contacts: [email protected] Patrick J Sullivan (Accenture – Global Oracle Technology Lead), [email protected]

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  • Developer momentum on open source projects

    - by sashang
    Hi I've been struggling to develop momentum contributing to open source projects. I have in the past tried with gcc and contributed a fix to libstdc++ but it was a once off and even though I spent months in my spare time on the dev mailing list and reading through things I just never seemed to develop any momentum with the code. Eventually I unsubscribed and got my free time back and uncluttered my mailbox. Like a lot of people I have some little open source defunct projects lying around on the net, but they're not large and I'm the only contributor. At the moment I'm more interested in contributing to a large open source project and want to know how people got started because I find it difficult while working full time to develop any momentum with the code base. Other more regular contributors, who are on the project full-time, are able to make changes at will and as result enter that positive feedback cycle where they understand the code and also know where it's heading. It makes the barrier to entry higher for those that come along later. My questions are to people who actively contribute to large opensource projects, like the Linux kernel, or gcc or clang/llvm or anything else with say a developer head count of more than 10. How did you get started? Was there a large chunk of time in your life that you just could dedicate to working on the project? I know in Linus's case he had a chunk of time (6 months) to get it started. What barriers to entry did you encounter? Can you describe the initial stages of the time spent with the project, from when you had little understanding of the code to when you understood enough to commit regularly. Thanks

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  • what's the difference between Routed Events and Attached Events?

    - by vverma01
    I tried to find through various sources but still unable to understand difference between routed events and attached events in WPF. Most of the places of reference for attached event following example is used: <StackPanel Button.Click="StackPanel_Click"> <Button Content="Click Me!" Height="35" Width="150" Margin="5" /> </StackPanel> Explained as: stack panel do not contain Click event and hence Button.Click event is attached to Stack Panel. Where as msdn says: You can also name any event from any object that is accessible through the default namespace by using a typename.event partially qualified name; this syntax supports attaching handlers for routed events where the handler is intended to handle events routing from child elements, but the parent element does not also have that event in its members table. This syntax resembles an attached event syntax, but the event here is not a true attached event. Instead, you are referencing an event with a qualified name. According to MSDN information as pasted above, the above example of Buttons and StackPanel is actually a routed event example and not true attached event example. In case if above example is truly about usage of attached event (Button.Click="StackPanel_Click") then it's in contradiction to the information as provided at MSDN which says Another syntax usage that resembles typename.eventname attached event syntax but is not strictly speaking an attached event usage is when you attach handlers for routed events that are raised by child elements. You attach the handlers to a common parent, to take advantage of event routing, even though the common parent might not have the relevant routed event as a member. A similar question was raised in this Stack Overflow post, but unfortunately this question was closed before it could collect any response. Please help me to understand how attached events are different from routed events and also clarify the ambiguity as pointed above.

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  • Does your programming knowledge decrease if you don't practice?

    - by Codereview
    I'm a beginner programmer, I study languages such as C/C++/Python and Java (Mainly focused on C++). I'm What you'd call "Young and inexperienced" and I admit that because I can't claim otherwise. As a student I have many other problems besides programming.I practice programming as often as I can, and especially because my teacher gives me a lot more exercises than the rest of the class (It's a very low level), so oftentimes I spend weeks doing something else such as school projects or sports, or travelling, anything besides programming. Don't get me wrong though, I love programming, I love to build functional code, to watch as a program comes alive at the push of a button and to learn as much as I can - I simply don't have much time for it. Straight to the question, now: does your programming knowledge decrease as time passes and you don't practice? You may ask "How much time do you mean?". I don't mean a specific amount of time, but for reference you could take a month-two or even a year as an example. By knowledge I mean anything: From syntax to language functionality.

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  • Business Intelligence (BI) Defined

    CIO.com defines Business Intelligence (BI) as a generic reference to a collection of applications that are used to analyze raw organizational data. Typical BI activities include data mining, online analytical processing, querying and reporting. They further explain that the primary reason why a company would utilize BI is to make their more data accessible. The more accessible data is to the users the faster they can identify ways to reduce business cost, discover new business opportunities, and react quickly to adjust prices based on current supply and demand. One area in which a hospital system could use BI derived from a data warehouse can be seen in the Emergency Room (ER) in regards to the number of doctors and nurse they have working during a full moon for each ER location. In order determine this BI needs to determine a trend in the number of patients seen on a full moon, further more they also need to determine the optimal number of staff members working during a full moon be determining the number of employees to patients ration needed to meet standard patient times and also be the most cost effective for the hospital.  This will allow the hospital system to estimate the number of potential patients they will have on the next full moon and adjust their staff schedules accordingly to ensure that patient care is not affected in any way do the influx or lack of influx of patients during this time while also ensuring that they are only working the minimum number of employees to ensure that they still making a profit. Another area where a hospital system could use BI data regards their orders paced to drug and medical supply companies. BI could define trends in prescriptions given to patients, this information could be used for ordering new supplies and forecasting the amount of medicine each hospital needs to keep on site at a given time. For example, a hospital might want to stock up on materials need to set bones in a cast prior to the summer because their BI indicates that a majority of broken bones occur during the summer due to children being out of school and they have more free time.

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  • Program instantly closing [migrated]

    - by Ben Clayton
    I made this program and when I compiled it there were no errors but the program just instantly closed, any answers would be appreciated. #include <iostream> //Main commands #include <string> // String commands #include <windows.h> // Sleep using namespace std; int main () { //Declaring variables float a; bool end; std::string input; end = false; // Making sure program doesn't end instantly cout << "Enter start then the number you want to count down from." << ".\n"; while (end = false){ cin >> input; cout << ".\n"; if (input.find("end") != std::string::npos) // Ends the program if user types end end = true; else if (input.find("start" || /* || is or operator*/ "restart") != std::string::npos) // Sets up the countdown timer if the user types start { cin >> a; cout << ".\n"; while (a>0){ Sleep(100); a = a - 0.1; cout << a << ".\n"; } cout << "Finished! Enter restart and then another number, or enter end to close the program" << ".\n"; } else // Tells user to start program cout << "Enter start"; } return 0; // Ends program when (end = true) }

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  • XNA model drawing problem

    - by user1990950
    When using this code: public static void DrawModel(Model model, Vector3 position, Vector3 offset, float xRotation, float yRotation, float zRotation, float allrot, float xScale, float yScale, float zScale) { position.Y *= -1; offset.Y *= -1; Matrix worldMatrix = ((Matrix.CreateRotationZ(MathHelper.ToRadians(zRotation)) * Matrix.CreateRotationX(MathHelper.ToRadians(xRotation))) * Matrix.CreateRotationY(MathHelper.ToRadians(yRotation))) * (Matrix.CreateTranslation(offset) * Matrix.CreateRotationY(MathHelper.ToRadians(allrot))) * Matrix.CreateScale(xScale, yScale, zScale); worldMatrix *= Matrix.CreateTranslation(position) * theCamera.GetTransformation() * Matrix.CreateTranslation(new Vector3(-(graphics.GraphicsDevice.Viewport.Width / 2), graphics.GraphicsDevice.Viewport.Height / 2, 0)); foreach (ModelMesh mesh in model.Meshes) { for (int i = 0; i < mesh.Effects.Count; i++) { ((BasicEffect)mesh.Effects[i]).EnableDefaultLighting(); ((BasicEffect)mesh.Effects[i]).World = worldMatrix; ((BasicEffect)mesh.Effects[i]).View = viewMatrix; ((BasicEffect)mesh.Effects[i]).Projection = projectionMatrix; } mesh.Draw(); } } The model rotates and then scales. It should scale and then rotate, but whenever I try to change it, it won't work.

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  • Apress Deal of the Day - 14/Mar/2011

    - by TATWORTH
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} jQuery Recipes: A Problem-Solution Approach jQuery is one of today’s most popular JavaScript web application development frameworks and libraries. jQuery Recipes can get you started with jQuery quickly and easily, and it will serve as a valuable long-term reference. $44.99 | Published Jan 2010 | Bintu Harwani

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  • What to do when 'dpkg --configure -a' fails with too many errors?

    - by rudivonstaden
    During an upgrade from lucid (10.04) to precise (12.04), the X session froze, and I have been trying to recover the upgrade to get a stable system. I have performed the following steps: Used ssh to log in to the stalled system over the network. Checked the contents of the /var/log/dist-upgrade directory. There was no activity on main.log, apt.log or term.log. top showed that process 'precise' was using about 3% CPU, but I could find no evidence that the upgrade process was still doing anything. 'dpkg' did not show up in top, but it came up with pgrep dpkg | xargs ps Killed the 'dpkg' and 'precise' processes Tried to recover the upgrade by running sudo fuser -vki /var/lib/dpkg/lock;sudo dpkg --configure -a. This was partially successful (some packages were configured), but failed with the message Processing was halted because there were too many errors. I ran the same command a few times, and each time some packages were configured but others failed. Tried running sudo apt-get -f install. It fails with similar errors to dpkg. The current situation is that dpkg --configure -a and sudo apt-get -f install fails with two kinds of error: Dependency issues, e.g.: dpkg: dependency problems prevent configuration of cifs-utils: cifs-utils depends on samba-common; however: Package samba-common is not configured yet. dpkg: error processing cifs-utils (--configure): dependency problems - leaving unconfigured Resource conflict, e.g.: debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable Additionally, it seems there's reference to potential boot problems, so I'm not keen to reboot without fixing the install first: dpkg: too many errors, stopping Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-3.2.0-25-generic cryptsetup: WARNING: failed to detect canonical device of /dev/sda1 cryptsetup: WARNING: could not determine root device from /etc/fstab So my question is, how to get a working install when dpkg --configure -a fails?

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  • relationship between the model and the renderer

    - by acrilige
    I tried to build a simple graphics engine, and faced with this problems: i have a list of models that i need to draw, and object (renderer) that implements IRenderer interface with method DrawObject(Object* obj). Implementation of renderer depends on using graphics library (opengl/directx). 1st question: model should not know nothing about renderer implementation, but in this case where can i hold (cache) information that depends on renderer implementation? For example, if model have this definition: class Model { public: Model(); Vertex* GetVertices() const; private: Vertex* m_vertices; }; what is the best way to cache, for example, vertex buffer of this model for dx11? Hold it in renderer object? 2nd question: what is the best way for model to say renderer HOW it must be rendered (for example with texture, bump mapping, or may be just in one color). I thought it can be done with flags, like this: model-SetRenderOptions(RENDER_TEXTURE | RENDER_BUMPMAPPING | RENDER_LIGHTING); and in Renderer::DrawModel method check for each flag. But looks like it will become uncomfortable with the options count growth...

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  • The right way to add images to Monogame/Windows

    - by ashes999
    I'm starting out with MonoGame. For now, I'm only targeting Windows (desktop -- not Windows 8 specifically). I've used a couple of XNA products in the past (raw XNA, FlatRedBall, SilverSprite), so I may have a misunderstanding about how I should add images to my content. How do I add images to my project? Currently, I created a new Monogame project, added a folder called "Content," and added images under there; the only caveat is that I need to set the Copy to Output Directory action to one of the Copy ones. It seems strange, because my "raw" XNA project just last week had a Content project in it (XNA Framework Content Pipeline, according to VS2010), which compiled my images to XNB (I think). It seems like Monogame doesn't use the same content pipeline, but I'm not sure. Edit: My question is not about "how do I get the XNA content pipeline to work with Monogame." My question is "why would I want to use the XNA content pipeline in Monogame?" Because there are (at least) two solutions (that I see today): Add the images to the Monogame project and set the Copy to Output Directory options to copy. Add a XNA content pipeline project and add my images to that instead; reference it from my MOnogame project. Which solution should I use, and why? I currently have a working version with the first option.

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  • Static DataTable or DataSet in a class - bad idea?

    - by Superbest
    I have several instances of a class. Each instance stores data in a common database. So, I thought "I'll make the DataTable table field static, that way every instance can just add/modify rows to its own table field, but all the data will actually be in one place!" However, apparently it's a bad idea to do use static fields, especially if it's databases: Don't Use "Static" in C#? Is this a bad idea? Will I run into problems later on if I use it? This is a small project so I can accept no testing as a compromise if that is the only drawback. The benefit of using a static database is that there can be many objects of type MyClass, but only one table they all talk to, so a static field seems to be an implementation of exactly this, while keeping syntax concise. I don't see why I shouldn't use a static field (although I wouldn't really know) but if I had to, the best alternative I can think of is creating one DataTable, and passing a reference to it when creating each instance of MyClass, perhaps as a constructor parameter. But is this really an improvement? It seems less intuitive than a static field.

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  • Why does working processors harder use more electrical power?

    - by GazTheDestroyer
    Back in the mists of time when I started coding, at least as far as I'm aware, processors all used a fixed amount of power. There was no such thing as a processor being "idle". These days there are all sorts of technologies for reducing power usage when the processor is not very busy, mostly by dynamically reducing the clock rate. My question is why does running at a lower clock rate use less power? My mental picture of a processor is of a reference voltage (say 5V) representing a binary 1, and 0V representing 0. Therefore I tend to think of of a constant 5V being applied across the entire chip, with the various logic gates disconnecting this voltage when "off", meaning a constant amount of power is being used. The rate at which these gates are turned on and off seems to have no relation to the power used. I have no doubt this is a hopelessly naive picture, but I am no electrical engineer. Can someone explain what's really going on with frequency scaling, and how it saves power. Are there any other ways that a processor uses more or less power depending on state? eg Does it use more power if more gates are open? How are mobile / low power processors different from their desktop cousins? Are they just simpler (less transistors?), or is there some other fundamental design difference?

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