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  • Unit Testing with NUnit and Moles Redux

    - by João Angelo
    Almost two years ago, when Moles was still being packaged alongside Pex, I wrote a post on how to run NUnit tests supporting moled types. A lot has changed since then and Moles is now being distributed independently of Pex, but maintaining support for integration with NUnit and other testing frameworks. For NUnit the support is provided by an addin class library (Microsoft.Moles.NUnit.dll) that you need to reference in your test project so that you can decorate yours tests with the MoledAttribute. The addin DLL must also be placed in the addins folder inside the NUnit installation directory. There is however a downside, since Moles and NUnit follow a different release cycle and the addin DLL must be built against a specific NUnit version, you may find that the release included with the latest version of Moles does not work with your version of NUnit. Fortunately the code for building the NUnit addin is supplied in the archive (moles.samples.zip) that you can found in the Documentation folder inside the Moles installation directory. By rebuilding the addin against your specific version of NUnit you are able to support any version. Also to note that in Moles 0.94.51023.0 the addin code did not support the use of TestCaseAttribute in your moled tests. However, if you need this support, you need to make just a couple of changes. Change the ITestDecorator.Decorate method in the MolesAddin class: Test ITestDecorator.Decorate(Test test, MemberInfo member) { SafeDebug.AssumeNotNull(test, "test"); SafeDebug.AssumeNotNull(member, "member"); bool isTestFixture = true; isTestFixture &= test.IsSuite; isTestFixture &= test.FixtureType != null; bool hasMoledAttribute = true; hasMoledAttribute &= !SafeArray.IsNullOrEmpty( member.GetCustomAttributes(typeof(MoledAttribute), false)); if (!isTestFixture && hasMoledAttribute) { return new MoledTest(test); } return test; } Change the Tests property in the MoledTest class: public override System.Collections.IList Tests { get { if (this.test.Tests == null) { return null; } var moled = new List<Test>(this.test.Tests.Count); foreach (var test in this.test.Tests) { moled.Add(new MoledTest((Test)test)); } return moled; } } Disclaimer: I only tested this implementation against NUnit 2.5.10.11092 version. Finally you just need to run the NUnit console runner through the Moles runner. A quick example follows: moles.runner.exe [Tests.dll] /r:nunit-console.exe /x86 /args:[NUnitArgument1] /args:[NUnitArgument2]

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  • Org-mode lags in highlighting source

    - by quanticle
    I'm using org-mode to maintain my programming notes. This means I have lots of source code blocks, as follows. #+begin_src <language name> <code> #+end_src One thing I've noticed is that when I write the #+end_src, emacs doesn't color the source code as such. Yet, if I quit emacs and reopen the notes file (or force a refresh with the Org-Refresh/Reload-Refresh setup current buffer menu entry) the source is colored grey if I'm using the GUI or green if I'm using emacs in the terminal. Is this an inherent limitation of emacs, or am I doing something wrong in setting up my code blocks that's preventing emacs from going back and recoloring the source code that I've entered?

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  • Bug in Delphi XE RegularExpressions Unit

    - by Jan Goyvaerts
    Using the new RegularExpressions unit in Delphi XE, you can iterate over all the matches that a regex finds in a string like this: procedure TForm1.Button1Click(Sender: TObject); var RegEx: TRegEx; Match: TMatch; begin RegEx := TRegex.Create('\w+'); Match := RegEx.Match('One two three four'); while Match.Success do begin Memo1.Lines.Add(Match.Value); Match := Match.NextMatch; end end; Or you could save yourself two lines of code by using the static TRegEx.Match call: procedure TForm1.Button2Click(Sender: TObject); var Match: TMatch; begin Match := TRegEx.Match('One two three four', '\w+'); while Match.Success do begin Memo1.Lines.Add(Match.Value); Match := Match.NextMatch; end end; Unfortunately, due to a bug in the RegularExpressions unit, the static call doesn’t work. Depending on your exact code, you may get fewer matches or blank matches than you should, or your application may crash with an access violation. The RegularExpressions unit defines TRegEx and TMatch as records. That way you don’t have to explicitly create and destroy them. Internally, TRegEx uses TPerlRegEx to do the heavy lifting. TPerlRegEx is a class that needs to be created and destroyed like any other class. If you look at the TRegEx source code, you’ll notice that it uses an interface to destroy the TPerlRegEx instance when TRegEx goes out of scope. Interfaces are reference counted in Delphi, making them usable for automatic memory management. The bug is that TMatch and TGroupCollection also need the TPerlRegEx instance to do their work. TRegEx passes its TPerlRegEx instance to TMatch and TGroupCollection, but it does not pass the instance of the interface that is responsible for destroying TPerlRegEx. This is not a problem in our first code sample. TRegEx stays in scope until we’re done with TMatch. The interface is destroyed when Button1Click exits. In the second code sample, the static TRegEx.Match call creates a local variable of type TRegEx. This local variable goes out of scope when TRegEx.Match returns. Thus the reference count on the interface reaches zero and TPerlRegEx is destroyed when TRegEx.Match returns. When we call MatchAgain the TMatch record tries to use a TPerlRegEx instance that has already been destroyed. To fix this bug, delete or rename the two RegularExpressions.dcu files and copy RegularExpressions.pas into your source code folder. Make these changes to both the TMatch and TGroupCollection records in this unit: Declare FNotifier: IInterface; in the private section. Add the parameter ANotifier: IInterface; to the Create constructor. Assign FNotifier := ANotifier; in the constructor’s implementation. You also need to add the ANotifier: IInterface; parameter to the TMatchCollection.Create constructor. Now try to compile some code that uses the RegularExpressions unit. The compiler will flag all calls to TMatch.Create, TGroupCollection.Create and TMatchCollection.Create. Fix them by adding the ANotifier or FNotifier parameter, depending on whether ARegEx or FRegEx is being passed. With these fixes, the TPerlRegEx instance won’t be destroyed until the last TRegEx, TMatch, or TGroupCollection that uses it goes out of scope or is used with a different regular expression.

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  • Google Drive SDK: Downloading FIles

    Google Drive SDK: Downloading FIles In this session, we'll dive into the details of downloading files from Google Drive using the Drive API. We'll look at some code samples and discuss the various options for downloads, including downloading Google documents to various conversion formats. Post-Script: Here's a link to the complete output from our command-line demo: bpaste.net From: GoogleDevelopers Views: 99 5 ratings Time: 20:53 More in Science & Technology

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  • Google I/O 2012 - Advancing Accessibility for the Web

    Google I/O 2012 - Advancing Accessibility for the Web Rachel Shearer, Dominic Mazzoni, Charles Chen This session will help you learn through code samples and real world examples how to design and test your web apps for complete accessibility coverage. We will review APIs such as the Text-to-speech (TTS) API, tools like ChromeVox and ChromeShades and how Google products implement solutions today for users with disabilities. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 61 3 ratings Time: 55:25 More in Science & Technology

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  • Google I/O 2010 - WebM Open Video Playback in HTML5

    Google I/O 2010 - WebM Open Video Playback in HTML5 Google I/O 2010 - WebM Open Video Playback in HTML5 Chrome 101 Kevin Carle, Jim Bankoski, David Mendels (Brightcove), Bob Mason (Brightcove) The new open VP8 codec and WebM file format present exciting opportunities for innovation in HTML5 video. In this session, you'll see WebM playback in action while YouTube and Brightcove engineers show you how to support the format in your own HTML5 site. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 4 0 ratings Time: 40:02 More in Science & Technology

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  • Modularity through HTTP

    - by Michael Williamson
    As programmers, we strive for modularity in the code we write. We hope that splitting the problem up makes it easier to solve, and allows us to reuse parts of our code in other applications. Object-orientation is the most obvious of many attempts to get us closer to this ideal, and yet one of the most successful approaches is almost accidental: the web. Programming languages provide us with functions and classes, and plenty of other ways to modularize our code. This allows us to take our large problem, split it into small parts, and solve those small parts without having to worry about the whole. It also makes it easier to reason about our code. So far, so good, but now that we’ve written our small, independent module, for example to send out e-mails to my customers, we’d like to reuse it in another application. By creating DLLs, JARs or our platform’s package container of choice, we can do just that – provided our new application is on the same platform. Want to use a Java library from C#? Well, good luck – it might be possible, but it’s not going to be smooth sailing. Even if a library exists, it doesn’t mean that using it going to be a pleasant experience. Say I want to use Java to write out an XML document to an output stream. You’d imagine this would be a simple one-liner. You’d be wrong: import org.w3c.dom.*; import java.io.*; import javax.xml.transform.*; import javax.xml.transform.dom.*; import javax.xml.transform.stream.*; private static final void writeDoc(Document doc, OutputStream out) throws IOException { try { Transformer t = TransformerFactory.newInstance().newTransformer(); t.setOutputProperty(OutputKeys.DOCTYPE_SYSTEM, doc.getDoctype().getSystemId()); t.transform(new DOMSource(doc), new StreamResult(out)); } catch (TransformerException e) { throw new AssertionError(e); // Can't happen! } } Most of the time, there is a good chance somebody else has written the code before, but if nobody can understand the interface to that code, nobody’s going to use it. The result is that most of the code we write is just a variation on a theme. Despite our best efforts, we’ve fallen a little short of our ideal, but the web brings us closer. If we want to send e-mails to our customers, we could write an e-mail-sending library. More likely, we’d use an existing one for our language. Even then, we probably wouldn’t have niceties like A/B testing or DKIM signing. Alternatively, we could just fire some HTTP requests at MailChimp, and get a whole slew of features without getting anywhere near the code that implements them. The web is inherently language agnostic. So long as your language can send and receive text over HTTP, and probably parse some JSON, you’re about as well equipped as anybody. Instead of building libraries for a specific language, we can build a service that almost every language can reuse. The text-based nature of HTTP also helps to limit the complexity of the API. As SOAP will attest, you can still make a horrible mess using HTTP, but at least it is an obvious horrible mess. Complex data structures are tedious to marshal to and from text, providing a strong incentive to keep things simple. By contrast, spotting the complexities in a class hierarchy is often not as easy. HTTP doesn’t solve every problem. It probably isn’t such a good idea to use it inside an inner loop that’s executed thousands of times per second. What’s more, the HTTP approach might introduce some new problems. We often need to add a thin shim to each application that we wish to communicate over HTTP. For instance, we might need to write a small plugin in PHP if we want to integrate WordPress into our system. Suddenly, instead of a system written in one language, we’re maintaining a system with several distinct languages and platforms. Even then, we should strive to avoid re-implementing the same old thing. As programmers, we consistently underestimate both the cost of building a system and the ongoing maintenance. If we allow ourselves to integrate existing applications, even if they’re in unfamiliar languages, we save ourselves those development and maintenance costs, as well as being able to pick the best solution for our problem. Thanks to the web, HTTP is often the easiest way to get there.

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  • Partners, Start your Engines

    - by Kristin Rose
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Hello speed racer - OPN here to inform you that in case you missed it, our ISV Focused PartnerCast took place last week in Oracle’s Redwood Shores studio. Without a roadblock in site, Oracle’s key drivers discussed topics like Optimized and Oracle’s Cloud offerings; even OPN partner MSC took it to the next level by stopping by to share with us their first hand experience with the Oracle Exastack Optimized program. By stepping into Oracle’s ”Motor Speedway”, better known as the Exastack lab, MSC was able to fine tune, test and optimize their application on Oracle Exadata, as well as gain outstanding expertise on several technical areas such as optimizing multithreaded applications and database tuning. By optimizing their solution, MSC has “decreased their deployment time and saw a 30 percent performance improvement in database.” Sounds like someone’s gearing up for an “Oracle Indy 500.” By achieving Oracle Exadata Optimized status, MSC is putting performance in the driver’s seat, and their customers at the front of the race by delivering a solution that is tuned for performance, scalability and reliability. So go ahead and let the Oracle Exastack Optimized pit crew take you to the finish line. Learn how to go from 0-60 by watching MSC’s segment of the ISV Focused PartnerCast below. Ready… Set… Optimize! The OPN Communications Team

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  • Google I/O Sandbox Case Study: Angry Birds

    Google I/O Sandbox Case Study: Angry Birds We interviewed Rovio, the makers of Angry Birds, at the Google I/O Sandbox on May 11, 2011 and they explained to us the benefits of building on Chrome. Angry Birds, one of the most popular games for mobile devices, is now available on Chrome! For more information about developing on Chrome, visit: code.google.com For more information on Rovio, visit: www.rovio.com From: GoogleDevelopers Views: 19 0 ratings Time: 01:14 More in Science & Technology

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  • Google I/O 2010 - Advanced Android audio techniques

    Google I/O 2010 - Advanced Android audio techniques Google I/O 2010 - Advanced Android audio techniques Android 301 Dave Sparks In this session, we will explore advanced techniques that you can employ in your apps when working with media. This includes using Android's low-level audio APIs, selecting the appropriate format for your media files, and what's now possible using new media framework APIs introduced in Android 2.2. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 57:16 More in Science & Technology

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  • Will using two different tracking codes affect my SERP

    - by Danny Hefer
    Hello everyone and thanks for your time! I am now facing a problem after a site migration. New site is basically an improved version of old site, with the same content and some extras. After pointing the domain name to the new site, the old site was still online for a while but didn't get any traffic. The new site has its own tracking code. So, old tracking code has age (something like 7 years) but no visitors for a month, but new tracking code is a month old with an acceptable traffic. How to you think google will react if I add old tracking code to new site? Thanks by advance!

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  • Google I/O Sandbox Case Study: Eureka Streams

    Google I/O Sandbox Case Study: Eureka Streams We interviewed Lockheed Martin at the Google I/O Sandbox on May 10, 2011 and they demoed their product, Eureka Streams, and explained to us the benefits of using web toolkit to build it. Eureka Streams is a social communication platform built to help individuals in large corporations communicate with each other. For more information on Google Web Toolkit, visit: code.google.com For more information on Eureka Streams, visit: www.eurekastreams.org From: GoogleDevelopers Views: 29 0 ratings Time: 02:35 More in Science & Technology

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  • Google I/O 2010: Google TV Keynote - Flinging From Phone To TV

    Google I/O 2010: Google TV Keynote - Flinging From Phone To TV Due to licensing and permissions issues, we are unable to show the full Google TV demonstration from the Day 2 keynote at Google I/O. Until we are able to get these permissions, please check out these clips. For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 32 0 ratings Time: 03:22 More in Science & Technology

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  • Questions about linking libraries in C

    - by james
    I am learning C (still very much a beginner) on Linux using the GCC compiler. I have noticed that some libraries, such as the library used with the math.h header, need to be linked in manually when included. I have been linking in the libraries using various flags of the form -l[library-name], such as -lm for the above-mentioned math library. However, after switching from the command line and/or Geany to Code::Blocks, I noticed that Code::Blocks uses g++ to compile the programs instead of the gcc that I am used to (even though the project is definitely specified as C). Also, Code::Blocks does not require the libraries to be manually linked in when compiling - libraries such as the math library just work. I have two questions: Firstly, is it "bad" to compile C programs with the g++ compiler? So far it seems to work, but after all, C++ is not C and I am quite sure that the g++ compiler is meant for C++. Secondly, is it the g++ compiler that is doing the automatic linking of the libraries in Code::Blocks?

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  • Google Python Class Day 2 Part 3

    Google Python Class Day 2 Part 3 Google Python Class Day 2 Part 3: Utilities: urls and HTTP, Exceptions. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 29 1 ratings Time: 25:51 More in Science & Technology

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  • Coda-like experience for Ubuntu

    - by Dillon Gilmore
    I'm a web developer who's going to transition from using Mac OS X to Ubuntu. I've been using Coda for some time, only because it makes web development easy. I know a full fledged app isn't available for Linux, but would like to know about apps that specialize in the same tasks that Coda offers. I plan on switching to Vim for code editing, I'm extremely proficient and will install the Janus plugin and be good to go for editing code. One thing that makes editing on Coda so amazing is its extremely good at SFTP, you can drag and drop files and/or folders from your local drive to the server. Also, you can edit code directly on the server. The problem here, is that using Vim I don't know of a way to edit code on a remote server, while using my own Vim settings and plugins. To solve this, I would like to know of a good SFTP client OR a good SFTP CLI. A CLI that could synchronize your files after a file has been modified would be perfect, but not necessary. Now, one of the biggest and best features of Coda is its ability to view your databases. You get to create a database, create tables, add stuff, delete stuff and view the contents of the table (all this without writing a single SQL statement). I will admit that databases are my weak point, but is a very important part of my job. If there is a tool that specializes in databases would be perfect. I wouldn't prefer to use the command line for database stuff, but if there is a CLI for databases that I'm missing could potentially be useful. So I guess I'm asking for two things. A tool that makes databases easier to visualize and a tool that assists in pushing my local code to a server.

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  • Preventing Users From Copying Text From and Pasting It Into TextBoxes

    Many websites that support user accounts require users to enter an email address as part of the registration process. This email address is then used as the primary communication channel with the user. For instance, if the user forgets her password a new one can be generated and emailed to the address on file. But what if, when registering, a user enters an incorrect email address? Perhaps the user meant to enter <code>[email protected]</code>, but accidentally transposed the first two letters, entering <code>[email protected]</code>. How can such typos be prevented?The only foolproof way to ensure that the user's entered email address is valid is to send them a validation email upon registering that includes a link that, when visited, activates their account. (This

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  • Help migrating from VB style programming to OO programming [closed]

    - by Agent47DarkSoul
    Being a hobbyist Java developer, I quickly took on with OO programming and understood its advantages over procedural code from C, that I did in college. But I couldn't grasp VB event based code (weird, right?). Bottom-line is OOP came natural to me. Curently I work in a small development firm developing C# applications. My peers here are a bit attached to VB style programming. Most of the C# code written is VB6 event handling code in C#'s skin. I tried explaining to them OOP with its advantages but it wasn't clear to them, maybe because I have never been much of a VB programmer. So can anybody provide any resources: books, web articles on how to migrate from VB style to OO style programming ?

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  • GnuPG v1.4.10 cant read

    - by Nicky Bailuc
    I was thinking of "Getting Involved" with Ubuntu and decided to join the Bug Squad. After a few steps of joining, I got an email with a OpenPGP key licenced at Gnu version 1.4.10 and went on their website. They recommended me a couple of apps that can decode the code, but none of them worked, in fact each of them said that the code is corrupted. I thought that there's something wrong with that email, so I resent the request. As I got another email and tried the code with those programs, the programs said the same thing. How can I decode the code properly? Is there an online way of doing it? Any suggestions?

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  • How To Initialize Object Which May Be Used In Catch Clause?

    - by Onorio Catenacci
    I've seen this sort of pattern in code before: //pseudo C# code var exInfo = null; //Line A try { var p = SomeProperty; //Line B exInfo = new ExceptionMessage("The property was " + p); //Line C } catch(Exception ex) { exInfo.SomeOtherProperty = SomeOtherValue; //Line D } Usually the code is structured in this fashion because exInfo has to be visible outside of the try clause. The problem is that if an exception occurs on Line B, then exInfo will be null at Line D. The issue arises when something happens on Line B that must occur before exInfo is constructed. But if I set exInfo to a new Object at line A then memory may get leaked at Line C (due to "new"-ing the object there). Is there a better pattern for handling this sort of code? Is there a name for this sort of initialization pattern? By the way I know I could check for exInfo == null before line D but that seems a bit clumsy and I'm looking for a better approach.

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  • Opensource, noncommercial License ?

    - by nick-russler
    Hey, i want to publish my software under a opensource license with the following conditions: you are allowed to: Share — to copy, distribute and transmit the work use a modified version of the code in your application you are not allowed to: publish modified versions of the code use the code in anything commercial is there a software license out there that fits my needs ? (crosspost: http://stackoverflow.com/questions/4558546/opensource-noncommercial-license)

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  • Google I/O 2010 - The SketchUp 3D API

    Google I/O 2010 - The SketchUp 3D API Google I/O 2010 - The SketchUp 3D API: Working with 3D geospatial data Geo 201 Matt Lowrie The world is a three dimensional space. Your geospatial applications should be showing it that way. This session will show how to create 3D data in Building Maker and then use the SketchUp API to customize that data to fit your needs. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 17 0 ratings Time: 58:28 More in Science & Technology

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  • Actionscript 3.0 - Enemies do not move right in my platformer game

    - by Christian Basar
    I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's terrain (or 'floor') is referenced by a MovieClip variable called 'floor.' My desire is to have the Player and enemy characters walk along the terrain. I have gotten the Player character to move on the terrain just fine; he walks up/down hills and falls whenever there is no ground beneath him. Here is the code I created to allow the Player to follow the terrain correctly. Much more code is used to control the Player, but only this code deals with the Player character's following of the terrain and gravity. // If the Player's not on the ground (not touching the 'floor' MovieClip)... if (!onGround) { // Disable ducking downKeyPressed = false; // Increase the Player's 'y' position by his 'y' velocity player.y += playerYVel; } // Increase the 'playerYVel' variable so that the Player will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the player // when he's off the ground. playerYVel += gravity; // Give the Player a terminal velocity of 15 px/frame if (playerYVel > 15) { playerYVel = 15; } // If the Player has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(player.x, player.y, true)) { player.y += playerYVel; // The Player is not on the ground when he's not touching it onGround = false; } Since getting this code to work for the Player, I have created a 'SkullDemon' class, which is one of the planned enemies for my game. I want the 'SkullDemon' objects to move along the terrain like the Player does. With lots of great help, I have already coded the EventListeners, etc. necessary for the 'SkullDemons' to move. Unfortunately, I am having trouble getting them to move along the terrain. In fact, they do not touch the terrain at all; they move along the top of the boundary of the 'floor' MovieClip! I had a simple text diagram showing what I mean, but unfortunately Stackoverflow does not format it correctly. I hope my problem is clear from my description. Strangely enough, my code for the Player's movement and the 'SkullDemon's' movement is almost exactly the same, yet the 'SkullDemons' do not move like the Player does. Here is my code for the SkullDemon movement: // Move all of the Skull Demons using this method protected function moveSkullDemons():void { // Go through the whole 'skullDemonContainer' for (var skullDi:int = 0; skullDi < skullDemonContainer.numChildren; skullDi++) { // Set the SkullDemon 'instance' variable to equal the current SkullDemon skullDIns = SkullDemon(skullDemonContainer.getChildAt(skullDi)); // For now, just move the Skull Demons left at 5 units per second skullDIns.x -= 5; // If the Skull Demon has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { // Increase the Skull Demon's 'y' position by his 'y' velocity skullDIns.y += skullDIns.sdYVel; // The Skull Demon is not on the ground when he's not touching it skullDIns.sdOnGround = false; } // Increase the 'sdYVel' variable so that the Skull Demon will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the Skull Demon // when he's off the ground. if (! skullDIns.sdOnGround) { skullDIns.sdYVel += skullDIns.sdGravity; // Give the Skull Demon a terminal velocity of 15 px/frame if (skullDIns.sdYVel > 15) { skullDIns.sdYVel = 15; } } // What happens when the Skull Demon lands on the ground after a fall? // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre for (var i:int = 0; i < 10; i++) { // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre if (floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { skullDIns.y = skullDIns.y; // Set the Skull Demon's y-axis speed to 0 skullDIns.sdYVel = 0; // The Skull Demon is on the ground again skullDIns.sdOnGround = true; } } } } // End of 'moveSkullDemons()' function It is almost like the 'SkullDemons' are interacting with the 'floor' MovieClip using the hitTestObject() function, and not the hitTestPoint() function which is what I want, and which works for the Player character. I am confused about this problem and would appreciate any help you could give me. Thanks!

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  • SOA Forcing A Shift In IT Governance

    As more and more companies adopt a service oriented approach to developing and maintaining existing enterprise systems, IT governance also needs to shift its philosophies to fit the emerging development paradigm. When I first started programming companies placed an emphasis on “Code and Go” software development style. They only developed for current problems and did not really take a look at how the company could leverage some of the code we were developing across the entire enterprise system.  The concept of Service Oriented Architecture (SOA) has dramatically shifted how we develop enterprise software with emphasizing software processes as company assets. This has driven some to start developing new components as processes strictly for the possibility of future integration of existing and new systems. I personally like this new paradigm because it truly promotes code reusability. However, most enterprise level IT governance polices were created prior to the introduction of SOA in their respected organization. This can create a sense of the Wild West for developers working on projects related to SOA. This is due to the fact that a lot of the standards and polices implemented by enterprise IT governing boards were initially for developing under the “Code and Go” paradigm and do not take in to account idiosyncrasies found in the SOA/integration based development. As IT governance moves forward its focus should aim more for “Develop to Integrate” versus “Code and Go” philosophies. Examples of “Develop to Integrate” Philosophy: Defining preferred data transfer methodologies (XML vs. JSON), and when to use them Updating security best practices for exposing public services based on existing standard security policies Define when to use create new SOA project vs. implementing localized components that could be reused elsewhere in the enterprise.

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