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  • Rails: How do I run a before_save only if certain conditions are met?

    - by Shpigford
    I have a before_save method that I call that renames an uploaded image. before_save :randomize_file_name def randomize_file_name extension = File.extname(screen_file_name).downcase key = ActiveSupport::SecureRandom.hex(8) self.screen.instance_write(:file_name, "#{key}#{extension}") end That method is part of my Item model. That works great when I create a new item or need to update the image associated with an item...but the problem is that if I need to update an item but NOT the image, the randomize_file_name method still gets run and renames the file in the database (though not the file itself, obviously). So, I'm thinking I need to figure out a way to only run randomize_file_name if a file is included in the form submission...but I'm not sure how to pull that off.

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  • How to create a GtkImage from a Cairo context?

    - by Zurbo82
    I got a paint function that works using a Cairo context and the end result should be a GtkImage (without intermediate image creation). I tried to use the gdk_cairo_create function but this code: ... GdkPixbuf *pixbuf = gdk_pixbuf_new (GDK_COLORSPACE_RGB, FALSE, 8, 22, 22); GtkWidget *image = gtk_image_new_from_pixbuf (pixbuf); GdkDrawable *drawable = image->window; cairo_t *ctx = gdk_cairo_create (drawable); my_cairo_paint_function (ctx); ... fails with: Gdk-CRITICAL **: IA__gdk_cairo_create: assertion `GDK_IS_DRAWABLE (drawable)' failed Same with a simple: #include <gtk/gtk.h> #include <cairo.h> int main (int argc, char *argv[]) { gtk_init(&argc, &argv); cairo_t *ctx = gdk_cairo_create (gtk_widget_get_window (gtk_image_new_from_file ("foobar.png"))); gtk_main(); return 0; } I don't understand why this fails. Any help is appreciated!

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  • How can I tell xCode to recheck project resources that have been modified?

    - by Nick
    I'm working with a designer friend on an iPhone app and he likes to refine all sorts of images relating to the project we're working on. All these images have been added to the project previously (and added to the project folder by xcode) and then are modified in their new location. When I preview the images in xCode, the updated images show up but building and running in the simulator or on a device doesn't pick up the new image. In fact, if I do a clean build it seems to ignore the image all together and blank spaces appear where images should be. Now, I can delete these files from the project and re-add them and everything works peachy again. But there are a lot of them and I'd rather not do that every time an image is updated. Is there a way to get xCode to review and "learn" about these modified images? Is there a good reason for why it's not doing that automatically?

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  • iPad UISPlitViewController Common View

    - by saikamesh
    is it possible to have a common view for both master and detail view controllers. What if I need to add a header image(at top, the very first view) common for both the master and detail view controllers. When the device is in the portrait mode the width of the header image view has to shrink to fit to the detail view controller's view and when the orientation changes to landscape the width of the same header image view has to be expanded that is the width of it has to be 1024. Please tell me whether doing this is possible. or any workaround for this?

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  • How can I implement lazy loading on a page with 500+ images?

    - by Fedor
    I basically have a booking engine unit results page which must show 40 units and per each unit there's 1 large image of the first thumbnail and an X number of accompanying thumbnail images. I've been using the jquery lazy load plugin, but it's not thorough enough ( I'm invoking it on DOM Ready ), plus it doesn't really work in IE ( 50% of the clients use IE so it's a big issue ). What I think I really need to do is not really spit out the image but a fake element such as a span, and possibly modify my code such that if the user views the span, render it into an image element. <span src="/images/foo.gif"> The booking engine relies on JS so I think I might be forced to just rely on ajaxifying all the thumbnails and have event handlers on window scroll, etc in order for the page to be "usable" and load at an average time ( 2-3 seconds instead of 5-30s on high speed DSL/Cable ). I'd appreciate any examples or ideas.

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  • jQuery selector loads images from server

    - by Guillaume
    Hi! here is the code: <script type="text/javascript"> var ajax_data = '<ul id="b-cmu-rgt-list-videos"><li><a href="{video.url}" '+ 'title="{video.title.strip}"><img src="{video.image}" '+ 'alt="{video.title.strip}" /><span>{video.title}</span></a></li></ul>'; var my_img = $(ajax_data).find('img'); </script>` ajax_data is data from a JS template engine where I need to get some part of it. The problem is that jQuery does a GET on the img src={video.image}: GET /test/%7Bvideo.image%7D HTTP/1.1 (on Firefox Live HTTP headers). This GET generates a 404 from the server. Any clues on how to solve this? Thanks a lot :)

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  • Lined Pattern in Flash Background

    - by Shonna
    So i have a flash site i am doing in as2, even if the solution can only be done in as3, I still want it. I am trying to accomplish lines through the background image like on this site http://larc-paris.com/#/fr/club I tried just putting the patten on the image itself, but when i scale my site, its all distorted and the lines does not look as crisp anymore, like theirs do, so I am assuming they did the lines themself in flash... any clue? I have the image just need the lines, dont need a slideshow.

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  • animating adding/removing layers on iPhone

    - by magesteve
    On the iPhone, when you add a sub layer to a visible view's layer, using either -addSublayer: or -removeFromSuperlayer, shouldn't that sub layer appear or disappear in an animated manner (ie. fade in or fade out gradually)? My program animates using layers (not views). When I change a property of a layer like position or image content, then the change does animate (layer streaks around it's parent layer, the layer fades from the old image to the new image), so I obviously have the layers & view setup correctly. However, when I add or remove a sub layer, the change occurs instantly; there is no animation. Reading the references, it says that if the layer is visible, the sub layer should animate when adder or removed. What am I doing wrong? Has anyone had a similar problem, and was able to find a solution? Thank you, Steve Sheets

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  • External Javascript file fails to receive variables from previous javascript block

    - by Franc
    I've been searching the net for several hours and can't find an answer in the whole "external js file"-jungle. I hope you guys can help! In short: My external javascript file doesn't seem to get the variables which I defined in the main.php file.. On main.php I define php variables and "transform" them into javascript variables <head>... <script type="text/javascript"> var phpmain_img = <?php echo json_encode($main_img); ?>; var phpvar1_large = <?php echo json_encode($var1_large); ?>; var phpvar2_large = <?php echo json_encode($var2_large); ?>; var phpvar3_large = <?php echo json_encode($var3_large); ?>; var phpvar4_large = <?php echo json_encode($var4_large); ?>; </script> ... <script language="javascript" type="text/javascript" src="/wshop/ext.js"></script> </head> In my ext.js file I want to process those variables. In the ext.js file I defined a the function swapImage() that will be used back in the main PHP: var imgArray = new Array( phpmain_img, phpvar1_large, phpvar2_large, phpvar3_large ); function swapImage(imgID) { var theImage = document.getElementById('theImage'); var newImg; newImg = imgArray[imgID]; theImage.src = newImg; } function preloadImages() { for(var i = 0; i < imgArray.length; i++) { var tmpImg = new Image; tmpImg.src = imgArray[i]; } } Result: The swapImage() in the main.php... doesnt work <div id="image"> <img id="theImage" src="<?=$main_img; ?>" alt="" /> </div> <div id="thumbs"> <?php echo "<img src=\"<$main_img_small\" alt=\"\" onmouseover=\"swapImage(0);\">"; echo "<img src=\"$var1_small\" alt=\"\" onmouseover=\"swapImage(1);\">"; echo "<img src=\"$var2_small\" alt=\"\" onmouseover=\"swapImage(2);\">"; echo "<img src=\"$var3_small\" alt=\"\" onmouseover=\"swapImage(3);\">"; ?> <br /> </div> Any help is greatly appreciated! UPDATE: I don't get a specific error, the swapImage functions doesn't work at mouseover. However, I tried to output the variables with e.g. document.write(phpimg_main) but nothing appears which makes me believe that there's something wrong with the handing over of the variables... here's the source code browser output `<html> <head> <link href="../demo.css" rel="stylesheet" type="text/css" /> <style type="text/css"> .... </style> <script type="text/javascript"> var phpmain_img = {"0":"http:\/\/path\/to\/main\/image.jpg"}; var phpvar1_large = {"0":"http:\/\/path\/to\/image1.jpg"}; var phpvar2_large = {"0":"http:\/\/path\/to\/image2.jpg"}; var phpvar3_large = null; var phpvar4_large = null; </script> <script language="javascript" type="text/javascript" src="/wshop/ext.js"></script> </head> <body onload="preloadImages()"> <div id="image"> <img id="theImage" src="http://path-to-main-image.jpg" alt="" /> </div> <div id="thumbs"> <img src="http://path-to-main-image.jpg" alt="" onmouseover="swapImage(0);"><img src="http://path-to-image1.jpg" alt="" onmouseover="swapImage(1);"><img src="http://path-to-image2.jpg" alt="" onmouseover="swapImage(2);"> <br /> </div> </body> `

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  • copying the contents of a binary file

    - by Ganesh
    I am designing an image decoder and as a first step I tried to just copy the using c. i.e open the file, and write its contents to a new file. Below is the code that I used. while((c=getc(fp))!=EOF) fprintf(fp1,"%c",c); where fp is the source file and fp1 is the destination file. The program executes without any error, but the image file(".bmp") is not properly copied. I have observed that the size of the copied file is less and only 20% of the image is visible, all else is black. When I tried with simple text files, the copy was complete. Do you know what the problem is?

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  • TTPhotoViewController: How to show small images

    - by Sali
    Hi, I posted this question on Three20 google group but did not get any response. So I thought I try this forum. I am using TTPhotoViewController to display photos. I am following sample code given in Three20 sample project: TTCatalog/PhotoTest1Controller.m. In my case some of the images are less than (320,480). The problem which I am facing is that when my image is 200*300 then TTPhotoViewController re-sizes it to full screen on load which distorts the image. I was wondering if there is a way to tell TTPhotoViewController to display image in its actual size and not to resize it. The only thing which I have changed is viewDidLoad function in PhotoTest1Controller.m. (void)viewDidLoad { self.photoSource = [[[MockPhotoSource alloc] initWithType:MockPhotoSourceNormal title:@"Photo 1" photos:[NSArray arrayWithObjects:[[[MockPhoto alloc] initWithURL:@"http://test/test.jpg" smallURL:@"http://test/test.jpg" size:CGSizeMake(200, 300) caption:@"This is a caption."] autorelease], nil] photos2:nil] autorelease]; } I will appreciate your help. Thanks

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  • What is wrong with my JPGEncoder

    - by hitek
    Here is my code if (event.target.content is Bitmap) { infotext.text = "got something"; var image:Bitmap = Bitmap(event.target.content); var bitmapData:BitmapData = image.bitmapData; this.addChild(image); var j:JPGEncoder = new JPGEncoder(100); var bytes:ByteArray = new ByteArray(); bytes=j.encode(bitmapData); } else { throw new Error("What the heck bob?"); } When I run a debug session everything works fine till it reaches to the line bytes=j.encode(bitmapData); after that nothing happens and my program just goes into limbo Please help

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  • problem in showing an img open from zip archive

    - by moustafa
    iam get the img date from the zip archive by getFromIndex() and the date like that (this the first line of text appearing) ‰PNG ??? IHDR???@???@???ªi know how i can makke appear iam used $im = imagecreatefromstring($data); if ($im !== false) { header('Content-Type: image/png'); imagepng($im); imagedestroy($im); } but its did not worked and used header('Content-Type: image/png'); imagepng($data); imagedestroy($im); but its did not worked and giving me Warning: imagepng(): supplied argument is not a valid Image resource

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  • Is there a way to cut and paste or clone CSS from one element to another using JQuery?

    - by Jared Christensen
    I have a situation where I'm wrapping an image with a span and I want to remove all the CSS from the image and apply it to the span. Is there a way to do this with JQuery? JQuery: $(img).wrap('<span />'); Style Sheet: img { border: 5px solid red; padding: 10px; … } I would like do to do this with out editing the HTML or CSS. For example adding a class to the image would not work very well in my situation. I need a way to truly remove the CSS from one element and place it on another.

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  • iPhone SDK - How to display a photo taken with the camera inside a UINavigationController?

    - by dan
    This is my code so far: /* class: myViewController @interface myViewController: UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> */ - (IBAction) getPicture { UIImagePickerController * picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; } - (void) imagePickerController:(UIImagePickerController *)thePicker didFinishPickingMediaWithInfo:(NSDictionary *)imageInfo { [[thePicker parentViewController] dismissModalViewControllerAnimated:YES]; UIImage *img = [imageInfo objectForKey:@"UIImagePickerControllerOriginalImage"]; self.myImageView.image = img; } So basically I'm trying to get a photo from the iPhone camera and display it in a UIImageView. This works perfectly fine as long the class myViewController is displayed as a standalone view. If I'm putting the View inside a UINavigationController the UIImageView won't display the image after taking one with the camera. But if I choose a picture from the library everything is fine again. So why does the UIImageView won't display a image taken with the camera inside a UINavigationController?

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  • Bitmap.Save problems

    - by user284026
    Hello, can anyone tell me if you know to be a problem with Bitmap and steganography for WM 6? I am working on a project and i have to hide a digital signature in a bitmap. The algorithm works perfect, as in untill i have the image on the memory the bitmap contains the modified bytes. But after i save the image (Bitmap.Save()) and I reopen the image, than those bytes are lost. When i say lost i mean they are the orriginal bytes from when the picture was taken. Thank you.

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  • How can I use multiple PHP header content types on the same page? is this possible?

    - by Jon
    Is it possible to use multiple header types in one document? For example: header("Content-type: image/jpeg"); header('Content-Type: text/html; charset=utf-8'); returns the whole page as text/html... while header('Content-Type: text/html; charset=utf-8'); header("Content-type: image/jpeg"); Returns the whole page as an image.... How can I use both types of content on the same page? I'm using ob_start() at the top and ob_end_flush() at the beginning.

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  • Scratchable Ticket kind Custom View Item in Android ?

    - by Andhravaala
    Hi All, I need to develop a Instant Lottery game app. I need an idea/procedure to implement Scratchable custom widget similar to instant Lottery Tickets in Android. The requirement is like, the actual content(secret number) should be covered by some image(which indicates scratch area). When the user touch and scratch the image, the image has to disappear slowly and the background content(secret number) should appear accordingly. Please let me know the best way to implement this. I am in real need of it. Thanks in advance.

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  • ASP.Net Problem with View Control

    - by tking
    I admit, I'm an .NET n00b. Basically what I'm trying to do is I have a page with a text box on it and an image button. On click of the image button I want it to show a view control I have set up. Inside this view control is an image and some text. So this is what I have in my code-behind. protected void btnSubmit_Click(object sender, ImageClickEventArgs e) { string email = txtUnsubscribe.Text; vwSuccess.Visible = true; } Simple right? Well when I click on the button for submit, I get the "Object reference not set to an instance of an object." error message. Where am I going wrong?

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  • Saving data that is in a table efficiently and also is easy to retrieve and echo back out

    - by Harry
    Information I currently have a table which image is below, Problem I have made this table using ul & li Here is the code http://jsfiddle.net/8j2qe/1/ Question What would be the best way of storing the data in the image and easily displaying it? Keeping in mind that each column can only have 1 entry. Thank you! And any questions will be answered ASAP! EDIT Sorry, I dont think I was clear enough in my initial question. What I am asking is, what is the best way to store and then display this type of data. I want to DISPLAY data from my database to show like it would in the image. Should I have a column in my database for each column on the table, then say either A,B,C or D depending on what column it is in but then how would I display it using PHP in my code provided? Im struggling to find a good way of explaining this, I am sorry.

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  • MFMailComposeViewController configure mimetype for attachment

    - by user749918
    I need some help. I am trying to attach files to mail using, [mail addAttachmentData:attachmentData mimeType:@"image/png" fileName:fileName]; but the problem is that if i need to send a .jpeg image i need to repeat code just for setting mime type to "mimeType:@"image/jpeg". My question is that is there any general mimeType that can attach any kind of file irrespective of .doc,.ppt,.pdf or an audio or video file. is there any general mimeType: for an kind of attachment. Thanks in advance.

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  • Cell contents changing after I select rows present outside its height?

    - by wolverine
    I have set the size of the tableView that I show as the popoverController as 4*rowheight. And I am using 12cells in the tableView. Each cell contains an image and a label. I can see all the cells by scrolling. Upto 5th cell its ok. After th2 5th cell, the label and the image that I am using in the first four cells are being repeated for the remaining cells. And If I select the cell, the result is accurately shown. But when I again take the tableView, the image and labels are not accurate even for the first 5 cells. All are changed but the selection is giving the correct result. Did anyone got the idea what the problem is??

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  • Resizing the Camera Preview

    - by uday
    I have implemented a camera application, which will show the preview in the entire screen of the device. But my requirement is to show the Camera preview in a small screen. My device resolution is 800x480(WxH) i.e, Nexus one. I can able to show the preview in the entire screen without scale down the preview. Its coming perfectly, but when i try show the preview in small screens(part of my total mobile screen), the preview is getting stretched and not looking good. Is there any way to show the preview correctly in a small screen. I think we need to scale down the image preview. But when i try to scale down the image preview, the android system itself doesn't allowing to set the scaled preview size. Could any one please help me how to scale the image preview in small screen.

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  • Changing the img src using jQuery

    - by geekorama
    Hi, My DOM looks like this: <div id="d1"> <div class="c1"> <a href="#"><img src="img1_on.gif"></a> <a href="#"><img src="img2_on.gif"></a> </div> </div> When anyone clicks on an image, I want the image src to change to where x represents the image number 1 or 2. Is this possible or do I have to use CSS to change the images?

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  • jQuery IE7 on-the-fly images

    - by Scott Evernden
    The simplified version of the problem I am seeing in IE7 can be demonstated using FireBug Lite. On a page loaded with jQuery, I open FireBug Lite (via bookmarket) and I enter the following: image = $('<img src="http://example.com/boofar.jpg" border="12" width="95" height="95" title="Booya">')[0]; and the result echoed is: <img title="Booya" contentEditable="inherit" start="fileopen" loop="1" src="http://example.com/boofar.jpg" border="12"> Where are the width and height attributes? Furthermore, image.width; and image.attributes.width.value; return 0 and "0". Seen this with both jQuery 1.2.6 as well as 1.4.2. It does the right thing in IE8 and FF. Any ideas where those attributes went? Very annoying....

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