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  • How do I implement Unreal-like object serialization?

    - by MrWiggels
    Recently, I've been working on the core of my engine, and as I'm moving forward I find myself developing throwaway code to read files and simple data into the engine. This got me thinking about how I should implement a file management system. After a bit of googleing I came across the Unreal Package format, and boy does it look like the perfect one. I think it's good because the way how it allows you to separate different assets into different packages and allow something like a level to reference the different packages. I was just wondering, is this possible with C#? Because the built-in serialization API in .NET does not seem to support any form of this, only reading and writing to a single file.

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  • How to create a bootable USB stick?

    - by Deborah Shadovitz
    I am looking at this: http://www.ubuntu.com/download/help/create-a-usb-stick-on-ubuntu I need to create a boot disk to test Ubuntu to make sure it will run on a PC (Compaq Mini CQ10-120LA) I was given. I can create the boot disk off of a Mac (in English) or Windows (but Windows is in Spanish and foreign to me). Questions: What format do I choose for the USB stick? (I wish the instructions stated this). What is Dash? (Will I know when I run the installer?) Can I do this from a Mac or Windows computer? Or only from Ubuntu?

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  • eSTEP TechCast: Oracle Solaris 11 Express

    - by user797911
    Get an insight on how Oracle Solaris 11 Express has raised the bar on the innovation introduced in Oracle Solaris 10. Learn about the new integrated features such as: network based package management tools improvements to built-in virtualization new virtualised network architecture security enhancements file system evolution  Learn how Oracle Solaris 11 Express provides greatly decreased planned system downtime, performs a completely safe system upgrade, achieves an unprecedented level of flexibility for application consolidation, and provides the highest levels of security in your datacenter. Date and time: Thursday, 7. July 2011, 13:00 - 14:00 CEST Speaker: Joost Pronk van Hoogeveen Target audience: Tech Presales Webcast Coordinates: You will find the coordinates in the eSTEP portal under the Events tab. Use your email-adress and PIN: eSTEP_2011 to get access. We are happy to get your comments and feedback.

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  • Switching songs - MediaPlayer lags the game

    - by Fibericon
    When the player encounters a boss in the game I'm working on, I want to have the music change. It seems simple enough with the MediaPlayer class to fade out the current song, switch to another, and then fade the new song in. However, at the point where the second song starts, the game freezes for a split second. The songs in question aren't particularly large either - the first song is 1.7mb and the second song is 3.1mb, both mp3 format. This is the code I'm using to do it: protected void switchSong(GameTime gameTime) { if (!bossSongPlaying) { MediaPlayer.Volume -= ((float)gameTime.ElapsedGameTime.TotalSeconds/10); if (MediaPlayer.Volume < 0.05f) { MediaPlayer.Play(bossSong); MediaPlayer.Volume = 1.0f; bossSongPlaying = true; } } } What can I do to eliminate that momentary hang?

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  • Webcast WebCenter Content, April 11th, 2012

    - by rituchhibber
    Our next WebCenter Content webcast will be on April 10th, 2012. This WebCast will help you to prepare yourself for the WebCenter Content Certified Implementation Specialist EXAM. Webcast Details: Date Topic Speaker Web Call Details Intercall Details  April 10th                WebCenter Content   Refresh     Course      Markus NeubauerSilburyWebCenter ContentSpecialized Partner Join Webcast Dial-in numbers:CC/SP: 1579222/9221 Time: 12:00 -15:00 CET Break around 13:30 Conference ID/Key: 9819145/1004 For more details, please click here.

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  • How can I get started programming OpenGL on Mac OS X?

    - by Michael Stum
    I'm trying to start OpenGL programming on a Mac, which brings me into unknown territory on a lot of things. During the day, I'm a Web Developer, working in C# and before that in PHP and Delphi, all on Windows. During the night, I try to pick up Mac/OpenGL skills, but everything is so different. I've been trying to look for some books, but the OpenGL books are usually for iOS (tons of them out there) and the Mac Books usually cover "normal" application Development. I want to start simple with Pong, Tetris and Wolfenstein. I see that there are a bunch of different OpenGL Versions out there. I know about OpenGL ES 1&2, but I don't know about the "big" OpenGL Versions - which ones are commonly supported on 10.6 and 10.7 on current (2010/2011) Macs? Are there any up to date (XCode 4) books or tutorials? I don't want to use a premade Engine like Unity yet - again, I know next to nothing about any Mac development.

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  • Objects won't render when Texture Compression + Mipmapping is Enabled

    - by felipedrl
    I'm optimizing my game and I've just implemented compressed (DXTn) texture loading in OpenGL. I've worked my way removing bugs but I can't figure out this one: objects w/ DXTn + mipmapped textures are not being rendered. It's not like they are appearing with a flat color, they just don't appear at all. DXTn textured objs render and mipmapped non-compressed textures render just fine. The texture in question is 256x256 I generate the mips all the way down 4x4, i.e 1 block. I've checked on gDebugger and it display all the levels (7) just fine. I'm using GL_LINEAR_MIPMAP_NEAREST for min filter and GL_LINEAR for mag one. The texture is being compressed and mipmaps being created offline with Paint.NET tool using super sampling method. (I also tried bilinear just in case) Source follow: [SNIPPET 1: Loading DDS into sys memory + Initializing Object] // Read header DDSHeader header; file.read(reinterpret_cast<char*>(&header), sizeof(DDSHeader)); uint pos = static_cast<uint>(file.tellg()); file.seekg(0, std::ios_base::end); uint dataSizeInBytes = static_cast<uint>(file.tellg()) - pos; file.seekg(pos, std::ios_base::beg); // Read file data mData = new unsigned char[dataSizeInBytes]; file.read(reinterpret_cast<char*>(mData), dataSizeInBytes); file.close(); mMipmapCount = header.mipmapcount; mHeight = header.height; mWidth = header.width; mCompressionType = header.pf.fourCC; // Only support files divisible by 4 (for compression blocks algorithms) massert(mWidth % 4 == 0 && mHeight % 4 == 0); massert(mCompressionType == NO_COMPRESSION || mCompressionType == COMPRESSION_DXT1 || mCompressionType == COMPRESSION_DXT3 || mCompressionType == COMPRESSION_DXT5); // Allow textures up to 65536x65536 massert(header.mipmapcount <= MAX_MIPMAP_LEVELS); mTextureFilter = TextureFilter::LINEAR; if (mMipmapCount > 0) { mMipmapFilter = MipmapFilter::NEAREST; } else { mMipmapFilter = MipmapFilter::NO_MIPMAP; } mBitsPerPixel = header.pf.bitcount; if (mCompressionType == NO_COMPRESSION) { if (header.pf.flags & DDPF_ALPHAPIXELS) { // The only format supported w/ alpha is A8R8G8B8 massert(header.pf.amask == 0xFF000000 && header.pf.rmask == 0xFF0000 && header.pf.gmask == 0xFF00 && header.pf.bmask == 0xFF); mInternalFormat = GL_RGBA8; mFormat = GL_BGRA; mDataType = GL_UNSIGNED_BYTE; } else { massert(header.pf.rmask == 0xFF0000 && header.pf.gmask == 0xFF00 && header.pf.bmask == 0xFF); mInternalFormat = GL_RGB8; mFormat = GL_BGR; mDataType = GL_UNSIGNED_BYTE; } } else { uint blockSizeInBytes = 16; switch (mCompressionType) { case COMPRESSION_DXT1: blockSizeInBytes = 8; if (header.pf.flags & DDPF_ALPHAPIXELS) { mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; } else { mInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; } break; case COMPRESSION_DXT3: mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case COMPRESSION_DXT5: mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; default: // Not Supported (DXT2, DXT4 or any compression format) massert(false); } } [SNIPPET 2: Uploading into video memory] massert(mData != NULL); glGenTextures(1, &mHandle); massert(mHandle!=0); glBindTexture(GL_TEXTURE_2D, mHandle); commitFiltering(); uint offset = 0; Renderer* renderer = Renderer::getInstance(); switch (mInternalFormat) { case GL_RGB: case GL_RGBA: case GL_RGB8: case GL_RGBA8: for (uint i = 0; i < mMipmapCount + 1; ++i) { uint width = std::max(1U, mWidth >> i); uint height = std::max(1U, mHeight >> i); glTexImage2D(GL_TEXTURE_2D, i, mInternalFormat, width, height, mHasBorder, mFormat, mDataType, &mData[offset]); offset += width * height * (mBitsPerPixel / 8); } break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: { uint blockSize = 16; if (mInternalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || mInternalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { blockSize = 8; } uint width = mWidth; uint height = mHeight; for (uint i = 0; i < mMipmapCount + 1; ++i) { uint nBlocks = ((width + 3) / 4) * ((height + 3) / 4); // Only POT textures allowed for mipmapping massert(width % 4 == 0 && height % 4 == 0); glCompressedTexImage2D(GL_TEXTURE_2D, i, mInternalFormat, width, height, mHasBorder, nBlocks * blockSize, &mData[offset]); offset += nBlocks * blockSize; if (width <= 4 && height <= 4) { break; } width = std::max(4U, width / 2); height = std::max(4U, height / 2); } break; } default: // Not Supported massert(false); } Also I don't understand the "+3" in the block size computation but looking for a solution for my problema I've encountered people defining it as that. I guess it won't make a differente for POT textures but I put just in case. Thanks.

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  • Meta Description or Title For Post Contents

    - by Raj
    I have a site that has posts without titles. You can think of them as being a lot like Twitter tweets. Should I put the post contents in the meta title tag or the description tag? If I put the post contents in one of the tags what should I put in the other? My challenge is that we have very short amounts of content with no titles. I want to avoid having too many duplicate titles or descriptions. We have things like user name, full name, date, etc.

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  • Ripping MP3s in Rhythmbox Ubuntu 12.10 (64 bit)?

    - by James Fellows Yates
    I installed a couple of days ago Ubuntu 12.10 (64 bit). I today tried ripping a CD in the MP3 format. However, whenever I try to rip, it says it is missing an extra multimedia plugin "Gstreamer extra plug-ins (i386)". I then try to install the :i386 version of the gstreamer-ugly plugins, but then I get the same problem but with the id3-demuxer (or something similar) The Terminal output I get from both problems (but replace the "MPEG-1 Layer 3 (MP3) encoder" with the "ID3-demuxer" name) is: james@clefairy:~$ rhythmbox (rhythmbox:24122): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed Rhythmbox-Message: Missing plugin: gstreamer|0.10|rhythmbox|MPEG-1 Layer 3 (MP3) encoder|encoder-audio/mpeg, mpegversion=(int)1, layer=(int)3 /usr/lib/python2.7/dist-packages/gobject/constants.py:24: Warning: g_boxed_type_register_static: assertion `g_type_from_name (name) == 0' failed import gobject._gobject It doesn't help that each time I have to install/remove the entire Gstreamer-ugly collection each time - I can't find that specific file. The CD plays fine, it's the ripping plugin that doesn't seem to work. I didn't have this problem previously on 12.04 (64 bit).

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  • Printing in booklet fomat

    - by To Do
    In the past I had a printer that had the booklet format option that would print the document two pages at a time ordered in a way that folding the whole printout would produce a booklet which could be stapled in the middle. My current printer does not support this feature. I would like to use some utility or script to convert an A4 pdf to an A5 booklet one. I found this page but I'm getting an error : pdfjam ERROR: can't find pdflatex! How do I get past this issue? Does anybody know of any other solution? I'm on Ubuntu 12.10 AMD64

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  • Seeking advice on system documentation

    - by Shadders
    I have a rating engine (it is basically an algorithm) which when I started had no formal documentation. We have created a functional specification/decomposition which is our business level document but now I need something more technical (a technical specification). What I am struggling to understand is what that document looks like, what format it should be in and to what level of detail we should go into. We are in the process of commenting all of the code. We also have a rough document called a Blueprint which reflects the flow of the model and is written in pseudo code. Is the combination of this blueprint and the model comments sufficient as a Technical Specification?

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  • Microsoft Access 2010: How to Add, Edit, and Delete Data in Tables

    Tables are such an integral part of databases and corresponding tasks in Access 2010 because they act as the centers that hold all the data. They may be basic in format, but their role is undeniably important. So, to get you up to speed on working with tables, let's begin adding, editing, and deleting data. These are very standard tasks that you will need to employ from time to time, so it is a good idea to start learning how to execute them now. As is sometimes the case with our tutorials, we will be working with a specific sample. To learn the tasks, read over the tutorial and then apply...

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  • Audio playback: part of song is skipped

    - by Homulvas
    I am experiencing some problems with music playback after upgrading to Ubuntu 12.10. Basically some of the songs stop playing after some time as if the song has ended. It's always the same songs and the same time. The weird thing that it happens with Clementine and Totem but VLC doesn't have this problem and it also plays as it should on Windows. I'm guessing there might be a problem with some library that's shared with by the first two applications. I don't know if it's relevant but the file format of the audio files is flac(don't know if the problem affects mp3, because I don't have many of them).

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  • How do I update the IcedTea Plugin on 12.10?

    - by Brenton Horne
    Whenever I open up the page http://www.runescape.com/game.ws? in google chrome I get the notice, "IcedTea was blocked because it is out of date" and gives me the two options of updating it or running this time. I've gone to the link attached to the option of updating it and its a wikipedia page http://icedtea.classpath.org/wiki/Main_Page that wasn't helpful for me because I didn't know what to download and install. Whenever I click, 'Run this time' it works momentarily but it is prone to have the runescape interface in the browser disappear and be replaced with a black screen.

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  • What impact would a young developer in a consultancy struggling on a project have?

    - by blade3
    I am a youngish developer (working for 3 yrs). I took a job 3 months ago as an IT consultant (for the first time, I'm a consultant). In my first project, all went will till the later stages where I ran into problems with Windows/WMI (lack of documentation etc). As important as it is to not leave surprises for the client, this did happen. I was supposed to go back to finish the project about a month and a half ago, after getting a date scheduled, but this did not happen either. The project (code) was slightly rushed too and went through QA (no idea what the results are). My probation review is in a few weeks time, and I was wondering, what sort of impact would this have? My manager hasn't mentioned this project to me and apart from this, everything's been ok and he has even said, at the beginning, if you are tight on time just ask for more, so he has been accomodating (At this time, I was doing well, the problems came later).

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  • Book: Dependency Injection in .NET

    - by CoffeeAddict
    Does anyone find this odd that this is a book from mid 2010 on a pretty popular topic and there is no "see inside" but even worse no reviews!?!?! I want to buy it but this extremely odd that for such a popular topic there isn't at least 2 or more reviews. I'd expect a ton of reviews on a book on a subject such as this. Dependency Injection in .NET (Manning) Anyone have this book that can tell me if it's worth my money? the date incorrectly states 2001 on Amazon and I've notified the author on that.

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  • Windows Phone 7 : la mise à jour de mars pourrait être retardée, et n'arriver que le lundi 21

    Windows Phone 7 : la mise à jour de mars pourrait être retardée, et n'arriver que le lundi 21 Mise à jour du 10.03.2011 par Katleen La mise à jour de Windows Phone 7 prévue pour début mars, comme l'avait annoncé Steve Ballmer en février, pourrait être légèrement repoussée. En effet, elle "sera disponible pour la deuxième quinzaine de Mars". Cette arrivée pendant la seconde moitié du mois, voir même sa fin, est un retard comparé à ce qui était attendu. Un site américain avance même une date de sortie au 21 mars, ce qui éloigne des prédictions faites par le CEO de Microsoft. Quoiqu'il en soit, la firme ne compte pas s'arrêter là et proposera de nouvelles updates ...

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  • Checking for DBNull

    - by Jim Lahman
    Using a table adapter to a SQL Server database table that returns a NULL record.  We determine the fields are NULL by comparing against System.DBNull Looking the NULL records in SQL Management studio   Using a table adapter to retrieve a record   1: try 2: { 3: this.vTrackingTableAdapter.FillByTrkZone(this.dsL1Write.vTracking, iTrkZone); 4: } 5: catch (Exception ex) 6: { 7: sLogMessage = String 8: .Format("Error getting coil number from tracking table at {0} - {1}", 9: sTrkName, 10: ex.Message); 11: throw new CannotReadTrackingTableException(sLogMessage); 12: }   Looking at the record as it returned from the table adapter:   ItemArrayObject Column [0] ChargeCoilNumber [1] HeadWeldZone [2] TailWeldZone [3] ZoneLen [4] ZoneCoilLen [5] Confirmed [6] Validated [7] EntryWidth [8] EntryThickness   Since each item in the ItemArray is an object, we can test for null   1: if (dsL1Write.vTracking.Rows[0].ItemArray[0] == System.DBNull.Value) 2: { 3: throw new NoCoilAtPORException("NULL coil found at tracking zone " + sTrkName); 4: }   If no records were returned by the table adapter 1: if (dsL1Write.vTracking.Rows.Count == 0) 2: { 3: throw new NoCoilAtPORException("No coils found at tracking zone " + sTrkName); 4: }

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  • How do I disable the calendar events section in GNOME Shell's clock applet?

    - by Victor
    I'm running gnome-shell 3.2.0 and when I click the clock applet in the middle of the top panel, the following shows up: I have no need for the entire right part, right of the dotted line, which is dedicated to the "Online Accounts" integration with evolution's calendar. Is there a way to remove/disable it, so I can just have the date part of the calendar applet (left of the dotted vertical line)? I just like to browse the dates to see how many days are left in the month and stuff like that. I use Google's web interface for my "Calendaring".

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  • How can a load and play an .x model using vertex animation in XNA?

    - by Christian
    From a game I developed years ago, I still have character models that my former 3D engine designer created and that I'd like to reuse in a Windows Phone project now. However, the files are in DirectX format (.x) containing keyframe animation only. No bones. No skeleton. There are a lot of animation keys defined on several frames to animate the characters. I don't quite understand how that works, to be frankly. However, I did a lot of research regarding a possible way of getting the characters animated via XNA on Windows Phone and all I found are hints that it is generally possible but not supported. Possibly by implementing own Content Importers and Processors. I didn't find anyone who successfully did something like that yet. How should I go about loading and displaying these models in XNA?

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  • convert video file to .ogg

    - by Levan
    I've been having trouble with this because I'm new to Linux: I would like to convert different video formats to ogv. I found some terminal commands like this: ffmpeg -i input.avi -acodec libvorbis -ac 1 -b 768k output.ogg The problem with these type of commands is that they are intended to change bit rate, fps, or even resolution. I would like to just change the file format without changing anything else about the video. I looked at the man pages for ffmpeg and found some useful info but I don't know how to space command-line options. Are there any easy ways to do this? In addition, is there a command to change the bit rate so that it doesn't go over a certain rate?

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  • PNG file loading error in ImageMagick

    - by khanhhh89
    I'm trying to understand the tutorial 16 at http://ogldev.atspace.co.uk, which requires the image processing library ImageMagick. But when I run the tutorial, I encountered an following error: freeglut: failed to change scree settings Error loading textures 'test.png': no decode delegates for this image format 'C:/../appdata/magick-6024a_cIJcw90t-j'@error/constitute.c/ReadImage/552 I searched for google and found that my ImageMagick library do not have PNG Delegaes, but when I checked for the information of ImageMagick, it sees PNG in its delegate lists. Command line: convert -configure Result: LIB_VERSION 0x687 DELEGATES: bzlib, freetype, jpeg, jp2, lcms, png, tiff, x11, xml, wmf, zlib Could you explain to me this error, thanks so much!

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  • Correct way to sell commercial product with GPL small scripts in it

    - by Victor
    I'm developing a commercial cms. I'm going to sell this cms. I use jQuery, also I use date and time picker jQuery plugin in my cms, I can say this is just a 1% of my big script, I don't want sell my whole program as GPL because of these two small integrations (jQuery and DateTime picker). Please ask on these questions: I'm worry about license issue. What is the best way to sell my product(licensing type)? Is there any way to provide some partial licenses? I mean just add small notification in my license that the jQuery and The DateTime picker is still in GPL, but other part of this CMS has commercial license? If there isn't any way to sell commercial product as close source with GPL small parts, what is the most strong license for selling my product to keep it safe? Please sorry for my English

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  • lwjgl custom icon

    - by melchor629
    I have a little problem with the icon in lwjgl, it doesn't work. I google about it, but i haven't found anything that works for me yet. This is my code for now: PNGDecoder imageDecoder = new PNGDecoder(new FileInputStream("res/images/Icon.png")); ByteBuffer imageData = BufferUtils.createByteBuffer(4 * imageDecoder.getWidth() * imageDecoder.getHeight()); imageDecoder.decode(imageData, imageDecoder.getWidth() * 4, PNGDecoder.Format.RGBA); imageData.flip(); System.err.println(Display.setIcon(new ByteBuffer[]{imageData}) == 0 ? "No se ha creado el icono" : "Se ha creado el icono"); The png file is a 128x128px with transparency. PNGDecoder is from the matthiasmann utility (de.matthiasmann.twl.utils). I'm using Mac OS, 10.8.4 with lwjgl 2.9.0. Thanks :)

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  • Terminator Skull Crafted from Dollar Store Parts [Video]

    - by Jason Fitzpatrick
    Earlier this year we shared an Iron Man prop build made from Dollar Store parts. The same Dollar Store tinker is at it again, this time building a Terminator endoskull. James Bruton has a sort of mad tinker knack for finding odds and ends at the Dollar Store and mashing them together into novel creations. In the video below, he shows how he took a pile of random junk from the store (plastic bowls, cheap computer speakers, even the packaging the junk came in) and turned it into a surprisingly polished Terminator skull. Hit up the link below for the build in photo-tutorial format. Dollar Store Terminator Endoskull Build [via Make] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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