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  • Gnome-Shell panel disappeared - How to get it back?

    - by Arindom
    I am on Gnome-Shell and using Ubuntu 11.10. The problem is after a recent update and also after installing a few extensions, when I logged in to Gnome Shell, I can't find the top panel or AWN. Only the wallpaper is showing and then Conky is displaying. It also seems to me that for some reason the display effects are not working and that is why AWN is not showing. Need your help to get back the panel.

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  • Fixing USB drive auto-notify

    - by steevc
    Yesterday I was copying files from SD cards, but at some point they stopped auto-mounting. Didn't notice any errors. I can still mount by right-clicking the appropriate file in /dev in Konqueror. UPDATE: Slight correction. The drives never automounted, but I've stopped getting the notification that a drive is plugged in. What processes should I be checking? Something in Device Actions? I'm using Kubuntu 10.04

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  • How to install software that "Requires installation of untrusted packages"?

    - by user135682
    I am using Ubuntu 12.10. When I try to update the software, it shows me this error: Requires installation of untrusted packages This requires installing packages from unauthenticated sources. Details kalzium-data kanagram kate-data kde-l10n-engb kde-l10n-zhcn kde-runtime-data kdegames-data klettres-data libakonadi-kabc4 liblxc0 libwildmidi-config libwildmidi1 lxc marble-data nepomuk-core-data parley-data tomboy

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  • Jupiter does not start

    - by Prasil Koirala
    I am new to Ubuntu Currently using Ubuntu 12.04 LTS (Precise) I installed Jupiter using: sudo add-apt-repository ppa:webupd8team/jupiter sudo apt-get update sudo apt-get install jupiter Installation went fine. Searched for the application and tried to run it. But instead i was greeted with an error message claiming system error. What is the problem? Tried installing it again but no change. Please Help!

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  • correct pattern to handle a lot of entities in a game

    - by lezebulon
    In my game I usually have every NPC / items etc being derived from a base class "entity". Then they all basically have a virtual method called "update" that I would class for each entity in my game at every frame. I am assuming that this is a pattern that has a lot of downsides. What are some other ways to manage different "game objects" throughout the game? Are there other well-known patterns for this? My game is a RPG if that changes anything

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  • Nifty popup fails to register

    - by Snailer
    I'm new to Nifty GUI, so I'm following a tutorial here for making popups. For now, I'm just trying to get a very basic "test" popup to show, but I get multiple errors and none of them make much sense. To show a popup, I believe it is necessary to first have a Nifty Screen already showing, which I do. So here is the ScreenController for the working Nifty Screen: public class WorkingScreen extends AbstractAppState implements ScreenController { //Main is my jme SimpleApplication private Main app; private Nifty nifty; private Screen screen; public WorkingScreen() {} public void equip(String slotstr) { int slot = Integer.valueOf(slotstr); System.out.println("Equipping item in slot "+slot); //Here's where it STOPS working. app.getPlayer().registerPopupScreen(nifty); System.out.println("Registered new popup"); Element ele = nifty.createPopup(app.getPlayer().POPUP); System.out.println("popup is " +ele); nifty.showPopup(nifty.getCurrentScreen(), ele.getId(), null); } @Override public void initialize(AppStateManager stateManager, Application app) { super.initialize(stateManager, app); this.app = (Main)app; } @Override public void update(float tpf) { /** jME update loop! */ } public void bind(Nifty nifty, Screen screen) { this.nifty = nifty; this.screen = screen; } When I call equip(0) the system prints Equipping item in slot 0, then a lot of errors and none of the subsequent println()'s. Clearly it botches somewhere in Player.registerPopupScreen(Nifty nifty). Here's the method: public final String POPUP = "Test Popup"; public void registerPopupScreen(Nifty nifty) { System.out.println("Attempting new popup"); PopupBuilder b = new PopupBuilder(POPUP) {{ childLayoutCenter(); backgroundColor("#000a"); panel(new PanelBuilder() {{ id("List"); childLayoutCenter(); height(percentage(75)); width(percentage(50)); control(new ButtonBuilder("TestButton") {{ label("TestButton"); width("120px"); height("40px"); align(Align.Center); }}); }}); }}; System.out.println("PopupBuilder success."); b.registerPopup(nifty); System.out.println("Registerpopup success."); } Because that first println() doesn't show, it looks like this method isn't even called at all! Edit After removing all calls on the Player object, the popup works. It seems I'm not "allowed" to access the player from the ScreenController. Unfortunate, since I need information on the player for the popup. Is there a workaround?

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  • User input and Automated input seperation

    - by tpaksu
    I have a mysql db and I have an automation script which modifies the data inside once a day. And, these columns may have changed by an user manually. What is the best approach to make the system only update the automated data, not the manually edited ones? I mean yes, flagging the cell which is manually edited is one way to do it, but I want to know if there's another way to accomplish this? Just curiosity.

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  • 2D collision resolving

    - by Philippe Paré
    I've just worked out an AABB collision algorithm for my 2D game and I was very satisfied until I found out it only works properly with movements of 1 in X and 1 in Y... here it is: public bool Intersects(Rectanglef rectangle) { return this.Left < rectangle.Right && this.Right > rectangle.Left && this.Top < rectangle.Bottom && this.Bottom > rectangle.Top; } public bool IntersectsAny(params Rectanglef[] rectangles) { for (int i = 0; i < rectangles.Length; i++) { if (this.Left < rectangles[i].Right && this.Right > rectangles[i].Left && this.Top < rectangles[i].Bottom && this.Bottom > rectangles[i].Top) return true; } return false; } and here is how I use it in the update function of my player : public void Update(GameTime gameTime) { Rectanglef nextPosX = new Rectanglef(AABB.X, AABB.Y, AABB.Width, AABB.Height); Rectanglef nextPosY; if (Input.Key(Key.Left)) nextPosX.X--; if (Input.Key(Key.Right)) nextPosX.X++; bool xFree = !nextPosX.IntersectsAny(Boxes.ToArray()); if (xFree) nextPosY = new Rectanglef(nextPosX.X, nextPosX.Y, nextPosX.Width, nextPosX.Height); else nextPosY = new Rectanglef(AABB.X, AABB.Y, AABB.Width, AABB.Height); if (Input.Key(Key.Up)) nextPosY.Y--; if (Input.Key(Key.Down)) nextPosY.Y++; bool yFree = !nextPosY.IntersectsAny(Boxes.ToArray()); if (yFree) AABB = nextPosY; else if (xFree) AABB = nextPosX; } What I'm having trouble with, is a system where I can give float values to my movement and make it so there's a smooth acceleration. Do I have to retrieve the collision rectangle (the rectangle created by the other two colliding)? or should I do some sort of vector and go along this axis until I reach the collision? Thanks a lot!

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  • What options are out there for an embeddable WYSIWIG text editor?

    - by Evan Plaice
    I'm thinking something along the lines of TinyMCE Please include a list of features. Examples include: supports text formatting supports links supports images syntax types (markdown/wiki/etc) licensing and/or pricing customizibility plugin support browser compatibility Note: Please limit the answers to one editor per answer to preserve cleanliness Update: Forgot to add browser compatibility to the list

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  • indicator-messages absent in 13.04 fresh install

    - by Isammoc
    I can't find a way to show the "blue mail" indicator What I think : this indicator is called "indicator-messages" Ubuntu change some things (like removing the whitelist) I tried : to reinstall indicator-messages package multiple reboots to create another account (if there was specific configuration I made in ~/.config) What I have done : installed aptitude aptitude update && aptitude upgrade fresh install Ubuntu 13.04 amd64 uninstall all packages with ubuntuone (with automatic dependencies) configure twitter account (settings - online accounts) installed gwibber reboot $ uname -a Linux Antsirabe 3.8.0-23-generic #34-Ubuntu SMP Wed May 29 20:22:58 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux Thanks for your time!

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  • Do logins by the gdm (or lightdm) user in auth.log mean my system is breached?

    - by Pramanshu
    Please look at this auth.log (from Ubuntu 14.04) I have provided and tell me who this gdm user is and why there are all these unauthenticated logins? I am freaked out; please help! Here's the /var/log/auth.log file: http://paste.ubuntu.com/8120231/ Update: I know now that "gdm" is gnome desktop manager and it's there because of root. But please look at the log there is more and tell me if my system is breached.

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  • How do I remove only shopping searches?

    - by Amanda
    I have a brand new 13.10 install and I want all this shopping spyware nonsense gone. Searching for "Ubuntu shopping spyware nonsense" led me to apt-get remove unity-lens-shopping but I don't actually see a unity-lens-shopping package. How do I remove shopping searches in 13.10? Update: Is there any way to distinguish the scopes that search remote servers (Ebay, Amazon, AskUbuntu) from the ones that search my local computer? Or do I have to go through them all?

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  • Yet another frustum culling question

    - by Christian Frantz
    This one is kinda specific. If I'm to implement frustum culling in my game, that means each one of my cubes would need a bounding sphere. My first question is can I make the sphere so close to the edge of the cube that its still easily clickable for destroying and building? Frustum culling is easily done in XNA as I've recently learned, I just need to figure out where to place the code for the culling. I'm guessing in my method that draws all my cubes but I could be wrong. My camera class currently implements a bounding frustum which is in the update method like so frustum.Matrix = (view * proj); Simple enough, as I can call that when I have a camera object in my class. This works for now, as I only have a camera in my main game class. The problem comes when I decide to move my camera to my player class, but I can worry about that later. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; CurrentContainmentType = CamerasFrustrum.Contains(cubes.CollisionSphere); Can it really be as easy as adding those two lines to my foreach loop in my draw method? Or am I missing something bigger here? UPDATE: I have added the lines to my draw methods and it works great!! So great infact that just moving a little bit removes the whole map. Many factors could of caused this, so I'll try to break it down. cubeBoundingSphere = new BoundingSphere(cubePosition, 0.5f); This is in my cube constructor. cubePosition is stored in an array, The vertices that define my cube are factors of 1 ie: (1,0,1) so the radius should be .5. I least I think it should. The spheres are created every time a cube is created of course. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; foreach (Cube block in cube.cubes) { CurrentContainmentType = cam.frustum.Contains(cube.cubeBoundingSphere); ///more code here if (CurrentContainmentType != ContainmentType.Disjoint) { cube.Draw(effect); } Within my draw method. Now I know this works because the map disappears, its just working wrong. Any idea on what I'm doing wrong?

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  • Is it possible to only allow specific packages updates from a PPA

    - by Luis Alvarado
    Let us say I have added a PPA that has X package that I want but it also has Y package that I do not want to use or receive updates from. How can I, from the same PPA, receive updates for a specific package but deny updates from the same PPA for other packages. A step by step example would be good since this has happened to me in several PPAs that have a particular package I want but also add a whole bunch of others that I do not yet want to update.

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  • I add a PPA but the software does not show up in Ubuntu 11.10 updates nor Software Centre

    - by dunderhead
    Every time I add a PPA I cannot see the package I'm trying to install. I suppose I must be doing something wrong! So here's my latest effort: In a Terminal I typed: sudo add-apt-repository ppa:jeromerobert/misc and that seemed to work correctly Then I typed: sudo apt-get update But when I go to Synaptic or Software Center the application I want to install is not there. Could someone please tell me what I'm doing wrong?

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  • Hello to orkut Developers!

    As we announced in the last update to the former orkut Developer Blog last week, henceforth we’ll be posting all orkut developer updates to this blog. We think...

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  • How to install audio-recorder

    - by Michael
    I have used Ubuntu serval years, and i am trying to install a audio recorder from the terminal, and this i want to work whit ubuntu as default audio recording system in the sound settings menu, and i installed it from the terminal and i had enter: sudo add-apt-repository ppa:osmoma/audio-recorder sudo apt-get update sudo apt-get install audio-recorder and it seams installed but how can you set it up as default audio recorder for ubuntu. Can some one please help.

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  • Web app to take screen shot of website and annotate?

    - by Anagio
    Does anyone know of a website that will take a full screen shot of another website and let users write notes over it then send that annotated photo by email or private link? Basically looking for quicker way to write notes on a site other than taking a screen shot my self and putting it into photoshop. Just an update, I don't need any browser extensions which I already have and do the same. I'm looking for a website app which does this to give to a client.

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  • Setting Up CDN...beginner questions

    - by RRN
    I am using MediaTemple web hosting and they are using Edgecast's CDN network. I am planning to join CDN service, so I read through the guide, but I am confused about the 'Update your code' section: Does the CDN apply to my website automatically (without editing HTML) after I updated the DNS zone file? How can I control which files going through the CDN or not? Also, I need to make sure it won't affect the Google Analytics results.

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  • Updated sp_indexinfo

    - by TiborKaraszi
    It was time to give sp_indexinfo some love. The procedure is meant to be the "ultimate" index information procedure, providing lots of information about all indexes in a database or all indexes for a certain table. Here is what I did in this update: Changed the second query that retrieves missing index information so it generates the index name (based on schema name, table name and column named - limited to 128 characters). Re-arranged and shortened column names to make output more compact and more...(read more)

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  • Great Solaris 10 features paving the way to Solaris 11

    - by Larry Wake
    Karoly Vegh writes on the Oracle Systems Blog Austria about what you can do with Solaris 10 today that will get you ready for Solaris 11. Even today, many people still use Solaris 10 as if it were a patch update to Solaris 8 or 9, missing out on the power behind Live Upgrade, Zones, resource management, and ZFS. Learning more about these will help set your feet on the road to the even more sophisticated capabilities of Oracle Solaris 11. [Read More]

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  • APress Deal of the Day 25/Jul/2013 - Pro HTML5 Programming

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/07/25/apress-deal-of-the-day-25jul2013---pro-html5-programming.aspxToday's $10 deal of the day from APress at http://www.apress.com/9781430238645 is Pro HTML5 Programming"An update of Pro HTML5 Programming, including major corrections for WebSockets functionality, along with new chapters covering the drag and drop API, as well as SVG."

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  • Why do I have to add a PPA twice (once to add it to the list of repo, second time to fix a BAD GPG)

    - by Luis Alvarado
    I notice the following: I add a ppa using add-apt-repository, for example the wine ppa, mozilla security, nvidia drivers, etc.. When I go to the Update Manager and tell it to CHECK for updates it throws me a PPA error. To solve the error I add the same PPA again. Why do I have to add the PPA again (This also can be done by adding the received key alone with apt-key) but why does this problem happen anyway.

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  • Game State / Screen Management

    - by Ashylnn Mac
    What's the best way to handle game states / screens? My problem is this: PlayGameScreen adds a new InventoryGameScreen to the game during it's update. This immediately adds InventoryGameScreen to the array of GameScreens. That's throwing an exception when iterating over the array that the contents of the array have changed. Should I have two more arrays, like screensToBeAdded and screensToBeRemoved and do all the processing for them at the end of the game loop after drawing all the other screens?

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