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  • Changing website Url - Am I making an SEO mistake

    - by Denis
    I have a webiste with a .com domain that is a year old. The business is a shop based in Ireland and I have purchased a .ie domain. I plan to move the website over to the new domain, SEO Good or Bad idea? Old Url - SmythsOfTerenure.com | New Url - SmythsComputerRepair.ie (I am using Fake names and fictional business in the example Url's) The new domain has my main keyword in it. The old domain has my family name and business location (city district) It currently ranks high for lots of relevant keywords in Google with low traffic and low competition. Current website traffic is about 80 session per week. 80% of that traffic is Organic from Google. I am changing domain in an attempt to help SEO long term by having a CC TLD (.ie rather than .com) and having my main Keyword in the domain. I plan to do 301 re-directs from old to new and update GW Tools and G Analytics but am I making a mistake changing it at all as I know rankings may fall in the sort term. Homepage PR=0 and very few inbound links. Should I just leave it on the old domain? Or after a few months should I be back up ranking as well as I am now?

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  • Stop a particular key getting captured by rdesktop

    - by user18151
    Hello, I want F12 to be not capture by my rdesktop while in fullscreen, so that I can do whatever stuff I'm doing on my remote Windows computer, but pressing F12 would bring down yakuake, and I can type down my commands, or use vim etc for whatever I'm doing. Is there any possible way to do this? I tried playing with keymaps, but that didn't help. I set F12 to inhibit, but that seems to have stopped sending F12 altogether, rather than let gnome catch it and let yakuake pop up. Would be really grateful for answers. I am ready to do my homework, if someone could please just give me pointers etc. Thanks :). Sidenote: My current arranement stems from my large monitor in lab, and small personal laptop monitor, and the laptop has Windows 7. My lab computer has Linux, on which I do my coding work.

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  • TCO Comparison: Oracle Exadata vs IBM P-Series

    - by Javier Puerta
    Cost Comparison for Business Decision-makersOracle Exadata Database Machine vs. IBM Power SystemsHow to Weigh a Purchase DecisionOctober 2012 Download full report here In this research-based  white paper conducted at the request of Oracle, The FactPoint Group compares the cost of ownership of the Oracle Exadata engineered system to a traditional build-your-own (BYO) solution, in this case an IBM Power 770 (P770) with SAN storage.  The IBM P770 was chosen given it is IBM’s current most popular model, based on FactPoint primary and secondary research and IBM claims, and because at least one of the interviewed customers had specifically migrated from a P770 to Exadata, affording us a more specific data point for comparison. This research found that Oracle Exadata: Can be deployed more quickly and easily requiring 59% fewer man-hours than a traditional IBM Power Systems solution. Delivers dramatically higher performance typically up to 12X improvement, as described by customers, over their prior solution.  Requires 40% fewer systems administrator hours to maintain and operate annually, including quicker support calls because of less finger-pointing and faster service with a single vendor.  Will become even easier to operate over time as users become more proficient and organize around the benefits of integrated infrastructure. Supplies a highly available, highly scalable and robust solution that results in reserve capacity that make Exadata easier for IT to operate because IT administrators can manage proactively, not reactively.  Overall, Exadata operations and maintenance keep IT administrators from “living on the edge.”  And it’s pre-engineered for long-term growth. Finally, compared to IBM Power Systems hardware, Exadata is a bargain from a total cost of ownership perspective:  Over three years, the IBM hardware running Oracle Database cost 31% more in TCO than Exadata.

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  • Unity 3D does not work on Dell system with a AMD Radeon HD 6470M

    - by VeeKay
    I am running 64 bit Ubuntu on Dell with 1GB graphic card. I login with "Ubuntu" hoping to see Unity 3d but it doesn't. Unity 2D runs instead. when I type in echo "$DESKTOP_SESSION" it confirms the Unity-2D. I've checked the System info that shows like : The graphics row shows itself as empty. SO I've presumed that the graphic drivers aren't detected and hence I went to Unity- Additional Drivers and installed the fglrx driver that the UI has suggested. Even after installing so, the graphics part in System info details shows nothing and still Unity 2D runs in spite of all the effort. Please help! How can I get my Unity 3D back? Hardware Info Video Card : AMD Radeon™ HD 6470M - 1GB (For ICC) RAM : 6GB (1 X 2GB + 1 X 4GB) 2 DIMM DDR3 1333Mhz OS : 64 bit Ubuntu 11.10 Edit : Output for /usr/lib/nux/unity_support_test -p X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 155 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 21 Current serial number in output stream: 21

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  • How to get ~/foo from /home/user1/foo?

    - by Claudius
    The Bash prompt supports the \w escape sequence, documented as \w the current working directory, with $HOME abbreviated with a tilde (uses the value of the PROMPT_DIRTRIM variable) Is there any way to get a similar abbreviation for an arbitrary string? That is, is there a general command that does something like the following, provided that HOME=/home/user1 /home/user1 ? ~ /home/user1/a/1 ? ~/a/1 /home/user2/b/2 ? ~user2/b/2 /root ? ~root Sure, I could try something ugly with sed, but that is unlikely to give me the result I want in any case. :-) The movitation behind this is that I would like to keep the titles in the tabs of my terminals as short as possible, hence abbreviate working directories where possible.

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  • Android: how do I switch between game scenes in a game? Any tutorials?

    - by Flavio
    I am trying to create a simple game using the Android SDK without using AndEngine (or any other game engine). I have plenty of experience designing games from the past, but I'm having lots of trouble trying to use the Android SDK to make my game. By far my biggest hurdle right now is switching between views. That is, for example, going from the menu to the first level, etc. I am using a traditional model I learned (I think it's called a scene stack or something?) in which you push the current scene onto a stack and the game's main loop runs the top item of the stack. This model seems non-trivial to implement in the Android SDK, mostly because Android seems to be picky about which thread instantiates which view. My issue is that I want the first level to show up when you press a button on the main menu, but when I instantiate the first level (the level class extends SurfaceView and implements SurfaceHolder.Callback) I get a runtime error complaining that the thread that runs the main menu can't instantiate this class. Something about calling Looper.prepare(). I figured at this point I was probably doing things wrong. I'm not sure how to specifically phrase my issue into a question, so maybe I should leave it as either 1) Does anybody know a good way (or the 'proper' way) to switch between scenes in an Android game? or 2) Are there any tutorials out there which show how to create a game that doesn't take place entirely in one scene? (I have googled for a while to no avail... maybe someone else knows of one?) Thanks!

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • Windows Vista MAK keys and Volume Licensing..

    - by Physikal
    So when I go into the Volume Licensing Service Center and review our current used/available MAK activations, it says #/50. (the # being the number of our currently used). What I'm curious about, so far we only put vista on like 10 of our boxes. But over time, if we format a machine for some reason, then activate it, I'm assuming it will then in a way consume 2 keys? So what happens when we max the 50? Does that mean we have to fork over some more cash to M$? If so that's pretty lame.

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  • How should I structure my database to gain maximum efficiently in this scenario?

    - by Bob Jansen
    I'm developing a PHP script that analyzes the web traffic of my clients websites. By placing a link to a javascript on the clients website (think of Google Analyses), my script harvests information like: the visitors IP address, reference link, current page link, user agent, etc. Now my clients can view these statistics via a control panel that I have build. These clients can also adjust profile settings, set firewall rules, create support tickets and pay invoices. Currently all the the traffic is stored in one table. You can imagine that this tabel would become very large as some my clients receive thousands of pageviews per day. Furthermore, all the traffic data of each client would be stored in the same table, creating a mess. This is the same for the firewall rules currently, and the invoice and support system. I'm looking for way to structure my database in a more organized way to hold large amounts of data of multiple users. This is the first project that I'm developing that deals with so much data, and would like to hear suggestions and tips. I was thinking of using multiple databases to structure the data. The main database will store users data (email,pass,id,etc) admin/website settings. Than each client will have an unique database labeled prefix_userid, which carry tables holding their traffic, invoice, and support ticket data. Would this be a solution, and would it slow down or speed up overall performances (that is spreading the data over muliple databases). I have a solid VPS, but would like to safe and be as effient as possible.

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  • Copy-and-Pasted Test Code: How Bad is This?

    - by joshin4colours
    My current job is mostly writing GUI test code for various applications that we work on. However, I find that I tend to copy and paste a lot of code within tests. The reason for this is that the areas I'm testing tend to be similar enough to need repetition but not quite similar enough to encapsulate code into methods or objects. I find that when I try to use classes or methods more extensively, tests become more cumbersome to maintain and sometimes outright difficult to write in the first place. Instead, I usually copy a big chunk of test code from one section and paste it to another, and make any minor changes I need. I don't use more structured ways of coding, such as using more OO-principles or functions. Do other coders feel this way when writing test code? Obviously I want to follow DRY and YAGNI principles, but I find that test code (automated test code for GUI testing anyway) can make these principles tough to follow. Or do I just need more coding practice and a better overall system of doing things? EDIT: The tool I'm using is SilkTest, which is in a proprietary language called 4Test. As well, these tests are mostly for Windows desktop applications, but I also have tested web apps using this setup as well.

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  • MySQL Connector/Net 6.8.1 beta has been released

    - by Roberto Garcia
    Dear MySQL users, MySQL Connector/Net 6.8.1, a new version of the all-managed .NET driver for MySQL has been released. This is a beta release for 6.8.x and it's not recommended for production environments. It is appropriate for use with MySQL server versions 5.0-5.6 It is now available in source and binary form from http://dev.mysql.com/downloads/connector/net/#downloads and mirror sites (note that not all mirror sites may be up to date at this point-if you can't find this version on some mirror, please try again later or choose another download site.) The 6.8.1 version of MySQL Connector/Net has support for Entity Framework 6.0 and includes: - Changed EF migration history table to use a single column as primary key.- Removed installer validation when MySql for Visual Studio is installed.- Added idempotent script for Entity Framework 6 migrations.- Fix for WI #824, Connector/NET writes wrong version for binding redirects.- Fix for WI #825, Connector/NET 6.8.1 writes wrong namespace for binding redirects. The release is available to download at http://dev.mysql.com/downloads/connector/net/#downloads Documentation ------------------------------------- You can view current Connector/Net documentation at http://dev.mysql.com/doc/refman/5.6/en/connector-net.html You can find our team blog at http://blogs.oracle.com/MySQLOnWindows You can also post questions on our forums at http://forums.mysql.com/ Enjoy and thanks for the support! Connector/NET Team

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  • Implementing Circle Physics in Java

    - by Shijima
    I am working on a simple physics based game where 2 balls bounce off each other. I am following a tutorial, 2-Dimensional Elastic Collisions Without Trigonometry, for the collision reactions. I am using Vector2 from the LIBGDX library to handle vectors. I am a bit confused on how to implement step 6 in Java from the tutorial. Below is my current code, please note that the code strictly follows the tutorial and there are redundant pieces of code which I plan to refactor later. Note: refrences to this refer to ball 1, and ball refers to ball 2. /* * Step 1 * * Find the Normal, Unit Normal and Unit Tangential vectors */ Vector2 n = new Vector2(this.position[0] - ball.position[0], this.position[1] - ball.position[1]); Vector2 un = n.normalize(); Vector2 ut = new Vector2(-un.y, un.x); /* * Step 2 * * Create the initial (before collision) velocity vectors */ Vector2 v1 = this.velocity; Vector2 v2 = ball.velocity; /* * Step 3 * * Resolve the velocity vectors into normal and tangential components */ float v1n = un.dot(v1); float v1t = ut.dot(v1); float v2n = un.dot(v2); float v2t = ut.dot(v2); /* * Step 4 * * Find the new tangential Velocities after collision */ float v1tPrime = v1t; float v2tPrime = v2t; /* * Step 5 * * Find the new normal velocities */ float v1nPrime = v1n * (this.mass - ball.mass) + (2 * ball.mass * v2n) / (this.mass + ball.mass); float v2nPrime = v2n * (ball.mass - this.mass) + (2 * this.mass * v1n) / (this.mass + ball.mass); /* * Step 6 * * Convert the scalar normal and tangential velocities into vectors??? */

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  • Organizing MVC entities communication

    - by Stefano Borini
    I have the following situation. Imagine you have a MainWindow object who is layouting two different widgets, ListWidget and DisplayWidget. ListWidget is populated with data from the disk. DisplayWidget shows the details of the selection the user performs in the ListWidget. I am planning to do the following: in MainWindow I have the following objects: ListWidget ListView ListModel ListController ListView is initialized passing the ListWidget. ListViewController is initialized passing the View and the Model. Same happens for the DisplayWidget: DisplayWidget DisplayView DisplayModel DisplayController I initialize the DisplayView with the widget, and initialize the Model with the ListController. I do this because the DisplayModel wraps the ListController to get the information about the current selection, and the data to be displayed in the DisplayView. I am very rusty with MVC, being out of UI programming since a while. Is this the expected interaction layout for having different MVC triplets communicate ? In other words, MVC focus on the interaction of three objects. How do you put this interaction as a whole into a larger context of communication with other similar entities, MVC or not ?

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  • OpenJDK 6 B24 Available

    - by user9158633
    On November 16, 2011 the source bundle for OpenJDK 6 b24 was published at http://download.java.net/openjdk/jdk6/. The main changes in b24 are the latest round of security updates (e.g. the security changes in jdk repo) and a few other fixes.  For more information see the detailed list of all the changes in OpenJDK 6 B24. Test Results: All the jdk regression tests run with  make test passed. cd jdk6 make make test Per Kelly's  B23 Release blog: The new process is - all the jdk regression tests run with make test should just pass. Over time we will fix the tests that have been excluded, possibly add more tests, and exclude tests that fail to demonstrate stability (with a bug filed against the test). For the current list of excluded tests see  jdk6/jdk/test/ProblemList.txt file: ProblemList.html in B24  |  Latest ProblemList.txt (in the tip revision). Special thanks to Kelly O'Hair for his direction and Dave Katleman for his Release Engineering work.

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  • How can I "diff" two files with Nautilus?

    - by bioShark
    I have installed Meld and found out it's a great comparing tool. Unfortunately there is no integration with Nautilus 3.2. This means, I can't right click on files and select an option to open them in Meld for comparison. I have seen in the tools comment that the tool need the diff-ext package to be installed. This package has been removed from Ubuntu universe, I am guessing because gtk 3.0. Even if I manually downloaded from source forge the diff-ext package, when I try to configure it the check fails with the message: checking for DIFF_EXT... configure: error: Package requirements (libnautilus-extension >= 2.14.0 gconf-2.0 >= 2.14.0 gnome-vfs-module-2.0 >= 2.14) were not met: No package 'libnautilus-extension' found No package 'gconf-2.0' found No package 'gnome-vfs-module-2.0' found Ok, so from this output I gather that indeed gtk 2 is being required to install the diff extension to nautilus. Now, my question is: Is there a possibility to integrate Meld into Nautilus? Or, are there any other diff based tool which integrate with current Nautilus? So gtk3 based. I am using Ubuntu 11.10 if there was any doubt so far. cheers and thanks in advance.

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  • Need advice on framework design: how to make extending easy

    - by beginner_
    I'm creating a framework/library for a rather specific use-case (data type). It uses diverse spring components, including spring-data. The library has a set of entity classes properly set up and according service and dao layers. The main work or main benefit of the framework lies in the dao and service layer. Developers using the framework should be able to extend my entity classes to add additional fields they require. Therefore I made dao and service layer generic so it can be used by such extended entity classes. I now face an issue in the IO part of the framework. It must be able to import the according "special data type" into the database. In this part I need to create a new entity instance and hence need the actual class used. My current solution is to configure in spring a bean of the actual class used. The problem with this is that an application using the framework could only use 1 implementation of the entity (the original one from me or exactly 1 subclass but not 2 different classes of the same hierarchy. I'm looking for suggestions / desgins for solving this issue. Any ideas?

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  • Trouble WIth Immediate Shutdown in Ubuntu 13.10 with Cinnamon

    - by Sneha429
    Just installed Ubuntu on my family's computer. I thought the Cinnamon desktop environment would be better for my parents who have only ever used Windows. Everything works great until I try to shut down. Shutting down while in Cinnamon desktop brings up a prompt window that says it will shutdown in 60 seconds and gives the option to either suspend or cancel. The suspend button does not suspend the computer. Allowing the timer to countdown merely logs the current user out. Under power management, I have selected Shutdown Immediately for Power button action. I still get the same prompt. I have tried toggling between the other options, but regardless of what option is selected, the shutdown button always brings up the suspend or cancel prompt with no way to shutdown immediately. I would prefer not to use the power button for this as it is partially concealed with the computer desk. The fastest way to shutdown is to log out (which says it will log out in 60 seconds but also has log out and cancel buttons, so I can immediately log out) and then shutdown. I would prefer to have it automatically shut down. Any and all suggestions are appreciated. Thank you!

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  • organization of DLL linked functions

    - by m25
    So this is a code organization question. I got my basic code working but when I expand it will be terrible. I have a DLL that I don't have a .lib for. Therefore I have to use the whole loadLibrary()/getprocaddress() combo. it works great. But this DLL that i'm referencing at 100+ functions. my current process is (1) typedef a type for the function. or typedef short(_stdcall *type1)(void); then (2) assign a function name that I want to use such as type1 function_1, then (3) I do the whole LoadLibrary, then do something like function_1 = (type1)GetProcAddress(hinstLib, "_mangled_funcName@5"); normally I would like to do all of my function definitions in a header file but because I have to do use the load library function, its not that easy. the code will be a mess. Right now i'm doing (1) and (2) in a header file and was considering making a function in another .cpp file to do the load library and dump all of the (3)'s in there. I considered using a namespace for the functions so I can use them in the main function and not have to pass over to the other function. Any other tips on how to organize this code to where it is readable and organized? My goals are to be able to use function_1 as a regular function in the main code. if I have to a ref::function_1 that would be okay but I would prefer to avoid it. this code for all practical purposes is just plane C at the moment. thanks in advance for any advice!

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  • How do programers balance the upper or lower case style to name file or folder between work and life?

    - by sojyq
    I am a programmer from China. And I like to use English words to name my files and folders Whether it is for work or life. For example, suck as Movie, Work, QtProjects, Music and so on.And I keep the habit of initial the first letter for file name or folder name in Windows. But now I work on Ubuntu, and I found that all file name and folder name are lowercase in addition to the default folder such as Music, Movie and so on. And then I realize that in Linux world, most peoloe like to use all lowercase to name their files and folders for two reasons (1. Linux is Case sensitive. 2. It is fast for shell command.). And after work, when I switch from Linux to Windows, I confuse to use all lowercase or the first letter uppercase style to name my files in Windows. I'm caught in a dilemma. I think that all lowercase is more efficiency but the first letter uppercase is more readable. I thought for a long time and want to come up with a good answer to blance the two style name conversion. But I failed. I want to ask you that how you balance the uppercase or lowercase habbit in Windows, Mac, Linux between work and personal life style? Thank you very much! (My current solution is that when I am in Linux, I use all lowercase for files and folders, but when I am in Windows and Mac OS X, I couldn't find a good reason to convince me to use all lowercase ( I think in Windows and Mac OS X, the first letter uppercase style for me is more readable and beautiful).

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  • Connecting to wireless networks from command line

    - by Balaji
    I need to write a shell script which connects to one of the two available wi-fi connections. One is a un secure connection and the other is secure connection. My question has 2 parts- 1.How to connect to the un-secure (un-encrypted and no password required) connection from command line (or by executing a shell script) when I'm connected to the secure connection? I followed the steps in http://www.ubuntugeek.com/how-to-troubleshoot-wireless-network-connection-in-ubuntu.html for in-secure connection. I put all the commands in a script and executed it (I made sure that interface name and essid are correct) - sudo dhclient -r wlan0 - sudo ifconfig wlan0 up - sudo iwconfig wlan0 essid "UAPublic" - sudo iwconfig wlan0 mode Managed - sudo dhclient wlan0 But nothing happens - I'm not disconnected from the current network and connected to the new one 2.When I want to connect to the secure wi-fi network, I understand from http://askubuntu.com/a/138476/70665 that I need to use wpa_supplicant. But I enter a lot of details in the interface when I connect via UI security : wpa and wpa2 enterprise Authentication : PEAP CA certificate : Equifax... PEAP version : automatic inner authentication : MSCHAPv2 username : password : How to use wpa_supplicant to mention all these details in the command line? The conf file network={ ssid="ssid_name" psk="password" } doesn't work for me.

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  • Can dd-wrt or tomato keep track of GB usage per billing period per device?

    - by Sam Hasler
    I want to be able to track the usage of each device connecting to our router so we can split up the ISP bill by usage. Can dd-wrt or tomato provide the stats I'd need to do this? Update: After a bit of googling I'm aware of a much better answer than the current one. However I suspect there's probably more answers out there for other firmwares so in the interests of getting a more diverse set of answers—­and, I'll admit, because I'm getting tired of reading through obtuse firmware documentation—I've put up a bounty. If the only answer added is the one I've found I'll be happy to accept it for the bounty, otherwise I'll add it and accept it myself, but I'm hoping for an even better answer, or at least some options for other firmwares as from looking I've seen a few other people have asked for this and there doesn't appear to be a definitive answer, let's make this it! Go lazywebs! (Sorry. I've always wanted to say that.)

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  • WPF DataGrid using a DataGridTemplateColumn rather than a DataGridComboBoxColumn to show selected value at load

    - by T
    My problem was that using a DataGridComboBoxColumn I couldn’t get it to show the selected value when the DataGrid loaded.  Instead, the user would have to click in the cells and like magic, the current selected values would appear and it looked the way I wanted it to on load. Here is what I had <DataGridComboBoxColumn MinWidth="150" x:Name="crewColumn" Header="Crew" ItemsSource="{Binding JobEdit.Crews, Source={StaticResource Locator}}" DisplayMemberPath="Name" SelectedItemBinding="{Binding JobEdit.SelectedCrew, Mode=TwoWay, Source={StaticResource Locator}}" />   Here is what I changed it too.  This works great.  It displays the selected item when the DataGrid loads and shows the combo box when the user goes into edit mode.   <DataGridTemplateColumn Header="Crew" MinWidth="150"> <DataGridTemplateColumn.CellTemplate> <DataTemplate> <TextBlock Text="{Binding Crew.Name}"></TextBlock> </DataTemplate> </DataGridTemplateColumn.CellTemplate> <DataGridTemplateColumn.CellEditingTemplate> <DataTemplate> <ComboBox ItemsSource="{Binding JobEdit.Crews, Source={StaticResource Locator}}" DisplayMemberPath="Name" SelectedItem="{Binding JobEdit.SelectedCrew, Mode=TwoWay, Source={StaticResource Locator}}"></ComboBox> </DataTemplate> </DataGridTemplateColumn.CellEditingTemplate> </DataGridTemplateColumn>

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  • Trying to test Domain Collapsing / Consoldiation validity for SEO purposes

    - by Roy Rico
    At work, we're trying to determine the effectiveness of domain collapsing for SEO purposes. Our current structure is to have multiple web apps served from different servers, such as PUBLIC URLS - directly accessed by users www1.somecompany.com/webapp1 www2.somecompany.com/webapp2 www3.somecompany.com/webapp3 I'm proposing to put an Apache proxy in front of these applications that will mask the different domains and route the requests to proper server PUBLIC URL--------routed/forwarded to-----PRIVATE URL www.somecompany.com/webapp1 <-----> www1.somecompany.com/webapp1 www.somecompany.com/webapp2 <-----> www2.somecompany.com/webapp2 www.somecompany.com/webapp3 <-----> www3.somecompany.com/webapp3 In terms of SEO/page rank value, does this help?

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  • Sending changes to a terrain heightmap over UDP

    - by Floomi
    This is a more conceptual, thinking-out-loud question than a technical one. I have a 3D heightmapped terrain as part of a multiplayer RTS that I would like to terraform over a network. The terraforming will be done by units within the gameworld; the player will paint a "target heightmap" that they'd like the current terrain to resemble and units will deform towards that on their own (a la Perimeter). Given my terrain is 257x257 vertices, the naive approach of sending heights when they change will flood the bandwidth very quickly - updating a quarter of the terrain every second will hit ~66kB/s. This is clearly way too much. My next thought was to move to a brush-based system, where you send e.g. the centre of a circle, its radius, and some function defining the influence of the brush from the centre going outwards. But even with reliable UDP the "start" and "stop" messages could still be delayed. I guess I could compare timestamps and compensate for this, although it'd likely mean that clients would deform verts too much on their local simulations and then have to smooth them back to the correct heights. I could also send absolute vert heights in the "start" and "stop" messages to guarantee correct data on the clients. Alternatively I could treat brushes in a similar way to units, and do the standard position + velocity + client-side prediction jazz on them, with the added stipulation that they deform terrain within a certain radius around them. The server could then intermittently do a pass and send (a subset of) recently updated verts to clients as and when there's bandwidth to spare. Any other suggestions, or indications that I'm on the right (or wrong!) track with any of these ideas would be greatly appreciated.

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  • Is it possible to add your own bookmarks/tabs to a PDF file?

    - by Pure.Krome
    Hi folks, I've purchases a few e-books and love it. Some come with a massive list of bookmarks (kewl!) and some not. Regardless, is there a way i can create my OWN bookmarks so i can jump to specific pages? I don't want to mess up the current list of official bookmarks that came with the e-books (where they were provided). It's like i want to add my own sticky note tabs so i can quickly jump between pages etc, without having to remember the page number. Also, this is for Adobe reader (the free thingy). If it's available in another program (eg. Foxit, please say so also :) ) cheers!

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