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  • Can't seem to get C TCP Server-Client Communications Right

    - by Zeesponge
    Ok i need some serious help here. I have to make a TCP Server Client. When the Client connects to server using a three stage handshake. AFterwards... while the Client is running in the terminal, the user enters linux shell commands like xinput list, ls -1, ect... something that uses standard output. The server accepts the commands and uses system() (in a fork() in an infinite loop) to run the commands and the standard output is redirected to the client, where the client prints out each line. Afterward the server sends a completion signal of "\377\n". In which the client goes back to the command prompt asking for a new command and closes its connection and exit()'s when inputting "quit". I know that you have to dup2() both the STDOUT_FILENO and STDERR_FILENO to the clients file descriptor {dup2(client_FD, STDOUT_FILENO). Everything works accept when it comes for the client to retrieve system()'s stdout and printing it out... all i get is a blank line with a blinking cursor (client waiting on stdin). I tried all kinds of different routes with no avail... If anyone can help out i would greatly appreciate it TCP SERVER CODE include #include <sys/socket.h> #include <stdio.h> #include <string.h> #include <netinet/in.h> #include <signal.h> #include <unistd.h> #include <stdlib.h> #include <errno.h> //Prototype void handle_client(int connect_fd); int main() { int server_sockfd, client_sockfd; socklen_t server_len, client_len; struct sockaddr_in server_address; struct sockaddr_in client_address; server_sockfd = socket(AF_INET, SOCK_STREAM, 0); server_address.sin_family = AF_INET; server_address.sin_addr.s_addr = htonl(INADDR_ANY); server_address.sin_port = htons(9734); server_len = sizeof(server_address); bind(server_sockfd, (struct sockaddr *)&server_address, server_len); /* Create a connection queue, ignore child exit details and wait for clients. */ listen(server_sockfd, 10); signal(SIGCHLD, SIG_IGN); while(1) { printf("server waiting\n"); client_len = sizeof(client_address); client_sockfd = accept(server_sockfd, (struct sockaddr *)&client_address, &client_len); if(fork() == 0) handle_client(client_sockfd); else close(client_sockfd); } } void handle_client(int connect_fd) { const char* remsh = "<remsh>\n"; const char* ready = "<ready>\n"; const char* ok = "<ok>\n"; const char* command = "<command>\n"; const char* complete = "<\377\n"; const char* shared_secret = "<shapoopi>\n"; static char server_msg[201]; static char client_msg[201]; static char commands[201]; int sys_return; //memset client_msg, server_msg, commands memset(&client_msg, 0, sizeof(client_msg)); memset(&server_msg, 0, sizeof(client_msg)); memset(&commands, 0, sizeof(commands)); //read remsh from client read(connect_fd, &client_msg, 200); //check remsh validity from client if(strcmp(client_msg, remsh) != 0) { errno++; perror("Error Establishing Handshake"); close(connect_fd); exit(1); } //memset client_msg memset(&client_msg, 0, sizeof(client_msg)); //write remsh to client write(connect_fd, remsh, strlen(remsh)); //read shared_secret from client read(connect_fd, &client_msg, 200); //check shared_secret validity from client if(strcmp(client_msg, shared_secret) != 0) { errno++; perror("Invalid Security Passphrase"); write(connect_fd, "no", 2); close(connect_fd); exit(1); } //memset client_msg memset(&client_msg, 0, sizeof(client_msg)); //write ok to client write(connect_fd, ok, strlen(ok)); // dup2 STDOUT_FILENO <= client fd, STDERR_FILENO <= client fd dup2(connect_fd, STDOUT_FILENO); dup2(connect_fd, STDERR_FILENO); //begin while... while read (client_msg) from server and >0 while(read(connect_fd, &client_msg, 200) > 0) { //check command validity from client if(strcmp(client_msg, command) != 0) { errno++; perror("Error, unable to retrieve data"); close(connect_fd); exit(1); } //memset client_msg memset(&client_msg, 0, sizeof(client_msg)); //write ready to client write(connect_fd, ready, strlen(ready)); //read commands from client read(connect_fd, &commands, 200); //run commands using system( ) sys_return = system(commands); //check success of system( ) if(sys_return < 0) { perror("Invalid Commands"); errno++; } //memset commands memset(commands, 0, sizeof(commands)); //write complete to client write(connect_fd, complete, sizeof(complete)); } } TCP CLIENT CODE #include <sys/types.h> #include <sys/socket.h> #include <stdio.h> #include <string.h> #include <netinet/in.h> #include <arpa/inet.h> #include <unistd.h> #include <stdlib.h> #include <errno.h> #include "readline.c" int main(int argc, char *argv[]) { int sockfd; int len; struct sockaddr_in address; int result; const char* remsh = "<remsh>\n"; const char* ready = "<ready>\n"; const char* ok = "<ok>\n"; const char* command = "<command>\n"; const char* complete = "<\377\n"; const char* shared_secret = "<shapoopi>\n"; static char server_msg[201]; static char client_msg[201]; memset(&client_msg, 0, sizeof(client_msg)); memset(&server_msg, 0, sizeof(server_msg)); /* Create a socket for the client. */ sockfd = socket(AF_INET, SOCK_STREAM, 0); /* Name the socket, as agreed with the server. */ memset(&address, 0, sizeof(address)); address.sin_family = AF_INET; address.sin_addr.s_addr = inet_addr(argv[1]); address.sin_port = htons(9734); len = sizeof(address); /* Now connect our socket to the server's socket. */ result = connect(sockfd, (struct sockaddr *)&address, len); if(result == -1) { perror("ACCESS DENIED"); exit(1); } //write remsh to server write(sockfd, remsh, strlen(remsh)); //read remsh from server read(sockfd, &server_msg, 200); //check remsh validity from server if(strcmp(server_msg, remsh) != 0) { errno++; perror("Error Establishing Initial Handshake"); close(sockfd); exit(1); } //memset server_msg memset(&server_msg, 0, sizeof(server_msg)); //write shared secret text to server write(sockfd, shared_secret, strlen(shared_secret)); //read ok from server read(sockfd, &server_msg, 200); //check ok velidity from server if(strcmp(server_msg, ok) != 0 ) { errno++; perror("Incorrect security phrase"); close(sockfd); exit(1); } //? dup2 STDIN_FILENO = server socket fd? //dup2(sockfd, STDIN_FILENO); //begin while(1)/////////////////////////////////////// while(1){ //memset both msg arrays memset(&client_msg, 0, sizeof(client_msg)); memset(&server_msg, 0, sizeof(server_msg)); //print Enter Command, scan input, fflush to stdout printf("<<Enter Command>> "); scanf("%s", client_msg); fflush(stdout); //check quit input, if true close and exit successfully if(strcmp(client_msg, "quit") == 0) { printf("Exiting\n"); close(sockfd); exit(EXIT_SUCCESS); } //write command to server write(sockfd, command, strlen(command)); //read ready from server read(sockfd, &server_msg, 200); //check ready validity from server if(strcmp(server_msg, ready) != 0) { errno++; perror("Failed Server Communications"); close(sockfd); exit(1); } //memset server_msg memset(&server_msg, 0, sizeof(server_msg)); //begin looping and retrieving from stdin, //break loop at EOF or complete while((read(sockfd, server_msg, 200) != 0) && (strcmp(server_msg, complete) != 0)) { //while((fgets(server_msg, 4096, stdin) != EOF) || (strcmp(server_msg, complete) == 0)) { printf("%s", server_msg); memset(&server_msg, 0, sizeof(server_msg)); } } }

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  • SMO ConnectionContext.StatementTimeout setting is ignored

    - by Woody
    I am successfully using Powershell with SMO to backup most databases. However, I have several large databases in which I receive a "timeout" error "System.Data.SqlClient.SqlException: Timeout expired". The timout consistently occurs at 10 minutes. I have tried setting ConnectionContext.StatementTimeout to 0, 6000, and to [System.Int32]::MaxValue. The setting made no difference. I have found a number of Google references which indicate setting it to 0 makes it unlimited. No matter what I try, the timeouts consistently occur at 10 minutes. I even set Remote Query Timeout on the server to 0 (via Studio Manager) to no avail. Below is my SMO connection where I set the time out and the actual backup function. Further below is the output from my script. UPDATE Interestingly enough, I wrote the backup function in C# using VS 2008 and the timeout override does work within that environment. I am in the process of incorporating that C# process into my Powershell Script until I can find out why the timeout override does not work with just Powershell. This is extremely annoying! function New-SMOconnection { Param ($server, $ApplicationName= "PowerShell SMO", [int]$StatementTimeout = 0 ) # Write-Debug "Function: New-SMOconnection $server $connectionname $commandtimeout" if (test-path variable:\conn) { $conn.connectioncontext.disconnect() } else { $conn = New-Object('Microsoft.SqlServer.Management.Smo.Server') $server } $conn.connectioncontext.applicationName = $applicationName $conn.ConnectionContext.StatementTimeout = $StatementTimeout $conn.connectioncontext.Connect() $conn } $smo = New-SMOConnection -server $server if ($smo.connectioncontext.isopen -eq $false) { Throw "Could not connect to server $($server)." } Function Backup-Database { Param([string]$dbname) $db = $smo.Databases.get_Item($dbname) if (!$db) {"Database $dbname was not found"; Return} $sqldir = $smo.Settings.BackupDirectory + "\$($smo.name -replace ("\\", "$"))" $s = ($server.Split('\'))[0] $basedir = "\\$s\" + $($sqldir -replace (":", "$")) $dt = get-date -format yyyyMMdd-HHmmss $dbbk = new-object ('Microsoft.SqlServer.Management.Smo.Backup') $dbbk.Action = 'Database' $dbbk.BackupSetDescription = "Full backup of " + $dbname $dbbk.BackupSetName = $dbname + " Backup" $dbbk.Database = $dbname $dbbk.MediaDescription = "Disk" $target = "$basedir\$dbname\FULL" if (-not(Test-Path $target)) { New-Item $target -ItemType directory | Out-Null} $device = "$sqldir\$dbname\FULL\" + $($server -replace("\\", "$")) + "_" + $dbname + "_FULL_" + $dt + ".bak" $dbbk.Devices.AddDevice($device, 'File') $dbbk.Initialize = $True $dbbk.Incremental = $false $dbbk.LogTruncation = [Microsoft.SqlServer.Management.Smo.BackupTruncateLogType]::Truncate If (!$copyonly) { If ($kill) {$smo.KillAllProcesses($dbname)} $dbbk.SqlBackupAsync($server) } $dbbk } Started SQL backups for server LCFSQLxxx\SQLxxx at 05/06/2010 15:33:16 Statement TimeOut value set to 0. DatabaseName : OperationsManagerDW StartBackupTime : 5/6/2010 3:33:16 PM EndBackupTime : 5/6/2010 3:43:17 PM StartCopyTime : 1/1/0001 12:00:00 AM EndCopyTime : 1/1/0001 12:00:00 AM CopiedFiles : Status : Failed ErrorMessage : System.Data.SqlClient.SqlException: Timeout expired. The timeout period elapsed prior to completion of the operation or the server is not responding. The backup or restore was aborted. 10 percent processed. 20 percent processed. 30 percent processed. 40 percent processed. 50 percent processed. 60 percent processed. 70 percent processed. at System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj) at System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj) at System.Data.SqlClient.SqlCommand.RunExecuteNonQueryTds(String methodName, Boolean async) at System.Data.SqlClient.SqlCommand.InternalExecuteNonQuery(DbAsyncResult result, String methodName, Boolean sendToPipe) at System.Data.SqlClient.SqlCommand.ExecuteNonQuery() at Microsoft.SqlServer.Management.Common.ServerConnection.ExecuteNonQuery(String sqlCommand, ExecutionTypes executionType) Ended backups at 05/06/2010 15:43:23

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  • NHibernate which cache to use for WinForms application

    - by chiccodoro
    I have a C# WinForms application with a database backend (oracle) and use NHibernate for O/R mapping. I would like to reduce communication to the database as much as possible since the network in here is quite slow, so I read about second level caching. I found this quite good introduction, which lists the following available cache implementations. I'm wondering which implementation I should use for my application. The caching should be simple, it should not significantly slow down the first occurrence of a query, and it should not take much memory to load the implementing assemblies. (With NHibernate and Castle, the application already takes up to 80 MB of RAM!) Velocity: uses Microsoft Velocity which is a highly scalable in-memory application cache for all kinds of data. Prevalence: uses Bamboo.Prevalence as the cache provider. Bamboo.Prevalence is a .NET implementation of the object prevalence concept brought to life by Klaus Wuestefeld in Prevayler. Bamboo.Prevalence provides transparent object persistence to deterministic systems targeting the CLR. It offers persistent caching for smart client applications. SysCache: Uses System.Web.Caching.Cache as the cache provider. This means that you can rely on ASP.NET caching feature to understand how it works. SysCache2: Similar to NHibernate.Caches.SysCache, uses ASP.NET cache. This provider also supports SQL dependency-based expiration, meaning that it is possible to configure certain cache regions to automatically expire when the relevant data in the database changes. MemCache: uses memcached; memcached is a high-performance, distributed memory object caching system, generic in nature, but intended for use in speeding up dynamic web applications by alleviating database load. Basically a distributed hash table. SharedCache: high-performance, distributed and replicated memory object caching system. See here and here for more info My considerations so far were: Velocity seems quite heavyweight and overkill (the files totally take 467 KB of disk space, haven't measured the RAM it takes so far because I didn't manage to make it run, see below) Prevalence, at least in my first attempt, slowed down my query from ~0.5 secs to ~5 secs, and caching didn't work (see below) SysCache seems to be for ASP.NET, not for winforms. MemCache and SharedCache seem to be for distributed scenarios. Which one would you suggest me to use? There would also be a built-in implementation, which of course is very lightweight, but the referenced article tells me that I "(...) should never use this cache provider for production code but only for testing." Besides the question which fits best into my situation I also faced problems with applying them: Velocity complained that "dcacheClient" tag not specified in the application configuration file. Specify valid tag in configuration file," although I created an app.config file for the assembly and pasted the example from this article. Prevalence, as mentioned above, heavily slowed down my first query, and the next time the exact same query was executed, another select was sent to the database. Maybe I should "externalize" this topic into another post. I will do that if someone tells me it is absolutely unusual that a query is slowed down so much and he needs further details to help me.

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  • RegLoadAppKey working fine on 32-bit OS, failing on 64-bit OS, even if both processes are 32-bit

    - by James Manning
    I'm using .NET 4 and the new RegistryKey.FromHandle call so I can take the hKey I get from opening a registry file with RegLoadAppKey and operate on it with the existing managed API. I thought at first it was just a matter of a busted DllImport and my call had an invalid type in the params or a missing MarshalAs or whatever, but looking at other registry functions and their DllImport declarations (for instance, on pinvoke.net), I don't see what else to try (I've had hKey returned as both int and IntPtr, both worked on 32-bit OS and fail on 64-bit OS) I've got it down to as simple a repro case as I can - it just tries to create a 'random' subkey then write a value to it. It works fine on my Win7 x86 box and fails on Win7 x64 and 2008 R2 x64, even when it's still a 32-bit process, even run from a 32-bit cmd prompt. EDIT: It also fails in the same way if it's a 64-bit process. on Win7 x86: INFO: Running as Admin in 32-bit process on 32-bit OS Was able to create Microsoft\Windows\CurrentVersion\RunOnceEx\a95b1bbf-7a04-4707-bcca-6aee6afbfab7 and write a value under it on Win7 x64, as 32-bit: INFO: Running as Admin in 32-bit process on 64-bit OS Unhandled Exception: System.UnauthorizedAccessException: Access to the registry key '\Microsoft\Windows\CurrentVersion\RunOnceEx\ce6d5ff6-c3af-47f7-b3dc-c5a1b9a3cd22' is denied. at Microsoft.Win32.RegistryKey.Win32Error(Int32 errorCode, String str) at Microsoft.Win32.RegistryKey.CreateSubKeyInternal(String subkey, RegistryKeyPermissionCheck permissionCheck, Object registrySecurityObj, RegistryOptions registryOptions) at Microsoft.Win32.RegistryKey.CreateSubKey(String subkey) at LoadAppKeyAndModify.Program.Main(String[] args) on Win7 x64, as 64-bit: INFO: Running as Admin in 64-bit process on 64-bit OS Unhandled Exception: System.UnauthorizedAccessException: Access to the registry key '\Microsoft\Windows\CurrentVersion\RunOnceEx\43bc857d-7d07-499c-8070-574d6732c130' is denied. at Microsoft.Win32.RegistryKey.Win32Error(Int32 errorCode, String str) at Microsoft.Win32.RegistryKey.CreateSubKeyInternal(String subkey, RegistryKeyPermissionCheck permissionCheck, Object registrySecurityObj, RegistryOptions registryOptions) at Microsoft.Win32.RegistryKey.CreateSubKey(String subkey, RegistryKeyPermissionCheck permissionCheck) at LoadAppKeyAndModify.Program.Main(String[] args) source: class Program { static void Main(string[] args) { Console.WriteLine("INFO: Running as {0} in {1}-bit process on {2}-bit OS", new WindowsPrincipal(WindowsIdentity.GetCurrent()).IsInRole(WindowsBuiltInRole.Administrator) ? "Admin" : "Normal User", Environment.Is64BitProcess ? 64 : 32, Environment.Is64BitOperatingSystem ? 64 : 32); if (args.Length != 1) { throw new ApplicationException("Need 1 argument - path to the software hive file on disk"); } string softwareHiveFile = Path.GetFullPath(args[0]); if (File.Exists(softwareHiveFile) == false) { throw new ApplicationException("Specified file does not exist: " + softwareHiveFile); } // pick a random subkey so it doesn't already exist var keyPathToCreate = "Microsoft\\Windows\\CurrentVersion\\RunOnceEx\\" + Guid.NewGuid(); var hKey = RegistryNativeMethods.RegLoadAppKey(softwareHiveFile); using (var safeRegistryHandle = new SafeRegistryHandle(new IntPtr(hKey), true)) using (var appKey = RegistryKey.FromHandle(safeRegistryHandle)) using (var runOnceExKey = appKey.CreateSubKey(keyPathToCreate)) { runOnceExKey.SetValue("foo", "bar"); Console.WriteLine("Was able to create {0} and write a value under it", keyPathToCreate); } } } internal static class RegistryNativeMethods { [Flags] public enum RegSAM { AllAccess = 0x000f003f } private const int REG_PROCESS_APPKEY = 0x00000001; // approximated from pinvoke.net's RegLoadKey and RegOpenKey // NOTE: changed return from long to int so we could do Win32Exception on it [DllImport("advapi32.dll", SetLastError = true)] private static extern int RegLoadAppKey(String hiveFile, out int hKey, RegSAM samDesired, int options, int reserved); public static int RegLoadAppKey(String hiveFile) { int hKey; int rc = RegLoadAppKey(hiveFile, out hKey, RegSAM.AllAccess, REG_PROCESS_APPKEY, 0); if (rc != 0) { throw new Win32Exception(rc, "Failed during RegLoadAppKey of file " + hiveFile); } return hKey; } }

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  • Jumbled byte array after using TcpClient and TcpListener

    - by Dylan
    I want to use the TcpClient and TcpListener to send an mp3 file over a network. I implemented a solution of this using sockets, but there were some issues so I am investigating a new/better way to send a file. I create a byte array which looks like this: length_of_filename|filename|file This should then be transmitted using the above mentioned classes, yet on the server side the byte array I read is completely messed up and I'm not sure why. The method I use to send: public static void Send(String filePath) { try { IPEndPoint endPoint = new IPEndPoint(Settings.IpAddress, Settings.Port + 1); Byte[] fileData = File.ReadAllBytes(filePath); FileInfo fi = new FileInfo(filePath); List<byte> dataToSend = new List<byte>(); dataToSend.AddRange(BitConverter.GetBytes(Encoding.Unicode.GetByteCount(fi.Name))); // length of filename dataToSend.AddRange(Encoding.Unicode.GetBytes(fi.Name)); // filename dataToSend.AddRange(fileData); // file binary data using (TcpClient client = new TcpClient()) { client.Connect(Settings.IpAddress, Settings.Port + 1); // Get a client stream for reading and writing. using (NetworkStream stream = client.GetStream()) { // server is ready stream.Write(dataToSend.ToArray(), 0, dataToSend.ToArray().Length); } } } catch (ArgumentNullException e) { Debug.WriteLine(e); } catch (SocketException e) { Debug.WriteLine(e); } } } Then on the server side it looks as follows: private void Listen() { TcpListener server = null; try { // Setup the TcpListener Int32 port = Settings.Port + 1; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); // TcpListener server = new TcpListener(port); server = new TcpListener(localAddr, port); // Start listening for client requests. server.Start(); // Buffer for reading data Byte[] bytes = new Byte[1024]; List<byte> data; // Enter the listening loop. while (true) { Debug.WriteLine("Waiting for a connection... "); string filePath = string.Empty; // Perform a blocking call to accept requests. // You could also user server.AcceptSocket() here. using (TcpClient client = server.AcceptTcpClient()) { Debug.WriteLine("Connected to client!"); data = new List<byte>(); // Get a stream object for reading and writing using (NetworkStream stream = client.GetStream()) { // Loop to receive all the data sent by the client. while ((stream.Read(bytes, 0, bytes.Length)) != 0) { data.AddRange(bytes); } } } int fileNameLength = BitConverter.ToInt32(data.ToArray(), 0); filePath = Encoding.Unicode.GetString(data.ToArray(), 4, fileNameLength); var binary = data.GetRange(4 + fileNameLength, data.Count - 4 - fileNameLength); Debug.WriteLine("File successfully downloaded!"); // write it to disk using (BinaryWriter writer = new BinaryWriter(File.Open(filePath, FileMode.Append))) { writer.Write(binary.ToArray(), 0, binary.Count); } } } catch (Exception ex) { Debug.WriteLine(ex); } finally { // Stop listening for new clients. server.Stop(); } } Can anyone see something that I am missing/doing wrong?

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  • Running multiple image manipulations in parallel causing OutOfMemory exception

    - by Tom
    I am working on a site where I need to be able to split and image around 4000x6000 into 4 parts (amongst many other tasks) and I need this to be as quick as possible for multiple users. My current code for doing this is var bitmaps = new RenderTargetBitmap[elements.Length]; using (var stream = blobService.Stream(key)) { BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.StreamSource = stream; bi.EndInit(); for (var i = 0; i < elements.Length; i++) { var element = elements[i]; TransformGroup transformGroup = new TransformGroup(); TranslateTransform translateTransform = new TranslateTransform(); translateTransform.X = -element.Left; translateTransform.Y = -element.Top; transformGroup.Children.Add(translateTransform); DrawingVisual vis = new DrawingVisual(); DrawingContext cont = vis.RenderOpen(); cont.PushTransform(transformGroup); cont.DrawImage(bi, new Rect(new Size(bi.PixelWidth, bi.PixelHeight))); cont.Close(); RenderTargetBitmap rtb = new RenderTargetBitmap(element.Width, element.Height, 96d, 96d, PixelFormats.Default); rtb.Render(vis); bitmaps[i] = rtb; } } for (var i = 0; i < bitmaps.Length; i++) { using (MemoryStream ms = new MemoryStream()) { PngBitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(bitmaps[i])); encoder.Save(ms); var regionKey = WebPath.Variant(key, elements[i].Id); saveBlobService.Save("image/png", regionKey, ms); } } I am running multiple threads which take jobs off a queue. I am finding that if this part of code is hit by 4 threads at once I get an OutOfMemory exception. I can stop this happening by wrapping all the code above in a lock(obj) but this isn't ideal. I have tried wrapping just the first using block (where the file is read from disk and split) but I still get the out of memory exceptions (this part of the code executes quite quickly). I this normal considering the amount of memory this should be taking up? Are there any optimisations I could make? Can I increase the memory available? UPDATE: My new code as per Moozhe's help public static void GenerateRegions(this IBlobService blobService, string key, Element[] elements) { using (var stream = blobService.Stream(key)) { foreach (var element in elements) { stream.Position = 0; BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.SourceRect = new Int32Rect(element.Left, element.Top, element.Width, element.Height); bi.StreamSource = stream; bi.EndInit(); DrawingVisual vis = new DrawingVisual(); DrawingContext cont = vis.RenderOpen(); cont.DrawImage(bi, new Rect(new Size(element.Width, element.Height))); cont.Close(); RenderTargetBitmap rtb = new RenderTargetBitmap(element.Width, element.Height, 96d, 96d, PixelFormats.Default); rtb.Render(vis); using (MemoryStream ms = new MemoryStream()) { PngBitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(rtb)); encoder.Save(ms); var regionKey = WebPath.Variant(key, element.Id); blobService.Save("image/png", regionKey, ms); } } } }

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  • FreeType2 Bitmap to System::Drawing::Bitmap.

    - by Dennis Roche
    Hi, I'm trying to convert a FreeType2 bitmap to a System::Drawing::Bitmap in C++/CLI. FT_Bitmap has a unsigned char* buffer that contains the data to write. I have got somewhat working save it disk as a *.tga, but when saving as *.bmp it renders incorrectly. I believe that the size of byte[] is incorrect and that my data is truncated. Any hints/tips/ideas on what is going on here would be greatly appreciated. Links to articles explaining byte layout and pixel formats etc. would be helpful. Thanks!! C++/CLI code. FT_Bitmap *bitmap = &face->glyph->bitmap; int width = (face->bitmap->metrics.width / 64); int height = (face->bitmap->metrics.height / 64); // must be aligned on a 32 bit boundary or 4 bytes int depth = 8; int stride = ((width * depth + 31) & ~31) >> 3; int bytes = (int)(stride * height); // as *.tga void *buffer = bytes ? malloc(bytes) : NULL; if (buffer) { memset(buffer, 0, bytes); for (int i = 0; i < glyph->rows; ++i) memcpy((char *)buffer + (i * width), glyph->buffer + (i * glyph->pitch), glyph->pitch); WriteTGA("Test.tga", buffer, width, height); } array<Byte>^ values = gcnew array<Byte>(bytes); Marshal::Copy((IntPtr)glyph->buffer, values, 0, bytes); // as *.bmp Bitmap^ systemBitmap = gcnew Bitmap(width, height, PixelFormat::Format24bppRgb); // create bitmap data, lock pixels to be written. BitmapData^ bitmapData = systemBitmap->LockBits(Rectangle(0, 0, width, height), ImageLockMode::WriteOnly, bitmap->PixelFormat); Marshal::Copy(values, 0, bitmapData->Scan0, bytes); systemBitmap->UnlockBits(bitmapData); systemBitmap->Save("Test.bmp"); Reference, FT_Bitmap typedef struct FT_Bitmap_ { int rows; int width; int pitch; unsigned char* buffer; short num_grays; char pixel_mode; char palette_mode; void* palette; } FT_Bitmap; Reference, WriteTGA bool WriteTGA(const char *filename, void *pxl, uint16 width, uint16 height) { FILE *fp = NULL; fopen_s(&fp, filename, "wb"); if (fp) { TGAHeader header; memset(&header, 0, sizeof(TGAHeader)); header.imageType = 3; header.width = width; header.height = height; header.depth = 8; header.descriptor = 0x20; fwrite(&header, sizeof(header), 1, fp); fwrite(pxl, sizeof(uint8) * width * height, 1, fp); fclose(fp); return true; } return false; }

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  • MODI leaking memory

    - by Khragg
    I have an app where I'm using MODI 2007 to OCR several multi-page tiff files. I have found that when I kick it off on a directory that contains several good tiffs but also some tiffs that cannot be opened in Windows Picture and Fax Viewer, then MODI also fails to OCR those "bad" tiffs. When this happens, the app is unable to reclaim any of the memory that was used by MODI to OCR those tiffs. After the tool tries to OCR too many of these "bad" tiffs, the machine runs out of memory and the app crashes. I have tried several code fixes from the web that supposedly fix any MODI memory leaks, but so far none have worked for me. I am pasting in the part of the code below that does the OCRing: StringBuilder strRecText = new StringBuilder(10000); MODI.Document doc1 = new MODI.Document(); doc1.Create(name); try { doc1.OCR(MODI.MiLANGUAGES.miLANG_ENGLISH, true, true); // this will ocr all pages of a multi-page tiff file } catch (Exception e) { doc1.Close(false); // clean up if (doc1 != null) { GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); System.Runtime.InteropServices.Marshal.FinalReleaseComObject(doc1); doc1 = null; } } MODI.Images images = doc1.Images; for (int imageCounter = 0; imageCounter < images.Count; imageCounter++) { if (imageCounter > 0) { if (!noPageBreakFlag) { strRecText.Append((char)pageBreakChar); } } MODI.Image image = (MODI.Image)images[imageCounter]; MODI.Layout layout = image.Layout; strRecText.Append(layout.Text); GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); if (layout != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(layout); layout = null; } if (image != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(image); image = null; } } File.AppendAllText(ocrFile, strRecText.ToString()); // write the OCR file out to disk GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); if (images != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(images); images = null; } GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); doc1.Close(false); // clean up if (doc1 != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(doc1); doc1 = null; } GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers();

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  • unsigned char* buffer (FreeType2 Bitmap) to System::Drawing::Bitmap.

    - by Dennis Roche
    Hi, I'm trying to convert a FreeType2 bitmap to a System::Drawing::Bitmap in C++/CLI. FT_Bitmap has a unsigned char* buffer that contains the data to write. I have got somewhat working save it disk as a *.tga, but when saving as *.bmp it renders incorrectly. I believe that the size of byte[] is incorrect and that my data is truncated. Any hints/tips/ideas on what is going on here would be greatly appreciated. Links to articles explaining byte layout and pixel formats etc. would be helpful. Thanks!! C++/CLI code. FT_Bitmap *bitmap = &face->glyph->bitmap; int width = (face->bitmap->metrics.width / 64); int height = (face->bitmap->metrics.height / 64); // must be aligned on a 32 bit boundary or 4 bytes int depth = 8; int stride = ((width * depth + 31) & ~31) >> 3; int bytes = (int)(stride * height); // as *.tga void *buffer = bytes ? malloc(bytes) : NULL; if (buffer) { memset(buffer, 0, bytes); for (int i = 0; i < glyph->rows; ++i) memcpy((char *)buffer + (i * width), glyph->buffer + (i * glyph->pitch), glyph->pitch); WriteTGA("Test.tga", buffer, width, height); } // as *.bmp array<Byte>^ values = gcnew array<Byte>(bytes); Marshal::Copy((IntPtr)glyph->buffer, values, 0, bytes); Bitmap^ systemBitmap = gcnew Bitmap(width, height, PixelFormat::Format24bppRgb); // create bitmap data, lock pixels to be written. BitmapData^ bitmapData = systemBitmap->LockBits(Rectangle(0, 0, width, height), ImageLockMode::WriteOnly, bitmap->PixelFormat); Marshal::Copy(values, 0, bitmapData->Scan0, bytes); systemBitmap->UnlockBits(bitmapData); systemBitmap->Save("Test.bmp"); Reference, FT_Bitmap typedef struct FT_Bitmap_ { int rows; int width; int pitch; unsigned char* buffer; short num_grays; char pixel_mode; char palette_mode; void* palette; } FT_Bitmap; Reference, WriteTGA bool WriteTGA(const char *filename, void *pxl, uint16 width, uint16 height) { FILE *fp = NULL; fopen_s(&fp, filename, "wb"); if (fp) { TGAHeader header; memset(&header, 0, sizeof(TGAHeader)); header.imageType = 3; header.width = width; header.height = height; header.depth = 8; header.descriptor = 0x20; fwrite(&header, sizeof(header), 1, fp); fwrite(pxl, sizeof(uint8) * width * height, 1, fp); fclose(fp); return true; } return false; } Update FT_Bitmap *bitmap = &face->glyph->bitmap; // stride must be aligned on a 32 bit boundary or 4 bytes int depth = 8; int stride = ((width * depth + 31) & ~31) >> 3; int bytes = (int)(stride * height); target = gcnew Bitmap(width, height, PixelFormat::Format8bppIndexed); // create bitmap data, lock pixels to be written. BitmapData^ bitmapData = target->LockBits(Rectangle(0, 0, width, height), ImageLockMode::WriteOnly, target->PixelFormat); array<Byte>^ values = gcnew array<Byte>(bytes); Marshal::Copy((IntPtr)bitmap->buffer, values, 0, bytes); Marshal::Copy(values, 0, bitmapData->Scan0, bytes); target->UnlockBits(bitmapData);

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  • WCF Stream.Read always returns 0 in client

    - by G_M
    I've spent most of my day trying to figure out why this isn't working. I have a WCF service that streams an object to the client. The client is then supposed to write the file to its disk. But when I call stream.Read(buffer, 0, bufferLength) it always returns 0. Here's my code: namespace StreamServiceNS { [ServiceContract] public interface IStreamService { [OperationContract] Stream downloadStreamFile(); } } class StreamService : IStreamService { public Stream downloadStreamFile() { ISSSteamFile sFile = getStreamFile(); BinaryFormatter bf = new BinaryFormatter(); MemoryStream stream = new MemoryStream(); bf.Serialize(stream, sFile); return stream; } } Service config file: <system.serviceModel> <services> <service name="StreamServiceNS.StreamService"> <endpoint address="stream" binding="basicHttpBinding" bindingConfiguration="BasicHttpBinding_IStreamService" name="BasicHttpEndpoint_IStreamService" contract="SWUpdaterService.ISWUService" /> </service> </services> <bindings> <basicHttpBinding> <binding name="BasicHttpBinding_IStreamService" transferMode="StreamedResponse" maxReceivedMessageSize="209715200"></binding> </basicHttpBinding> </bindings> <behaviors> <serviceBehaviors> <behavior> <serviceThrottling maxConcurrentCalls ="100" maxConcurrentSessions="400"/> <serviceMetadata httpGetEnabled="true"/> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> </behaviors> <serviceHostingEnvironment multipleSiteBindingsEnabled="true" /> </system.serviceModel> Client: TestApp.StreamServiceRef.StreamServiceClient client = new StreamServiceRef.StreamServiceClient(); try { Stream stream = client.downloadStreamFile(); int bufferLength = 8 * 1024; byte[] buffer = new byte[bufferLength]; FileStream fs = new FileStream(@"C:\test\testFile.exe", FileMode.Create, FileAccess.Write); int bytesRead; while ((bytesRead = stream.Read(buffer, 0, bufferLength)) > 0) { fs.Write(buffer, 0, bytesRead); } stream.Close(); fs.Close(); } catch (Exception e) { Console.WriteLine("Error: " + e.Message); } Client app.config: <system.serviceModel> <bindings> <basicHttpBinding> <binding name="BasicHttpEndpoint_IStreamService" maxReceivedMessageSize="209715200" transferMode="StreamedResponse"> </binding> </basicHttpBinding> </bindings> <client> <endpoint address="http://[server]/StreamServices/streamservice.svc/stream" binding="basicHttpBinding" bindingConfiguration="BasicHttpEndpoint_IStreamService" contract="StreamServiceRef.IStreamService" name="BasicHttpEndpoint_IStreamService" /> </client> </system.serviceModel> (some code clipped for brevity) I've read everything I can find on making WCF streaming services, and my code looks no different than theirs. I can replace the streaming with buffering and send an object that way fine, but when I try to stream, the client always sees the stream as "empty". The testFile.exe gets created, but its size is 0KB. What am I missing?

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  • Disable antialiasing for a specific GDI device context

    - by Jacob Stanley
    I'm using a third party library to render an image to a GDI DC and I need to ensure that any text is rendered without any smoothing/antialiasing so that I can convert the image to a predefined palette with indexed colors. The third party library i'm using for rendering doesn't support this and just renders text as per the current windows settings for font rendering. They've also said that it's unlikely they'll add the ability to switch anti-aliasing off any time soon. The best work around I've found so far is to call the third party library in this way (error handling and prior settings checks ommitted for brevity): private static void SetFontSmoothing(bool enabled) { int pv = 0; SystemParametersInfo(Spi.SetFontSmoothing, enabled ? 1 : 0, ref pv, Spif.None); } // snip Graphics graphics = Graphics.FromImage(bitmap) IntPtr deviceContext = graphics.GetHdc(); SetFontSmoothing(false); thirdPartyComponent.Render(deviceContext); SetFontSmoothing(true); This obviously has a horrible effect on the operating system, other applications flicker from cleartype enabled to disabled and back every time I render the image. So the question is, does anyone know how I can alter the font rendering settings for a specific DC? Even if I could just make the changes process or thread specific instead of affecting the whole operating system, that would be a big step forward! (That would give me the option of farming this rendering out to a separate process- the results are written to disk after rendering anyway) EDIT: I'd like to add that I don't mind if the solution is more complex than just a few API calls. I'd even be happy with a solution that involved hooking system dlls if it was only about a days work. EDIT: Background Information The third-party library renders using a palette of about 70 colors. After the image (which is actually a map tile) is rendered to the DC, I convert each pixel from it's 32-bit color back to it's palette index and store the result as an 8bpp greyscale image. This is uploaded to the video card as a texture. During rendering, I re-apply the palette (also stored as a texture) with a pixel shader executing on the video card. This allows me to switch and fade between different palettes instantaneously instead of needing to regenerate all the required tiles. It takes between 10-60 seconds to generate and upload all the tiles for a typical view of the world. EDIT: Renamed GraphicsDevice to Graphics The class GraphicsDevice in the previous version of this question is actually System.Drawing.Graphics. I had renamed it (using GraphicsDevice = ...) because the code in question is in the namespace MyCompany.Graphics and the compiler wasn't able resolve it properly. EDIT: Success! I even managed to port the PatchIat function below to C# with the help of Marshal.GetFunctionPointerForDelegate. The .NET interop team really did a fantastic job! I'm now using the following syntax, where Patch is an extension method on System.Diagnostics.ProcessModule: module.Patch( "Gdi32.dll", "CreateFontIndirectA", (CreateFontIndirectA original) => font => { font->lfQuality = NONANTIALIASED_QUALITY; return original(font); }); private unsafe delegate IntPtr CreateFontIndirectA(LOGFONTA* lplf); private const int NONANTIALIASED_QUALITY = 3; [StructLayout(LayoutKind.Sequential)] private struct LOGFONTA { public int lfHeight; public int lfWidth; public int lfEscapement; public int lfOrientation; public int lfWeight; public byte lfItalic; public byte lfUnderline; public byte lfStrikeOut; public byte lfCharSet; public byte lfOutPrecision; public byte lfClipPrecision; public byte lfQuality; public byte lfPitchAndFamily; public unsafe fixed sbyte lfFaceName [32]; }

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  • handling long running large transactions with perl dbi

    - by 1stdayonthejob
    I've got a large transaction comprising of getting lots of data from database A, do some manipulations with this data, then inserting the manipulated data into database B. I've only got permissions to select in database A but I can create tables and insert/update etc in database B. The manipulation and insertion part is written in perl and already in use for loading data into database B from other data sources, so all that's required is to get the necessary data from database A and using it to initialize the perl classes. How can I go about doing this so I can easily track back and pick up from where the error happened if any error occurs during the manipulation or insertion procedures (database disconnection, problems with class initialization because of invalid values, hard disk failure etc...)? Doing the transaction in one go doesn't seem like a good option because the amount data from database A means it would take at least a day or 2 for data manipulation and insertion into database B. The data from database A can be grouped into around 1000 groups using unique keys, with each key containing 1000s of rows each. One way I thought I could do is to write a script that does commits per group, meaning I've got to track which group has already been inserted into database B. The only way I can think of to track the progress of which groups have been processed or not is either in a log file or in a table in database B. A second way I thought could work is to dump all the necessary fields needed for loading the classes for manipulation and insertion into a flatfile, read the file to initialize the classes and insert into database B. This also means that I got to do some logging, but should narrow it down to the exact row in the flatfile if any error occurs. The script will look something like this: use strict; use warnings; use DBI; #connect to database A my $dbh = DBI->connect('dbi:oracle:my_db', $user, $password, { RaiseError => 1, AutoCommit => 0 }); #statement to get data based on group unique key my $sth = $dbh->prepare($my_sql); my @groups; #I have a list of this already open my $fh, '>>', 'my_logfile' or die "can't open logfile $!"; eval { foreach my $g (@groups){ #subroutine to check if group has already been processed, either from log file or from database table next if is_processed($g); $sth->execute($g); my $data = $sth->fetchall_arrayref; #manipulate $data, then use it to load perl classes for insertion into database B #. #. #. } print $fh "$g\n"; }; if ($@){ $dbh->rollback; die "something wrong...rollback"; } So if any errors do occur, I can just run this script again and it should skip the groups or rows that have been processed and continue. Both these methods is just variations on the same theme, and both require going back to where I've been tracking my progress (in table or file), skip the ones that've been commited to database B and process the remaining data. I'm sure there's a better way of doing this but am struggling to think of other solutions. Is there another way of handling large transactions between databases that require data manipulation between getting data out from one and inserting into another? The process doesn't need to be all in Perl, as long as I can reuse the perl classes for manipulating and inserting the data into the database.

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  • being able to solve google code jam problem sets

    - by JPro
    This is not a homework question, but rather my intention to know if this is what it takes to learn programming. I keep loggin into TopCoder not to actually participate but to get the basic understand of how the problems are solved. But to my knowledge I don't understand what the problem is and how to translate the problem into an algorithm that can solve it. Just now I happen to look at ACM ICPC 2010 World Finals which is being held in china. The teams were given problem sets and one of them is this: Given at most 100 points on a plan with distinct x-coordinates, find the shortest cycle that passes through each point exactly once, goes from the leftmost point always to the right until it reaches the rightmost point, then goes always to the left until it gets back to the leftmost point. Additionally, two points are given such that the the path from left to right contains the first point, and the path from right to left contains the second point. This seems to be a very simple DP: after processing the last k points, and with the first path ending in point a and the second path ending in point b, what is the smallest total length to achieve that? This is O(n^2) states, transitions in O(n). We deal with the two special points by forcing the first path to contain the first one, and the second path contain the second one. Now I have no idea what I am supposed to solve after reading the problem set. and there's an other one from google code jam: Problem In a big, square room there are two point light sources: one is red and the other is green. There are also n circular pillars. Light travels in straight lines and is absorbed by walls and pillars. The pillars therefore cast shadows: they do not let light through. There are places in the room where no light reaches (black), where only one of the two light sources reaches (red or green), and places where both lights reach (yellow). Compute the total area of each of the four colors in the room. Do not include the area of the pillars. Input * One line containing the number of test cases, T. Each test case contains, in order: * One line containing the coordinates x, y of the red light source. * One line containing the coordinates x, y of the green light source. * One line containing the number of pillars n. * n lines describing the pillars. Each contains 3 numbers x, y, r. The pillar is a disk with the center (x, y) and radius r. The room is the square described by 0 = x, y = 100. Pillars, room walls and light sources are all disjoint, they do not overlap or touch. Output For each test case, output: Case #X: black area red area green area yellow area Is it required that people who program should be should be able to solve these type of problems? I would apprecite if anyone can help me interpret the google code jam problem set as I wish to participate in this years Code Jam to see if I can do anthing or not. Thanks.

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  • Windows NT Service shutdown issues

    - by Jeremiah Gowdy
    I have developed middleware that provides RPC functionality to multiple client applications on multiple platforms within our organization. The middleware is written in C# and runs as a Windows NT Service. It handles things like file access to network shares, database access, etc. The middleware is hosted on two high end systems running Windows Server 2008 R2. When one of our server administrators goes to reboot the machine, primarily to do Windows Updates, there are serious problems with how the system behaves in regards to my NT Service. My service is designed to immediately stop listening for new connections, immediately start refusing new requests on existing connections, and otherwise shut down as rapidly as possible in the case of an OnStop or OnShutdown request from the SCM. Still, to maintain system integrity, operations that are currently in progress are allowed to continue for a reasonable time. Usually the server shuts down inside of 30 seconds (when the service is manually stopped for example). However, when the system is instructed to restart, my service immediately loses access to network drives and UNC paths, causing data integrity problems for any open files and partial writes to those locations. My service does list Workstation (and thus SMB Redirector) as a dependency, so I would think that my service would need to be stopped prior to Workstation/Redirector being stopped if Windows were honoring those dependencies. Basically, my application is forced to crash and burn, failing remote procedure calls and eventually being forced to terminate by the operating system after a timeout period has elapsed (seems to be on the order of 20-30 seconds). Unlike a Windows application, my Windows NT Service doesn't seem to have any power to stop a system shutdown in progress, delay the system shutdown, or even just the opportunity to save out any pending network share disk writes before being forcibly disconnected and shutdown. How is an NT Service developer supposed to have any kind of application integrity in this environment? Why is it that Forms Applications get all of the opportunity to finish their business prior to shutdown, while services seem to get no such benefits? I have tried: Calling SetProcessShutdownParameters via p/invoke to try to notify my application of the shutdown sooner to avoid Redirector shutting down before I do. Calling ServiceBase.RequestAdditionalTime with a value less than or equal to the two minute limit. Tweaking the WaitToKillServiceTimeout Everything I can think of to make my service shutdown faster. But in the end, I still get ~30 seconds of problematic time in which my service doesn't even seem to have been notified of an OnShutdown event yet, but requests are failing due to redirector no longer servicing my network share requests. How is this issue meant to be resolved? What can I do to delay or stop the shutdown, or at least be allowed to shut down my active tasks without Redirector services disappearing out from under me? I can understand what Microsoft is trying to do to prevent services from dragging their feet and showing shutdowns, but that seems like a great goal for Windows client operating systems, not for servers. I don't want my servers to shutdown fast, I want operational integrity and graceful shutdowns. Thanks in advance for any help you can provide. PS in regards to writing my own middleware, this is for a telephony application with sub-second "soft-realtime" response time requirements. It does make sense, and it's not a point I'm looking to debate. :)

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  • C++/msvc6 application crashes due to heap corruption, any hints?

    - by David Alfonso
    Hello all, let me say first that I'm writing this question after months of trying to find out the root of a crash happening in our application. I'll try to detail as much as possible what I've already found out about it. About the application It runs on Windows XP Professional SP2. It's built with Microsoft Visual C++ 6.0 with Service Pack 6. It's MFC based. It uses several external dlls (e.g. Xerces, ZLib or ACE). It has high performance requirements. It does a lot of network and hard disk I/O, but it's also cpu intensive. It has an exception handling mechanism which generates a minidump when an unhandled exception occurs. Facts about the crash It only happens on multiprocessor/multicore machines and under heavy loads of work. It happens at random (neither we nor our client have found a pattern yet). We cannot reproduce the crash on our testing lab. It only happens on some production systems (but always in multicore machines) It always ends up crashing at the same point, although the complete stack is not always the same. Let me add the stack of the crashing thread (obtained using WinDbg, sorry we don't have symbols) ChildEBP RetAddr Args to Child WARNING: Stack unwind information not available. Following frames may be wrong. 030af6c8 7c9206eb 77bfc3c9 01a80000 00224bc3 MyApplication+0x2a85b9 030af960 7c91e9c0 7c92901b 00000ab4 00000000 ntdll!RtlAllocateHeap+0xeac (FPO: [Non-Fpo]) 030af98c 7c9205c8 00000001 00000000 00000000 ntdll!ZwWaitForSingleObject+0xc (FPO: [3,0,0]) 030af9c0 7c920551 01a80898 7c92056d 313adfb0 ntdll!RtlpFreeToHeapLookaside+0x22 (FPO: [2,0,4]) 030afa8c 4ba3ae96 000307da 00130005 00040012 ntdll!RtlFreeHeap+0x1e9 (FPO: [Non-Fpo]) 030afacc 77bfc2e3 0214e384 3087c8d8 02151030 0x4ba3ae96 030afb00 7c91e306 7c80bfc1 00000948 00000001 msvcrt!free+0xc8 (FPO: [Non-Fpo]) 030afb20 0042965b 030afcc0 0214d780 02151218 ntdll!ZwReleaseSemaphore+0xc (FPO: [3,0,0]) 030afb7c 7c9206eb 02e6c471 02ea0000 00000008 MyApplication+0x2965b 030afe60 7c9205c8 02151248 030aff38 7c920551 ntdll!RtlAllocateHeap+0xeac (FPO: [Non-Fpo]) 030afe74 7c92056d 0210bfb8 02151250 02151250 ntdll!RtlpFreeToHeapLookaside+0x22 (FPO: [2,0,4]) 030aff38 77bfc2de 01a80000 00000000 77bfc2e3 ntdll!RtlFreeHeap+0x647 (FPO: [Non-Fpo]) 7c92056d c5ffffff ce7c94be ff7c94be 00ffffff msvcrt!free+0xc3 (FPO: [Non-Fpo]) 7c920575 ff7c94be 00ffffff 12000000 907c94be 0xc5ffffff 7c920579 00ffffff 12000000 907c94be 90909090 0xff7c94be *** WARNING: Unable to verify checksum for xerces-c_2_7.dll *** ERROR: Symbol file could not be found. Defaulted to export symbols for xerces-c_2_7.dll - 7c92057d 12000000 907c94be 90909090 8b55ff8b MyApplication+0xbfffff 7c920581 907c94be 90909090 8b55ff8b 08458bec xerces_c_2_7 7c920585 90909090 8b55ff8b 08458bec 04408b66 0x907c94be 7c920589 8b55ff8b 08458bec 04408b66 0004c25d 0x90909090 7c92058d 08458bec 04408b66 0004c25d 90909090 0x8b55ff8b The address MyApplication+0x2a85b9 corresponds to a call to erase() of a std::list. What I have tried so far Reviewing all the code related to the point where the crash ends happening. Trying to enable pageheap on our testing lab though nothing useful has been found by now. We have substituted the std::list for a C array and then it crashes in other part of the code (although it is related code, it's not in the code where the old list resided). Coincidentally, now it crashes in another erase, though this time of a std::multiset. Let me copy the stack contained in the dump: ntdll.dll!_RtlpCoalesceFreeBlocks@16() + 0x124e bytes ntdll.dll!_RtlFreeHeap@12() + 0x91f bytes msvcrt.dll!_free() + 0xc3 bytes MyApplication.exe!006a4fda() [Frames below may be incorrect and/or missing, no symbols loaded for MyApplication.exe] MyApplication.exe!0069f305() ntdll.dll!_NtFreeVirtualMemory@16() + 0xc bytes ntdll.dll!_RtlpSecMemFreeVirtualMemory@16() + 0x1b bytes ntdll.dll!_ZwWaitForSingleObject@12() + 0xc bytes ntdll.dll!_RtlpFreeToHeapLookaside@8() + 0x26 bytes ntdll.dll!_RtlFreeHeap@12() + 0x114 bytes msvcrt.dll!_free() + 0xc3 bytes c5ffffff() Possible solutions (that I'm aware of) which cannot be applied "Migrate the application to a newer compiler": We are working on this but It's not a solution at the moment. "Enable pageheap (normal or full)": We can't enable pageheap on production machines as this affects performance heavily. I think that's all I remember now, if I have forgotten something I'll add it asap. If you can give me some hint or propose some possible solution, don't hesitate to answer! Thank you in advance for your time and advice.

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  • How do I properly add existing source code files to my Xcode project?

    - by BeachRunnerJoe
    I'm new to iPhone development and I'm still getting familiar with the Mac dev environment, including Xcode. I want to add some 3rd party code to my iPhone project, but when I add the "existing files" to my Xcode project, I'm presented with a dialog box that has far too many options that I don't understand and, as such, my project isn't working. When I #import headerfilename.h, I get a build error that reads headerfilename.h: No such file or directory. Can anyone explain to me what all these options mean or give me a link to some documentation that can? I'm having a hard time finding anything in Apple's docs. Which options do I want to choose to add existing source code files to my Xcode project? I should note that the source code files that I'm trying to add are located in my project/Classes/frameworkname/ directory. After they're added, do I need to reference this new code directory in my project settings anywhere (i.e. some kind of header file directory variable)? Thanks so much! Update: I found the following answers/responses on the apple dev forums that were very useful and helped me fix my issue... To make it simple : - if you do not check the copy option, the file stay where it is. - if you check it, it is copied in your project folders In the first case (what it seems you are doing) you need to tell the compiler that the header files are in another directory : - project info - build - search paths - User Header Search Path : add the directory from where you took the header file Hope this will help You have discovered the most confusing dialog box that ever came out of Cupertino. Six years of Xcode, and this thing still is partly a mystery to me. To even get that far, I had to make many test projects to try and reverse-engineer what this thing does. The "Copy" box means that it will copy the files as they are right now, into the project. If this box is not checked, then it just references those files during a build and copies them as they are at THAT time. For source code, you want the Copy box checked. The "relative to" is a total mystery to me and I can't help you with that. I usually leave it however it is already set. Does it mean relative to where they are on disk, or the arrangement in Xcode, or in the bundle? Who knows. The last 2 radio buttons SEEM to mean that it will either re-create the folder structure of the folder you are adding, or just put "fake" folders in Xcode that point to the real folders. This is probably your problem - you are adding source code that is not all at the top level, and when it goes to find it, it does not re-create the hierarchy. Others can supply a better way, hopefully, but what I would do is put all of the source in one folder and add that, using the Copy box. Then in Xcode you can make whatever bogus folders you want and put the source file names in those fake folders.

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  • [C#] Not enough memory or not enough handles?

    - by Nayan
    I am working on a large scale project where a custom (pretty good and robust) framework has been provided and we have to use that for showing up forms and views. There is abstract class StrategyEditor (derived from some class in framework) which is instantiated whenever a new StrategyForm is opened. StrategyForm (a customized window frame) contains StrategyEditor. StrategyEditor contains StrategyTab. StrategyTab contains StrategyCanvas. This is a small portion of the big classes to clarify that there are many objects that will be created if one StrategyForm object is allocated in memory at run-time. My component owns all these classes mentioned above except StrategyForm whose code is not in my control. Now, at run-time, user opens up many strategy objects (which trigger creation of new StrategyForm object.) After creating approx. 44 strategy objects, we see that the USER OBJECT HANDLES (I'll use UOH from here onwards) created by the application reaches to about 20k+, while in registry the default amount for handles is 10k. Read more about User Objects here. Testing on different machines made it clear that the number of strategy objects opened is different for message to pop-up - on one m/c if it is 44, then it can be 40 on another. When we see the message pop-up, it means that the application is going to respond slowly. It gets worse with few more objects and then creation of window frames and subsequent objects fail. We first thought that it was not-enough-memory issue. But then reading more about new in C# helped in understanding that an exception would be thrown if app ran out of memory. This is not a memory issue then, I feel (task manager also showed 1.5GB+ available memory.) M/C specs Core 2 Duo 2GHz+ 4GB RAM 80GB+ free disk space for page file Virtual Memory set: 4000 - 6000 My questions Q1. Does this look like a memory issue and I am wrong that it is not? Q2. Does this point to exhaustion of free UOHs (as I'm thinking) and which is resulting in failure of creation of window handles? Q3. How can we avoid loading up of an StrategyEditor object (beyond a threshold, keeping an eye on the current usage of UOHs)? (we already know how to fetch number of UOHs in use, so don't go there.) Keep in mind that the call to new StrategyForm() is outside the control of my component. Q4. I am bit confused - what are Handles to user objects exactly? Is MSDN talking about any object that we create or only some specific objects like window handles, cursor handles, icon handles? Q5. What exactly cause to use up a UOH? (almost same as Q4) I would be really thankful to anyone who can give me some knowledgeable answers. Thanks much! :)

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  • Calling system commands from Perl

    - by Dan J
    In an older version of our code, we called out from Perl to do an LDAP search as follows: # Pass the base DN in via the ldapsearch-specific environment variable # (rather than as the "-b" paramater) to avoid problems of shell # interpretation of special characters in the DN. $ENV{LDAP_BASEDN} = $ldn; $lcmd = "ldapsearch -x -T -1 -h $gLdapServer" . <snip> " > $lworkfile 2>&1"; system($lcmd); if (($? != 0) || (! -e "$lworkfile")) { # Handle the error } The code above would result in a successful LDAP search, and the output of that search would be in the file $lworkfile. Unfortunately, we recently reconfigured openldap on this server so that a "BASE DC=" is specified in /etc/openldap/ldap.conf and /etc/ldap.conf. That change seems to mean ldapsearch ignores the LDAP_BASEDN environment variable, and so my ldapsearch fails. I've tried a couple of different fixes but without success so far: (1) I tried going back to using the "-b" argument to ldapsearch, but escaping the shell metacharacters. I started writing the escaping code: my $ldn_escaped = $ldn; $ldn_escaped =~ s/\/\\/g; $ldn_escaped =~ s/`/\`/g; $ldn_escaped =~ s/$/\$/g; $ldn_escaped =~ s/"/\"/g; That threw up some Perl errors because I haven't escaped those regexes properly in Perl (the line number matches the regex with the backticks in). Backticks found where operator expected at /tmp/mycommand line 404, at end of line At the same time I started to doubt this approach and looked for a better one. (2) I then saw some Stackoverflow questions (here and here) that suggested a better solution. Here's the code: print("Processing..."); # Pass the arguments to ldapsearch by invoking open() with an array. # This ensures the shell does NOT interpret shell metacharacters. my(@cmd_args) = ("-x", "-T", "-1", "-h", "$gLdapPool", "-b", "$ldn", <snip> ); $lcmd = "ldapsearch"; open my $lldap_output, "-|", $lcmd, @cmd_args; while (my $lline = <$lldap_output>) { # I can parse the contents of my file fine } $lldap_output->close; The two problems I am having with approach (2) are: a) Calling open or system with an array of arguments does not let me pass > $lworkfile 2>&1 to the command, so I can't stop the ldapsearch output being sent to screen, which makes my output look ugly: Processing...ldap_bind: Success (0) additional info: Success b) I can't figure out how to choose which location (i.e. path and file name) to the file handle passed to open, i.e. I don't know where $lldap_output is. Can I move/rename it, or inspect it to find out where it is (or is it not actually saved to disk)? Based on the problems with (2), this makes me think I should return back to approach (1), but I'm not quite sure how to

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  • How do I edit an XML file with Perl?

    - by thebourneid
    I have a movie collection catalogue with local links to folders and files for an easy access. Recently I reorganaized my entire hard disk space and I need to update the links and I'm trying to do that automatically with Perl. I can export the data in a XML file and import it again. I can extract the new filepaths with the use of File::Find but I'm stuck with two problems. I have no idea how to connect the $title from the new filepath with the corresponding $title from the XML file. I'm dealing with such files for the first time and I don't know how to proceed with the replacement process. Here is what I've done till now use strict; use warnings; use File::Basename; use File::Find; use File::Spec; use XML::Simple; use Data::Dumper; my $dir_target = 'D:/Movies/'; my %titles_locations = (); find(\&file_handler, $dir_target); sub file_handler { /\.iso$/ or return; my $fn = $File::Find::name; $fn =~ s/\//\\/g; $fn =~ /(.*\\)(.*)/; my $path = $1; my $filename = $2; my $title = (File::Spec->splitdir($fn))[2]; $title =~ s/(.*?)\s\(\d+\)$/$1/; $title =~ s/~/:/; $title =~ s/`/?/; my $link_local = '<link><description>Folder</description><url>'.$path.'</url><urltype>Movie</urltype></link><link><description>'.$filename.'</description><url>'.$fn.'</url><urltype>Movie</urltype></link>' unless $title eq ''; $titles_locations{$title} = {'filename'=>$filename, 'path'=>$path }; } my $xml_in = XMLin('somepath/test.xml', ForceArray => 1, KeepRoot => 1); my $title = {'key1' => 'title', 'key2' => 'links'}; foreach my $link (keys %$title) { } print Data::Dumper->Dump([$title]); my $xml_out = XMLout($xml_in, OutputFile => 'somepath/test_out.xml', KeepRoot=>1); And here is a snippet of the data I need to edit. If found imdb and dvdempire link - do not touch. if found local links replace, otherwise insert. I'm willing to complete the code myself but need some directions how to proceed further. Thanks. <title>$title</title> ....... <links> <link> <description>IMDB</description> <url>http://www.imdb.com/title/VARIABLE</url> <urltype>URL</urltype> </link> <link> <description>DVD Empire</description> <url>http://www.dvdempire.com/VARIABLE</url> <urltype>URL</urltype> </link> <link> <description>Folder</description> <url>OLD_FOLDERPATH</url> <urltype>Movie</urltype> </link> <link> <description>OLD_FILENAME</description> <url>OLD_FILENAMEPATH</url> <urltype>Movie</urltype> </link> </links>

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  • How To Edit XML File

    - by thebourneid
    I have a movie collection catalogue with local links to folders and files for an easy access. Recently I reorganaized my entire hard disk space and I need to update the links and I'm trying to do that automatically with perl. I can export the data in a xml file and import it again. I can extract the new filepaths with the use of File::Find but I'm stuck with two problems. I have no idea how to connect the $title from the new filepath with the corresponding $title from the xml file. I'm dealing with such files for the first time and I don't know how to proceed with the replacement process. Here is what I've done till now use strict; use warnings; use File::Basename; use File::Find; use File::Spec; use XML::Simple; use Data::Dumper; my $dir_target = 'somepath'; find(\&a, $dir_target); sub a { /\.iso$/ or return; my $fn = $File::Find::name; $fn =~ s/\//\\/g; $fn =~ /(.*\\)(.*)/; my $path = $1; my $filename = $2; my $title = (File::Spec->splitdir($fn))[2]; $title =~ s/(.*?)\s\(\d+\)$/$1/; $title =~ s/~/:/; $title =~ s/`/?/; my $link_local = '<link><description>Folder</description><url>'.$path.'</url><urltype>Movie</urltype></link><link><description>'.$filename.'</description><url>'.$fn.'</url><urltype>Movie</urltype></link>' unless $title eq ''; my $txt = 'somepath/log.txt'; my $xml_in = XMLin('somepath/test.xml', ForceArray => 1, KeepRoot => 1); my $xml_out = XMLout($xml_in, OutputFile => 'somepath/test_out.xml', KeepRoot=>1); open F, ">>", $txt; print F $link_local."\n\n"; close F; } And here is a snippet of the data I need to edit. If found imdb and dvdempire link - do not touch. if found local links replace, otherwise insert. I'm willing to complete the code myself but need some directions how to proceed further. Thanks. <title>$title</title> ....... <links> <link> <description>IMDB</description> <url>http://www.imdb.com/title/VARIABLE</url> <urltype>URL</urltype> </link> <link> <description>DVD Empire</description> <url>http://www.dvdempire.com/VARIABLE</url> <urltype>URL</urltype> </link> <link> <description>Folder</description> <url>OLD_FOLDERPATH</url> <urltype>Movie</urltype> </link> <link> <description>OLD_FILENAME</description> <url>OLD_FILENAMEPATH</url> <urltype>Movie</urltype> </link> </links>

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  • sql perfomance on new server

    - by Rapunzo
    My database is running on a pc (AMD Phenom x6, intel ssd disk, 8GB DDR3 RAM and windows 7 OS + sql server 2008 R2 sp3 ) and it started working hard, timeout problems and up to 30 seconds long queries after 200 mb of database And I also have an old server pc (IBM x-series 266: 72*3 15k rpm scsi discs with raid5, 4 gb ram and windows server 2003 + sql server 2008 R2 sp3 ) and same query start to give results in 100 seconds.. I tried query analyser tool for tuning my indexed. but not so much improvements. its a big dissapointment for me. because I thought even its an old server pc it should be more powerfull with 15k rpm discs with raid5. what should I do. do I need $10.000 new server to get a good performance for my sql server? cant I use that IBM server? Extra information: there is 50 sql users and its an ERP program. There is my query ALTER FUNCTION [dbo].[fnDispoTerbiye] ( ) RETURNS TABLE AS RETURN ( SELECT MD.dispoNo, SV.sevkNo, M1.musteriAdi AS musteri, SD.tipTurId, TT.tipTur, SD.tipNo, SD.desenNo, SD.varyantNo, SUM(T.topMetre) AS toplamSevkMetre, MD.dispoMetresi, DT.gelisMetresi, ISNULL(DT.fire, 0) AS fire, SV.sevkTarihi, DT.gelisTarihi, SP.mamulTermin, SD.miktar AS siparisMiktari, M.musteriAdi AS boyahane, MD.akisNotu AS islemler, --dbo.fnAkisIslemleri(MD.dispoNo) DT.partiNo, DT.iplikBoyaId, B.tanimAd AS BoyaTuru, MAX(HD.hamEn) AS hamEn, MAX(HD.hamGramaj) AS hamGramaj, TS.mamulEn, TS.mamulGramaj, DT.atkiCekmesi, DT.cozguCekmesi, DT.fiyat, DV.dovizCins, DT.dovizId, (SELECT CASE WHEN DT.dovizId = 2 THEN CAST(round(SUM(T .topMetre) * DT.fiyat * (SELECT TOP 1 satis FROM tblKur WHERE dovizId = 2 ORDER BY tarih DESC), 2) AS numeric(18, 2)) WHEN DT.dovizId = 3 THEN CAST(round(SUM(T .topMetre) * DT.fiyat * (SELECT TOP 1 satis FROM tblKur WHERE dovizId = 3 ORDER BY tarih DESC), 2) AS numeric(18, 2)) WHEN DT.dovizId = 1 THEN CAST(round(SUM(T .topMetre) * DT.fiyat * (SELECT TOP 1 satis FROM tblKur WHERE dovizId = 1 ORDER BY tarih DESC), 2) AS numeric(18, 2)) END AS Expr1) AS ToplamTLfiyat, DT.aciklama, MD.dispoNotu, SD.siparisId, SD.siparisDetayId, DT.sqlUserName, DT.kayitTarihi, O.orguAd, 'Çözgü=(' + (SELECT dbo.fnTipIplikler(SD.tipTurId, SD.tipNo, SD.desenNo, SD.varyantNo, 1) AS Expr1) + ')' + ' Atki=(' + (SELECT dbo.fnTipIplikler(SD.tipTurId, SD.tipNo, SD.desenNo, SD.varyantNo, 2) AS Expr1) + ')' AS iplikAciklama, DT.prosesOk, dbo.[fnYikamaTalimat](SP.siparisId) yikamaTalimati FROM tblDoviz AS DV WITH(NOLOCK) INNER JOIN tblDispoTerbiye AS DT WITH(NOLOCK) INNER JOIN tblTanimlar AS B WITH(NOLOCK) ON DT.iplikBoyaId = B.tanimId AND B.tanimTurId = 2 ON DV.id = DT.dovizId RIGHT OUTER JOIN tblMusteri AS M1 WITH(NOLOCK) INNER JOIN tblSiparisDetay AS SD WITH(NOLOCK) INNER JOIN tblDispo AS MD WITH(NOLOCK) ON SD.siparisDetayId = MD.siparisDetayId INNER JOIN tblTipTur AS TT WITH(NOLOCK) ON SD.tipTurId = TT.tipTurId INNER JOIN tblSiparis AS SP WITH(NOLOCK) ON SD.siparisId = SP.siparisId ON M1.musteriNo = SP.musteriNo INNER JOIN tblTip AS TP WITH(NOLOCK) ON SD.tipTurId = TP.tipTurId AND SD.tipNo = TP.tipNo AND SD.desenNo = TP.desen AND SD.varyantNo = TP.varyant INNER JOIN tblOrgu AS O WITH(NOLOCK) ON TP.orguId = O.orguId INNER JOIN tblMusteri AS M WITH(NOLOCK) INNER JOIN tblSevkiyat AS SV WITH(NOLOCK) ON M.musteriNo = SV.musteriNo INNER JOIN tblSevkDetay AS SVD WITH(NOLOCK) ON SV.sevkNo = SVD.sevkNo ON MD.mamulDispoHamSevkno = SV.sevkNo LEFT OUTER JOIN tblTop AS T WITH(NOLOCK) INNER JOIN tblDispo AS HD WITH(NOLOCK) ON T.dispoNo = HD.dispoNo AND T.dispoTuruId = HD.dispoTuruId ON SVD.dispoTuruId = T.dispoTuruId AND SVD.dispoNo = T.dispoNo AND SVD.topNo = T.topNo AND MD.siparisDetayId = HD.siparisDetayId ON DT.dispoTuruId = MD.dispoTuruId AND DT.dispoNo = MD.dispoNo LEFT OUTER JOIN tblDispoTerbiyeTest AS TS WITH(NOLOCK) ON DT.dispoTuruId = TS.dispoTuruId AND DT.dispoNo = TS.dispoNo --WHERE DT.gelisTarihi IS NULL -- OR DT.gelisTarihi > GETDATE()-30 GROUP BY MD.dispoNo, DT.partiNo, DT.iplikBoyaId, TS.mamulEn, TS.mamulGramaj, DT.gelisMetresi, DT.gelisTarihi, DT.atkiCekmesi, DT.cozguCekmesi, DT.fire, DT.fiyat, DT.aciklama, DT.sqlUserName, DT.kayitTarihi, SD.tipTurId, TT.tipTur, SD.tipNo, SD.desenNo, SD.varyantNo, SD.siparisId, SD.siparisDetayId, B.tanimAd, M.musteriAdi, M.musteriAdi, M1.musteriAdi, O.orguAd, TP.iplikAciklama, SD.miktar, MD.dispoNotu, SP.mamulTermin, DT.dovizId, DV.dovizCins, MD.dispoMetresi, MD.akisNotu, SV.sevkNo, SV.sevkTarihi, DT.prosesOk,SP.siparisId )

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  • Internet Explorer background-color hover problem

    - by danilo
    I have a strange Problem with table formating using IE 7. My table looks like this: In IE, when using border-collapse, the borders don't get displayed correctly. That's why I used this fix: .table-vmlist td { border-top: 1px solid black; } td.col-vm-status, tr.row-details td { border-left: 1px solid black; } td.col-vm-rdp, tr.row-details td { border-right: 1px solid black; } .table-vmlist { border-bottom: 1px solid black;} When hovering over the row, it gets highlighted with CSS: .table-vmlist tr.row-vm { background-color: #A4C3EF; } .table-vmlist tr.row-vm:hover { background-color: #91BAEF; } Now, in IE 7, when moving the mouse from the top to the bottom of the list, every row gets highlighted correctly and no problems happen. But if I move my mouse pointer from the bottom of the list to the top, every second row seems to loose the border. Can someone explain what the problem is, and how to solve it? This is my markup: <tr class="row-vm"> <td class="col-vm-status status-1"><img title="Host Down" alt="Down" src="/Technik/vm-management/img/hoststatus_1.png"></td> <td class="col-vm-name">V1-VM-1</td> <td class="col-vm-stati"> <img title="Ping" alt="Ping status" src="/Technik/vm-management/img/servicestatus_3.png"> <img title="CPU" alt="CPU status" src="/Technik/vm-management/img/servicestatus_3.png"> <img title="RAM" alt="RAM status" src="/Technik/vm-management/img/servicestatus_3.png"> <img title="C:\ Diskspace" alt="Disk space status" src="/Technik/vm-management/img/servicestatus_3.png"> </td> <td class="col-vm-owner">kus</td> <td class="col-vm-purpose">Citrix Testserver</td> <td class="col-vm-ip">-</td> <td class="col-vm-uptime">-</td> <td class="col-vm-rdp">&nbsp;</td> </tr> And the CSS: /* VM-Tabelle formatieren */ .table-vmlist { border-collapse: collapse; } .table-vmlist tr { border: 1px solid black; } .table-vmlist tr.row-header { border: none; } .table-vmlist tr.row-vm { background-color: #A4C3EF; } .table-vmlist tr.row-vm:hover { background-color: #91BAEF; } .table-vmlist th { text-align: left; } .table-vmlist td { } .table-vmlist th, table td { padding: 2px 0px; } /* Spaltenbreite der VM-Tabelle festlegen */ .table-vmlist #col-status { width: 25px; } .table-vmlist #col-stati { width: 90px; } .table-vmlist #col-owner { width: 90px; } .table-vmlist #col-ip { width: 100px; } .table-vmlist #col-uptime { width: 70px; } .table-vmlist #col-rdp { width: 25px; } .table-vmlist tr.row-details td { padding: 0px 10px; } /* Kein Rahmen um verlinkte Bilder */ a img { border-width: 0px; } /* Für Einschaltknopf Hand-Cursor anstatt normalen Pfeil anzeigen */ td.status-1 img { cursor: pointer; } img.ajax-loader { margin-left: 2px; } IE fix: .table-vmlist td { border-top: 1px solid black; } td.col-vm-status, tr.row-details td { border-left: 1px solid black; } td.col-vm-rdp, tr.row-details td { border-right: 1px solid black; } .table-vmlist { border-bottom: 1px solid black;}

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  • Using dynamic enum as type in a parameter of a method

    - by samar
    Hi Experts, What i am trying to achieve here is a bit tricky. Let me brief on a little background first before going ahead. I am aware that we can use a enum as a type to a parameter of a method. For example I can do something like this (a very basic example) namespace Test { class DefineEnums { public enum MyEnum { value1 = 0, value2 = 1 } } class UseEnums { public void UseDefinedEnums(DefineEnums.MyEnum _enum) { //Any code here. } public void Test() { // "value1" comes here with the intellisense. UseDefinedEnums(DefineEnums.MyEnum.value1); } } } What i need to do is create a dynamic Enum and use that as type in place of DefineEnums.MyEnum mentioned above. I tried the following. 1. Used a method which i got from the net to create a dynamic enum from a list of strings. And created a static class which i can use. using System; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; namespace Test { public static class DynamicEnum { public static Enum finished; static List<string> _lst = new List<string>(); static DynamicEnum() { _lst.Add("value1"); _lst.Add("value2"); finished = CreateDynamicEnum(_lst); } public static Enum CreateDynamicEnum(List<string> _list) { // Get the current application domain for the current thread. AppDomain currentDomain = AppDomain.CurrentDomain; // Create a dynamic assembly in the current application domain, // and allow it to be executed and saved to disk. AssemblyName aName = new AssemblyName("TempAssembly"); AssemblyBuilder ab = currentDomain.DefineDynamicAssembly( aName, AssemblyBuilderAccess.RunAndSave); // Define a dynamic module in "TempAssembly" assembly. For a single- // module assembly, the module has the same name as the assembly. ModuleBuilder mb = ab.DefineDynamicModule(aName.Name, aName.Name + ".dll"); // Define a public enumeration with the name "Elevation" and an // underlying type of Integer. EnumBuilder eb = mb.DefineEnum("Elevation", TypeAttributes.Public, typeof(int)); // Define two members, "High" and "Low". //eb.DefineLiteral("Low", 0); //eb.DefineLiteral("High", 1); int i = 0; foreach (string item in _list) { eb.DefineLiteral(item, i); i++; } // Create the type and save the assembly. return (Enum)Activator.CreateInstance(eb.CreateType()); //ab.Save(aName.Name + ".dll"); } } } Tried using the class but i am unable to find the "finished" enum defined above. i.e. I am not able to do the following public static void TestDynEnum(Test.DynamicEnum.finished _finished) { // Do anything here with _finished. } I guess the post has become too long but i hope i have made it quite clear. Please help! Thanks in advance! Regards, Samar

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  • how use graphvis in C# application?

    - by ghasedak -
    i have a dot format file and i download graphvis for windows now how can i use graphvis to show a graph in my c# application? using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using VDS.RDF; using VDS.RDF.Parsing; using VDS.RDF.Query; using System.IO; using System.Windows; using System.Runtime.InteropServices; using VDS.RDF.Writing; using System.Diagnostics; namespace WindowsFormsApplication2 { public partial class first : Form { Graph g = new Graph(); string s1 = null; /**************************************DATA********************************************/ public first() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { Stream myStream = null; var parser = new Notation3Parser(); var graph = new Graph(); OpenFileDialog openFileDialog1 = new OpenFileDialog(); openFileDialog1.Filter = "RDF files (*.n3)|*.n3"; openFileDialog1.FilterIndex = 1; openFileDialog1.RestoreDirectory = true; openFileDialog1.Multiselect = false; if (openFileDialog1.ShowDialog() == DialogResult.OK) { try { if ((myStream = openFileDialog1.OpenFile()) != null) { using (myStream) { string s = openFileDialog1.FileName.ToString(); string w= Directory.GetCurrentDirectory().ToString(); string Fname = openFileDialog1.SafeFileName.ToString(); File.Copy(s,Path.Combine(w,Fname),true); // Insert code to read the stream here. Win32.AllocConsole(); s1 = Path.Combine(w, Fname); insertNodeButton.Visible = true; delBut.Visible = true; simi.Visible = true; showNodes showNodes1 = new showNodes(s1); g = showNodes1.returngraph(); Console.Read(); Win32.FreeConsole(); // g.SaveToFile("firstfile.n3"); this.Show(); } } } catch (Exception ex) { MessageBox.Show("Error: Could not read file from disk. Original error: " + ex.Message); } } GraphVizWriter hi = new GraphVizWriter(); hi.Save(g, "c:\\ahmad.dot"); } private void button2_Click(object sender, EventArgs e) { string strCmdLine = Application.StartupPath + "\\Tools\\rdfEditor.exe"; //string strCmdLine = "DIR"; MessageBox.Show(strCmdLine); System.Diagnostics.Process process1; process1 = new System.Diagnostics.Process(); //Do not receive an event when the process exits. process1.EnableRaisingEvents = false; //The "/C" Tells Windows to Run The Command then Terminate System.Diagnostics.Process.Start(strCmdLine); process1.Close(); } private void Form1_Load(object sender, EventArgs e) { } private void insertNodeButton_Click(object sender, EventArgs e) { //Graph parentvalue = this.g; //String parentvalueadress = this.s1; addTriple a1 = new addTriple(); a1.G = g; a1.BringToFront(); a1.ShowDialog(); g = a1.G; g.SaveToFile("c:\\Hi.n3"); } this is my code i want to visul saly dot file format to show a graph with graphvis

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  • Override `drop` for a custom sequence

    - by Bruno Reis
    In short: in Clojure, is there a way to redefine a function from the standard sequence API (which is not defined on any interface like ISeq, IndexedSeq, etc) on a custom sequence type I wrote? 1. Huge data files I have big files in the following format: A long (8 bytes) containing the number n of entries n entries, each one being composed of 3 longs (ie, 24 bytes) 2. Custom sequence I want to have a sequence on these entries. Since I cannot usually hold all the data in memory at once, and I want fast sequential access on it, I wrote a class similar to the following: (deftype DataSeq [id ^long cnt ^long i cached-seq] clojure.lang.IndexedSeq (index [_] i) (count [_] (- cnt i)) (seq [this] this) (first [_] (first cached-seq)) (more [this] (if-let [s (next this)] s '())) (next [_] (if (not= (inc i) cnt) (if (next cached-seq) (DataSeq. id cnt (inc i) (next cached-seq)) (DataSeq. id cnt (inc i) (with-open [f (open-data-file id)] ; open a memory mapped byte array on the file ; seek to the exact position to begin reading ; decide on an optimal amount of data to read ; eagerly read and return that amount of data )))))) The main idea is to read ahead a bunch of entries in a list and then consume from that list. Whenever the cache is completely consumed, if there are remaining entries, they are read from the file in a new cache list. Simple as that. To create an instance of such a sequence, I use a very simple function like: (defn ^DataSeq load-data [id] (next (DataSeq. id (count-entries id) -1 []))) ; count-entries is a trivial "open file and read a long" memoized As you can see, the format of the data allowed me to implement count in very simply and efficiently. 3. drop could be O(1) In the same spirit, I'd like to reimplement drop. The format of these data files allows me to reimplement drop in O(1) (instead of the standard O(n)), as follows: if dropping less then the remaining cached items, just drop the same amount from the cache and done; if dropping more than cnt, then just return the empty list. otherwise, just figure out the position in the data file, jump right into that position, and read data from there. My difficulty is that drop is not implemented in the same way as count, first, seq, etc. The latter functions call a similarly named static method in RT which, in turn, calls my implementation above, while the former, drop, does not check if the instance of the sequence it is being called on provides a custom implementation. Obviously, I could provide a function named anything but drop that does exactly what I want, but that would force other people (including my future self) to remember to use it instead of drop every single time, which sucks. So, the question is: is it possible to override the default behaviour of drop? 4. A workaround (I dislike) While writing this question, I've just figured out a possible workaround: make the reading even lazier. The custom sequence would just keep an index and postpone the reading operation, that would happen only when first was called. The problem is that I'd need some mutable state: the first call to first would cause some data to be read into a cache, all the subsequent calls would return data from this cache. There would be a similar logic on next: if there's a cache, just next it; otherwise, don't bother populating it -- it will be done when first is called again. This would avoid unnecessary disk reads. However, this is still less than optimal -- it is still O(n), and it could easily be O(1). Anyways, I don't like this workaround, and my question is still open. Any thoughts? Thanks.

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