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  • Java EE Website Planning Questions

    - by Tom Tresansky
    I'm a .NET programming who is soon moving to the Java EE world. I have plenty of experience with .NET web technologies, web services, WebForms and MVC. I am also very familiar with the Java language, and have written a few servlets and modified a couple of JSP pages, but I haven't touched EE yet. I'd like to set up a public website using Java EE so I can familiarize myself with whats current. I'm thinking just a technology playground at this point with no particular purpose in mind. What Java technologies are the current hotness for this sort of thing? (For example, if someone asked me what I'd recommend learning to set up a new .NET site, I'd say use ASP MVC instead of WebForms and recommend LINQ-to-SQL as a quick, simple and widely used ORM.) So, what I'd like to know is: Is there a recommended technology for the presentation layer? Is JSP considered a good approach, or is there anything cleaner/newer/more widespread? Is Hibernate still widely used for persistence? Is it obsolete? Is there anything better out there? (I've worked with NHibernate some, so I wouldn't be starting from scratch.) Is cheap Java EE web hosting available? What should I know being a .NET web developer moving to the Java world?

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  • asp.net vb user control raising an event on the calling page

    - by jvcoach23
    i'm trying to learn about user controls. I created a user control that has a textbox and a button. What i'd like to be able to do is when i click the button in the user control, populate a label in the aspx page. I understand that i could just have a button on the page that uses some properties on the user control to get that information.. but i'd like to know how to do it with the button the user control.. the reason for this is the button is just an example.. a learning tool. if i can get this working, i'd likely be putting thing in the user control that might require this kind of passing information. Anyway.. i've found some c# examples that i tried to get working as vb.. but once started getting into the delegates and events.. well.. it made me turn to this post. anyway.. hopefully someone can lend a hand.

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  • Most elegant way to break CSV columns into separate data structures using Python?

    - by Nick L
    I'm trying to pick up Python. As part of the learning process I'm porting a project I wrote in Java to Python. I'm at a section now where I have a list of CSV headers of the form: headers = [a, b, c, d, e, .....] and separate lists of groups that these headers should be broken up into, e.g.: headers_for_list_a = [b, c, e, ...] headers_for_list_b = [a, d, k, ...] . . . I want to take the CSV data and turn it into dict's based on these groups, e.g.: list_a = [ {b:val_1b, c:val_1c, e:val_1e, ... }, {b:val_2b, c:val_2c, e:val_2e, ... }, {b:val_3b, c:val_3c, e:val_3e, ... }, . . . ] where for example, val_1b is the first row of the 'b' column, val_3c is the third row of the 'c' column, etc. My first "Java instinct" is to do something like: for row in data: for col_num, val in enumerate(row): col_name = headers[col_num] if col_name in group_a: dict_a[col_name] = val elif headers[col_cum] in group_b: dict_b[col_name] = val ... list_a.append(dict_a) list_b.append(dict_b) ... However, this method seems inefficient/unwieldy and doesn't posses the elegance that Python programmers are constantly talking about. Is there a more "Zen-like" way I should try- keeping with the philosophy of Python?

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  • C# iterator is executed twice when composing two IEnumerable methods

    - by achristoph
    I just started learning about C# iterator but got confused with the flow of the program after reading the output of the program. The foreach with uniqueVals seems to be executed twice. My understanding is that the first few lines up to the line before "Nums in Square: 3" should not be there. Can anyone help to explain why this happens? The output is: Unique: 1 Adding to uniqueVals: 1 Unique: 2 Adding to uniqueVals: 2 Unique: 2 Unique: 3 Adding to uniqueVals: 3 Nums in Square: 3 Unique: 1 Adding to uniqueVals: 1 Square: 1 Number returned from Unique: 1 Unique: 2 Adding to uniqueVals: 2 Square: 2 Number returned from Unique: 4 Unique: 2 Unique: 3 Adding to uniqueVals: 3 Square: 3 Number returned from Unique: 9 static class Program { public static IEnumerable<T> Unique<T>(IEnumerable<T> sequence) { Dictionary<T, T> uniqueVals = new Dictionary<T, T>(); foreach (T item in sequence) { Console.WriteLine("Unique: {0}", item); if (!uniqueVals.ContainsKey(item)) { Console.WriteLine("Adding to uniqueVals: {0}", item); uniqueVals.Add(item, item); yield return item; Console.WriteLine("After Unique yield: {0}", item); } } } public static IEnumerable<int> Square(IEnumerable<int> nums) { Console.WriteLine("Nums in Square: {0}", nums.Count()); foreach (int num in nums) { Console.WriteLine("Square: {0}", num); yield return num * num; Console.WriteLine("After Square yield: {0}", num); } } static void Main(string[] args) { var nums = new int[] { 1, 2, 2, 3 }; foreach (int num in Square(Unique(nums))) Console.WriteLine("Number returned from Unique: {0}", num); Console.Read(); } }

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  • Clarification of atomic memory access for different OSs

    - by murrekatt
    I'm currently porting a Windows C++ library to MacOS as a hobby project as a learning experience. I stumbled across some code using the Win Interlocked* functions and thus I've been trying to read up on the subject in general. Reading related questions here in SO, I understand there are different ways to do these operations depending on the OS. Interlocked* in Windows, OSAtomic* in MacOS and I also found that compilers have builtin (intrinsic) operations for this. After reading gcc builtin atomic memory access, I'm left wondering what is the difference between intrinsic and the OSAtomic* or Interlocked* ones? I mean, can I not choose between OSAtomic* or gcc builtin if I'm on MacOS when I use gcc? The same if I'd be on Windows using gcc. I also read that on Windows Interlocked* come as both inline and intrinsic versions. What to consider when choosing between intrinsic or inline? In general, are there multiple options on OSs what to use? Or is this again "it depends"? If so, what does it depend on? Thanks!

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  • Getting a Specified Cast is not valid while importing data from Excel using Linq to SQL

    - by niceoneishere
    This is my second post. After learning from my first post how fantastic is to use Linq to SQL, I wanted to try to import data from a Excel sheet into my SQL database. First My Excel Sheet: it contains 4 columns namely ItemNo ItemSize ItemPrice UnitsSold I have a created a database table with the following fields table name ProductsSold Id int not null identity --with auto increment set to true ItemNo VarChar(10) not null ItemSize VarChar(4) not null ItemPrice Decimal(18,2) not null UnitsSold int not null Now I created a dal.dbml file based on my database and I am trying to import the data from excel sheet to db table using the code below. Everything is happening on click of a button. private const string forecast_query = "SELECT ItemNo, ItemSize, ItemPrice, UnitsSold FROM [Sheet1$]"; protected void btnUpload_Click(object sender, EventArgs e) { var importer = new LinqSqlModelImporter(); if (fileUpload.HasFile) { var uploadFile = new UploadFile(fileUpload.FileName); try { fileUpload.SaveAs(uploadFile.SavePath); if(File.Exists(uploadFile.SavePath)) { importer.SourceConnectionString = uploadFile.GetOleDbConnectionString(); importer.Import(forecast_query); gvDisplay.DataBind(); pnDisplay.Visible = true; } } catch (Exception ex) { Response.Write(ex.Source.ToString()); lblInfo.Text = ex.Message; } finally { uploadFile.DeleteFileNoException(); } } } // Now here is the code for LinqSqlModelImporter public class LinqSqlModelImporter : SqlImporter { public override void Import(string query) { // importing data using oledb command and inserting into db using LINQ to SQL using (var context = new WSDALDataContext()) { using (var myConnection = new OleDbConnection(base.SourceConnectionString)) using (var myCommand = new OleDbCommand(query, myConnection)) { myConnection.Open(); var myReader = myCommand.ExecuteReader(); while (myReader.Read()) { context.ProductsSolds.InsertOnSubmit(new ProductsSold() { ItemNo = myReader.GetString(0), ItemSize = myReader.GetString(1), ItemPrice = myReader.GetDecimal(2), UnitsSold = myReader.GetInt32(3) }); } } context.SubmitChanges(); } } } can someone please tell me where am I making the error or if I am missing something, but this is driving me nuts. When I debugged I am getting this error when casting from a number the value must be a number less than infinity I really appreciate it

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • Why is debugging better in an IDE?

    - by Bill Karwin
    I've been a software developer for over twenty years, programming in C, Perl, SQL, Java, PHP, JavaScript, and recently Python. I've never had a problem I could not debug using some careful thought, and well-placed debugging print statements. I respect that many people say that my techniques are primitive, and using a real debugger in an IDE is much better. Yet from my observation, IDE users don't appear to debug faster or more successfully than I can, using my stone knives and bear skins. I'm sincerely open to learning the right tools, I've just never been shown a compelling advantage to using visual debuggers. Moreover, I have never read a tutorial or book that showed how to debug effectively using an IDE, beyond the basics of how to set breakpoints and display the contents of variables. What am I missing? What makes IDE debugging tools so much more effective than thoughtful use of diagnostic print statements? Can you suggest resources (tutorials, books, screencasts) that show the finer techniques of IDE debugging? Sweet answers! Thanks much to everyone for taking the time. Very illuminating. I voted up many, and voted none down. Some notable points: Debuggers can help me do ad hoc inspection or alteration of variables, code, or any other aspect of the runtime environment, whereas manual debugging requires me to stop, edit, and re-execute the application (possibly requiring recompilation). Debuggers can attach to a running process or use a crash dump, whereas with manual debugging, "steps to reproduce" a defect are necessary. Debuggers can display complex data structures, multi-threaded environments, or full runtime stacks easily and in a more readable manner. Debuggers offer many ways to reduce the time and repetitive work to do almost any debugging tasks. Visual debuggers and console debuggers are both useful, and have many features in common. A visual debugger integrated into an IDE also gives you convenient access to smart editing and all the other features of the IDE, in a single integrated development environment (hence the name).

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  • Google App Engine Java app couldn't find javac ?

    - by Frank
    I'm learning to use Google App Engine, I installed it in Netbeans, the project works, but when I clicked on "Deploy To Google App Engine", I got the following error : Beginning server interaction for ... 0% Creating staging directory 5% Scanning for jsp files. 8% Compiling jsp files. 11% Compiling java files. Error Details: Apr 20, 2010 3:51:23 PM org.apache.jasper.JspC processFile INFO: Built File: \PayPal_Monitor.jsp java.lang.IllegalStateException: cannot find javac executable based on java.home, tried "C:\Program Files (x86)\Java\jre6\bin\javac.exe" and "C:\Program Files (x86)\Java\bin\javac.exe" Unable to update app: cannot find javac executable based on java.home, tried "C:\Program Files (x86)\Java\jre6\bin\javac.exe" and "C:\Program Files (x86)\Java\bin\javac.exe" Please see the logs [C:\Users\NM\AppData\Local\Temp\appcfg3946701335172983337.log] for further information. The file "javac.exe" is in : C:\Program Files (x86)\Java\jdk1.6.0_18\bin How can I add it to "java.home" ? I'm using Win Vista, and I tried to add it from "System - Environment Variables", but there is no "java.home" in there. Where can I find it ? Frank

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  • Protecting Content with AuthLogic

    - by Rob Wilkerson
    I know this sounds like a really, really simple use case and I'm hoping that it is, but I swear I've looked all over the place and haven't found any mention of any way - not even the best way - of doing this. I'm brand-spanking new to Ruby, Rails and everything surrounding either (which may explain a lot). The dummy app that I'm using as my learning tool requires authentication in order to do almost anything meaningful, so I chose to start by solving that problem. I've installed the AuthLogic gem and have it working nicely to the extent that is covered by the intro documentation and Railscast, but now that I can register, login and logout...I need to do something with it. As an example, I need to create a page where users can upload images. I'm planning to have an ImagesController with an upload action method, but I want that only accessible to logged in users. I suppose that in every restricted action I could add code to redirect if there's no current_user, but that seems really verbose. Is there a better way of doing this that allows me to define or identify restricted areas and handle the authentication check in one place?

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  • Want to display a 3D model on the iPhone: how to get started?

    - by JeremyReimer
    I want to display and rotate a single 3D model, preferably textured, on the iPhone. Doesn't have to zoom in and out, or have a background, or anything. I have the following: an iPhone a MacBook the iPhone SDK Blender My knowledge base: I can make 3D models in various 3D programs (I'm most comfortable with 3D Studio Max, which I once took a course on, but I've used others) General knowledge of procedural programming from years ago (QuickBasic - I'm old!) Beginner's knowledge of object-oriented programming from going through simple Java and C# tutorials (Head Start C# book and my wife's intro to OOP course that used Java) I have managed to display a 3D textured model and spin it using a tutorial in C# I got off the net (I didn't just copy and paste, I understand basically how it works) and the XNA game development library, using Visual Studio on Windows. What I do not know: Much about Objective C Anything about OpenGL or OpenGL ES, which the iPhone apparently uses Anything about XCode My main problem is that I don't know where to start! All the iPhone books I found seem to be about creating GUI applications, not OpenGL apps. I found an OpenGL book but I don't know how much, if any, applies to iPhone development. And I find the Objective C syntax somewhat confusing, with the weird nested method naming, things like "id" that don't make sense, and the scary thought that I have to do manual memory management. Where is the best place to start? I couldn't find any tutorials for this sort of thing, but maybe my Google-Fu is weak. Or maybe I should start with learning Objective C? I know of books like Aaron Hillgrass', but I've also read that they are outdated and much of the sample code doesn't work on the iPhone SDK, plus it seems geared towards the Model-View-Controller paradigm which doesn't seem that suited for 3D apps. Basically I'm confused about what my first steps should be.

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  • iPhone OpenGL ES Texture2D Masking

    - by Robert Neagu
    What's the best choice when trying to mask a texture like ColorSplash or other apps like iSteam, etc? I started learning OPENGL ES like... 4 days ago (I'm a total rookie) and tried the following approach: 1) I created a colored texture2D, a grayscale version of the first texture and a third texture2D called mask 2) I also created a texture2D for the brush... which is grayscale and it's opaque (brush = black = 0,0,0,1 and surroundings = white = 1,1,1,1). My intention was to create an antialiased brush with smooth edges but i'm fine with a normal one right now 3) I searched for masking techniques on the internet and found this tutorial ZeusCMD - Design and Development Tutorials : OpenGL ES Programming Tutorials - Masking about masking. The tutorial tells me to use blending to achieve masking... first draw colored, then mask with glBlendFunc(GL_DST_COLOR, GL_ZERO) and then grayscale with glBlendFunc(GL_ONE, GL_ONE) ... and this gives me something close to what i want... but not exactly what i want. The result is masked but it's somehow overbright-ed 4) For drawing to the mask texture i used an extra frame buffer object (FBO) I'm not really happy with the resulting image (overbright-ed picture) nor with the speed achieved with this method. I think the normal way was to draw directly to the grayscale (overlay) texture2D affecting only it's alpha channel in the places where the brush hits. Is there a fast way to achieve this? I have searched a lot and never got an answer that's clear and understandable. Then, in the main draw loop I could only draw the colored texture and then blend the grayscale ontop with glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). I just want to learn to use OPENGL ES and it's driving me nuts because i can't get it to work properly. An advice, a link to a tutorial would be much appreciated.

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  • Supersede users need to press enter after inputting a string in python 3.0

    - by Cimex
    I've been attempting to create a simple Rock, Paper, Scissors game in python 3.0 -- very standard task for anybody learning programming. But, as I finish up to a point, I think,"wow, that'd be awesome", or,"it'd be cool to do this!" So anyways, I keep building upon the project... I've developed a menu, a single player game vs the computer, and just finished the multiplayer game. But, I've realized, that the multiplayer game isn't very effective. It just dosen't work like the analog version of the game. Currently, it'll ask for player1's input, then player2's input, compare them, and spit out the result and the current score. What I'd rather have happen is that the program asks for both players input at the same time and both players input their choice at the same time. I understand that I can easily do that by just grabbing the index of the first and second answer and compare the 2 inputs -- easy. But what I'd rather have happen is that after both players enter their one character answers at the same time (r for rock, p for paper, or s for scissors), then the program will auto enter the input. Not needing someone to press enter. The input would be dictated by the fact that 2 characters have been entered. I guess my question is: Is there any way to dictate what can be used as an input for 'enter'?

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  • Duplicate Symbol Linker Error (C++ help)

    - by Vash265
    Hi. I'm learning some CSP (constraint satisfaction) theory stuff right now, and am using this library to parse XML files. I'm using Xcode as an IDE. My program compiles fine, but when it goes to link the files, I get a duplicate symbol error with the XMLParser_libxml2.hh file. My files are separated as such: A class header file that includes the XMLParser file above A class implementation file that include the class header file A main file that includes the class header file The duplicate symbol is occurring in main.o and classfile.o, but as far as I can tell, I'm not actually adding that .hh file twice. Full error: ld: duplicate symbol bool CSPXMLParser::UTF8String::to<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >&) constin /Users/vash265/CSP/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/x86_64/dStructFill.o and /Users/vash265/CSP/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/x86_64/main.o Copying the implementation of the class into the main file and taking the class implementation file out of the compilation target alleviates the error, but it's a disorganized mess this way, and I'll be adding more classes very soon (and it would be nice to have them in separate files). As I've come to understand it, this is caused by the file (XMLParser_libxml2.hh) having both the class and function definition and implementation in one file (and it seems as though this might have been necessary due to the use of templates in that 'header' file). Any ideas on how to get around sticking all my class files in my main.cpp? (I've tried ifdefs, they don't work).

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  • How can I make NSUndoManager's undo/redo action names work properly?

    - by Gabe
    I'm learning Cocoa, and I've gotten undo to work without much trouble. But the setActionName: method is puzzling me. Here's a simple example: a toy app whose windows contain a single text label and two buttons. Press the On button and the label reads 'On'. Press the Off button and the label changes to read 'Off'. Here are the two relevant methods (the only code I wrote for the app): -(IBAction) turnOnLabel:(id)sender { [[self undoManager] registerUndoWithTarget:self selector:@selector(turnOffLabel:) object:self]; [[self undoManager] setActionName:@"Turn On Label"]; [theLabel setStringValue:@"On"]; } -(IBAction) turnOffLabel:(id)sender { [[self undoManager] registerUndoWithTarget:self selector:@selector(turnOnLabel:) object:self]; [[self undoManager] setActionName:@"Turn Off Label"]; [theLabel setStringValue:@"Off"]; } Here's what I expect: I click the On button The label changes to say 'On' In the Edit menu is the item 'Undo Turn On Label' I click that menu item The label changes to say 'Off' In the Edit menu is the item 'Redo Turn On Label' In fact, all these things work as I expect apart from the last one. The item in the Edit menu reads 'Redo Turn Off Label', not 'Redo Turn On Label'. (When I click that menu item, the label does turn to On, as I'd expect, but this makes the menu item's name even more of a mystery. What am i misunderstanding, and how can I get these menu items to display the way I want them to?

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  • How to eliminate duplicate rows?

    - by Odette
    hi guys im back with my original query and i just have one question please (ps: I know i have to vote and regsiter and I promise I will do that today) With the following query (t-sql) I am getting the correct results, except that there are duplicates now. I have been reading up and think I can use the PARTITION BY syntax - can you please show me how to incorporate the PARTITION BY syntax? WITH CALC1 AS (SELECT OTQUOT, OTIT01 AS ITEMS, ROUND(OQCQ01 * OVRC01,2) AS COST FROM @[email protected] WHERE OTIT01 < '' UNION ALL ... SELECT OTQUOT, OTIT10 AS ITEMS, ROUND(OQCQ10 * OVRC10,2) AS COST FROM @[email protected] WHERE OTIT10 < '' ) SELECT OTQUOT, DESC, ITEMS, RN FROM ( SELECT OTQUOT, ITEMS, B.IXRPGP AS GROUP, C.OTRDSC AS DESC, COST, ROW_NUMBER() OVER (PARTITION BY OTQUOT ORDER BY COST DESC) AS RN FROM CALC1 AS A INNER JOIN @[email protected] AS B ON (A.ITEMS = B.IKITMC) INNER JOIN DATAGRP.GDSGRP AS C ON (B.IXRPGP = C.OKRPGP) ) T RESULTS: 60408169 FENCING GNCPDCTP18BGBG 1 60408169 FENCING CGIFESHPD1795BG 2 60408169 FENCING GTTCGIBG 3 60408169 FENCING GBTCGIBG 4 How do I get rid of the duplicates? thanks Bill and all the others for your help (I am still learning!)

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  • Where to master HTML, CSS ans Javascript?

    - by Shahensha
    I got interested in web-development lately. I am still a student. I learnt basics of HTML, CSS and JavaScript! Then I thought I should improve my server side scripting. So I am learning Struts2 and I am doing better there. Now I have decided I should finally put my skill to some use. So I and my friend have decided to come up with a fun website for our class. But now I am realizing that, though I know server-side scripting to a good extent (not great, just good considering I am a beginner), I am nowhere near good in the basic elements viz. HTML, CSS and JavaScript! I mean, I can't do cool stuff with it. I am aware of w3schools, but it would be great if you can point out a more intuitive place where I can learn to do all the cool stuff in a short time. Some of the problems I am facing are: 1) How should I design the basic layout of my website? 2) How can I use 3rd party APIs like that of Facebook graph? regards shahensha

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  • Rails: creating a custom data type, to use with generator classes and a bunch of questions related t

    - by Shyam
    Hi, After being productive with Rails for some weeks, I learned some tricks and got some experience with the framework. About 10 days ago, I figured out it is possible to build a custom data type for migrations by adding some code in the Table definition. Also, after learning a bit about floating points (and how evil they are) vs integers, the money gem and other possible solutions, I decided I didn't WANT to use the money gem, but instead try to learn more about programming and finding a solution myself. Some suggestions said that I should be using integers, one for the whole numbers and one for the cents. When playing in script/console, I discovered how easy it is to work with calculations and arrays. But, I am talking to much (and the reason I am, is to give some sufficient background). Right now, while playing with the scaffold generator (yes, I use it, because I like they way I can quickly set up a prototype while I am still researching my objectives), I like to use a DRY method. In my opinion, I should build a custom "object", that can hold two variables (Fixnum), one for the whole, one for the cents. In my big dream, I would be able to do the following: script/generate scaffold Cake name:string description:text cost:mycustom Where mycustom should create two integer columns (one for wholes, one for cents). Right now I could do this by doing: script/generate scaffold Cake name:string description:text cost_w:integer cost_c:integer I had also had an idea that would be creating a "cost model", which would hold two columns of integers and create a cost_id column to my scaffold. But wouldn't that be an extra table that would cause some kind of performance penalty? And wouldn't that be defy the purpose of the Cake model in the first place, because the costs are an attribute of individual Cake entries? The reason why I would want to have such a functionality because I am thinking of having multiple "costs" inside my rails application. Thank you for your feedback, comments and answers! I hope my message got through as understandable, my apologies for incorrect grammar or weird sentences as English is not my native language.

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  • Getting started with open source

    - by lola
    Hi all, I'm an undergraduate who has decided that he wants to join the open source community and contribute. However, I have come to think that, once you have chosen an open source project, a lot of time is spent in learning the nitty gritties of that project in addition to stuff like subversion,etc which a typical undergraduate isn't exposed to. So, you have to stick with that project for a long time, say a year or two, before moving on to other projects. In this case, choosing the right(for you) initial project is very important since if you choose one,and say, the development in your field of interest(in that project) is a low priority and not exciting enough, you'll lose interest and stop contributing to open source all together. So what I wanted to know was, since there are thousands of open source projects, is all this being documented somewhere with tags,etc so that a beginner can choose his projects. The GSoc 2010 ideas list is a great starting point, but it only covers a handful. Hence, I thought why not ask this at stackoverflow: if you have any pointers as to where to start, when choosing a FOSS project or any other tips related to starting with FOSS. P.S. I'm interested in projects involving mobile ad hoc networks(those using TinyOS, preferably), so pointers related to these will be great. I'm looking through Freifunk and OLPC as of now, needed more ideas.

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  • Why does this program take up so much memory?

    - by Adrian
    I am learning Objective-C. I am trying to release all of the memory that I use. So, I wrote a program to test if I am doing it right: #import <Foundation/Foundation.h> #define DEFAULT_NAME @"Unknown" @interface Person : NSObject { NSString *name; } @property (copy) NSString * name; @end @implementation Person @synthesize name; - (void) dealloc { [name release]; [super dealloc]; } - (id) init { if (self = [super init]) { name = DEFAULT_NAME; } return self; } @end int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; Person *person = [[Person alloc] init]; NSString *str; int i; for (i = 0; i < 1e9; i++) { str = [NSString stringWithCString: "Name" encoding: NSUTF8StringEncoding]; person.name = str; [str release]; } [person release]; [pool drain]; return 0; } I am using a mac with snow leopard. To test how much memory this is using, I open Activity Monitor at the same time that it is running. After a couple of seconds, it is using gigabytes of memory. What can I do to make it not use so much?

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  • Javascript JQUERY AJAX: When Are These Implemented

    - by Michael Moreno
    I'm learning javascript. Poked around this excellent site to gather intel. Keep coming across questions / answers about javascript, JQUERY, JQUERY with AJAX, javascript with JQUERY, AJAX alone. My conclusion: these are all individually powerful and useful. My confusion: how does one determine which/which combination to use ? I've concluded that javascript is readily available on most browsers. For example, I can extend a simple HTML page with <html> <body> <script type="text/javascript"> document.write("Hello World!"); </script> </body> </html> However, within the scope of Python/DJANGO, many of these questions are JQUERY and AJAX related. At which point or under what development circumstances would I conclude that javascript alone isn't going to "cut it", and I need to implement JQUERY and/or AJAX and/or some other permutation ?

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  • FragmentActivity cannot be resolve to a type

    - by Pratik
    I am starting learning for android tablet programming and I am able to updated my Eclipse as well as all new sdk for android. I have start testing application from this blog while at extending the FragmentActivity getting this error I have google it but not getting any solution. My project was created with 3.0 version having 11 level, all other packages are successfully used in the code but only this FragmentActivity was not able to resolve. Am I missing any library or any thing? My code public class Testing_newActivity extends FragmentActivity { // here the FragmentActivity getting error package not found for import /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //setContentView(R.layout.main); if (getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) { // If the screen is now in landscape mode, we can show the // dialog in-line so we don't need this activity. finish(); return; } if (savedInstanceState == null) { // During initial setup, plug in the details fragment. DetailsFragment details = new DetailsFragment(); details.setArguments(getIntent().getExtras()); getSupportFragmentManager().beginTransaction().add( android.R.id.content, details).commit(); } } } android manifest file <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.searce.testingnew" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="11" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:label="@string/app_name" android:name=".Testing_newActivity" > <intent-filter > <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>

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  • C++ return a "NULL" object if search result not found

    - by aduric
    I'm pretty new to C++ so I tend to design with a lot of Java-isms while I'm learning. Anyway, in Java, if I had class with a 'search' method that would return an object T from a Collection< T that matched a specific parameter, I would return that object and if the object was not found in the collection, I would return a NULL. Then in my calling function I would just check if(T != NULL) { ... } In C++, I'm finding out that I can't return a NULL if the object doesn't exist. I just want to return an 'indicator' of type T that notifies the calling function that no object has been found. I don't want to throw an exception because it's not really an exceptional circumstance. class Node { .... Attr& getAttribute(const string& attribute_name) const { //search collection //if found at i return attributes[i]; //if not found return NULL; } private: vector<Attr> attributes; }

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  • Conditional column values in NSTableView?

    - by velocityb0y
    I have an NSTableView that binds via an NSArrayController to an NSMutableArray. What's in the array are derived classes; the first few columns of the table are bound to properties that exist on the base class. That all works fine. Where I'm running into problem is a column that should only be populated if the row maps to one specific subclass. The property that column is meant to display only exists in that subclass, since it makes no sense in terms of the base class. The user will know, from the first two columns, why the third column's cell is populated/editable or not. The binding on the third column's value is on arrangedObjects, with a model path of something like "foo.name" where foo is the property on the subclass. However, this doesn't work, as the other subclasses in the hierarchy are not key-value compliant for foo. It seems like my only choice is to have foo be a property on the base class so everybody responds to it, but this clutters up the interfaces of the model objects. Has anyone come up with a clean design for this situation? It can't be uncommon (I'm a relative newcomer to Cocoa and I'm just learning the ins and outs of bindings.)

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