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  • Ubuntu App Showdown: Commercial applications

    - by Adrian
    Me and a few of my friends decided to create a game for the App showdown. However, we wanted to make a commercial game out of it (for <5$). So the question is: If I want to submit a commercial app, what exactly do I have to do? We would be willing to provide it as open source software but want to sell it in USC anyway. How should I submit the app if we can do that? (Note: we would only open source if it's required, but would prefer to only share the source with the judges. Is that also possible?). Also: If I have to upload the source code to the PPA and let it build by ubuntu's build service: How do I do that with Mono-apps? It worked perfectly for other projects where I had CMakeFiles and stuff like that. But for Mono, I only have a MonoDevelop project file - how to do that right? Thanks

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  • Understanding Data Binding for Windows Phone 7

    - by nikhil
    I want to develop a simple app for the Windows Phone 7 platform. It's basically a vocabulary based game that involves the user moving word tiles from one area to another to score points. I want to know what is the best way of tying the UI to the game's backend? I saw the Windows Phone 7 jumpstart videos, there they touch up on Data Binding but don't really go into any depth. I'm a newbie and don't have any experience with designing the architecture for a phone app, It'd be great if someone could explain what steps I should be taking or guide me to a resource from where I could learn more.

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  • Google indexes everything but homepage [closed]

    - by Markasoftware
    Possible Duplicate: Homepage not showing on Google I own markasoftware.getenjoyment.net. I submitted a sitemap for it, but Google is still not indexing things right: It indexes everything but the homepage!!! I have a JavaScript game on the site and it is even indexing the components of the game, but not the homepage. I checked my homepage at validator.w3.org for HTML5 validation and it passed. I also have a Google webmaster account and it says no indexing errors. What is the problem?

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  • Ubuntu 12.04, can't find my home wifi network

    - by Anton
    I've tried several solutions I found on the web, but didn't manage to solve a problem. Since today my laptop won't find my WiFi network, but neighbours' networks are suggested. Another laptop with U12.04 does find one. What do I do? I've Dell Latitude-E4310, 02:00.0 Network controller: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter (rev 01) Subsystem: Dell Inspiron M5010 / XPS 8300 Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at f2c00000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: brcmsmac Kernel modules: bcma, brcmsmac also NetworkManager Tool State: connected (global) - Device: eth1 ----------------------------------------------------------------- Type: 802.11 WiFi Driver: wl State: disconnected Default: no HW Address: 1C:65:9D:7A:45:5C Capabilities: Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Should I provide anything else? Many thanks in advance.

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  • Developing OpenGLES2 apps for Ubuntu Software Center

    - by Bram
    I have a game for iOS and Android that I now want to port to Ubuntu. I plan to distribute it with Ubuntu Software Center. Preferrably for free with an in-app-purchase. My codebase is currently based on OpenGL ES2 and written in C++. I could rewrite to OpenGL, but having progammable shaders is a must. Fixed pipeline OpenGL will not suffice. Is there a feature in place that lets you specify OpenGL requirements in the Ubuntu Software Center? I want to make sure that only Ubuntu users with compatible hardware will be able to download my game. Any APIs I could use for getting a suitable OpenGL context, or am I expected to just use glx for this? Or is the use of GTK mandatory?

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  • The Art of Motion Capture [Video]

    - by Jason Fitzpatrick
    Motion capture is the process of using cameras and actors wearing special suits in order to build realistic and fluid foundations for CGI characters. Watch this informative video to see how the process works. Courtesy of the video series Good Job, a series focused on interesting jobs within the film and video game industry, we see how martial artists wearing special suits dotted with LEDs generate the basic framework for the fighters in the popular video game series Tekken. [via Neatorama] HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

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  • Install 32-bit gstreamer plugins on 64-bit

    - by Rua
    I am trying to install the 32-bit gstreamer plugins on my 64-bit system (Ubuntu 12.10 based). I can install the packages gstreamer0.10-plugins-base:i386 and gstreamer0.10-plugins-good:i386. However, gstreamer0.10-plugins-bad:i386, gstreamer0.10-plugins-bad-multiverse:i386 and gstreamer0.10-plugins-ugly:i386 conflict with 64-bit packages already installed on my system: $ sudo apt-get install gstreamer0.10-plugins-bad:i386 Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: gstreamer0.10-plugins-bad:i386 : Depends: libass4:i386 (>= 0.9.7) but it is not going to be installed Depends: libdca0:i386 but it is not going to be installed Depends: libdvdnav4:i386 (>= 4.2.0+20120524) but it is not going to be installed Depends: libdvdread4:i386 but it is not going to be installed Depends: libslv2-9:i386 (>= 0.6.4-1~) but it is not going to be installed E: Unable to correct problems, you have held broken packages. ... $ sudo apt-get install gstreamer0.10-plugins-bad-multiverse:i386 Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: libavcodec53:i386 libavutil51:i386 libfaac0:i386 libfaad2:i386 libgsm1:i386 libmjpegtools-1.9:i386 libmp3lame0:i386 libquicktime2:i386 libschroedinger-1.0-0:i386 libswscale2:i386 libva1:i386 libvpx1:i386 libx264-123:i386 libxvidcore4:i386 The following packages will be REMOVED: gstreamer0.10-plugins-bad-multiverse libfaac0 libmjpegtools-1.9 mint-meta-codecs The following NEW packages will be installed: gstreamer0.10-plugins-bad-multiverse:i386 libavcodec53:i386 libavutil51:i386 libfaac0:i386 libfaad2:i386 libgsm1:i386 libmjpegtools-1.9:i386 libmp3lame0:i386 libquicktime2:i386 libschroedinger-1.0-0:i386 libswscale2:i386 libva1:i386 libvpx1:i386 libx264-123:i386 libxvidcore4:i386 0 upgraded, 15 newly installed, 4 to remove and 5 not upgraded. Need to get 9,198 kB of archives. After this operation, 23.3 MB of additional disk space will be used. Do you want to continue [Y/n]? ... $ sudo apt-get install gstreamer0.10-plugins-ugly:i386 Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: gstreamer0.10-plugins-ugly:i386 : Depends: libdvdread4:i386 but it is not going to be installed E: Unable to correct problems, you have held broken packages. This means that I can't play mp3s (among other things) in 32-bit applications that use gstreamer. Is there a way around this?

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  • Friday Fun: Destroy the Web

    - by Mysticgeek
    Another Friday has arrived and it’s time to screw off on company time. Today we take a look at a unique game Add-on for Firefox called Destroy the Web. Destroy the Web Once you install the Add-on and restart Firefox, you’ll see the Destroy the Web icon on the toolbar. Click on it to destroy whatever webpage you’re on.   The game starts up and gives you a 3 second countdown… Now move the target over different elements of the page to destroy them. You have 30 seconds to destroy the site contents. If you are angry at a particular company or the one you work for, this can give you some fun stress relief by destroying it’s website. After you’ve destroyed as much of the page as possible, you’re given a score. You get different amounts of points for destroying certain elements on the page. Basically destroy as much as possible to get the most points. You can submit your score and check out some of the scoreboard leaders as well.  There are some cool sound effects and arcade sounding background music, so make sure to turn the volume down while playing. Or you can go into the Add-on options and disable it. If you want a unique way to let off some steam before the weekend starts, this is a fun way of doing it. Install Destroy the Web for Firefox Similar Articles Productive Geek Tips Friday Fun: Destroy Everything with Indestructo TankWeekend Fun: Easter Egg in Spybot Search & DestroyFriday Fun: BoombotSecure Computing: Create Scheduled Scans With Spybot Search & DestroyFriday Fun: Castle Game Collection TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Dual Boot Ubuntu and Windows 7 What is HTML5? Default Programs Editor – One great tool for Setting Defaults Convert BMP, TIFF, PCX to Vector files with RasterVect Free Identify Fonts using WhatFontis.com Windows 7’s WordPad is Actually Good

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  • How to switch off wifi on startup or from the console

    - by mit
    I have installed ubuntu 10.04 on a laptop. Wifi is switched on by default on startup. I can disable it rightclicking the network manager icon in the gnome bar. How can I set it to have wifi switched off as default? Alternatively, how can I switch off wifi on the console? I tried already the rfkill command but it does not list any devices and it does not switch off wifi, I tried different parameters. This is a standard install of the Ubuntu 10.04 i386 Desktop Live CD on an IBM T40 Laptop. EDIT A: This is the output of some rfkill commands on my system, and it does not affect the wifi of the laptop: $ rfkill --help Usage: rfkill [options] command Options: --version show version (0.4) Commands: help event list [IDENTIFIER] block IDENTIFIER unblock IDENTIFIER where IDENTIFIER is the index no. of an rfkill switch or one of: <idx> all wifi wlan bluetooth uwb ultrawideband wimax wwan gps fm $ rfkill list $ rfkill list wifi $ rfkill list all $ rfkill list wlan $ sudo rfkill list all $ sudo rfkill block all $ sudo rfkill block wlan $ sudo rfkill block wifi $ EDIT B: Now I found out that sudo ifconfig eth1 down turns it off. And I can turn it on through the gnome network applet again. But the applet does not reflect the change from the commandline, it stills believes wifi is switched on. I have to switch it off and on again on the applet to switch it on again, when I switched it off from the console. Is there a better way? This is what the syslog looks like when I switch wireless off and on again from the network manager: NetworkManager: <info> (eth1): device state change: 3 -> 2 (reason 0) NetworkManager: <info> (eth1): deactivating device (reason: 0). NetworkManager: <info> Policy set '24' (eth0) as default for routing and DNS. NetworkManager: <info> (eth1): taking down device. avahi-daemon[660]: Withdrawing address record for fe80::202:8aff:feba:d798 on eth1. kernel: [ 971.472116] airo(eth1): cmd:3 status:7f03 rsp0:0 rsp1:0 rsp2:0 NetworkManager: <info> (eth1): bringing up device. NetworkManager: <info> (eth1): supplicant interface state: starting -> ready NetworkManager: <info> (eth1): device state change: 2 -> 3 (reason 42) avahi-daemon[660]: Registering new address record for fe80::202:8aff:feba:d798 on eth1.*. kernel: [ 965.512048] eth1: no IPv6 routers present

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  • Black screen on latest Nvidia Cards when starting LightDM/Ubuntu

    - by Luis Alvarado
    Today I installed an Nvidia GT440 on my computer, changing the one that existed there, an Nvidia 9500GT. After changing it I started getting a problem where the screen just went black when loading the lightdm login screen (Where I punt my user and password). The thing is, if I disconnect the VGA cable and connect it again I get to see the lightdm greeter and everything works perfect. The problem is that I have to connect/disconnect every time I reboot the PC. I tried installing the 285.xx drivers. Same problem. I removed the Nvidia drivers installed with Jockey, rebooted, same problem. I install the current 280.xx again, same problem. After all that I installed a fresh install of Ubuntu, selected to install the Nvidia drivers while installing it from the livecd. After booting the same problem appeared. Dmesg does not say anything wrong about it. Same goes for the log from Jockey. What else should I check or what to do to solve it. Just to clarify, this does not happen BEFORE the lightdm greeter appears. Am guessing before the actual use of the video card with X starts with all the 2D/3D stuff that is used in ligthdm and unity. I can use any tty and even see the Ubuntu logo when starting. UPDATE: When I open a game in fullscreen the problem appears again. I have to unplug the monitor cable and plug it back in to see the game. Then when I quit the game I have to do it again to see the desktop. UPDATE 2: Today I bought a HDMI cable, connected the video card to the TV am testing it with and it actually did log in correctly without any black screen but it shows the resolution a little over the actual size of the screen. So I see only half of the launcher since the left side of it is hidden outside of the real resolution and the top bar is beyond the resolution. So the black screen is related to the VGA connection.

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  • HP 510 laptop doesn't suspend when I close the lid

    - by Yuri
    I have an HP 510 laptop with Ubuntu 12.04. I have all the correct settings for suspending when the lid is closed, as far as I can tell, so I think it's a problem with detecting the event. The way it "should" be detected, from what I can see, is a little hardware switch that is pushed when the lid closes. This switch manually puts off the backlight, and sends the suspend signal. All I can think is that the signal isn't being properly interpreted. Can anyone suggest a fix? Update: I tested whether the button was actually working based on the suggestion by josinalvo, and I found that in the directory /proc/acpi/button/lid/ there is no LID directory. There is, however, a C1CF folder, and in it is a state file. When using the this file instead of ID, I discovered that, no, when I close the lid, the state does not change.

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  • What norms/API for monitoring my servers?

    - by dystroy
    I have a dozen server applications installed on my customers intranets (they can send http requests over the internet but cannot be called from outside). They're written in various technologies, mainly java and Go. I want them to regularly push information about their state towards a central server which is visible on internet. Some of this information is generic (is it ON ?), some is specific (size of a cache in an application for example). The main goal is to be able to make a small web page on which I could instantly check the state of every servers. And maybe later add some kind of notification in case of problem. Obviously I can do this by writing a few dozen lines of code each side (or a little more if I put this data in a database) but in order to ease future evolution, it could be interesting to use some existing norms or libraries. So, what are the current opensource free and light solutions to do this, preferably with no central configuration when I add a server ? I'd prefer a norm over a library.

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  • How to refactor my design, if it seems to require multiple inheritance?

    - by Omega
    Recently I made a question about Java classes implementing methods from two sources (kinda like multiple inheritance). However, it was pointed out that this sort of need may be a sign of a design flaw. Hence, it is probably better to address my current design rather than trying to simulate multiple inheritance. Before tackling the actual problem, some background info about a particular mechanic in this framework: It is a simple game development framework. Several components allocate some memory (like pixel data), and it is necessary to get rid of it as soon as you don't need it. Sprites are an example of this. Anyway, I decided to implement something ala Manual-Reference-Counting from Objective-C. Certain classes, like Sprites, contain an internal counter, which is increased when you call retain(), and decreased on release(). Thus the Resource abstract class was created. Any subclass of this will obtain the retain() and release() implementations for free. When its count hits 0 (nobody is using this class), it will call the destroy() method. The subclass needs only to implement destroy(). This is because I don't want to rely on the Garbage Collector to get rid of unused pixel data. Game objects are all subclasses of the Node class - which is the main construction block, as it provides info such as position, size, rotation, etc. See, two classes are used often in my game. Sprites and Labels. Ah... but wait. Sprites contain pixel data, remember? And as such, they need to extend Resource. But this, of course, can't be done. Sprites ARE nodes, hence they must subclass Node. But heck, they are resources too. Why not making Resource an interface? Because I'd have to re-implement retain() and release(). I am avoiding this in virtue of not writing the same code over and over (remember that there are multiple classes that need this memory-management system). Why not composition? Because I'd still have to implement methods in Sprite (and similar classes) that essentially call the methods of Resource. I'd still be writing the same code over and over! What is your advice in this situation, then?

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  • Look after your tribe of Pygmies with Java ME technology

    - by hinkmond
    Here's a game that is crossing over from the iDrone to the more lucrative Java ME cell phone market. See: Pocket God on Java ME Here's a quote: Massive casual iPhone hit Pocket God has parted the format waves and walked over to the land of Java mobiles, courtesy of AMA. The game sees you take control of an omnipotent, omnipresent, and (possibly) naughty deity, looking after your tribe of Pygmies... Everyone knows that there are more Java ME feature phones than grains of sand on a Pocket God island beach. So, when iDrone games are done piddlying around on a lesser platform, they move over to Java ME where things are really happening. Hinkmond

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  • MAAS fails to Commission nodes

    - by user3644848
    I'm evaluating MaaS/Juju. I followed instructions in this link http://maas.ubuntu.com/docs1.5/install.html to setup MaaS. I'm running this in Oracle VirtualBox environment so Power options are not configured for the VMs. PXE booting VM works fine. The node shuts down itself and registers with MaaS in Declared state. Issues: a) When I Commission the VM (which is in the Declared state), first it gets IP-Config: no response after 60 secs - giving up errors. (See link below for a screenshot). b) Fails to mount the boot device and drops into initramfs prompt. I've copied logs here: https://www.dropbox.com/sh/5gy9nnonbnccufo/AAD9o4awSOtyaCCmRe5q7rBva Any help to get past this is greatly appreciated. Thanks!

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  • What's the normal way machine-learning algorithms are integrated into normal programs?

    - by Benjamin Pollack
    I'm currently taking a machine learning course for fun, and the course heavily focuses on Matlab/Octave to write the code. One thing mentioned in the course is that, while Matlab/Octave are great for prototyping, they're very rarely used for production algorithms. Instead, those algorithms are typically rewritten in C++/Python/etc., using appropriate libraries, before reaching customers. Fair enough; I get that. But here's my question: is that done for cultural reasons, for technical reasons, or because there is really no language that provides Matlab/Octave-like fluidity, but in a compiled form that can be linked from C/C++/$MainstreamLanguage? The game industry uses Lua for game logic because it's easy to embed, and vastly superior for expressing things like AI. Likewise, there are Prolog variants for rules-heavy applications, Scheme variants for compilers, and so on. If there's a matrix equivalent language, what is it? If there isn't, why is this field different?

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  • Unable to correct problems, you have held broken packages

    - by trond
    After upgrading from 10.04 to 12.04 I am trying to install different packages. For instance ia32-libs and skype (4.0). When trying to install these, I am getting the 'Unable to correct problems, you have held broken packages' error message. Output of commands: sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. After running this: sudo dpkg --configure -a foo@foo:~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.

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  • Android, OpenGL and extending GLSurfaceView?

    - by Spoon Thumb
    This question is part-technical, part-meta, part-subjective and very specific: I'm an indie game dev working on android, and for the past 6 months I've struggled and finally succeeded in making my own 3D game app for android. So I thought I'd hop on SO and help out others struggling with android and openGL-ES However, the vast majority of questions relate to extending GLSurfaceView. I made my whole app without extending GLSurfaceView (and it runs fine). I can't see any reason at all to extend GLSurfaceView for the majority of questions I come across. Worse, the android documentation implies that you ought to, but gives no detailed explaination of why or what the pros/cons are vs not extending and doing everything through implementing your own GLSurfaceView.Renderer as I did Still, the sheer volume of questions where the problem is purely to do with extending GLSurfaceView is making me wonder whether actually there is some really good reason for doing it that way vs the way I've been doing it (and suggesting in my answers to others to do). So, is there something I'm missing? Should I stop answering questions in the meantime? Android openGL documentation

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  • Website Stopped Showing From Google Search Results Sunddenly

    - by Aman Virk
    I have a design and development blog http://www.thetutlage.com (1.5 years old), which was doing really well in Google search as I was getting over 70% of my traffic from Google. Now suddenly from last two days it reduced the amount of traffic from 70% to 20% and also when I am trying to search for the exact posts that I can created even after appending my website name to it does not show any results for that. Sample Search Text: JQuery Game Programming Creating A Ping Pong Game Part 1 I have post with exact same title and it does not show it on Google search anywhere. I am totally shocked, I write my own unique content and follow Google guide lines like bible. Also there is no message under my webmasters account stating any problem or error.

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  • Will You Survive The Undead Apocalypse? [Action Flow-Chart Wallpaper]

    - by Asian Angel
    Think you would know what to do if the zombie apocalypse happened today? This awesome flow-chart from Game Informer can help you make the right decisions based on your location or time period! Note: Click on the image embedded in the post to view and download the full-size (2500*1763 pixels) wallpaper. Will You Survive The Undead Apocalypse? [Game Informer] HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

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  • 5 Tips and Tricks to Get the Most Out of Steam

    - by Chris Hoffman
    If you’re a PC gamer, there’s a good chance you’re familiar with Valve’s Steam and use it regularly. Steam includes a variety of cool features that you might not notice if you’re just using it to install and launch games. These tips will help you take advantage of an SSD for faster game loading times, browse the web from within a game, download games remotely, create backup copies of your games, and use strong security features. HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • How to mount an ISO image as if it were a physical CD?

    - by Michael Robinson
    I have an ISO backup of a beloved game from my youth. I with to relive those better times by listening to game's soundtrack. Is there a way for me to mount said ISO in such a way that I can rip the audio tracks into mp3 files? I ask because although I can successfully mount the ISO, ripit / abcde report no cd inserted. How I mounted the ISO: sudo mount -t iso9660 -o loop iso.iso /media/ISO Alternatively is there another way to recover audio from ISO images?

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  • how to really master a programming language

    - by cprogcr
    I know that learning a language, you can simply buy a book, follow the examples, and whenever possible try the exercises. But what I'm really looking is how to master the language once you've learned it. Now I know that experience is one major factor, but what about learning the internals of the language, what is the underlying structure, etc. There are articles out there saying read this book, read that book, make this game and that game. But to me this doesn't mean to master a language. I want to be able to read other people's code and understand it, no matter how hard that is. To understand when to use a function and when another, etc etc. The list could go on and on but I believe I've made the point. :) And finally, take whatever language as an example if needed, though best would be if C was taken as an example.

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