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  • Enterprise Native Mobile Application Development

    - by ahsteele
    I tend to believe that developing mobile applications in an enterprise environment is best suited by developing intranet web applications. That said I have been asked to think about whether there are specific enterprise applications that could only be accomplished or would be more successful as native applications. I am curious as to what the Stack Overflow community thinks. Note: As an organization we primarily use BlackBerry devices but are other platform curious.

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  • Can anyone share a code snippet to Update Google Documents

    - by Sana
    Hi, I am relentlessly trying to update an existing google doc with the Google Protocol Data API, but the contents do not get updated, even though the PUT runs perfectly fine with a return response code of 200. Here is the code that I am using try { HttpRequest requestPost = transport.buildPutRequest(); requestPost.url = DocsUrl.forUploadingFile(editLink); ((GoogleHeaders) requestPost.headers).setSlugFromFileName("books1.xml"); InputStreamContent content = new InputStreamContent(); File file = new File("//sdcard/books.xml"); content.setFileInput(file); content.type = "text/plain"; content.length = file.length(); System.out.println("Length of the file = "+content.length); requestPost.content = content; HttpResponse responseUpload = requestPost.execute(); System.out.println("Uploading code = "+responseUpload.statusCode); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (ClientProtocolException e) { System.out.println("Client Protocol Exception"); } catch (IOException e) { handleException(e); } where editLink is the editLink edit-media link returned from google doc feeds.

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  • How can i know what TextView was clickbale?

    - by sgiro
    Hello, i have one doubt. I have an iteration of TextViews, and what i want is when i click in one TextView , i want stop the iteration and open a web, who can i know what TextView as been click on? i have this code: Iterator<TextView> it = text.iterator(); while(it.hasNext()){ test = it.next(); test.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { //mWebView = (WebView) findViewById(R.id.webview); mWebView.setWebViewClient(new WebViewClient() { @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } }); mWebView.getSettings().setJavaScriptEnabled(true); mWebView.loadUrl(url); } }); // condition to stop the iteration when i click on TextView } And what i want is the condition to stop the iteration when i click on the TextView that i want see, i try using some methods that are in the TextView and don't work. Anyone can help me? I have the iteration of TextViews because i want to do this dynamic, and i don't know the TextView who as click, and i want to know what TextView was click to stop the iteration, because if i don't stop this, for example if i have 3 TextView they will open the same web. Thanks and forgive my English

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  • Virtual Keyboard doesn't appear when rotate the screen?

    - by user164589
    Hi guys. I am facing to a problem related virtual keyboard. I've created a layout that contains Button, TextView and EditText. When its screen orientation is Portrait, it can show the Virtual Keyboard by one touching on the EditText. Then I've changed screen orientation to Landscape. At this moment Virtual Keyboard hasn't been appeared. What is wrong here ? How to fix it ? I think this is big problem for my application. Please help. guys. Thanks.

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  • How to test onLowMemory conditions?

    - by Samuh
    I have put some instructions in onLowMemory() callback and want to test the same. Is there a "direct" way to test onLowMemory function of the application subclass? Or will I have to just overload the phone by starting many apps and doing memory intensive tasks? Thanks.

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  • Refresh layout while filling it

    - by neutrino
    Hi guys, I have an activity with a HorizontalScrollView. When it opens, I start filling this view (or rather, a container layout inside it) with another views. This is done from another thread by using handler.post. The views are added in bunches of 15, and when there are no more views to add, I start updating them with new data (this is a kind of streaming data from a server). The problem is that the scrollview is empty until all of the views are added. As soon as they are all added and start updating, the scrollview gets drawn. How do I refresh it in the process of adding views? I don't want the screen to be empty for 3 seconds while all of the views are added. Thanks a lot. UPDATE: turned out this problem is not specific for HorizontalScrollView, this is the case for any generic layout.

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  • Dealing w/ Sqlite Join results in a cursor

    - by Bill
    I have a one-many relationship in my local Sqlite db. Pretty basic stuff. When I do my left outer join I get back results that look like this: the resulting cursor has multiple rows that look like this: A1.id | A1.column1 | A1.column2 | B1.a_id_fk | B1.column1 | B1.column2 A1.id | A1.column1 | A1.column2 | B2.a_id_fk | B2.column1 | B2.column2 and so on... Is there a standard practice or method of dealing with results like this ? Clearly there is only A1, but it has many B-n relationships. I am coming close to using multiple queries instead of the "relational db way". Hopefully I am just not aware of the better way to do things. I intend to expose this query via a content provider and I would hate for all of the consumers to have to write the same aggregation logic.

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  • Overriding Home button for a Car Home replacement app

    - by BigFwoosh
    I have been working on a replacement for the stock Car Home app for a bit, and I am completely stumped on how to override the Home button so that my app will be brought back to the foreground whenever the phone is docked. This is the way that Car Home works, so there must be a way. It seems that BroadcastReceivers won't work, because the intent that is broadcast whenever the Home button is pressed will still cause the default homescreen app to launch; I cannot prevent it. I can override the Home button from within my app, but that does me no good since this needs to work when the user is outside my app. Car Home also does not do anything weird like set itself as the default homescreen app while it's running (I checked the logcat to make sure). I've been really beating my head against the wall on this. Does anyone have any ideas, or can you at least point me in the right direction?

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  • WITH_OBJECT_HEADERS enabled GC from Dalvik?

    - by Wonil
    Hello, As I know Dalvik VM does not support generational GC as default. But, I found "WITH_OBJECT_HEADERS" compilation flag which could be related with generational GC from HeapInternal.h file. typedef struct DvmHeapChunk { #if WITH_OBJECT_HEADERS u4 header; const Object *parent; const Object *parentOld; const Object *markFinger; const Object *markFingerOld; u2 birthGeneration; u2 markCount; u2 scanCount; u2 oldMarkGeneration; u2 markGeneration; u2 oldScanGeneration; u2 scanGeneration; #endif Does anyone try to build Dalvik with this option enabled? Do you know anything about generational GC support from Dalvik? Regards, Wonil.

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  • Methods : Make my method with many input variables with out overloading

    - by Jack Jon
    is there Any Way To Make my Method Take many input variable but with out overloading ... could be my question not clear ... I mean Like That : if I Have This Method public void setValues (int val1,int val2 ,String val3){ } what I want is : use this method with many way setValues (val1,val2) OR setValues (val3) why I want to do that with out overloading : Because if i have as example 10 variable i want to add many method with overloading but i don't like that ... is there any way helps me to check variable or skip it in the same method .. Thanks for help .

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  • change view with onSensorChanged result

    - by tipu
    I have a view, set by setContentView(new CompassView(this)); I have the onDraw and update methods filled out. What I need to do with the view CompassView is update my view with the new data at the end of the call in the onSensorChanged method. The methods I have to fill out, I believe, are the surfaceChanged and surfaceCreated. They are normally using threads which takes care of the update and onDraw calls but I removed the thread because when the thread was enabled, in the infinite while loop I was never getting any azimuth value what so ever.

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  • Using the LIMIT statement in a SQLite query

    - by anselmophil
    Hi guys. I have a query that selects rows in a ListView without having a limit. But now that i have implemented a SharedPreferences that the user can select how much rows will be displayed in the ListView, my SQLite query doesnt work. Im passing the argument this way: return wDb.query(TABELANOME, new String[] {IDTIT, TAREFATIT, SUMARIOTIT}, CONCLUIDOTIT + "=1", null, null, null, null, "LIMIT='" + limite + "'"); Help, please!

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  • Accelerometer gravity components

    - by Dvd
    Hi, I know this question is definitely solved somewhere many times already, please enlighten me if you know of their existence, thanks. Quick rundown: I want to compute from a 3 axis accelerometer the gravity component on each of these 3 axes. I have used 2 axes free body diagrams to work out the accelerometer's gravity component in the world X-Z, Y-Z and X-Y axes. But the solution seems slightly off, it's acceptable for extreme cases when only 1 accelerometer axis is exposed to gravity, but for a pitch and roll of both 45 degrees, the combined total magnitude is greater than gravity (obtained by Xa^2+Ya^2+Za^2=g^2; Xa, Ya and Za are accelerometer readings in its X, Y and Z axis). More detail: The device is a Nexus One, and have a magnetic field sensor for azimuth, pitch and roll in addition to the 3-axis accelerometer. In the world's axis (with Z in the same direction as gravity, and either X or Y points to the north pole, don't think this matters much?), I assumed my device has a pitch (P) on the Y-Z axis, and a roll (R) on the X-Z axis. With that I used simple trig to get: Sin(R)=Ax/Gxz Cos(R)=Az/Gxz Tan(R)=Ax/Az There is another set for pitch, P. Now I defined gravity to have 3 components in the world's axis, a Gxz that is measurable only in the X-Z axis, a Gyz for Y-Z, and a Gxy for X-Y axis. Gxz^2+Gyz^2+Gxy^2=2*G^2 the 2G is because gravity is effectively included twice in this definition. Oh and the X-Y axis produce something more exotic... I'll explain if required later. From these equations I obtained a formula for Az, and removed the tan operations because I don't know how to handle tan90 calculations (it's infinity?). So my question is, anyone know whether I did this right/wrong or able to point me to the right direction? Thanks! Dvd

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  • Apply Quaternion to Camera in libGDX

    - by Alex_Hyzer_Kenoyer
    I am trying to rotate my camera using a Quaternion in libGDX. I have a Quaternion created and being manipulated but I have no idea how to apply it to the camera, everything I've tried hasn't moved the camera at all. Here is how I set up the rotation Quaternion: public void rotateX(float amount) { tempQuat.set(tempVector.set(1.0f, 0.0f, 0.0f), amount * MathHelper.PIOVER180); rotation = rotation.mul(tempQuat); } public void rotateY(float amount) { tempQuat.set(tempVector.set(0.0f, 1.0f, 0.0f), amount * MathHelper.PIOVER180); rotation = tempQuat.mul(rotation); } Here is how I am trying to update the camera (Same update method as the original libGDX version but I added the part about the rotation matrix to the top): public void update(boolean updateFrustum) { float[] matrix = new float[16]; rotation.toMatrix(matrix); Matrix4 m = new Matrix4(); m.set(matrix); camera.view.mul(m); //camera.direction.mul(m).nor(); //camera.up.mul(m).nor(); float aspect = camera.viewportWidth / camera.viewportHeight; camera.projection.setToProjection(Math.abs(camera.near), Math.abs(camera.far), camera.fieldOfView, aspect); camera.view.setToLookAt(camera.position, tempVector.set(camera.position).add(camera.direction), camera.up); camera.combined.set(camera.projection); Matrix4.mul(camera.combined.val, camera.view.val); if (updateFrustum) { camera.invProjectionView.set(camera.combined); Matrix4.inv(camera.invProjectionView.val); camera.frustum.update(camera.invProjectionView); } }

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  • how to pause and stop a changing ImageView

    - by user270811
    hi, i have an ImageView in which the picture switches every 5s, i am trying to add a pause and resume button that can stop and restart the action. i am using a Handler, Runnable, and postDelay() for image switch, and i put the code on onResume. i am thinking about using wait and notify for the pause and resume, but that would mean creating an extra thread. so far for the thread, i have this: class RecipeDisplayThread extends Thread { boolean pleaseWait = false; // This method is called when the thread runs public void run() { while (true) { // Do work // Check if should wait synchronized (this) { while (pleaseWait) { try { wait(); } catch (Exception e) { } } } // Do work } } } and in the main activity's onCreate(): Button pauseButton = (Button) findViewById(R.id.pause); pauseButton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { while (true) { synchronized (thread) { thread.pleaseWait = true; } } } }); Button resumeButton = (Button) findViewById(R.id.resume); resumeButton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { while (true) { // Resume the thread synchronized (thread) { thread.pleaseWait = false; thread.notify(); } } } }); the pause button seems to work, but then after that i can't press any other button, such as the resume button. thanks.

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  • How to enable haptic feedback on button view

    - by Funkyidol
    Hi, I want to add haptic feedback to my application buttons and control them programatically to show button state (enabled and disabled) The default haptic feedback setter works only for long press. How can i make it work for simple button clicks. Amd is there a way to have haptic feedback on events like touch move??

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  • how to disappear keyboard onCreate Method?

    - by UMMA
    friends, i have a EditText on simple activity with a button. when every i move from one activity to this acivity focus is automatically set to EditText and keyboard appears in phone. i dont want to open keyboard untill i click on editText. can any one guide me what should i do? any help would be appriciated.

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  • How to show multiple screens with right/left slide Gesture

    - by ajay sahu
    I am having an application in which i have a ListView .List is populated from an array list . On selection of each item it show the detail description for that item in a seperate screen populated data from another array list . A single screen is used to display details of all the items.it loads data from dynamically. Can anyone please tell me how can i display all details on same screen using right/left slide gesture. Screen with ListView -itemList Screen to display detail -detail listView on next and previous gesture it should dynamic data on screen 2detail list view from arraylist

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  • Adding GestureOverlayView to my SurfaceView class, how to add to view hierarchy?

    - by Codejoy
    I was informed in a later answer that I have to add the GestureOverlayView I create in code to my view hierarchy, and I am not 100% how to do that. Below is the original question for completeness. I want my game to be able to recognize gestures. I have this nice SurfaceView class that I do an onDraw to draw my sprites, and I have a thread thats running it to call the onDraw etc . This all works great. I am trying to add the GestureOverlayView to this and it just isn't working. Finally hacked to where it doesn't crash but this is what i have public class Panel extends SurfaceView implements SurfaceHolder.Callback, OnGesturePerformedListener { public Panel(Context context) { theContext=context; mLibrary = GestureLibraries.fromRawResource(context, R.raw.myspells); GestureOverlayView gestures = new GestureOverlayView(theContext); gestures.setOrientation(gestures.ORIENTATION_VERTICAL); gestures.setEventsInterceptionEnabled(true); gestures.setGestureStrokeType(gestures.GESTURE_STROKE_TYPE_MULTIPLE); gestures.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); //GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures); gestures.addOnGesturePerformedListener(this); } ... ... onDraw... surfaceCreated(..); ... ... public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) { ArrayList<Prediction> predictions = mLibrary.recognize(gesture); // We want at least one prediction if (predictions.size() > 0) { Prediction prediction = predictions.get(0); // We want at least some confidence in the result if (prediction.score > 1.0) { // Show the spell Toast.makeText(theContext, prediction.name, Toast.LENGTH_SHORT).show(); } } } } The onGesturePerformed is never called. Their example has the GestureOverlay in the xml, I am not using that, my activity is simple: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); Panel p = new Panel(this); setContentView(p); } So I am at a bit of a loss of the missing piece of information here, it doesn't call the onGesturePerformed and the nice pretty yellow "you are drawing a gesture" never shows up.

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