Search Results

Search found 45316 results on 1813 pages for 'class literals'.

Page 419/1813 | < Previous Page | 415 416 417 418 419 420 421 422 423 424 425 426  | Next Page >

  • XCode enum woes

    - by Raconteur
    Hi gang, I thought I had this sorted, but I am still missing something. Very simply, I have a Settings class that hold a DAO (sitting on a plist). I want to have a couple of enums for the settings for convenience and readability, such as GamePlayType and DifficultyLevel. Right now I am defining them in the Settings.h file above the @interface line as such: typedef enum { EASY, NORMAL, HARD } DifficultyLevel; and typedef enum { SET_NUMBER_OF_MOVES, TO_COMPLETION } GamePlayType; If I access them from within the Settings class like: - (int)gridSizeForLOD { switch ([self difficultyLevel]) { case EASY: return GRID_SIZE_EASY; case NORMAL: return GRID_SIZE_NORMAL; case HARD: return GRID_SIZE_HARD; default: return GRID_SIZE_NORMAL; } } everything is fine. But, if I try to access them outside of the Settings class, let's say in my main view controller class, like this: if (([settings gameType] == SET_NUMBER_OF_MOVES) && (numMoves == [settings numMovesForLOD])) { [self showLoseScreen]; } I get errors (like EXC_BAD_ACCESS) or the condition always fails. Am I doing something incorrectly? Also, I should point out that I have this code for the call to gameType (which lives in the Settings class): - (GamePlayType)gameType { return [dao gameType]; } and the DAO implements gameType like this: - (int)gameType { return (settingsContent != nil) ? [[settingsContent objectForKey:@"Game Type"] intValue] : 0; } I know I have the DAO returning an int instead of a GamePlayType, but A) the problem I am describing arose there when I tried to use the "proper" data type, and B) I did not think it would matter since the enum is just a bunch of named ints, right? Any help, greatly appreciated. I really want to understand this thoroughly, and something is eluding me... Cheers, Chris

    Read the article

  • A general declaration for all inherited classes

    - by Soham
    Consider, there is a class called SuperClass from which, ClassA, ClassB, ClassC is derived. From each one of those derived Classes, there are further more two classes are derived each called ChildClassAA and ChildClassAB[AB stands for Bth Child class from the Ath Class.Lets not really pull our hair on this nomenclature]. Now, ideally, I want to declare a general type as a private member of another Class say IndependentClass which can be initialized during run time as either of the objects of type ClassAor ClassB or ClassC and even the derived classes like ClassAA or ClassAB. Is there a possible way to do it?

    Read the article

  • What else I must do allow my method to handle any type of objects

    - by NewHelpNeeder
    So to allow any type object I must use generics in my code. I have rewrote this method to do so, but then when I create an object, for example Milk, it won't let me pass it to my method. Ether there's something wrong with my generic revision, or Milk object I created is not good. How should I pass my object correctly and add it to linked list? This is a method that causes error when I insert an item: public void insertFirst(T dd) // insert at front of list { Link newLink = new Link(dd); // make new link if( isEmpty() ) // if empty list, last = newLink; // newLink <-- last else first.previous = newLink; // newLink <-- old first newLink.next = first; // newLink --> old first first = newLink; // first --> newLink } This is my class I try to insert into linked list: class Milk { String brand; double size; double price; Milk(String a, double b, double c) { brand = a; size = b; price = c; } } This is test method to insert the data: public static void main(String[] args) { // make a new list DoublyLinkedList theList = new DoublyLinkedList(); // this causes: // The method insertFirst(Comparable) in the type DoublyLinkedList is not applicable for the arguments (Milk) theList.insertFirst(new Milk("brand", 1, 2)); // insert at front theList.displayForward(); // display list forward theList.displayBackward(); // display list backward } // end main() } // end class DoublyLinkedApp Declarations: class Link<T extends Comparable<T>> {} class DoublyLinkedList<T extends Comparable<T>> {}

    Read the article

  • Behavior of Struts2 and convention-plugin when there is Index(extends ActionSupport)

    - by hanishi
    We have an Action class named 'Index' immediately under com.example.common.action and is annotated @ParentPackage('default') which is declared in package directive in struts.xml and has "/" for its namespace and extends "struts-default". It also declares @Result so that it responses with jsp files corresponding the string values returned by its execute() method. In our struts.xml, the following struts setting is configured along with other necessary configurations that are needed for convention-plugin. <constant name="struts.action.extension" value=","/> When accessing /my_context/none_existing_path, the request apparently hits this Index class and the contents of the jsp declared in the Index's @Result section gets returned. However, if we provide /my_context/, we receive the following error: HTTP Status 404-There is no Action mapped for namespace[/] and action name [] associated with context path [/my_context]. We want to know the reason why accessing /my_context/none_existing_path, where none_existing_path has no matching action, can fallback to Index class, but error is returned when when the URL requested is just /my_context/. Currently, our convention-plugin settings are declared as follows: <constant name="struts.convention.package.locators.basePackage" value="com.example"/> <constant name="struts.convention.package.locators" value="action"/> Strangely, if we changed the value of the struts.convention.package.locators.basePackage to om.example.common, in which the aforementioned Index file can be immediately found by narrowing the search scope, requesting /my_context/ displays the content of the jsps declared in @Result section of the Index class. However, as our action classes are distributed throughout the com.example.[a-z].action packages, where [a-z] represents the large volume of directories we have in our package structure, we cannot use this trick as a workaround. We have also tried placing index.jsp at the top level of the class path, and have the index.jsp redirect to /my_context/index, which worked but not what we want. Could this be a bug? We appreciate your responses. Thank you in advance. EDIT: JIRA registered, problem solved (from Struts 2.3.12 up)

    Read the article

  • Kohana 3 Auto loading Models

    - by pigfox
    I'm attempting to use a Model but I get a fatal error so I assume it doesn't autoload properly. ErrorException [ Fatal Error ]: Class 'Properties_Model' not found The offending controller line: $properties = new Properties_Model; The model: class Properties_Model extends Model { public function _construct() { parent::_construct(); } } I also put the class in three different locations hoping one would work, all there failed. They are: application/classes/model application/model application/models What am I missing?

    Read the article

  • Forget late static binding, I need late static __FILE__ ...

    - by bobthecow
    I'm looking for the get_called_class() equivalent for __FILE__ ... Maybe something like get_included_file()? I have a set of classes which would like to know what directory they exist in. Something like this: <?php class A { protected $baseDir; public function __construct() { $this->baseDir = dirname(__FILE__); } public function getBaseDir() { return $this->baseDir; } } ?> And in some other file, in some other folder... <?php class B extends A { // ... } class C extends B { // ... } $a = new A; echo $a->getBaseDir(); $b = new B; echo $b->getBaseDir(); $c = new C; echo $c->getBaseDir(); // Annnd... all three return the same base directory. ?> Now, I could do something ghetto, like adding $this->baseDir = dirname(__FILE__) to each and every extending class, but that seems a bit... ghetto. After all, we're talking about PHP 5.3, right? Isn't this supposed to be the future? Is there another way to get the path to the file where a class was declared?

    Read the article

  • how does serializable work in java?

    - by Karl Trumstedt
    If I have an instance of a class that I store in a session I need to make it serializable. This class has a static variable, will this be serialized in every instance stored? The static variable is a reference to a cache containing a lot of data in the background. Will all of this data be serialized? If so, it seems preferable to make this variable transient and re-fetch the cache instance each time the instance is restored. Maybe not store the cache instance at all in the class. Will the constructor execute when a class is restored from a serialized state? if not is there any other method I can use to re-instate a transient variable?

    Read the article

  • Many-to-one relation exception due to closed session after loading

    - by Nick Thissen
    Hi, I am using NHibernate (version 1.2.1) for the first time so I wrote a simple test application (an ASP.NET project) that uses it. In my database I have two tables: Persons and Categories. Each person gets one category, seems easy enough. | Persons | | Categories | |--------------| |--------------| | Id (PK) | | Id (PK) | | Firstname | | CategoryName | | Lastname | | CreatedTime | | CategoryId | | UpdatedTime | | CreatedTime | | Deleted | | UpdatedTime | | Deleted | The Id, CreatedTime, UpdatedTime and Deleted attributes are a convention I use in all my tables, so I have tried to bring this fact into an additional abstraction layer. I have a project DatabaseFramework which has three important classes: Entity: an abstract class that defines these four properties. All 'entity objects' (in this case Person and Category) must inherit Entity. IEntityManager: a generic interface (type parameter as Entity) that defines methods like Load, Insert, Update, etc. NHibernateEntityManager: an implementation of this interface using NHibernate to do the loading, saving, etc. Now, the Person and Category classes are straightforward, they just define the attributes of the tables of course (keeping in mind that four of them are in the base Entity class). Since the Persons table is related to the Categories table via the CategoryId attribute, the Person class has a Category property that holds the related category. However, in my webpage, I will also need the name of this category (CategoryName), for databinding purposes for example. So I created an additional property CategoryName that returns the CategoryName property of the current Category property, or an empty string if the Category is null: Namespace Database Public Class Person Inherits DatabaseFramework.Entity Public Overridable Property Firstname As String Public Overridable Property Lastname As String Public Overridable Property Category As Category Public Overridable ReadOnly Property CategoryName As String Get Return If(Me.Category Is Nothing, _ String.Empty, _ Me.Category.CategoryName) End Get End Property End Class End Namespace I am mapping the Person class using this mapping file. The many-to-one relation was suggested by Yads in another thread: <id name="Id" column="Id" type="int" unsaved-value="0"> <generator class="identity" /> </id> <property name="CreatedTime" type="DateTime" not-null="true" /> <property name="UpdatedTime" type="DateTime" not-null="true" /> <property name="Deleted" type="Boolean" not-null="true" /> <property name="Firstname" type="String" /> <property name="Lastname" type="String" /> <many-to-one name="Category" column="CategoryId" class="NHibernateWebTest.Database.Category, NHibernateWebTest" /> (I can't get it to show the root node, this forum hides it, I don't know how to escape the html-like tags...) The final important detail is the Load method of the NHibernateEntityManager implementation. (This is in C# as it's in a different project, sorry about that). I simply open a new ISession (ISessionFactory.OpenSession) in the GetSession method and then use that to fill an EntityCollection(Of TEntity) which is just a collection inheriting System.Collections.ObjectModel.Collection(Of T). public virtual EntityCollection< TEntity Load() { using (ISession session = this.GetSession()) { var entities = session .CreateCriteria(typeof (TEntity)) .Add(Expression.Eq("Deleted", false)) .List< TEntity (); return new EntityCollection< TEntity (entities); } } (Again, I can't get it to format the code correctly, it hides the generic type parameters, probably because it reads the angled symbols as a HTML tag..? If you know how to let me do that, let me know!) Now, the idea of this Load method is that I get a fully functional collection of Persons, all their properties set to the correct values (including the Category property, and thus, the CategoryName property should return the correct name). However, it seems that is not the case. When I try to data-bind the result of this Load method to a GridView in ASP.NET, it tells me this: Property accessor 'CategoryName' on object 'NHibernateWebTest.Database.Person' threw the following exception:'Could not initialize proxy - the owning Session was closed.' The exception occurs on the DataBind method call here: public virtual void LoadGrid() { if (this.Grid == null) return; this.Grid.DataSource = this.Manager.Load(); this.Grid.DataBind(); } Well, of course the session is closed, I closed it via the using block. Isn't that the correct approach, should I keep the session open? And for how long? Can I close it after the DataBind method has been run? In each case, I'd really like my Load method to just return a functional collection of items. It seems to me that it is now only getting the Category when it is required (eg, when the GridView wants to read the CategoryName, which wants to read the Category property), but at that time the session is closed. Is that reasoning correct? How do I stop this behavior? Or shouldn't I? And what should I do otherwise? Thanks!

    Read the article

  • Am I doing AS3 reference cleanup correctly?

    - by Ólafur Waage
    In one frame of my fla file (let's call it frame 2), I load a few xml files, then send that data into a class that is initialized in that frame, this class creates a few timers and listeners. Then when this class is done doing it's work. I call a dispatchEvent and move to frame 3. This frame does some things as well, it's initialized and creates a few event listeners and timers. When it's done, I move to frame 2 again. This is supposed to repeat as often as I need so I need to clean up the references correctly and I'm wondering if I'm doing it correctly. For sprites I do this. world.removeChild(Background); // world is the parent stage Background = null; For instances of other classes I do this. Players[i].cleanUp(world); // do any cleanup within the instanced class world.removeChild(PlayersSelect[i]); For event listeners I do this. if(Background != null) { Background.removeEventListener(MouseEvent.CLICK, deSelectPlayer); } For timers I do this. if(Timeout != null) { Timeout.stop(); Timeout.removeEventListener(TimerEvent.TIMER, queueHandler); Timeout.removeEventListener(TimerEvent.TIMER_COMPLETE, queueCompleted); Timeout = null; } And for library images I do this if(_libImage!= null) { s.removeChild(Images._libImage); // s is the stage _libImage= null; } And for the class itself in the main timeline, I do this Frame2.removeEventListener("Done", IAmDone); Frame2.cleanUp(); // the cleanup() does all the stuff above Frame2= null; Even if I do all this, when I get to frame 2 for the 2nd time, it runs for 1-2 seconds and then I get a lot of null reference errors because the cleanup function is called prematurely. Am I doing the cleanup correctly? What can cause events to fire prematurely?

    Read the article

  • Does C++ have a static polymorphism implementation of interface that does not use vtable?

    - by gilbertc
    Does C++ have a proper implementation of interface that does not use vtable? for example class BaseInterface{ public: virtual void func() const = 0; } class BaseInterfaceImpl:public BaseInterface{ public: void func(){ std::cout<<"called."<<endl; } } BaseInterface* obj = new BaseInterfaceImpl(); obj->func(); the call to func at the last line goes to vtable to find the func ptr of BaseInterfaceImpl::func, but is there any C++ way to do that directly as the BaseInterfaceImpl is not subclassed from any other class besides the pure interface class BaseInterface? Thanks. Gil.

    Read the article

  • Help decoding MSDN Dynamic Data Article

    - by davemackey
    I'm trying to run through this msdn article: http://msdn.microsoft.com/en-us/library/dd723645.aspx One of the steps is: In the class file for the page, change the base class from UserControl to EntityTemplateUserControl. Nowhere is it made clear what page is being referenced. Can someone help me? I don't see any relevant class in the pages I have, so I assumed maybe they were talking about the ascx and didn't really mean page, but I'm not seeing an option there either.

    Read the article

  • Java: Reflection against casting when you know superclass

    - by Ema
    I don't know exactly how to define my doubt so please be patient if the question has already been asked. Let's say I have to dinamically instantiate an object. This object will surely be instance of a subclass of a known, immutable class A. I can obtain dinamically the specific implementation class. Would it be better to use reflection exactly as if I didn't know anything about the target class, or would it be preferrable/possible to do something like: A obj = (Class.forName("com.package.Sub-A")) new A(); where Sub-A extends A ? The purpose would be to avoid reflection overhead times... Thank you in advance.

    Read the article

  • Python: why can't descriptors be instance variables?

    - by Continuation
    Say I define this descriptor: class MyDescriptor(object): def __get__(self, instance, owner): return self._value def __set__(self, instance, value): self._value = value def __delete__(self, instance): del(self._value) And I use it in this: class MyClass1(object): value = MyDescriptor() >>> m1 = MyClass1() >>> m1.value = 1 >>> m2 = MyClass1() >>> m2.value = 2 >>> m1.value 2 So value is a class attribute and is shared by all instances. Now if I define this: class MyClass2(object) value = 1 >>> y1 = MyClass2() >>> y1.value=1 >>> y2 = MyClass2() >>> y2.value=2 >>> y1.value 1 In this case value is an instance attribute and is not shared by the instances. Why is it that when value is a descriptor it can only be a class attribute, but when value is a simple integer it becomes an instance attribute?

    Read the article

  • How should I organize my Java GUI?

    - by Spencer
    I'm creating a game in Java for fun and I'm trying to decide how to organize my classes for the GUI. So far, all the classes with only the swing components and layout (no logic) are in a package called "ui". I now need to add listeners (i.e. ActionListener) to components (i.e. button). The listeners need to communicate with the Game class. Currently I have: Game.java - creates the frame add panels to it import javax.swing.; import ui.; public class Game { private JFrame frame; Main main; Rules rules; Game() { rules = new Rules(); frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); main = new Main(); frame.setContentPane(main.getContentPane()); show(); } void show() { frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); } public static void main(String[] args) { new Game(); } } Rules.java - game logic ui package - all classes create new panels to be swapped out with the main frame's content pane Main.java (Main Menu) - creates a panel with components Where do I now place the functionality for the Main class? In the game class? Separate class? Or is the whole organization wrong? Thanks

    Read the article

  • C++ CRTP(template pattern) question

    - by aaa
    following piece of code does not compile, the problem is in T::rank not be inaccessible (I think) or uninitialized in parent template. Can you tell me exactly what the problem is? is passing rank explicitly the only way? or is there a way to query tensor class directly? Thank you #include <boost/utility/enable_if.hpp> template<class T, // size_t N, class enable = void> struct tensor_operator; // template<class T, size_t N> template<class T> struct tensor_operator<T, typename boost::enable_if_c< T::rank == 4>::type > { tensor_operator(T &tensor) : tensor_(tensor) {} T& operator()(int i,int j,int k,int l) { return tensor_.layout.element_at(i, j, k, l); } T &tensor_; }; template<size_t N, typename T = double> // struct tensor : tensor_operator<tensor<N,T>, N> { struct tensor : tensor_operator<tensor<N,T> > { static const size_t rank = N; }; I know the workaround, however am interested in mechanics of template instantiation for self-education

    Read the article

  • How to access the map returned by IParameterValues::getParameterValues()?

    - by Hua
    I declared a command and a commandParameter for this command. I specified the "values" of this commandParameter as a class implemented by myself. The implementation of this class is below, public class ParameterValues implements IParameterValues { @Override public Map<String, Double> getParameterValues() { // TODO Auto-generated method stub Map<String, Double> values = new HashMap<String, Double>(2); values.put("testParam", 1.1239); values.put("AnotherTest", 4.1239); return values; } } The implementation of the handler of this command is blow, public class testHandler extends AbstractHandler implements IHandler { private static String PARAMETER_ID = "my.parameter1"; @Override public Object execute(ExecutionEvent event) throws ExecutionException { String value = event.getParameter(PARAMETER_ID); MessageDialog.openInformation(HandlerUtil.getActiveShell(event), "Test", "Parameter ID: " + PARAMETER_ID + "\nValue: " + value); return null; } } Now, I contribute the command to a menu, <menuContribution locationURI="menu:org.eclipse.ui.main.menu"> <menu id="my.edit" label="Edit"> <command commandId="myCommand.test" label="Test1"> <parameter name="my.parameter1" value="testParam"> </parameter> </command> Since I specified a "values" class for the commandParater, I expect when the menu is clicked, this code line "String value = event.getParameter(PARAMETER_ID);" in the handler class returns 1.1239 instead of "testParam". But, I still see that code line returns "testParam". What's the problem? How could I access the map returned by getParameterValues()? By the way, following menu declaration still works even I don't define "ppp" in the map. <menuContribution locationURI="menu:org.eclipse.ui.main.menu"> <menu id="my.edit" label="Edit"> <command commandId="myCommand.test" label="Test1"> <parameter name="my.parameter1" value="ppp"> </parameter> </command> Thanks!

    Read the article

  • Storing object into cache using Linq classes and velocity

    - by Arun
    I careated couple of linq classes & marked the datacontext as unidirectional. Out of four classes; one is main class while other three are having the one to many relationship with first one; When I load the object of main class & put into the memory OR serialize it into an XML file; I never get the child class data while it is maked as DataContractAttribute. How can I force object to put the child class data into XML file or into cache ?

    Read the article

  • Silverlight Binding - Binds when item is added but doesn't get updates.

    - by dw
    Hello, I'm sorta at a loss to why this doesn't work considering I got it from working code, just added a new level of code, but here's what I have. Basically, when I bind the ViewModel to a list, the binding picks up when Items are added to a collection. However, if an update occurs to the item that is bound, it doesn't get updated. Basically, I have an ObservableCollection that contains a custom class with a string value. When that string value gets updated I need it to update the List. Right now, when I debug, the list item does get updated correctly, but the UI doesn't reflect the change. If I set the bound item to a member variable and null it out then reset it to the right collection it will work, but not desired behavior. Here is a mockup of the code, hopefully someone can tell me where I am wrong. Also, I've tried implementing INofityPropertyChanged at every level in the code below. public class Class1 { public string ItemName; } public class Class2 { private Class2 _items; private Class2() //Singleton { _items = new ObservableCollection<Class1>(); } public ObservableCollection<Class1> Items { get { return _items; } internal set { _items = value; } } } public class Class3 { private Class2 _Class2Instnace; private Class3() { _Class2Instnace = Class2.Instance; } public ObservableCollection<Class1> Items2 { get {return _Class2Instnace.Items; } } } public class MyViewModel : INofityPropertyChanged { private Class3 _myClass3; private MyViewModel() { _myClass3 = new Class3(); } private BindingItems { get { return _myClass3.Items2; } // Binds when adding items but not when a Class1.ItemName gets updated. } }

    Read the article

  • Why boost::recursive_mutex is not working as expected?

    - by Kjir
    I have a custom class that uses boost mutexes and locks like this (only relevant parts): template<class T> class FFTBuf { public: FFTBuf(); [...] void lock(); void unlock(); private: T *_dst; int _siglen; int _processed_sums; int _expected_sums; int _assigned_sources; bool _written; boost::recursive_mutex _mut; boost::unique_lock<boost::recursive_mutex> _lock; }; template<class T> FFTBuf<T>::FFTBuf() : _dst(NULL), _siglen(0), _expected_sums(1), _processed_sums(0), _assigned_sources(0), _written(false), _lock(_mut, boost::defer_lock_t()) { } template<class T> void FFTBuf<T>::lock() { std::cerr << "Locking" << std::endl; _lock.lock(); std::cerr << "Locked" << std::endl; } template<class T> void FFTBuf<T>::unlock() { std::cerr << "Unlocking" << std::endl; _lock.unlock(); } If I try to lock more than once the object from the same thread, I get an exception (lock_error): #include "fft_buf.hpp" int main( void ) { FFTBuf<int> b( 256 ); b.lock(); b.lock(); b.unlock(); b.unlock(); return 0; } This is the output: sb@dex $ ./src/test Locking Locked Locking terminate called after throwing an instance of 'boost::lock_error' what(): boost::lock_error zsh: abort ./src/test Why is this happening? Am I understanding some concept incorrectly?

    Read the article

  • Using svn remove - preserve file on disk instead of having it deleted?

    - by user246114
    Hi, I am creating an eclipse project, which generates a lot of files I don't want to keep under version control. For example, it creates a project folder like: project/ bin/ horse.class cow.class src/ horse.java cow.java so what I do is add the project folder to svn, like: svn add project this puts everything under control, even the bin and .class files. All of those files will have the little 'a' next to them. How can I simply remove the 'add' status from those files? If I try: svn remove bin/horse.class I have to use the --force option and it deletes the file from disk. Is there a way to simply remove it from source but not delete the file from disk? Thanks

    Read the article

  • NSXMLParser 's delegate and memory leak

    - by dizzy_fingers
    Hello, I am using a NSXMLParser class in my program and I assign a delegate to it. This delegate, though, gets retained by the setDelegate: method resulting to a minor, yet annoying :-), memory leak. I cannot release the delegate class after the setDelegate: because the program will crash. Here is my code: self.parserDelegate = [[ParserDelegate alloc] init]; //retainCount:1 self.xmlParser = [[NSXMLParser alloc] initWithData:self.xmlData]; [self.xmlParser setDelegate:self.parserDelegate]; //retainCount:2 [self.xmlParser parse]; [self.xmlParser release]; ParserDelegate is the delegate class. Of course if I set 'self' as the delegate, I will have no problem but I would like to know if there is a way to use a different class as delegate with no leaks. Thank you in advance.

    Read the article

  • Catch a PHP Object Instantiation Error

    - by Rob Wilkerson
    It's really irking me that PHP considers the failure to instantiate an object a Fatal Error (which can't be caught) for the application as a whole. I have set of classes that aren't strictly necessary for my application to function--they're really a convenience. I have a factory object that attempts to instantiate the class variant that's indicated in a config file. This mechanism is being deployed for message storage and will support multiple store types: DatabaseMessageStore FileMessageStore MemcachedMessageStore etc. A MessageStoreFactory class will read the application's preference from a config file, instantiate and return an instance of the appropriate class. It might be easy enough to slap a conditional around the instantiation to ensure that class_exists(), but MemcachedMessageStore extends PHP's Memcached class. As a result, the class_exists() test will succeed--though instantiation will fail--if the memcached bindings for PHP aren't installed. Is there any other way to test whether a class can be instantiated properly? If it can't, all I need to do is tell the user which features won't be available to them, but let them continue one with the application. Thanks.

    Read the article

  • Problem with foreach loop and $_GET

    - by phpExe
    I have a very simple foreach loop foreach($tv as $id => $channel) { $ID = $_GET['ID']; if($ID == $id){$class = "currentt";} echo '<a href="http://www.mysite.com/tst.php?ID='.$id.'" class="'.$class.'">'.$channel.'</a><br>'; } With url query, with every click the current class repeated. How can avoid this? Thanks alot.

    Read the article

< Previous Page | 415 416 417 418 419 420 421 422 423 424 425 426  | Next Page >