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  • NHibernate - fast way to clear out database

    - by csetzkorn
    Hi, I intend to perform some automated integration tests. This requires the db to be put back into a 'clean state'. Is this the fastest/best way to do this: var cfg = new Configuration(); cfg.Configure(); cfg.AddAssembly("Bla"); new SchemaExport(cfg).Execute(false, true, false); Thanks. Christian

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  • Fast path cache generation for a connected node graph

    - by Sukasa
    I'm trying to get a faster pathfinding mechanism in place in a game I'm working on for a connected node graph. The nodes are classed into two types, "Networks" and "Routers." In this picture, the blue circles represent routers and the grey rectangles networks. Each network keeps a list of which routers it is connected to, and vice-versa. Routers cannot connect directly to other routers, and networks cannot connect directly to other networks. Networks list which routers they're connected to Routers do the same I need to get an algorithm that will map out a path, measured in the number of networks crossed, for each possible source and destination network excluding paths where the source and destination are the same network. I have one right now, however it is unusably slow, taking about two seconds to map the paths, which becomes incredibly noticeable for all connected players. The current algorithm is a depth-first brute-force search (It was thrown together in about an hour to just get the path caching working) which returns an array of networks in the order they are traversed, which explains why it's so slow. Are there any algorithms that are more efficient? As a side note, while these example graphs have four networks, the in-practice graphs have 55 networks and about 20 routers in use. Paths which are not possible also can occur, and as well at any time the network/router graph topography can change, requiring the path cache to be rebuilt. What approach/algorithm would likely provide the best results for this type of a graph?

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  • Best way to search for a saturation value in a sorted list

    - by AB Kolan
    A question from Math Battle. This particular question was also asked to me in one of my job interviews. " A monkey has two coconuts. It is fooling around by throwing coconut down from the balconies of M-storey building. The monkey wants to know the lowest floor when coconut is broken. What is the minimal number of attempts needed to establish that fact? " Conditions: if a coconut is broken, you cannot reuse the same. You are left with only with the other coconut Possible approaches/strategies I can think of are Binary break ups & once you find the floor on which the coconut breaks use upcounting from the last found Binary break up lower index. Window/Slices of smaller sets of floors & use binary break up within the Window/Slice (but on the down side this would require a Slicing algorithm of it's own.) Wondering if there are any other way to do this.

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  • Sliding & Fading controls on a C# form

    - by Tommy
    Hey there, I'm trying to implement a way to slide&fade controls around (more than one at the same time possibly) elegantly. So in other words, say i had a picture in the top left corner, and a texbox in the bottom right corner, i'd like to be able to have them slide. not just snap. slide, to the opposite corners and replace eachothers position. Ive been working for awhile but have not come up with anything efficient, even just some of the basic math calculations would be a great start.

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  • Fast method of directory enumeration on Win32?

    - by BillyONeal
    Hello everyone :) I'm trying to speedup directory enumeration in C++, where I'm recursing into subdirectories. I currently have an app which spends 95% of it's time in FindFirst/FindNextFile APIs, and it takes several minutes to enumerate all the files on a given volume. I know it's possible to do this faster because there is an app that does: Everything. It enumerates my entire drive in seconds. How might I accomplish something like this?

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  • Unsafe, super-fast cross-process memory buffer?

    - by John
    Cross-process memory buffers always have some overhead, and my understanding is this is quite high. But what if you're implementing a cross-process render-buffer, this isn't critically important in the same way as other data so are there techniques we can use to get 'raw' access to a chunk of memory from multiple processes, with no safety nets apart from it not crashing? Or do modern operating systems simply not work with unabstracted memory in a way to make this possible? I'm working in C++ but the question applies to Win XP/Vista/7, MacOSX 10.5+ (& Linux less importantly).

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  • How to add Transparency information to a HEX color code?

    - by TK123
    I have to modify some code and the previous developer left this comment: color: color, // e.g. '#RRGGBBFF' - Last 2 digits are alpha information On the page there is a color picker that let's the user change text color. It gives HEX values like so: #RRGGBB And there is a slider that allows the user to change a text's transparency. It runs from 0.1 to 1 Somehow I need to get a 2 digit letter from this transparency amount and append it to the HEX value for it to work. Does anyone know how to append Alpga information to HEX color codes? What is the math formula for it? I guess the question can also be answered if anyone knows how to concert RGBA color values with transparency into HEX: rgba(255, 255, 255, 0.6)

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  • Fibonnaci Sequence fast implementation

    - by user2947615
    I have written this function in Scala to calculate the fibonacci number given a particular index n: def fibonacci(n: Long): Long = { if(n <= 1) n else fibonacci(n - 1) + fibonacci(n - 2) } However it is not efficient when calculating with large indexes. Therefore I need to implement a function using a tuple and this function should return two consecutive values as the result. Can somebody give me any hints about this? I have never used Scala before. Thanks!

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  • Require help with program for edutainment game

    - by Ender
    I am working on a factorisation problem and for small numbers it is working well. I've been able to calculate the factors (getting the answers from Wolfram Alpha) for small numbers, like the one on the Wikipedia page (5959). Along with the Wikipedia page I have been following this guide. Once again, as my Math knowledge is pretty poor I cannot follow what I need to do next. EDIT: It finally works! I'll post the working code up here once I've got it fully working so that others in my predicament can learn from it.

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  • how to fast compute distance between high dimension vectors

    - by chyojn
    assume there are three group of high dimension vectors: {a_1, a_2, ..., a_N}, {b_1, b_2, ... , b_N}, {c_1, c_2, ..., c_N}. each of my vector can be represented as: x = a_i + b_j + c_k, where 1 <=i, j, k <= N. then the vector is encoded as (i, j, k) wich is then can be decoded as x = a_i + b_j + c_k. my question is, if there are two vector: x = (i_1, j_1, k_1), y = (i_2, j_2, k_2), is there a method to compute the euclidian distance of these two vector without decode x and y.

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  • Fast, cross-platform timer?

    - by dsimcha
    I'm looking to improve the D garbage collector by adding some heuristics to avoid garbage collection runs that are unlikely to result in significant freeing. One heuristic I'd like to add is that GC should not be run more than once per X amount of time (maybe once per second or so). To do this I need a timer with the following properties: It must be able to grab the correct time with minimal overhead. Calling core.stdc.time takes an amount of time roughly equivalent to a small memory allocation, so it's not a good option. Ideally, should be cross-platform (both OS and CPU), for maintenance simplicity. Super high resolution isn't terribly important. If the times are accurate to maybe 1/4 of a second, that's good enough. Must work in a multithreaded/multi-CPU context. The x86 rdtsc instruction won't work.

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  • How to Parse 'Mathy' Stuff...

    - by Rob P.
    Please forgive my title, I really don't know how to phrase it better. This isn't a school assignment or anything, but I realize it's a mostly academic question. But, what I've been struggling to do is parse 'math' text and come up with an answer. For Example - I can figure out how to parse '5 + 5' or '3 * 5' - but I fail when I try to correctly chain operations together. (5 + 5) * 3 It's mostly just bugging me that I can't figure it out. If anyone can point me in a direction, I'd really appreciate it.

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  • Fast compiler error messages in Eclipse

    - by Chris Conway
    As a new Eclipse user, I am constantly annoyed by how long it takes compiler error messages to display. This is mostly only a problem for long errors that don't fit in the status bar or the "Problems" tab. But I get enough long errors in Java—especially with generics—that this is a nagging issue. (Note: The correct answer to this question is not "get better at using generics." ;-) The ways I have found to display an error are: Press Ctrl+. or execute the command "Next Annotation". The next error is highlighted and its associated message appears in the status bar (if it is short enough). The error is also highlighted in the "Problems" tab, if it is open, but the tab is not automatically brought to the top. Hover the mouse over the error. After a noticeable lag, the error message appears as a "tool tip", along with any associated "Quick Fixes." Hover the mouse over the error icon on the left side of the editing pane. After a noticeable lag, all of the error messages for that line appear as a "tool tip." Clicking on the icon brings up "Quick Fixes." What I would like is for Ctrl+. to automatically and instantly bring up the complete error message (I don't care where). Is this a configurable option? [UPDATE] @asterite's "Ctrl+. F2" is almost it. How do I make "Next Annotation, then Show Tooltip Description" a macro bound to a single keystroke?

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  • Super fast getimagesize in php

    - by Sir Lojik
    Hi all, im trying to get image size(DIMENSIONS) of hundreds of remote images and getimagesize is way too slow. ive done some reading and found out the quickest way would be to use get_file_contents to read a certain aount of bytes from the images and examining the size within the binary data. Anyone attempted this before? How would i examine different formats. Seen any library for this? please let me know

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  • Fast comparison of char arrays?

    - by StackedCrooked
    I'm currently working in a codebase where IPv4 addresses are represented as pointers to u_int8. The equality operator is implemented like this: bool Ipv4Address::operator==(const u_int8 * inAddress) const { return (*(u_int32*) this->myBytes == *(u_int32*) inAddress); } This is probably the fasted solution, but it causes the GCC compiler warning: ipv4address.cpp:65: warning: dereferencing type-punned pointer will break strict-aliasing rules How can I rewrite the comparison correctly without breaking strict-aliasing rules and without losing performance points? I have considered using either memcmp or this macro: #define IS_EQUAL(a, b) \ (a[0] == b[0] && a[1] == b[1] && a[2] == b[2] && a[3] == b[3]) I'm thinking that the macro is the fastest solution. What do you recommend?

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  • Want to check fields for data fast.

    - by Tom
    We have a database setup that consists of two parts: a static structure, and dynamic additions. For each database, the dynamic can be different, and sometimes we don't have data for all the dynamic fields. Rigt now, we check for empties by looking at the total count of records in the entire table, but we want to move to a more refined method of checking for empties if possible. Is it possible to quickly check through several hundred fields and see which ones are empty and which ones are populated?

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  • recursive enumeration of integer subsets?

    - by KDaker
    I have an NSArray of NSNumbers with integer values such as [1,10,3]. I want to get the sum of all the possible subsets of these numbers. For example for 1,10 and 3 i would get: 1, 10, 3, 1+10=11, 1+3=4, 10+3=13, 1+10+3=14 there are 2^n possible combinations. I understand the math of it but im having difficulties putting this into code. so how can i put this into a method that would take the initial array of numbers and return an array with all the sums of the subsets? e.g -(NSArray *) getSums:(NSArray *)numbers; I understand that the results grow exponentially but im going to be using it for small sets of numbers.

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  • Randomly generating sequence of ints in a specific range

    - by vvv
    Hi, I am unsure how to put this and my math skills aren't that strong. But here's what I need. I want to generate a list of all the 16bit integers (0-65535). But everytime I do so I want to seed the algorithm randomly that each time the list starts with a different integer and all the subsequent integers will be generated once but also in random order. small example (1-5): ... 1, 5, 3, 2, 4 4, 3, 1, 5, 2 2, 1, 4, 5, 3 ... Any help?

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  • how do i do very fast inserts to SQL Server 2008

    - by CharlesO
    I have a project that involves recording data from a device directly into a sql table. I do very little processing in code before writing to sql server (2008 express by the way) typically i use the sqlhelper class's ExecuteNoneQuery method and pass in a stored proc name and list of parameters that the SP expects. This is very convenient, but i need a much faster way of doing this. Thanks.

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  • C++ How fast is passing around objects?

    - by wndsr
    Assuming we are running a compiled C++ binary: Is passing around an int (e.g. function to function, or writing it into variables) slower than passing around structs/class objects like the following? class myClass { int a; int b; char c; vector d; string e; }

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  • Best way to get photoshop to optimise 35 related pictures for fast transmission

    - by thenerd
    I have 35 pictures taken from a stationary camera aimed at a lightbox in which an object is placed, rotated at 10 degrees in each picture. If I cycle through the pictures quickly, the image looks like it is rotating. If I wished to 'rotate' the object in a browser but wanted to transmit as little data as possible for this, I thought it might be a good idea to split the picture into 36 pictures, where 1 picture is any background the images have in common, and 35 pictures minus the background, just showing the things that have changed. Do you think this approach will work? Is there a better route? How would I achieve this in photoshop?

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  • How to make your more experienced and authoritative teammates not to create 'fast temporary solution

    - by Roman
    I'm currently working on a small short-lived project. But despite the size it's complicated enough with very unclear logic. That's why it was started by more experienced developers. They work on it from time to time because it's not their main project. They made some code drafts with numerous places which 'would be rewritten in the nearest future'. After that they added several another 'temporary pieces'. And then again.. So, now the project is a mess of 'half-working' pieces of code with some hardcoded values, like file names or some constants which 'will be replaced latter with working parts'. The API is awful (nobody thinks about it actually). And it's really, really hard to do development now (for me it's the main and only project). I caught myself thinking that I spent about an hour every day just to understand again all that tricky 'temporary' things and API weaknesses. And after that hour my brain melts. I can't just say that "guys, your code smells like a trash dump". What's the correct way?

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  • fast load big object graph from DB

    - by Famos
    Hi I have my own data structure written in C# like: public class ElectricScheme { public List<Element> Elements { get; set; } public List<Net> Nets { get; set; } } public class Element { public string IdName { get; set; } public string Func { get; set; } public string Name { get; set; } public BaseElementType Type { get; set; } public List<Pin> Pins { get; set; } } public class Pin { public string IdName { get; set; } public string Name { get; set; } public BasePinType PinType { get; set; } public BasePinDirection PinDirection { get; set; } } public class Net { public string IdName { get; set; } public string Name { get; set; } public List<Tuple<Element,Pin>> ConnectionPoints { get; set; } } Where Elements count ~19000, each element contain =3 Pin, Nets count ~20000, each net contain =3 pair (Element, Pin) Parse txt (file size ~17mb) file takes 5 minutes. Serilization / Deserialization by default serializer ~3 minutes. Load from DB 20 minutes and not loaded... I use Entity Framework like public ElectricScheme LoadScheme(int schemeId) { var eScheme = (from s in container.ElectricSchemesSet where s.IdElectricScheme.Equals(schemeId) select s).FirstOrDefault(); if (eScheme == null) return null; container.LoadProperty(eScheme, "Elements"); container.LoadProperty(eScheme, "Nets"); container.LoadProperty(eScheme, "Elements.Pins"); return eScheme; } The problem is dependencies between Element and Pin... (for ~19000 elements ~95000 pins) Any ideas?

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  • Getting the fractional part of a float without using modf()

    - by knight666
    Hi, I'm developing for a platform without a math library, so I need to build my own tools. My current way of getting the fraction is to convert the float to fixed point (multiply with (float)0xFFFF, cast to int), get only the lower part (mask with 0xFFFF) and convert it back to a float again. However, the imprecision is killing me. I'm using my Frac() and InvFrac() functions to draw an anti-aliased line. Using modf I get a perfectly smooth line. With my own method pixels start jumping around due to precision loss. This is my code: const float fp_amount = (float)(0xFFFF); const float fp_amount_inv = 1.f / fp_amount; inline float Frac(float a_X) { return ((int)(a_X * fp_amount) & 0xFFFF) * fp_amount_inv; } inline float Frac(float a_X) { return (0xFFFF - (int)(a_X * fp_amount) & 0xFFFF) * fp_amount_inv; } Thanks in advance!

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