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  • How can I "merge" or "flatten" results from a query which returns multiple rows into a single result

    - by dsm
    I have a simple query over a table, which returns results like the following: id id_type id_ref 2702 5 31 2702 16 14 2702 17 3 2702 40 1 2702 26 4 And I would like to merge the results into a single row, for instance: id concatenation 2702 5,16,17,40,26:31,14,3,1,4 Is there any way to do this within a trigger? NB: I know I can use a cursor, but I would really prefer not to unless there is no better way.

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  • drupal taxonomy

    - by slimcady
    I have several different content type nodes (videos, image galleries, stories...) that I would like to categorize and create a top-level page that aggregates these nodes. So for example, the top-level page would have teaser thumbnails very similar to the front page view but of course filtered for that topic (like for instance automobiles, and motorcycles would have its own page, etc...). What is the best way to accomplish this? Taxonomy? Views?

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  • How to play music on site preventing direct file download

    - by Hugo Palma
    I'm starting a blog with a hosted wordpress instance and i would like to be able to stream music using a flash player on some posts. The problem is that every player i find uses a simple param to get the file url which makes it very easy for someone to find that url and just download the file. A server side solution can be implemented as i have full access to the server.

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  • Retrieve Value from NSString

    - by Taimur Hamza
    Hi, i have a NSString instance ,i want to retrieve value from it and store it into an integer. This is wat i am doing but its not working. NSString *totalcnt; char *str = totalcnt; int a = atoi(str); Help me out. Thanks Taimur

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  • How to listen to that property?

    - by mystify
    @constant kAudioSessionProperty_AudioInputAvailable A UInt32 with a value other than zero when audio input is available. Use this property, rather than the device model, to determine if audio input is available. A listener will notify you when audio input becomes available. For instance, when a headset is attached to the second generation iPod Touch, audio input becomes available via the wired microphone. So, if I wanted to get notified about kAudioSessionProperty_AudioInputAvailable, how would I do that?

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  • How do I edit .htaccess to allow both rails and wordpress requests?

    - by jakefuentes
    I want to run an instance of wordpress within my rails app. I currently have wordpress files housed in public/wordpress, but I need to configure my .htaccess file to allow both types of requests. How do I do that? currently, .htaccess is: General Apache options AddHandler fcgid-script .fcgi RewriteEngine On RewriteRule ^$ index.html [QSA] RewriteRule ^([^.]+)/!$ $1.html [QSA] RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ dispatch.fcgi [QSA,L] ErrorDocument 500 "Application error Application failed to start properly"

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  • Is this a problem typically solved with IOC?

    - by Dirk
    My current application allows users to define custom web forms through a set of admin screens. it's essentially an EAV type application. As such, I can't hard code HTML or ASP.NET markup to render a given page. Instead, the UI requests an instance of a Form object from the service layer, which in turn constructs one using a several RDMBS tables. Form contains the kind of classes you would expect to see in such a context: Form= IEnumerable<FormSections>=IEnumerable<FormFields> Here's what the service layer looks like: public class MyFormService: IFormService{ public Form OpenForm(int formId){ //construct and return a concrete implementation of Form } } Everything works splendidly (for a while). The UI is none the wiser about what sections/fields exist in a given form: It happily renders the Form object it receives into a functional ASP.NET page. A few weeks later, I get a new requirement from the business: When viewing a non-editable (i.e. read-only) versions of a form, certain field values should be merged together and other contrived/calculated fields should are added. No problem I say. Simply amend my service class so that its methods are more explicit: public class MyFormService: IFormService{ public Form OpenFormForEditing(int formId){ //construct and return a concrete implementation of Form } public Form OpenFormForViewing(int formId){ //construct and a concrete implementation of Form //apply additional transformations to the form } } Again everything works great and balance has been restored to the force. The UI continues to be agnostic as to what is in the Form, and our separation of concerns is achieved. Only a few short weeks later, however, the business puts out a new requirement: in certain scenarios, we should apply only some of the form transformations I referenced above. At this point, it feels like the "explicit method" approach has reached a dead end, unless I want to end up with an explosion of methods (OpenFormViewingScenario1, OpenFormViewingScenario2, etc). Instead, I introduce another level of indirection: public interface IFormViewCreator{ void CreateView(Form form); } public class MyFormService: IFormService{ public Form OpenFormForEditing(int formId){ //construct and return a concrete implementation of Form } public Form OpenFormForViewing(int formId, IFormViewCreator formViewCreator){ //construct a concrete implementation of Form //apply transformations to the dynamic field list return formViewCreator.CreateView(form); } } On the surface, this seems like acceptable approach and yet there is a certain smell. Namely, the UI, which had been living in ignorant bliss about the implementation details of OpenFormForViewing, must possess knowledge of and create an instance of IFormViewCreator. My questions are twofold: Is there a better way to achieve the composability I'm after? (perhaps by using an IoC container or a home rolled factory to create the concrete IFormViewCreator)? Did I fundamentally screw up the abstraction here?

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  • Doubleton Pattern Implementation

    - by Pierreten
    I'm leveraging the Doubleton Pattern from this link http://www.codeproject.com/KB/architecture/designpattern_doubleton.aspx in my own code. I think it makes things a lot easier since the Singleton only provides one instance, but I get two with this pattern. I was wondering if it would make sense to have it implement an interface so I can inject it into my domain layer.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • What causes POCO proxy entities to only sometimes be created in Entity Framework 4.

    - by Kohan
    I have set up my POCOs and I have marked their public properties as virtual and I am successfully getting Proxies most of the time (95%) but randomly I am getting EF return some proxies and some non-proxies. Recycling the app pool when this happens will then fix this instance of the error and it will go away for an amount of time. Then it will re-occur in some other random (it seems) place. What can cause this sort of behaviour? Thanks, Kohan

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  • How does Python store lists internally?

    - by Mike Cooper
    How are lists in python stored internally? Is it an array? A linked list? Something else? Or does the interpreter guess at the right structure for each instance based on length, etc. If the question is implementation dependent, what about the classic CPython?

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  • django multi-language (i18n) and seo

    - by fumer
    hi, I am developing a multi-language site in django. In order to improve SEO, i will give every language version a unique URL like below, english: www.foo.com/en/index.html french: www.foo.com/fr/index.html chinese: www.foo.com/zh/index.html However, Django looks for a "django_language" key in user's session or cookie to determine language in default, so,Despite which language user chose, URL is always the same. for instance: http://www.foo.com/index.html how to resolve this problem ? thank you!

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  • Custom Page tagging in Google Analytics

    - by Jason
    I want to have custom page tags, which are different from URLs I have, in my Google Analytics report page. For instance, Actual URL - /news/today_news.php page tag on Google Analytics - /news/today_news.php/Category.News/TodayNews How can I make the custom page tag with Google Analytics API?

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  • Grails: How can I search through children in a hasMany relationship?

    - by intargc
    If I have a Client domain class, and that Client hasMany Courses. How do I find the course I'm looking for? For instance: class Client { String name static hasMany = [courses:Course] } class Course { String name static belongsTo = [client:Client] } def client = Client.get(1) I want to "find" or "search" within that courses relationship. Maybe something like: client.courses.find(name:'Whatever') Is there any way to do this with Grails?

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  • Method parameters confusion

    - by elec
    Often time methods take more than 3 parameters which are all of the same type, eg. void mymethod (String param1, String param2, String param3) then it's very easy for the client to mix up the parameters orders, for instance inverting param1 and param2: mymethod (param2, param1, param3); ...which can be the cause of much time spent debugging what should be a trivial matter. Any tips on how to avoid this sort of mistake (apart from unit tests) ?

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  • Setting column width in Table View

    - by Jeremy
    I am having a hard time understanding how to change the width of columns when creating a table view. I know you can set the width in pixels of a column but that is not what I want to do. Say, for instance, I have 2 columns and want each column to take up half the screen. How do I do this without explicitly setting the pixels, so that my code can work on multiple screen sizes?

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  • iPhone SDK: How to determine keyboard type within a UIKeyboardDidShowNotification?

    - by iPhone Developer
    Hello, I need to know the current keyboard type. I was setting an instance variable in - (BOOL)textFieldShouldBeginEditing:(UITextField *)textField However, testing has shown that this is not always reliable because of the asynchronous nature of notifications. What I am wondering is if anyone can tell me how to determine the current keyboard type within a notification? - (void)keyboardDidShow:(NSNotification *) { // Need way to determine keyboard type here } Thanks.

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