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  • Can you embed PHP code in the output of a CGI script?

    - by Joe Corkery
    I have a CGI based form that I am working with and I would like to be able to include some PHP code in the generated results. However, when I do this, the PHP does not appear to get processed and just ends up being displayed in the resulting web page. Is what I am doing actually possible or am I missing something? Thanks.

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  • Django Custom Field: Only run to_python() on values from DB?

    - by Adam Levy
    How can I ensure that my custom field's *to_python()* method is only called when the data in the field has been loaded from the DB? I'm trying to use a Custom Field to handle the Base64 Encoding/Decoding of a single model property. Everything appeared to be working correctly until I instantiated a new instance of the model and set this property with its plaintext value...at that point, Django tried to decode the field but failed because it was plaintext. The allure of the Custom Field implementation was that I thought I could handle 100% of the encoding/decoding logic there, so that no other part of my code ever needed to know about it. What am I doing wrong? (NOTE: This is just an example to illustrate my problem, I don't need advice on how I should or should not be using Base64 Encoding) def encode(value): return base64.b64encode(value) def decode(value): return base64.b64decode(value) class EncodedField(models.CharField): __metaclass__ = models.SubfieldBase def __init__(self, max_length, *args, **kwargs): super(EncodedField, self).__init__(*args, **kwargs) def get_prep_value(self, value): return encode(value) def to_python(self, value): return decode(value) class Person(models.Model): internal_id = EncodedField(max_length=32) ...and it breaks when I do this in the interactive shell. Why is it calling to_python() here? >>> from myapp.models import * >>> Person(internal_id="foo") Traceback (most recent call last): File "<console>", line 1, in <module> File "/usr/local/lib/python2.6/dist-packages/django/db/models/base.py", line 330, in __init__ setattr(self, field.attname, val) File "/usr/local/lib/python2.6/dist-packages/django/db/models/fields/subclassing.py", line 98, in __set__ obj.__dict__[self.field.name] = self.field.to_python(value) File "../myapp/models.py", line 87, in to_python return decode(value) File "../myapp/models.py", line 74, in decode return base64.b64decode(value) File "/usr/lib/python2.6/base64.py", line 76, in b64decode raise TypeError(msg) TypeError: Incorrect padding I had expected I would be able to do something like this... >>> from myapp.models import * >>> obj = Person(internal_id="foo") >>> obj.internal_id 'foo' >>> obj.save() >>> newObj = Person.objects.get(internal_id="foo") >>> newObj.internal_id 'foo' >>> newObj.internal_id = "bar" >>> newObj.internal_id 'bar' >>> newObj.save() ...what am I doing wrong?

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  • The least amount of code possible for this MySQL query?

    - by ddan
    I have a MySQL query that: gets data from three tables linked by unique id's. counts the number of games played in each category, from each user and counts the number of games each user has played that fall under the "fps" category It seems to me that this code could be a lot smaller. How would I go about making this query smaller. http://sqlfiddle.com/#!2/6d211/1 Any help is appreciated even if you just give me links to check out.

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  • Iphone sdk code to capture images at 15 FPS on 3g mobile and sending to ffmpeg server .

    - by user286517
    I'm writing an app code to do video recording on iPhone much like all the available apps :) ... All im trying to do is capture screen from iPhone camera on 3g mobile and sending them to server .. but want some time efficient approach for sending to server and capturing image sequences ... its like i want to send 15 images / second to server in one single go :P i've set up server with FFMPEG and other codecs so their is no issue in generation of live video / stream .... Help me ...special reward for best helping answer

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  • what should be the good approach to write javascript code?

    - by Bhupi
    Hi, which should be the good approach to write javascript code and why? 1) var myClass = function(){} myClass.prototype.init = function(x, y){ this.width = x; this.height = y; } myClass.prototype.show = function(){ alert("width = "+ this.width+" height = "+ this.height); } 2) var myNewClass = { init : function(x, y) { this.width = x; this.height = y; }, show : function() { alert("width = "+ this.width+" height = "+ this.height); } }

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  • issue of hide uipickerview in iphone

    - by M007
    I want to display UIPickerView with UIToolBar on the top of pickerView with done and cancel button.Attached is the screen shot for the same.I also have tab bar controller in bottom side of view and I want to display pickerView over bottom bar thats why I am using uipickerView inside of actionsheet.Now my issue is how to dismiss that pickerView on cancelButton click which is added in UIActionSheet? Following is the function to display pickerView : -(IBAction)setMile:(id)sender { menu = [[UIActionSheet alloc] initWithTitle:nil delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil]; // Add the picker UIPickerView *pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0,55,0,0)]; pickerView.delegate = self; pickerView.showsSelectionIndicator = YES; // note this is default to NO UIToolbar *pickerToolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0,0,320,44)]; pickerToolbar.barStyle = UIBarStyleBlackOpaque; [pickerToolbar sizeToFit]; NSMutableArray *barItems = [[NSMutableArray alloc] init]; UIBarButtonItem *cancelBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel target:self action:@selector(setMileCancel:)]; [barItems addObject:cancelBtn]; [cancelBtn release]; cancelBtn=nil; UIBarButtonItem *flexSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:nil]; [barItems addObject:flexSpace]; [flexSpace release]; flexSpace=nil; UIBarButtonItem *doneBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(setMileDone:)]; [barItems addObject:doneBtn]; [doneBtn release]; doneBtn=nil; [pickerToolbar setItems:barItems animated:YES]; [barItems release]; barItems=nil; [menu addSubview:pickerToolbar]; [menu addSubview:pickerView]; [menu showInView:self.view]; //[menu showFromTabBar:[[self tabBarController] tabBar]]; this code is not working [menu setBounds:CGRectMake(0,0,320, 545)]; [pickerView release]; [menu release]; pickerView=nil; menu=nil; } I have following code on cancel button click -(IBAction)setMileCancel:(id)sender { //[menu removeFromSuperview]; [menu dismissWithClickedButtonIndex:0 animated:YES]; }

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  • C# code cleaning/auditing tool (stand-alone outside of the IDE).

    - by lucidquiet
    Does anyone know of a stand-alone tool for C# code cleaning/auditing that can run outside of Visual Studio IDE so as to be part of a build. Or if that isn't possible can someone provide some guidance as to how to make Visual Studio part of a build process -- by that I mean it would be nice to run the IDE's Sort and Remove unused using statements on all files as part of the build, but even better would be an exe that can read the .sln, or .csproj and do the job as part of build system. Thanks, L-

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