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  • Saving an Object for use later

    - by Eclipsed4utoo
    As part of my widget, I use an instance of the Camera object. This is what I want to do. The user will click on my widget, I get an instance of the Camera(if it's not already stored), use it, then store it. If they click the widget again, I want to use that same instance that I used previously. Is this possible?

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  • Suspend orientation change

    - by OkyDokyman
    Documentation says: "a configuration change (such as a change in screen orientation, language, input devices, etc) will cause your current activity to be destroyed, going through the normal activity lifecycle process of onPause(), onStop(), and onDestroy()." I would like to suspend the orientation change, since it crashes my app if it was done in the middle of a a loop (of reading a file). How can I do this? Also - looking for some kind of "onOrientationChnage" function :)

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  • Create a public folder in internal storage

    - by user2516977
    sorry for my english, but i want to write in this forum because in my opinion is the best. Now my problem: I want to create a folder in Internal storage to share with 2 application. in my app, i download an Apk from my server and i run it. Before I used external storage and everything worked. Now i want to use the internal storage for users that don't have an external storage. I use this: String folderPath = getFilesDir() + "Dir" but when i try to run the apk, doesn't work. and i can't find this folder on my phone. Thank you..

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  • How to use Geocoder to get the current location zip code

    - by Noble6
    I am trying to get the zip code of the users current location.I have a teditText in MyActivity which should get populated based on the zip code I get from this activity. public class LocationActivity extends MyActivity { double LATITUDE; double LONGITUDE; Geocoder geocoder = new Geocoder(this, Locale.ENGLISH); { try { List<Address> addresses = geocoder.getFromLocation(LATITUDE, LONGITUDE, 1); if(addresses != null) { Address returnedZip = addresses.get(0); StringBuilder currentZip = new StringBuilder("Address:\n"); for(int i=0; i<returnedZip.getMaxAddressLineIndex(); i++) { strcurrentZip.append(returnedZip.getPostalCode()); } m_zip.setText(strcurrentZip.toString()); } else { m_zip.setText("No zip returned!"); } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); m_zip.setText("zip not found!"); } } } I am not getting any response,the app logcat does not show any errors but the the editText field I want to populate remains blank.

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  • SQLite FTS3 sumulate LIKE somestrin%

    - by alex
    I'm writing a dictionary app and need to do the usual word suggesting while typing. LIKE somestrin% is rather slow (~1300ms on a ~100k row table) so I've turned to FTS3. Problem is, I haven't found a sane way to search from the beginning of a string. Now I'm performing a query like SELECT word, offsets(entries) FROM entries WHERE word MATCH '"chicken *"'; , then parse the offsets string in code. Are there any better options?

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  • virt-install says name is in use, but virsh list --all is empty. Where is virt-install finding this name?

    - by Jay _silly_evarlast_ Wren
    virt-install says name is in use, but virsh list --all says there is nothing. jrwren@delays:{%22}~ $ virt-install -d -n android -r 512 --disk android.qcow2 -s 4 -c /d/cd\ images/android-x86-2.2-generic.iso --vnc --noautoconsole [Thu, 05 Jul 2012 16:57:19 virt-install 23170] DEBUG (cli:220) Launched with command line: /usr/bin/virt-install -d -n android -r 512 --disk android.qcow2 -s 4 -c /d/cd images/android-x86-2.2-generic.iso --vnc --noautoconsole [Thu, 05 Jul 2012 16:57:19 virt-install 23170] DEBUG (cli:326) Requesting libvirt URI default [Thu, 05 Jul 2012 16:57:19 virt-install 23170] DEBUG (cli:328) Received libvirt URI qemu:///session [Thu, 05 Jul 2012 16:57:20 virt-install 23170] DEBUG (virt-install:259) Requesting virt method 'default', hv type 'default'. [Thu, 05 Jul 2012 16:57:20 virt-install 23170] DEBUG (virt-install:469) Received virt method 'hvm' [Thu, 05 Jul 2012 16:57:20 virt-install 23170] DEBUG (virt-install:470) Hypervisor name is 'kvm' [Thu, 05 Jul 2012 16:57:20 virt-install 23170] DEBUG (cli:950) --graphics compat generated: vnc [Thu, 05 Jul 2012 16:57:20 virt-install 23170] ERROR (cli:597) Guest name 'android' is already in use. (venv)jrwren@delays:{%22}~ $ sudo virsh -c qemu:///system list --all Id Name State ---------------------------------- Where is virt-install finding this name? edit: I should mention that LIBVIRT_DEFAULT_URI is not set.

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  • why nginx rewrite post request from /login to //login?

    - by jiangchengwu
    There is a if statement, which will rewrite url when the client is Android. Everything ok. But, something got strange. Nginx will write post request /login to //login, even if the block of if statement is bank. So I got a 404 page. As the jetty server only accept /login request. Server conf: location / { proxy_pass http://localhost:8785/; proxy_set_header Host $http_host; proxy_set_header Remote-Addr $http_remote_addr; proxy_set_header X-Real-IP $remote_addr; if ( $http_user_agent ~ Android ){ # rewrite something, been commented } } Debug info, origin log https://gist.github.com/3799021 ... 2012/09/28 16:29:49 [debug] 26416#0: *1 http script regex: "Android" 2012/09/28 16:29:49 [notice] 26416#0: *1 "Android" matches "Android/1.0", client: 106.187.97.22, server: ireedr.com, request: "POST /login HTTP/1.1", host: "ireedr.com" ... 2012/09/28 16:29:49 [debug] 26416#0: *1 http proxy header: "POST //login HTTP/1.0 Host: ireedr.com X-Real-IP: 106.187.97.22 Connection: close Accept-Encoding: identity, deflate, compress, gzip Accept: */* User-Agent: Android/1.0 " ... 2012/09/28 16:29:49 [debug] 26416#0: *1 HTTP/1.1 404 Not Found Server: nginx/1.2.1 Date: Fri, 28 Sep 2012 08:29:49 GMT Content-Type: text/html;charset=ISO-8859-1 Transfer-Encoding: chunked Connection: keep-alive Cache-Control: must-revalidate,no-cache,no-store Content-Encoding: gzip ... Only when I commented the block in the configration file: location / { proxy_pass http://localhost:8785/; proxy_set_header Host $http_host; proxy_set_header Remote-Addr $http_remote_addr; proxy_set_header X-Real-IP $remote_addr; #if ( $http_user_agent ~ Android ){ # #} } The client can get an 200 response. Debug info, origin log https://gist.github.com/3799023 ... "POST /login HTTP/1.0 Host: ireedr.com X-Real-IP: 106.187.97.22 Connection: close Accept-Encoding: identity, deflate, compress, gzip Accept: */* User-Agent: Android/1.0 " ... 2012/09/28 16:27:19 [debug] 26319#0: *1 HTTP/1.1 200 OK Server: nginx/1.2.1 Date: Fri, 28 Sep 2012 08:27:19 GMT Content-Type: application/json;charset=UTF-8 Content-Length: 17 Connection: keep-alive ... As the log: 2012/09/28 16:29:49 [notice] 26416#0: *1 "Android" matches "Android/1.0", client: 106.187.97.22, server: ireedr.com, request: "POST /login HTTP/1.1", host: "ireedr.com" 2012/09/28 16:29:49 [debug] 26416#0: *1 http script if 2012/09/28 16:29:49 [debug] 26416#0: *1 post rewrite phase: 4 2012/09/28 16:29:49 [debug] 26416#0: *1 generic phase: 5 2012/09/28 16:29:49 [debug] 26416#0: *1 generic phase: 6 2012/09/28 16:29:49 [debug] 26416#0: *1 generic phase: 7 2012/09/28 16:29:49 [debug] 26416#0: *1 access phase: 8 2012/09/28 16:29:49 [debug] 26416#0: *1 access phase: 9 2012/09/28 16:29:49 [debug] 26416#0: *1 access phase: 10 2012/09/28 16:29:49 [debug] 26416#0: *1 post access phase: 11 2012/09/28 16:29:49 [debug] 26416#0: *1 try files phase: 12 2012/09/28 16:29:49 [debug] 26416#0: *1 posix_memalign: 0000000001E798F0:4096 @16 2012/09/28 16:29:49 [debug] 26416#0: *1 http init upstream, client timer: 0 2012/09/28 16:29:49 [debug] 26416#0: *1 epoll add event: fd:13 op:3 ev:80000005 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: "Host: " 2012/09/28 16:29:49 [debug] 26416#0: *1 http script var: "ireedr.com" 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: " " 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: "" 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: "" 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: "X-Real-IP: " 2012/09/28 16:29:49 [debug] 26416#0: *1 http script var: "106.187.97.22" 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: " " 2012/09/28 16:29:49 [debug] 26416#0: *1 http script copy: "Connection: close " 2012/09/28 16:29:49 [debug] 26416#0: *1 http proxy header: "Accept-Encoding: identity, deflate, compress, gzip" 2012/09/28 16:29:49 [debug] 26416#0: *1 http proxy header: "Accept: */*" 2012/09/28 16:29:49 [debug] 26416#0: *1 http proxy header: "User-Agent: Android/1.0" 2012/09/28 16:29:49 [debug] 26416#0: *1 http proxy header: "POST //login HTTP/1.0 Host: ireedr.com X-Real-IP: 106.187.97.22 Connection: close Accept-Encoding: identity, deflate, compress, gzip Accept: */* User-Agent: Android/1.0 " ... Maybe post rewrite phase had rewrite the request. Anybody can help me to solve this problem or know why nginx do that ? Much appreciated.

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  • Java: multi-threaded maps: how do the implementations compare?

    - by user346629
    I'm looking for a good hash map implementation. Specifically, one that's good for creating a large number of maps, most of them small. So memory is an issue. It should be thread-safe (though losing the odd put might be an OK compromise in return for better performance), and fast for both get and put. And I'd also like the moon on a stick, please, with a side-order of justice. The options I know are: HashMap. Disastrously un-thread safe. ConcurrentHashMap. My first choice, but this has a hefty memory footprint - about 2k per instance. Collections.sychronizedMap(HashMap). That's working OK for me, but I'm sure there must be faster alternatives. Trove or Colt - I think neither of these are thread-safe, but perhaps the code could be adapted to be thread safe. Any others? Any advice on what beats what when? Any really good new hash map algorithms that Java could use an implementation of? Thanks in advance for your input!

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  • Android and PHP - Do I need to use sessions?

    - by jtnire
    I have created an Android App that communicates with a PHP web server. They both send JSON to each other. My App is almost finished, however there is one thing left to do: authentication. Since the user's username and password will be stored in Android SharedPreferences, is there any need to use PHP sessions, given that the user won't need to enter the username/password at every request? Since I can just send the username and password in the HTTP POST header for every request, and that I will be using SSL, is this sufficient? I guess I could add an extra field in the header called 'random' that just adds a random value, just to use as a salt so that the encrypted SSL payload will be different everytime. The reason why I don't want to use sessions is that my Android App would either have to handle cookies, or managed the storage of the session ID. If there are some serious cons to using my method above, then I'm more than happy to use sessions, however all advice is appreciated. Thanks

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  • Game Design Dilemma

    - by Chris Williams
    I'm working on a 2d tilemapped RPG. I've actually made quite a fair amount of progress, but I'm at a point where I need to make a UI decision. I have the overland world completely mapped out, and I have several towns and special areas. I'm on the fence about how to integrate the two. Scenario 1: I have one ginormous map, where everything is the same scale. This means you can walk in and out of towns without having to load or wait and transition in any way. With everything the same scale, movement costs the same no matter where you are (in terms of time/turns/energy/hunger/whatever/etc...)  The potential downside to this is that it could take quite a long time to get anywhere on foot. Scenario 2: I have an overland map, a set of town maps, overland tactical maps, dungeon maps & special area maps. The overland map is at a different scale than the other maps. This means that time/turns/energy/hunger/whatever/etc is calculated at a different rate than on the other maps, which have a 1:1 scale. When entering a town, dungeon, special area or having a random encounter, you would effectively zoom in from the overland scale to the tactical scale. When you are done with combat, or exit a dungeon or town, it would zoom back out to the overland map. The downside to this is that at the zoomed out scale, the overland map isn't all that big (comparitively) and you can traverse it fairly quickly (in real time, not game world time.) Options: 1) Go with scenario 1, as is. 2) Go with scenario 1 and introduce a slightly speedier version of overland travel, such as a horse. 3) Go with scenario 1 and introduce "instant" travel, via portals or some kind of "click the big map" mechanism. This would only work with places you've already been, or somehow unlocked (perhaps via a quest.) 4) Go with Scenario 2, as is.   Thoughts, opinions, suggestions?  Feedback appreciated.

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  • Why do camera's aspect ratio look good on computer but not on Android devices?

    - by Pooya Fayyaz
    I'm developing a game for Android devices and I have a script that solves the aspect-ratio problem for computer screens but not for my intended target platform. It looks perfect on computer, even when re-sizing the game screen, but not when running my game in landscape mode on mobile phones. This is my script using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } I figured that my problem occurs in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } Its look like this on my mobile phone (portrait): and on landscape mode:

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  • Where can I find free or buy "next-gen" 3D Assets?

    - by Valmond
    Usually I buy 3D Assets from sites like turbosquid.com or similar. My problem is that I have lately implemented glow, normal maps, specular (and specular power) maps and reflection maps and I can't find any models that use those techniques. So where can I find / buy "next gen" assets (at least models/items with a normal map)? I have checked for similar posts but those I found are about either free only or 2D or 'ordinary' 3D so I hope this is not a duplicate.

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  • Trying to get a PC to boot off a bootable SD card that is inside an USB attached Android device.

    - by Cyril
    First, I'd like to make myself look less a madman than I may have appeared to be. I wanted to have a bootable USB stick with me at all times, but it's less convenient because it's an extra object and it's easier to lose, forget etc. Then I thought, I have an Android phone, and it has a micro SD in it; perfect. Not all PC's can boot off a card reader, but the phone itself is a card reader when attached as a disk drive. Or at least so I thought. Turns out that my netbook BIOS (tested on Asus eeePC) refuses to see it as an external harddrive; it only recognizes it as a generic USB device and doesn't offer an option to boot from it. The device has a name "Android phone" or smth, so it seems to me that it doesn't work as a "pure" card reader, and instead still manifests itself as a phone. Can it be somehow overridden?

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  • Google I/O Sandbox Case Study: HistoryPin

    Google I/O Sandbox Case Study: HistoryPin We interviewed HistoryPin at the Google I/O Sandbox on May 10, 2011 and they explained to their new technology and the benefits of integrating with Google Maps. HistoryPin lets you upload historical photos of places onto their respective points on Google Maps, enabling users to see what cities looked like at different points in time. For more information about developing on Google Maps visit: code.google.com For more information on HistoryPin, visit: www.historypin.com From: GoogleDevelopers Views: 90 0 ratings Time: 01:28 More in Science & Technology

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  • Google I/O 2012 - A Master Class in Map Styling

    Google I/O 2012 - A Master Class in Map Styling Scott Shawcroft, Jonah Jones Custom Styled Maps allow developers to customize the look and feel of the underlying Google Maps tiles. This makes it really easy to make a great looking map. You can tailor your map to your message, to your color scheme, or to help emphasize your data. In this class, master maps designers will help you build beautiful, elegant styles that make your maps work for you. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 23 0 ratings Time: 38:21 More in Science & Technology

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  • Geo for Good Summit Highlights

    Geo for Good Summit Highlights The last week of September, Google hosted the Geo for Good User Summit, for nonprofit mapping and technology specialists to update the nonprofit community about new and special features of Google's mapping products. In this week's Maps Developers Live event, Mano Marks from Maps Developer Relations and Raleigh Seamster, Program Manager with the Google Earth Outreach team will talk about the highlights of the Summit and show off some great examples of people using Maps to help the world. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Education

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  • This web site needs a different Google Maps API key. A new key can be generated at http://code.googl

    - by MJI
    Apologies in advance if this is the wrong place to post. I tried searching for this issue and all that seemed to come up were questions posted from people who had this issue with their web pages. I couldn't find questions related to this issue from a laypersons perspective. I'm not a developer. I have no domain, nor wish to have one at the time. Rather I'm just a regular person who likes to upload photos to some photo related sites. My uploading process constantly gets interrupted by one of these annoying API errors. I get it at least two times, one when I click the page to upload, and also right after it has uploaded. It also pops up if I go to edit a photo or delete it. This interrupts my browsing experience until I click okay. I just want a fix for the annoying without having to register for a key. I tried before and it required a web domain. I rather not have to create a domain and go through such hoops just to fix this. Is there a solution for this problem that doesn't require registration? Another thing to note: I have used two computers. One has the message pop-up and the other doesn't. What is different about the two computers?

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  • ubuntu 12.04 - keep getting "Server not found" for some websites

    - by android developer
    ever since last week , i've noticed that many websites cannot be accessed , and it doesn't matter if i use firefox or chromium as a web browser . as an example of such a website is: http://tutorials-android.blogspot.co.il/2011/05/layout-animation-in-android.html all i get is a "Server not found" error page . sometimes after a few refreshes it works just fine . i've checked it on a windows OS machine that is connected to the exact same LAN network , and the website is shown just fine . i've also checked the /etc/hosts file and it doesn't contain anything suspicious . what is going on? how can i fix it?

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  • Generating and collaborating on network map diagrams?

    - by Ian C.
    I have to turn out some network topology maps for very large networks. I'd like the format for the maps to be something other people can also edit and contribute to regardless of what software I'm using on my Mac to build them. I don't mind spending money on my end for software, but I can't require that my clients spend any money. I also can't promise my clients are also using OS X -- they could be running Linux or Windows. Is there a best software application on OS X for producing maps that I can share with other, non-OS X, users? Is there a best format for sharing topology maps that I should use when exporting the maps to disk?

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  • rdisk value in boot.ini maps to which disk?

    - by MA1
    Hi All Following are the contents of a sample boot.ini: [boot loader] timeout=30 default=multi(0)disk(0)rdisk(0)partition(1)\WINDOWS [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /NOEXECUTE=OPTIN /FASTDETECT multi(0)disk(0)rdisk(0)partition(2)\WINNT="Windows 2000 Professional" /fastdetect multi(0)disk(0)rdisk(1)partition(1)\WINDOWS="Microsoft Windows XP Home Edition" /NOEXECUTE=OPTIN /FASTDETECT rdisk value tells the physical disk number. so, if i have three hard disks say: /dev/sda /dev/sdb /dev/sdc than how to know which disk(/dev/sda or /dev/sdb or /dev/sdc) is rdisk(0) and which disk is rdisk(1) etc Regards,

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  • Google I/O Sandbox Case Study: VectorUnit

    Google I/O Sandbox Case Study: VectorUnit We interviewed VectorUnit at the Google I/O Sandbox on May 11, 2011 and they explained to us the benefits of building for the Android Platform. VectorUnit creates console-quality video games for the Android. For more information on Android developers, visit: developers.android.com For more information on VectorUnit, visit vectorunit.com From: GoogleDevelopers Views: 13 0 ratings Time: 01:33 More in Science & Technology

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  • Which rdisk value in boot.ini maps to which disk?

    - by MA1
    Following are the contents of a sample boot.ini: [boot loader] timeout=30 default=multi(0)disk(0)rdisk(0)partition(1)\WINDOWS [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /NOEXECUTE=OPTIN /FASTDETECT multi(0)disk(0)rdisk(0)partition(2)\WINNT="Windows 2000 Professional" /fastdetect multi(0)disk(0)rdisk(1)partition(1)\WINDOWS="Microsoft Windows XP Home Edition" /NOEXECUTE=OPTIN /FASTDETECT The rdisk value tells the physical disk number. So, if I have three hard disks say: /dev/sda /dev/sdb /dev/sdc Then how to know which disk (/dev/sda or /dev/sdb or /dev/sdc) is rdisk(0) and which disk is rdisk(1), etc.?

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