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  • APress Deal of the Day - 19/June/2011

    - by TATWORTH
    Today's $10 Apress Deal of the Day from Apress at http://www.apress.com/ is Visual C# 2010 Recipes - A Problem-Solution Approach "When you are facing a Visual C# 2010 problem, this book likely contains a recipe providing the solution—or at least points you in the right direction. Even if you are simply looking to broaden your knowledge of the .NET Framework class library, Visual C# 2010 Recipes is the perfect resource to assist you."

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  • How do I design a game framework for fast reaction to user input?

    - by Miro
    I've played some games at cca 30 fps and some of them had low reaction time - cca 0.1sec. I hadn't knew why. Now when I'm designing my framework for crossplatform game, I know why. Probably they've been preparing new frame during rendering the previous. RENDER 1 | RENDER 2 | RENDER 3 | RENDER 4 PREPARE 2 | PREPARE 3 | PREPARE 4 | PREPARE 5 I see first frame when second frame is being rendered and third frame being prepared. If I react in that time to 1st frame it will result in forth frame. So it takes 3/FPS seconds to appear results. In 30 fps it would be 100ms, what is quite bad. So i'm wondering what should I design my framework to response to user interaction quickly?

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  • af:inputSlider doesn't render in popup for FF, Safari and Chrome

    - by Frank Nimphius
    A problem reported on OTN is that the af:inputSlider component of Oracle JDeveloper 11.1.2.2 doesn't show on all browsers except IE when the slider is added as the sole component in a popup. The problem reproduces with the ADF Faces component demo and I filed bug 14207690. The work around, posted by OTN user "Tses" is to set the inlineStyle property on the slider to table <af:inputNumberSlider ... inlineStyle="display:table;"/>

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  • Where can a list of Desktop web browsers be found at?

    - by Sn3akyP3t3
    I have another question posted in regards to the practicality of whitelisting. In this question I'm simply looking for an frequently updated list of top known used Desktop web browsers to use as part of my whitelist. I'm not trying to target any specific OS so please show one, show all. The list of browsers for desktops isn't exploding, but it does grow. I've only recently been made aware of other browsers that have multiple rendering engines. I'm not always on top of the text based browsers found out there either. I'm aware of the mobile browser platform and there is an active list used with regular expression for identification purposes that I will use as well as whatever I can find for the desktop platforms.

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  • Lenovo Ideapad Unstable Touchpad Cursor

    - by vicban3d
    I recently installed Ubuntu 14.04 on my Lenovo Yoga 2 Pro and there is a problem with the touchpad. Whenever I lift my finger from the touchpad or click, the cursor moves a little bit to a random direction which makes me miss the target I wanted to click. This is very annoying and I couldn't find a solution online. Can anyone tell me whether there is a solution to this problem and how would I fix it? Thanks in advance.

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  • HP Pavilion dv5 boots with low brightness and graphics card not recognized

    - by cesar
    My problem is with Ubuntu 11.10 in my notebook hp pavilion dv5 with a graphic Intel(R) hd graphics. When I start Ubuntu my screen is without brightness, I can increase it with my control buttons, but when I restart I don't have brightness again. also Ubuntu doesn't recognize my graphic card (Intel HD (R) graphics), please i need your help because i like Ubuntu and i would like have it in my laptop (HP dv5 2045la) (3GB RAM) (500 GB DISK). PS: I installed the repository MESA and now recognizes my card but my problem with the brightness

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  • Bad anti-aliasing in some applications

    - by Matty
    There was an update a few weeks ago that seemed to mess with anti-aliasing in some applications. Firefox, Thunderbird, and the text in some apps such as Mousepad and Leafpad (but not the rest of the window) are affected, whereas Chrome and everything else seems to be just fine. Attached are two screenshots showing the difference between rendering in Firefox and Chrome. The anti-aliasing settings are the same as they've always been, which have worked just fine - full hinting, RGB sub-pixel order. I'm really not sure what's going on and am thinking that it might be faster to fix this problem by re-installing, but is there anything I can try first as re-installing is the last thing I want to do? I'm running Xubuntu 12.04.

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  • 6 Great Alternative Browsers for Your Android Device

    - by Chris Hoffman
    Android’s default browser, named “Internet,” is a very simple browser that’s tied to your Android OS version. Other, third-party browsers offer more powerful interfaces, greater configurability, and more frequent updates. Unlike on Apple’s iOS, Android browsers can implement their own rendering engines, although not all do. That Firefox app isn’t just a shell over the stock browser, like it is on iOS – it brings Mozilla’s Gecko to Android. How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • Screen corruption with 946G / 82945G/GZ

    - by Ferdinandhi
    Since version 10.04 I have problems with Ubuntu (I think) my graphics card. This problem arises especially when working with graphics or CPU usage much. The problem is that it breaks1 the GUI as you see in the ![image and the entire computer is very slow: I'm running Ubuntu 11.04 and Intel graphics card 945G x86/MMX/SSE2 I used Unity and Gnome 3 with the same results. lspci--- 00:02.0 VGA compatible controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02)

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  • What is a good practice for 2D scene graph partitioning for culling?

    - by DevilWithin
    I need to know an efficient way to cull the scene graph objects, to render exclusively the ones in the view, and as fast as possible. I am thinking of doing it the following way, having in each object a local boundingbox which holds the object bounds, and a global boundingbox which holds the bounds of the object and all children. When a camera is moved, the render list is updated by traversing the global boundingboxes. When only the object is being moved, it tries to enlarge or shrink the ancestors global boundingboxes, and in the end updating or not the renderlist. What do you think of this approach? Do you think it will provide a fast and efficient culling? Also, because the render list is a contiguous list, it could accelerate the rendering, right? Any further tips for a 2D scene graphs are highly appreciated!

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  • Acer Aspire One and Kernel 2.6.35-25 Freeze

    - by Nerdfest
    I'm having a problem with an Acer Aspire One netbook after the latest kernel upgrade. Basically, doing anything relating to an external monitor locks the trackpad, and in some cases, the keyboard as well. This lock will continue in Gnome even after reboots, and requires battery removal to fix. It does work in the graphical login manager up until the problem occurs the first time. And ideas on settings, etc, that I can change to make it work again?

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  • Samsung 7 Graphics Nightmare

    - by tanner
    I just bought a Samsung 7 laptop with the Amd Radeon hd 6490m an I installed the driver. Everything was working smooth and it was rendering nice until I rebooted it. I noticed that it wouldn't boot my favorite game because of a GLSBadRenderRequest. So I went over to the AMD Catalyst program, and it wouldn't fire up because it couldn't find the graphics card!! What do you think is going on? Oh, and that was the latest driver straight from AMD. Im running 12.04lts.

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  • Changing DisplayMode seems not to update Input&Graphic Dimension

    - by coding.mof
    I'm writing a small game using Slick and Nifty-GUI. At the program startup I set the DisplayMode using the following lines: AppGameContainer app = new ... app.setDisplayMode( 800, 600, false ); app.start(); I wrote a Nifty-ScreenController for my settings dialog in which the user can select the desired DisplayMode. When I try to set the new DisplayMode within this controller class the game window gets resized correctly but the Graphics and Input objects aren't updated accordingly. Therefore my rendering code just uses a part of the new window. I tried to set different DisplayModes in the main method to test if it's generally possible to invoke this method multiple times. It seems that changing the DisplayMode only works before I call app.start(). Furthermore I tried to update the Graphics & Input object manually but the init and setDimensions methods are package private. :( Does someone know what I'm doing wrong and how to change the DisplayMode correctly?

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  • Triple buffering causes input lag?

    - by user782220
    Consider some time in between two vsyncs. Suppose the first display buffer is being used to display the current image, and suppose the game was really fast and computed and rendered the next image to the second display buffer and the next one after that to the third display buffer. That is the rendering to the second and third display buffer happens so fast that it occurs before the next vsync. Suppose input from the user comes in now. What you would like is for the results of the input to show up on the next vsync or (probably more typical) the vsync after that. However, with the third display buffer already rendered the input can only effect the image after that. Meaning the input will only take effect at best 3 vsyncs later. I wish i had an image to show the exact timings of what I mean.

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  • My Website title changes by itself in Google

    - by Kane
    I am doing seo on my friends site www.svipl.in each page has its own metas it did change to new ones then somehow google is taking company name as the meta title I just googled this topic and last few days other people getting same problem , I had similar issue in the past on my own site that soon changed after changing the metas again any seo experts with same problem please help , there is no h1 heading on the company name or alt tag with that also.

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  • Mouse / Usb don't work

    - by Enrico
    I just start now with Xubuntu (11.10) and don't know why but my mouse work strage, so if i move my mouse it move like jump not fluid (but if i use my pad there aren't any problem). another really strange thing is if I take off the mouse (usb) and put back doesn't work anymore.also if i put pen drive nothing uppen, maybe it's some usb problem or something i don't know. PC: Fujitsu Siemens Amilo. thank for your help Enrico

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  • Photo Gallery Software - reads from a local directory - watches folder- user and group permissions

    - by Darkflare
    Use Case: Photos are organised in a folder structure by date (by software lightroom/picasa) Want to run a local webserver to host a web gallery from (already know how to run lamp etc) I want to be able to attach metadata to the photos (probably through a database not residing in the photos folder) such that they can be tagged/categoried/albumed without affecting the original photos I want to be able to assign permissions to different albums to set users I want the software to watch the photo source folder for changes so that new photos are indexed ready for applying metadata and albums. I'd like the software to handle the rendering of numerous file types (photo formats) as well as video formatts I am language agnostic so php/python heck even c#, just want software that forfills the requirements. The main reason I am asking this question here as I am unsure what this software would even be called so google searching is quite difficult! Thanks for reading.

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  • GWT (Google Web Toolkit) Designer not working on Ubuntu 12.10

    - by Marian Lux
    The GWT Desinger is not working on Ubuntu 12.10. It worked on Ubuntu 12.04. I installed the Eclipse Plugin as described on the GWT Homepate If I want to open the Design-View (for an xml-GWT-File), Eclipse crashes (prompt closing of the application). I found this two workarounds for which are for 12.04 (but on 12.04 i did not need this to get it working - it worked out of the box for me). I tried them on my 12.10 Ubuntu but they are not working. But I have to say that I can't find the "Use WebKit for rendering GWT UI (if available)"-Flag. What can I do to get the GWT Designer working? I tested it successfully again on a 12.04 Ubuntu VMware image. If I don't get a solution, I have to downgrade my Ubuntu to 12.04 again.

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  • The report belongs to a package that is not installed

    - by user71700
    I have gotten the error message "The report belongs to a package that is not installed." Generally I would just ignore that since seemingly there is no problem except I got a crash report and then I said to report the problem and then I get this. Now, how can a package or program crash that is not even installed? Sounds a little paradox, isn't it? What should I do with this? Why does this even come up?

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  • What economic books would you suggest for learning about economic valuation of goods and simulations thereof?

    - by Rushyo
    I'm looking to create an economic model for a game based on goods created procedurally. Every natural resource and produced good would be procedurally generated, with certain goods being assigned certain uses. Fakesium might be used for the production of Weapon A and produced from Fakesium factories which use Dilithium and Widgets as reagents, where Widgets are also the product of Foo and Bar The problem is not creating the resources and their various production utlities - but getting the game's AI empires and merchants to (Addendum: somewhat) correctly value the goods according to their scarcity, utility and production costs. I need to create a simulation of goods which allows the various game factions to assign a common value denominator (credits) to each resource, depending on how much its worth to that empire. I see the simulation being something like: "I have a high requirement for Weapon A. Since I don't have much of Fakesium, which is needed for Weapon A - I must have a high demand for Fakesium. If I can acquire Fakesium, devalue it. If not, increase its value - and also increase demand for Dilithium and Widgets too." This is very naive - because it may be much much cheaper for the empire to simply purchase Dilithium and Widgets directly rather than purchasing Fakesium, for example. Another example is two resources might allow the creation of Weapon A (Fakesium and Lieron), so we'd need to consider that. I've been scratching my head over the problem and it keeps growing. By the time the player joins the world, I'd expect enough iterations of this process to have occurred that prices would have largely normalised - and would then only trigger rarely to compensate for major changes (eg. if the player blows up the world's only Foo mine!) Could anyone suggest resources (books, largely) which outline this style of modelling, preferably in the context of simulations? Since this problem would never occur outside fantasy worlds, I figured this is probably the most likely place to find people who have encountered similar problems and I'm sure there's people who know of good places for Games Developers to start looking at less specific economic theory too. Additionally, does anyone know of any developers with blogs whose games or research applications perform similar modelling? EDIT: I think I should underline that I'm not looking for optimal solutions. I'm looking to make the actors impulsive - making rudimentary decisions based on fuzzy inputs about what they care about or don't. I'm aiming to understand the problem area better not derive answers. All the textbooks I've found seem to be about real-world economics or how to solve complex theoretical problems, neither of which are terribly relevant to the actor's decision making.

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  • Bad texture on model with different GPU

    - by Pacha
    I have some kind of distortion on the texture of my 3D model. It works perfectly well on an AMD GPU, but when testing on a integrated Intel HD graphics card it has a weird issue. I don't have a problem with the rest of my entities as they are not scaled. The models with the problems are scaled, as my engine supports different sizes for the platforms. I am using Ogre3D as rendering engine, and GLSL as shader language. Vertex shader: #version 120 varying vec2 UV; void main() { UV = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment shader: #version 120 varying vec2 UV; uniform sampler2D diffuseMap; void main(void) { gl_FragColor = texture(diffuseMap, UV); } Screenshot (the error is on the right and left side, the top and bottom part are rendered perfectly well):

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  • Can these game be fully coded in html5/javascript?

    - by RufioLJ
    I mean the mechanics of the game. Would it be possible? -Pokemon GBA series, rendering the world would be easy, but what about battle mechanics? -MapleStory, after seen dragonbound.net which is an identical copy of Gunbound I would think it's rather possible, but I'm still not sure if javascript can handle all the mechanics of the world. It would be heavy on resources I guess? I'm asking this because I'm really interested in html5 game develop(I really think in a future will destroy flash on game dev ground). I want to have an idea of how far games developed with the html5/javascript technology can go. I got especially inspired by dragonbound. I really think it pushes htmlt/javascript to the limits (game dev).

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  • Debugging a Broken Stylesheet: CSS Background Disappears when Scroll Off Bottom of Screen

    - by nannette
    I recently worked on an existing project where we decided to add a background to the site. Whether this is a background color or background image, the same problem occured. The problem was that the background loaded fine in the screen. But when the user used the scrollbar to scroll below the bottom edge of the screen, the background immediately turned white. The footer panel was colorized as desired, but the background just disappeared. I'm going to provide my debugging steps so you can learn how...(read more)

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  • How to keep a data structure synchronized over a network?

    - by David Gouveia
    Context In the game I'm working on (a sort of a point and click graphic adventure), pretty much everything that happens in the game world is controlled by an action manager that is structured a bit like: So for instance if the result of examining an object should make the character say hello, walk a bit and then sit down, I simply spawn the following code: var actionGroup = actionManager.CreateGroup(); actionGroup.Add(new TalkAction("Guybrush", "Hello there!"); actionGroup.Add(new WalkAction("Guybrush", new Vector2(300, 300)); actionGroup.Add(new SetAnimationAction("Guybrush", "Sit")); This creates a new action group (an entire line in the image above) and adds it to the manager. All of the groups are executed in parallel, but actions within each group are chained together so that the second one only starts after the first one finishes. When the last action in a group finishes, the group is destroyed. Problem Now I need to replicate this information across a network, so that in a multiplayer session, all players see the same thing. Serializing the individual actions is not the problem. But I'm an absolute beginner when it comes to networking and I have a few questions. I think for the sake of simplicity in this discussion we can abstract the action manager component to being simply: var actionManager = new List<List<string>>(); How should I proceed to keep the contents of the above data structure syncronized between all players? Besides the core question, I'm also having a few other concerns related to it (i.e. all possible implications of the same problem above): If I use a server/client architecture (with one of the players acting as both a server and a client), and one of the clients has spawned a group of actions, should he add them directly to the manager, or only send a request to the server, which in turn will order every client to add that group? What about packet losses and the like? The game is deterministic, but I'm thinking that any discrepancy in the sequence of actions executed in a client could lead to inconsistent states of the world. How do I safeguard against that sort of problem? What if I add too many actions at once, won't that cause problems for the connection? Any way to alleviate that?

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  • About floating point precision and why do we still use it

    - by system_is_b0rken
    Floating point has always been troublesome for precision on large worlds. This article explains behind-the-scenes and offers the obvious alternative - fixed point numbers. Some facts are really impressive, like: "Well 64 bits of precision gets you to the furthest distance of Pluto from the Sun (7.4 billion km) with sub-micrometer precision. " Well sub-micrometer precision is more than any fps needs (for positions and even velocities), and it would enable you to build really big worlds. My question is, why do we still use floating point if fixed point has such advantages? Most rendering APIs and physics libraries use floating point (and suffer it's disadvantages, so developers need to get around them). Are they so much slower? Additionally, how do you think scalable planetary engines like outerra or infinity handle the large scale? Do they use fixed point for positions or do they have some space dividing algorithm?

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