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  • Trim characters from RSS feed

    - by egr103
    I'm calling in a RSS feed to my website using PHP. Currently my code below is calling in the entire contents for pubDate: <pubDate>Thu, 12 Sep 2013 07:23:59 +0000</pubDate> How do I just display the day and month from the above example i.e. 12 Sep? EDIT I should clarify, the above line of code is an example output I currently get but as I'm calling the latest 3 posts from an RSS feed, this date and time will vary. I therefore need the code to be more dynamic (if that's the right term!) This code is my full code that fetches the contents of an RSS feed: <?php $counter = 0; $xml=simplexml_load_file("http://tutorial.world.edu/feed/"); foreach ($xml->channel->item as $item) { $title = (string) $item->title; // Title Post $link = (string) $item->link; // Url Link $pubDate = (string) $item->pubDate; // date $description = (string) $item->description; //Description Post echo '<div class="display-rss-feed"><a href="'.$link.'" target="_blank" title="" >'.$title.' </a><br/><br/>'; echo $description.'<hr><p style="background-color:#e4f;">'.$pubDate.'</p></div>'; if($counter == 2 ) { break; } else { $counter++; } } ?>

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  • C# images cropping,splitting,saving

    - by cheesebunz
    Hi, as stated in subject, i have an image: private Image testing; testing = new Bitmap(@"sampleimg.jpg"); I would like to split it into 3 x 3 matrix meaning 9 images in total and save it.Any tips or tricks to do this simple? I'm using visual studios 2008 and working on smart devices. Tried some ways but i can't get it. This is what i tried: int x = 0; int y = 0; int width = 3; int height = 3; int count = testing.Width / width; Bitmap bmp = new Bitmap(width, height); Graphics g = Graphics.FromImage(bmp); for (int i = 0; i < count; i++) { g.Clear(Color.Transparent); g.DrawImage(testing, new Rectangle(0, 0, width, height), new Rectangle(x, y, width, height), GraphicsUnit.Pixel); bmp.Save(Path.ChangeExtension(@"C\AndrewPictures\", String.Format(".{0}.bmp",i))); x += width; }

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  • Book recommendation for Silverlight

    - by Mathias Weyel
    Hi there, yet another question for recommendations for a book on Silverlight. I look for a book that covers the UI and styling and, if possible, custom drawing and graphics. Very important for me is the style of the book - it should focus on the actual programming and not on where to click in Visual Studio to get things done. Let's take a fictional example for proper usage of the DataGrid control: Bad: To use the data grid, drag it from the toolbox onto the control. You can change the background color by clicking on “Background” in the properties. To define custom columns, click on columns and edit them in the configuration window that opens. Good: To use the DataGrid, you need a reference to the blah dll and declare the namespace in the XAML like this (blah), the data model should be like blah and if you want to define how the columns look like, you need to define them like this (more blah). And if you want to do this in C# because you for whatever reason aren’t able or willing to use XAML, this would look like blah. Bonus points for coverage of topics like how to manage resources (images/fonts) and internationalization. There are quite some snippets on how to do that on the internet but somehow each of them looks like they work but are not a proper way of doing it. cheers Mathias

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  • How to hide some nodes in Richfaces Tree (do not render nodes by condition)?

    - by VestniK
    I have a tree of categories and courses in my SEAM application. Courses may be active and inactive. I want to be able to show only active or all courses in my tree. I've decided to always build complete tree in my PAGE scope component since building this tree is quite expensive operation. I have boolean flag courseActive in the data wrapped by TreeNode<T>. Now I can't find the way to show courses node only if this flag is true. The best result I've achieved with the following code: <h:outputLabel for="showInactiveCheckbox" value="show all courses: "/> <h:selectBooleanCheckbox id="showInactiveCheckbox" value="#{categoryTreeEditorModel.showAllCoursesInTree}"> <a4j:support event="onchange" reRender="categoryTree"/> </h:selectBooleanCheckbox> <rich:tree id="categoryTree" value="#{categoryTree}" var="item" switchType="ajax" ajaxSubmitSelection="true" reRender="categoryTree,controls" adviseNodeOpened="#{categoryTreeActions.adviseRootOpened}" nodeSelectListener="#{categoryTreeActions.processSelection}" nodeFace="#{item.typeName}"> <rich:treeNode type="Category" icon="..." iconLeaf="..."> <h:outputText value="#{item.title}"/> </rich:treeNode> <rich:treeNode type="Course" icon="..." iconLeaf="..." rendered="#{item.courseActive or categoryTreeEditorModel.showAllCoursesInTree}"> <h:outputText rendered="#{item.courseActive}" value="#{item.title}"/> <h:outputText rendered="#{not item.courseActive}" value="#{item.title}" style="color:#{a4jSkin.inactiveTextColor}"/> </rich:treeNode> </rich:tree> the only problem is if some node is not listed in any rich:treeNode it just still shown with title obtained by Object.toString() method insted of being hidden. Does anybody know how to not show some nodes in the Richfases tree according to some condition?

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  • How do you ensure a <td> is exactly 200px tall?

    - by George Edison
    I have a table with an image inside: <table style="border: 3px solid rgb(0, 0, 0); width: 800px; background-color: rgb(255, 255, 255); margin-left: auto; margin-right: auto; border-collapse: collapse;"> <tbody> <tr> <td style="text-align: center; padding: 0px; margin: 0px;"><img style="width: 800px; height: 200px; border: 0px;" alt="Logo" src="logo.png"> </td> </tr> </tbody> </table> No matter what I do, there is still a little sliver of white at the bottom of the image. A quick check with Chrome's Inspector reveals that the td has a height of 204px! How can I force the td to be the same height as the image? As you can see above, I've tried all sorts of things...

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  • How can I create "glass" effect on my own UIViews?

    - by lindes
    Hi there, I'm working on an iPhone app that has some non-rectangular UI elements. Currently, I'm subclassing UIView, and in drawRect I'm using a CGPathRef to draw black border and a color-filled interior. I'd like to make these items look more like "buttons", though, so I'd like to have some of the same sort of "glass effects" that are used on e.g. the icons for an iPhone app (when you don't set UIPrerenderedIcon to true), or in other buttons. I hunted around, and found this, which seems to be close to what I need: http://stackoverflow.com/questions/422066/gradients-on-uiview-and-uilabels-on-iphone But I'm having difficulty figuring out how to clip the gradient to my shape. It seems like the mask property on the view would be the right place to go, which seems like it would call for me to create a new CALayer object, with the clipping somehow applied to it. I'm hoping there's some nice convenience function for doing this, though if I need to write something more complicated, that's OK, too. I'm just having difficulty figuring out how to apply the path as a mask. I'm unsure if I need to create a new drawing context and draw the path into it? And then use CGContextClip? I think I've got a lot of the right pieces figured out, I'm just having difficulty understanding how to assemble them. Could someone please point me in the right direction? (I'm happy to read more in the docs, just point me in the right direction, please.)

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  • Is there a fast alternative to creating a Texture2D from a Bitmap object in XNA?

    - by Matthew Bowen
    I've looked around a lot and the only methods I've found for creating a Texture2D from a Bitmap are: using (MemoryStream s = new MemoryStream()) { bmp.Save(s, System.Drawing.Imaging.ImageFormat.Png); s.Seek(0, SeekOrigin.Begin); Texture2D tx = Texture2D.FromFile(device, s); } and Texture2D tx = new Texture2D(device, bmp.Width, bmp.Height, 0, TextureUsage.None, SurfaceFormat.Color); tx.SetData<byte>(rgbValues, 0, rgbValues.Length, SetDataOptions.NoOverwrite); Where rgbValues is a byte array containing the bitmap's pixel data in 32-bit ARGB format. My question is, are there any faster approaches that I can try? I am writing a map editor which has to read in custom-format images (map tiles) and convert them into Texture2D textures to display. The previous version of the editor, which was a C++ implementation, converted the images first into bitmaps and then into textures to be drawn using DirectX. I have attempted the same approach here, however both of the above approaches are significantly too slow. To load into memory all of the textures required for a map takes for the first approach ~250 seconds and for the second approach ~110 seconds on a reasonable spec computer. If there is a method to edit the data of a texture directly (such as with the Bitmap class's LockBits method) then I would be able to convert the custom-format images straight into a Texture2D and hopefully save processing time. Any help would be very much appreciated. Thanks

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  • How to use my trackpad for horizontal mousewheel scrolling in a Java AWT ScrollPane

    - by blissapp
    Like many modern mice and trackpads, my laptop supports vertical and horizontal scrolling. It's an addictive feature once you get used to it. I simply want my Java apps to support horizontal scrolling via the trackpad/mousewheel, but everywhere I search it seems that this is not possible in Java. I really want someone to tell me that I'm somehow doing it wrong, this feature is already requested behaviour: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6440198 The inability to do this simple thing is actually a deal breaker for the app I'm working on. In fact, for any app I can envision! I've invested a bit of time in the Java backend, so I'd really like to find a solution for this seemingly simple thing. Question is what could I do to implement this behaviour? Are raw OS level events even exposed to java, would I then need to write this from scratch? import java.awt.*; public class ScrollExample extends Canvas { public void paint(Graphics g) { g.setColor(Color.green); g.fillOval(0,0,400, 400); } public static void main(String[] args) { ScrollExample b = new ScrollExample(); Frame f = new Frame ("Scroll Example"); ScrollPane scroller = new ScrollPane (ScrollPane.SCROLLBARS_ALWAYS); scroller.add(b,"Center"); f.setPreferredSize(new Dimension(500,500)); f.add ("Center",scroller); f.pack(); f.show(); } }

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  • jquery ui drag and drop showing feedback

    - by sea_1987
    Hi there, I have some drag and drop functionality on my website, I am wanting to hightlight the area that is droppable with a chage in border color when the draggable element is clicked/starting to be dragged. If the click/or drag stops I want the border of the droppable element to change back to its origianl state, I currently have this code, but it does not work very well. $(".drag_check").draggable({helper:"clone", opacity:"0.5"}); $(".drag_check").mousedown(function() { $('.searchPage').css("border", "solid 3px #00FF66").fadeIn(1000); }); $(".drag_check").mouseup(function(){ $('.searchPage').css("border", "solid 3px #E2E5F1").fadeIn(1000); }) $(".searchPage").droppable({ accept:".drag_check", hoverClass: "dropHover", drop: function(ev, ui) { var droppedItem = ui.draggable.children(); cv_file = ui.draggable.map(function() {//map the names and values of each of the selected checkboxes into array return ui.draggable.children().attr('name')+"="+ui.draggable.children().attr('value'); }).get(); var link = ui.draggable.children().attr('name').substr(ui.draggable.children().attr('name').indexOf("[")+1, ui.draggable.children().attr('name').lastIndexOf("]")-8) $.ajax({ type:"POST", url:"/search", data:ui.draggable.children().attr('name')+"="+ui.draggable.children().val()+"&save=Save CVs", success:function(){ window.alert(cv_file+"&save=Save CVs"); $('.shortList').append('<li><span class="inp_bg"><input type="checkbox" name="remove_cv'+link+'" value="Y" /></span><a href="/cv/'+link+'/">'+link+'</a></li>'); $('.searchPage').css("border", "solid 3px #E2E5F1").fadeIn(1000); }, error:function() { alert("Somthing has gone wrong"); } }); } });

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  • webkit - css transition effect on a div

    - by Mak Killbers
    I am trying to do fadein/out effect when I change innerHTML of a div. Even tried example given at safari doc I want the div to fade-out, change the contents and then fade-in again with new content. <style> .cv { background-color: #eee; -webkit-transition: all 1s ease-in-out;} .cf {opacity: 0;} </style> <body> <div id="main"> <div id="c"> OLD </div> </div> </body> <script> var c = document.getElementById("c"); c.setAttribute("class", "cf"); c.innerHTML = ''; c.appendChild(fragment); c.setAttribute("class", "cv"); </script> Please help me here

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  • Qt/C++, Problems with large QImage

    - by David Günzel
    I'm pretty new to C++/Qt and I'm trying to create an application with Visual Studio C++ and Qt (4.8.3). The application displays images using a QGraphicsView, I need to change the images at pixel level. The basic code is (simplified): QImage* img = new QImage(img_width,img_height,QImage::Format_RGB32); while(do_some_stuff) { img->setPixel(x,y,color); } QGraphicsPixmapItem* pm = new QGraphicsPixmapItem(QPixmap::fromImage(*img)); QGraphicsScene* sc = new QGraphicsScene; sc->setSceneRect(0,0,img->width(),img->height()); sc->addItem(pm); ui.graphicsView->setScene(sc); This works well for images up to around 12000x6000 pixel. The weird thing happens beyond this size. When I set img_width=16000 and img_height=8000, for example, the line img = new QImage(...) returns a null image. The image data should be around 512,000,000 bytes, so it shouldn't be too large, even on a 32 bit system. Also, my machine (Win 7 64bit, 8 GB RAM) should be capable of holding the data. I've also tried this version: uchar* imgbuf = (uchar*) malloc(img_width*img_height*4); QImage* img = new QImage(imgbuf,img_width,img_height,QImage::Format_RGB32); At first, this works. The img pointer is valid and calling img-width() for example returns the correct image width (instead of 0, in case the image pointer is null). But as soon as I call img-setPixel(), the pointer becomes null and img-width() returns 0. So what am I doing wrong? Or is there a better way of modifying large images on pixel level? Regards, David

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  • ComDlg32.ocx Error: Object doesn't support this property or method

    - by abhilashca
    I'm developing an html editor using ComDlg32.ocx (Commom Dialog Control), using HTML and VBScript. My exact requirement was to prompt Open/Save/Color/Print/Font dialog boxes.Ive written code for prompting Save file dialog box. Also I've added a license file using LPK Tool onto my webpage. My html-source looks like: <body> <!-- lpk file --> <object classid="clsid:5220cb21-c88d-11cf-b347-00aa00a28331"> <param name="LPKPath" value="License/comdlg.lpk" /> </object> <!-- Microsoft Common Dialog Control --> <object classid="CLSID:F9043C85-F6F2-101A-A3C9-08002B2F49FB" codebase="http://activex.microsoft.com/controls/vb6/COMDLG32.CAB" id="objComDlg"></object> </body> Now, here comes my error. Whenever I try to call the vbscript for prompting the Save File dialog box, Im getting an error as : Object doesn't support this property or method: 'objComDlg.Filter' If I comment out the objComDlg.Filter then the error move on to objComDlg.DialogTitle and thus it goes on. And my VBScript look like: FILE_FORMATS = "Rich Text Format (*.rtf)|*.rtf|Microsoft Word (*.doc)|*.doc|ANSI Text Document (*.txt)|*.txt" objComDlg.Filter = FILE_FORMATS <--- Error shows here objComDlg.DialogTitle = "Save As " objComDlg.Flags = cdlOFNFileMustExist Or cdlOFNHideReadOnly objComDlg.CancelError = True objComDlg.ShowSave Does anyone have an idea why this is happening? Is there any proper documentation for using this particular ActiveX control? My current development is in stand-still due to this error. Any help will be appreciated. Looking forward for your response. BTW, I'm using Windows XP SP3 and IE8 for my development. Thanks.

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  • Android 1.5/1.6 issue with style and autogenerated R.java file

    - by Gaks
    I'm having strange issue with R.java file and styles defined in my resources. Here's some code: In res/values/strings.xml: <style parent="android:Theme.Dialog" name="PopupWindowStyle"> <item name="android:windowBackground">@drawable/bg1</item> <item name="android:textColor">@android:color/black</item> </style> In AndroidManifest.xml: <activity android:name=".RegisterScreen" android:icon="@drawable/ico" android:label="@string/applicationName" android:theme="@style/PopupWindowStyle" android:configChanges="locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|fontScale"> </activity> In autogenerated gen/.../R.java: public static final class style { public static final int PopupWindowStyle=0x7f090000; } After some changes in the project, eclipse changed autogenerated value for PopupWindowStyle from 0x7f080000 to 0x7f090000. After that, on Android 1.5, RegisterScreen activity is displayed without PopupWindowStyle style - there is an error displayed in logcat: Skipping entry 0x7f090000 in package table 0 because it is not complex! On Android 1.6 however everything works fine - PopupWindowStyle works like it was before it's integer value has changed. I was testing this issue, by reverting the source code to older revisions. I can confirm, that this problem started occurring after src code commit, which changed two files completely unrelated to this part of code - and an autogenerated R.java file. Any idea what could cause that?

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  • jquery keypress iterate through each loop?

    - by user239831
    hey guys, probably a simpel question, however couldn't find anything online. i have a list with search results and i want to be able to navigate through the list with my up and down keys. if (e.keyCode == 40) { //down //alert('down'); $('#searchresults ul li').each(function() { }); } if (e.keyCode == 38) { //up //alert('up'); } if (e.keyCode == 13) { //enter //alert('enter'); } the searchresults look like this: <ul> <li class="matched"><a href="link1">link1</a></li> <li class="matched"><a href="link2">link2</a></li> <li class="matched"><a href="link3">link3</a></li> </ul> So basically i just want to be able to navigate through my searchresults with the up and down keys. the selection of the current element should maybe just change the background color and when i press enter the linked and matched element is fired. any idea how i can iterate through the searchresults? thank you

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  • CSS: Making two transparent images overlapping

    - by Pierre
    Hi all, I'm trying to make two transparent images (having the same size/dimension ) overlapping into a div at their top left corner. I tried: <html xmlns="http://www.w3.org/1999/xhtml"> <body> <div style="margin:20px;"> <div id="main" style="overflow:hidden;background-color:red;width:400px;height:400px;border:3px solid blue;"> <img src="myimage1.png" style="position:relative;top:0px;left:0px;z-index:0;"/> <img src="myimage2.png" style="position:relative;top:0px;left:0px;z-index:10;"/> </div> </div> </body> </html> but it doesn't work, the two pictures are concatenated into the parent div. Thanks for your help !

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  • How do I reliably get the size of my iPhone view taking rotations into consideration?

    - by Sebastian Celis
    My application uses a UITabBarController, multiple UINavigationControllers, and supports autorotation. In order to properly layout the subviews within each UIViewController's main view, I really need to know the size available to the UIViewContoller. I need this size to take the UINavigationBar, the UITabBar, and the status bar all into account, and thus only return the size available to the content view. I thought for sure I could use the following from within the UIViewController's code: CGRect viewControllerBounds = [[self view] bounds]; However, there are a couple of issues with this approach: The first time the view is loaded, viewControllerBounds reports the view as being 320 pixels wide by 460 pixels tall. This is wrong. With a status bar and a navigation bar showing, the height should only be 416 pixels. However, if I rotate the simulator to landscape and then rotate back, the height of viewControllerBounds changes to 416. If I rotate the first view in the navigation controller to landscape mode and then push another view controller onto the stack, viewControllerBounds for the new view reports a width of 300 pixels and a height of 480 pixels. So the view's bounds didn't even take the rotation into account. Is there a better way to do this? I really don't want to have to start hardcoding the widths and heights of all the various UI elements the iPhone OS provides. I have tried setting the autoresizing mask of the UIViewController's view, but that doesn't seem to change anything. The views definitely seem to be displaying properly. When I set a background color that view looks like it takes up all of the space available to it. Any pointers would be greatly appreciated.

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  • How to get a fully transparent backbuffer in directx 9 without vista Desktop Window Manager

    - by flawlesslyfaulted
    I currently have an activex control that initiates a media (video/audio) framework another development group in my company developed and I am providing a window handle to that code. That handle is being used by their rendering plugin in the pipeline that uses Direct3d for rendering the video using that handle. I have seperate LPDIRECT3D9EX and LPDIRECT3DDEVICE9EX pointers that I initialize in my activex control. I am trying to clear a backbuffer to transparent and then use directx drawing primatives to draw on that backbuffer producing a transparent window with my drawing primatives over the streaming video on the directx surface below. It appears that clearing a device backbuffer with full alpha transparency is ignored by directx. d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 1, 0 /*full alpha*/), 1.0f, 0); I can see the object I draw but they are drawn on top of a backbuffer that has the RGB color specified without the alpha value. The project linked (http://www.codeproject.com/KB/directx/umvistad3d.aspx) to in the stackoverflow question below does what I want but requires vista's Desktop Window Manager and won't work for XP. http://stackoverflow.com/questions/148275/how-do-i-draw-transparent-directx-content-in-a-transparent-window I have tried with D3DRS_ALPHABLENDENABLE true with configured blend with no avail. I have also tried to have pixels with full alpha values not rendered using D3DRS_ALPHATESTENABLE, D3DRS_ALPHAREF, and D3DRS_ALPHAFUNC setup but this doesn't work either. I have tried using ColorFill with alpha after retrieving the backbuffer with GetBackBuffer but this doesn't work either. (again only RGB is used) Finally I have tried creating a texture, selecting a surface, colorfilling that surface with a fully transparent alpha value, then loading that surface onto the backbuffer but only the RGB values appear to be used. I have checked the capabilities using the DXCapsViewer.exe and the D3DFMT_A8R8G8B8 backbuffer format that I am using for the backbuffer is valid so it can't be that. Has anyone gotten a transparent backbuffer in directx to work in XP?

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  • C# Multithreaded Domain Design

    - by Thijs Cramer
    Let's say i have a Domain Model that im trying to make compatible with multithreading. The prototype domain is a game domain that consists of Space, SpaceObject, and Location objects. A SpaceObject has the Move method and Asteroid and Ship extend this object with specific properties for the object (Ship has a name and Asteroid has a color) Let's say i want to make the Move method for each object run in a seperate thread. That would be stupid because with 10000 objects, i would have 10000 threads. What would be the best way to seperate the workload between cores/threads? I'm trying to learn the basics of concurrency, and building a small game to prototype a lot of concepts. What i've already done, is build a domain, and a threading model with a timer that launches events based on intervals. If the event occurs i want to update my entire model with the new locations of any SpaceObject. But i don't know how and when to launch new threads with workloads when the event occurs. Some people at work told me that u can't update your core domain multithreaded, because you have to synch everything. But in that case i can't run my game on a dual quadcore server, because it would only use 1 CPU for the hardest tasks. Anyone know what to do here?

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  • Haskell: "how much" of a type should functions receive? and avoiding complete "reconstruction"

    - by L01man
    I've got these data types: data PointPlus = PointPlus { coords :: Point , velocity :: Vector } deriving (Eq) data BodyGeo = BodyGeo { pointPlus :: PointPlus , size :: Point } deriving (Eq) data Body = Body { geo :: BodyGeo , pict :: Color } deriving (Eq) It's the base datatype for characters, enemies, objects, etc. in my game (well, I just have two rectangles as the player and the ground right now :p). When a key, the characters moves right, left or jumps by changing its velocity. Moving is done by adding the velocity to the coords. Currently, it's written as follows: move (PointPlus (x, y) (xi, yi)) = PointPlus (x + xi, y + yi) (xi, yi) I'm just taking the PointPlus part of my Body and not the entire Body, otherwise it would be: move (Body (BodyGeo (PointPlus (x, y) (xi, yi)) wh) col) = (Body (BodyGeo (PointPlus (x + xi, y + yi) (xi, yi)) wh) col) Is the first version of move better? Anyway, if move only changes PointPlus, there must be another function that calls it inside a new Body. I explain: there's a function update which is called to update the game state; it is passed the current game state, a single Body for now, and returns the updated Body. update (Body (BodyGeo (PointPlus xy (xi, yi)) wh) pict) = (Body (BodyGeo (move (PointPlus xy (xi, yi))) wh) pict) That tickles me. Everything is kept the same within Body except the PointPlus. Is there a way to avoid this complete "reconstruction" by hand? Like in: update body = backInBody $ move $ pointPlus body Without having to define backInBody, of course.

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  • Python: saving and loading objects and using pickle.

    - by Peterstone
    Hello, I´m trying to save and load objects using pickle module. First I declare my objects: >>> class Fruits:pass ... >>> banana = Fruits() >>> banana.color = 'yellow' >>> banana.value = 30 After that I open a file called 'Fruits.obj'(previously I created a new .txt file and I renamed 'Fruits.obj'): >>> import pickle >>> filehandler = open(b"Fruits.obj","wb") >>> pickle.dump(banana,filehandler) After do this I close my session and I began a new one and I put the next (trying to access to the object that it supposed to be saved): file = open("Fruits.obj",'r') object_file = pickle.load(file) But I have this message: Traceback (most recent call last): File "<stdin>", line 1, in <module> File "C:\Python31\lib\pickle.py", line 1365, in load encoding=encoding, errors=errors).load() ValueError: read() from the underlying stream did notreturn bytes I don´t know what to do because I don´t understand this message. Does anyone know How I can load my object 'banana'? Thank you! EDIT: As some of you have sugested I put: >>> import pickle >>> file = open("Fruits.obj",'rb') There were no problem, but the next I put was: >>> object_file = pickle.load(file) And I have error: Traceback (most recent call last): File "<stdin>", line 1, in <module> File "C:\Python31\lib\pickle.py", line 1365, in load encoding=encoding, errors=errors).load() EOFError

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  • onTouchListener togglebutton, ignores first press?

    - by Paul
    I have a togglebutton that should run code when I press it down and more code when I let go. However the first time I press and let go nothing happens. Every other time it is fine, why is this? I can see the method only runs the first time when I let go of the button (it does not trigger any onTouch part of the method though), how can I get around this, and have it work for the first press? public void pushtotalk3(final View view) { ((ToggleButton) view).setChecked(true); ((ToggleButton) view).setChecked(false); view.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { //if more than one call, change this code int callId = 0; for (SipCallSession callInfo : callsInfo) { callId = callInfo.getCallId(); Log.e(TAG, "" + callInfo.getCallId()); } final int id = callId; switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { //press ((ToggleButton) view).setBackgroundResource(R.drawable.btn_blue_glossy); ((ToggleButton) view).setChecked(true); OnDtmf(id, 17, 10); OnDtmf(id, 16, 9); return true; } case MotionEvent.ACTION_UP: { //release ((ToggleButton) view).setBackgroundResource(R.drawable.btn_lightblue_glossy); ((ToggleButton) view).setChecked(false); OnDtmf(id, 18, 11); OnDtmf(id, 18, 11); return true; } default: return false; } } }); } EDIT: the xml for the button: <ToggleButton android:id="@+id/PTT_button5" android:layout_width="0dp" android:layout_height="fill_parent" android:text="@string/ptt5" android:onClick="pushtotalk5" android:layout_weight="50" android:textOn="Push To Talk On" android:textOff="Push To Talk Off" android:background="@drawable/btn_lightblue_glossy" android:textColor="@android:color/white" android:textSize="15sp" /> EDIT: hardware problem, can't test solutions atm.

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  • c#: how do i search for a string with quotes

    - by every_answer_gets_a_point
    i am searching for this string: <!--m--><li class="g w0"><h3 class=r> within the html source of this link: "http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=Santarus Inc?" this is how i am searching for it: d=html.IndexOf(@"<!--m--><li class=""g w0""><h3 class=r><a href=""",1); for some reason it is finding an occurence of it that is incorrect. (it says that it is at position 45 (another words d=45) but this incorrect here are the first couple hundred characters of the string html: <!doctype html><head><title>Santarus Inc&#8206; - Google Search</title><script>window.google={kEI:\"b6jES5nPD4rysQOokrGDDQ\",kEXPI:\"23729,24229,24249,24260,24414,24457\",kCSI:{e:\"23729,24229,24249,24260,24414,24457\",ei:\"b6jES5nPD4rysQOokrGDDQ\",expi:\"23729,24229,24249,24260,24414,24457\"},ml:function(){},kHL:\"en\",time:function(){return(new Date).getTime()},log:function(b,d,c){var a=new Image,e=google,g=e.lc,f=e.li;a.onerror=(a.onload=(a.onabort=function(){delete g[f]}));g[f]=a;c=c||\"/gen_204?atyp=i&ct=\"+b+\"&cad=\"+d+\"&zx=\"+google.time();a.src=c;e.li=f+1},lc:[],li:0,Toolbelt:{}};\nwindow.google.sn=\"web\";window.google.timers={load:{t:{start:(new Date).getTime()}}};try{}catch(u){}window.google.jsrt_kill=1;\n</script><style>body{background:#fff;color:#000;margin:3px 8px}#gbar,#guser{font-size:13px;padding-top:1px !important}#gbar{float:left;height:22px}#guser{padding-bottom:7px !important;text-align:right}.gbh,.gbd{border-top:1px solid #c9d7f1;font-size:1px}.gbh

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  • Drag/drop problem (draggable in position:relative parent)

    - by MackDaddy
    Here's the scenario, I'm using prototype and scriptaculous, but I believe jquery would have the same issue. I have a list draggable images in a relatively positioned div. The problem is I can't drag the images out of the parent div... well... you can, they're just not visible. If you remove the position:relative on the parent div, it works just fine, I can drag items out of the div perfectly. However because of this little IE7 bug: http://snook.ca/archives/html%5Fand%5Fcss/position%5Frelative%5Foverflow%5Fie/ that position:relative is required. IS there another work around to this bug that does not require setting position? I've tried playing with z-index and everything I can think of to no avail. Here's the CSS for the box: #products{ width: 680px; height: 400px; border: 1px solid gray; /*background-color: #66FF00;*/ overflow-y: scroll; overflow-x: hidden; font-family:"Helvetica Neue","Helvetica"; font-size:12px; font-weight:bold; position: relative; } If you would like to see this bug in action, you can visit it here: http://twinmed-dev.com/template%5Fadd.php. Try searching for an item like "gloves" then adding it to the cart below. Thanks for any help.

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  • Displaying recntangles in game window with XNA

    - by blerh
    I want to divide my game grid into an array of rectangles. Each rectangle is 40x40 and there are 14 rectangles in every column, with a total of 25 columns. This covers a game area of 560x1000. This is the code I have set up to make the first column of rectangles on the game grid: Rectangle[] gameTiles = new Rectangle[15]; for (int i = 0; i <= 15; i++) { gameTiles[i] = new Rectangle(0, i * 40, 40, 40); } I'm pretty sure this works, but of course I cannot confirm it because rectangles do not render on the screen for me to physically see them. What I would like to do for debugging purposes is to render a border, or fill the rectangle with color so I can see it on the game itself, just to make sure this works. Is there a way to make this happen? Or any relatively simple way I can just make sure that this works? Thank you very much.

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  • atk4 advanced crud?

    - by thindery
    I have the following tables: -- ----------------------------------------------------- -- Table `product` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `product` ( `id` INT NOT NULL AUTO_INCREMENT , `productName` VARCHAR(255) NULL , `s7location` VARCHAR(255) NULL , PRIMARY KEY (`id`) ) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `pages` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `pages` ( `id` INT NOT NULL AUTO_INCREMENT , `productID` INT NULL , `pageName` VARCHAR(255) NOT NULL , `isBlank` TINYINT(1) NULL , `pageOrder` INT(11) NULL , `s7page` INT(11) NULL , PRIMARY KEY (`id`) , INDEX `productID` (`productID` ASC) , CONSTRAINT `productID` FOREIGN KEY (`productID` ) REFERENCES `product` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `field` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `field` ( `id` INT NOT NULL AUTO_INCREMENT , `pagesID` INT NULL , `fieldName` VARCHAR(255) NOT NULL , `fieldType` VARCHAR(255) NOT NULL , `fieldDefaultValue` VARCHAR(255) NULL , PRIMARY KEY (`id`) , INDEX `id` (`pagesID` ASC) , CONSTRAINT `pagesID` FOREIGN KEY (`pagesID` ) REFERENCES `pages` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; I have gotten CRUD to work on the 'product' table. //addproduct.php class page_addproduct extends Page { function init(){ parent::init(); $crud=$this->add('CRUD')->setModel('Product'); } } This works. but I need to get it so that when a new product is created it basically allows me to add new rows into the pages and field tables. For example, the products in the tables are a print product(like a greeting card) that has multiple pages to render. Page 1 may have 2 text fields that can be customized, page 2 may have 3 text fields, a slider to define text size, and a drop down list to pick a color, and page 3 may have five text fields that can all be customized. All three pages (and all form elements, 12 in this example) are associated with 1 product. So when I create the product, could i add a button to create a page for that product, then within the page i can add a button to add a new form element field? I'm still somewhat new to this, so my db structure may not be ideal. i'd appreciate any suggestions and feedback! Could someone point me toward some information, tutorials, documentation, ideas, suggestions, on how I can implement this?

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