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  • How to -accurately- measure size in pixels of text being drawn on a canvas by drawTextOnPath()

    - by Nick
    I'm using drawTextOnPath() to display some text on a Canvas and I need to know the dimensions of the text being drawn. I know this is not feasible for paths composed of multiple segments, curves, etc. but my path is a single segment which is perfectly horizontal. I am using Paint.getTextBounds() to get a Rect with the dimensions of the text I want to draw. I use this rect to draw a bounding box around the text when I draw it at an arbitrary location. Here's some simplified code that reflects what I am currently doing: // to keep this example simple, always at origin (0,0) public drawBoundedText(Canvas canvas, String text, Paint paint) { Rect textDims = new Rect(); paint.getTextBounds(text,0, text.length(), textDims); float hOffset = 0; float vOffset = paint.getFontMetrics().descent; // vertically centers text float startX = textDims.left; / 0 float startY = textDims.bottom; float endX = textDims.right; float endY = textDims.bottom; path.moveTo(startX, startY); path.lineTo(endX, endY); path.close(); // draw the text canvas.drawTextOnPath(text, path, 0, vOffset, paint); // draw bounding box canvas.drawRect(textDims, paint); } The results are -close- but not perfect. If I replace the second to last line with: canvas.drawText(text, startX, startY - vOffset, paint); Then it works perfectly. Usually there is a gap of 1-3 pixels on the right and bottom edges. The error seems to vary with font size as well. Any ideas? It's possible I'm doing everything right and the problem is with drawTextOnPath(); the text quality very visibly degrades when drawing along paths, even if the path is horizontal, likely because of the interpolation algorithm or whatever its using behind the scenes. I wouldnt be surprised to find out that the size jitter is also coming from there.

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  • How do I animate View.setVisibility(GONE)

    - by MrSnowflake
    I want to make an Animation for when a View gets it's visibility set to GONE. Instead of just dissapearing, the View should 'collapse'. I tried this with a ScaleAnimation but then the View is collapse, but the layout will only resize it's space after (or before) the Animation stops (or starts). How can I make the Animation so that, while animating, the lower Views will stay directly below the content, instead of having a blank space?

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  • Fragments keep going back to the default position when MapView is Zoomed In/Out

    - by hectichavana
    I have an activity with 3 fragments displayed, a MapActivity, a ListActivity, and a (normal) DetailsActivity. The ListActivity and DetailsActivity is placed over the MapActivity. There's a function to hide both ListActivity and DetailsActivity with an Animation, and onAnimationEnd() I set a new layout for the hidden Activity. The problem I'm facing is, everytime one of the ListActivity or DetailsActivity hidden (picture State 2), and then I pinch the screen on the MapActivity to zoom the map, it always goes back to the default view (picture State 1). The closed Activities are automatically opened again. Does anybody know how to prevent the hidden fragments from going to the first state again when I pinch the MapActivity? this is an example of the function how I hide the DetailsActivity(): public void hideDetailview() { final Animation close = AnimationUtils.loadAnimation(this, R.anim.close); close.setFillEnabled(true); close.setAnimationListener(closeDetailAnimationListener); fragment_detail.startAnimation(close); Toast.makeText(MainFragmentActivity.this,WWHApplication.getDrawer(), Toast.LENGTH_SHORT).show(); } private AnimationListener closeDetailAnimationListener = new AnimationListener() { @Override public void onAnimationStart(Animation animation) { } @Override public void onAnimationRepeat(Animation animation) { } @Override public void onAnimationEnd(Animation animation) { int newLeft = -330; fragment_detail.layout(newLeft, fragment_detail.getTop(), newLeft + fragment_detail.getMeasuredWidth(), fragment_detail.getTop() + fragment_detail.getMeasuredHeight()); } };

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  • Getting installed app size

    - by alex
    I'm trying to figure out how to get the size of an installed app. What's already failed: - new File('/data/app/some.apk') - reports incorrect size - PackageManager.getPackageSizeInfo(String packageName, IPackageStatsObserver observer) - is @hide and relies on some obscure IPackageStatsObserver for result so I can't call it via reflection.

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  • Sqllite doesn' write a column

    - by user1904675
    I do this: DatabaseHelper dbHelper = new DatabaseHelper(context); dbHelper.getWritableDatabase(); String sql = "insert into "+getTableName()+("+DatabaseHelper.PRODUCT_MARK+","+DatabaseHelper.PRODUCT_NAME+") VALUES ('"+input.getMark()+"','"+input.getName()+"')"; System.out.println(sql); getDatabase().execSQL(sql); dbHelper.close(); The system print 12-14 16:53:33.857: I/System.out(1350): insert into product (pMark,name) VALUES ('aaaaa ','zz') But when I read from db the property mark is not valorized... Where is my mistake?

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  • custom ListView --Null pointer exception

    - by raghs
    this code throws a Null pointer exception. It was thrown by getChildAt(i). The getCount() returns the number of items in listView. But getChildAt(i) returns only if item is present in current list view. For example in a scrollable list view assume that there are 20 items. The getCount() returns 20. But getChildAt(20) returns null. Because it doesnot fit in listview. How to solve this problem?? int i,j=object.getCount(); View v=getListView(); CheckBox chk=null; for(i=0;i<j;i++) { chk=((CheckBox)((ViewGroup) v).getChildAt(i).findViewById(R.id.checkBox1)); if(chk.isChecked()) { //download the contents to specific folder in sd card } }

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  • How can I make image opaque to some level?

    - by Nikki
    hello everyone....... I would like to know if I can make an image opaque if set in image view or set as background of relative layout. How ca I make image opaque using image view or relative layout for setting the image dynamically or Is there any other option to set image and its opacity dynamically? I also want the same image to rotate in both directions and also can zoomin and zoomout to anylevel. Thanks in advance

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  • Click on one column total row is highlighted.

    - by sairam333
    If I click a particular column in a displayed list dynamically at that time that particular row will be highlighted. If I click another value in that column that row will be highlighted and the previous highlighted row will be returned to normal. How can I do. Give me suggestions. Thanks in advance.

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  • get the current loacation (gps/wifi)

    - by gilmad
    i'm trying to get my location using it like this: LocationManager myLocationManager = (LocationManager) getSystemService(Context.LOCATION_SERVICE); Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); criteria.setAltitudeRequired(false); criteria.setBearingRequired(false); criteria.setCostAllowed(true); criteria.setPowerRequirement(Criteria.POWER_LOW); String provider = myLocationManager.getBestProvider(criteria,true); if (provider != null) { //there is a provider myLocationManager.requestLocationUpdates(provider, 10L, 500.0f, (LocationListener) mainContext); Location myCurLocation = myLocationManager.getLastKnownLocation(provider); //here i'm trying to get some data from the //myCurLocation but //myCurLocation == NULL } but the myCurLocation is always == NULL what am I doing wrong??

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  • Sync between local service with a thread and an activity

    - by Henrik
    Hello all, I'm trying to think of a way on how to sync in between a local service and the main activity. The local service has, A thread with a socket connection that could receive data at any time. A list/array with data. At any time the socket could receive data and add it to the list. The activity needs to display this data. So when the activity starts up it needs to attach or start the local service and fetch the list. It also needs to be notified if the list is updated. I think I would need to sync my list somehow so the local service does not add a new entry to it while the activity fetches the list when connecting to the service. Any ideas? Thanks.

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  • Setting a ListView Divider in code

    - by deSelby
    One of my ListView's needs to be created in code. When I specify a ListView in xml, I can set a dividerHeight and assign a color to the divider. But apparently, in code a color is not acceptable nor is pointing to a resource id. Only a Drawable is acceptable - and I haven't gotten to that chapter yet. Can someone point me to an example of setting a ListView divider in code?

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  • How can I pass a Context object to a thread on call

    - by Pentium10
    I have this code fragment: public static class ExportDatabaseFileTask extends AsyncTask<String, Void, Boolean> { private final ProgressDialog dialog = new ProgressDialog(ctx); protected void onPreExecute(); protected Boolean doInBackground(final String... args); protected void onPostExecute(final Boolean success); } I execute this thread as new ExportDatabaseFileTask().execute(); As you see I use a ctx as Context variable in the new ProgressDialog call, how do I pass a context to the call method? to this one: new ExportDatabaseFileTask().execute();*

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  • Java - 'continue' loop iteration after certain timeout period

    - by Matt
    Is there a way to exit ('continue;') a loop iteration after a certain timeout period? I have a loop that will run gathering data from the web and then use this data to make a calculation. The data become obsolete after about 1 to 2 seconds so if the loop iteration takes longer than 1 second then i want it to 'continue' to the next iteration. Sometimes gathering the data can take time but sometimes the calculation can take longer than 1 second so a HTTP timeout won't work for what i need. Also, while doing the calculation the thread i am using is blocked so i cannot check System.currentTimeMillis(); Is there a way to use another Thread to check the time and force the original for loop to continue.

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  • Intercept creation of activities when the application is restored

    - by Johan Bilien
    Most of our activities access a user-specific model. All these activities inherit from a ModelActivity base class, which provides a getModel() call. When one of these activities detect that the user has signed out (through the AccountManager callback), it sticks to its existing model, but prepares to exit back to the root activity (which is not user-specific) by starting its intent with FLAG_ACTIVITY_CLEAR_TOP. If however the user deletes an account while the app is not running, we run into trouble when the activity is restored. Now the activity needs to handle there not being a model, which makes the code more complicated and bug-prone. Ideally we would intercept the application restore process before the activity is created. Then we would check whether we have an account and a model, and if not clear up the saved stack of activities, and restart from our root activity instead of the last saved activity. But as far as I can tell the first place where we can run code is in the onCreate callback of the activity. Is there a way to run some code when the application is restored from background-saving, but before the saved activity is created?

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  • OpenGL 2D editor ?

    - by Fevos
    I want to draw different 2D objects in OpenGL for example a path/Road ,is there any program i could draw them using a GUI then transfer them to points so i could use them in my program ?

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  • i want to display this listview on scrolling

    - by Sasil
    I'm completely stumped on this one. I have three different lists that need to be displayed on the screen. I've tried using a ScrollView with a LinearLayout child, and putting my ListViews in the LinearView, but all of the ListViews lock to a fixed height with scroll bars. Using other kinds of Layouts means no scrolling.

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  • Overllaping view elements

    - by rantravee
    Hi, Here's the problem I'm facing : I've got a custom slider that controlls the volume and a label "volume" that I combine together in a liniar Layout to obtain a volume control setting. In the emulator and on a G1 phone these look pretty ok , however , when put on a Xperia mini the label and the slider overlap . What should I do obtain a decent view independent of the device the application runs ?

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  • Problems with starting an activity in onStart

    - by Fizz
    Hello everyone. I'm trying to start a floating activity from onStart to retrieve some info from the user right when the initial activity begins. I have the following: @Override public void onStart(){ super.onStart(); callProfileDialog(); } And callProfileDialog() is just: private void callProfileDialog(){ Intent i = new Intent(this, com.utility.ProfileDialog.class); startActivityForResult(i, PROFDIALOG); } ProfileDialog.class returns a String from an input box. If the result returned is RESULT_CANCELED then I restart the activity. The problem I'm having is that when the program starts, the screen is just black. If I hit the Back button a RESULT_CANCELED is returned then the initial activity shows as well as the floating activity (since it recalled itself when it got a RESULT_CANCELED). Why can't I get the activities show by calling ProfileDialog.class from onStart()? I got the same result when I called it at the end of onCreate() which is way I switch over to use onStart(). Thanks for the help.

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  • Texture repeats even with GL_CLAMP_TO_EDGE set [FIXED]

    - by Lliane
    Hi, i'm trying to put a translucing texture on a face which uses points 1 to 4 (don't mind the numbers) on the following screenshot Sadly as you can see the texture repeats herself in both dimensions, I tried to switch the TEXTURE_WRAP_S from REPEAT to CLAMP_to_EDGE but it doesn't change anything. Texture loading code is here : gl.glBindTexture(gl.GL_TEXTURE_2D, mTexture.get(4)); gl.glActiveTexture(4); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, shadowbmp.width, shadowbmp.height, 0, gl.GL_RGBA, gl.GL_UNSIGNED_SHORT_4_4_4_4, shadowbmp.buffer); Texture coordinates are the following : float shadow_bot_text[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; Thanks

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  • Am I writing this right? [noob]

    - by Aaron
    private final int NUM_SOUND_FILES = 4; private Random rnd = new Random(4); private int mfile[] = new mfile[NUM_SOUND_FILES]; //the second mfile //reports error everytime mfile[0] = R.raw.sound1; mfile[1] = R.raw.sound2; mfile[2] = R.raw.sound3; mfile[3] = R.raw.sound4; int sndToPlay = rnd.nextInt(NUM_SOUND_FILES); I keep getting syntax errors no matter how I write it. And when I get the syntax right, it forcecloses. Here's with the alleged "correct" syntax but forcecloses: private final int NUM_SOUND_FILES = 4; private Random rnd = new Random(4); private int mfile[] = new int[NUM_SOUND_FILES];{ mfile[0] = R.raw.sound1; mfile[1] = R.raw.sound2; mfile[2] = R.raw.sound3; mfile[3] = R.raw.sound4;}

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